On Wednesday 29 December 2004 00:33, Dave Martin wrote:
> I was thinking more about callsigns; if each AI aircraft is given a
> callsign, they could then take a registration from a pool (simple list) of
> correct registrations for their 'type' (ie: SqueezyJet 737) If a
> registration is taken by an
On Tue, 28 Dec 2004 23:33:16 +, Dave wrote in message
<[EMAIL PROTECTED]>:
> On Tuesday 28 Dec 2004 23:16, Arnt Karlsen wrote:
> > On Tue, 28 Dec 2004 21:28:08 +, Dave wrote in message
> >
> > <[EMAIL PROTECTED]>:
> > > If it were to be done, it could be limited to aircraft that it
> > >
Dave Martin wrote:
On Tuesday 28 Dec 2004 23:38, Jon Stockill wrote:
Would it not be easier to generate an image containing all the required
characters in known positions so that they could be displayed in the
correct position - otherwise you're creating a dependency on
imagemagick, which is not a
On Tuesday 28 Dec 2004 23:38, Jon Stockill wrote:
> Would it not be easier to generate an image containing all the required
> characters in known positions so that they could be displayed in the
> correct position - otherwise you're creating a dependency on
> imagemagick, which is not a small pack
Dave Martin wrote:
On Tuesday 28 Dec 2004 20:54, Paul Surgeon wrote:
On Tuesday, 28 December 2004 22:24, Dave Martin wrote:
So I made it write a text string in a freefont typeface onto an aircraft
texture - Not that it was in the right place but that is only a question
of knowing the right co-ordin
On Tuesday 28 Dec 2004 23:16, Arnt Karlsen wrote:
> On Tue, 28 Dec 2004 21:28:08 +, Dave wrote in message
>
> <[EMAIL PROTECTED]>:
> > If it were to be done, it could be limited to aircraft that it would
> > be compatible with. Say, if the aircraft were in a certain airline
> > livery, you
On Tue, 28 Dec 2004 21:28:08 +, Dave wrote in message
<[EMAIL PROTECTED]>:
> If it were to be done, it could be limited to aircraft that it would
> be compatible with. Say, if the aircraft were in a certain airline
> livery, you could be sure of the reg position.
..shouldn't the livery
On Tuesday 28 Dec 2004 22:56, Ampere K. Hardraade wrote:
> On December 28, 2004 03:24 pm, Dave Martin wrote:
> > For AI traffic (or multiplay) where any given aircraft has its own
> > callsign, when the texture for that callsign is loaded, Imagemagick can
> > quickly and quietly write the callsign
On Tue, 28 Dec 2004 17:56:24 -0500, Ampere K. Hardraade
<[EMAIL PROTECTED]> wrote:
> What you want to print on the aircraft is its registration number, not the
> callsign.
Right -- for private aircraft and commercial aircraft not flying for a
proper organization, the callsign and registration num
On December 28, 2004 03:24 pm, Dave Martin wrote:
> For AI traffic (or multiplay) where any given aircraft has its own
> callsign, when the texture for that callsign is loaded, Imagemagick can
> quickly and quietly write the callsign onto the fuselage so the aircraft
> becomes visually identifyable
On Tuesday 28 Dec 2004 20:54, Paul Surgeon wrote:
> On Tuesday, 28 December 2004 22:24, Dave Martin wrote:
> > So I made it write a text string in a freefont typeface onto an aircraft
> > texture - Not that it was in the right place but that is only a question
> > of knowing the right co-ordinates
On Tuesday, 28 December 2004 22:24, Dave Martin wrote:
> So I made it write a text string in a freefont typeface onto an aircraft
> texture - Not that it was in the right place but that is only a question of
> knowing the right co-ordinates to start at.
This will work if we know exactly how the ai
I had a little idea (take cover now!)
I had a play about with Imagemagick a while back to see if it could write text
onto an RGBA image (which, of course, it can).
So I made it write a text string in a freefont typeface onto an aircraft
texture - Not that it was in the right place but that is o
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