RE: [Flightgear-devel] [OT] Commercial Ticket..

2004-03-31 Thread Jon Berndt
David M. wrote: I tried to fix this problem in JSBSim a year or two ago, and I seem to recall that no one on the flight model list could quite figure out how to code it back then. I also took a stab at YASim, and failed just as miserably. Neither model is set up to have the propeller

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-06 Thread Andy Ross
David Megginson wrote: When you shut down the engine in YASim, the propeller does not windmill -- it just slowly spins down and stops. Probably because of the internal engine friction, I was looking at the propeller only. What's the right windmilling RPM? I can tune, but need numbers. :)

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-06 Thread David Megginson
Andy Ross wrote: Probably because of the internal engine friction, I was looking at the propeller only. What's the right windmilling RPM? I can tune, but need numbers. :) The higher the airspeed, the higher the windmilling RPM. Using my very weak math and physics skills, a fixed 60-inch-pitch

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Matthew Law
Well Done! All the best, Matt. On 16:11 Wed 04 Feb , Ryan Larson wrote: I just got back from taking my Commercial Pilot, Airplane Multiengine Land checkride, and I am happy to say that I passed! Doing a single engine ILS down to minimums is lots of fun! I took the test in a Piper Aztec

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Matthew Law
There's also various scenarios of asymetric thrust - two running engines but one running roughly or not developing as much power for a plethora of possible reasons. These incidents have killed many pilots on take off as they think they have plenty of power, and they do, but the situation

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread David Megginson
Andy Ross wrote: That's no doubt true, but hopefully it's more a lack of tuning than it is a fundamental flaw. For the specific case of YASim: the asymmetric thrust effects should be more or less correct as-is, because it applies the force at the location of the engine. The blue line speed is

RE: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Jon Berndt
The thrust from the good engine is only half the asymmetry -- the other half is the drag from the windmilling engine (until the pilot feathers the propeller). Good point. That's something that's also not too hard to fix. I could not (yet) find my NACA report on the light twin, but here are

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread David Megginson
Jon Berndt wrote: How do we not work well in this case? Do you notice a specific inadequacy? Yes -- neither JSBSim nor YASim does a good job generating drag for a windmilling prop. All the best, David ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Erik Hofman
Jon Berndt wrote: The thrust from the good engine is only half the asymmetry -- the other half is the drag from the windmilling engine (until the pilot feathers the propeller). Good point. That's something that's also not too hard to fix. I could not (yet) find my NACA report on the light twin,

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread David Megginson
Jon Berndt wrote: Good point. That's something that's also not too hard to fix. I tried to fix this problem in JSBSim a year or two ago, and I seem to recall that no one on the flight model list could quite figure out how to code it back then. I also took a stab at YSBSim, and failed just as

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread David Luff
On 2/5/04 at 2:36 AM David Luff wrote: On 2/4/04 at 8:24 PM Curtis L. Olson wrote: Also, speaking of FDM's. The current JSBSim C172 in cvs seems to have an engine that can break 3000 rpm in level cruise (150-160kts). That's clearly way too high for C172. I'm guessing from the engine rpm's

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Erik Hofman
David Luff wrote: I guess someone who knows JSBSim well needs to look at why the config file value isn't getting picked up anyone. I guess it would be a good idea to initialize the various variable *before* the get initialized by the configuration file ... Erik

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Erik Hofman
David Luff wrote: I guess someone who knows JSBSim well needs to look at why the config file value isn't getting picked up anyone. Done. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

RE: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Jon Berndt
David Luff wrote: I guess someone who knows JSBSim well needs to look at why the config file value isn't getting picked up anyone. Done. Erik smacks forehead Thanks, Erik! Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Andy Ross
David Megginson wrote: I tried to fix this problem in JSBSim a year or two ago, and I seem to recall that no one on the flight model list could quite figure out how to code it back then. I also took a stab at YSBSim, and failed just as miserably. Neither model is set up to have the propeller

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread David Megginson
Andy Ross wrote: Windmill (i.e. zero torque) speed is 450 RPM. Windmill drag at that speed is 47N, about 10.5 pounds of force, or about 5 equivalent horsepower at that airspeed. When you shut down the engine in YASim, the propeller does not windmill -- it just slowly spins down and stops. All

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Curtis L. Olson
David Megginson wrote: Andy Ross wrote: Windmill (i.e. zero torque) speed is 450 RPM. Windmill drag at that speed is 47N, about 10.5 pounds of force, or about 5 equivalent horsepower at that airspeed. When you shut down the engine in YASim, the propeller does not windmill -- it just slowly

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread David Megginson
Curtis L. Olson wrote: I see the same thing in the JSBSim c172, except that it spins down rather quickly and stops. I've never shut down an engine in flight in real life, but from reports I've heard, you have to bring a 172 almost to the stall to stop the propeller from windmilling; once

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread David Luff
On 2/5/04 at 7:10 PM David Megginson wrote: Curtis L. Olson wrote: I see the same thing in the JSBSim c172, except that it spins down rather quickly and stops. I've never shut down an engine in flight in real life, but from reports I've heard, you have to bring a 172 almost to the stall

[Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Ryan Larson
I just got back from taking my Commercial Pilot, Airplane Multiengine Land checkride, and I am happy to say that I passed! Doing a single engine ILS down to minimums is lots of fun! I took the test in a Piper Aztec (PA23-250). The hardest part of the checkride was trying to get the aircraft

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread David Megginson
Ryan Larson wrote: I just got back from taking my Commercial Pilot, Airplane Multiengine Land checkride, and I am happy to say that I passed! Doing a single engine ILS down to minimums is lots of fun! I took the test in a Piper Aztec (PA23-250). Congrats! On a related note, I'd like to

RE: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Jon Berndt
On a related note, I'd like to figure out how to make FlightGear more useful for ME practice -- I don't think either of the main FDM's does a very good job on single-engine, but I don't have any real experience to compare them with. ?? This is confusing on several fronts. You don't have any

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread David Luff
On 2/4/04 at 8:24 PM Curtis L. Olson wrote: Also, speaking of FDM's. The current JSBSim C172 in cvs seems to have an engine that can break 3000 rpm in level cruise (150-160kts). That's clearly way too high for C172. I'm guessing from the engine rpm's that this is an engine or prop

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread David Megginson
Jon Berndt wrote: for ME practice -- I don't think either of the main FDM's does a very good job on single-engine, but I don't have any real experience to compare them with. ?? This is confusing on several fronts. You don't have any single engine experience? Not in the context of ME

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Curtis L. Olson
Jon Berndt wrote: On a related note, I'd like to figure out how to make FlightGear more useful for ME practice -- I don't think either of the main FDM's does a very good job on single-engine, but I don't have any real experience to compare them with. ?? This is confusing on several fronts. You

RE: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Jon Berndt
The main one that comes to mind is that with an engine out there is a minimum speed you must maintain, or else the torque of the good engine will overcome the ability of the rudder to hold heading and you end up spiraling until you can get the nose down enough to pick up some speed. Not fun

RE: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Jon Berndt
?? This is confusing on several fronts. You don't have any single engine experience? Not in the context of ME (multi-engine) flying. Aha! OK, I would call that engine-out experience. Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread David Culp
for ME practice -- I don't think either of the main FDM's does a very good job on single-engine, ... I think JSBSim does a good job of modeling single engine operation. The big problem is with these cheesy twist-grip rudder controls on the joysticks. They make the engine-out work harder

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Andy Ross
Curtis L. Olson wrote: The real fun comes from practicing with only one engine running [...] There are some real world effects that are important for training which I don't think we model well on existing twins. The main one that comes to mind is that with an engine out there is a minimum

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Curtis L. Olson
Andy Ross wrote: Curtis L. Olson wrote: The real fun comes from practicing with only one engine running [...] There are some real world effects that are important for training which I don't think we model well on existing twins. The main one that comes to mind is that with an engine out there is

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Tony Peden
On Wed, 2004-02-04 at 19:54, Curtis L. Olson wrote: Andy Ross wrote: Curtis L. Olson wrote: The real fun comes from practicing with only one engine running [...] There are some real world effects that are important for training which I don't think we model well on existing twins. The

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Ryan Larson
Curtis L. Olson wrote: It very well could be a model setup issue at which point it's probably beyond my ability to debug, but with the JSBSim c310, I took off, climbed to a comfortable altitude and speed, and chopped the throttle on my right engine. Then I slowly pitched up to bleed off speed

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Arnt Karlsen
On Wed, 04 Feb 2004 21:54:41 -0600, Curtis L. Olson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Andy Ross wrote: Curtis L. Olson wrote: The real fun comes from practicing with only one engine running [...] There are some real world effects that are important for training

RE: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Jon Berndt
BTW, does FG currently simulate P-factor? JSBSim does, and IIRC YASim does as well. JSBSim does it with a tweak that offsets the point of force application. It could probably be done better if we set our minds to it, and it is a factor that needs to be set from testing and experience - i.e.

RE: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-04 Thread Jon Berndt
I'm sure this is just a matter of tweaking the configuration file. But this is an important behavior to have reasonably correct in small twins. Yes, it would most certainly be a setup issue in the config file. I've got a book of aero data for a twin around here somewhere. I'll see if I can