Re: [Flightgear-devel] San Mateo Bridge

2003-07-11 Thread Jorge Van Hemelryck
On Fri, 27 Jun 2003 17:04:44 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: A neat effect I saw once in one of those big full motion sims was to model a mirror image of the night lighting below the bridge so it showed up looking like the bridge lights reflected off the water. Given that our

Re: [Flightgear-devel] AC Modeling

2003-07-11 Thread Frederic Bouvier
WillyB wrote: I have a 3 view of the AC .. is it best to start from the front view and get a general circlesh outline of the fusilage and extrude back? From other postings I know to make the wings seperate as well as the flight surfaces.. but it's getting the first general shapes that Im

Re: [Flightgear-devel] AC Modeling

2003-07-11 Thread WillyB
On Thursday 10 July 2003 23:43, Frederic Bouvier wrote: WillyB wrote: I have a 3 view of the AC .. is it best to start from the front view and get a general circlesh outline of the fusilage and extrude back? From other postings I know to make the wings seperate as well as the

Re: [Flightgear-devel] AC Modeling

2003-07-11 Thread Frederic BOUVIER
WillyB wrote: http://24.121.17.106/fgfs/cassutt-racer/bld-ss1.png You can probably spot some other things I've started to do wrong. Ok, you already got the idea, but I would rotate the images in gimp ( top and front ) to have horizontals and verticals. If you crop the top view to the wings

[Flightgear-devel] Re: [Simgear-cvslogs]

2003-07-11 Thread Martin Spott
Erik Hofman [EMAIL PROTECTED] wrote: Update of /var/cvs/SimGear-0.3/SimGear/simgear/screen In directory baron:/tmp/cvs-serv16338/simgear/screen Modified Files: texture.cxx texture.hxx Log Message: Allow removing of the texture data after it is sent to OpenGL make[3]: Entering

[Flightgear-devel] No KSFO Terminal

2003-07-11 Thread Innis Cunningham
Hi All A couple of weeks ago I reported that KSFO terminal did not show on my build. I have done some investigation and when the sim loads I get this message. WARNING ssgLoaD ac: failed to open './DATA/./DATA/Scenery/path to KSFO.Then failed to load 3D model. It would appear that I have one to

[Flightgear-devel] Re: [Simgear-cvslogs] CVS: SimGear/simgear/screentexture.cxx,1.7,1.8

2003-07-11 Thread Martin Spott
Erik Hofman [EMAIL PROTECTED] wrote: Update of /var/cvs/SimGear-0.3/SimGear/simgear/screen In directory baron:/tmp/cvs-serv16734 Modified Files: texture.cxx Log Message: Don't use floats where ints are more appropriate Unfortunately this still does not fix it. The output almost

[Flightgear-devel] Re: [Simgear-cvslogs] CVS: SimGear/simgear/screentexture.cxx,1.7,1.8

2003-07-11 Thread Melchior FRANZ
* Martin Spott -- Friday 11 July 2003 13:42: Unfortunately this still does not fix it. [...] texture.cxx: In member function `void SGTexture::set_pixel(unsigned int, unsigned int, float ()[3])': texture.cxx: In member function `float (* SGTexture::get_pixel(unsigned int, unsigned

Re: [Flightgear-devel] newer stuff

2003-07-11 Thread David Culp
There is a very complete paper on the Schweizer here: www.dfrc.nasa.gov/DTRS/1990/PDF/H-1563.pdf Thanks Jon, I see that UIUC has made good use of this for their 1-36 model. The 1-36 looks to be a scaled-up 1-26, so the stability derivatives should be about the same for both. Dave --

Re: [Flightgear-devel] newer stuff

2003-07-11 Thread Jim Wilson
David Culp [EMAIL PROTECTED] said: First a FW-190: http://home.comcast.net/~davidculp2/fw190.jpg This was just to test Aero-Matic, but it's turned out to be a nice flying machine. Only three projects at once? ;-) Wow. Nice stuff! The FW-190 is quite the aircraft. That engine...14 cylinder

Re: [Flightgear-devel] AC Modeling

2003-07-11 Thread Christopher S Horler
I get a three view drawing, make the fuselage and 1 wing. Then I convert to mesh and optimise the mesh if necessary. Then I remove half of my extruded profile for the fuselage and duplicate and mirror the remaining half to make sure I've a symmetrical object (assuming the a/c is symmetrical).

Re: [Flightgear-devel] AC Modeling

2003-07-11 Thread Jim Wilson
WillyB [EMAIL PROTECTED] said: I found that out from the blender chatroom actually :) I have not tried cropping the images though, but I do copy each view into seperate images... I use gimp and just move it around and then see what it looks like, then move it a little more You can

[Flightgear-devel] New SF buildings

2003-07-11 Thread Frederic BOUVIER
This morning, Erik commited 4 new buildings of the San Francisco skyline that form the Embarcadero Center. The screenshots are there : http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-emb-01.png http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-emb-02.png He tweaked the ( too huge ) textures so it

Re: [Flightgear-devel]

2003-07-11 Thread Martin Spott
Melchior FRANZ [EMAIL PROTECTED] wrote: Of course not. Erik's crappy compiler doesn't seem to find it strange that a function doesn't return anything. :- :-)) There is no alternative on IRIX, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

re: [Flightgear-devel] New SF buildings

2003-07-11 Thread David Megginson
Frederic BOUVIER writes: The screenshots are there : http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-emb-01.png http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-emb-02.png He tweaked the ( too huge ) textures so it now might be different. I will try later to use repeating texture

Re: [Flightgear-devel] AC Modeling

2003-07-11 Thread WillyB
On Friday 11 July 2003 05:53, Jim Wilson wrote: WillyB [EMAIL PROTECTED] said: I found that out from the blender chatroom actually :) I have not tried cropping the images though, but I do copy each view into seperate images... I use gimp and just move it around and then see what it

Re: [Flightgear-devel] New SF buildings

2003-07-11 Thread Frederic BOUVIER
David Megginson writes Looks good. We should probably try to limit ourselves to a total 32x32 texture for random (generic/repeatable) buildings, and a total 64x64 texture for most specialized buildings. A few very prominent landmarks might justify 128x128 or even 256x256, but that will

Re: [Flightgear-devel] newer stuff

2003-07-11 Thread WillyB
On Thursday 10 July 2003 19:03, David Culp wrote: I've been incomunicado for a while, so to catch up here's some stuff I've been working on. First a FW-190: http://home.comcast.net/~davidculp2/fw190.jpg This was just to test Aero-Matic, but it's turned out to be a nice flying machine. Very

Re: [Flightgear-devel] AC Modeling

2003-07-11 Thread WillyB
On Friday 11 July 2003 02:23, Frederic BOUVIER wrote: WillyB wrote: http://24.121.17.106/fgfs/cassutt-racer/bld-ss1.png You can probably spot some other things I've started to do wrong. Ok, you already got the idea, but I would rotate the images in gimp ( top and front ) to have

Re: [Flightgear-devel] New SF buildings

2003-07-11 Thread David Megginson
Frederic BOUVIER writes: with 64x64, you don't have a pixel for every window. That's why I will try to design 1 window in 32x32 and then repeat in for the adjacent one. And the result will be better than with my original 1024x1024 texture. That's a great idea for anything with a

Re: [Flightgear-devel] AC Modeling

2003-07-11 Thread WillyB
On Thursday 10 July 2003 21:27, Lee Elliott wrote: On Thursday 10 July 2003 23:50, David Megginson wrote: WillyB writes: What is the Best way to approach starting a brand new model? I have a 3 view of the AC .. is it best to start from the front view and get a general circlesh

Re: [Flightgear-devel] AC Modeling

2003-07-11 Thread Frederic BOUVIER
WillyB writes: Yeah, plus when I used the middle mouse button in the front view I saw that the model is 180 degrees off.. :/ I have the rear of the plane forward but the 3 view has the front of it forward. At the bottom left of each 3d view, when you see the grid, there is an indication of

Re: [Flightgear-devel] AC Modeling

2003-07-11 Thread WillyB
On Friday 11 July 2003 05:58, Christopher S Horler wrote: I get a three view drawing, make the fuselage and 1 wing. Then I convert to mesh and optimise the mesh if necessary. Then I remove half of my extruded profile for the fuselage and duplicate and mirror the remaining half to make sure

Re: [Flightgear-devel]

2003-07-11 Thread Arnt Karlsen
On 11 Jul 2003 12:47:47 GMT, Martin Spott [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Melchior FRANZ [EMAIL PROTECTED] wrote: Of course not. Erik's crappy compiler doesn't seem to find it strange that a function doesn't return anything. :- :-)) There is no alternative on

Re: [Flightgear-devel] AC Modeling

2003-07-11 Thread WillyB
On Friday 11 July 2003 08:04, Frederic BOUVIER wrote: WillyB writes: Yeah, plus when I used the middle mouse button in the front view I saw that the model is 180 degrees off.. :/ I have the rear of the plane forward but the 3 view has the front of it forward. At the bottom left of each 3d

Re: [Flightgear-devel] New SF buildings

2003-07-11 Thread WillyB
On Friday 11 July 2003 06:05, Frederic BOUVIER wrote: This morning, Erik commited 4 new buildings of the San Francisco skyline that form the Embarcadero Center. The screenshots are there : http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-emb-01.png

Re: [Flightgear-devel]

2003-07-11 Thread Curtis L. Olson
Arnt Karlsen writes: On 11 Jul 2003 12:47:47 GMT, Martin Spott [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Melchior FRANZ [EMAIL PROTECTED] wrote: Of course not. Erik's crappy compiler doesn't seem to find it strange that a function doesn't return anything. :-

Re: [Flightgear-devel] AC Modeling

2003-07-11 Thread Frederic BOUVIER
WillyB writes: That would turn out a model twice the size, if I'm following what you said. Exactly, if the units were feet, but they are meter if fg Ok, that helps a lot! :) One more thing: from your blender screenshot, I see you don't choose the right axis for your model and it

Re: [Flightgear-devel] AC Modeling

2003-07-11 Thread Frederic BOUVIER
I wrote : WillyB writes: That would turn out a model twice the size, if I'm following what you said. Exactly, if the units were feet, but they are meter if fg Ok, that helps a lot! :) One more thing: from your blender screenshot, I see you don't choose the right axis

Re: [Flightgear-devel] AC Modeling

2003-07-11 Thread WillyB
On Friday 11 July 2003 09:00, Frederic BOUVIER wrote: I wrote : WillyB writes: That would turn out a model twice the size, if I'm following what you said. Exactly, if the units were feet, but they are meter if fg Ok, that helps a lot! :) One more thing: from your

Re: [Flightgear-devel]

2003-07-11 Thread Martin Spott
Arnt Karlsen [EMAIL PROTECTED] wrote: On 11 Jul 2003 12:47:47 GMT, Martin Spott [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: There is no alternative on IRIX, ..no? Try Google(IRIX alternate c++ compiler), Google(IRIX GNU c++ compiler) etc. ;-) Did you already try GCC on IRIX

Re: [Flightgear-devel]

2003-07-11 Thread Martin Spott
Melchior FRANZ [EMAIL PROTECTED] wrote: diff -u -p -U0 -r1.8 texture.cxx --- texture.cxx 11 Jul 2003 10:55:17 - 1.8 +++ texture.cxx 11 Jul 2003 12:11:45 - @@ -356 +356 @@ SGTexture::get_pixel(GLuint x, GLuint y) -return; +return c; Would anyone mind applying

Re: [Flightgear-devel]

2003-07-11 Thread Arnt Karlsen
On Fri, 11 Jul 2003 17:55:19 +0200, Erik Hofman [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Curtis L. Olson wrote: Arnt Karlsen writes: On 11 Jul 2003 12:47:47 GMT, Martin Spott [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Melchior FRANZ [EMAIL PROTECTED]

Re: [Flightgear-devel]

2003-07-11 Thread Curtis L. Olson
Arnt Karlsen writes: ..guns are _never_ needed around civilized people. ;-) Agreed 100%, that's why we need to have them in case of un-civilized people, and for video games, movies, tv shows, and the occasional olympic sporting event. :-) Curt. -- Curtis Olson IVLab / HumanFIRST Program

Re: [Flightgear-devel] newer stuff

2003-07-11 Thread Lee Elliott
On Friday 11 July 2003 13:39, Jim Wilson wrote: David Culp [EMAIL PROTECTED] said: First a FW-190: http://home.comcast.net/~davidculp2/fw190.jpg This was just to test Aero-Matic, but it's turned out to be a nice flying machine. Only three projects at once? ;-) Wow. Nice stuff! The

Re: [Flightgear-devel]

2003-07-11 Thread Arnt Karlsen
On 11 Jul 2003 16:47:25 GMT, Martin Spott [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Arnt Karlsen [EMAIL PROTECTED] wrote: On 11 Jul 2003 12:47:47 GMT, Martin Spott [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: There is no alternative on IRIX, ..no? Try

Re: [Flightgear-devel]

2003-07-11 Thread Arnt Karlsen
On Fri, 11 Jul 2003 12:35:09 -0500, Curtis L. Olson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Arnt Karlsen writes: ..guns are _never_ needed around civilized people. ;-) Agreed 100%, that's why we need to have them in case of un-civilized people, and for video games, movies,

Re: [Flightgear-devel] looking for a job

2003-07-11 Thread iljamod
Jim Wilson [EMAIL PROTECTED] Do you have use of modeling software? Let us know what skills you have or what skills you'd like to acquire. There is quite a list. Cockpits definately need attention. Best, Jim I´ve already made maps for Half-Life with Worldcraft-editor, I´ve got PPE and

Re: [Flightgear-devel]

2003-07-11 Thread Martin Spott
Arnt Karlsen [EMAIL PROTECTED] wrote: On 11 Jul 2003 16:47:25 GMT, Martin Spott [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: _But_ GCC is improving with every release, ..is GCC the best alternate/non-native IRIX compiler??? I think it's the only one. There are other commercial

Re: [Flightgear-devel]

2003-07-11 Thread Arnt Karlsen
On Fri, 11 Jul 2003 16:03:47 -0400, David Megginson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Curtis L. Olson writes: ..guns are _never_ needed around civilized people. ;-) Agreed 100%, that's why we need to have them in case of un-civilized people, and for video

Re: [Flightgear-devel]

2003-07-11 Thread Arnt Karlsen
On 11 Jul 2003 21:23:14 GMT, Martin Spott [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Arnt Karlsen [EMAIL PROTECTED] wrote: On 11 Jul 2003 16:47:25 GMT, Martin Spott [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: _But_ GCC is improving with every release, ..is

Re: [Flightgear-devel]

2003-07-11 Thread David Megginson
Arnt Karlsen writes: ..polar bears are part of civilization too, which is why the great old civilizations treat game respectfully, when hunting. ;-) A civilization is a culture that builds cities. Many great cultures never opted for civilization. All the best, David -- David

Re: [Flightgear-devel]

2003-07-11 Thread Arnt Karlsen
On Fri, 11 Jul 2003 21:51:50 -0400, David Megginson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Arnt Karlsen writes: ..polar bears are part of civilization too, which is why the great old civilizations treat game respectfully, when hunting. ;-) A civilization is a