Re: [Flightgear-devel] nurbs headaches

2004-11-09 Thread Gerhard Wesp
Unfortunately DEM data is *way* too noisy and has too much potential for odd artifacts to use directly. What I have done is to take a coarse Hmm... About what resolution are we talking here? What additional data do you have available for the runways? I guess you have it's position (two

Re: [Flightgear-devel] New Sidewinder Precision Pro Joystick settings

2004-11-09 Thread Erik Hofman
Oliver C. wrote: This file has been committed. Thank you, but i think (after looking into cvs today) that you checked in another file, it is different to my one and doesn't have the fixes. I committed the one you sent to the list, except that I added the nasal bindings for flaps already. Erik

RE: [Flightgear-devel] MD11 model filenames

2004-11-09 Thread Richard Bytheway
Windows doesn't care whether the files name is upper case, lower case or some funky mixed case, they all refer to the same file. I presume that on a case sensitive file system the case of the filename and the case of the reference to the filename must match, but on Windows this is not the

[Flightgear-devel] Re: MD11 model filenames

2004-11-09 Thread Melchior FRANZ
* Richard Bytheway -- Monday 08 November 2004 10:13: I have noticed that there are files in the MD11 model which have the same name on a system with a case insensitive filesystem: While we are at it: even though filenames containing spaces are understood by most file systems, they are still

RE: [Flightgear-devel] Re: MD11 model filenames

2004-11-09 Thread Vivian Meazza
Melchior wrote: While we are at it: even though filenames containing spaces are understood by most file systems, they are still ugly and can cause problems (especially when given as an argument to badly written scripts or command lines ;-). Could these, too, be changed please? $

Re: [Flightgear-devel] nurbs headaches

2004-11-09 Thread Martin Spott
Gerhard Wesp wrote: What additional data do you have available for the runways? I guess you have it's position (two endpoints? center point, direction, length?) Runway center point, orientation, length, width and in rare cases an exact elevation - not to think about that the whole stuff has

RE: [Flightgear-devel] Model animations

2004-11-09 Thread Vance Souders
Innis, We brought the mdl T6 model into 3DS max and we're in the process of cleaning up the geometry and skin (many of the small geometry issues are likely due to errors during the import). As far as I know, the T6 in Flightgear never had any animations associated with it. The reworked T6

Re: [Flightgear-devel] FG on Mac OSX

2004-11-09 Thread Simon Hollier
On Monday 08 November 2004 16:31, Arthur Wiebe wrote: I will. (Not that I've been trying that hard lately) The biggest problem is getting plib to compile and install. But then again my problem was with simgear. I have some new ideas now and will try them out. If ever I break through the ice

Re: [Flightgear-devel] nurbs headaches

2004-11-09 Thread Curtis L. Olson
Gerhard Wesp wrote: Hmm... About what resolution are we talking here? Generally, 90m SRTM. What additional data do you have available for the runways? I guess you have it's position (two endpoints? center point, direction, length?) and ``elevation''? Commonly, the runway elevation at both

Re: [Flightgear-devel] New Sidewinder Precision Pro Joystick settings

2004-11-09 Thread Oliver C.
On Tuesday 09 November 2004 09:58, Erik Hofman wrote: Oliver C. wrote: This file has been committed. Thank you, but i think (after looking into cvs today) that you checked in another file, it is different to my one and doesn't have the fixes. I committed the one you sent to the list,

[Flightgear-devel] 3D cockpit authoring

2004-11-09 Thread Vance Souders
Is there an aircraft currently in flightgear that is a good example of proper 3D cockpit construction? I looked over the p51's files and it seemed fairly straightforward so following the p51's example I added these lines to my cong file. With this simple config, the compass only shows up

Re: [Flightgear-devel] 3D cockpit authoring

2004-11-09 Thread David Megginson
On Tue, 9 Nov 2004 12:57:43 -0500, Vance Souders [EMAIL PROTECTED] wrote: Is there an aircraft currently in flightgear that is a good example of proper 3D cockpit construction? I don't know about 'good', but the J3 Cub and the PA-28-161 both have pure 3D cockpits (no 2D panel code). All the

Re: [Flightgear-devel] nurbs headaches

2004-11-09 Thread Gerhard Wesp
This [wc]ould cause problems in places where runways intersect and doesn't account for the surface of all the taxiways and the rest of the Ack. I missed that point. For what it's worth, I believe I have beaten the nurbs approach into submission (mostly) and I hope that the next scenery

RE: [Flightgear-devel] 3D cockpit authoring

2004-11-09 Thread Vivian Meazza
David wrote: Is there an aircraft currently in flightgear that is a good example of proper 3D cockpit construction? I don't know about 'good', but the J3 Cub and the PA-28-161 both have pure 3D cockpits (no 2D panel code). You can add the Spitfire to that list. It might not be good,

[Flightgear-devel] Building FlightGear on Mac OSX

2004-11-09 Thread Adam Dershowitz
I have been trying to build FlightGear 0.96 (CVS) on a Mac, and have been using fgdev, and have followed the instructions in the FG users guide, as well as the instructions included in fgdev, but I have run into a bunch of problems. Any help that anyone can offer would be greatly appreciated. I

Re: [Flightgear-devel] Seafire and Spitfire engine startup

2004-11-09 Thread Paul Surgeon
On Monday, 8 November 2004 11:13, Vivian Meazza wrote: Could you use the properties browser to make sure all switches/fuel cocks are in the right position, and confirm that the Coffman starter is indexing correctly? You are using the starter button and not the adjacent fuel gauge button (I'm