[Flightgear-devel] OT: Laptop! - Frame Rate

2004-07-24 Thread Chris Horler
Hi,

Got my Laptop, installed Linux, installed the latest ATI driver (although only 
running SuSe's 9.1 updated kernel - 2.6.5)

I'm running fgl_glxgears (probably not an unbiased test given it's ATIs code I 
would guess).  I'm getting 490fps - looks good.  I'm going to investigate 
exactly what ATI provide now.  I started off with their packages this 
morning, had to do a few mods to get it compiling... then noticed that SuSe 
are providing a customised version that runs out of the box... now using 
that.

I'll let you know fg frames rates in the short term future.

Regards,

Chris.

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OT: Re: [Flightgear-devel] Re: Laptop

2004-07-17 Thread Chris Horler
 Should probably end this thread now, the topic is wondering from being in
 the slightest flightgear related.
Bad form to reply to my own post.

I have decided not to go with an nvidia based system because the performance 
seems that much worse compared to the 9700 based ati graphics in some 
laptops.

For anyone interested, on monday I intend to get the 2.2kg Razor from

http://www.savrow.com/site/razor.html

with a 7200rpm 60gb drive, rather than 5400rpm 80gb drive.  Performance is
better from the 60gb drive and it is for the same price.  I'm just debating 
whether it's okay to opt for the 80gb drive, I'm not convinced though - all 
my drives in my desktop have faster seek times and the 60gb one is the only 
drive available that seems to offer similar performance.  Reading the 
manufacturers web site it is also based on newer technologies and consumes 
equal or less power (based on the shorter times required for reads).


Chris

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Re: [Flightgear-devel] Re: Laptop

2004-07-13 Thread Chris Horler
On Tuesday 13 July 2004 03:04, Al West wrote:
 On Monday 12 July 2004 00:39, Arnt Karlsen wrote:
  ..http://www.google.com/search?q=laptop+replacement+battery
  returns 577,000 hits, FWIW, auxillary drops those hits to 17200:
  http://www.google.com/search?q=laptop+auxiliary+battery

 One thing to consider also is a 12V DC to 16-20V DC convertor (~20 UKP) and
 a sealed car/motorcycle battery (20+ UKP).
Interesting possibility... I wonder if you can get a solar powered laptop.

Should probably end this thread now, the topic is wondering from being in the 
slightest flightgear related.

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Re: [Flightgear-devel] Re: Laptop

2004-07-12 Thread Chris Horler
 You specifically need to decide whether weight is a factor for you:
 (a) a desk top replacement, will weigh about 8 lb ... a luggable
 (b) a lightweight powersaver, will weigh about 4 lb ... no gaming
conversion 2.2lbs = 1kg, so I guess I'm talking a 'not quite desktop 
replacement at ~7lbs.'
My personal computer at the moment is a 1GHz P3 with 512MB Ram and 32mb
geforce 2mx graphics.

For me a processor which has much more cache (4-8 times as I can't remember 
how much L2 cache a p3 100mhz fsb has).  4x the bus speed, and 1.7x the clock 
speed can't be that bad.  I'm not convinced processing power is the be all 
and end all any longer... in my mind that sounds fast enough for a processor.

I'm under the impression that the graphics is the most important thing, I 
would welcome critique as to where system limitations occur.

 My laptop has the 9600, can't help you on the support level for 9700.
 If you visit the ATI discussion boards, you'll find that ATI have been
 playing marketing name games with the recently released chip designs.
I have emailed ati, no response as yet.  I will look at these discussion 
boards.  What I don't understand is they have one document indicating that 
everything above radeon  is supported and another saying only certain 
specific chipsets are supported.  Are the problems you're experiencing with 
the drivers only experience on a 64 bit system?

What are the power saving features like for this driver?  Can you configure 
anything worthwhile?

Thanks for the input... t- minus 3 days and counting...

Regards,

Chris

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[Flightgear-devel] Laptop

2004-07-11 Thread Chris Horler
Good afternoon,

I've been 'away' for a while - no internet connection for two months, didn't 
really miss it.  I now have ~5000 emails to catch up with, luckily most of 
those are mailing list related.

I'm going to buy a laptop very soon (pay day approaches).  I wondered if 
anyone had a Rock Pegasus Ti with a 1.7GHz Pentium -M ( new core type) and 
1GB of memory and a 7200rpm HDD.  This is what I'm considering buying at the 
moment.  

Can anyone recommend a similarly specificed machine for less, looking equally 
good?  Price all in looks about 1500 gbp at the moment.  Points to consider 
are weight and battery life - I'm estimating about 3-4 hrs on battery life 
for this model running at full pelt.

Cheers,

Chris.

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Re: [Flightgear-devel] Laptop

2004-07-11 Thread Chris Horler
 I'm going to buy a laptop very soon (pay day approaches).  I wondered if
 anyone had a Rock Pegasus Ti with a 1.7GHz Pentium -M ( new core type) and
 1GB of memory and a 7200rpm HDD.  This is what I'm considering buying at
  the moment.
snip
 I've never bought a loptop for myself, but when I look, the first thing
 I try to figure out is what video subsystem comes with it and how much
 video ram.  I know I can get GeForce based laptops to run well.  I
 assume that ATI based laptops also work well, especially with windows.
 But if you find some other random video chipset that you've never heard
 of before, you might do well to skip it ... at least if you plan to do
 any sort of 3d graphics on your laptop.
I plan to do a lot of 3d graphics (almost the precise reason for buying it - 
to allow me more time for programming, outside of the home).

ATI 9700 M11 128MB ram.
ATI's driver says they support upto the 9600, so I will email them to confirm 
whether they will support the 9700 (they support the desktop version).

forgot to post a link earlier
http://www.rockdirect.com/rockshop/shophome.php?itemprcd=PTI-1.7





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Re: [Flightgear-devel] MD-11

2004-05-07 Thread Chris Horler

 No, I think you two just crashed it :-)
pipped at the post...

Is this the plane where the three hydraulics systems pass adjacent to each 
other next to the tail engine?

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Re: [Flightgear-devel] FlightGear news letter

2004-05-03 Thread Chris Horler
I've not read all the mails, my apologies if I'm duplicating.

I'm reminded of the cartoon Tail Spin...  this might be an idea
(drawing on Normans earlier Tail..Tale)

also

Cabin Talk
Flight Times

My favourite of the suggestions I've seen so far was Gear Chatter

Chris





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Re: [Flightgear-devel] FlightGear news letter

2004-05-03 Thread Chris Horler
On Monday 03 May 2004 10:37, Chris Horler wrote:
 I've not read all the mails, my apologies if I'm duplicating.

 I'm reminded of the cartoon Tail Spin...  this might be an idea
 (drawing on Normans earlier Tail..Tale)
It might have even been called Talespin actually...

 also

 Cabin Talk
 Flight Times

 My favourite of the suggestions I've seen so far was Gear Chatter

 Chris





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[Flightgear-devel] RFC: Concorde

2004-04-30 Thread Chris Horler
I've been messing around in my spare moments recently... I've a few more 
things to do before finishing.

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Re: [Flightgear-devel] Re: RFC: Concorde

2004-04-30 Thread Chris Horler
 Don't want to rain on your parade, but someone donated a Concorde
 already. There was just nobody who wanted to reduce the *many* vertices
 and re-apply the textures afterwards. Blender is quite good at reducing,
 but it would still mean a lot of work. If you want to continue to work
 on your Concorde then you might at least want to use some parts of this:

   http://members.aon.at/mfranz/concorde.tar.gz  (1 MB)
   http://members.aon.at/mfranz/concorde.jpg (41 kB)
heh, I must have missed that one.  It looks better than mine.

I wasn't really all that serious as it only took 2 hours and it wasn't done on 
any of the tools used by people on this list.  I was going to pick it up in 
blender and finish it, but I won't bother now.  My intention was to improve 
my surfacing skills... I did, but it wasn't much of a challenge.

I've been looking at other things to do with plib (offscreen rendering), my 
time is limited though... Hope to be more helpful when I get a laptop.

I got hold of the paper referred to from AIAA in the landing gear simgear 
file, it's a shame it doesn't have more details - it looks as if it could 
have been of use with the current u/c problem in simgear (i.e. it stays still 
in a crosswind but not by setting the velocity to zero).

Chris.

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Re: [Flightgear-devel] 3d audio and doppler shift

2004-04-29 Thread Chris Horler
 It's even better. You can hook up your 5.1 amplifier and speaker set
 using ALSA:
 http://floam.ascorbic.com/how-to/alsa5.1
Finally a fitting moment has come to test my 5.1 digital set up... 
unfortunately I won't get time until the weekend...

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Re: [Flightgear-devel] Re: Helicopter Animations

2004-04-28 Thread Chris Horler
 * Jim Wilson -- Wednesday 28 April 2004 06:17:
  Probably the blades are doing a lot more than just spinning around the
  hub.
Indeed (I knew this), but for a slave machine and potentially multiplayer I do 
not believe it is sensible to do any more than get the propeller spinning and 
when it reaches full speed display a disc discolouration.

 Yes, indeed. Each blade consists of 5 segments which are animated in a way
...
 the bo105 uses 101 animations, with more to come.

 sample frequency. The rotor may look like standing still or spinning
 slowly, even in the wrong direction. That's hard (or rather impossible?)
 to avoid.
A fair point which whistled by me... I guess I must have been immersed in the 
flightgear environment.  

I would guess once the rotor exceeds the framerate you'll have problems?
Not a problem to consider after a 12 hour day at work... I'll let someone else 
take up the mantle.

Chris

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Re: [Flightgear-devel] Re: [RFC][PATCH] simgear/props/props_io.cxx: unix windows axis differences

2004-04-27 Thread Chris Horler
On Tuesday 27 April 2004 20:19, Melchior FRANZ wrote:
  It's basically a joystick hack, and should stay that way.
Well I'm afraid to say I've been busy and are only just catching up on the 
mailings.  I agree with the above.  

I think the long term solution should be a joystick configuration tool, 
launched from a menu within flightgear.  Presumably the required changes to 
axis responses can be made within the property tree by such a tool and saved 
in fgfsrc or some other file?

Thanks,

Chris

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Re: [Flightgear-devel] OpenAL runtime error

2004-04-25 Thread Chris Horler
 Flightgear and Simgear builds ok on SuSE Linux 9.0, but when I try to run
 Flightgear I get this error message:
I'm also running SuSE 9.0 with the same default openal packages.

 Initializing OpenAL sound manager
 fgfs: pcm.c:1050: snd_pcm_writei: Assertion `pcm-setup' failed.
I don't get this message.  I do get sound and an openal message 'Initializing 
OpenAL sound manager'.  Maybe something else is using the sound device?

Chris.

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Re: [Flightgear-devel] Jsbsim trim

2004-04-25 Thread Chris Horler
 When the a/c is stationary the force on the wheels is the aircraft weight
 less the lift due to airflow over the lifting surfaces (a function of
 wind).  As the a/c progresses on takeoff the above effect should change as
 the a/c gains speed.
I may have forgotten about gear expansion / damping.

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Re: [Flightgear-devel] Re: OpenAL runtime error

2004-04-25 Thread Chris Horler

  Initializing OpenAL sound manager
  fgfs: pcm.c:1050: snd_pcm_writei: Assertion `pcm-setup' failed.
 
  I'm using openal version 20030811-83 and openal-devel version 20030811-83
  as der standard for SuSE 9.0

 Got the same here with Linux 2.6.5 and the OpenAL from SuSE 9.0. Then I
 replaced OpenAL with cvs/head and compiled again. Now it works.
I'm running Linux 2.6.4

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[Flightgear-devel] Helicopter Animations

2004-04-25 Thread Chris Horler
I wrote a patch to get simple helicopter animations to work on a slave 
machine.

I didn't look into the source too much at first - I wrote most of the patch on 
the Linux Developer expo day.

I now realise I missed something.  I think the ExternalNet.cxx file is used 
when the native protocol is used, this never calls the required routine to 
see the animations on the other computer/fgfs2.

If I use the --native-ctrls I do see the animations, but get no position 
updates for the fdm (because the netfdm isn't used).

from the looks of this we'd need to use one protocol to move the heli and 
another to animate it.  The only problem is that both call the same function 
at one point and waste cpu time - because it's really only needed the once.

Anyway all that aside I'm noticing another problem now that I got it partially 
working.

it's like watching an old black and white movie - wheels (props) are almost 
spinning backward because the camera (hz) is not large enough.  I have Hz set 
to 30.  I can't help but think here, why do we need to handle the rotation by 
a position rather than by rpm?

What happens with fixed wing propellers in this situation?

Thanks,

Chris.


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[Flightgear-devel] Multiplayer

2004-04-24 Thread Chris Horler
Gents,

Has anyone tried multiplayer?
I haven't, but wondered if any representation of other a/c was in the property 
tree?

Thanks,

Chris.




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[Flightgear-devel] Jsbsim trim

2004-04-24 Thread Chris Horler
Jon 
 Anyone else interested.

I reset the c172 default start up a/c (reset or not this happens).

I reset then put parking brake on.
Leave it for 5 mins and then notice it's yawed slightly to port.

Chris.

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Re: [Flightgear-devel] Jsbsim trim

2004-04-24 Thread Chris Horler
Andy,

 It's a misfeature in the gear modelling.  YASim has pretty much the
 same behavior.  Both FDMs model gear force as a function of skidding
 velocity, which is fine for dynamic solutions.  But a gear that is
 planted on the ground is capable of holding an aircraft at zero
 velocity, which doesn't work with the current FDMs -- zero velocity
 produces zero force.
It sounds as if we were to tell the weather system to model a significantly 
strong hurricane that we would see the parked aircraft swept away.

What I'm leading up to is that if this effect is happening whilst stationary, 
it's probably making the a/c more difficult to control on takeoff than it 
really is.  That is if it still happens when the a/c is rolling.

Just thinking about it...
When the a/c is stationary the force on the wheels is the aircraft weight less 
the lift due to airflow over the lifting surfaces (a function of wind).  As 
the a/c progresses on takeoff the above effect should change as the a/c gains 
speed.

If it's having an effect straight away does it not need offsetting until a 
certain airspeed is reached (due to the weather system or a/c movement)?

 What's needed is code that, at low speeds, uses a spring model for
 gear force based on the distance in position from where the gear is
 stopped.  Which sounds easy, but in practice is awfully hard.  I've
 gotten started on this several times, and never produced useful
 code.
So you're suggesting that the a/c mass, a friction coefficient dependent on 
weather condition and landing surface and tyre contact area are combined to 
provide a more realistic static case?

If I've interpreted you correctly... what was the problem encountered?

Chris.

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Re: [Flightgear-devel] OpenAL update

2004-04-24 Thread Chris Horler
Jon,
 I did a google search but so far have not found the words cygwin and openal
 together in a meaningful web page.
http://cvs.seul.org/cgi-bin/cvsweb-1.80.cgi/games/openal/linux/configure.in

This looks like it could be the openal cvs source tree (I don't have it to 
check).  If you search for cygwin on this page it says 'fixes for cygwin 
builds, that might mean someone has tried it at some stage.

Chris.

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Re: [Flightgear-devel] OpenAL - http://www.openal.org

2004-04-22 Thread Chris Horler
  I'm looking forward to the report. :-)

 Oooh yes, from several announcements I have the impresseion that the
 FlightGear setup in the Wasp is really the main attraction of the
 whole show !
Well I found several interesting things, the .org stand was worth a visit.  
Flightgear occupied most of the time though.

The commercial companies upstairs were having a good effort, I never quite 
listened to any full presentations although I made an effort once (they were 
very good for visiting businesses, not quite for the individual though).  

The ladies were out and about (Rackspace?) and also on a few stalls promoting 
their products (I did ask what, but have since forgotten), that made a 
pleasant change from males dominating the environment.

I had a good time at a salsa club one evening and a few beers with the guys on 
both evenings.  I think we all agreed after the success it was we're looking 
forward to next year/ the next time!

Jon,

Does the patch work?  Or require a bit of modification?
Maybe we might have to wait if Jonathon hasn't yet sent it.

Cheers,

Chris

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Re: [Flightgear-devel] [OT] X-43A flight apparently successful

2004-03-28 Thread Chris Horler
On Sunday 28 March 2004 06:35, Jim Wilson wrote:
 Jon Berndt said:
  Today's hypersonic X-43A flight was apparently successful, though I have
  not seen much news on it, yet. It should appear here:
I can see the benefits of hydrogen to propel a vehicle like that.  

I didn't see any reference to the following questions though, with possible 
applications of such an aircraft type in mind.

Is the fuel stored as liquid hydrogen?  
Are there any figures on fuel consumption?  
Have they considered other fuels?

Thanks,

Chris.


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Re: [Flightgear-devel] Spitfire Hurricane manuals

2004-03-12 Thread Chris Horler
Sorry I've not had the opportunity to reply to this earlier (holiday  away on 
business).

I was responsible for the spitfire model.  Unfortunately the commitments of 
work and trying to have a social life didn't agree with continuing it.  

I hope to at some stage get some very detailed pictures on a later model 
spitfire.  The model is based on a mkXIV and I have collected many pictures 
of the spit whilst I modelled it.  These wouldn't be of much use in it's 
current state as all the geometry that's really missing is some ducts.  Under 
wing and centre fuse.

I never got as far as putting it into flightgear... but it's GPL'd from my 
standpoint.  I think Jon had some data for the flight model.  It is a hope of 
mine to have a Concorde model.  However I find blender a bit backwards 
compared to what's available at work, and I'm not getting anymore free time 
than I was before.

At work we have a flying spitfire and typhoon.  I'm trying to get access to 
these so I can provide more detailed information on them e.g. photos etc.  We 
also have the last production Concorde (lucky eh..).  

From my point of view I think the spitfire is a spectacular plane to watch, 
and I find the rumours about the design origin most interesting.

I'll probably see some of you at the expo...thought it'd be a nice break from 
work.

Chris

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