On Monday 26 July 2004 19:58, Boris Koenig wrote:
> Regarding profiling: what would be necessary to be done ?
> Are there _any_ profiler tools for 3D/openGL applications ?
you might want to take a look at this:
http://www.hawksoft.com/gltrace/
Regards,
Tiago
_
Ampere K. Hardraade wrote:
Be thankful for that 30-36 fps you have. I usually have about 6-9 fps. ='(
Yes, as I said: I get pretty much the same with the "new" nvidia card,
and regarding the ATI card, I did have to disable several options to
come into the 20+ FPS range, but on the other hand I don
Be thankful for that 30-36 fps you have. I usually have about 6-9 fps. ='(
Regards,
Ampere
On July 26, 2004 02:58 pm, Boris Koenig wrote:
> On the other hand, the old ATI R128 card achieves about 70-80 fps
> in 800x600 resolution under _windows_ running stuff like
> counterstrike. While running
Arnt Karlsen wrote:
On Sun, 25 Jul 2004 02:28:46 -0400, Norman wrote in message
<[EMAIL PROTECTED]>:
I am espescially interested in the profiling results from the newer
higher end cards. i.e the GForce 4 class or equivalent cards
..which is the low end limit on ATI, 3dfx etc cards, that can do a
On Sun, 25 Jul 2004 02:28:46 -0400, Norman wrote in message
<[EMAIL PROTECTED]>:
> Boris Koenig writes:
> >
> > But, there seems to be a project related to openRT that is dedicated
> > to developing the necessary hardware: http://www.saarcor.de/
>
> This is a fascinating project but ... until
Boris Koenig writes:
>
> But, there seems to be a project related to openRT that is dedicated to
> developing the necessary hardware: http://www.saarcor.de/
This is a fascinating project but ... until these chips are as prevalent
in consumer grade hardware as OpenGL cards are today, I think we
On July 20, 2004 03:23 am, Jim Wilson wrote:
Hmmm... that 777 Model page didn't mention a GPU. In any case, I gather
from reading just the first paragraph on the OpenRT page you'd be
looking
at having plib utilize the OpenRT API in lieu of OpenGL's.
I may be wrong, but from what I've read, openRT
All I am saying is that it will be a good idea to look deeper into it instead
of pushing it aside. After all, from what I have read on their site, the
OpenRT library seems to offer some pretty neat capabilities that aren't in
the current version of plib.
At the very least, we should keep this
"Ampere K. Hardraade" said:
> On July 10, 2004 08:25 pm, Norman Vine wrote:
> > Ampere K. Hardraade writes:
> > > Anyway we can get the plib group to look into their method for rendering?
> >
> > Have at it !
> How do I reach them?
>
> >
> > Note PLib's scenegraph is SSG < Simple Scene Graph >
>
Jon Stockill said:
> Wow!
>
> http://graphics.cs.uni-sb.de/MassiveRT/boeing777.html
>
> How long until we're using models with that level of detail then? ;-)
>
WAG: 8 years on high end retail hardware. ;-)
..fwiw...which isn't much.
Best,
Jim
__
"Ampere K. Hardraade" wrote:
> Well, their method of rendering is capable of rendering that 350 millions
> triangle monster in under 10 seconds. If using that method means that the
> framerates of FlightGear goes up plus more detail scenery, then it certainly
> worths look into in my opinion.
The plib project homepage is at
http://plib.sf.net
and the main plib developers mailinglist is here:
[EMAIL PROTECTED]
Cheers,
Durk
On Monday 12 July 2004 04:35, Ampere K. Hardraade wrote:
> On July 10, 2004 08:25 pm, Norman Vine wrote:
> > Ampere K. Hardraade writes:
> > > Anyway we can get
On July 10, 2004 08:25 pm, Norman Vine wrote:
> Ampere K. Hardraade writes:
> > Anyway we can get the plib group to look into their method for rendering?
>
> Have at it !
How do I reach them?
>
> Note PLib's scenegraph is SSG < Simple Scene Graph >
> Since this model is anything but simple IMO it
http://graphics.cs.uni-sb.de/RTGames/
Regards,
Ampere
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Ampere K. Hardraade writes:
>
> Anyway we can get the plib group to look into their method for rendering?
Have at it !
Note PLib's scenegraph is SSG < Simple Scene Graph >
Since this model is anything but simple IMO it doesn't really
qualify for SSG < Simple Scene Graph > :-)
Norman
>
> On J
Anyway we can get the plib group to look into their method for rendering?
Regards,
Ampere
On July 10, 2004 06:32 pm, Jon Stockill wrote:
> Wow!
>
> http://graphics.cs.uni-sb.de/MassiveRT/boeing777.html
>
> How long until we're using models with that level of detail then? ;-)
We can use that... now, but you'll have to set it so that the highest level of
detail of each component only shows up when the camera is less than 1 meter
from it.
LOL.
Regards,
Ampere
On July 10, 2004 06:32 pm, Jon Stockill wrote:
> Wow!
>
> http://graphics.cs.uni-sb.de/MassiveRT/boeing777.ht
Wow!
http://graphics.cs.uni-sb.de/MassiveRT/boeing777.html
How long until we're using models with that level of detail then? ;-)
--
Jon Stockill
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