Re: [Flightgear-devel] Redhat (vs debian) / BSD OK?

2002-03-17 Thread Martin Spott
The problems people have with the xBSD have nothing to do with FGFS. Once you've got all the dependencies (i.e. GL, PLIB, MK, etc) working, You might get in trouble with some graphics boards that are not supported by XFree86/DRI. I know that there is a project to build something that is

Re: [Flightgear-devel] Redhat (vs debian) / BSD OK?

2002-03-17 Thread Martin Spott
FWIW on a SuSE 7.3 system I had to downgrade (install parallel actually) autoconf. Just pointing out SuSE needed a little tweak too. I would'nt call it that way. Autoconf on SuSE-7.3 works pretty nice. The only tweak is that you have to run 'aclocal' with '-I .'. I know this because I do build

Re: [Flightgear-devel] How to define a new airport

2002-03-17 Thread Martin Spott
I'd like to define a new airport. How can I do that ? Is there any paper talking about it ? There is FlightGear/docs-mini/AptNavFAQ.FlightGear.html with lots of useful information but I have the impression that you need to regenerate scenery at this location to include the new airport.

[Flightgear-devel] Why not use assert()?

2002-03-17 Thread Nicolai Czempin
Hello, what's wrong with using #include assert.h ... assert(some_condition); instead of that Null Pointer assignment? Regards, Nicolai ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Flightgear, FS2K2 and GMAX

2002-03-17 Thread Wolfram Kuss
David wrote: Wolfram mentioned that GMAX-exported models don't work with PLIB anyway. Yes, you can not load the gmax generated MDLs. You can try to use Quake models as intermdediary file or maybe with Middleman http://takeoff.to/landing you could get an *.x file. I have not had time to try

Re: [Flightgear-devel] OT: SuSE new release ad page

2002-03-17 Thread Christian Mayer
Alex Perry wrote: http://www.suse.com/us/products/suse_linux/i386/games.html nearly the same text as for 7.3: http://www.suse.com/us/products/suse_linux/73/games.html CU, Christian -- The idea is to die young as late as possible.-- Ashley Montague Whoever that is/was; (c) by

Re: [Flightgear-devel] OT: SuSE new release ad page

2002-03-17 Thread Martin Spott
http://www.suse.com/us/products/suse_linux/i386/games.html Yep, I've been pushing them a bit to make a build of the new release of FlightGear :-) Unfortunately this will not include all the nice stuff that went in in the meantime (c310 crashes on gear retraction ;-). I'll figure out how

re: [Flightgear-devel] Anyone recognize this problem?

2002-03-17 Thread David Megginson
William Earnest writes: In file included from /usr/local/lib/gcc-lib/i686-pc-linux-gnu/2.95.2/../../../. ./include/g++-3/iostream.h:31, This doesn't look good -- somehow, include files from G++ 2.95.2 and G++ 3.0 seem to be getting mixed up. All the best, David -- David Megginson

re: [Flightgear-devel] Blinking model lights

2002-03-17 Thread David Megginson
Jim Wilson writes: If I was going to add blinking lights to the model animation code, how would I do the timing? This is still on my TODO list, together with LOD and other conditional hiding and showing. Were you thinking of blinking by swapping objects, or by changing colour/texture?

re: [Flightgear-devel] Redhat (vs debian) / BSD OK?

2002-03-17 Thread David Megginson
Greg Long writes: My question is primarily this: Other that personal preference, is there any major need to install Debian over RedHat Linux 7.2 for FlighGear development? I notice the gcc issue in the FAQ, but I should be cool on that with 7.2, though I'll check. I think that we have

re: [Flightgear-devel] How to define a new airport

2002-03-17 Thread David Megginson
Sergio Roth writes: I'd like to define a new airport. How can I do that ? Is there any paper talking about it ? Is there any place where we can get coordinates of all airports around the world ? The airports are defined in $FG_ROOT/Airports/default.apt.gz, but they don't appear on the

Re: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread David Megginson
Alex Perry writes: Fair enough. I certainly overengineered props.[ch]xx, in anticipation of all kinds of sophisticated stuff that people never bothered doing. I've been learning, slowly, from the XP people to build only for today (all my training previously was to anticipate future

re: [Flightgear-devel] Norman's change and the PointInTriangle

2002-03-17 Thread David Megginson
Alex Perry writes: Can we patch the sgdPointInTriangle back to PointInTriangle _and_ keep the improvements from Norman in the tree ? I think we just need to #ifdef for the PLIB version. All the best, David -- David Megginson [EMAIL PROTECTED]

re: [Flightgear-devel] simple tower view

2002-03-17 Thread David Megginson
Michael Selig writes: I am wondering does the view manager work-in-progress support a simple tower view at this stage? Having gone from our non-CVS tower view in 0.7.8 to a recent CVS checkout leaves me wishing for more. Jim Wilson is working on the rewrite. We do plan to support

Re: [Flightgear-devel] simple tower view

2002-03-17 Thread David Megginson
Michael Selig writes: That would be nice, but even something simple that puts the viewpoint 200 ft above the runway behind the aircraft would be great to start with. That view is a help when building and testing the new aircraft models. It also makes the sim well-primed for R/C use.

Re: [Flightgear-devel] new_hitlist

2002-03-17 Thread Erik Hofman
Norman Vine wrote: Erik Hofman writes: Norman Vine wrote: I'd better just go back into lurk mode I guess Preferably not. The code improves the framerate by a factor which you meantioned earlier, but also makes the framerate quite steady. So you must have done something right! The

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-17 Thread David Megginson
Jonathan Polley writes: I have made an attempt to describe the contents of 'preferences.xml.' Could someone knowledgeable in the properties list and preferences.xml file let me know if I am understanding things correctly? Also, is there any information about what each component of

Re: [Flightgear-devel] simple tower view

2002-03-17 Thread Erik Hofman
David Megginson wrote: Michael Selig writes: I am wondering does the view manager work-in-progress support a simple tower view at this stage? Having gone from our non-CVS tower view in 0.7.8 to a recent CVS checkout leaves me wishing for more. Jim Wilson is working on the

RE: [Flightgear-devel] new_hitlist

2002-03-17 Thread Norman Vine
Erik Hofman writes: I'm realy impressed by the effect of the code. The higher I get, the higher the framerate! This makes me believe we could actually enlarge the view range when getting at a higher altitude. Cool glad it works for you but IMHO what is needed are imposter tiles imposters

RE: [Flightgear-devel] new_hitlist

2002-03-17 Thread Jon Berndt
Erik Hofman writes: I'm realy impressed by the effect of the code. The higher I get, the higher the framerate! This makes me believe we could actually enlarge the view range when getting at a higher altitude. This would be really nice for very high flying (X) aircraft. Jon

Re: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread Curtis L. Olson
David Megginson writes: One thing that has impressed me about Andy Ross's code over most of the rest of FlightGear (including any of my own contributions that I haven't looked at for a few months) is that I was able to understand most of his code immediately. Part of that is because he uses

RE: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread Norman Vine
David Megginson writes: For the record, I don't agree with the XP people on team programming Hopefully you will eventually come to embrace that concept too. :-) Cheers Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED]

re: [Flightgear-devel] Redhat (vs debian) / BSD OK?

2002-03-17 Thread Jon Stockill
On Sun, 17 Mar 2002, David Megginson wrote: I think that we have many RedHat users working with FlightGear, so there should be no problem. We'll convert you to Debian some other time. distro holy war At this point I'll just add that Slackware users don't have any problems - it flightgear is

Re: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread David Megginson
Curtis L. Olson writes: I know you are making a point by using extereme wording, but if you are running through the woods, it doesn't hurt to look up once in a while. I preached full interface design in advance through much of the 1990s -- it seemed like a good idea. I now freely

RE: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread Jon Berndt
This is where we disagree -- keeping it in makes the code much harder for new (and existing) contributors to read and understand, gives false hits when searching for variables and method calls, etc. etc. With CVS, it's trivially easy to look at or restore old code later if we need to; I'm

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-17 Thread Jonathan Polley
Just to start, the property tree has nothing to do with Metakit -- we use Metakit only to hold airport and navaid data. I will make that change. path Aircraft/c172/Panels/c172-vfr-panel.xml/ path This tells FlightGear where it can find the configuration information for

RE: [Flightgear-devel] Help with XML and preferences.xml

2002-03-17 Thread Jon Berndt
Some of the other XML files are rather easy to figure out (i.e,. keyboard. xml), but others are not (i.e., the FDM specific files). Does anyone have anything written that describes these? The materials.xml file has quite a nice description at the top. Can you let us know what is unclear in

RE: [Flightgear-devel] Redhat (vs debian) - DEBIAN ISO's obtained

2002-03-17 Thread Greg Long
I might go ahead and give Debian a shot on the install, seems like the distro of choice, and I have a separate Redhat box (233mhz, don't think its S3 Virge supports OpenGL, I'd have to look) but I could use that for testing Debian seems to be the choice by large, and if it supports rpm's I might

RE: [Flightgear-devel] Redhat (vs debian) - DEBIAN ISO's obtained

2002-03-17 Thread Greg Long
I forgot to say that Debian must REALLY hide their ISO's - I had to get these from www.linuxiso.org Hopefully they boot OKburning ISO #1 right now. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Greg Long Sent: Sunday, March 17, 2002 8:24 AM To:

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-17 Thread David Megginson
Jonathan Polley writes: Some of the other XML files are rather easy to figure out (i.e,. keyboard. xml), but others are not (i.e., the FDM specific files). YASim and JSBSim each uses its own XML format, which is different from the XML format used by the rest of FlightGear. For YASim,

RE: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread David Megginson
Jon Berndt writes: Elimination of dead code (as we all know, CVS is really good for tracking past changes) and better documentation would be really helpful. We'd like to be better in JSBSim too - we all face this. Absolutely. While I don't tend to keep #ifdef's around, some of my code is

Re: [Flightgear-devel] simple tower view

2002-03-17 Thread Jim Wilson
Michael Selig [EMAIL PROTECTED] said: That would be nice, but even something simple that puts the viewpoint 200 ft above the runway behind the aircraft would be great to start with. That view is a help when building and testing the new aircraft models. It also makes the sim well-primed

RE: [Flightgear-devel] Redhat (vs debian) - DEBIAN ISO's obtained

2002-03-17 Thread David Megginson
Greg Long writes: I might go ahead and give Debian a shot on the install, seems like the distro of choice, and I have a separate Redhat box (233mhz, don't think its S3 Virge supports OpenGL, I'd have to look) but I could use that for testing Debian seems to be the choice by large, and

Re: [Flightgear-devel] Help with XML and preferences.xml

2002-03-17 Thread Jonathan Polley
On Sunday, March 17, 2002, at 09:53 AM, Jon Berndt wrote: Some of the other XML files are rather easy to figure out (i.e,. keyboard. xml), but others are not (i.e., the FDM specific files). Does anyone have anything written that describes these? The materials.xml file has quite a

RE: [Flightgear-devel] Redhat (vs debian) - DEBIAN ISO's obtained

2002-03-17 Thread Tony Peden
On Sun, 2002-03-17 at 09:22, David Megginson wrote: Greg Long writes: I might go ahead and give Debian a shot on the install, seems like the distro of choice, and I have a separate Redhat box (233mhz, don't think its S3 Virge supports OpenGL, I'd have to look) but I could use that for

Re: [Flightgear-devel] Redhat (vs debian) - DEBIAN ISO's obtained

2002-03-17 Thread Alex Perry
I forgot to say that Debian must REALLY hide their ISO's - I had to get these from www.linuxiso.org Hopefully they boot OKburning ISO #1 right now. That's because nobody pays them for the bandwidth. They'd rather you use someone else's bandwidth, or borrow a CD from someone else, or buy

Re: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread Alex Perry
If the page being shown does not show the #ifdef, it can be really confusing. I can't recall any specific examples of this in the code, but I remember being bitten by this kind of thing a couple of times when perusing some of the base FlightGear code. Some of it is simply people being

Re: [Flightgear-devel] simple tower view

2002-03-17 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: Talking about views. Currently when looking around in the cockpit you turn around a single point (if I recall it correctly). Wouldn't it be nessercary to actually incoorporate the eye distance from the middle of the head into that action (and limit

re: [Flightgear-devel] simple tower view

2002-03-17 Thread Michael Selig
At 3/17/02, you wrote: Michael Selig writes: I am wondering does the view manager work-in-progress support a simple tower view at this stage? Having gone from our non-CVS tower view in 0.7.8 to a recent CVS checkout leaves me wishing for more. Jim Wilson is working on the rewrite.

Re: [Flightgear-devel] Anyone recognize this problem?

2002-03-17 Thread Arnt Karlsen
On Sat, 16 Mar 2002 18:15:41 -0500, William Earnest [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Hello, Wound up rearranging some hardware, and am trying to move FlightGear to a faster machine. Sytem is based on RH-7.1 as was the previous, but with a

RE: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread Curtis L. Olson
Norman Vine writes: IMHO the biggest obstacle to reading and developing FGFS code is the formatting We really need a mechanical formating means that is acceptable to every one as the CVS standard even if it is not perfect or even close to what one would personally use. When I've looked,

RE: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread Curtis L. Olson
David Megginson writes: I disagree that this is the biggest obstacle (or even one of the top 10), but then, I use an editor (XEmacs) with syntax highlighting, brace matching, language-based navigation (jump forward one function), etc., so those features might be hiding the problem from me.

Re: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: If something doesn't make sense, or seems out of place, there's no harm in asking ... perhaps the author will look at the 'cruft' and say oh yea, nothing valuable there, we can axe it. But perhaps the code is there is for valid reasons and it's worth

RE: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread Norman Vine
Curtis L. Olson writes: I'd be happy if somewone could find a decent code [re]formatter that gave us enough flexibility to make our own style choices and didn't have glaring ommission or do really stupid things. astyle is the only 'free' beautifier I know of that does a reasonable job on c++

RE: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread Jim Wilson
Norman Vine [EMAIL PROTECTED] said: I realize that this is a 'religous' issue and a 'tough' problem but IMHO it is a major obstacle to FGFS code evolution It is a tough problem to solve, but I haven't found it to be much of a problem reading fgfs code (have seen much worse). Maybe I'm not

Re: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread Curtis L. Olson
Jim Wilson writes: From where I sit, I'd have to agree more with David. There should be no cruft left in the code that gets committed. This doesn't mean individual developers can't keep it around on there local drive, but once something is good enough to commit it should contain working

RE: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread Curtis L. Olson
Norman Vine writes: Curtis L. Olson writes: I'd be happy if somewone could find a decent code [re]formatter that gave us enough flexibility to make our own style choices and didn't have glaring ommission or do really stupid things. astyle is the only 'free' beautifier I know of that does

Re: [Flightgear-devel] Re: OT: SuSE new release ad page

2002-03-17 Thread Jim Wilson
Melchior FRANZ [EMAIL PROTECTED] said: * Jim Wilson -- Sunday 17 March 2002 19:09: Interesting note, the top item on the list, Racer is not GPL or anything close to opensource ( see http://www.racer.nl/legal.htm ). It also uses the fmod lib for sound...which is imho overkill for a race

RE: [Flightgear-devel] new_hitlist

2002-03-17 Thread David Megginson
Curtis L. Olson writes: One thing we'd need to think about before we got too far down this path is the texture RAM requirements of such a scheme. They should be minimal. For the first tier of imposter tiles, we're using textures that we already have, and just replacing the tile with a

RE: [Flightgear-devel] New subject? was: ARGGHHH !

2002-03-17 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: positive... we really go no where when we are busy flaming each other and there has been really too much of that going on lately. On that note I propose we dump this thread (known as: ARGG!) now and continue the discussion under different heading

Re: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread David Megginson
Jim Wilson writes: From where I sit, I'd have to agree more with David. There should be no cruft left in the code that gets committed. This doesn't mean individual developers can't keep it around on there local drive, but once something is good enough to commit it should contain

RE: [Flightgear-devel] new_hitlist

2002-03-17 Thread Curtis L. Olson
David Megginson writes: Curtis L. Olson writes: One thing we'd need to think about before we got too far down this path is the texture RAM requirements of such a scheme. They should be minimal. For the first tier of imposter tiles, we're using textures that we already have, and just

Re: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread Curtis L. Olson
David Megginson writes: Perhaps we should stick three files in every code directory: a README file, explaining what the code in the directory does, a PLANS file, where we can put ideas for future interfaces, and an ATTIC file, where we can paste old code we might need again some day. When

Re: [Flightgear-devel] San Jose (photo scenary)

2002-03-17 Thread John Wojnaroski
I'd like to experiment flying under San Jose photo scenary. I've already downloaded the package but I don't know how to start it. Anyone coul'd help me ? If you look at the contents, there is one directory. Simply put it all in the same directory that currently has a KSJC* file in it.

Re: [Flightgear-devel] Norman's change and the PointInTriangle

2002-03-17 Thread Cameron Moore
* [EMAIL PROTECTED] (Alex Perry) [2002.03.18 12:14]: Alex Perry writes: Yeah, but I'm running PLIB from CVS and I've now got a nameclash. Norman replied: #if 0 //code that clashes sgdIsectInfLinePlane() sgdPointInTriangle() #endif //0 Err, yeah, sarcasm I can do that

[Flightgear-devel] Debian can wait

2002-03-17 Thread Greg Long
Well that install sucked. No Geforce2 support even - much easier to just go with RedHat7.2 for now. :) 7.2 should have the gcc update that 7.0 didn't have but I'll check it if I have any trouble. On 2002.03.17 00:57 Martin Spott wrote: FWIW on a SuSE 7.3 system I had to downgrade (install

Re: [Flightgear-devel] Debian can wait

2002-03-17 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Mon, 18 Mar 2002 07:42, you wrote: Well that install sucked. No Geforce2 support even - much easier to just go with RedHat7.2 for now. :) It does support it, you've just got to load the driver after install. But Debian probably isn't the

Re: [Flightgear-devel] Debian can wait

2002-03-17 Thread Curtis L. Olson
Greg Long writes: Well that install sucked. No Geforce2 support even - much easier to just go with RedHat7.2 for now. :) 7.2 should have the gcc update that 7.0 didn't have but I'll check it if I have any trouble. Strange, I had no problem at all with any of my Debian installations and

Re: [Flightgear-devel] Redhat (vs debian) - DEBIAN ISO's obtained

2002-03-17 Thread John Check
You're really better off doing a network install if at all possible. Just download a couple of floppies and you're ready to go. On Sunday 17 March 2002 11:32 am, you wrote: I forgot to say that Debian must REALLY hide their ISO's - I had to get these from www.linuxiso.org Hopefully they

Re: [Flightgear-devel] OT: SuSE new release ad page

2002-03-17 Thread John Check
On Sunday 17 March 2002 02:12 am, you wrote: http://www.suse.com/us/products/suse_linux/i386/games.html ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel Gaaah! What an ugly old

[Flightgear-devel] Getting settled in my new home / Mars Scenery

2002-03-17 Thread Greg Long
(Regarding the Debian install) Options are nice during install, no argument here. And I realized I could install the driver after the fact, I just decided that with limited time, it wasn't worth investing the time in the direction of figuring out another distro - absolutely nothing against

Re: [Flightgear-devel] Redhat (vs debian) / BSD OK?

2002-03-17 Thread John Check
On Sunday 17 March 2002 03:57 am, you wrote: FWIW on a SuSE 7.3 system I had to downgrade (install parallel actually) autoconf. Just pointing out SuSE needed a little tweak too. I would'nt call it that way. Autoconf on SuSE-7.3 works pretty nice. The only tweak is that you have to run

Re: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread David Megginson
Curtis L. Olson writes: If you are willing to setup these files and keep them from getting too far out of date, then this sounds like a reasonable proposal to me. I don't mind setting up the READMEs. The others will be set up as needed. All the best, David -- David Megginson [EMAIL

RE: [Flightgear-devel] Getting settled in my new home / Mars Scenery

2002-03-17 Thread Jon Berndt
One of the main goals we would like to work on is Martian terrain. I'm not sure how much of the Earth's parameters are hard coded, but I'm imagining it shouldn't be TOO difficult to produce Mars scenery for the sim. I have done it a little bit with MS's Flight Sim, and the initial results

Re: [Flightgear-devel] Getting settled in my new home / Mars Scenery

2002-03-17 Thread David Megginson
Curtis L. Olson writes: That's one valid knock against Linux in general ... knowing how to admin one distribution doesn't necessarily help you a bit with other distributions. That's a bit of an exaggeration. There are quirks -- Debian uses /etc/rc?.d while RedHat adds another level, or

Re: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread Arnt Karlsen
On Sun, 17 Mar 2002 07:27:07 -0500, David Megginson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Alex Perry writes: Fair enough. I certainly overengineered props.[ch]xx, in anticipation of all kinds of sophisticated stuff that people never bothered doing. I've been

Re: [Flightgear-devel] OT: SuSE new release ad page

2002-03-17 Thread Martin Spott
Interesting note, the top item on the list, Racer is not GPL or anything close to opensource ( see http://www.racer.nl/legal.htm ). It also uses [...] Yep, the also ship near to commercial software with their distribution - at least on CD-ROM. Anyway you will find such sort of software on

Re: [Flightgear-devel] Getting settled in my new home / Mars Scenery

2002-03-17 Thread Curtis L. Olson
David Megginson writes: Curtis L. Olson writes: That's one valid knock against Linux in general ... knowing how to admin one distribution doesn't necessarily help you a bit with other distributions. That's a bit of an exaggeration. There are quirks -- Debian uses /etc/rc?.d while

Re: [Flightgear-devel] OT: SuSE new release ad page

2002-03-17 Thread Martin Spott
Interesting note, the top item on the list, Racer is not GPL or anything close to opensource ( see http://www.racer.nl/legal.htm ). I totally forgot Are you (Alex) using an Nvidia graphics board ? O.k., as I remember you do not. But many pople on this list do. So there seems to be very

Re: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread Derrell . Lipman
Jon Berndt [EMAIL PROTECTED] writes: I ran into this problem when looking through FlightGear code in the past. It's hard to keep track of things like: #ifdef xxx 200 lines of code #else 100 lines of code #endif If you happen to be using Emacs (available on Windows, the various

Re: [Flightgear-devel] ARGGHHH !

2002-03-17 Thread Arnt Karlsen
On Sun, 17 Mar 2002 14:03:31 -0500, Norman Vine [EMAIL PROTECTED] wrote in message 001801c1cde6$6f3e2380$a300a8c0@nhv: hence my suggestion to find a set of settings for one of the 'beautifiers' that the code is run through, this way everyone can work on the code formatted in their prefered

Re: [Flightgear-devel] Debian can wait

2002-03-17 Thread Arnt Karlsen
On Sun, 17 Mar 2002 13:42:32 -0800, Greg Long [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: 7.2 should have the gcc update that 7.0 didn't have but I'll check it if I have any trouble. ..beware, there are 2 gcc's in RH72: [arnt@lana arnt]$ rpm -q gcc gcc3 gcc-2.96-98 gcc3-3.0.4-1

Re: [Flightgear-devel] OT: SuSE new release ad page

2002-03-17 Thread Marcio Shimoda
On Sunday 17 March 2002 02:12 am, you wrote: http://www.suse.com/us/products/suse_linux/i386/games.html ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel Gaaah! What an ugly

[Flightgear-devel] Doc Check

2002-03-17 Thread Jonathan Polley
I have completed my instrumentation of preferences.xml and I need someone who knows that file to give it a sanity check. I do have some of questions: What description should I have for: unitsfeet/units trimtrue/trim For entries such as: has-gs-needle1/has-gs-needle

RE: [Flightgear-devel] Inlined code harmful?

2002-03-17 Thread Jon Berndt
I had been concerned that SGPropertyNode::getDoubleValue was showing up at the top of the profiling output for JSBSim, but I think that that was masking the object methods it was invoking in other JSBSim code. Could very well be. properties, but not much for anything else. The biggest

Re: [Flightgear-devel] engine sounds with UIUC models

2002-03-17 Thread Billy Verreynne
Jim Wilson [EMAIL PROTECTED] wrote: Heh don't laugh. At LWCE Borland was giving away Kylix which is basically delphi ported to linux...and if i'm not mistaken that uses something like turbo pascal as its language. It's what they call a RAD tool. Or is it a RAG (rapid atrocity generation)

Re: [Flightgear-devel] Inlined code harmful?

2002-03-17 Thread Andy Ross
David Megginson wrote: The biggest surprise was that inlining methods made things slower, not faster, in most cases (there were a couple of exceptions). That may be a quirk of G++'s code generation, but it's probably worth considering -- I had inlined much of the infrastructure to try to

Re: [Flightgear-devel] Why not use assert()?

2002-03-17 Thread Andy Ross
Nicolai Czempin wrote: what's wrong with using #include assert.h ... assert(some_condition); instead of that Null Pointer assignment? What null pointer assignment? Old news. This got covered, but I'll turn the question around: what does assert.h do that a crash doesn't? My way

[Flightgear-devel] ADI Mechanization

2002-03-17 Thread John Wojnaroski
Hi, FWIW: while I've been working mostly with the glass displays, now and then I'll bring up the "steam gauges" panel. I finally see why the artifical horizon looked funny to me. All the ADI's that I'm aware of have the bank index marks fixed relative to the panel or instrument frame which

Re: [Flightgear-devel] new_hitlist

2002-03-17 Thread Andy Ross
Curtis L. Olson wrote: One thing we'd need to think about before we got too far down this path is the texture RAM requirements of such a scheme. That's a manageable problem. If you think about it, the amount of impostor texture memory required is exactly that required to draw the tiles on