- Original Message -
From: Erik Hofman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, February 18, 2002 12:33 PM
Subject: Re: [Flightgear-devel] FlightGear Priorities
Roman Grigoriev wrote:
Hi!
Curtis could you please tell us your priotities to next FlightGear
release
and
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On Sun, Feb 17, 2002 at 04:15:01PM -0600, Jon S. Berndt wrote:
We are talking about simulating an aircraft, about an
aircraft-centric phenomena, and about a phenomena that is normally reported
by humans in a particular way. Sitting on the
From: Andy Ross [EMAIL PROTECTED]
That is a to vector, by definition. Really, the
from convention applies to a 1-dimensional compass direction; I'm
not aware of anyone else trying to apply it to a 3D vector environment.
Ooh! Yeah, that is a good point about the 3D part of it. It's been a
From: Martin van Beilen [EMAIL PROTECTED]
In the same vein, it is a convention to report vertical winds as
'to' headings. Although vertical heading is binary, it is
reported as 'to-up', not 'from-down'. So if you want to stick to
the meteo conventions, your horizontal components should be
Jon S. Berndt [EMAIL PROTECTED] said:
Was there a properties way to do it that is opposite to the above? Perhaps
we are given too much power! ;-)
In the /environment path there are variables for wind direction that specify a
force value as fps from east and/or north, the sum of which
Curtis L. Olson wrote:
As people build executables for these platforms it would be great to
be able to point to them.
Dave, were you going to do the windows binaries like you did for the
pre releases?
I can do. I assumed Norman would provide a MingW compiled
one, but he doesn't seem
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On Mon, Feb 18, 2002 at 06:58:44AM -0600, Jon S. Berndt wrote:
What are/is the way[s] a user can specify wind on the FGFS command line? All
I can see is this:
--wind=DIR@SPEED: specify wind coming from DIR (degrees) at SPEED (knots)
Correct.
* Martin van Beilen -- Monday 18 February 2002 17:08:
And guess what I discovered when diffing 0.7.8 against 0.7.9? In
Main/options.cxx, around line 900, someone *commented out* the
line dir += 180;, thereby *changing* the definitions of
/environment/wind-{north,east}-fps! Okay, who did that?
BERNDT, JON S. (JON) (JSC-EX) (LM) writes:
Shadows from ones own aircraft would of course be useful as a
position cue.
I'd like to see this, but I'd have other priorities first, including
some decent buildings, etc., and a general TerraGear cleanup. Of
course, that won't stop anyone from
Curtis L. Olson writes:
I can do. I assumed Norman would provide a MingW compiled
one, but he doesn't seem to be around at the moment.
Norman has resigned from the FlightGear project for now ... :-(
That is very sad news. I hope that we'll see him back before too
long.
All the
Curt,
Norman has resigned from the FlightGear project for now ... :-(
Bad news...
I've put a Cygwin compiled one up at
http://www.nottingham.ac.uk/~eazdluf/fgfs-win32-bin-0.7.9.zip
Curt, can we have an accompanying *.zip file of the base package for Win
users this time? I am
Michael Basler writes:
Curt,
Norman has resigned from the FlightGear project for now ... :-(
Bad news...
I've put a Cygwin compiled one up at
http://www.nottingham.ac.uk/~eazdluf/fgfs-win32-bin-0.7.9.zip
Curt, can we have an accompanying *.zip file of the base package for
On Monday 18 February 2002 04:33 am, you wrote:
Roman Grigoriev wrote:
Hi!
Curtis could you please tell us your priotities to next FlightGear
release and It would be 0.7.10 or 0.8.0?
I would like to see a 0.8.0 release (moslty bugfixes and fgat support
only). This should be the most
On Monday 18 February 2002 10:30 am, you wrote:
D Luff writes:
I can do. I assumed Norman would provide a MingW compiled
one, but he doesn't seem to be around at the moment.
Norman has resigned from the FlightGear project for now ... :-(
Bummer
Norman has resigned from the FlightGear project for now ... :-(
Bummer
Seconded.
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David Megginson writes:
And guess what I discovered when diffing 0.7.8 against 0.7.9? In
Main/options.cxx, around line 900, someone *commented out* the
line dir += 180;, thereby *changing* the definitions of
/environment/wind-{north,east}-fps! Okay, who did that? Just wait
I'd move it down the list, but it would be a crowd pleaser.
People do ask for it.
From the crash reports I've read and pictures I've seen, small planes
tend to snap or crumple rather than explode (often none of the above).
The fire (non-ball) does happen occasionally, but is usually
fgfs --aircraft=c172 --airport-id=KSFO --heading=270 --wind=0@50
The JSBSim C172 actually takes off, weathervanes in the air, then
lands again facing north. The LaRCSim C172 flips over, and the UIUC
C172 starts sliding smoothly sideways. YASim takes the prize for this
one, since it
On Monday 18 February 2002 01:44 pm, you wrote:
John Check writes:
As for me I'd like to see
1)ground explosion when plane crash the ground (I have a lot
explosion textures)
Hmm, I'm not sure I see a reason for this one.
I'd move it down the list, but it would be a
Erik Hofman writes:
Curtis L. Olson wrote:
D Luff writes:
I can do. I assumed Norman would provide a MingW compiled
one, but he doesn't seem to be around at the moment.
Norman has resigned from the FlightGear project for now ... :-(
For any particular reason, or is that
Alex Perry wrote:
I'd move it down the list, but it would be a crowd pleaser.
People do ask for it.
From the crash reports I've read and pictures I've seen, small planes
tend to snap or crumple rather than explode (often none of the above).
The fire (non-ball) does happen occasionally, but
[EMAIL PROTECTED] writes:
Is this now how the system works?
The command-line option has always been meant (and documented) to give
the from direction. I guess it's still up for grabs how the internal
NED properties represent wind.
All the best,
David
--
David Megginson
[EMAIL
Alex Perry writes:
fgfs --aircraft=c172 --airport-id=KSFO --heading=270 --wind=0@50
The JSBSim C172 actually takes off, weathervanes in the air, then
lands again facing north. The LaRCSim C172 flips over, and the
UIUC C172 starts sliding smoothly sideways. YASim takes the
prize
David Megginson writes:
No, that's not right after all. Following a message from Jon Berndt,
I took a peek at the property browser, and the wind-{north|east}-fps
is the to- direction, not the from- direction. JSBSim was using the
from- direction already, while the other FDM's were usign
Curtis L. Olson wrote:
Erik Hofman writes:
Alex Perry wrote:
I'd move it down the list, but it would be a crowd pleaser.
People do ask for it.
From the crash reports I've read and pictures I've seen, small planes
tend to snap or crumple rather than explode (often none of the
On Mon, Feb 18, 2002 at 02:23:47PM -0500, John Check wrote:
And they do it for entertainment value. For most people FGFS
is classified as a game. That's right up there with offensive capability
on the top 10 list at demos . Besides, we can always have a switch
to turn it off.
You mean
* [EMAIL PROTECTED] (Erik Hofman) [2002.02.18 03:52]:
Roman Grigoriev wrote:
Hi!
Curtis could you please tell us your priotities to next FlightGear release
and It would be 0.7.10 or 0.8.0?
I would like to see a 0.8.0 release (moslty bugfixes and fgat support
only). This should be the
Alex Perry writes:
I suspect the LaRCSim is the most accurate. It is possible to taxi
(carefully) with those winds, but takes considerable planning and
operation of the controls to make it work out safely.
David comments:
The tests were run with the plane stationary, engine at idle,
--
I'm not crazy, I'm plausibly off-nominal!
http://www.f15sim.com - The only one of its kind.
Hey. Are you paying royalties on that quote!
;-)
Actually, my quote was that we wanted to be plausible, off-nominal,
meaning in outer-envelope flight we wanted to be believable in our
Alex Perry writes:
For a slight headwind, or a slight tailwind, you can use the
ailerons to modify the effective angle of attack and oppose that
rolling torque. However, the stated example is exactly at 90
degrees and thus this would have no effect. In real life, you'd
zigzag down
David,
That is quite impressive!
All done in blender/gimp?
Vertex smoothing and transparent windows would be great...
All the best,
Matt.
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On Mon, 18 Feb 2002 12:30:38 -0800 (PST), Alex Perry
[EMAIL PROTECTED] wrote:
Curt comments:
Erik Hofman writes:
Alex Perry wrote:
I see nothing wrong with a fireball feature ... a PLIB sequenced 3D
animation that gets loaded from a file (if requested by config option)
and triggered
BTW, it's good to see that people have started experimenting with
various combinations of wind and FDM's. There are interesting
differences in ground handling between various models.
Speaking of ground handling, all aircraft have the tendency to
slowly float sideways, even with zero wind,
Rick said:
The ideal, but probably unobtainable, result would be a excerpt
from the accident investigation report:
'The aircraft impacted nose down with an angle of approximately
83 degrees to the vertical and 3 degrees of bank. There was no
evidence of rotation about any of the aircraft
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On Mon, Feb 18, 2002 at 04:09:37PM -0500, David Megginson wrote:
I have a feeling that if I were a real C-172 pilot looking at 50 kt
surface winds, I'd just leave the plane tied down and take a bus.
I think you wouldn't feel very comfortable in
http://www.spiderbark.com/fgfs/c172r-tiled-panel.png
http://www.spiderbark.com/fgfs/c310-tiled-panel.png
Very nice. Do you do enough texture re-use that it'll run well on
low-texture-memory machines ? I'm doing a demo on Wednesday 8-)
Other than that, you need some mini texture fragments
matthew law writes:
That is quite impressive!
Thanks.
All done in blender/gimp?
Yes, completely. After years of aversion, I found that it was
actually quite easy to learn both because of the many excellent,
step-by-step online tutorials. I *like* layers and masks in the Gimp
now that I
On Monday 18 February 2002 09:44 pm, you wrote:
John, David, other panel designers,
I have just added support for multiple panel fonts. Right now we have
the default (typewriter) font and an LED font.
When specifying panel text, you can include fontled/font to
specify the LED font.
The
Alex Perry [EMAIL PROTECTED] said:
http://www.spiderbark.com/fgfs/c172r-tiled-panel.png
http://www.spiderbark.com/fgfs/c310-tiled-panel.png
Very nice. Do you do enough texture re-use that it'll run well on
low-texture-memory machines ? I'm doing a demo on Wednesday 8-)
Other than
Some reuse. I'm running a 16mb Voodoo3 3000. What will you be using?
8MB + AGP in a RagePro chipset
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Whups, should be arriving soon.
This is the font that seemed to work the best of the 3 that people
mentioned when I asked earlier.
Curt.
John Check writes:
On Monday 18 February 2002 10:22 pm, you wrote:
On Monday 18 February 2002 09:44 pm, you wrote:
John, David, other panel designers,
That is quite impressive!
Indeed !
Vertex smoothing and transparent windows would be great...
Until now it's got a transparent a**, eh, tail ;-))
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
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