Re: [Flightgear-devel] Dynamic Scenario's

2003-02-10 Thread Bernie Bright
On Mon, 10 Feb 2003 22:17:27 -0600 "Curtis L. Olson" <[EMAIL PROTECTED]> wrote: > Bernie Bright writes: > > I used your structures as a starting point. However the needs of the > > editor and the xml format forced some changes. But we are in the same > > ballpark. Here are some snippets from a K

Re: [Flightgear-devel] Dynamic Scenario's

2003-02-10 Thread Bernie Bright
On Mon, 10 Feb 2003 22:17:27 -0600 "Curtis L. Olson" <[EMAIL PROTECTED]> wrote: > Bernie Bright writes: [snip] > > Unlike yours they don't contain an elevation but that shouldn't be > > too hard to add if required, it is available from the underlying > > fgsd tile/airport object. > > Elevation

[Flightgear-devel] 3D-modeling

2003-02-10 Thread paul mccann
Matt Thanks for the link, I just got blender going on my vector linux last week so the timing is perfect. Paul ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] 3D modelling....

2003-02-10 Thread Matt
Not sure if this is the best place for this, but: http://linuxsimulations.org has a new part 1 guide to making 3D models, nothing major yet, but more of an outline...Not sure how true this rings with anyone here though :). If this is just a Linux I am not sure either... Sorry if this is the wron

Re: [Flightgear-devel] [more or less OT] Map Projection on Navigation Displays

2003-02-10 Thread Curtis L. Olson
Manuel Bessler writes: > > $x = $w/2 + ($lon - $center_lon) * $deg_to_nm * $scale * $xfact; > > $y = $h/2 - ($lat - $center_lat) * $deg_to_nm * $scale; > > > > ($x, $y) is the coordinates (in screen space) where you should draw > > the object. > > > > This is known to work pretty well ove

Re: [Flightgear-devel] GLXBadRenderRequest

2003-02-10 Thread Curtis L. Olson
The message you get indicates that probably something isn't installed right with the nvidia drivers ... but I'm not a mandrake user so I don't know for sure. Can you run the plib demos? Can you tell if the 3d demos you are running are being software rendered or are you getting fast hardware rende

Re: [Flightgear-devel] Dynamic Scenario's

2003-02-10 Thread Curtis L. Olson
Bernie Bright writes: > I used your structures as a starting point. However the needs of the editor > and the xml format forced some changes. But we are in the same ballpark. > Here are some snippets from a KSFO taxiway file with some commentary: > > > > 37.615023 >

RE: [Flightgear-devel] Duplicate Symbols in FGTurbine?

2003-02-10 Thread Norman Vine
Jonathan Polley writes: > > It beats me. I did a make clean and make distclean and both yielded > the same results as before. The current development tools contain gcc > 3.1. Is anyone else running that version of gcc, or has everyone > jumped to 3.2? Hmm... You could try deleting the JSB

Re: [Flightgear-devel] Duplicate Symbols in FGTurbine?

2003-02-10 Thread Jonathan Polley
It beats me. I did a make clean and make distclean and both yielded the same results as before. The current development tools contain gcc 3.1. Is anyone else running that version of gcc, or has everyone jumped to 3.2? Thanks, Jonathan Polley On Monday, February 10, 2003, at 09:04 PM, Nor

RE: [Flightgear-devel] Duplicate Symbols in FGTurbine?

2003-02-10 Thread Norman Vine
Jon Berndt writes: > > > I have the latest and greatest from CVS. I ran ./autogen.sh and > > ./configure, without any change. Is there something that I can do to > > force a rebuild (aside from deleting the Makefiles by hand, that is). > > Delete all the .o files, and the libJSBSim.a, and libfi

RE: [Flightgear-devel] Duplicate Symbols in FGTurbine?

2003-02-10 Thread Jon Berndt
> I have the latest and greatest from CVS. I ran ./autogen.sh and > ./configure, without any change. Is there something that I can do to > force a rebuild (aside from deleting the Makefiles by hand, that is). Delete all the .o files, and the libJSBSim.a, and libfiltersjb.a files. This will cause

Re: [Flightgear-devel] Duplicate Symbols in FGTurbine?

2003-02-10 Thread Jonathan Polley
I have the latest and greatest from CVS. I ran ./autogen.sh and ./configure, without any change. Is there something that I can do to force a rebuild (aside from deleting the Makefiles by hand, that is). Thanks, Jonathan Polley On Monday, February 10, 2003, at 08:11 PM, Jon Berndt wrote: Wh

RE: [Flightgear-devel] Re: xml property documentation

2003-02-10 Thread Norman Vine
David Megginson writes: > > I agree that we need documentation, but no one has stepped forward and > volunteered to write any. I disagree with Norm that all FlightGear > development should stop until that documentation is written -- if we > used that rule, we wouldn't have ATC, 3D cockpits, runw

RE: [Flightgear-devel] Duplicate Symbols in FGTurbine?

2003-02-10 Thread Jon Berndt
> When building on MacOS X, I got the following warnings. Since I don't > use JSBSim too much, I wasn't too worried. > > Jonathan Polley > > ranlib: same symbol defined in more than one member in: libJSBSim.a > (table of contents will not be sorted) > ranlib: file: libJSBSim.a(FGTurbine.o) def

re: [Flightgear-devel] Re: xml property documentation

2003-02-10 Thread David Megginson
Erez Boym writes: > Well, I'm new to FlightGear tweaking, but I find it > strange that to use flight gear (Add objects, add > aircrafts etc.) you have to search the source files, > just to find these xml properties that will enable me > to do that work. You can also examine the tree live in

[Flightgear-devel] Duplicate Symbols in FGTurbine?

2003-02-10 Thread Jonathan Polley
When building on MacOS X, I got the following warnings. Since I don't use JSBSim too much, I wasn't too worried. Jonathan Polley ranlib: same symbol defined in more than one member in: libJSBSim.a (table of contents will not be sorted) ranlib: file: libJSBSim.a(FGTurbine.o) defines symbol: __

Re: [Flightgear-devel] GLXBadRenderRequest

2003-02-10 Thread Tony Peden
On Mon, 2003-02-10 at 17:12, Rick wrote: > Hi, > > I put the following message on the users mailing list and it doesn't seem that > anyone there can help. Can anyone here give any insight? The 3D demos all > work and I'm running Mandrake 9.0 with a NVIDIA GeForce4 Ti 4200. > FlightGear-0.9.1 >

Re: [Flightgear-devel] [more or less OT] Map Projection on Navigation Displays

2003-02-10 Thread Manuel Bessler
On Thu, Feb 06, 2003 at 10:22:18PM -0600, Curtis L. Olson wrote: > > So, could the "Lambert Conformal Conic" be the projection I am looking for ? > > > > Any help or pointers are appreciated. > > You might be thinking too hard about this. Yeah, I guess. But then, I'm too often a perfectionist ;-

[Flightgear-devel] GLXBadRenderRequest

2003-02-10 Thread Rick
Hi, I put the following message on the users mailing list and it doesn't seem that anyone there can help. Can anyone here give any insight? The 3D demos all work and I'm running Mandrake 9.0 with a NVIDIA GeForce4 Ti 4200. FlightGear-0.9.1 Finally got FG to complie, but when I try to start it,

Re: [Flightgear-devel] Re: xml property documentation

2003-02-10 Thread Jonathan Polley
I tried adding comments to the preferences.xml file, but they were not rolled into CVS. The problem, and I believe why my edits didn't make CVS, is that commenting each attribute causes diff to believe the entire file has changed. This makes it difficult for those people who have tailored .xm

Re: [Flightgear-devel] Dynamic Scenario's

2003-02-10 Thread Bernie Bright
On Mon, 10 Feb 2003 22:44:40 + David Luff <[EMAIL PROTECTED]> wrote: > On 2/11/03 at 9:15 AM Bernie Bright wrote: > > >On Mon, 10 Feb 2003 11:46:04 + > >"David Luff" <[EMAIL PROTECTED]> wrote: > > > >[snip] > > > >> The limit of my ambition at the moment is to get light planes taxiing in

Re: [Flightgear-devel] external flight model

2003-02-10 Thread Arnt Karlsen
On Mon, 10 Feb 2003 17:34:07 -0500, "Dennis B. D'Annunzio" <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > Arnt Karlsen wrote: > > >..would an external flight model be easier for you? > >It can then network with FlightGear both from the same box > >and from another. > > > I bet i

Re: [Flightgear-devel] Dynamic Scenario's

2003-02-10 Thread David Luff
On 2/11/03 at 9:15 AM Bernie Bright wrote: >On Mon, 10 Feb 2003 11:46:04 + >"David Luff" <[EMAIL PROTECTED]> wrote: > >[snip] > >> The limit of my ambition at the moment is to get light planes taxiing in >> and out of and flying circuits around GA airports at the moment. This >is a >> huge am

Re: [Flightgear-devel] external flight model

2003-02-10 Thread Dennis B. D'Annunzio
Arnt Karlsen wrote: ..would an external flight model be easier for you? It can then network with FlightGear both from the same box and from another. I bet it would be easier. That is how our system works now. We start the flight model simulator which has an embedded vehicle state server.

Re: [Flightgear-devel] Re: xml property documentation

2003-02-10 Thread Erik Hofman
Erez Boym wrote: HI, Well, I'm new to FlightGear tweaking, but I find it strange that to use flight gear (Add objects, add aircrafts etc.) you have to search the source files, just to find these xml properties that will enable me to do that work. In my inexpert eyes it's something we must mainta

Re: [Flightgear-devel] Dynamic Scenario's

2003-02-10 Thread Bernie Bright
On Mon, 10 Feb 2003 11:46:04 + "David Luff" <[EMAIL PROTECTED]> wrote: [snip] > The limit of my ambition at the moment is to get light planes taxiing in > and out of and flying circuits around GA airports at the moment. This is a > huge amount of work in itself - particularly the taxiing par

Re: [Flightgear-devel] cygwin problems linking fgfs.exe

2003-02-10 Thread Arnt Karlsen
On Mon, 10 Feb 2003 11:56:36 -0500, "Dennis B. D'Annunzio" <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > Andy Ross wrote: > >> > *but* it is in the wrong place > > > i.e Win32 linkage is quite different then Unix linkage and the > > > order of the libraries *is* important ie syb

Re: [Flightgear-devel] Updated set of goals?

2003-02-10 Thread Arnt Karlsen
On Mon, 10 Feb 2003 10:58:37 -0500, David Megginson <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>: > Jim Wilson writes: > > > Yes, and it could be handy to turn a c172 into a c310 right after > > engine failure while flying through hells canyon. Or fun to get a > > jet up to mach

[Flightgear-devel] Re: xml property documentation

2003-02-10 Thread Erez Boym
HI, Well, I'm new to FlightGear tweaking, but I find it strange that to use flight gear (Add objects, add aircrafts etc.) you have to search the source files, just to find these xml properties that will enable me to do that work. In my inexpert eyes it's something we must maintain otherwise we li

Re: [Flightgear-devel] Re: xml property documentation

2003-02-10 Thread Erik Hofman
Norman Vine wrote: David Megginson writes: Martin Spott writes: > > As far as I know, no one has started documenting the propperly, mainly > > because they tend to change rather quickly. > > You probably hit the nail ;-) Aside from that, there will probably be a major restructuring when we

Re: [Flightgear-devel] Re: xml property documentation

2003-02-10 Thread Norman Vine
David Megginson writes: > > Martin Spott writes: > > > > As far as I know, no one has started documenting the propperly, mainly > > > because they tend to change rather quickly. > > > > You probably hit the nail ;-) > > Aside from that, there will probably be a major restructuring when we

Re: [Flightgear-devel] Re: xml property documentation

2003-02-10 Thread David Megginson
Martin Spott writes: > > As far as I know, no one has started documenting the propperly, mainly > > because they tend to change rather quickly. > > You probably hit the nail ;-) Aside from that, there will probably be a major restructuring when we add multi-vehicle support. All the best,

Re: [Flightgear-devel] Re: xml property documentation

2003-02-10 Thread Martin Spott
> As far as I know, no one has started documenting the propperly, mainly > because they tend to change rather quickly. You probably hit the nail ;-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! ---

Re: [Flightgear-devel] cygwin problems linking fgfs.exe

2003-02-10 Thread Dennis B. D'Annunzio
Andy Ross wrote: > *but* it is in the wrong place > i.e Win32 linkage is quite different then Unix linkage and the order > of the libraries *is* important ie sybols must be resolved *after* they > are used. Yes, it seemed to me that opengl wasn't getting linked, so I was moving the link or

Re: [Flightgear-devel] Updated set of goals?

2003-02-10 Thread David Megginson
Jim Wilson writes: > Yes, and it could be handy to turn a c172 into a c310 right after engine > failure while flying through hells canyon. Or fun to get a jet up to mach 1.2 > and > then turn it into a cub. :-) We need to animate the fabric ripping off the wings just before the wooden spars

Re: [Flightgear-devel] cygwin problems linking fgfs.exe

2003-02-10 Thread Andy Ross
Norman Vine wrote: > -lopengl is there in the link line > > *but* it is in the wrong place > i.e Win32 linkage is quite different then Unix linkage and the order > of the libraries *is* important ie sybols must be resolved *after* they > are used. Actually, Unix-style compilers are sensitive to li

Re: [Flightgear-devel] Updated set of goals?

2003-02-10 Thread Curtis L. Olson
Jim Wilson writes: > Erik Hofman <[EMAIL PROTECTED]> said: > > >- Add aircraft selection menu > > > > Just to add to this. We should be able to plug and unplug FDM's at this > point, or at least we are close. Being able to interrupt the simulation, > select a different aircraft and FDM and

Re: [Flightgear-devel] Updated set of goals?

2003-02-10 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: > > That is the intention. Selecting a new aircraft *during* flight, > although fun, is not yet needed(*). Yes, and it could be handy to turn a c172 into a c310 right after engine failure while flying through hells canyon. Or fun to get a jet up to mach 1.

Re: [Flightgear-devel] Updated set of goals?

2003-02-10 Thread Erik Hofman
Jim Wilson wrote: Erik Hofman <[EMAIL PROTECTED]> said: - Add aircraft selection menu Just to add to this. We should be able to plug and unplug FDM's at this point, or at least we are close. Being able to interrupt the simulation, select a different aircraft and FDM and then reiniting t

Re: [Flightgear-devel] Updated set of goals?

2003-02-10 Thread Jim Wilson
Erik Hofman <[EMAIL PROTECTED]> said: >- Add aircraft selection menu > Just to add to this. We should be able to plug and unplug FDM's at this point, or at least we are close. Being able to interrupt the simulation, select a different aircraft and FDM and then reiniting the entire system s

Re: [Flightgear-devel] Re: xml property documentation

2003-02-10 Thread Erik Hofman
Erez Boym wrote: Hi, Did anyone start to document these properties in another way, or do we have no documentation about these xml properties ? The documentation is scattered around a bit. Most of it lives in the FlightGear source under FlightGear/docs-mini But FDM speciffic propperties are (m

Re: [Flightgear-devel] cygwin problems linking fgfs.exe

2003-02-10 Thread Erik Hofman
Norman Vine wrote: Erik Hofman writes: Warning: resolving _glPopAttrib by linking to _glPopAttrib@0 It looks to me like there isn't any linking of the OpenGL libraries. Did you see any warning message while running configure (for FlightGear)? Hmm... -lopengl is there in the link line -l

[Flightgear-devel] Re: xml property documentation

2003-02-10 Thread Erez Boym
Hi, Did anyone start to document these properties in another way, or do we have no documentation about these xml properties ? Erez >We had a discussion about this subject a few weeks >back and came to the >conclusion that automatic generation of the property >lists probably >won't give the des

[Flightgear-devel] Re: Flightgear-devel digest, Vol 1 #1367 - 11 msgs

2003-02-10 Thread Erez Boym
Hi, Did anyone start to document these properties in another way, or do we have no documentation about these xml properties ? Erez >We had a discussion about this subject a few weeks >back and came to the >conclusion that automatic generation of the property >lists probably >won't give the des

Re: [Flightgear-devel] Ground elevation problems.

2003-02-10 Thread Jim Wilson
"Curtis L. Olson" <[EMAIL PROTECTED]> said: > Ground elevation problems ... > > I'm starting at KHAF (because it illustrates the problem pretty well.) > I'm using the A4, but the problem is with any aircraft. > Below is the fix for that bug. It's just a one line change. My apologies if this

re: [Flightgear-devel] xml property documentation

2003-02-10 Thread David Megginson
Erez Boym writes: > If not, I have tried to find the xml parser in the > source tree with no luck, where would be the best > place to start reverse engineer the xml parser to > produce such documentation ? The XML parser is in SimGear, but you don't need it -- FlightGear already holds the pre

Re: [Flightgear-devel] Dynamic Scenario's

2003-02-10 Thread David Luff
Hi Paul, As others have pointed out, there has been a small amount of AI traffic development going on, and as the guilty party I'd better pipe up sooner rather than later :-) I'll describe what I've been doing and leave it up to you whether you want to join in with that or start afresh. I've sta

Re: [Flightgear-devel] cygwin problems linking fgfs.exe

2003-02-10 Thread Norman Vine
Erik Hofman writes: > > Dennis B. D'Annunzio wrote: > > I thought I successfully compiled and installed SimGear-0.3.1. > > > > However, whem making FlightGear-0.9.1 under cygwin (xwindows was > > removed), I get this message: > > > > nt/libEnvironment.a -lsgroute -lsgsky -lsgclouds3d -lsgephem

Re: [Flightgear-devel] Updated set of goals?

2003-02-10 Thread James Turner
On Monday, February 10, 2003, at 10:09 am, Erik Hofman wrote: Rendering - * Material edge blending This one, and some fractal subdivision of soft-edges, would give far and away the best visual improvement for the current data set, in my opinion. The issues get fairly complex tho

[Flightgear-devel] Updated set of goals?

2003-02-10 Thread Erik Hofman
Hi, Not being able to program much makes one think even harder. This is a new set of goals I came up with: Human factors - * Add language support back in * Add an international font * Sort the list of available aircraft when displaying * Improve exceptions support (or remove it) to

Re: [Flightgear-devel] xml property documentation

2003-02-10 Thread Erik Hofman
Erez Boym wrote: Hi, Do we documentation of all the various properties that can be set through the xml setup files ? If not, I have tried to find the xml parser in the source tree with no luck, where would be the best place to start reverse engineer the xml parser to produce such documentation ?

Re: [Flightgear-devel] Dynamic Scenario's

2003-02-10 Thread Erik Hofman
Paul Morriss wrote: Hi, Is there any procedure for software documents etc? I have an outline of how I intend to write the software, I will start with other planes in the sky for now. Like Bernie mentions, there are people working on some of those subjects, so it might be time for them to jum

Re: [Flightgear-devel] cygwin problems linking fgfs.exe

2003-02-10 Thread Erik Hofman
Dennis B. D'Annunzio wrote: I thought I successfully compiled and installed SimGear-0.3.1. However, whem making FlightGear-0.9.1 under cygwin (xwindows was removed), I get this message: nt/libEnvironment.a -lsgroute -lsgsky -lsgclouds3d -lsgephem -lsgtiming -lsgio - lsgscreen -lsgmath -lsgbu