On Fri, 9 Apr 2004 04:37:30 +0200
Arnt Karlsen wrote:
> ..you wrote it, rip it apart and see if _some_ things _can_ be GPL'ed.
Actually, I didn't write the HUD code. This code already existed when I
started working on the project.
> ..on selling the GPL to your military client, tell them about
On Fri, 9 Apr 2004 04:25:22 +0200
Arnt Karlsen wrote:
> ..you, Jorge, will be in violation with the GPL, unless, you makes your
> modified FG source code avaliable to your military client.
No I won't, we have no client here, and no intention to distribute
anything but FlightGear alone (so that ot
> Hi,
>
> I am trying to assemble a cockpit with simulated instruments, I checked
the
> previus messages and I found the procedures to use some different
joysticks
> but there were no information for instrumentation, does someone developed
> the gauges and radio stack for it?
>
> Regards,
>
Did
On Thu, 8 Apr 2004 07:54:10 +0200, Jorge wrote in message
<[EMAIL PROTECTED]>:
> On Wed, 07 Apr 2004 16:50:44 -0700
> Andy Ross wrote:
>
> > Jorge Van Hemelryck wrote:
> > > We already have an external HUD code. Actually, it is quite large,
> > > [...] and more importantly it can't be distribute
On Thu, 08 Apr 2004 14:27:10 -0700, Andy wrote in message
<[EMAIL PROTECTED]>:
> Jon Stockill wrote:
> > That's because Linus made the exception - not because it's allowed
> > by the GPL - in effect he extended the rights granted by the GPL
> > (this is allowed - it's restricting rights that's fo
Hi,
..more legal _shit_, Microsofts New Zeeland XML patent...
http://www.groklaw.net/article.php?story=20040408113135111
http://www.nzoss.org.nz/portal/modules.php?name=News&file=article&sid=290
http://v3.espacenet.com/textdoc?DB=EPODOC&IDX=EP1376387&QPN=EP1376387
http://www.microsoft.com/mscorp/i
Lee Elliott wrote:
> I first reported this on 02-April and had updated from cvs two
> days prior to mentioning the problem. I think the last update
> I'd done before that was about two weeks earlier.
Can anyone confirm the same behavior from the 0.9.4 binaries? (I
think it branched sometime righ
Andy Ross wrote:
Durk Talsma wrote:
It looks like the crash is somewhere inside the AIMgr (judging from stackdump
item #15), but since I'm still incredably unfamiliar with this part of the
code, this might just be a wild guess.
Anyways, I hope that this is useful debug information. Can others
c
On Friday 09 April 2004 01:47, Andy Ross wrote:
> Durk Talsma wrote:
> > It looks like the crash is somewhere inside the AIMgr (judging from
> > stackdump item #15), but since I'm still incredably unfamiliar with this
> > part of the code, this might just be a wild guess.
> >
> > Anyways, I hope th
On Tue, 06 Apr 2004 19:41:08 +0200, Erik wrote in message
<[EMAIL PROTECTED]>:
> /gear/nose
..this also works for the big An-226 and B-52 and the Bleriot having
twin nose gear?
..AFAIK, the Bleriot "mains" are effectively 2 free swiveling nose
wheels, and the "tail wheel" is effectively a "n
Durk Talsma wrote:
> It looks like the crash is somewhere inside the AIMgr (judging from stackdump
> item #15), but since I'm still incredably unfamiliar with this part of the
> code, this might just be a wild guess.
>
> Anyways, I hope that this is useful debug information. Can others
> confirm th
Andy Ross writes:
>
> Curtis L. Olson wrote:
> > Ok, since you have your head into this at the moment: With X11, is it
> > possible to run an SDL app in window (so it behaves well with the
> > window manger) but in a window that fills the entire screen and is
> > undecorated (so it looks "full scr
Jon Stockill wrote:
> That's because Linus made the exception - not because it's allowed by
> the GPL - in effect he extended the rights granted by the GPL (this is
> allowed - it's restricting rights that's forbidden).
You're thinking about the exception for running programs, which
appears at the
On Thu, 8 Apr 2004, Andy Ross wrote:
> But do be aware that this stuff is complicated. An FSF interpretation
> of their license in a FAQ is not itself a license. There are many
> examples of dynamic linkage between GPL and proprietary code that are
> not generally interpreted as violations (bina
Carlos Renato wrote:
I am trying to assemble a cockpit with simulated instruments, I checked the
previus messages and I found the procedures to use some different joysticks
but there were no information for instrumentation, does someone developed
the gauges and radio stack for it?
Are you aski
On Thu, 8 Apr 2004 19:27:50 +0200
"Frederic Bouvier" <[EMAIL PROTECTED]> wrote:
I guess that you should link with -lwsock32 ( or -lws2_32 if it
isn't working )
-Fred
That fixed it, thanks.
Jon
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Hi,
I am trying to assemble a cockpit with simulated instruments, I checked the
previus messages and I found the procedures to use some different joysticks
but there were no information for instrumentation, does someone developed
the gauges and radio stack for it?
Regards,
Carlos
Jorge Van Hemelryck wrote:
> The GPL requirements are in no way removed, of course.
OK, excellent. My fear was that your management/team was afraid the
GPL, and you were trying to sell them on this patch as a way to "get
around" it.
But do be aware that this stuff is complicated. An FSF interpr
Jon S Berndt wrote:
> On Thu, 08 Apr 2004 16:26:08 +0100
> "David Luff" <[EMAIL PROTECTED]> wrote:
> >
> >
> >On 4/8/04 at 10:14 AM Jon S Berndt wrote:
> >
> >>How does one get g++ under CygWin to use the mingw includes and
> >>libraries instead of the nominally supplied ones (which, I think,
Hi Folks,
As mentioned a few days ago, it appears that flightgear either aborts, or
fails with a DEADBEEF assertion error after running for a somewhat longer
period (about 1 to two hours). So I tried and do some testing by running fgfs
from inside the gnu debugger. It aborted after about 1.5 to
First of all, I hope that I don't sound too harsh or rude when I write.
I tend to be that way when argumenting. The only thing I want to show
here is good will.
On Thu, 08 Apr 2004 07:10:39 -0700
Andy Ross wrote:
> But you seem to miss the point. It would also *remove* the GPL
> requirements fro
> -Original Message-
> From: Jonathan Richards
> Sent: 08 April 2004 5:11 pm
> To: FlightGear developers discussions
> Subject: [Flightgear-devel] Terrain textures
>
>
> I'm trying to experiment with alternative terrain textures
> for the scenery
> which I have built for the UK, but whi
I'm trying to experiment with alternative terrain textures for the scenery
which I have built for the UK, but which looks odd when it's painted to look
like an irrigated American prairie :¬)
I took a look at $FG_ROOT/materials.xml, which defines how the materials are
put together, and determined
On Thu, 08 Apr 2004 16:26:08 +0100
"David Luff" <[EMAIL PROTECTED]> wrote:
On 4/8/04 at 10:14 AM Jon S Berndt wrote:
How does one get g++ under CygWin to use the mingw includes and
libraries instead of the nominally supplied ones (which, I think,
require the cygwin dll to execute).
I *think*
On 4/8/04 at 10:14 AM Jon S Berndt wrote:
>How does one get g++ under CygWin to use the mingw includes and
>libraries instead of the nominally supplied ones (which, I think,
>require the cygwin dll to execute).
>
I *think* that you just include the -mno-cygwin flag during compilation.
eg
g+
How does one get g++ under CygWin to use the mingw includes and
libraries instead of the nominally supplied ones (which, I think,
require the cygwin dll to execute).
Jon
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On Thu, 08 Apr 2004 10:14:57 -0500
"Jon S Berndt" <[EMAIL PROTECTED]> wrote:
How does one get g++ under CygWin to use the mingw includes and
libraries instead of the nominally supplied ones (which, I think,
require the cygwin dll to execute).
Jon
http://www.delorie.com/howto/cygwin/mno-cygwin-h
Andy Ross wrote:
Erik Hofman wrote:
I'm not sure what to think about this, but ... We already allow for
things like this and I can see the need to drive external HUD code
from within FlightGear (if nothing else for FlightGear's own HUD code
on a separate display).
My understanding was that this
Erik Hofman wrote:
> I'm not sure what to think about this, but ... We already allow for
> things like this and I can see the need to drive external HUD code
> from within FlightGear (if nothing else for FlightGear's own HUD code
> on a separate display).
My understanding was that this was a patc
Jorge Van Hemelryck said:
> On Wed, 7 Apr 2004 18:36:25 -0500
> Jon Berndt wrote:
>
> > Does FlightGear (or _could_ FlightGear) model Doppler shift and distance
> > attenuation of an aircraft sound as viewed from the tower (or wherever) as
> > the aircraft approaches and recedes?
>
> OpenAL can
Jorge Van Hemelryck wrote:
> Is it not possible to just include my work (with some improvements
> such as conditional compilation of the functionality) with the
> distribution of FlightGear ? It would make my task of making people
> accept FlightGear here easier...
But you seem to miss the point.
On Thursday 08 April 2004 15:11, Jim Wilson wrote:
> You know with the huge vid memories and fast GPUs now, and the fact that
> LCD's are fixed resolution anyway, it won't be too many more years before
> mode switching will be a thing of the past!
The problem with LCDs is, that their physical res
David Megginson said:
> Andy Ross wrote:
>
> > It's a fine way, just not the only one. Most people run their
> > desktops at high resolutions that may not be good choices for a 3D
> > buffer. Older cards (like the Radeon 7500 in my laptop) can handle
> > FlightGear just fine, but not at 1280x10
Jorge Van Hemelryck wrote:
Andy Ross wrote:
Jorge Van Hemelryck wrote:
We already have an external HUD code. Actually, it is quite large,
[...] and more importantly it can't be distributed. At all.
That was my fear. Opinions differ (widely!) on this point. But in
general, adding a dynamic loadin
Bernie Bright wrote:
Just updated cvs. Your fix looks for GL/glut.h when --enable-sdl is
specified. I thought it was supposed to be either or.
Not at this time, there are too many side projects/utilities that depend
on glut (for example the tests subdirectory which gets build by default).
Erik
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