Re: [Flightgear-devel] Re: RFC: Concorde

2004-05-01 Thread Lee Elliott
I used to have texture space problems with my old Matrox G-550 video card but since fitting a card with more ram, that's not an issue anymore. However, now I think I can see differences due to vertex counts. I don't think there's a clear answer to texture space/vertex count issues, as far as

Re: [Flightgear-devel] Re: RFC: Concorde

2004-04-30 Thread Jim Wilson
Melchior FRANZ said: * Chris Horler -- Friday 30 April 2004 17:41: I've been messing around in my spare moments recently... I've a few more things to do before finishing. Don't want to rain on your parade, but someone donated a Concorde already. There was just nobody who wanted to

Re: [Flightgear-devel] Re: RFC: Concorde

2004-04-30 Thread Chris Horler
Don't want to rain on your parade, but someone donated a Concorde already. There was just nobody who wanted to reduce the *many* vertices and re-apply the textures afterwards. Blender is quite good at reducing, but it would still mean a lot of work. If you want to continue to work on your

Re: [Flightgear-devel] Re: RFC: Concorde

2004-04-30 Thread Jim Wilson
Melchior FRANZ said: * Jim Wilson -- Friday 30 April 2004 18:13: [http://members.aon.at/mfranz/concorde.tar.gz (1 MB)] It's actually a very nice model and I don't think it has too many vertices for modern computers. IIRC it is comparable to the 1903 Wright flyer model's size. Umm

Re: [Flightgear-devel] Re: RFC: Concorde

2004-04-30 Thread Ampere K. Hardraade
From the look of it, lowering that many vertices will be a waste of time and effort; not to mention a waste of a good model. I say, whoever is doing the new Concorde should continue with his work. Regards, Ampere On April 30, 2004 01:37 pm, Melchior FRANZ wrote: * Jim Wilson -- Friday 30

Re: [Flightgear-devel] Re: RFC: Concorde

2004-04-30 Thread Ampere K. Hardraade
In my opinion, having vertex count exceeding 10,000 isn't that bad. What I think really killing framerate are textures. Speaking of vertex count and texture resolution, does FlightGear support multiple level-of-details? (As in loading a model with more and more details as the object is