iscussions
> Subject: RE: [Flightgear-devel] Build problems
>
>
> Jon Berndt writes:
> >
> > I've tried building the latest flightgear from CVS. I've updated to the
> > latest version both plib and simgear and they build. However,
> when trying
> > t
Can anyone tell me what the "confstatX" directories I keep getting in my
build directories is?
Jon
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
> What happened in your case was that a function was declared in the
> system OpenGL headers *and* in the extgl headers.
>
> Erik
Is there something I am doing wrong in my build process, do I need to change
anything? Or is there a fix in CVS?
Jon
__
> Have you installed the Cygwin XServer recently ??
>
> i.e I notice you are linking against -L/usr/X11R6/lib
Oh, crap. Yes, I think I did install the CygWin Xserver. Is the build
process not smart enough to understand which libs to use?
If I include the change you suggest, will that stop the b
> Norman, I think I've got the ARB_multitexture stuff worked out quite
> well right now and I think we can do without the extgl.* files by adding
> a few lines to SimGear/simgear/screen/texture.hxx
>
> Would you be willing to check that out and create a patch fro that?
>
> extgl has proven to b
> Kind of hard to help you unless you at least
> give us some error messages :-)
Oops. Yes, the error is in fact different. It's confusing me. I just had a
good build of simgear, too. The wierd thing (to me) in the messages below is
this especially:
cannot find -lsgmat h
What's t
> It *appears* that g++ isn't searching /usr/local/lib automatically for
> libraries. You might want to try configuring FlightGear with
> something like:
>
> LDFLAGS="-L/usr/local/lib" ./configure
>
> That's a can of worms where differnet people think different things
> about /usr/local and i
> If I include the change you suggest, will that stop the build process from
> trying to use the wrong version of opengl?
>
> Jon
It didn't seem to help.
Jon
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/list
curt:
Have you done this, yet? I still can't build from a CVS checkout?
> Norman, seems more proper than "GL/glut.h" so I will make
> the change in the configure.ac files.
>
> Thanks for catching this,
>
> Curt.
___
Flightgear-devel mailing list
[
Still can't get through the build process with Flightgear. SimGear built,
and I do have the library in question (libsgmath.a) in /usr/local/lib), but
I still get this:
Making all in tests
make[1]: Entering directory `/home/Jon/src/FlightGear/tests'
g++ -o test-up.exe test-up.o -lsgmath -lsgd
> cannot find -lsgmat h
>
> What's that?
Never mind this. It was my copy/paste job. I'm braindead today.
Jon
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Wait. I forgot to update SimGear.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Jon Berndt
> Sent: Thursday, August 07, 2003 11:12 PM
> To: FlightGear developers discussions
> Subject: RE: [Flightgear-devel] Build problems
>
>
Somehow I managed to build flightgear and end up with a 42 MB executable.
Now, change the name of the thread to Run Problems ;-)
I run, and get this:
Base package check failed ... Found version 0.9.1 at: /home/Jon/FlightGear
Please upgrade to version: 0.9.2
I know I've seen this before, but can
Now I am getting this when trying to build the latest simgear from CVS:
Making all in clouds3d
make[5]: Entering directory
`/home/Jon/src/SimGear/simgear/scene/sky/clouds3d'
if
cc -DHAVE_CONFIG_H -I. -I. -I../../../../simgear -I../../../.. -I/usr/X11R6
/include -D_REENTRANT -MT extgl.o -MD -MP -
I've tried building the latest flightgear from CVS. I've updated to the
latest version both plib and simgear and they build. However, when trying
to build flightgear I get an error right away when trying to build the
applications in test:
===
--- START ---
===
Making a
> When Grand Slam was dropped the fuselage 'jumped' upwards quite
> radically.
What's "Grand Slam"?
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
> I think that my long-held [EMAIL PROTECTED] address will have to be
> euthanised. It has been getting many tens of thousands of messages a
Yeah, it's pretty bad. Microsoft ought to be completely embarrassed. For
those of you whose ISPs provide a filtering service I'd advise taking it. I
pay a
Outlook is actually a more capable version of Outlook Express (thus the name
"Express"). I use Outlook. I haven't had any problems with it. I just don't
open the wrong kinds of attachments. Problem solved. Also, I use the
filtering service my ISP makes available.
Jon
> -Original Message-
> My question is: do I have to rotate the model in blender so that both
> nose and main gear are on the same level, or will jsbsim place the 3d
> model inside fgfs such that both nose and main gear will have ground
> contact ? Of course given the correct numbers in the
> section (ie. shorter z-axi
> Don't forget that a couple months ago we needed to move the location
> of the FlightGear base package CVS. The old site might still exist
> (John?) but it is not being updated. If you suspect you might be
> pointing to the old repository (rockfish.net), then you should go to
> the FlightGear we
OK. According to this page,
http://www.flightgear.org/cvsResources/anoncvs.html in step 4, the data
(base package) is back at flightgear.org ??
Jon
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Jon Berndt
> Sent: Thursday, August 28, 2
> Jon Berndt writes:
> > OK. According to this page,
> > http://www.flightgear.org/cvsResources/anoncvs.html in step 4, the data
> > (base package) is back at flightgear.org ??
>
> Affirmative.
>
> Curt.
The instructions (step 3 and step 4) are the same for the
> The instructions (step 3 and step 4) are the same for the base package and
> the source code !?!?
>
> What if you just want to update one of them? This seems confusing at best
> and wrong at worst. Some clarification should be given in the
> directions, in any case, as to why this is.
Oops.
I
By the way, this still works:
cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co
source
Now if this is the right way:
cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co
source
should both work??
Jon
___
Flightgear-devel mailing
Crap. I KNEW I was going to do that. Sorry. COrrected below:
By the way, this still works:
cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co
FlightGear
(or perhaps it was lower case)
Now if this is the right way:
cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co
source
s
> I have rewritten the flightgear code that used metakit and have
> removed all traces of metakit from simgear and will probably have done
> the same in the flightgear tree by the time most people read this.
That will make things a lot easier for my "do-everything" script I use under
CygWin. I th
Just updated fgfs from CVS and rebuilt. GOt this:
g++ -o test-up.exe test-up.o -lsgmath -lsgdebug -lplibsg -lplibul
/usr/lib/gcc-lib/i686-pc-cygwin/3.2/../../../../i686-pc-cygwin/bin/ld:
cannot find -lsgmath
collect2: ld returned 1 exit status
make[1]: *** [test-up.exe] Error 1
make[1]: Leav
I noticed this evening after getting fgfs rebuilt again and the new scenery
installed that an old problem seems to have snuck in again. When flying
around and using the mouse to change the view (looking about the airplane),
I noticed that when one "clicks out" of that mode, the view does not retur
> A left click will automagically return you to the 'forward view'
I thought I had tried everything imaginable: left click, right click, middle
click, double click. I guess I didn't get the right one (or rather, the left
one). I still dislike this "feature", never liked it, never will. I think
it
Did I mention this link yet?
http://www.web-discovery.net/
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
I think he just used JSBSim to figure out how to write his own EOM. Not
sure, though.
> Martin Spott wrote:
>
> > When he uses parts of JSBSim, then I assume the license is
> compatible with
> > the GPL. This means, it should be possible to use DFM data,
> aircraft models,
> > textures and probabl
> That's good. Maybe a more generic Historical category would be
> useful?
Don't all of our aircraft fit into that category?
:-)
Jon
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
I'm
not sure if this is helpful at all, but have a look here (read
carefully):
http://www.u-dynamics.com/aerosim/default.htm
Jon
-Original Message-From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]On Behalf Of
NickSent: Wednesday, September 24, 2003 6:53 PMTo:
Fligh
Can someone explain the use of ssh keys to me? I want to set up ssh keys on
my cygwin machine at home to I can log into my sourceforge account without
having to specify the password. I still am not sure how the keys,
identity.pub, etc. all work.
Help.
Jon
___
> Interesting ... and if you go out 2 days earlier, you could also see
> this:
>
> http://www.nellisairshow.com/
>
> Curt.
It must be the season:
http://www.wingsoverhouston.com/
Jon
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://ma
> I do have the lookup tables for horizontal tail deflection at different
> alpha and beta angles. Would that mean I can add them and use them like
> the other surfaces?
>
> Erik
I would think so. Here's the deal. I can't remember offhand exactly how the
F-16 DFlCS moves and mixes the roll command
> Please don't get me wrong in that I'm criticising the YASim engine model.
> The YASim solver makes it possible for me to make aircraft and I love it,
> but after trying to do a few YASim fdms I've come to the conclusion that
> there's a lot more to modelling the propulsion system than at first me
Boy, does that bring back memories...
Thanks
> Hi,
>
> As promised, here are a few pictures and two movies showing the
> commercial F-16 simulator I mentioned a week ago:
>
> http://www.a1.nl/~ehofman/fgfs/sim/
>
> Erik
___
Flightgear-devel mailin
> Hi Folks
> After getting 9.3 going I find that the JSB A/C turn left off the
> runway going north and right going south is anyone else seeing
> this problem. It does not seem to effect the YASIM A/C.
> The 747 and F16(YASIM) take off straight and the T38 and 737
> (JSBSIM)turn off the runway.
>
>
> Do A/C like the F16 and T38 have a yaw damper system.
The F-16 FCS has a LOT of things, including gun firing compensation!
Jon
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
> I just built 0.9.3 and downloaded the 0.9.3 base package. The
> T-38 pulled
> left until I reset *both* the surface winds and the 500-foot
> winds to zero.
> Now it goes straight as an arrow.
So, this says there is a problem with winds as added to JSBSim aero?
Jon
__
n you give the command line you used to start this up, and
which version did you use?
Thanks (and welcome)!
Jon Berndt
Coordinator,
JSBSim Project (a Flight Dynamics Model used in FlightGear)
www.jsbsim.org
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
> > At full throttle and a 1500 fpm decent it wouldn't go over 140
> > knots. In real life it would hit VNE very quickly.
>
> Is that true? I've never taken a 172 that fast in real life, but they
> are very draggy. In fact, when someone in a slick gets into a spiral,
> one of the recommended em
> I would propose that the server be structured so that a purely
> civilian/non-combat version could be run. I don't want it to be
> possible for some idiot to come and blow me out of the sky when I'm
> practicing ILS approaches in my C172 at my local airport.
I guess there ought to be an explici
> John Barrett writes:
> > Would a --no-combat option on the server be acceptable ??
> >
> > (i.e. someone can pull the trigger, but it wont do anything to the
> > multiplayer world -- they could still use you for a target, but
> you would
> > never see the ordinance)
>
> That sounds reasonable. I
I wanted to see what the aircraft looks like when there is a wind - for gear
debugging. What are the keyboard commands I will need in viewing my aircraft
from a nearby location or aircraft?
Jon
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http:/
> Yes I would prefer an ac+fdm+autopilot solution strictly
for realism> purposes -- but anything that instances planes controled by
FG needs to be> hooked into my network code so that ac status updates can
be made> visible to all other participants.>> AIPlane
definitly meets some of my needs
> The only reason I'm not done with the "fly together" code is I'm packing
to
> move from Kentucky to Texas this weekend
Good move. :-) ;-)
Where in Texas?
Jon
(Houston)
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/
> The carrier would have to be in the main scene graph, where we do
> collision detection. Even then, however, the plane would not move
> with the carrier -- the FDM's know nothing about parking on moving
> surfaces.
There could be a way, though. Whether the gear is moving against the
stationary
> It's the ground reaction code. :)
>
> JSBSim and YASim do things pretty much the same way, using a
> coefficient of friction for gear as they slide over the ground. This
> integration works fine for a moving aircraft, but it's really not
> right for a stopped one. An aircraft with exactly zero
> I like the idea of just having some sort of "overide FDM" when stationary.
> We can model surface conditions later including water landings
> for floatplanes and snow landings for aircraft with skis.
I have some design docs for floatplanes such as the older 1940's era
"Clipper" style of aircraft
> I have some design docs for floatplanes such as the older 1940's era
> "Clipper" style of aircraft and I am wanting in the worst way to model one
> of those just for nostalgia - they were fascinating planes, and I
> believe a
> well modeled aircraft would add a lot to FlightGear. Imagine a nice f
-Original Message-From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]On Behalf Of
NickSent: Saturday, November 15, 2003 2:39 PMTo:
FlightGear developers discussionsSubject: Re: [Flightgear-devel]
Airport vehicle (driving) sim
Good afternoon again.
I just remembered
> FlightGear would need several changes in various areas to support
> things like water landings.
Not really. The FDM would initially assume that you were going to land on
water. The "ground" reactions would be the same no matter what kind of
terrain you were on. This could prove interesting, lan
> Did I overlook something, do I miss some relevant information ?
>
> Thanks,
> Martin.
Hi, Martin:
I'm pretty busy at the moment doing some rewriting of the JSBSim propulsion
systems, but I will refer you at the moment to a set of notes I wrote for
our gear model. I have not revisited th
> Might it be useful to have some arbitrary mulitplier that affects the way
in
> which forces or friction are scaled as zero velocity is approached? This
> still should be added _after_ the aircraft pretty much just sits
> there on it's own.
>
> Best,
>
> Jim
If there were no winds at all, that
> If there were no winds at all, that might help. Otherwise, it doesn't work
> at all.
>
> Jon
Let me expand on that. If you do come to a stop, and there are no winds at
the moment, then the winds come up after you have stopped, then having
reduced the forces as your velocity goes to zero, you won
David M. wrote:
> Unfortunately, not -- when the JSBSim and YASim aircraft are rolling,
> they are still far too much affected by the wind. In real life, even
> with 30 kt gusts, you can usually taxi a 172 or Cherokee around as if
> it were a car. Personally, I do set the controls appropriately
Erik wrote:
> Thinking about it a bit more this makes sense.
> Calculating every wheel separately isn't the whole story. In the end
> there is the friction caused by the complete landing gear which isn't
> wheel spin dependent.
I've considered this. It's possible I didn't code it right. I got th
> Come to think about it, it's not averaging we need. The landing gear
> calculations are a vector from the midpoint between all wheels and as
> such should be added as a vector product to the calculations tot the
> separate wheels.
>
> Erik
?? Not sure I follow you.
Also, I've renamed the threa
>JSBSim stops after the QNAN's,
>and now YASim c172 seems unable to get speed to lift off ...
>Just one of those days ...
... only in MSVC ...
Christian: are you seeing this, too?
Jon
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.f
>You can 'see' that it took some 2 minutes -
>130.792 secs to be exact - before i got the
>engine rolling ... so that's some 1310
>lines (@ 10 HZ) of csv that yield little ...
>
>One can be puzzled why the last column,
>very largely labeled engine[?].RPM starts
>at 1071.807 RPM, but over the next
>IMO, the logging options should be moved off to a separate file and
>no version of that file should be committed to base CVS.
>That way, no user will ever get logging when they don't want it and
>developers can set things up the way they like for *all* JSBSim
>aircraft.
This is probably true, bu
>JSBSim actually works very hard to simulate realistically and uses
>the processor; with logging turned on, it does significant disk I/O.
>If you're short of memory and having to swap, the extra disk load
>can crucify the performance of Windows to keep the application running.
And we are investig
>It's really nice to play with it! I once watched a Harrier at an airshow.
>It didn't really look like it were difficult to fly. ;-) I assume that
>the real thing is stabilized by a computer, no? Otherwise we would read
>about crashed Harriers every day. Lifting off in fgfs is already a hairy
O
>I've found that each "%f" format conversion is relatively expensive, and
>(under linux) many sprintf followed by a single write is much faster than
>a lot of successive fprintf. I'd assume that the C++ version has the same
>performance impact.
Right now, FGOutput.cpp uses cout. We direct output
I have placed the paper I presented at the AIAA Modeling and Simulation Conference on
the
JSBSim web site. Click on the Documents link.
Jon
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-dev
Does anyone know a good algorithm to take an STL string to lower case?
Jon
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d
> Jon Berndt writes:
> >
> > Does anyone know a good algorithm to take an STL string to lower case?
>
> **untested**
>
Thanks, Norman:
I finally got some time to look around. I found this web page,
http://www.msoe.edu/eecs/cese/resources/stl/string.htm with this text
> With or without locale support?
What is locale support? If that means for different character sets (as in different
geographic and language areas), it has to work around the world, of course. Is that
what
"locale" refers to?
Jon
___
Flightgear-deve
> Sent: Tuesday, June 28, 2005 1:20 PM
You might want to change the date on your PC.
Jon
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d
> Jon Berndt wrote:
> > > Sent: Tuesday, June 28, 2005 1:20 PM
> >
> > You might want to change the date on your PC.
>
> Who should do that ?
>
> -Fred
-|steve|- "HGMINFO"
See the date at top.
___
I'd like to use EasyXML in JSBSim. I would find it desirable, however, to include ONLY
the
files required to provide EasyXML to JSBSim, and would prefer to keep those files in
JSBSim CVS for our purposes. JSBSim would be configured to work (compile) correctly
depending on if it is being compiled u
> Note that files in simgear/xml except EasyXML.* are from Expat. So if you
> already include Expat in JSBSim, you don't need them.
> It also use simgear exceptions ( simgear/structure/exception.hxx )
I think I have successfully commented out references to the simgear exceptions.
Jon
__
I can't get "exception.hxx" to compile under Borland C++. I think it may be getting
recognized as a C file - not C++. Does anyone know of a directive that can be
specified in
the file to get the file to be viewed as a C++ file? The compiler is choking on this:
using std::string;
-or-
SG_USING_S
Is there some particular information you want?
Jon
> Hi,
>
> There are many logs(debug information) when fgfs is initializing/running, but
> the logs go fast in the terminal and it is hard to read them. I use fgfs >
> file, but the content in the file is not the logs.:-).
> Is there any way to
This is what photographic zoom can do (foreshortening):
http://www.airliners.net/open.file/652327/M/
Jon
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d
> I've always thought that using stl strings was generally safer than char*,
> but could anyone comment on the below?
>
> string s = "";
> s[2] = 'x';
http://www.roguewave.com/support/docs/ (see the "string" docs)
You might need to do a resize() first.
Jon
> 6. shuttle - broken (maybe I don't know what it is supposed to do)
I would suggest that the shuttle should not be released at the moment.
Jon
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear
I am trying to save to JSBSim CVS some files I have modified for reading the new JSBSim
XML format. These files should not be part of the main (HEAD) branch at the moment. I'm
not sure I have done this correctly. Can a CVS expert inform me what the correct
procedure
is to tag a subset of files wit
> Hi Jon,
> If I look at your last checkin, you already did that right.
>
> Just for the record:
> - Creating that new branch.
> - Checking out the new branch with cvs co -r
> - Work as usual within that newly checked out directory. Everything you do in
> that directory is done on that branch (br
> Just for the record:
> - Creating that new branch.
How does one create a branch? I know how to tag changed files locally:
cvs tag -b JSB_New_XML FGAircraft.cpp FGAircraft.h
Is that what you mean?
jon
___
Flightgear-devel mailing list
[EMAIL PROTEC
> Hi Jon,
>
> On Sonntag 03 Oktober 2004 16:06, Jon Berndt wrote:
> > I am trying to save to JSBSim CVS some files I have modified for reading
> > the new JSBSim XML format. These files should not be part of the main
> > (HEAD) branch at the moment. I'm not sure I
> > > Just for the record:
> > > - Creating that new branch.
> >
> > How does one create a branch? I know how to tag changed files locally:
> >
> > cvs tag -b JSB_New_XML FGAircraft.cpp FGAircraft.h
> >
> > Is that what you mean?
>
> This is for creating a branch. Then you have to tell that you
> > ..meanwhile, is there a "go-away" flag that can be set to prevent
> > us mortals and not from cvs co'ing known bad code trees?
>
> No because this repository is located at Sourceforge and there is no
> way to shutdown the repository during this maintenance operation.
>
> -Fred
I'll try and get
> > How does one create a branch? I know how to tag changed files locally:
> >
> > cvs tag -b JSB_New_XML FGAircraft.cpp FGAircraft.h
> >
> > Is that what you mean?
>
> This is for creating a branch. Then you have to tell that you are
> working on it by doing :
>
> cvs update -r JSB_New_XML FGAircr
Well, I've just about had it with cvs branches. I tagged some files in a branch, then
moved to a test directory and checked out that branch, but only got the branch-tagged
files. I needed all of the files, except I wanted the updated files on the specified
branch.
One thing that makes this difficu
> If I where you, I would tag the whole tree so that I wouldn't have to
> remember what are files that need to be in the branch and those that
> are not. cvs do a good job when adding or removing solely in the branch.
Sounds like a good idea.
Jon
___
on various
technologies and items related to the use of JSBSim, a flight dynamics model that is
used
by FlightGear.
As always, suggestions for future article topics, contributions of writing,
corrections,
etc. are welcome.
Jon Berndt
--
Project Coordinator
JSBSim Flight Dynamics Model
http://www.
> 5. Put your answer *under* the quoted text, not on top. Rationale:
>
>A: No.
>Q: Should I include quotations after my reply?
>
>A: Top posters
>Q: What is the most annoying thing on mailing lists?
>
> m. ;-)
This one's not really a big deal to me. It's good to post replies on th
What is the elevation of the default runway in FlightGear?
Jon
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d
In addition, what is the temperature and atmospheric conditions at the default runway?
I'd
like to run a test with known conditions - i.e. I'd like to use our JSBSim internal
atmosphere. I suspect that the atmospheric conditions are getting passed in by default,
true?
Jon
__
OK ... so: essentially sea level.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Norman Vine
> Sent: Saturday, October 23, 2004 6:08 PM
> To: FlightGear developers discussions
> Subject: RE: [Flightgear-devel] Default airport
>
&
: Saturday, October 23, 2004 6:29 PM
> To: FlightGear developers discussions
> Subject: RE: [Flightgear-devel] Defaults
>
>
> Jon Berndt writes:
> >
> > In addition, what is the temperature and atmospheric conditions at the
> default runway? I'd
> > like to run
Is there a keyboard command for Mixture? I'm not comfortable that I am getting this set
right with the mouse clicks.
Jon
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7
JSBSim will report only (for config file format v2.0) "RELEASE" as:
UNRELEASABLE
ALPHA
BETA
RELEASE (or PRODUCTION)
Jon
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Erik Hofman
> Sent: Thursday, October 28, 2004 4:38 AM
> To: FlightGear developers
> Jon Berndt wrote:
> > JSBSim will report only (for config file format v2.0) "RELEASE" as:
> >
> > UNRELEASABLE
> > ALPHA
> > BETA
> > RELEASE (or PRODUCTION)
>
> I think ALPHA and UNRELEASABLE are the same for FlightGear (unless you
> r
OFFLINE
Well, I don't know if my calculations helped any, but it sure was a fun diversion for a
little while ...
:-)
Jon
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c
Oops.
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d
> On Wed, 3 Nov 2004 19:40:57 -0600, Jon Berndt <[EMAIL PROTECTED]> wrote:
>
> > Well, I don't know if my calculations helped any, but it sure was a fun
> > diversion for a little while ...
>
> Since Jon accidentally went online with this, I'd like to thank
601 - 700 of 896 matches
Mail list logo