On Wed, 07 Apr 2004 16:50:44 -0700
Andy Ross wrote:
Jorge Van Hemelryck wrote:
We already have an external HUD code. Actually, it is quite large,
[...] and more importantly it can't be distributed. At all.
That was my fear. Opinions differ (widely!) on this point. But in
general,
Bernie Bright wrote:
Just updated cvs. Your fix looks for GL/glut.h when --enable-sdl is
specified. I thought it was supposed to be either or.
Not at this time, there are too many side projects/utilities that depend
on glut (for example the tests subdirectory which gets build by default).
Jorge Van Hemelryck wrote:
Andy Ross wrote:
Jorge Van Hemelryck wrote:
We already have an external HUD code. Actually, it is quite large,
[...] and more importantly it can't be distributed. At all.
That was my fear. Opinions differ (widely!) on this point. But in
general, adding a dynamic
David Megginson said:
Andy Ross wrote:
It's a fine way, just not the only one. Most people run their
desktops at high resolutions that may not be good choices for a 3D
buffer. Older cards (like the Radeon 7500 in my laptop) can handle
FlightGear just fine, but not at 1280x1024.
On Thursday 08 April 2004 15:11, Jim Wilson wrote:
You know with the huge vid memories and fast GPUs now, and the fact that
LCD's are fixed resolution anyway, it won't be too many more years before
mode switching will be a thing of the past!
The problem with LCDs is, that their physical
Jorge Van Hemelryck wrote:
Is it not possible to just include my work (with some improvements
such as conditional compilation of the functionality) with the
distribution of FlightGear ? It would make my task of making people
accept FlightGear here easier...
But you seem to miss the point. It
Jorge Van Hemelryck said:
On Wed, 7 Apr 2004 18:36:25 -0500
Jon Berndt wrote:
Does FlightGear (or _could_ FlightGear) model Doppler shift and distance
attenuation of an aircraft sound as viewed from the tower (or wherever) as
the aircraft approaches and recedes?
OpenAL can do this,
Andy Ross wrote:
Erik Hofman wrote:
I'm not sure what to think about this, but ... We already allow for
things like this and I can see the need to drive external HUD code
from within FlightGear (if nothing else for FlightGear's own HUD code
on a separate display).
My understanding was that
On Thu, 08 Apr 2004 10:14:57 -0500
Jon S Berndt [EMAIL PROTECTED] wrote:
How does one get g++ under CygWin to use the mingw includes and
libraries instead of the nominally supplied ones (which, I think,
require the cygwin dll to execute).
Jon
How does one get g++ under CygWin to use the mingw includes and
libraries instead of the nominally supplied ones (which, I think,
require the cygwin dll to execute).
Jon
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On 4/8/04 at 10:14 AM Jon S Berndt wrote:
How does one get g++ under CygWin to use the mingw includes and
libraries instead of the nominally supplied ones (which, I think,
require the cygwin dll to execute).
I *think* that you just include the -mno-cygwin flag during compilation.
eg
g++
On Thu, 08 Apr 2004 16:26:08 +0100
David Luff [EMAIL PROTECTED] wrote:
On 4/8/04 at 10:14 AM Jon S Berndt wrote:
How does one get g++ under CygWin to use the mingw includes and
libraries instead of the nominally supplied ones (which, I think,
require the cygwin dll to execute).
I *think*
I'm trying to experiment with alternative terrain textures for the scenery
which I have built for the UK, but which looks odd when it's painted to look
like an irrigated American prairie :¬)
I took a look at $FG_ROOT/materials.xml, which defines how the materials are
put together, and
-Original Message-
From: Jonathan Richards
Sent: 08 April 2004 5:11 pm
To: FlightGear developers discussions
Subject: [Flightgear-devel] Terrain textures
I'm trying to experiment with alternative terrain textures
for the scenery
which I have built for the UK, but which looks
First of all, I hope that I don't sound too harsh or rude when I write.
I tend to be that way when argumenting. The only thing I want to show
here is good will.
On Thu, 08 Apr 2004 07:10:39 -0700
Andy Ross wrote:
But you seem to miss the point. It would also *remove* the GPL
requirements from
Hi Folks,
As mentioned a few days ago, it appears that flightgear either aborts, or
fails with a DEADBEEF assertion error after running for a somewhat longer
period (about 1 to two hours). So I tried and do some testing by running fgfs
from inside the gnu debugger. It aborted after about 1.5
Jon S Berndt wrote:
On Thu, 08 Apr 2004 16:26:08 +0100
David Luff [EMAIL PROTECTED] wrote:
On 4/8/04 at 10:14 AM Jon S Berndt wrote:
How does one get g++ under CygWin to use the mingw includes and
libraries instead of the nominally supplied ones (which, I think,
require the cygwin
Jorge Van Hemelryck wrote:
The GPL requirements are in no way removed, of course.
OK, excellent. My fear was that your management/team was afraid the
GPL, and you were trying to sell them on this patch as a way to get
around it.
But do be aware that this stuff is complicated. An FSF
Hi,
I am trying to assemble a cockpit with simulated instruments, I checked the
previus messages and I found the procedures to use some different joysticks
but there were no information for instrumentation, does someone developed
the gauges and radio stack for it?
Regards,
Carlos
On Thu, 8 Apr 2004 19:27:50 +0200
Frederic Bouvier [EMAIL PROTECTED] wrote:
I guess that you should link with -lwsock32 ( or -lws2_32 if it
isn't working )
-Fred
That fixed it, thanks.
Jon
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Carlos Renato wrote:
I am trying to assemble a cockpit with simulated instruments, I checked the
previus messages and I found the procedures to use some different joysticks
but there were no information for instrumentation, does someone developed
the gauges and radio stack for it?
Are you
On Thu, 8 Apr 2004, Andy Ross wrote:
But do be aware that this stuff is complicated. An FSF interpretation
of their license in a FAQ is not itself a license. There are many
examples of dynamic linkage between GPL and proprietary code that are
not generally interpreted as violations (binary
Jon Stockill wrote:
That's because Linus made the exception - not because it's allowed by
the GPL - in effect he extended the rights granted by the GPL (this is
allowed - it's restricting rights that's forbidden).
You're thinking about the exception for running programs, which
appears at the
Andy Ross writes:
Curtis L. Olson wrote:
Ok, since you have your head into this at the moment: With X11, is it
possible to run an SDL app in window (so it behaves well with the
window manger) but in a window that fills the entire screen and is
undecorated (so it looks full screen)?
Durk Talsma wrote:
It looks like the crash is somewhere inside the AIMgr (judging from stackdump
item #15), but since I'm still incredably unfamiliar with this part of the
code, this might just be a wild guess.
Anyways, I hope that this is useful debug information. Can others
confirm this?
On Tue, 06 Apr 2004 19:41:08 +0200, Erik wrote in message
[EMAIL PROTECTED]:
/gear/nose
..this also works for the big An-226 and B-52 and the Bleriot having
twin nose gear?
..AFAIK, the Bleriot mains are effectively 2 free swiveling nose
wheels, and the tail wheel is effectively a
On Friday 09 April 2004 01:47, Andy Ross wrote:
Durk Talsma wrote:
It looks like the crash is somewhere inside the AIMgr (judging from
stackdump item #15), but since I'm still incredably unfamiliar with this
part of the code, this might just be a wild guess.
Anyways, I hope that this is
Andy Ross wrote:
Durk Talsma wrote:
It looks like the crash is somewhere inside the AIMgr (judging from stackdump
item #15), but since I'm still incredably unfamiliar with this part of the
code, this might just be a wild guess.
Anyways, I hope that this is useful debug information. Can others
Lee Elliott wrote:
I first reported this on 02-April and had updated from cvs two
days prior to mentioning the problem. I think the last update
I'd done before that was about two weeks earlier.
Can anyone confirm the same behavior from the 0.9.4 binaries? (I
think it branched sometime right
Hi,
..more legal _shit_, Microsofts New Zeeland XML patent...
http://www.groklaw.net/article.php?story=20040408113135111
http://www.nzoss.org.nz/portal/modules.php?name=Newsfile=articlesid=290
http://v3.espacenet.com/textdoc?DB=EPODOCIDX=EP1376387QPN=EP1376387
On Thu, 08 Apr 2004 14:27:10 -0700, Andy wrote in message
[EMAIL PROTECTED]:
Jon Stockill wrote:
That's because Linus made the exception - not because it's allowed
by the GPL - in effect he extended the rights granted by the GPL
(this is allowed - it's restricting rights that's
On Thu, 8 Apr 2004 07:54:10 +0200, Jorge wrote in message
[EMAIL PROTECTED]:
On Wed, 07 Apr 2004 16:50:44 -0700
Andy Ross wrote:
Jorge Van Hemelryck wrote:
We already have an external HUD code. Actually, it is quite large,
[...] and more importantly it can't be distributed. At all.
Hi,
I am trying to assemble a cockpit with simulated instruments, I checked
the
previus messages and I found the procedures to use some different
joysticks
but there were no information for instrumentation, does someone developed
the gauges and radio stack for it?
Regards,
Did you
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