Re: [Flightgear-devel] MD-11 Good News

2004-05-14 Thread Ampere K. Hardraade
Sorry for the delay. Some control surfaces don't look right since the beginning, so I had to redo them. Figuring out what to do took me one day; actually doing it and doing measurments took a day; doing the script took another. The script is in the lower half section of this E-mail. Download

Re: [Flightgear-devel] MD-11 Good News

2004-05-12 Thread Ampere K. Hardraade
On May 12, 2004 02:10 am, Innis Cunningham wrote: > Hi Ampere > If I gave the impression that I wanted to do some or all > of the animations that was not my intention. > I just ran a bit of animation code to see if FG had any > problems reading 3DS scripts and it did not. > I put the code below int

Re: [Flightgear-devel] MD-11 Good News

2004-05-12 Thread Tony Peden
On Tue, 2004-05-11 at 23:16, Durk Talsma wrote: > On Tuesday 11 May 2004 08:31, Innis Cunningham wrote: > > Well Ampere the good news is that FG is quite happy > > to animate using the 3DS file. > > Another piece of good news is that the ground trimming problems have been > solved by Mathias Frol

Re: [Flightgear-devel] MD-11 Good News

2004-05-12 Thread Erik Hofman
Giles Robertson wrote: How often do people need to specify the state of gear etc globally? I can't, offhand, think of a point at which you want all the aircraft in the world how drop the gear. Considering this, is the typo easy enough to make that we ought to change the behaviour? - or is this muck

Re: [Flightgear-devel] MD-11 Good News

2004-05-12 Thread Durk Talsma
On Wednesday 12 May 2004 16:20, Andy Ross wrote: > Mathias Fröhlich wrote: > > May be this 'do not use a leading slach' should also show up in that > > model animation HOWTO? > > Or even generate a runtime warning during parsing. This is a really > easy typo to make. > I guess both are excellent

Re: [Flightgear-devel] MD-11 Good News

2004-05-12 Thread Andy Ross
Mathias Fröhlich wrote: > May be this 'do not use a leading slach' should also show up in that > model animation HOWTO? Or even generate a runtime warning during parsing. This is a really easy typo to make. Andy ___ Flightgear-devel mailing list [EMA

RE: [Flightgear-devel] MD-11 Good News

2004-05-12 Thread Giles Robertson
> From: Andy Ross [mailto:[EMAIL PROTECTED] > Sent: 12 May 2004 14:21 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] MD-11 Good News > > Mathias Fröhlich wrote: > > May be this 'do not use a leading slach' should also show up in that > &

Re: [Flightgear-devel] MD-11 Good News

2004-05-12 Thread Andy Ross
Ampere K. Hardraade wrote: > Weird how the X-axis runs lengthwise in FlightGear, while the Y-axis > runs sideway. What convention would you have chosen? :) Coordinate systems are like cuisines. There's no accounting for taste, and you can't fix things by mixing them together. Andy

Re: [Flightgear-devel] MD-11 Good News

2004-05-12 Thread Erik Hofman
Mathias Fröhlich wrote: On Mittwoch, 12. Mai 2004 09:56, Erik Hofman wrote: Just a heads up for every body again, Don't add the leading slash to the animation property (/controls/flight/rudder) but use relative paths instead (controls/flight/rudder) This allows the AIModel code to animate the mode

Re: [Flightgear-devel] MD-11 Good News

2004-05-12 Thread Mathias Fröhlich
On Mittwoch, 12. Mai 2004 09:56, Erik Hofman wrote: > Just a heads up for every body again, Don't add the leading slash to the > animation property (/controls/flight/rudder) but > use relative paths instead (controls/flight/rudder) > > This allows the AIModel code to animate the model based on th

Re: [Flightgear-devel] MD-11 Good News

2004-05-12 Thread Erik Hofman
Durk Talsma wrote: Hi Ampere, I just tried your animation file. All I had to change were the lines that read /controls/rudder to /controls/flight/rudder and then I saw a nicely animated rudder appearing. Just a heads up for every body again, Don't add the leading slash to the animation property (

Re: [Flightgear-devel] MD-11 Good News

2004-05-12 Thread Gerhard Wesp
On Tue, May 11, 2004 at 07:04:03PM -0400, Ampere K. Hardraade wrote: > Weird how the X-axis runs lengthwise in FlightGear, while the Y-axis runs > sideway. No, that's not weird, that's standard in aeronautical engineering! (with the z-axis pointing down, btw.) Cheers, -Gerhard -- Gerhard Wesp

Re: [Flightgear-devel] MD-11 Good News

2004-05-11 Thread Durk Talsma
On Tuesday 11 May 2004 08:31, Innis Cunningham wrote: > Well Ampere the good news is that FG is quite happy > to animate using the 3DS file. Another piece of good news is that the ground trimming problems have been solved by Mathias Frolich. His proposed solution is currently under investigation

Re: [Flightgear-devel] MD-11 Good News

2004-05-11 Thread Innis Cunningham
Hi Ampere If I gave the impression that I wanted to do some or all of the animations that was not my intention. I just ran a bit of animation code to see if FG had any problems reading 3DS scripts and it did not. I put the code below into the animation file and it seems to work fine if that is any

Re: [Flightgear-devel] MD-11 Good News

2004-05-11 Thread Durk Talsma
Hi Ampere, I just tried your animation file. All I had to change were the lines that read /controls/rudder to /controls/flight/rudder and then I saw a nicely animated rudder appearing. > > Weird how the X-axis runs lengthwise in FlightGear, while the Y-axis runs > sideway. > IIRC, this is a kn

Re: [Flightgear-devel] MD-11 Good News

2004-05-11 Thread Ampere K. Hardraade
Okay, let try something simple first. URudder and LRudder pass through the following coordinates: [54.3,0,6.25] [58.3,0,12.24] Displacement of the two points in vector is: [4,0,5.99] I believe the XML will be this: rotate URudder /controls/rudder 18 54.30 0.0 6.25 4.0 0.0 5

Re: [Flightgear-devel] MD-11 Good News

2004-05-11 Thread Ampere K. Hardraade
There is no need to reposition the pivots, and I would like to avoid doing that if possible. http://flightgear.org/Docs/fgfs-model-howto.html Search for the phrase "For the point through which the axis passes, you use the /center/x-m, /center/y-m, and /center/z-m properties to specify a positi

Re: [Flightgear-devel] MD-11 Good News

2004-05-11 Thread Lee Elliott
On Tuesday 11 May 2004 07:31, Innis Cunningham wrote: > Well Ampere the good news is that FG is quite happy > to animate using the 3DS file. > I just did a quick check using the elevator code out > of the 737 and what was animated moved just the > pivot point was all wrong but the surfaces moved >

[Flightgear-devel] MD-11 Good News

2004-05-10 Thread Innis Cunningham
Well Ampere the good news is that FG is quite happy to animate using the 3DS file. I just did a quick check using the elevator code out of the 737 and what was animated moved just the pivot point was all wrong but the surfaces moved ok.So what you need to do is work out the pivot system in 3DS and