Re: [Flightgear-devel] Blender question

2004-10-30 Thread David Megginson
On Sat, 30 Oct 2004 00:01:04 -0400, Ampere K. Hardraade [EMAIL PROTECTED] wrote: Now days, I am using a different method. Say I want to model a pentagon: I will load the drawing in Gimp or Paintbrush, and measure the coordinates of the five corners in pixel. After that, I will open 3D

Re: [Flightgear-devel] Blender question

2004-10-30 Thread Curtis L. Olson
David Megginson wrote: My approach is fairly similar, except that I often use paper instead. At first, I wanted to try tracing, but it never works out well -- instead, I print the three-view (blown up a bit if necessary) then take a known measurement, like the wingspan, and figure out how many

Re: [Flightgear-devel] Blender question

2004-10-30 Thread Ampere K. Hardraade
I always do the model first and scale the entire thing at the end. I can keep the gross error to the minimium this way. Ampere On October 30, 2004 08:02 am, David Megginson wrote: My approach is fairly similar, except that I often use paper instead. At first, I wanted to try tracing, but it

[Flightgear-devel] Blender question

2004-10-29 Thread Matthew Law
I'm having a Blender issue that I thought someone on this list might know the answer to. I'm trying to model some simple aircraft for use as 'airfield furniture' in Blender. I have some 3-views to use but I can't find a sensible way of having them available in Blender to use as a guide. If

Re: [Flightgear-devel] Blender question

2004-10-29 Thread Ampere K. Hardraade
I used to use that method you described when I was still a beginner. It takes a lot of concentration, and the result may not come out as accurate as you would like it to be. Now days, I am using a different method. Say I want to model a pentagon: I will load the drawing in Gimp or

[Flightgear-devel] Blender question for FG modellers: AC3D export and materials/textures?

2004-07-21 Thread Chris Metzler
Hi, So, I've got structures I've modelled in Blender that look nice. However, once they're in FlightGear, they don't look so nice. plib doesn't read .blend files, of course, so I use Blender's AC3D export to create .ac files that plib can read. I take a look at how the object looks in

Re: [Flightgear-devel] Blender question for FG modellers: AC3D export and materials/textures?

2004-07-21 Thread David Megginson
Chris Metzler wrote: For example, tweaking the diffuse/specular reflectivity parameters produces no change whatsoever to the .ac file exported, even though the .blend file does change. Correct. Currently, the AC3D export scripts in blender do not export specular, and emissive parameters, and they

Re: [Flightgear-devel] Blender question for FG modellers: AC3D export and materials/textures?

2004-07-21 Thread Chris Metzler
On Wed, 21 Jul 2004 10:18:25 -0400 David Megginson [EMAIL PROTECTED] wrote: Chris Metzler wrote: For example, tweaking the diffuse/specular reflectivity parameters produces no change whatsoever to the .ac file exported, even though the .blend file does change. Correct. Currently, the

Re: [Flightgear-devel] Blender question for FG modellers: AC3D export and materials/textures?

2004-07-21 Thread Boris Koenig
Chris Metzler wrote: On Wed, 21 Jul 2004 10:18:25 -0400 David Megginson [EMAIL PROTECTED] wrote: Correct. Currently, the AC3D export scripts in blender do not export specular, and emissive parameters, and they probably do not handle diffuse either -- you have to add those back in by hand in the

Re: [Flightgear-devel] Blender question for FG modellers: AC3D export and materials/textures?

2004-07-21 Thread Frederic Bouvier
David Megginson wrote: Chris Metzler wrote: For example, tweaking the diffuse/specular reflectivity parameters produces no change whatsoever to the .ac file exported, even though the .blend file does change. Correct. Currently, the AC3D export scripts in blender do not export

Re: [Flightgear-devel] Blender question for FG modellers: AC3D export and materials/textures?

2004-07-21 Thread Josh Babcock
Boris Koenig wrote: Chris Metzler wrote: On Wed, 21 Jul 2004 10:18:25 -0400 David Megginson [EMAIL PROTECTED] wrote: Correct. Currently, the AC3D export scripts in blender do not export specular, and emissive parameters, and they probably do not handle diffuse either -- you have to add those back

Re: [Flightgear-devel] Blender question for FG modellers: AC3D export and materials/textures?

2004-07-21 Thread Chris Metzler
On Wed, 21 Jul 2004 12:00:23 -0400 Josh Babcock [EMAIL PROTECTED] wrote: Boris Koenig wrote: Chris Metzler wrote: On Wed, 21 Jul 2004 10:18:25 -0400 David Megginson [EMAIL PROTECTED] wrote: Correct. Currently, the AC3D export scripts in blender do not export specular, and emissive