RE: [Flightgear-devel] dumb suggestion

2002-07-08 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said: Norman Vine writes: globals-get_model_mgr()-draw(); globals-get_aircraft_model()-draw(); That's mostly dead code. FGModelMgr::draw is now a no-op and should be removed (Jim?): Yes, I noticed that but didn't remove. Was focusing on

Re: [Flightgear-devel] dc3-yasim model

2002-07-08 Thread Andy Ross
Dave Perry wrote: Attched find an xml file dc3.xml that includes edits that allow accelleration on the main gear and relativly easy wheel landings. With these changes, I can leave the tail wheel unlocked for take-off and landings. Very cool. I'll try it as soon as I get home. 3. I moved

RE: [Flightgear-devel] Jitterbug pinpointed

2002-07-08 Thread Norman Vine
Andy Ross writes: Jim Wilson wrote: I can see what you are saying...but the aircraft (in the cockpit view) is actually a different scene graph. But it's under the same camera (oddly, ssg puts the global camera outside the graph, when it's logically the top-level node of the graph), and has

Re: [Flightgear-devel] CVS not working

2002-07-08 Thread Julian Foad
Curtis L. Olson wrote: Julian Foad writes: The CVS server is not working for me at the moment. It was working 10 hours ago when I last tried it. $ cvs diff cvs [diff aborted]: recv() from server cvs.flightgear.org: EOF Seems to be working for me at the moment. Yes, it's back

Re: [Flightgear-devel] Jitterbug pinpointed

2002-07-08 Thread Andy Ross
Norman Vine wrote: Following is IMHO a good explanation as to why having the camera a node in the scene-graph is not 'necessarily' a 'good idea' Which is a good point in theory. Their basic idea is that the scene graph specifies data, and you interpret that data via a camera. These are two

[Flightgear-devel] FlightGear precautionary landing

2002-07-08 Thread David Megginson
I was testing some aero changes by flying in mouse mode (which is easier than pulling out the yoke and clamping it onto my desk) when something went wrong -- suddenly, the mouse would no longer control the ailerons, though it still controlled the elevators. I was off from the runway and heading

Re: [Flightgear-devel] dc3-yasim model

2002-07-08 Thread Curtis L. Olson
Semi-related ... I was watching a PBS show yesterday called 'chasing the sun.' They had a portion on the development of the dc-3. Apologies if I have the name wrong, but I think it was Pan-Am that drove the specification that the DC-3 was designed to fill. One of the main factors was safety,

Re: [Flightgear-devel] Jitterbug pinpointed

2002-07-08 Thread Curtis L. Olson
Andy Ross writes: Which is a good point in theory. Their basic idea is that the scene graph specifies data, and you interpret that data via a camera. These are two well-defined and separate areas, and should be kept separate in code. The problem is that this leads naturally to precision

Re: [Flightgear-devel] FlightGear precautionary landing

2002-07-08 Thread Curtis L. Olson
David Megginson writes: I was testing some aero changes by flying in mouse mode (which is easier than pulling out the yoke and clamping it onto my desk) when something went wrong -- suddenly, the mouse would no longer control the ailerons, though it still controlled the elevators. I was off

Re: [Flightgear-devel] FlightGear precautionary landing

2002-07-08 Thread David Megginson
Curtis L. Olson writes: I've never, ever seen this problem (and I'm not lying my butt off about this like some software vendors I currently have to deal with.) But if you observe this happening again, you might double check that you didn't inadvertantly activate the wing leveler or

Re: [Flightgear-devel] FlightGear precautionary landing

2002-07-08 Thread Andy Ross
Curtis L. Olson wrote: But to your other point, I agree that we should start looking into failure modes. This is one big un-addressed issue. I could make up a list of interesting failure modes if anyone was interested. This could actually be done with minimal C++ code. Picture a failure

[Flightgear-devel] spacegear.org

2002-07-08 Thread Curtis L. Olson
For those that might be interested I just wanted to point out the creation of a new open source (space) flight simulation project. http://www.spacegear.org/ At this point there is no direct code relationship with FlightGear, but they are in the very early stages of bringing their project up

Re: [Flightgear-devel] Jitterbug pinpointed

2002-07-08 Thread Andy Ross
Curtis L. Olson wrote: I haven't been following this thread as closely as I should have been, but there should be no reason why we'd need to have the camera in the scene graph. I think we just need to be smarter about how we structure the transforms. That was my original suggestion: put the

Re: [Flightgear-devel] FlightGear precautionary landing

2002-07-08 Thread Curtis L. Olson
Andy Ross writes: This could actually be done with minimal C++ code. Picture a failure manager that walks a property tree under /failures. For each child, it reads a mtbf-sec property and sets the working boolean with a random probability that corresponds to the failure rate. This is

Re: [Flightgear-devel] FlightGear precautionary landing

2002-07-08 Thread Jon S Berndt
On Mon, 8 Jul 2002 16:54:12 -0500 (CDT) Curtis L. Olson [EMAIL PROTECTED] wrote: However, we would also need to be able to turn off the auto-failure generation module and allow an instructor (or a script) have complete control over the failures. This way an instructor could use the sim to

RE: [Flightgear-devel] Jitterbug pinpointed

2002-07-08 Thread Norman Vine
Andy Ross writes The right solution (ignoring orientation, which is fine as-is) is this: Move 0m in the camera Move +1000m Draw the terrain Move ~1m to the aircraft origin Draw the cockpit Indeed ... which is why I pointed out 'where' in the code it was easiest to do this To

Re: [Flightgear-devel] Jitterbug pinpointed

2002-07-08 Thread Andy Ross
Norman Vine wrote: I guess I wrongly assumed that everyone would read this as just add the appropriate offset to move the camera to the origin :-) Unless I'm still not understanding you, I think you misunderstand the issue. Just adding an offset to the camera is what's already being done, and

RE: [Flightgear-devel] Jitterbug pinpointed

2002-07-08 Thread Norman Vine
Andy Ross writes: Norman Vine wrote: I guess I wrongly assumed that everyone would read this as just add the appropriate offset to move the camera to the origin :-) Unless I'm still not understanding you, we do seem to have a communication gap :-) not-all-M$oft-users-use-the-gui'ly yours

[Flightgear-devel] Failures and Instrumentation

2002-07-08 Thread David Megginson
Andy Ross writes: This could actually be done with minimal C++ code. Picture a failure manager that walks a property tree under /failures. For each child, it reads a mtbf-sec property and sets the working boolean with a random probability that corresponds to the failure rate. This

Re: [Flightgear-devel] FlightGear precautionary landing

2002-07-08 Thread David Megginson
Jon S Berndt writes: Just as I flared during the last landing he gave me a 100 knot tailwind. If there would have been a black box, it would have gotten from me only a What the ... ! before I pancaked in. If you were flaring, you were probably close enough to the ground to survive (i.e.

Re: [Flightgear-devel] Jitterbug pinpointed

2002-07-08 Thread David Megginson
Andy Ross writes: Unless I'm still not understanding you, I think you misunderstand the issue. Just adding an offset to the camera is what's already being done, and it runs into precision problems. The trick is to make sure that the camera is *never* moved to the scenery centroid

RE: [Flightgear-devel] Jitterbug pinpointed

2002-07-08 Thread Norman Vine
Andy Ross writes: Just adding an offset to the camera is what's already being done, and it runs into precision problems. The trick is to make sure that the camera is *never* moved to the scenery centroid before rendering the model. Right --- So why not leave the camera at 0,0,0 and add an

RE: [Flightgear-devel] FlightGear precautionary landing

2002-07-08 Thread Jon Berndt
Jon S Berndt writes: Just as I flared during the last landing he gave me a 100 knot tailwind. If there would have been a black box, it would have gotten from me only a What the ... ! before I pancaked in. If you were flaring, you were probably close enough to the ground to survive

RE: [Flightgear-devel] Jitterbug pinpointed

2002-07-08 Thread Norman Vine
David Megginson writes: Andy Ross writes: Unless I'm still not understanding you, I think you misunderstand the issue. Just adding an offset to the camera is what's already being done, and it runs into precision problems. The trick is to make sure that the camera is *never* moved to

RE: [Flightgear-devel] FlightGear precautionary landing

2002-07-08 Thread David Megginson
Jon Berndt writes: Actually, I meant the pre-flare, which occurs at about 1800 ft. agl. This brings the glideslope from about 20 to less than 2 degrees. That's where he clobbered me. He was toying with me. The operators had some sense of humour... Just out of curiosity, what is the

[Flightgear-devel] dc3-yasim model

2002-07-08 Thread Dave Perry
Andy, I put the main gear back at x=-6.02 and added a ballast under the cockpit at 700 lbs and it handles very well. I even did some x-wind take offs and landings. Here the locking tail wheel helps in the initial acceleration. For strong x-winds, I think one uses differential power (and

[Flightgear-devel] dc3-yasim model

2002-07-08 Thread Dave Perry
Didn't attach the xml. Dave airplane mass=16865 approach speed=58 aoa=13 control-setting axis=/controls/throttle[0] value=0.4/ control-setting axis=/controls/throttle[1] value=0.4/ control-setting axis=/controls/mixture[0] value=1.0/ control-setting axis=/controls/mixture[1] value=1.0/

[Flightgear-devel] Problem with clouds?

2002-07-08 Thread Tony Peden
Does anyone know why cloud.cxx is putting out: Error: base = 0,-0.00112949 Error: base = 0,0 It's been doing it for a while ... -- Tony Peden [EMAIL PROTECTED] We all know Linux is great ... it does infinite loops in 5 seconds. -- attributed to Linus Torvalds

[Flightgear-devel] x++ The World's First XML-Based Programming Language

2002-07-08 Thread Norman Vine
FYI http://xplusplus.sourceforge.net/index.htm ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] x++ The World's First XML-Based Programming Language

2002-07-08 Thread Jon Berndt
Just because something *can* be done doesn't mean it *should* be! ;-) Jon Subject: [Flightgear-devel] x++ The World's First XML-Based Programming Language FYI http://xplusplus.sourceforge.net/index.htm smime.p7s Description: application/pkcs7-signature

Re: [Flightgear-devel] x++ The World's First XML-Based ProgrammingLanguage

2002-07-08 Thread Tony Peden
On Mon, 2002-07-08 at 20:52, Norman Vine wrote: FYI http://xplusplus.sourceforge.net/index.htm Bring on the significant whitespace! ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] FlightGear precautionary landing

2002-07-08 Thread Jon Berndt
Just out of curiosity, what is the shuttle's approach speed, and can it recover from a stall? David I recall reading that initial flights landed at about 205 mph. This page: http://www-pao.ksc.nasa.gov/kscpao/nasafact/count3slf.htm says that the landing speed is typically now 213 to 226

Re: [Flightgear-devel] x++ The World's First XML-Based Programming Language

2002-07-08 Thread Jonathan Polley
On Monday, July 8, 2002, at 11:23 PM, Jon Berndt wrote: Just because something *can* be done doesn't mean it *should* be! ;-) Jon Actually, I was going to say that it was another solution in search of a problem. Subject: [Flightgear-devel] x++ The World's First XML-Based Programming

[Flightgear-devel] PATCH: various fixes and cleanups

2002-07-08 Thread Cameron Moore
Attached are two patches: one for simgear, and one for flightgear. The changes are mostly minor except for a few fixes to uninitialized variables found by valgrind. Here's the list of changes: == Changes in simgear-cleanups.diff: simgear/misc/props.cxx * Rearranged member initializers to shut