Re: [Flightgear-devel] 3D aircraft model origins

2004-03-13 Thread Anil K. Narayanan
-- _ _ _ __ _ _(_) | |__ _ anilknyn at . . . . . . . \ | ' \ | | / ' \ arbornet.org . . . . . . . (__|_|_|_|_|__\_|_| geocities.com/kn_anil . . ___ Flightgear-devel mailing list

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-16 Thread Jim Wilson
Jon Berndt [EMAIL PROTECTED] said: [to Jim, in particular] I have added code in JSBSim that calculates the relative position in local frame (world space, in units of feet) of the common Visual Reference Point (VRP) with respect to the current CG. The nest thing I have to do is to modify

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-16 Thread Jon Berndt
PROTECTED] Behalf Of Jim Wilson Sent: Friday, January 16, 2004 7:35 PM To: FlightGear developers discussions; Jon Berndt Subject: RE: [Flightgear-devel] 3D aircraft model origins Jon Berndt [EMAIL PROTECTED] said: [to Jim, in particular] I have added code in JSBSim that calculates the relative

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-12 Thread Paul Surgeon
On Monday, 12 January 2004 01:05, Jon Berndt wrote: It's done. Beta version, anyhow. See the announcement in the JSBSim list. Jon Excellent! Now go spend some time with your kids Jon. ;) What would be really useful and helpful is a step-by-step tutorial for the layman of how to configure an

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-12 Thread Jon S Berndt
On Mon, 12 Jan 2004 21:38:06 +0200 Paul Surgeon [EMAIL PROTECTED] wrote: Excellent! Now go spend some time with your kids Jon. ;) No kidding. Tonight is library night, so I will be spending some time with the older ones. :-) What would be really useful and helpful is a step-by-step tutorial

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-11 Thread Vivian Meazza
I've been watching this thread with some interest. May I say how impressed I am with all that has been achieved so far. FWIW I thought I describe my experience of modelling a 3d aircraft. At the outset I used the nose as the origin of both the model and the FDM (YASIM in this case). The 3d

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-11 Thread Jim Wilson
Innis Cunningham [EMAIL PROTECTED] said: Take Lee's P51 it has its MRP at the nose. That's mine :-) It is my understanding that the offset system was devised primarily to allow MSFS A/C to be positioned correctly. The model offsets yes. The view offsets no. I stand corrected if this is

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-11 Thread Jim Wilson
Innis Cunningham [EMAIL PROTECTED] said: All the model is is 1 vertices flying in close formation Haha! That's about it for some of my modeling work. Gotta try and keep that vertex count down :-) Best, Jim ___ Flightgear-devel mailing list

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-11 Thread Jim Wilson
Lee Elliott [EMAIL PROTECTED] said: How about the frontmost point on the leading edge of the main-wings at the root - or would that be snafu'd by LEXs? e.g. F-18. Could be a bit iffy on I think that actually would be the nose on a space shuttle model. ;-) One question that came up before

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-11 Thread Jon Berndt
Jon S Berndt [EMAIL PROTECTED] said: I have still not delivered on my promise to provide the reference point to FlightGear. I don't know what we do for the C-172, in order to place it correctly. Any chance that would be happening soon? Best, Jim It's in work at this instant

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-11 Thread Jon Berndt
[to Jim, in particular] I have added code in JSBSim that calculates the relative position in local frame (world space, in units of feet) of the common Visual Reference Point (VRP) with respect to the current CG. The nest thing I have to do is to modify the lat/lon/alt that the FDM owns. The VRP

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-11 Thread Jon Berndt
Any chance that would be happening soon? Best, Jim It's in work at this instant and nearly complete. Jon It's done. Beta version, anyhow. See the announcement in the JSBSim list. Jon -- Project Coordinator JSBSim Flight Dynamics Model http://www.jsbsim.org

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-11 Thread Innis Cunningham
Sorry Jim. Jim Wilson writes Innis Cunningham [EMAIL PROTECTED] said: Take Lee's P51 it has its MRP at the nose. That's mine :-) Jim _ E-mail just got a whole lot better. New ninemsn Premium. Click here

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-11 Thread Lee Elliott
On Sunday 11 January 2004 15:58, Jim Wilson wrote: Innis Cunningham [EMAIL PROTECTED] said: Take Lee's P51 it has its MRP at the nose. That's mine :-) I missed that - Yes, its definitely one of Jims. LeeE It is my understanding that the offset system was devised primarily to allow

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jon Berndt
Surely that's an approximation, no? A rigid body's response to a (force + torque) moment has 7 degrees of freedom (one value for mass, and a 6DOF inertia tensor). A single offset doesn't have enough complexity to capture that behavior. Andy The rigid body response to a force and torque

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Lee Elliott
On Saturday 10 January 2004 03:09, Jon Berndt wrote: Paul: The root of the problem - though it is not really a problem - is that the FDM cares about modeling where the aircraft is in the world based on the aircraft CG, and the 3D model wants to be in the correct spot in the world, too, but

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Lee Elliott
On Saturday 10 January 2004 02:35, Jim Wilson wrote: Paul Surgeon [EMAIL PROTECTED] said: On Saturday, 10 January 2004 00:35, Erik Hofman wrote: No, sorry. AC_EARORP is the published offset from CG to where the forces act. For the F-16 that would be 35% chord (and CG is 25% chord).

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jon Berndt
Perhaps some published 'Standards' might be a good idea - I remember the earlier discussions about the model origin but didn't realise that a standard had been established, and so in ignorance, I haven't been following it:( I'm working on it.

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Andy Ross
Jon S. Berndt wrote: The rigid body response to a force and torque can be in roll, pitch, yaw, and/or X, Y, Z translation. That's six DoF. How does the seventh degree come into play? I wasn't clear: the rigid body response function takes a 6DOF space (force + torque) to another 6DOF space

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Lee Elliott
On Saturday 10 January 2004 15:23, Jon Berndt wrote: Perhaps some published 'Standards' might be a good idea - I remember the earlier discussions about the model origin but didn't realise that a standard had been established, and so in ignorance, I haven't been following it:( I'm working

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Alan King
Jim Wilson wrote: That is mostly correct. There is also a visual effect that occurs when you render a 3D scene with the camera tracking an object. The point you are tracking always appears stationary. Examples of this in FlightGear are the helicopter view and the tower view. If the origin is

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Andy Ross
Alan King wrote: The 'nose' is a bad choice for either the viewing center or the FDM center. Except for the obvious fact that it's 100% unambiguous. It's not uncommon for the FDM definition and 3D model to be done by different authors. Take 21 people and ask them to identify the POS (or

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Lee Elliott
On Saturday 10 January 2004 15:47, Andy Ross wrote: Alan King wrote: The 'nose' is a bad choice for either the viewing center or the FDM center. Except for the obvious fact that it's 100% unambiguous. It's not uncommon for the FDM definition and 3D model to be done by different authors.

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Lee Elliott
On Saturday 10 January 2004 16:08, Andy Ross wrote: Lee Elliott wrote: The tip of the nose is fine with me but we need to clarify whether the tip includes any nose-mounted pitots or probes. Sure. Obviously it doesn't *really* matter. But picking some unambiguous, obvious point on the

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Paul Surgeon
On Saturday, 10 January 2004 17:47, Andy Ross wrote: Having the FDM coordinates and model coordinates match up is critically important for collision issues like gear compression. That is exactly my concern which made me ask about the FDM and model origins in the first place. I don't mind if

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Lee Elliott
On Saturday 10 January 2004 16:34, Paul Surgeon wrote: On Saturday, 10 January 2004 17:47, Andy Ross wrote: Having the FDM coordinates and model coordinates match up is critically important for collision issues like gear compression. That is exactly my concern which made me ask about the

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jon Berndt
Paul wrote: I don't mind if the origin of the FDM and model can be adjustable but once they are set they MUST be static regardless of CG changes. The Model Reference Point (MRP) must be static, yes. The CG will change, but so will the vector from the CG to the MRP. It balances out. When the

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Arnt Karlsen
On Sat, 10 Jan 2004 07:20:07 -0800, Andy Ross [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Jon S. Berndt wrote: The rigid body response to a force and torque can be in roll, pitch, yaw, and/or X, Y, Z translation. That's six DoF. How does the seventh degree come into play?

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Alan King
Andy Ross wrote: Alan King wrote: The 'nose' is a bad choice for either the viewing center or the FDM center. Except for the obvious fact that it's 100% unambiguous. It's not uncommon for the FDM definition and 3D model to be done by different authors. Take 21 people and ask them to identify

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Alan King
Lee Elliott wrote: Definitely - I don't think I could accurately position a model to an aerodynamic center. LeeE Then your model's relationship to how it flies is just as inaccurate. It isn't by your or my or anyone else's vote or choice. If the NOSE agrees in both, and you haven't

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jon Berndt
There is no choice in the matter. The center of the aircraft is the center of the aircraft and is the simplest point of agreement between the visual and the FDM, and simplest point of calculations for both. You can use the nose as a reference point, but you still better make very sure

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Tony Peden
On Sat, 2004-01-10 at 12:14, Alan King wrote: Andy Ross wrote: Alan King wrote: The 'nose' is a bad choice for either the viewing center or the FDM center. Except for the obvious fact that it's 100% unambiguous. It's not uncommon for the FDM definition and 3D model to be done

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Alan King
Jon Berndt wrote: You are in an A-10 with a maverick on one side. You have an aircraft CG (which the FDM is reporting the position of) and an MRP, which the FDM is also supplying to FlightGear. The MRP is given to FlightGear in lat/lon/alt. The FDM calculates that position because it knows where

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Erik Hofman
Andy Ross wrote: Lee Elliott wrote: The tip of the nose is fine with me but we need to clarify whether the tip includes any nose-mounted pitots or probes. Sure. Obviously it doesn't *really* matter. But picking some unambiguous, obvious point on the fuselage just seems much more sane to me

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jon Berndt
It is hard to tell from what's said whether you're using the COL as the reference or the CG. COL is the real reference to use in the FDM, the CG is purposefully forward on most craft for stability. The CG swings around the COL pivot point noticably when you change pitch. Also all

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jim Wilson
Alan King [EMAIL PROTECTED] said: Andy Ross wrote: Alan King wrote: The 'nose' is a bad choice for either the viewing center or the FDM center. Except for the obvious fact that it's 100% unambiguous. It's not uncommon for the FDM definition and 3D model to be done by

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jim Wilson
Alan King [EMAIL PROTECTED] said: The 'nose' is a bad choice for either the viewing center or the FDM center. It wouldn't be an FDM center. It is only an easy to define reference point. Everything works around the POS. The nose is just an arbitrary point how ever many feet ahead.

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jim Wilson
Lee Elliott [EMAIL PROTECTED] said: The tip of the nose is fine with me but we need to clarify whether the tip includes any nose-mounted pitots or probes. I'm specifically thinking about the TSR2 here, which has a nose mounted probe but there will probably be others, if there aren't

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jon Berndt
Maybe a description of the nose location should be a standard comment at the top of the FDM config files? Yes, that is a very good idea. In fact, the last model I started to write (B747) contained all the data the model was based on as well as source references. The DAVE-ML standard being

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jon Berndt
On Behalf Of Alan King Alan: Visit jsbsim.org, select the Links item, and look for the references marked with a yellow checkbox square. Those references are the most important and helpful ones. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Tony Peden
On Sat, 2004-01-10 at 14:10, Alan King wrote: Jon Berndt wrote: You are in an A-10 with a maverick on one side. You have an aircraft CG (which the FDM is reporting the position of) and an MRP, which the FDM is also supplying to FlightGear. The MRP is given to FlightGear in lat/lon/alt.

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Alan King
Jon Berndt wrote: structural frame. The 3D modeler has no clue about (and probably doesn't care to know about) where the CG is - and that's fine. The FDM and the 3D model, though, *do* need to agree on a common MRP (Model Reference Point) that the FDM can supply to the FlightGear scene code for

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jon Berndt
I see what you're doing now. You are letting them just use the nose, and then shifting the FDM nose point until the FDM center is near the visual center. Not really. The FDM still calculates the position of the CG of the aircraft. It's just that we know exactly where the agreed-upon MRP

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Alan King
Jim Wilson wrote: Maybe this will help: Unless you crash the plane, or you are flying a concored sst, the nose will _always_ have exactly the same relationship in 3D space to the furthest aft point of it's tail. The x, y, z distances between the two points will always always be the same no

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Alan King
Tony Peden wrote: Once the wheels are off the ground, the center of gravity is the point about which the aircraft rotates. It does not rotate around the aero center or any other point. Yes, been a while since I'd used the POS. It is the other way around, with a fixed POS it's the best point

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Alan King
Jon Berndt wrote: I see what you're doing now. You are letting them just use the nose, and then shifting the FDM nose point until the FDM center is near the visual center. Not really. The FDM still calculates the position of the CG of the aircraft. It's just that we know exactly where the

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Innis Cunningham
I said the other day and I will say it now the FDM does NOT require a 3D model. Have a look at the attachment this is the 747 flying sideways,quite happily, as a 737.If the 3D model affected the FDM then this should not fly. The 3D model should have its MRP as close to the CofG as you can get, if

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Innis Cunningham
Alan King writes You do a 20 foot long plane FDM, with CG at 10 feet. I draw a 3000 foot long plane. The noses match. Does about 2980 feet of my plane sink into the ground? What makes sure that the CG is put at the right place in the visual model with the nose as the only reference?

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Lee Elliott
On Saturday 10 January 2004 20:17, Alan King wrote: Lee Elliott wrote: Definitely - I don't think I could accurately position a model to an aerodynamic center. LeeE Then your model's relationship to how it flies is just as inaccurate. It isn't by your or my or anyone else's vote or

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Innis Cunningham
Jon Berndt writes Have a look at the attachment this is the 747 flying sideways,quite happily, as a 737.If the 3D model affected the FDM then this should not fly. Nobody is saying the 3D model affects the FDM - that's not the point. Reading some of the replys it seem to me that it does The

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Tony Peden
On Sat, 2004-01-10 at 19:20, Alan King wrote: Jon Berndt wrote: I see what you're doing now. You are letting them just use the nose, and then shifting the FDM nose point until the FDM center is near the visual center. Not really. The FDM still calculates the position of the CG

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Tony Peden
On Sat, 2004-01-10 at 18:31, Alan King wrote: Tony Peden wrote: Once the wheels are off the ground, the center of gravity is the point about which the aircraft rotates. It does not rotate around the aero center or any other point. Yes, been a while since I'd used the POS. It is

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Lee Elliott
On Saturday 10 January 2004 21:57, Jim Wilson wrote: Lee Elliott [EMAIL PROTECTED] said: The tip of the nose is fine with me but we need to clarify whether the tip includes any nose-mounted pitots or probes. I'm specifically thinking about the TSR2 here, which has a nose mounted probe

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-10 Thread Jon Berndt
Including prop cones sounds fine. I'm not sure about the three inch limit though - one of the later B-52 experimental a/c had a long probe attached to it, that looked thicker than 3 but I'd be inclined not to use that as the reference point, but use the nose location on a standard a/c. How

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Innis Cunningham
Jon S Berndt writes Paul Surgeon wrote: Shucks ... I must be tired or something because this is getting more and more confusing by the minute. What is this arbitrary point you are referring to? It is a location which you can choose. You can use the CG, the nose of the aircraft, the center

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Paul Surgeon
On Thursday, 8 January 2004 23:34, Jon S Berndt wrote: Paul: We (FDM) simply report the location of the reference point (I think we agreed it would be the forward-most position of the aircraft, like the prop hub tip, or nose tip) and FlightGear places the reference point (tip of nose, for

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Paul Surgeon
On Friday, 9 January 2004 16:41, Innis Cunningham wrote: Exactly. At the risk of putting my foot squarely in my mouth the FDM does not care what the model looks like or where it is.The reference point for the model is usually put somewhere close to the centre of the model so the model will

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Jon S Berndt
On Fri, 9 Jan 2004 23:58:35 +0200 Paul Surgeon [EMAIL PROTECTED] wrote: On Thursday, 8 January 2004 23:34, Jon S Berndt wrote: Paul: We (FDM) simply report the location of the reference point (I think we agreed it would be the forward-most position of the aircraft, like the prop hub tip, or nose

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Erik Hofman
Paul Surgeon wrote: Aha! So AC_AERORP = (0,0,0) in FlightGear's 3D aircraft model space? No, sorry. AC_EARORP is the published offset from CG to where the forces act. For the F-16 that would be 35% chord (and CG is 25% chord). Maybe it's good to know that I had lots of troubles understanding

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Paul Surgeon
On Saturday, 10 January 2004 00:35, Erik Hofman wrote: No, sorry. AC_EARORP is the published offset from CG to where the forces act. For the F-16 that would be 35% chord (and CG is 25% chord). How do I go about calculating where the forces act? Is this data supposed to be published or can I

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Andy Ross
Erik Hofman wrote: Paul Surgeon wrote: Aha! So AC_AERORP = (0,0,0) in FlightGear's 3D aircraft model space? No, sorry. AC_EARORP is the published offset from CG to where the forces act. For the F-16 that would be 35% chord (and CG is 25% chord). Surely that's an approximation, no? A

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Paul Surgeon
On Saturday, 10 January 2004 00:35, Erik Hofman wrote: No, sorry. AC_EARORP is the published offset from CG to where the forces act. For the F-16 that would be 35% chord (and CG is 25% chord). Just *maybe* I got it this time around. :) So any distance in the FDM is just an offset from

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Jim Wilson
Paul Surgeon [EMAIL PROTECTED] said: On Saturday, 10 January 2004 00:35, Erik Hofman wrote: No, sorry. AC_EARORP is the published offset from CG to where the forces act. For the F-16 that would be 35% chord (and CG is 25% chord). Just *maybe* I got it this time around. :) So any

RE: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Jon Berndt
Paul: The root of the problem - though it is not really a problem - is that the FDM cares about modeling where the aircraft is in the world based on the aircraft CG, and the 3D model wants to be in the correct spot in the world, too, but how does one decide where to place it? Can one simply take

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-09 Thread Tony Peden
On Fri, 2004-01-09 at 17:29, Paul Surgeon wrote: On Saturday, 10 January 2004 00:35, Erik Hofman wrote: No, sorry. AC_EARORP is the published offset from CG to where the forces act. For the F-16 that would be 35% chord (and CG is 25% chord). Just *maybe* I got it this time around. :)

[Flightgear-devel] 3D aircraft model origins

2004-01-08 Thread Paul Surgeon
Is position 0,0,0 of an aircraft model the same point as 0,0,0 of the JSBSim FDM in FlightGear? I know the JSBSim FDM defines everything using the nose as the origin but I'm trying to figure out if my model and the FDM are lined up correctly. BTW: What is this I hear about plib snapping

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-08 Thread Erik Hofman
Paul Surgeon wrote: Is position 0,0,0 of an aircraft model the same point as 0,0,0 of the JSBSim FDM in FlightGear? I know the JSBSim FDM defines everything using the nose as the origin but I'm trying to figure out if my model and the FDM are lined up correctly. No JSBSim does not. JSBSim uses

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-08 Thread Paul Surgeon
On Thursday, 8 January 2004 21:03, Erik Hofman wrote: Paul Surgeon wrote: Is position 0,0,0 of an aircraft model the same point as 0,0,0 of the JSBSim FDM in FlightGear? I know the JSBSim FDM defines everything using the nose as the origin but I'm trying to figure out if my model and

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-08 Thread Erik Hofman
Paul Surgeon wrote: On Thursday, 8 January 2004 21:03, Erik Hofman wrote: Paul Surgeon wrote: Is position 0,0,0 of an aircraft model the same point as 0,0,0 of the JSBSim FDM in FlightGear? I know the JSBSim FDM defines everything using the nose as the origin but I'm trying to figure out if my

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-08 Thread Paul Surgeon
On Thursday, 8 January 2004 21:54, Erik Hofman wrote: Ehrm, I just discovered it is not very helpful what I said. I should have said that the *3d models* origin (0, 0, 0) would be places at the FDM models static CG. The CG of the FDM is (again) relative to the arbitrary reference point (which

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-08 Thread Erik Hofman
Paul Surgeon wrote: Shucks ... I must be tired or something because this is getting more and more confusing by the minute. What is this arbitrary point you are referring to? It is a location which you can choose. You can use the CG, the nose of the aircraft, the center location of the front of

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-08 Thread Jon S Berndt
On Thu, 08 Jan 2004 21:34:44 +0100 Erik Hofman [EMAIL PROTECTED] wrote: Paul Surgeon wrote: Shucks ... I must be tired or something because this is getting more and more confusing by the minute. What is this arbitrary point you are referring to? It is a location which you can choose. You can

Re: [Flightgear-devel] 3D aircraft model origins

2004-01-08 Thread Jim Wilson
Jon S Berndt [EMAIL PROTECTED] said: Within the FDM our math model really doesn't care about the specific locations of anything. We really only care about the relative distances from the aircraft CG of things like the wheels, the wings, the aerodynamic reference point, the pilot eyepoint,