re: [Flightgear-devel] request for comments?

2003-08-14 Thread David Megginson
Curtis L. Olson writes: One proposal I've heard has been to try to build a scene graph independent layer (i.e. our own generic scene graph API that could translate calls into any of the actual scene graph api's, but I'd like to avoid that based on performance concerns and also the point

RE: [Flightgear-devel] request for comments?

2003-08-14 Thread Norman Vine
Curtis L. Olson writes: I just wanted to float an idea on the list and see if anyone had any comments. This isn't an official proposal and I'm not chomping at the bit to make a change. It's just an idea I find interesting to think about and I'd like to get some sort of feedback/comments if

Re: [Flightgear-devel] request for comments?

2003-08-11 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: I don't think either OSG nor OpenSG support the .ac format. However, OpenSceneGraph does according to the website. Not sure how well it works. The AC format also seems to have significant short comings in terms of calculating vertex normals (look

RE: [Flightgear-devel] request for comments?

2003-08-10 Thread Curtis L. Olson
Norman Vine writes: I use OSG it in several projects and keeping a gnu WIN32 port going is a *MAJOR* PITA in fact currently I seem to be the only one who can compile the examples with Cygwin That said OSG is a powerful and rapidly growing library that I appreciate enough to help

Re: [Flightgear-devel] request for comments?

2003-08-08 Thread Jon S Berndt
On Tue, 5 Aug 2003 11:23:07 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: but it may give us many more options for moving forward with new and better graphic effects. My uneducated, gut feeling, leads me to opt for the route that gives the most promise for the future. Jon

Re: [Flightgear-devel] request for comments?

2003-08-06 Thread Gene Buckle
On Tue, 5 Aug 2003 11:23:07 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: but it may give us many more options for moving forward with new and better graphic effects. My uneducated, gut feeling, leads me to opt for the route that gives the most promise for the future. ...and from what

RE: [Flightgear-devel] request for comments?

2003-08-06 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: Norman Vine writes: No it has more todo with my appreciating easily understood code in multiprogrammer projects and that OSG is still rapidly evolving Fair enough; I've heard the 'rapidly' developing comment from other sources as well. BTW

Re: [Flightgear-devel] request for comments?

2003-08-05 Thread James Turner
On Tuesday, August 5, 2003, at 05:23 pm, Curtis L. Olson wrote: At the risk of tainting the discussion I will say that from my investigation, Open Scene Graph seems to be the better choice. There are people here locally that use it, and I know that other flightgear developers have used it as

Re: [Flightgear-devel] request for comments?

2003-08-05 Thread Lee Elliott
On Tuesday 05 August 2003 17:23, Curtis L. Olson wrote: Hi, I just wanted to float an idea on the list and see if anyone had any comments. This isn't an official proposal and I'm not chomping at the bit to make a change. It's just an idea I find interesting to think about and I'd like to

RE: [Flightgear-devel] request for comments?

2003-08-05 Thread Curtis L. Olson
Norman Vine writes: Well being the original porter and current maintainer of OpenSceneGraph's Cygwin and MingW32 ports as well as the main WIN32 contributer porter for Producer the GLUT replacement used by OSG I guess I might be in a position to make a relatively informed comment. I

RE: [Flightgear-devel] request for comments?

2003-08-05 Thread Norman Vine
Curtis L. Olson writes: Hi Norman, I appreciate your experience and that your comment is well informed, but taken at face value, it doesn't do much to inform the rest of us. Can you list any supporting reasons? That's kind of what I was angling for in my original posting. I use OSG it

Re: [Flightgear-devel] request for comments?

2003-08-05 Thread Curtis L. Olson
Lee Elliott writes: What native object formats would be supported? If we stuck with the .ac object format then we're going to be limited to one texture per object anyway. Lee, I don't think either OSG nor OpenSG support the .ac format. However, it shouldn't be that hard to write a plib

RE: [Flightgear-devel] request for comments?

2003-08-05 Thread Curtis L. Olson
Norman Vine writes: No it has more todo with my appreciating easily understood code in multiprogrammer projects and that OSG is still rapidly evolving Fair enough; I've heard the 'rapidly' developing comment from other sources as well. BTW Have you ever tried writing any code with OSG ?? I

Re: [Flightgear-devel] request for comments?

2003-08-05 Thread Bernie Bright
On Tue, 05 Aug 2003 11:23:07 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: I'm even talking about simple things like multitexturing which isn't exactly a new concept (i.e. it's been supported by hardware/opengl since the voodoo-1 days.) Plib unfortunatley has no support for multitexturing.

RE: [Flightgear-devel] request for comments?

2003-08-05 Thread Norman Vine
Curtis L. Olson writes: Norman Vine writes: appreciating-the-Simple-in-SSG-more-each-dail'ly yr's So if I read you right, your beef is more with OSG's cygwin support and less to do with capabilities, performance, etc. No it has more todo with my appreciating easily understood code in