Re: [Flightgear-devel] Next world scenery build

2005-12-20 Thread Dave Culp
On Tuesday 20 December 2005 09:55 am, Martin Spott wrote: ... After the 'standard' shapefile-based scenery has proven to work we can start tackling issues like the Great Lakes shorelines and such. I think whoever is the gate keeper for scenery improvements is going to be a VERY busy person!

Re: [Flightgear-devel] FlightGear for PSP??

2005-12-13 Thread Dave Culp
On Tuesday 13 December 2005 03:00 pm, bass pumped wrote: ... How hard would it be to put Flightgear on a PSP. ... You know you're getting old when you have to google PSP to find out what it is. I always thought it was Pierced Steel Planking. Dave

Re: [Flightgear-devel] Re: JSBSim broken?

2005-12-11 Thread Dave Culp
On Sunday 11 December 2005 08:02 am, Melchior FRANZ wrote: * Dave Culp -- Sunday 11 December 2005 05:05: The reverser method has changed. You set the reverser now by adjusting the /fdm/jsbsim/propulsion/engine[x]/reverser-angle [...] The property /engines/engine[x]/Reverser doesn't work

Re: [Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-12-10 Thread Dave Culp
On Friday 09 December 2005 07:01 pm, Ampere K. Hardraade wrote: We seem to be missing a screenshot of our online map. :) http://www.cs.yorku.ca/~cs233144/onlineMap.jpg We may need a logical place at the FlightGear website to put more info up about the multiplayer capabilities. Right now I

Re: [Flightgear-devel] JSBSim broken?

2005-12-10 Thread Dave Culp
On Sunday 04 December 2005 11:27 am, Joacim Persson wrote: Reverser is also no functional. Can't tell if this is simply not implemented or if this ... The reverser method has changed. You set the reverser now by adjusting the /fdm/jsbsim/propulsion/engine[x]/reverser-angle property (where x

Re: [Flightgear-devel] Thesis Advice

2005-12-08 Thread Dave Culp
On Thursday 08 December 2005 08:51 am, bass pumped wrote: I'm trawling for topics to do my masters thesis on. My interest in intelligent flight control. Anyone have any good ideas?? The money will be in automating air transport, beginning with replacing the current ATC system with a

Re: [Flightgear-devel] Flight Director

2005-12-07 Thread Dave Culp
On Wednesday 07 December 2005 03:54 pm, Curtis L. Olson wrote: I'm thinking of doing some work to impliment a flight director (such as the bendix-king KFC 200.) Has anyone made an AI that includes a movable V-bar? I had a split axis type flight director working in the 737 panel back when I

[Flightgear-devel] 747-100 config problem

2005-12-05 Thread Dave Culp
It looks like the main problem with the 747-100 configuration file is the ground effect factor in the drag section. Here it is: FACTOR NAME=kCDge TYPE=VECTOR Change_in_drag_due_to_ground_effect 11 aero/h_b-mac-ft none 0

Re: [Flightgear-devel] 747-100 config problem

2005-12-05 Thread Dave Culp
On Monday 05 December 2005 03:40 pm, Dave Culp wrote: It looks like the main problem with the 747-100 configuration file is the ... Sorry, this was meant for the JSBSim list. Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] 747-100 config problem

2005-12-05 Thread Dave Culp
On Monday 05 December 2005 04:19 pm, Buchanan, Stuart wrote: So, here my ignorance of aerodynamics comes to the fore: Why does ground effect reduce drag? I thought it only affected lift? It does both. It reduces drag by reducing the spanwise airflow, which gives the wing a higher apparent

Re: [Flightgear-devel] JSBSim broken?

2005-12-04 Thread Dave Culp
On Sunday 04 December 2005 11:27 am, Joacim Persson wrote: I couldn't help but notice that the JSB version of the 747 has a lift-ratio which would make a sailplane pilot envious. One can glide about with full flaps, gear out etc with AoA at 30--40° in 80 kias and keep it level. ;) ... The

Re: [Flightgear-devel] JSBSim broken?

2005-12-04 Thread Dave Culp
On Sunday 04 December 2005 05:55 pm, Joacim Persson wrote: Then for some reason all those numbers are ignored. Actually it seems that what's being ignored is my previous email. I'm not interested in helping you fix your problem if you aren't. Dave

Re: [Flightgear-devel] post-incidence-angle-update tu154 4 problems feedback

2005-12-03 Thread Dave Culp
On Saturday 03 December 2005 01:26 am, Vassilii Khachaturov wrote: 2) when I hit the F3 to generate the above snapshot, I got an unusual attitude, from which it was very difficult to recover Are you flying using the mouse? Affirmative. When you hit F3 the cursor is slewed to the

Re: [Flightgear-devel] post-incidence-angle-update tu154 4 problems feedback

2005-12-02 Thread Dave Culp
On Friday 02 December 2005 04:18 am, Vassilii Khachaturov wrote: 2) when I hit the F3 to generate the above snapshot, I got an unusual attitude, from which it was very difficult to recover Are you flying using the mouse? Dave ___ Flightgear-devel

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:data/Aircraft/Lockheed1049/Models

2005-11-28 Thread Dave Culp
On Sunday 27 November 2005 08:56 pm, Jon Berndt wrote: No. The VRP defines the location of an agreed-upon reference point in structural coordinates. The CG, eyepoint, gear locations, etc. are all defined (in JSBSim) in structural frame. ... That was my understanding of it, but it seemed to

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/Lockheed1049/Models

2005-11-27 Thread Dave Culp
On Sunday 27 November 2005 05:19 pm, Martin Spott wrote: Sets correctly the VRP at the nose : Yep, the VRP appears actually to be located at the nose, but the offset to the CG is still missing :-) Have a try, look at the aircraft from an outside view (chase view w/o yaw), activate the HUD

Re: [Flightgear-devel] [0.9.9] screenshots for flightgear.org

2005-11-17 Thread Dave Culp
On Thursday 17 November 2005 09:45 am, Melchior FRANZ wrote: Here are four screenshot offerings for the FlightGear page. ... http://members.aon.at/mfranz/seafire-nimitz.jpg [70 kB] Well, *that's* a fine time for the engine to quit :) Dave

Re: [Flightgear-devel] Re: [0.9.9] screenshots for flightgear.org

2005-11-17 Thread Dave Culp
On Thursday 17 November 2005 10:58 am, Melchior FRANZ wrote: IOW: This was intentional. :-P OK, but it still looks odd. BTW, very nice screenshots. If I may I'd like to include two screenshots showing FG capabilities that are also missing from the website. One from me:

Re: [Flightgear-devel] thermals gone ?

2005-11-16 Thread Dave Culp
On Tuesday 15 November 2005 10:26 pm, Patrice Poly wrote: I've just tried the 0.9.9-pre3 ... but, what has happened to the thermal scenario ? I don't have pre-3 downloaded yet, but it works in pre-2. Do you have the file data/Data/AI/thermal_demo.xml ? Dave

Re: [Flightgear-devel] thermals gone ?

2005-11-16 Thread Dave Culp
On Wednesday 16 November 2005 10:22 am, Patrice Poly wrote: well, there simply wasn't isn't any Data/AI/ directory... Oops, maybe the data/Data directory has been renamed? There was talk about this earlier. I'll check out pre3 and have a look. I got it from CVS, now sgs233 starts. When

Re: [Flightgear-devel] thermals gone ?

2005-11-16 Thread Dave Culp
On Wednesday 16 November 2005 11:37 am, Dave Culp wrote: On Wednesday 16 November 2005 10:22 am, Patrice Poly wrote: well, there simply wasn't isn't any Data/AI/ directory... Oops, maybe the data/Data directory has been renamed? There was talk about this earlier. I'll check out pre3

[Flightgear-devel] 0.9.9 repost

2005-11-11 Thread Dave Culp
Due to underwhelming response to my previous post concerning a test run of 0.9.9-pre2, I'll repost now. Here is the console output while running the F-16: Dent: .Dent: ..Dent: EHAMopening file: /home/dave/FlightGear-0.9.9-pre2/data/Navaids/carrier_nav.dat

Re: [Flightgear-devel] 0.9.9 repost

2005-11-11 Thread Dave Culp
On Friday 11 November 2005 08:31 pm, George Patterson wrote: /home/dave/FlightGear-0.9.9-pre2/data/Aircraft/c172r/Models/c172-dpm.ac Does this file exist? It exists in CVS data, but not in 0.9.9-pre2 data. I think the underlying question is the more interesting one. Why is FG trying to

[Flightgear-devel] c172-dpm.ac

2005-11-11 Thread Dave Culp
The message: WARNING: ssgLoadAC: Failed to open '/home/dave/FlightGear-0.9.9-pre2/data/Aircraft/c172r/Models/c172-dpm.ac' for reading appears all the time now because FGAIMgr::init() attempts to pre-load this model even if the AI-Traffic system is disabled (and it's disabled by default).

Re: [Flightgear-devel] FlightGear v0.9.9-pre2

2005-11-10 Thread Dave Culp
Aside from the already mentioned glitch about the missing cloudlayers.xml file, I was able to build 0.9.9-pre2 without any problems on my linux box. I am getting some extraneous console output, which perhaps needs to be cleaned up. (This is using the default log level, running the T-38 from

Re: [Flightgear-devel] Joystick issues with throttleAxis()

2005-11-09 Thread Dave Culp
On Wednesday 09 November 2005 12:58 pm, Ralf Gerlich wrote: ... some time ago a new version of the joystick configuration file for Logitech Wingman FF 3D was committed, containing a change to the throttle-handling. Shortly after that I couldn't get the engines down to idle. As I noticed,

Re: [Flightgear-devel] lightning

2005-11-08 Thread Dave Culp
Can you set a piece of a model to flash somewhat randomly using only XML animation code? That said, I really think the AIThunderstorm calls should be without a visual model and should be called by the 3d clouds code and METAR weather code instead. I don't understand. Are you saying

Re: [Flightgear-devel] lightning

2005-11-08 Thread Dave Culp
Yes, the 3d clouds can draw good thunderstorm clouds and lightning and rain, the weather system can detect when they are needed. The only part missing is the accurate updrafts. OK, just looked at them. They look nice and sound great. Are they GUI controlled only? I couldn't find anything

Re: [Flightgear-devel] Out of Town next week

2005-11-07 Thread Dave Culp
On Monday 07 November 2005 12:39 pm, Durk Talsma wrote: Tomorrow, I'm flying out to Canada I have two words for you: Sleeman Dark http://www.sleeman.com/en/html/beer/sl_brands/dark/index.htm Dave ___ Flightgear-devel mailing list

[Flightgear-devel] lightning

2005-11-07 Thread Dave Culp
Currently, in CVS FlightGear, it's possible to place an AI thunderstorm in the FlightGear world which has both turbulence and lightning. See the AI scenario called bigstorm_demo.xml. The turbulence is controlled by each instance of the thunderstorm, so you could have several storm AI entries,

Re: [Flightgear-devel] Buildings?????

2005-11-04 Thread Dave Culp
On Thursday 03 November 2005 01:14 pm, Mike Kopack wrote: Or is this just a glaring big black hole with the FG scenery ... What is this? Crap on FlightGear week? Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] wish list for next release

2005-10-30 Thread Dave Culp
On Sunday 30 October 2005 03:23 am, Erik Hofman wrote: Dave Culp wrote: 2) Texture cropping for 2D panels so that Attitude Indicator ladders stay in bounds. This can be done now by using the texture animations; texrotate and textranslate See FlightGear/data/Docs/model-howto.html

[Flightgear-devel] document naming

2005-10-30 Thread Dave Culp
Can we change the names of the documents so there is only one dot per name? For example README.xmlpanel.html should be README-xmlpanel.html or something like that. The file association settings in KDE get confused by multiple dots. Dave ___

Re: [Flightgear-devel] Re: document naming

2005-10-30 Thread Dave Culp
On Sunday 30 October 2005 06:50 am, Melchior FRANZ wrote: * Dave Culp -- Sunday 30 October 2005 13:29: Can we change the names of the documents so there is only one dot per name? For example README.xmlpanel.html should be README-xmlpanel.html or something like that. The file association

Re: [Flightgear-devel] wish list for next release

2005-10-30 Thread Dave Culp
Ow, that I'm not sure of. I guess it would be better to backport this code to support 2D panels also then. The only thing lacking in the 2D code now is the ability rotate, translate, and *then* crop a texture. Maybe it would be required that the texture be drawn to a context in memory,

Re: [Flightgear-devel] Re: document naming

2005-10-30 Thread Dave Culp
On Sunday 30 October 2005 06:50 am, Melchior FRANZ wrote: No, they aren't. KDE doesn't even look at the name. It looks at the contents via file-derivative. (See $KDEDIR/share/mimelnk/magic) I have never had problems with multiple dots in file names. I'd rather guess that your setup has

[Flightgear-devel] allow-toggle-cockpit

2005-10-29 Thread Dave Culp
Using CVS FlightGear I find that the s key switches instrument panels even when the property /sim/allow-toggle-cockpit is false. I see the key binding uses not in the condition test. Shouldn't the not not be there? Or not. Dave ___

[Flightgear-devel] wish list for next release

2005-10-29 Thread Dave Culp
Is it time to establish a wish list for the next release (or did I miss it?). Maybe this should be called a things to wrap up list, if it's too late for a wish list. BTW, I looked for a wish list at the flightgear.org website and found a goals page, which is a similar thing as a wish

[Flightgear-devel] FlightGear CVS compile error

2005-10-27 Thread Dave Culp
I'm getting these errors while compiling CVS FlightGear, with CVS SimGear. Using gcc version 3.4.1, linux system if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -I/usr/X11R6/include -I/usr/local/include -g -O2 -D_REENTRANT -MT environment_ctrl.o -MD -MP -MF

Re: [Flightgear-devel] FlightGear CVS compile error

2005-10-27 Thread Dave Culp
I'm getting these errors while compiling CVS FlightGear, with CVS SimGear. ... Please double-check your version of metar.hxx in SimGear. Mine (1.6) has ... Vassilii Thanks Vassilii, that was it. I must have botched my cvs commands earlier. Dave

Re: [Flightgear-devel] problems experienced with the recent c150 updates

2005-10-23 Thread Dave Culp
Sometimes at the same time I also see the aircraft tumbling backwards and having its tail going underground, controls held neutral, tailwind never exceeding 7 knots. Could this be that the model doesn't account for the pilot's weight? Tumbling backwards is usually an indication that the

[Flightgear-devel] Winter Textures - screenshot

2005-10-21 Thread Dave Culp
screenshot: http://home.comcast.net/~davidculp2/PC7-winter.jpg BTW, my lakes are still blue. Do we need an ice-water texture? Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread Dave Culp
On Thursday 13 October 2005 01:13 pm, Ampere K. Hardraade wrote: Is it a priority to have a voice comm at the moment? A voice comm would serve no purpose if there is no one being the ATC. I think we should focus on text-based ATC first. With text, it would be much more easier to create an

Re: [Flightgear-devel] DME range

2005-10-13 Thread Dave Culp
Does anyone know if the DME calculation to a VORTAC is based on slant range? Noticed when flying over a fix say at FL350, the range goes down to zero at station passage. It should be the AGLvalue of the aircraft over the station. OTH a waypoint based on radial intersections or GPS would go to

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main renderer.cxx, 1.27, 1.28

2005-10-05 Thread Dave Culp
So what basically happens now is that at the (startup) airport the AGL would be reported correctly, but once the terrain elevation increases the reported AGL won't change (like in real life). This sounds more like HAA (height above airport) or HAT (height above touchdown). Height AGL should

Re: [Flightgear-devel] Determining range?

2005-09-17 Thread Dave Culp
... how do I get the distance from my current Lat/Long to another Lat/Long? There's a function in SimGear that does this. See SimGear/simgear/math/sg_geodesy.cxx for a function called int geo_inverse_wgs_84() This may be overkill for your application. Dave

Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobaticjet

2005-07-28 Thread Dave Culp
Nice model. I particularly like the horizon ball. I particularly like the fact that they used FlightGear :-D And I also like the fact that they used JSBSim and started with aeromatic :) Dave ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Free simulator of the Frecce Tricolori aerobatic jet

2005-07-28 Thread Dave Culp
Since the MB-339 PAN is an on-going project, we plan to release an improved version of the aircraft (with smokes?). We have smoke/contrails now, but they need a lot of work: http://home.comcast.net/~davidculp2/contrails.jpg They look OK from some angles, and look bad from others. I

Re: [Flightgear-devel] jsbsim won't start with w110n40 or w110n30airports

2005-07-26 Thread Dave Culp
... This bug showed up about 10 days ago with an update from cvs. Any ideas what is broken? I've got a hunch. Dave Culp may have an idea. I'll take a look, too. Sorry. I haven't been following the FG CVS logs. Dave ___ Flightgear-devel

Re: [Flightgear-devel] T38 and other aircraft xml files overwrite scenario settings

2005-07-21 Thread Dave Culp
Today i found out, that using the T38 overwrites other scenario settings which are set in the preferences.xml file. It's been like that for over a year. Scenarios should never be set in the aircraft's xml files. Unless the aircraft is demonstrating an AI capability.

Re: [Flightgear-devel] suggestions/questions regarding multiplayer

2005-07-19 Thread Dave Culp
So the question is: How can I easily calculate the distance and how many nautical miles are out of reach (thinking of e.g. radar systems) ? You can compute distance at an altitude using SimGear functions Ack, don't even *think* about doing the math in a GIS datum. I agree. You

Re: [Flightgear-devel] Fgrun Fgfs

2005-07-17 Thread Dave Culp
Have been having a problem on my desktop PC where fgrun seg faults when I hit the run button, so I can only start fg from the command line. I bought a laptop last weekend and did a fresh install of plib,simgear,fg cvs fgrun cvs using fltk 1.4 (with threads) and I'm getting the same problem.

Re: [Flightgear-devel] KSFO approach lights

2005-07-02 Thread Dave Culp
Anyone know the altitude of the approach lights in FlightGear? They should be the same as the threshold, about 13 feet. They seem to be much lower here, so they're covered by the light structures. The altitude of the approach lights vary based on viewer distance (and/or altitude?)

[Flightgear-devel] KSFO approach lights

2005-07-01 Thread Dave Culp
I've been working on the approach light structures at KSFO. They look OK in the daytime: http://home.comcast.net/~davidculp2/lights_day.jpg But at night some of the approach lights are covered: http://home.comcast.net/~davidculp2/lights_night.jpg Anyone know the altitude of the

Re: [Flightgear-devel] readXML problems

2005-06-30 Thread Dave Culp
void readXML (istream input, XMLVisitor visitor, const string path) { XML_Parser parser = XML_ParserCreate(0); ... XML_ParserFree(parser); cout A-3 endl; throw sg_io_exception(Problem reading file, sg_location(path,

[Flightgear-devel] latest OpenAL not compatable?

2005-06-21 Thread Dave Culp
I just downloaded the latest OpenAL from CVS and can't get SimGear to compile with it. Here's the error: if g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../.. -I/usr/X11R6/include -g -O2 -D_REENTRANT -MT openal_test1.o -MD -MP -MF .deps/openal_test1.Tpo -c -o openal_test1.o

Re: [Flightgear-devel] latest OpenAL not compatable?

2005-06-21 Thread Dave Culp
What are you trying to compile it on? linux Mandrake 10.1 gcc 3.4.1 plib 1.8.4 Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Re: latest OpenAL not compatable?

2005-06-21 Thread Dave Culp
I just downloaded the latest OpenAL from CVS and can't get SimGear to compile with it. Here's the error: apply this patch --- openal_test1.cxx30 Apr 2004 00:44:04 - 1.5 ... Thanks Alex, Just curious ... Is there any reason why OpenAl doesn't offer stable releases? Dave

[Flightgear-devel] (OT) River Visual Rwy 19 DCA

2005-06-20 Thread Dave Culp
Here's some guy flying the River Visual to Runway 19 at DCA. This is a 19MB avi file. I'll leave this up for a couple days, then remove it to put the hangar back up. http://home.comcast.net/~davidculp2/dca_visual_19.AVI Dave ___

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Dave Culp
http://sites.estvideo.net/tipunch/flightgear/lab/shadows.html Let me know what you think of that. Wow, that looks great. How much of a frame rate hit did you get? Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Dave Culp
I have started to add some volumetric shadows in Flightgear. Does the canopy frame cast a shadow on the cockpit interior? Do transparent surfaces cast shadows? ( I don't mean to be annoying, just curious. This would add a whole new level of realism to 3D cockpits :) Dave

Re: [Flightgear-devel] AI for Ground Units

2005-06-16 Thread Dave Culp
On Thursday 16 June 2005 06:52 pm, Drew wrote: Is there an existing interface to allow non-ownship objects to be positioned using the propery system? If there's an easy way to specify lat, long, alt, roll, pitch, and heading, that would be really helpful. I'm sending you a file off-list.

[Flightgear-devel] property cloning solution

2005-06-10 Thread Dave Culp
Could some of you help me out and test this solution to the JSBSim property cloning-after-reset problem? In the file source/src/FDM/JSBSim/FGFDMExec.cpp, line 137, just comment out the FDM counter, like this: //FDMctr++; It works well here, but I'd like to make sure it works for those who

Re: [Flightgear-devel] property cloning solution

2005-06-10 Thread Dave Culp
//FDMctr++; Tested with my own carrier landing patched release : IT IS OK == no clone now, JSB specific Functions working after reset. Thanks Gerard, I've commited the fix to the JSBSim CVS branches. Note that this will not allow multiple instances of JSBSim, which nobody is using

[Flightgear-devel] poll

2005-06-10 Thread Dave Culp
This is a poll. Does anyone really want the FDM to allow flying under the terrain, or was that a misunderstanding by me? If nobody wants it then I think it should be disallowed. Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

[Flightgear-devel] AI Ships (was: Airports Data + Zoom + SHIPs)

2005-06-09 Thread Dave Culp
On Wednesday 08 June 2005 10:36 pm, Ampere K. Hardraade wrote: Perhaps seperating land and water would be the next thing on the agenda? If this is in regard to the AI ships driving onto land, the AI ships and AI carrier can accept a flight plan, but the ability to follow the flight plan has

[Flightgear-devel] crash handling options for JSBSim in FlightGear

2005-06-09 Thread Dave Culp
Just checked in a JSBSim.hxx and JSBSim.cxx to JSBSim CVS that makes crash handling user-configurable. The default behavior is the current subterranean flying behavior. If the user sets the property /sim/pause-on-crash to true, then the sim will pause on crash, which is the same behavior

Re: [Flightgear-devel] After crash , Restart ?

2005-06-08 Thread Dave Culp
Before I get too far on the property node cloning thing I want to make sure this isn't a feature rather than a bug. Does anyone want there to be old /fdm/jsbsim property nodes kept around whenever fgInitFDM() is called? As background, when the sim is reset using this:

Re: [Flightgear-devel] After crash , Restart ?

2005-06-07 Thread Dave Culp
I believe you are seeing the results of a new capability that Dave Culp added to JSBSim recently. Aaah, I sense something: This might be a means to automagically re-incarnate crashed AI aircraft :-) Actually I added the reset-after-crash to my OV-10 sim because it will be used

Re: [Flightgear-devel] After crash , Restart ?

2005-06-07 Thread Dave Culp
It could easily check another property and then decide whether to use the old behavior or automatically reset. That property could have a user-friendly setting in preferences.xml, and everyone else could change it locally. Yep, that would be best solution. I'll see if I can get to that

Re: [Flightgear-devel] Animation Was: jsbsim airstream info

2005-06-05 Thread Dave Culp
Anybody know where I can find the wind angles relative to the aircraft? I don't think these exist in the property tree, but you can always take /environment/wind-from-north and /environment/wind-from-east and then convert these to body coordinates using the aircraft's heading. Dave

[Flightgear-devel] no scenery below...

2005-06-01 Thread Dave Culp
After a couple hours of flying around the Sembach/Ramstein area I've twice gotten ground cache errors, with this console output: prepare_ground_cache(): trying to build cache without any scenery below the aircraft FGInterface is being called without scenery below the aircraft! altitude

Re: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS: data/Models/Airport beacon.xml, 1.8,

2005-05-30 Thread Dave Culp
Still, I didn't mean to blame the problems on the FDMs. I just called it FDM stuttering because this is what the user sees (and because the ground-cache code is in the FDM/ directory :-) But the FDM only stuttered, because it wasn't called in time, because of unfortunate groundcache/beacon

Re: [Flightgear-devel] Problems with todays CVS

2005-05-30 Thread Dave Culp
well-loved no scenery below the aircraft ground cache message. I don't get it, I didn't see this behavior until after I committed the patches, when I noticed it once. Melchior has these patches also applied and didn't complain. Maybe this is something to do with OS, compiler, or video card?

Re: [Flightgear-devel] Re: Problems with todays CVS

2005-05-30 Thread Dave Culp
Only JSBSim doesn't. :-( While we're finding out the cause and fixing the ground cache thing, how about making a small modification to JSBSim.cxx that will spit out useful data and *not* freeze the FDM? (about line 409) // Compute the potential movement of this aircraft and query for

Re: [Flightgear-devel] Modifying nav.dat file and waypoints

2005-05-28 Thread Dave Culp
I'm actually working thru the same type of problem... my nav.dat files are within the Navaid folder as a Zip file. I can open the file and make my alterations, but returning the file to a zipped.dat file is escaping me. This seems to be the case for apt.dat, awy.dat, and nav.dat. Has anyone

Re: [Flightgear-devel] Potential startup speed fix

2005-05-27 Thread Dave Culp
Airports and Navigation Data Total Before2 min 40 sec3 min 50 sec After 1 min 40 sec2 min 50 sec It's still the most significant part of the load process - can we be even more clever yet? How about an

Re: [Flightgear-devel] 3D view goes away by itself

2005-05-27 Thread Dave Culp
Thanks Curt and Phil. After looking around in the view manager and trying many different combinations of XML settings, I finally took the easy way out and changed the airborne clip plane distance in renderer.cxx to 0.5, rather than 10. That solves my problem, but don't know if anyone else

Re: [Flightgear-devel] 3D view goes away by itself

2005-05-27 Thread Dave Culp
I finally took the easy way out and changed the airborne clip plane distance in renderer.cxx to 0.5, rather than 10. That solves my problem, but don't know if anyone else would like that move The issue would only be related to the width of the Z buffer. I was running a Voodoo card

Re: [Flightgear-devel] Re: FDM freeze

2005-05-26 Thread Dave Culp
(2) I don't allow multiloop to become higher than, currently, 80. diff -u -p -r1.20 flight.cxx --- flight.cxx 22 Nov 2004 10:10:33 - 1.20 +++ flight.cxx 26 May 2005 05:07:44 - @@ -83,7 +83,13 @@ FGInterface::_calc_multiloop (double dt) // ... ok, two times the roundoff

[Flightgear-devel] Re: FDM freeze

2005-05-26 Thread Dave Culp
Just out of curiosity I removed the three tall scenery objects I had placed at Sembach, then flew around there for 30 minutes with no more ground cache errors. I think the problem comes from overflying the edge of a tall scenery object. Just a guess. Dave

[Flightgear-devel] Crash detection (was FDM freeze)

2005-05-26 Thread Dave Culp
We should probably come up with some kind of standard way for the FDM to signal to the rest of the simulator that it has detected a collision and stopped. I agree it's time for crash detection and handling. I just added a basic version to my OV-10 sim (can't have public users wallowing

[Flightgear-devel] 3D view goes away by itself

2005-05-26 Thread Dave Culp
I have a cockpit view system set up for the OV-10 sim that uses a 2D forward view and 3D side views (screenshot : http://home.comcast.net/~davidculp2/2D_3D_views.jpg It's controlled by some nasal scripts I bound to the arrow keys. Here are the up(forward) and left bindings: key

Re: [Flightgear-devel] Crash detection (was FDM freeze)

2005-05-26 Thread Dave Culp
If you want to do push-mode handling with an FGCommand and make it settable by the user, you can have the command call (or be) a Nasal script that can be assigned by the user (e.g. globals.crashHandler = myFunction). Or have it indirect through another FGCommand binding found in the property

[Flightgear-devel] FDM freeze

2005-05-25 Thread Dave Culp
Lately I've been flying around German terrain and have been getting an FDM freeze at seemingly random occasions after flying for ten minutes or so. Here's a screenshot of the freeze: http://home.comcast.net/~davidculp2/fdm_freeze.jpg The user airplane is frozen, but other things

Re: [Flightgear-devel] FDM freeze

2005-05-25 Thread Dave Culp
That happen often for me with message on the console: FGInterface is beeing called without scenery below the aircraf What logging level did you use? --log-level=? Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] FDM freeze

2005-05-25 Thread Dave Culp
I tried log-level=info and flew around Sembach until it happened again. Here's some console output: ... prepare_ground_cache(): ac radius = 11.7738, # leafs = 0, ground_radius = 0 prepare_ground_cache(): trying to build cache without any scenery below the aircraft FGInterface is beeing called

Re: [Flightgear-devel] FDM freeze

2005-05-25 Thread Dave Culp
prepare_ground_cache(): ac radius = 11.7738, # leafs = 0, ground_radius = 0 prepare_ground_cache(): trying to build cache without any scenery below the aircraft FGInterface is beeing called without scenery below the aircraft! The last line comes from JSBSim.cxx line 425, inside the function

[Flightgear-devel] splash screen distortion

2005-05-22 Thread Dave Culp
During sim startup, about 2 or 3 seconds before the world appears, the splash image is distorted, most often stretched vertically, sometimes split in two vertically. It's been doing this for a long time, maybe a year or more, but I've been ignoring it until now. Anyone else getting this?

Re: [Flightgear-devel] Colditz Glider

2005-05-18 Thread Dave Culp
You'll notice a non-working digital ASI crept onto the panel somehow, I've not spotted where that's coming from or I'd remove it! That's the Netto Variometer I believe. It works. Dave ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Any UAV models?

2005-05-18 Thread Dave Culp
A predator model is available here: http://www.simviation.com/fs2002military19.htm It will be in MDL format, which works in FlightGear, however if you want to animate any part of it you'll have to convert it to *.ac format. Well, not so fast :( This model appears to be in a newer

Re: [Flightgear-devel] Colditz Glider

2005-05-18 Thread Dave Culp
That's the Netto Variometer I believe. It works. No offence intended, but I've just removed it from what will become the next release of the Colditz Glider. It's a bit anachronistic! The other instruments were at least available in 1944/45 even if not fitted to this particular machine.

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-16 Thread Dave Culp
MenuBar-View-Rendering-Enable 3d clouds I can't get the new 3d clouds to appear here either. Same here. I don't get 3D clouds. Using CVS from ten minutes ago. I set the weather scenario to thunderstorm and I get rain. I select Enable 3d clouds in the Rendering options dialog and nothing

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-16 Thread Dave Culp
Same here. I don't get 3D clouds. Using CVS from ten minutes ago. I'm pretty sure the new clouds don't work in 16 bit graphics mode. I think I'm running in 24 bit mode. My xwininfo ouput is: [EMAIL PROTECTED] dave]$ xwininfo xwininfo: Please select the window about which you

Re: [Flightgear-devel] today's 3d clouds commit

2005-05-16 Thread Dave Culp
Same here. I don't get 3D clouds. Using CVS from ten minutes ago. Never mind. I had --disable-clouds in my command line string. The clouds work fine, and look very nice. I see though that they don't work well with the AIStorm. The rain shaft under the storm hides the 3D clouds behind

Re: [Flightgear-devel] Model's xml properties

2005-05-16 Thread Dave Culp
I have added a tank to flightgear but the model is not to scale, appears below the ground, and doesn't face the right direction. If I understand correctly the model should have values to correct this in a xml file, but I can't find documentation for the properties to define them. Can someone

Re: [Flightgear-devel] City signs

2005-05-14 Thread Dave Culp
How did you made that ? Is it a scenari object inserted in the .stg or a run time generated poly from a text string ? I made a simple 1000m long rectangle to form the sign. The texture is a 256x256 rgb that can contain about 8 city names (depending on font size, of course). I put it in the

Re: [Flightgear-devel] City signs

2005-05-14 Thread Dave Culp
http://home.comcast.net/~davidculp2/city_sign.jpg It's easy enough to do using the date from GNS (http://earth-info.nga.mil/gns/html/) the biggest quiestion is how to generate the signs - imagemagick could be used to generate a texture to add to a standard model (and an appropriate xml

Re: [Flightgear-devel] City signs

2005-05-14 Thread Dave Culp
As I'm very visually challenged, a sign in the air over an airport saying KJFK 2.5 miles or some such would be a big help finding my way around. Identifying particular buildings in the air would be nice too. (Golden Gate bridge, Washington Monument, landmarks like large cemetaries and parks).

Re: [Flightgear-devel] Re: City signs

2005-05-14 Thread Dave Culp
http://members.aon.at/mfranz/marker.jpeg [60 kB] It popped up balloons over the nearest 5 airports. Was all done by my late metar script written in Perl. I would just need to add some text ... :-) You win the prize for style :) Those look nice. Dave

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