[Flightgear-devel] FG users near Sterling, VA?
Any Linux Games/Flightgear people/clubs near Sterling, VA? If so and you have some good flightgear build running on some hot hardware, let me know; I'd like to share in the fun and see it. Jason L. Grace Senior Developer Computer Sciences Corporation, Rockville, MD (301)-670-3706 _ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] VSI units mismatch panel/steam
I was tracing the VSI logic through today and ran into something that looks a little funny. Cockpit/steam.cxx exports "/steam/vertical-speed-fpm" and ties it to FGSteam::get_VSI_fps It seems like there is a mismatch here between fpsecond and fpminute. The fdm exports "/velocities/vertical-speed-fps" aka climb_rate. The vsi panel code (vertical.xml) seems to have some random scaling factor to 'get it right'. I'm confused. Am I just misunderstanding something, or is there a problem here? Thanks, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft
> No mention of Beech anywhere. Beech is now a division of Raytheon. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft
Arnt Karlsen wrote: > On Sun, 02 Jun 2002 19:15:32 -0400, > John Check <[EMAIL PROTECTED]> wrote in message > <[EMAIL PROTECTED]>: > > > On Sunday 02 June 2002 5:16 pm, Gene Buckle wrote: > > > > ..also, how about a _generic_ Mooney Bonanza? About 300 of > > > > > > Mooney didn't build the Bonanza, Beechcraft did. I have to admit > > > though, a huge formation of forked-tail doctor killers would be a > > > cool thing to see. :) > > > > "forked-tail doctor killers" That's a good one. > > .. ;-) > > ..I'm abit confused; these Bonanza's? range in size from 1 seat > upwards, Mooney Mite? Could it be Beechcraft took over Mooney? Don't think so. No mention in news reports that I have seen mention Beechcraft. They have had a very interesting history that doesn't appear on their web site: 1929: (Albert & Arthur) Mooney Aircraft Corp, Bridgeport Machine Co, 600 E 35 St, Wichita KS. 1946: Mooney Aircraft Inc, Kerrville TX. 1947: Mooney Aircraft Corp. 1955: Mooney Bros quit their interest to go with Lockheed design dept, but name continued with acquired rights. 1965: Mooney-Mitsubishi Aircraft Inc. 1967: Acquired production rights to Ercoupe from Alon Aircraft Co. Early 1969: Bankruptcy and sale to American Electronics Labs, with no production. Late 1969: Acquired by Butler Aviation, who ended operations in June 1971 with no aircraft production. 1970: Renamed Aerostar Aircraft Corp. 1974: Mooney Aircraft Div, Republic Steel Corp, acquisition of rights and tooling. Resumed production Jan 1, 1975. 1978: Mooney Mite Aircraft Corp (kits and plans only), Charlottesville VA. 1984: Merged with French distribution firm (Alexander Couvelaire). July 2001: Bankrupcy filed. Mar 2002: Acquired by AASI as Mooney Aircraft Co Inc div of Mooney Aerospace Group Ltd. No mention of Beech anywhere. Regards, Charlie H. -- "C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft
On Sun, 02 Jun 2002 19:15:32 -0400, John Check <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > On Sunday 02 June 2002 5:16 pm, Gene Buckle wrote: > > > ..also, how about a _generic_ Mooney Bonanza? About 300 of > > > > Mooney didn't build the Bonanza, Beechcraft did. I have to admit > > though, a huge formation of forked-tail doctor killers would be a > > cool thing to see. :) > > "forked-tail doctor killers" That's a good one. .. ;-) ..I'm abit confused; these Bonanza's? range in size from 1 seat upwards, Mooney Mite? Could it be Beechcraft took over Mooney? These planes are singles, nosewheel, dates back from the late 50 - early 60 thru I believe mid 80, sports both V-tails and conventional tails, was used for initial training in both the USAF (and USN? and/or US Marines), T-34? Also seen V-35 as type ID's for some these planes. Sleep first then check. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] YASim 747-400 climb performance
Jim Wilson <[EMAIL PROTECTED]> said: > Andy Ross <[EMAIL PROTECTED]> said: > > > > > Yes! That's it! > > > Yes, I'm seeing a big difference. > Andy, That sure did the trick. To make a long story short, I screwed up the update the first time (had a two year old doing some major distracting :)). The YASim 747 is working great! Thanks, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft
On Sunday 02 June 2002 5:16 pm, Gene Buckle wrote: > > ..also, how about a _generic_ Mooney Bonanza? About 300 of > > Mooney didn't build the Bonanza, Beechcraft did. I have to admit though, > a huge formation of forked-tail doctor killers would be a cool thing to > see. :) > > g. > > "forked-tail doctor killers" That's a good one. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft
On Saturday 01 June 2002 11:32 pm, Jim Wilson wrote: > BTW I have the X15 with all the parts labeled. If someone is interested in > doing the xml for animations I'll put it in cvs (it's based on the gear > down version). > I beleive I committed that model. I could be wrong J ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Flightgear review in FlightXPress
To all those interested, I don't know if it's worth the trouble, but I made a scan of the FlightXpress article plus an ASCII (OCR) version plus an English translation by myself (given I work as a technical translator for a living I just didn't want to leave the job to a machine :-). I will ask the journal for permission, and if they grant it we can put the stuff onto the FG Website. Should they deny it, I'll send out the files to those interested via PM. Sincerely, Michael -- Michael Basler, Jena, Germany [EMAIL PROTECTED] http://www.geocities.com/pmb.geo/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft
> ..also, how about a _generic_ Mooney Bonanza? About 300 of Mooney didn't build the Bonanza, Beechcraft did. I have to admit though, a huge formation of forked-tail doctor killers would be a cool thing to see. :) g. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Turbine engine starting procedure
For a 747-400 (per UAL flight manual): Preperation for engine start F/O Beacon light switch..confirmation (on) F/O Pack control selectors...set (off) F/O eicas...cancel F/O "ready to start engines" ...announce Engine start Capt "engine start"...anounce F/O Engine start switch...pull Capt, F/O engine indications...monitor Start valve light comes on Duct pressure initially rises N2 increases Oil pressure increases At 25% N1 or maximum motoring, whichever is less, but not less than the fuel on indicator: F/O fuel control switch...run Capt, F/O engine indications..monitor Fuel flow EGT rise within 20 seconds N1 rotation prior to 40% N2 EGT start limit red line disappears when the engine has stabilized (within 2 min of moving the fuel control switch to run). jj ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Multitexturing
Curtis L. Olson wrote: > David Findlay writes: > > Anyone know if multitexturing is supported by Plib? > > As far as I know, it is not. This is true of the default plib objects, but not really of plib itself. The ssgLeaf object is extensible, and supports a draw() method that you can fill with whatever OpenGL rendering and state management calls you like. Not trivial, but if there's an object for which we really need multitexture, this would be possible. I've investigated it as a mechanism for putting the virtual panel code into the SSG scene graph. Andy -- Andrew J. RossNextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] FGFS & VC++ 7.0
I rebuilt all necessary libs with VC++ 7.0 and made one minor code change in panel_io.cxx: readInstrument (const SGPropertyNode * node) { //const string &name = node->getStringValue("name"); const string name = node->getStringValue("name"); ... (the first line resulted in bad pointers during stream-operations and when freeing memory :-)) Then it worked fine ... georg > -Original Message- > From: Curtis L. Olson [mailto:[EMAIL PROTECTED]] > Sent: Sonntag, 02. Juni 2002 00:13 > To: [EMAIL PROTECTED] > Subject: Re: [Flightgear-devel] FGFS & VC++ 7.0 > > > Kaiser Georg writes: > > > > > > (Hit me) I just built FGFS with MS Visual Studio .Net. > > Congrats! :-) If you had to make any code changes, feel free to > submit them so that others can benefit from you work. > > Regards, > > Curt. > -- > Curtis Olson IVLab / HumanFIRST Program FlightGear Project > Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] > Minnesota http://www.menet.umn.edu/~curt > http://www.flightgear.org > > ___ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Turbine engine starting procedure
For the process of starting a turbine engine, this is what I have identified, so far: Actions: --- 1) engage the starter 2) throttle at ground idle setting 3) ignition on (at ~8% ground idle rpm) 4) fuel on 5) at ignition, engine begins to produce torque 6) when torque produce by engine equals starter torque and can accelerate the spool to ground idle speed by itself, starter motor is cut 7) throttle is reduced to flight idle Indications: --- N1, N2, EGT, Fuel Pump Press, Entry Press into LP Turbine, EPR, Oil press, Oil temp, Fuel Flow, fuel temp, fuel low press, P drop across fuel filter, starter valve position Am I missing any, or do I have any unnecessary items? Jon smime.p7s Description: application/pkcs7-signature
Re: [Flightgear-devel] Multitexturing
Curtis L. Olson wrote: > David Findlay writes: > >>Anyone know if multitexturing is supported by Plib? > > > As far as I know, it is not. > > >>That would make airports and terrain look much better. Thanks, > > > Well, yes or no depending on what combinations of textures you pick. The first (and only) use of multi-texturing I would like to see would be textures overlapping each other to get a smooth transition. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Building on cygwin...
Michael Basler wrote: >1. By default, Cygwin installs only a minimum of packages excluding most of >the development stuff. Check that all these including the OpenGL package are >installed. (Unfortunately I don't have a complete list at hand.) I doin't >have the very latest version, but in my case Glut is included (chek for >glut.h under /usr/include/GL). > I can't figure out why I seemed to have all the rest of the opengl stuff except glut.h in /usr/include/GL ? I d/l'd the opengl package again and installed it, after a day and a half this has fixed the problem, the build was perfect. Thanks to all who helped. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Routes / Flight-plans
Following some recent bad experiences with commercial simulators, and the prospect of simulating (from an FDM perspective) a modern jet in FlightGear, I am planning to work on some features which might eventually let me use FG for the stuff I enjoy flying. As a starting point, there are a few infra-structure things I'm planning to work on, and wanted to check for possible collisions. Especially with upcoming auto-pilot and FMC work, I suspect. Basically, I'm planning to start with flight plans / routes. This would be a generic store for fragments of navigation path, not just 'real' flight plans, with an associated XML format. I'd plan on using one basic set of waypoint classes in various containers, as follows: waypoint types: [and other things that might be in a route] - airport (via IACO) - fix (lon / lat) - NDB / VOR - intersection - DME distance + radial from a VOR This would be setup as FGWaypointBase and sub-classes. Others types might be necessary like DME arcs, crossing-restriction altitudes and so on. The containers classes for these waypoints would be: - flight plans - airways - SIDs / DPs - STARs Sample of the XML format: Edinburgh to Heathrow shuttle .. other stuff as required .. Implicit is that you can put an alt="6000" or alt="FL270" on most nodes, and if that no alt is specified you'd use the previous one (with some logic to make climbs and decents work. People who use VFR flight plans might want to let me know if this will suffice, since I pretty much fly IFR exclusively. Other points of interest: - there's lots of airway, SID and STAR data in various text formats on the web, adding importers to these formats ought to be pretty easy. I think Robin Peel's data may include Airway data already, need to check that. - Once a disk format is determined, it's possible to pester flight planner authors to get support (eg from FSBuild or that Java one designed for X-Plane..). Who knows, someone might even write a custom FG planing tool. Arrgh, this turned out much longer that expected. Anyway, I'm already working on the XML and storage side of this stuff, but I would like some agreement that this is a sensible approach before I commit to the design too much. [BTW, I'm intending to start with just simple flight plans, i.e only airports / navs / fixes (what is already there) for the first cut, obviously doing all the above is a decent amount of work..] H&H James signature.asc Description: This is a digitally signed message part
Re: [Flightgear-devel] Multitexturing
David Findlay writes: > Anyone know if multitexturing is supported by Plib? As far as I know, it is not. > That would make airports and terrain look much better. Thanks, Well, yes or no depending on what combinations of textures you pick. Would we use the 2nd texture for lighting effects? If so, would we discard our use of the standard opengl lighting model? If so, we would have to do a *lot* of work by hand that currently opengl does automatically in hardware (on many cards.) Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Aircraft
On Sat, 01 Jun 2002 23:36:52 -0400, [EMAIL PROTECTED] wrote in message <[EMAIL PROTECTED]>: > "Jim Wilson" <[EMAIL PROTECTED]> writes: > > > Excellent suggestions. Tackling such a range is good for improving > > the FDM's, laying the ground work for more contributions. A small > > jet would be good as well... > > > > BTW I have the X15 with all the parts labeled... > ..hear, hear! ;-) > Due to the upcoming anniversary, it'd be REALLY nice to release the > stable Version 1.0 with the Wright Flyer as well, if that can be done > (and get it out before Micro$oft. :-) .. ;-) ..also, how about a _generic_ Mooney Bonanza? About 300 of these fly in _formations_ into Oshkosh, Wi, every EAA Convention, I proposed a few years to these guys, that WWII style 'combat box' formations would be more fun to watch and to fly, as it packs more planes into the air, than one hundred 3-plane vee's. Adding to the show, could be having some chuck out "flak" firecrackers, and some other people trail smoke "after taking flak hits". ..crowds loves such shows, however wise aviators needs to learn this can be done safely, and I believe a few hundred networked FG flying generic Bonanza's with detailed performance data "read off FAA N-number records", might help decide whether or not to do it in RL. ;-) ..but _after_ the Wright Flyer, please. ;-) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear review in FlightXPress
On Sun, 2 Jun 2002 09:29:39 +0200, "Michael Basler" <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > Arnt, > > > Does the magazine ever mention http://eaa.org/ type planes? > > Geek fliers build their planes. ;-) > > No. > > > ..how about flight dynamics in the review? > > > ..I'm curious; this magazine reviews other sims flight dynamics, > > did they miss all our FDM's? > > It's a 1 page review including 4 screen shots. There are no details on > flight dynamics. The author does not even mention/compare different > FDMs. > > > ..this is Micaels opinion, or the magazine review guy > > talking german and translated into english by Michael? > > It's my (of course poor) translation. The magazine is German language > (actually Austria based). > > > ..how about getting the text available? German is ok. > > I don't want to put a recent article online as it's a commercial > magazine. But I would be willing to scan and send it to everyone > interested via PM. Those interested just mail me (you're counted > already). Unfortunately I lack time for translating it in full. ..German _is_ ok, and we have http://babelfish.org/ et al. On scanning the text, output to plain text or well formed *html, using the ISO-8859-1 character set in both cases. ..to make well formed *html, get 'tidy' at http://w3.org/ and use it to clean up the commonly badly toasted output of commersial OCR etc SW. Makes a better base for translation. ;-) ..and we have clara and gocr too. ..and, we _can_ ask the magazine to put it on the web too. After all, we did fail to communicate FG's FDM and (I guess) networking features, and we'll fix those too. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Flightgear review in FlightXPress
Michael Basler wrote: > Arnt, >>..I'm curious; this magazine reviews other sims flight dynamics, >>did they miss all our FDM's? > > It's a 1 page review including 4 screen shots. There are no details on > flight dynamics. The author does not even mention/compare different FDMs. Hmm, this makes me wonder if it wouldn't be a good idea for someone of this list to make our own "review" (or flyer) which would be one or two A4 (american letter) pages long with some nice pictures, showing the current state of the program, highlighting some FlightGear speciffic features, so Cutis could place it (prominent) on the website. That way reviewers probably won't be overlooking this stuff. I think an update to this paper once a year should be enough (or maybe sooner if developments proceeds faster then normal, like two months ago :-)) And to come back on the scenery; I've looked at some fairly new simulators I found in a nearby shop, but I realy don't think we're that much behind. In most cases we do have better scenery to my opinnion (which doesn't mean it wouldn't be great if someone with OpenGL knowledge could take a look at it to improve it where possible ...) Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Building on cygwin...
> The cygwin is the lates from the web site with everything installed, I > can compile/build things with it without any problems. My main problem > is that plib requires glut to compile / build, which isn't in the cygwin > installation. I have tried using mesa or freeglut but both of these fail > to build and seem very broken, a pointer to a version of glut that works > would be a great help. > > cheers. > I'm using glut-3.7. Try http://www.opengl.org/developers/code/glut_examples/progs.html You might have to "surf around" a bit to find the download section. it's been a while and I can't remember the exact URL but this should get you in the neighborhood Regards John W. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Flightgear review in FlightXPress
Arnt, > Does the magazine ever mention http://eaa.org/ type planes? > Geek fliers build their planes. ;-) No. > ..how about flight dynamics in the review? > ..I'm curious; this magazine reviews other sims flight dynamics, > did they miss all our FDM's? It's a 1 page review including 4 screen shots. There are no details on flight dynamics. The author does not even mention/compare different FDMs. > ..this is Micaels opinion, or the magazine review guy > talking german and translated into english by Michael? It's my (of course poor) translation. The magazine is German language (actually Austria based). > ..how about getting the text available? German is ok. I don't want to put a recent article online as it's a commercial magazine. But I would be willing to scan and send it to everyone interested via PM. Those interested just mail me (you're counted already). Unfortunately I lack time for translating it in full. Sincerely, Michael -- Michael Basler, Jena, Germany [EMAIL PROTECTED] http://www.geocities.com/pmb.geo/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Building on cygwin...
> The cygwin is the lates from the web site with everything installed, I > can compile/build things with it without any problems. My main problem > is that plib requires glut to compile / build, which isn't in the cygwin > installation. I have tried using mesa or freeglut but both of these fail > to build and seem very broken, a pointer to a version of glut that works > would be a great help. 1. By default, Cygwin installs only a minimum of packages excluding most of the development stuff. Check that all these including the OpenGL package are installed. (Unfortunately I don't have a complete list at hand.) I doin't have the very latest version, but in my case Glut is included (chek for glut.h under /usr/include/GL). 2. Do not install any X packages as X comes with its own OpenGL which interferes with FlightGear stuff. Otherwise Cygwin works very fine for me. Regards, Michael -- Michael Basler, Jena, Germany [EMAIL PROTECTED] http://www.geocities.com/pmb.geo/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel