Re: [Flightgear-devel] Solaris compile error

2002-03-06 Thread Martin Spott


> That looks really ugly ... could it be bugs/problems with the sun
> linker?

Usually the sun assembler and linker - both in /usr/ccs/bin/ - are quite
fine with GCC. I've compiled more than 200 OpenSource packages using these
tools, so I believe you have to look somwhere else for this bug.

After having a short look at the topic I have the impression that some
libraries might be missing at the linker command. On Solaris you will need
"-lsocket -lnsl" for binaries that do networking.

Is this for Sparc or x86 ? I might have missed the message 

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Re: [Flightgear-devel] Solaris compile error

2002-03-06 Thread Martin Spott

> I'm not sure any one has had flightgear running on a sun box in recent
> memory.  This means that whatever problems you have encountered
> building on the solaris platform probably have been lurking for years
[...]

I _had_ a Solaris binary sometime summer 2000 using recent GCC and Solaris
'ld'. So it _was_ possible. Maybe it's still possible, but I don't have the
time to verify by now. I promise that I'll try to fix the Solaris build
process - but don't hold your breath, you might be waiting several weeks for
it 
Even if I succeed in building a binary I won't be able to test it because
it's only a four way Sparc20 without graphics board I'm running Solaris on,

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Re: [Flightgear-devel] Metakit

2002-03-07 Thread Martin Spott

From: Alex Perry <[EMAIL PROTECTED]>
> Go find the MEMCHK project and download the floppy disk image.
> Copy it to a floppy and leave it running overnight (or over weekend, etc).
> It'll tell you for-sure what the status of your memory chips and bus are.

 as long as you are _not_ SMP (or did I mix something up ?),

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[Flightgear-devel] marchetti-uiuc-set.xml

2002-03-07 Thread Martin Spott

Hi, would anyone mind including

ftp://ftp.uni-duisburg.de/FlightGear/Aircraft/marchetti-uiuc-set.xml

into the base package ?

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Re: [Flightgear-devel] JSBSim changes

2002-03-10 Thread Martin Spott

[... Tony wrote ...]:
> OK, after discovering that my original implementation was horribly
> buggy, I have now committed a better version of the normalized control
> surface position code to JSBSim and FG cvs. There is a new set of
> properties for these:
> /surface-positions/flap-pos-pct
[...]

Hmmm, would anyone be so kind to add these controls to the 'External(NET)'
FDM some time ? I am designing some flight control system for a private
model aircraft project and I'd love to use FlightGear for visualization.

To be honest: I found my way to the FlightGear project when I was looking
for some code that I could steal in purpose to drive a remote display.

Unfortunately I had to find out that I don't have the skills to do the
'real' coding myself - except from the very little time critical prototyping
in Perl   So I am now in the stage of examining the External interface
and I would love to use FlightGear visualization to see if I'm correct.
There is much more motivation in having visual feedback instead of having
numbers only   ;-)

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Re: [Flightgear-devel] playing with runway lighting

2002-03-13 Thread Martin Spott

> If anyone wants to take a look at the runway lighting work I've done
> so far here's what you need to do:

Wow, this is _very_ nice, indeed. I have to admit that I'm waiting for this
a long time. For me it does not matter that much if the layout is really
exact - I'm happy as long as I have a chance to spot the runway at night.

I put a screenshot (600 kByte) at:

http://document.ihg.uni-duisburg.de/FGFS/KSFO-night.png


Thanks very much,
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Re: [Flightgear-devel] Starting point for heli sim ?!

2002-03-14 Thread Martin Spott

> Where's this autopilot-devel list you're talking about?

http://autopilot.sourceforge.net/.


Primarily intended top build a self controlled model helicopter (sort of
UAV),

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Re: [Flightgear-devel] Starting point for heli sim ?!

2002-03-14 Thread Martin Spott

Initial Mail: http://www.geocrawler.com/lists/3/SourceForge/15951/0/8054454/
CVS: :pserver:[EMAIL PROTECTED]:/cvsroot/autopilot checkout sim
Screenshot: http://autopilot.sourceforge.net/images/sim.04.png  (with some
code 'borrowed' from OpenGC)

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Re: [Flightgear-devel] playing with runway lighting

2002-03-14 Thread Martin Spott

>> Any words on how to model (edit) your favorite 'airport.btg.gz' file?

> Do you want to 'add' objects or change something about the
> automatically generated runway and taxiway model.

I for instance would like to add some lights to my favourite home airport,

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Re: [Flightgear-devel] playing with runway lighting

2002-03-14 Thread Martin Spott

> Martin Spott writes:

>> I for instance would like to add some lights to my favourite home airport,

> Are you talking about standard runway and approach lighting, or other
> types of lighting.

I'd be happy if I at least could add simple runway lighting as you did for
KSFO. I don't need more sophisticated lighting by now - I believe you will
be adding it to the whole scenery anyway some time (maybe together with
updates for roads and rivers   ;-)

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Re: [Flightgear-devel] Redhat (vs debian) / BSD OK?

2002-03-17 Thread Martin Spott

> The problems people have with the xBSD have nothing to do with FGFS.
> Once you've got all the dependencies (i.e. GL, PLIB, MK, etc) working,

You might get in trouble with some graphics boards that are not supported by
XFree86/DRI. I know that there is a project to build something that is
comparable to the NVidia Linux kernel module but I don't know by now how far
development has gone now,

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Re: [Flightgear-devel] Redhat (vs debian) / BSD OK?

2002-03-17 Thread Martin Spott

> FWIW on a SuSE 7.3 system I had to downgrade (install parallel actually)
> autoconf. Just pointing out SuSE needed a little tweak too.

I would'nt call it that way. Autoconf on SuSE-7.3 works pretty nice. The
only tweak is that you have to run 'aclocal' with '-I .'. I know this
because I do build FlightGear from CVS on a daily basis, using SuSE-7.3.
I once asked to include this into the 'autogen.sh' script but nobody
noticed, so I'm running my own stuff:

# ls CVS > /dev/null && (libtoolize --copy --force; aclocal -I .; autoheader; automake 
-a; autoconf)


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Re: [Flightgear-devel] How to define a new airport

2002-03-17 Thread Martin Spott

> I'd like to define a new airport. How can I do that ? Is there any paper 
> talking about it ? 

There is FlightGear/docs-mini/AptNavFAQ.FlightGear.html with lots of useful
information but I have the impression that you need to regenerate scenery at
this location to include the new airport.

> [...] Is there any place where we can get coordinates of all 
> airports around the world ?

http://www.aircraft-charter-world.com/airports/
http://www.worldaerodata.com/


These might serve as a starting point. But they list only those who are
officially 'open'. BTW, if anyone has data on FX01 (Chambley Airbase in
France where the annual RSA meeting takes place) - o.k., I admit, I'm
repeating myself 

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Re: [Flightgear-devel] OT: SuSE new release ad page

2002-03-17 Thread Martin Spott

> http://www.suse.com/us/products/suse_linux/i386/games.html

Yep, I've been pushing them a bit to make a build of the new release of
FlightGear  :-)
Unfortunately this will not include all the nice stuff that went in in the
meantime (c310 crashes on gear retraction   ;-). I'll figure out how to
build a suitable replacement' package from the CVS tree,

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Re: [Flightgear-devel] How to define a new airport

2002-03-17 Thread Martin Spott

> http://www.aircraft-charter-world.com/airports/
> http://www.worldaerodata.com/

I forgot to mention:

http://www.ivao.org/db/ss/


and:

http://www.airports.de/airport.shtml


... for German airports,

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Re: [Flightgear-devel] OT: SuSE new release ad page

2002-03-17 Thread Martin Spott

> Interesting note, the top item on the list, "Racer" is not GPL or anything
> close  to opensource ( see http://www.racer.nl/legal.htm ).  It also uses
[...]

Yep, the also ship near to commercial software with their distribution - at
least on CD-ROM. Anyway you will find such sort of software on _any_ known
distribution - think of the 'forms' library 

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Re: [Flightgear-devel] OT: SuSE new release ad page

2002-03-17 Thread Martin Spott

> Interesting note, the top item on the list, "Racer" is not GPL or anything
> close  to opensource ( see http://www.racer.nl/legal.htm ).

I totally forgot   Are you (Alex) using an Nvidia graphics board ? O.k.,
as I remember you do not. But many pople on this list do. So there seems to
be very little objection to using closed source software,

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Re: [Flightgear-devel] Nvidia specific drawing and plib/Flightgear

2002-03-18 Thread Martin Spott

> so we can run for example ./configure --with-nvidia-ext

I'd like to mention that I have strong feelings against use of proprietary,
single vendor extensions in the main source tree,

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Re: [Flightgear-devel] Property Manager Changes

2002-03-19 Thread Martin Spott

> I've now modified the property-manager interface to use const char *
> instead of std::string throughout the public interface [...]

make[3]: Entering directory /usr/local/src/SimGear/simgear/misc'
g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../..  -I/opt/gnu/include 
-I/usr/local/include -I/usr/X11R6/include  -O3 -D_REENTRANT -c props.cxx
props.cxx: In method onst char * SGPropertyNode::make_string() const':
props.cxx:489: implicit declaration of function nt sprintf(...)'
props.cxx: In method lass vector > 
SGPropertyNode::getChildren(const char *)':
props.cxx:799: implicit declaration of function nt sort(...)'
make[3]: *** [props.o] Error 1
make[3]: Leaving directory /usr/local/src/SimGear/simgear/misc'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory /usr/local/src/SimGear/simgear'
make[1]: *** [all-recursive-am] Error 2
make[1]: Leaving directory /usr/local/src/SimGear/simgear'
make: *** [all-recursive] Error 1
quickstep: 17:41:31 /usr/local/src/SimGear> gcc --version
2.95.3


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Re: [Flightgear-devel] Property Manager Changes

2002-03-19 Thread Martin Spott

> Try a new CVS checkout of SimGear and see if the problem is still
> there.

Already done that. Looks fine - thanks for the patch,

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Re: [Flightgear-devel] gcc on IRIX

2002-03-19 Thread Martin Spott

> Someone here uses gcc on IRIX, right? Anything to mention 
> as far as how well it works there? Compatibility problems 
> with anything?

I do. Works quite nice with common Unix/GNU utilities. I was proud I
succeeded in building a N64 GCC, but unfortunately this one was not able to
build FlightGear because of some misinterpretation between frontend and
backend (internal compiler error - don't know any more). This has been
gcc-2.95.3, I never tried 3.0.x but I will do in the near future as time
permits.
Erik has once built N32 binaries of FlightGear with gcc-2.95.3pre-something,
but the redulting binaries proved to be a bit slow on low end machines with
less than 200 MHz CPU - be it an Indigo2 MaxImpact or an Octane.
I'm quite curious to see FlightGear running on IRIX after the recent speed
improvements and property changes have settled,

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Re: [Flightgear-devel] Bug with c310

2002-03-20 Thread Martin Spott

> One other nit:  retracting the gear while sitting on the runway doesn't
> work like it should.  :-)

I'm happy that is works as it does now, because I don't get an airplane
crash when I forget the gear before landing   :-)

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Re: [Flightgear-devel] fgfs-base or Flightgear problem on Linux - Alpha

2002-03-20 Thread Martin Spott

> After a tedious and miserably experimental effort that took me half a 
> week to get DRI and openGL on my  Alphaserver 3305 with an ATI rage 128
> card running, [...]

Aaaah, that sounds interesting. Are you building FlightGear on Tru64 or on
Linux ? I have a 300 MHz AlphaServer1000 at home - yet without graphics
board - with Tru64 on it. Although my machine don't have an AGP slot (does
your's ? I believe r128 is AGP only !?) I might put some other PCI board in
and have a try 

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Re: [Flightgear-devel] Property Manager Changes

2002-03-20 Thread Martin Spott

> I've now modified the property-manager interface to use const char *
> instead of std::string throughout the public interface [...]

I have the impression that the flaps are gone. I try to set the flaps via
"]", I can see the lever moving over the panel but I can't 'feel' the flaps
and they don't move on the animated c310u3a. Some connection has been lost,

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Re: [Flightgear-devel] Flaps not working in JSBSim

2002-03-21 Thread Martin Spott

> JSBSim is no longer setting the /surface-positions/flaps-norm
> property, so the flaps don't move in the animation and don't make a
> sound.  The position is still set correctly in /controls/flaps, [...]

There are still no flaps in JSBSim's c310. The lever is moving on the panel
but there's no feedback, neither via aerodynamical behaviour nor via model
animation,

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Re: [Flightgear-devel] Flaps not working in JSBSim

2002-03-21 Thread Martin Spott

> Is this with the most recent JSBSim? Tony made some changes related to
> properties and perhaps there is some tweaking to do.

The checkout is about five hours old,

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Re: [Flightgear-devel] still no flaps on JSBSim

2002-03-22 Thread Martin Spott

> The fix is in JSBSim CVS [...]

Oh, that's great news. Sorry for pushing you on this, I didn't know the bug
was already spotted,

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Re: ..yawed OpenGL on 8 MB ATI mach64, was: [Flightgear-devel] Re: framerate

2002-04-02 Thread Martin Spott

> From: Alex Perry <[EMAIL PROTECTED]>

> I don't know whether the IIC has the "Pro" feature set (suspect not).
> If it does, the Mach64 driver of Utah-GLX works fine for me.

You might want to have a look at recent DRI development. I'm following this
already for a while and it appears to me that the guys got quite far with
implementing DRI for Mach64,

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Re: [Flightgear-devel] Re: Configurable mouse ready to go

2002-04-02 Thread Martin Spott

> Is it possible (under Unix/Linux) to run fgfs directly from
> a console and let it access the DRI?

http://fbdri.sourceforge.net/


ATI Radeon only, I might have a try some time,

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Re: [Flightgear-devel] Runway numbers: leading zero

2002-04-02 Thread Martin Spott

[... Erik wrote ...]

> Alex Perry wrote:
>>>In Britain, as far as I know, we always use two-digit numbers
>> 
>> Nope, not in the US.  Dunno about elsewhere.

> I think it's the same in Europe as it is in Brittain.

Right - seen this last week at EDWJ,

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Re: [Flightgear-devel] UIUC compile problem

2002-04-02 Thread Martin Spott

> From: "Erik Hofman" <[EMAIL PROTECTED]>

>> When trying to compile the latest UIUC code I got the following error
>> for about a hundred times:
[...]

> What are you using to compile it?  It compiles fine with gcc version 2.96
> under Redhat 7.1.

Erik an I are the ones that form the "SGI group" in this project. Erik's
doing the work and I benefit from him dealing with portability issues  ;-)

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[Flightgear-devel] Re: Base package access via rsync?

2002-04-03 Thread Martin Spott

> Ok, people, please have a look at
>   rsync scenery.flightgear.org::Base
> and tell me what you think.

Very nice, indeed,
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[Flightgear-devel] Adding an Airport

2002-04-03 Thread Martin Spott

After digging through several README's, FAQ's and Robin's manual I decided
to have a rough try with my so much desired airport.

I did some calculation and then I added two lines to the default.apt(.gz)
file for a minimal airport definition - to have a 'proof of concept' before
I start working on the details. You can find it here:

ftp://ftp.uni-duisburg.de/FlightGear/Devel/FX01.apt


There will be _lots_ of details to follow once I have a start. This picture
might tell you (I know the Airfiled from wandering around, so I know what's
valid on this picture ):

http://www.xs4all.nl/~nvav/afb/rsa-kaartje-1.gif



I know that I will not see the runway as long as I don't rebuild the scenery
but I understood that I should at least have the ability to sit on the grass
at the desired place. Unfortunately this is not the case:

sirius: 0:55:17 ~> fgfs
[...]
Attempting to set starting position from runway code FX01 heading 270
Failed to find FX01 in database.
[...]


It appears I still don't have read enough manuals because I need help to
understand what's missing,

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Re: [Flightgear-devel] Adding an Airport

2002-04-04 Thread Martin Spott

[... Madr wrote ...]

> On Thu 4. April 2002 00:58, you wrote:

>> sirius: 0:55:17 ~> fgfs
>> [...]
>> Attempting to set starting position from runway code FX01 heading 270
>> Failed to find FX01 in database.
>> [...]

> IMHO You also need to update metakit databases runways.mk4 and simple.mk4,
> but I don't know how. Try to ask Curt.

I already thought about it but he is overloaded with work and EMail - anyone
on the list who is not  ? So I posted to the list  ;-)
I already looked at the binaries that get produced when I compile FlightGear
but I didn't find any that might be suitable,

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Re: [Flightgear-devel] Adding an Airport

2002-04-04 Thread Martin Spott

> $FG_SRC / src / Airports /
> gensimple
> genrunways

Thanks, this works fine. Now I'm rebuilding the relevant parts of the
scenery - looks promising 

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Re: [Flightgear-devel] Adding an Airport

2002-04-04 Thread Martin Spott

> Thanks, this works fine. Now I'm rebuilding the relevant parts of the
> scenery - looks promising 

O.k., I give up with scenery. I manage to create the runway but I didn't
manage to create scenery with the hole that is necessary to see the runway.
Nice try  ;-)

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[Flightgear-devel] Building PPE with Python-2.1 !?

2002-04-05 Thread Martin Spott

Hello,
has anyone gotten PPE to link against libpython2.1 ? Am I running a "well
known problem" ? I didn't find a hint on the net that fits  :-/

g++  -O3 -O6 -Wall -s -o ppe  ppeMad.o ppe.o ../src/gui/libppegui.a 
../src/viewer/libppeviewer.a../src/core/libppecore.a
../src/material/libppematerial.a../src/misc/libppemisc.a
../src/fltk-extras/libppefltkextras.a   ../src/plugins/libppePlugin.a   
../src/structure/libppestructure.a   -lpng -lz -ljpeg -L/usr/lib/python2.1/config 
-L/usr/local/lib/python2.1/config -lpython2.1 -lpthread -L/usr/local/lib 
-L/usr/X11R6/lib -lfltk -lplibfnt -lplibssgaux -lplibssg -lplibsg -lGLU -lGL -lplibul 
-L/usr/local/lib -L/opt/gnu/lib  -L/usr/X11R6/lib -lSM -lICE -lX11 -lXi -lXext -lXmu 
-ldl -lm
/usr/lib/python2.1/config/libpython2.1.a(posixmodule.o): In function `posix_tmpnam':
posixmodule.o(.text+0x3206): the use of `tmpnam_r' is dangerous, better use `mkstemp'
/usr/lib/python2.1/config/libpython2.1.a(posixmodule.o): In function `posix_tempnam':
posixmodule.o(.text+0x3122): the use of `tempnam' is dangerous, better use `mkstemp'
/usr/lib/python2.1/config/libpython2.1.a(posixmodule.o): In function `posix_openpty':
posixmodule.o(.text+0x15c3): undefined reference to `openpty'
/usr/lib/python2.1/config/libpython2.1.a(posixmodule.o): In function `posix_forkpty':
posixmodule.o(.text+0x163d): undefined reference to `forkpty'
collect2: ld returned 1 exit status


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Re: [Flightgear-devel] Boost problems

2002-04-06 Thread Martin Spott

> This doesn't mean much to me but it may be of some use.  I have a
> feeling though that your compiler may be too old to compile boost.  Is
> gcc 2.95 an option?

Erik put _huge_ effort into the project because GCC is definitely _no_
option on IRIX/MIPS. I know what I'm talking about because I spent a bunch
of hours to figure out how to generate reliable and perbformant binaries
with GCC.

It would be more than sad if FlightGear would loose a platform and
contributors just for the sake of including another tool like boost. In the
last days I've read several voices worrying about the inclusion of another
external dependancy and it appears these voices were right  :-((

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Re: [Flightgear-devel] Building PPE with Python-2.1 !?

2002-04-06 Thread Martin Spott

> Martin Spott writes:

>>function `posix_openpty':
>>posixmodule.o(.text+0x15c3): undefined reference to `openpty'
>>/usr/lib/python2.1/config/libpython2.1.a(posixmodule.o): In
>>function `posix_forkpty':
>>posixmodule.o(.text+0x163d): undefined reference to `forkpty'
>>collect2: ld returned 1 exit status

> What system is this on ??

Oh, I'm sorry. I was in some sort of a hurry - I mostly have to borrow some
time at work to tinker with FlightGear 
This is on a SuSE-7.3/i386 with a Python installation that is provided by
the distribution. I had the hope this might be a known problem on this list
because several people are using PPE on recent distributions (and PPE
appears to be written for Python-1.5).

Sorry for disturbing - my mistake,

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Re: (fwd) Re: [Flightgear-devel] FrameRate !!

2002-04-08 Thread Martin Spott

> I think a series of demos would be a great idea.  It would also be nice if
> there were demos for various terrain types (stress testing).  I fly around
> the Seattle area simply because the mountains drastically impact frame
> rate.

Not only the mountains. ATIS display has _heavy_ impact. I usually get
around 100 fps inside a 800x600 window (BETA Radeon DRI driver, only 40 fps
left at 1600x1024 ), at KSEA I only get 30-50 fps because of ATIS
display (with today's current CVS). Unfortunately there is no command line
switch to disable ATIS,

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Re: [Flightgear-devel] Tower View

2002-04-08 Thread Martin Spott

> Thanks to Jim Wilson, we have a working tower view in CVS: [...]

Wow, this one is incredibly good,

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Re: (fwd) Re: [Flightgear-devel] FrameRate !!

2002-04-08 Thread Martin Spott

> On Monday 08 April 2002 07:41 am, you wrote:

>> Not only the mountains. ATIS display has _heavy_ impact. I usually get
>> around 100 fps inside a 800x600 window (BETA Radeon DRI driver, only 40 fps
>> left at 1600x1024 ), at KSEA I only get 30-50 fps because of ATIS
>> display (with today's current CVS). Unfortunately there is no command line
>> switch to disable ATIS,

>  even if you flip the comm radio to the standby freq?

Aaaah, thanks for the hint. I usually fly without panel - and I'm lacking
experience in operating these 'modern'  ;-)  communication techniques.
When I flip frequencies at the upper left radio (c310u3a) ATIS display
disappears and I get noticeable more fps - but not that much as I expected,

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Re: [Flightgear-devel] FrameRate !!

2002-04-09 Thread Martin Spott

> This driver has lots of neat new features  < OpenGL 2.0 >

Do they really implement the upcoming OpenGL-2.0 features in hardware or do
they tend to rely on fallbacks ? It's somewhat astonishing that they already
provide a driver for a still not really existent OpenGL standard. Do they
create their own upcoming 'standard' ?

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Re: [Flightgear-devel] FrameRate !!

2002-04-10 Thread Martin Spott

> but 2.0 is in part a 'rconciliation' of the various 'propriatary' extensions
> and the inclusion of things that almost all of the manufacturers have done
> to support M$oft DX#.  And this driver has more of these upcoming features
> then any of the previous ones.

So this driver is Nvidia's tool to create facts how the upcoming OpenGL-2.0
standard should look like !?  ;-)

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[Flightgear-devel] JSBSim update ....

2002-04-11 Thread Martin Spott

make[4]: Entering directory `/usr/local/src/FlightGear/src/FDM/JSBSim'
g++ -DFGFS -I../../.. -I../../../src  -I/opt/gnu/include -I/usr/local/include 
-I/usr/local/FlightGear/include -I/usr/X11R6/include  -O3 -D_REENTRANT -c JSBSim.cxx
JSBSim.cxx: In method `bool FGJSBsim::copy_to_JSBsim()':
JSBSim.cxx:335: implicit declaration of function `int fmax(...)'
make[4]: *** [JSBSim.o] Error 1

quickstep: 18:51:57 ~> gcc --version
2.95.3

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Re: [Flightgear-devel] YASim C172 idle

2002-04-15 Thread Martin Spott

[... Andrew Ross wrote ...]
> Here's a gedanken experiment [...]

A _what_ ? Is this a valid word in your language ? I'm asking because it
definitely has german roots, the word 'gedanken'   That's funny,

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[Flightgear-devel] WARNING: ssgLoadMDL: Couldn't open MDL file

2002-04-19 Thread Martin Spott

Hello alltogether,

would you mind changing this back to the previous behaviour which means not
to crash if there's no model description. Unfortunalety I've been off scene
for a few days so it's not quite clear to me when the change happened.
I was trying the Beech99 in the hope to see a working gear 

quickstep: 17:13:39 ~> fgfs
NewAirportInit EDWS
idx = 7631
Current greenwich mean time = Fri Apr 19 15:13:43 2002

Current local time  = Fri Apr 19 17:13:43 2002

WARNING: ssgLoadMDL: Couldn't open MDL file 
'/home/mas/src/FlightGear/fgfsbase/Aircraft/Beech99/Models/beech_99.mdl'!
Fatal error: Failed to load 3D model
 (received from )
quickstep: 17:13:43 ~> 


Is anybody able to reproduce this 'feature' ? FlightGear was built from
today's CVS,

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Re: [Flightgear-devel] latest cvs changes

2002-04-19 Thread Martin Spott

> Anyone up for a 0.7.10 release sometime soon?

I wouldn't object a 0.7.10 release as long as where were at least two or
three weeks for fixing obvious known bugs that prevent users from using
functionality that is _supposed_ to be usuable right now (see my posting on
the Beech99).
In the meantime I'd have a chance to experience the differences from the
previous release to see what changes are _really_ necessary for the Getting
Started manual   :-)

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Re: [Flightgear-devel] Strange opengl compiler error ?

2002-04-19 Thread Martin Spott

> I used getstarted.pdf to learn to compile flightgear.

This is very nice to hear, so we know there really _are_ people reding our
manual  ;-)

> Something missing in this pdf is that one has to install 
> Xfree86 
> Metakit

Hmmm, I believe it is _really_ obvious that yoy need X11 for FlightGear.
MetaKit is another deal - I'll take care of this in the next release of
Getting Started,

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Re: [Flightgear-devel] 0.7.10

2002-04-22 Thread Martin Spott

> It would be nice to get a CVS version that all the developers agree
> will compile and run on their systems, then (arbitrarily) label it 0.7.10

Maybe it would be useful to label this 0.7.10 release as "feature rich but
unstable" (considering several pieces are broken that have been working in
previous releases ) and set up a reasonable time scale and appropriate
tasks for release of 0.8,

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Re: [Flightgear-devel] LINUXTAG 2002

2002-04-23 Thread Martin Spott

> PS: Who's already planning to come?

I am preparing to come - if this is of any use,

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Re: [Flightgear-devel] Trouble compiling on IRIX

2002-04-23 Thread Martin Spott

> props.cxx:834: Internal Compiler Error in 'output_die', at
> dwarf2out.c:5433
[...]
> The compiler is GCC 2.95.3

> Can anybody explain how this can be solved ?

By avoiding GCC on IRIX. I had several tries with GCC at release 0.7.8 and I
never succeeded because of compiler errors. I started filing bug reports but
this is anything but an amusing job.
Erik Hofman somehow managed to create a working binary with GCC, but due to
trouble and very low speed of the resulting binaries he switches to MIPSpro.

I don't have MIPSpro so I started trying GCC-3.0.4, which showed to be very
little less troublesome than previous versions, because generating a N64
GCC appears to be more difficult than doing the same task with 2.95.3,

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Re: [Flightgear-devel] Trouble compiling on IRIX

2002-04-25 Thread Martin Spott

> This is probably because of incompatibillities between gcc and libGLU.

To be more precise: GCC N32 binary output is - at least with GCC-2.x.x -
incompatible with MIPSpro. GCC N64 is in tune with MIPSpro - this is the
most obvious reason why I spend effort on getting this to work 

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Re: [Flightgear-devel] Trees, alpha, and the sky

2002-05-05 Thread Martin Spott

>   http://www.megginson.com/flightsim/tree.png
[...]
> 2. While other scenery shows through the alpha parts of the texture,
>the sky often doesn't, as you can see in the above screenshot (note
>how you can see the grass and river near the bottom of the trunk, but
>not the sky near the crown).

This is very similar to what I saw with the propeller disk,

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Re: [Flightgear-devel] Gusting winds

2002-05-07 Thread Martin Spott

>   fgfs --wind=270@15 --prop:/environment/params/gust-wind-speed-kt=25

H, not bad. This one is nasty - but very interesting. I don't even
manage to touch down right on the runway - similar to my first experiences
with FlightGear 

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Re: [Flightgear-devel] Failed to load 3D model

2002-05-20 Thread Martin Spott

> we used to fall back to the glider model

I mentioned this problem already several weeks ago but nobody was interested
in it. Now as the subject comes up again I'd second the desire for a
fallback to the glider - as we were used to have before for very long time,

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Re: [Flightgear-devel] Missing Model Problem

2002-06-01 Thread Martin Spott

> I've fixed the missing model problem -- specifying a non-existant
> aircraft model (not any other kind) will default to the glider again
> rather than throwing an exception.

Thanks,
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Re: [Flightgear-devel] Comments on FGFS review summary

2002-06-06 Thread Martin Spott

> For what it's worth, I'm involved in a side project that is using
> FlightGear + a commercial C172 flight dynamics model + cockpit
> hardware to hopefully achieve an FAA (and JAR) certified sim by late
> summer / early fall.  The commercial fdm will run as a seperate
> program [...]

Hmm, _this_ is what I'm waiting for. Will there be any documentation on
how the network protocol will look like ? I'm recognizing that you have
checked in several patches to the ExternalNet interface over the time.
I would love to profit from this.

> Imagine being able to run with the default "stable" JSBSim, or the
> previous "stable" version, or the one you are currently hacking on,
> just by restarting the desired fdm process.

 maybe with FlightGear getting run from 'inetd', if the FDM sits on a
remote machine !? O.k., this might be difficult because of X server write
permissions, but I'd like to take care of that if times come,

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Re: [Flightgear-devel] FlightXpress article - SuSE 8.0 is an old version

2002-06-06 Thread Martin Spott

> I just went round to the SuSE booth and looked on a 8.0 demo computer.
> The packaged version is 0.7.8 which we released last summer, a year ago.

Ooops, I was quite shure they packaged a 0.7.9 for SuSE-8.0.

> I still think it would be worth submitting a formal request that
> the future SuSE 8.1 please package 0.7.10 or later for their customers.

I already submitted a request for information what to take into account for
building a package that conforms to SuSE's conventions.
I never got an anyswer  :-(
After failing to update to SuSE-8.0 because of a stupid update installer I
doubt that I want to support SuSE in the future 

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Re: [Flightgear-devel] Radeon 8500 linux drivers

2002-06-10 Thread Martin Spott

> Slightly off topic, but I found the following post from Sunday on
> dri-devel:

>   http://sourceforge.net/mailarchive/forum.php?thread_id=772607&forum_id=7177

> Apparently, ATI have released (binary) Linux drivers for their FireGL
> 8700/8800 cards.  These use the same core as the Radeon 8500, and the
> poster implies that they work correctly on those cards.

Also worth noting in this context ist that "Weather Channel" has announced
funding development of an appropriate OSS driver for the 8500. Jens noted
this on 'dri-devel' and posted on TG web site,

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Re: [Flightgear-devel] Re: New A-4/jet panel instruments

2002-06-20 Thread Martin Spott

> * Jon S Berndt -- Thursday 20 June 2002 18:14:
>> Any chance someone could post some screen shots of the 
>> panel? 

>   http://www.unet.univie.ac.at/~a8603365/fgfs4.jpeg

I get that, too. What I'm missing in recent releases is display of the gear
in the outside view and keyboard control of throttle and flaps. This
appeared to be introduced the the recent A-4 updates in YASim.
Can anyone confirm ?

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Re: [Flightgear-devel] Re: New A-4/jet panel instruments

2002-06-20 Thread Martin Spott

> Martin Spott wrote:
>> I get that, too. What I'm missing in recent releases is display of the
>> gear in the outside view and keyboard control of throttle and
>> flaps. This appeared to be introduced the the recent A-4 updates in
>> YASim.  Can anyone confirm ?

> Works for me.  Are you sure you have a current fgfsbase?  There's no
> detectable difference (to the FDM) between keyboard, joystick and
> mouse control.  All of those methods set the same properties in
> /controls, so I'd be stumped as to the reason only one of them would
> fail.  I can verify that the gear animations work, too;

I don't even see the gear - the plane is hovering  :-)

I'm updating all the sources of plib, metakit, SimGear and FlightGear from
CVS at least on a daily basis and I'm rsync'ing the base package from
'scenery.flightgear.org::Base'. I just did a new checkout and a new build so
I suppose I'm up to date.
I'd provide the contents of my ~/.fgfsrc, but I don't believe this has
anything to do with it:

--aircraft=a4-yasim
--airport-id=KOAK
--start-date-lat=2002:04:11:11:11:11
--enable-fuel-freeze
--wind=270@10:15
--disable-splash-screen
--disable-intro-music
--control=mouse
--enable-auto-coordination
--disable-hud
--enable-panel
--enable-anti-alias-hud


BTW, 747-yasim and c310 work great, so I believe it has something to do with
the A-4 (which looks really great !),

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Re: [Flightgear-devel] Re: New A-4/jet panel instruments

2002-06-21 Thread Martin Spott

> I get that, too. What I'm missing in recent releases is display of the gear
> in the outside view and keyboard control of throttle and flaps. This
> appeared to be introduced the the recent A-4 updates in YASim.

Problem solved with the recent checkout(s) this morning. Thanks,

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Re: [Flightgear-devel] FGInterface initialisation bug

2002-06-25 Thread Martin Spott

> wondering why my A4 stay steady on the ground with gear retracted, [...]

Ah, we already had this 'feature' last week. This appears to depend on
Adrew's panel updates. Thanks for the fix,

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Re: [Flightgear-devel] New FGFS merchandise

2002-07-02 Thread Martin Spott

> FYI, there are a lot of new FGFS logo items available.
> 
> http://www.cafepress.com/cp/store/store.aspx?storeid=fgfs_gear

The mugs look nice but I have to notice that the colour on the "FlightGear
Logo Mug" starts disappearing after only a few months use utilizing a
dishwasher,

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Re: [Flightgear-devel] I have a Saitek Cyborg 3D Gold USB Stick

2002-07-15 Thread Martin Spott

[...]
> In the long run, Debian is a better choice, but SuSE would make it easier
> to concentrate on FGFS in the near term.

I know very well that the stuff on configuring a joystick belongs into the
manual.
Because I don't have a joystick myself - they'll kill me if I connect a
joystick to my computer at work   - we have to rely on someone else's
description which we can mount into the manual.

Cheers,
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Re: [Flightgear-devel] MP what data to send

2002-07-15 Thread Martin Spott

[... Norman wrote ...]
> Andy Ross writes:

>>+ Position needn't send three full 64 bit doubles, since the position
>>  will always be "near" the last one.  Sending deltas will work (if
>>  you are careful to handle potential bugs like successive round-off
>>  errors), as will (reliably!) transmitting a "zone" coordinate every
>>  so often and sending packets as deltas from that.
[...]
> Yup.. using deltas should be a big win

I have the impression you might want to have a look at IEEE 1278 alias "DIS
protocol" - at least to steal some ideas, maybe to implement at least a
subset.
ACM has an implementation of this - it appears the source for the Unix
version is released under the GPL. Have a look at
(http://www.websimulations.com/download.htm)

Martin.
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Re: [Flightgear-devel] I have a Saitek Cyborg 3D Gold USB Stick

2002-07-15 Thread Martin Spott

[... Curt wrote ...]
> Something I've always thought would be cool to mess around with (but
> never even have come close to having the time) would be to put
> together a custom linux distribution on a bootable cd that
> detected/supported a couple of the major 3d graphics cards.

Some time ago I did a small Linux system, designed to run from a 16 MByte
read-only medium (flash disk, network, whatever you want). It would not be
difficult to put FlightGear on top.

The difficulty is to detect the necessary hardware connected to the machine,
especially considering the graphics board. Does anyone have a link
describing hardware autodetection on Linux ? I don't 

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Re: [Flightgear-devel] Re: MP what data to send (summary 1)

2002-07-15 Thread Martin Spott

> ace project writes:

>> - Position (delta) updates will (atleast) be 20
>> upd/sec, this can be set.

> If an aircraft is flying a relatively consistant speed/direction, you
> could get by with far fewer than this.  The local end can send a
> starting set of position, velocity, acceleration.  The remote end can
> then predict future movement accurately for the short term.  The local
> end can also run the same prediction algorithm based on the same data
> that it has sent to the remote end.  When the 'predicted' value
> becomes different enough from the actual value, the local end can send
> new data.

AFAIK this is pretty similar to the algorithms used in DIS 

Martin.
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Re: [Flightgear-devel] ANN: a new dimension to FlightGear

2002-07-16 Thread Martin Spott

> We need a farmer and a tractor for the farm fields here in MN.  If the
> farmer's name was "Nic" then we could have a "Scenic overlook, [...]

Hehe, we're also having really new sort of trouble with these trees - like
having one standing right in front of the runway:

http://document.ihg.uni-duisburg.de/bitmap/FGFS/tree-approach.png


Fortunately one can fly through these trees  ;-)

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Re: [Flightgear-devel] MP Who has DIS-specs ?

2002-07-16 Thread Martin Spott

> Does anyone here have the exact DIS-specs ? I don't
> like 'stealing' from a implementation, I rather build
> it from scratch by specs, [...]

You might try this as a starting point:

http://www.pitch.se/fmv/default.htm


Unfortunately the mentioned DMSO site is not availabe, but you will have success
with searching for  HLA High Level Architecture  on Google,

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Re: [Flightgear-devel] Re: MP what data to send (summary 1)

2002-07-16 Thread Martin Spott

> Billy Verreynne wrote:
>> "ace project" <[EMAIL PROTECTED]> wrote:

>>>- I will post the encaptulation protocols tommorrow,
>>>when I have translated their essence to English (they
>>>are in Dutch atm, anybody wants them in Dutch ?)

> Geen probleem.

Ik zal da ook kunnen lezen - zo doe maar   Een mooie tekst in nederlands
is heelemal beter dan geen tekst in engels  ;-)

> I think you all should promote the South African language, it's a nice 
> language and it's easy to follow for us in The Netherlands. :-)

But speaking this language is much more difficult, because in many cases you
don't know in which one should to stick to english and in which you'd better
use the dutch   ;-)

Martin.
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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_init.cxx,1.3,1.4 main.cxx,1.7,1.8

2002-09-18 Thread Martin Spott

> Update of /var/cvs/FlightGear-0.9/FlightGear/src/Main
> In directory seneca:/tmp/cvs-serv14510/src/Main

> Modified Files:
>   fg_init.cxx main.cxx 
> Log Message:
> Updated from Norman to hack on clouds ... some progress.

Hey, this still looks magic  :-)

http://document.ihg.uni-duisburg.de/bitmap/FGFS/Clouds3D02.png


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[Flightgear-devel] Improved 3D panel

2002-09-23 Thread Martin Spott

Hello,
I'm glad to see improved 3D panel display after this weekend. It has been
long time since GEAR/BRAKE lights and instruments have been displayed stable
on a stock XFree86-4.2 without commercial OpenGL libs and drivers. Both have
been displayed flickering for several months. This is definitely a great
achievement.

The funnx side effect ist the display of the nose and the attitude 'ball'
that both shine through  :-)

http://document.ihg.uni-duisburg.de/bitmap/FGFS/Clouds3D03.png


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[Flightgear-devel] F16

2002-09-23 Thread Martin Spott

 looks promising. Unfortunately it lacks the front gear and I hardly
manage to get it into the air:

http://document.ihg.uni-duisburg.de/bitmap/FGFS/F16_01.png


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Re: re: [Flightgear-devel] F16

2002-09-23 Thread Martin Spott

> I don't pay much attention to the jets in FlightGear, so I might be
> behind a bit here, but isn't the F-16 inherently aerodynamically
> unstable?  [...]

It _should_ be flyable - although it's pretty difficult to start with the
nose in the ground. It's also pretty difficult to jump into the air with
'Ctrl-U', but you'll have an idle engine first. Before I get the beast
handled, FlightGear stops with a segfault  :-)

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Re: [Flightgear-devel] Improved 3D panel

2002-09-23 Thread Martin Spott

> In any case it looks like if you pull back your viewpoint a little bit (change
> the offset) you will be fine.  In a4-yasim-set.xml change the setting of 
> z-offset-m  from -2.82 to something slightly closer to 0, which will move the
> eyepoint away from the panel. [...]

Hmmm ? Reducing Z-offset moves the eye away from the panel ? Yep - that
works, I'm just wondering what is used as reference point here.
I set it to -2.57  - please have a look at the result, if you like:

http://document.ihg.uni-duisburg.de/bitmap/FGFS/Clouds3D_04.png


> [...] I'd be interested in knowing if this works for you.

Unfortunately it does not,

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Re: [Flightgear-devel] Improved 3D panel

2002-09-24 Thread Martin Spott

> Hmmm...I can see clearly there that culling isn't the problem.  Are you having
> any problems with other models?  BTW the offets are from the 3D Model's origin
> (0,0,0) which in this case is about 3 meters behind the pilot on a line that
> crosses the leading edge of the wings about halfway down the sweep.

Thanks for the explanation. Unfortunately, after pulling recent changes from
CVS this morning, the panel display turned bad as known from the last
months:

http://document.ihg.uni-duisburg.de/bitmap/FGFS/Clouds3D_05.png
http://document.ihg.uni-duisburg.de/bitmap/FGFS/Clouds3D_06.png


Please note: All screenshots were taken with these settings:

--disable-clouds
--enable-clouds3d


Martin.
P.S.: I had to remove the connections to the Vacuum subsystem to get FlightGear
  compiled and linked correctly. You already discussed this in another thread.
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[Flightgear-devel] 3D-clouds and HUD markers

2002-09-24 Thread Martin Spott

Hello,
did you recognize that some markers in the HUD display disappear when
3D-clouds come in sight ? Shortly after takeoff, when looking at the clouds,
I see a HUD like this:

http://document.ihg.uni-duisburg.de/bitmap/FGFS/Clouds3D_07.png


After taking down the nose a little bit the clouds disappear and the HUD
gets reappears completely:

http://document.ihg.uni-duisburg.de/bitmap/FGFS/Clouds3D_08.png


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Re: [Flightgear-devel] 3D-clouds and HUD markers

2002-09-24 Thread Martin Spott

> So to reiterate what Curt
> "This isn't quite ready for general consumption"
> but some of us are working on it

Sorry, I didn't mean to hurt anyone. I just recognized this effect and I had
the desire to point at it. It's beyond my scope to realize what people are
aiming to deal with, so I thought it _might_ be useful to share my
discovery,

Martin.
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Re: [Flightgear-devel] Wright flyer

2002-10-17 Thread Martin Spott
> The UIUC folks did a very good job on the flight dynamics.  My gut
> feeling is that this is probably very close in terms of performance to
> the original.

Yep, you have no chance to gain terrain with '--random-wind' enabled  ;-)

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[Flightgear-devel] concerning FlightGear on Solaris/Sparc

2002-11-01 Thread Martin Spott
Once upon a time I promised to try building FlightGear on Solaris/Sparc.
Unfortunately this has been without success because 'plib' refuses to
compile partially. This is valid for the plib-1.6.0 as well as for the
current CVS tree.
I promise to try again a couple of times but I can't promise to deliver
functional binaries,

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Re: [Flightgear-devel] concerning FlightGear on Solaris/Sparc

2002-11-04 Thread Martin Spott
> Martin Spott wrote:
>> 
>> Once upon a time I promised to try building FlightGear on Solaris/Sparc.
>> Unfortunately this has been without success because 'plib' refuses to
>> compile partially. This is valid for the plib-1.6.0 as well as for the
>> current CVS tree.

> Did you report the problems to the PLIB list?

 I didn't even have the time to read the list archive  :-/

> As they want portable code (that's the P of the PLIB) they are allways
> interested in incompatabilities.

I'll go for it as time permits,

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Re: [Flightgear-devel] 747-yasim Questions

2002-11-05 Thread Martin Spott
> In this case, the simplest solution is to bring up the 747 model in a
> (registered) copy of AC3D, drag it around so the nose tip lies exactly
> on the origin, and save it.  I can do all but the last step. :)

I could do nthing - but the last step. AC3D on SGI IRIX is "free and
unsupported" - it has the necessary 'save' option in the 'file' menu and it
appears to work.
Unfortunately I never had the time to get to know AC3D 

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[Flightgear-devel] Re: ExternalNet FDM

2002-11-07 Thread Martin Spott
> So the only command line change would be to go from
> 
>  --native=socket,in,30,,5500,udp --fdm=external
> 
> to
> 
>  --native=socket,in,30,,5500,udp --fdm=null

 btw, do we have an 'official' port number assignment ? Over the time I
read several suggestions by several members over the use of port 5500:

--props=socket,bi,5,localhost,5500,tcp 
--nmea=socket,out,2,localhost,5500,udp
--httpd=5500
--native=socket,in,30,,5500,udp --fdm=null
[... maybe some more ...]


It would be useful at least to postulate a FlightGear assignment - it does
not have to meet RFC1340 

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[Flightgear-devel] No rule to make target `new_gui.cxx'

2002-11-08 Thread Martin Spott
Hello, am I the only one seeing this with the recent CVS checkout:

Making all in GUI
make[2]: Entering directory `/usr/local/src/FlightGear/src/GUI'
source='apt_dlg.cxx' object='apt_dlg.o' libtool=no \
depfile='.deps/apt_dlg.Po' tmpdepfile='.deps/apt_dlg.TPo' \
depmode=gcc3 /bin/sh ../../depcomp \
g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src  
-I/opt/gnu/include -I/usr/local/include -I/usr/local/FlightGear/include 
-I/usr/X11R6/include  -O3 -D_REENTRANT -c -o apt_dlg.o `test -f 'apt_dlg.cxx' || echo 
'./'`apt_dlg.cxx
make[2]: *** No rule to make target `new_gui.cxx', needed by `new_gui.o'.  Stop.
make[2]: Leaving directory `/usr/local/src/FlightGear/src/GUI'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/usr/local/src/FlightGear/src'
make: *** [all-recursive] Error 1


Probably someting's missing in Makefile.in ? I didn't find the missing bit -
for me everything appears to be in the right place,

Martin.
P.S.: SuSE-8.1/gcc-3.2/glibc-2.2.5/autoconf-2.53/automake-1.6.3/libtool-1.4.2
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Re: [Flightgear-devel] Blender Status

2002-11-12 Thread Martin Spott
> It is Open Source, while AC3D is commercial, but FlightGear really
> doesn't care which tool you use.  [...]

I had the impression these two tools target at different audience. Should
Blender be capable of being used for 'real' 3D CAD as AC3D does ?

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Re: [Flightgear-devel] Bug-Report for FGFS v0.8.0

2002-11-15 Thread Martin Spott
> Hmmm, for it seems he hasn't linked any metakit library?

He did:

> libmk4.so.0 => /usr/lib/libmk4.so.0 (0x4003c000)

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Re: re: [Flightgear-devel] No rule to make target `new_gui.cxx

2002-11-18 Thread Martin Spott
> Martin Spott writes:

>  > make[2]: *** No rule to make target `new_gui.cxx', needed by `new_gui.o'.  Stop.

> Somethings not rebuilding properly.  Make sure you have a fresh CVS
> checkout, [...]

I was absolutely shure I did - but I forgot to uncomment a line in my
build-script that updates the according build-directory  :-/

Sorry about that,
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Re: [Flightgear-devel] Building PLib??

2002-11-25 Thread Martin Spott
> Is there anybody experienced with Suse 8.1 and building all libs for
> FlightGear?

Yes, I do - on a daily basis ? Did you read the appropriate section in the
'Getting Started' manual ? I'm quite shure I once put a list of the
necessary packeages in that you are supposed to install on your machine  ;-)

quickstep: 11:39:41 ~> rpm -qa | grep -i glu
mesaglu-4.0.3-53
mesaglut-4.0.3-53
mesaglu-devel-4.0.3-53
mesaglut-devel-4.0.3-53


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Re: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread Martin Spott
> ADV: don't bother spending days or weeks downloading all the scenery
> for the world before you fly.  Just install the base program and
> supporting files.  Turn on terrasync and it will fetch just the tiles
> you need as you fly.  

There's still one question remaining: Does it work with a proxy (Squid) or
do you need direct connection to the internet on the machine running
FlightGear ?

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Re: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread Martin Spott
>> There's still one question remaining: Does it work with a proxy (Squid) or
>> do you need direct connection to the internet on the machine running
>> FlightGear ?

> You'd have to get rsync working through a proxy ... I have no idea if
> that can be done or now.

I was not shure if 'rsync' was the only way 'terrasync' connects to your
server. That's why I was asking.
Getting 'rsync' working through a firewall is pretty difficult. You could
try to build 'rsync' with 'socks' support, but even then   not every
firewall supports 'socks'. So I dare to point at the fact that this utility
might be pretty useless for several users.

> [...] Otherwise, do you have some sort of
> recursive file transfer util that can ignore files that are the same
> as the server that will work through a proxy?

foehn: 22:42:28 ~> alias wget
wget -m -np -w 1 -N


Works with any http- and ftp-server and honours the '$http_proxy' or
'$ftp_proy' variables,

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Re: [Flightgear-devel] Terrasync 3rd party util

2002-11-25 Thread Martin Spott
> Well, I hacked this up over the weekend so it's not advertised as the
> perfect utility that handles every possible situation.  The hope is
> that those for which it doesn't quite work, might be willing to figure
> something out and submit fixes ...

I'm absolutely no C programmer - but I'll see what I can do. I didn't want
to criticise you, my sole aim was to point at the simple facts,

Martin.
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Re: [Flightgear-devel] Terrasync 3rd party util

2002-11-26 Thread Martin Spott
> If you are _allowed_ to be playing / using Flight Gear at work, then you 
> can try asking your network administrator to enable rsync protocol.

I _am_ the network administrator and I strongly dislike direct connections
through the firewall without proxy(-filter)   But this is a different
topic  ;-)

> [Note: I'm in this position of having FTP but not rsync at work.  But I 
> can't think of a good reason why I should be allowed to run Flight Gear, 
> or any other justification for requesting rsync access.]

I do work as a freelancer - so I can use my time the way I want  :-)
This still does not solve the problem described. We'll see what can be done
for improvement,

Martin.
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Re: [Flightgear-devel] heads up ...

2002-11-26 Thread Martin Spott
> I haven't given any thought to soliciting bandwidth donations
> recently.  However, that is a very good idea.  My sense is that FTP is
> what kills me here.  It would be great if we could move the "official"
> ftp site to somewhere with higher bandwidth which could handle a lot
> more concurrent connections.

Which bandwidth, how many concurrent user connections do you consider as
'useful' ?

Martin.
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Re: [Flightgear-devel] heads up ...

2002-11-26 Thread Martin Spott
> During day time hours I've been limiting it to 7 concurrent
> connections.  Here are the ftp stats:
[...]
> Looks like we are averaging just over 7Gb transfered a day ...

What about a round-robin dispatcher over all known the mirrors that exist
nowadays ? I'd offer to run a complete mirror for this purpose.

7 GByte per day is less than 0.7 Mbit/s averaged over one day. If the
calculation is right then this is not that much - although I might be proven
to be wrong   If the numbers are right, I believe my server can cope
with this,

Martin.
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Re: [Flightgear-devel] ATI vs. Linux

2002-11-29 Thread Martin Spott
Andy Ross wrote:

> Probably most of you noticed last week that ATI has released a unified
> linux driver package for all of their 8x00/9x00 cards.  [...]

Wohoo, you made it into /. with this article. I would not wonder if this
boosts FlightGear popularity  :-)

Martin.
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Re: [Flightgear-devel] terrasync

2002-12-04 Thread Martin Spott
> I think you have to give serious thought to enabling this by default,
> either by adding it to the fgfs binary or by having fgfs spawn it as a
> child.  [...]

Spawning a child might be a nice option, because it eases running the task
asynchronously - anything different is probably not an option (TM  ;-)

Martin.
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Re: [Flightgear-devel] FGFS starting terrasync

2002-12-04 Thread Martin Spott
Alex,

> This could, for example, really shrink the base package.  The scenery
> only contains the actual airports in the bay area, and the textures
> are only those needed to render the airport tiles.

I think ypu are perverting the ideea of a small base package. A small
package is useful for those who have very limited network access because it
cuts down download/online times.
If you reduce the base package that much these people get forced to have
their modem online most of the time they are trying/flying FlightGear.
I believe this does not serve very much,

Martin.
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Re: [Flightgear-devel] Wrong base package ?

2002-12-09 Thread Martin Spott
> The newest base package on the website is only version 0.9.0 ... where do
> I get the base package version 0.9.1 ?

It's in CVS. The funny thing on this side: If I run 0.9.0 binaries (because
the recent stuff did not compile for me for several days !) together with a
0.9.1 base package from CVS, I'm getting urged to _upgrade_ the base package
to 0.9.0  :-))

Martin.
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