Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1
On Wed, 2003-10-15 at 22:19, Lee Elliott wrote: On Thursday 16 October 2003 01:21, Andy Ross wrote: Matthew Johnson wrote: Thought I'd take a stab at this, decided to try and make a 3D rendition of the Sea Harrier, especially since we have the Harrier in FG, but without a 3D model (I think it needs one!). So far I have started by looking for a plan that I can follow, but have only found a 3 view plan for the FA2 (upgraded version with HOTASS and new radar), anyone happen to know a 3 view plan of the FRS.1 version is hiding? Failing ever finding one, what options are open? Let me pop out of hibernation for a moment to respond to this. [Curt/Jim/Maik: I *am* going to try out the helicopter patches to YASim, I promise. Cursorily they look good, except for some high-level design issues that can be ironed out later via code motion. Feel free to commit them anyway, of course] I did the harrier flight model, and actually almost sorta got started on a 3D model to go with it. The harrier is actually quite difficult to figure out from a 3-view, honestly. Due to features like the negative camber wings, forward-slanted elephant ear intakes and protruding nozzles on the fuselage, it's very poorly represented by a single diagram. I looked through a *lot* of photos, and never did really come up with a good plan for how to do it in blender. Maybe your best bet would be to purchase a traditional plastic model, disect it, and use digital photos of that as your basis for 3D work. Andy Yes, this is quite a tricky one to model - I started on one too but stopped when I found out you were working on one as I didn't want to intrude on your patch, as it were. By all mean intrude on my patch, just want FlightGear to have its planes :). Plenty of planes to last quite some time (no Spitfire yet for instance...). The intakes and neg camber wing aren't too difficult to get around - I'd suggest doing the front fuselage as two sections, split at the intakes, and then join them together, to deal with the intakes. I can't actually see a problem with the wings. Main issue I am having right now is the cockpit area, just have not had it form correctly. Loading other planes, like the P51 has not really shown me enough to figure this out yet. The side nozzles were tricky though because they aren't just stuck on the sides of a smoothly curving fuselage. I had a lot of trouble trying to get a clear idea in my mind of the shape and curves of the fuselage in this region and stopped work on it before I'd figured it out. Ugh, you're challenged by this... Anyway, I have put the ac file up here: http://pwp.netzon.net/~stargoat/sharskel.ac Been using the pictures that were sent earlier :). Not sure if I can post them here (in a link of course). Matt ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1
just want FlightGear to have its planes :). If you want me to, I can have a look whether there is a Harrier for MSFS/CFS that we could technically use (then we would have to ask for permission). Plenty of planes to last quite some time (no Spitfire yet for instance...). I think there is no high quality Spitfire I around, lets say of 5000 polys. Other sims might need it as well ;). Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1
On Thursday 16 October 2003 07:20, Matthew Johnson wrote: On Wed, 2003-10-15 at 22:19, Lee Elliott wrote: On Thursday 16 October 2003 01:21, Andy Ross wrote: Matthew Johnson wrote: Thought I'd take a stab at this, decided to try and make a 3D rendition of the Sea Harrier, especially since we have the Harrier in FG, but without a 3D model (I think it needs one!). So far I have started by looking for a plan that I can follow, but have only found a 3 view plan for the FA2 (upgraded version with HOTASS and new radar), anyone happen to know a 3 view plan of the FRS.1 version is hiding? Failing ever finding one, what options are open? Let me pop out of hibernation for a moment to respond to this. [Curt/Jim/Maik: I *am* going to try out the helicopter patches to YASim, I promise. Cursorily they look good, except for some high-level design issues that can be ironed out later via code motion. Feel free to commit them anyway, of course] I did the harrier flight model, and actually almost sorta got started on a 3D model to go with it. The harrier is actually quite difficult to figure out from a 3-view, honestly. Due to features like the negative camber wings, forward-slanted elephant ear intakes and protruding nozzles on the fuselage, it's very poorly represented by a single diagram. I looked through a *lot* of photos, and never did really come up with a good plan for how to do it in blender. Maybe your best bet would be to purchase a traditional plastic model, disect it, and use digital photos of that as your basis for 3D work. Andy Yes, this is quite a tricky one to model - I started on one too but stopped when I found out you were working on one as I didn't want to intrude on your patch, as it were. By all mean intrude on my patch, just want FlightGear to have its planes :). Plenty of planes to last quite some time (no Spitfire yet for instance...). The intakes and neg camber wing aren't too difficult to get around - I'd suggest doing the front fuselage as two sections, split at the intakes, and then join them together, to deal with the intakes. I can't actually see a problem with the wings. Main issue I am having right now is the cockpit area, just have not had it form correctly. Loading other planes, like the P51 has not really shown me enough to figure this out yet. The side nozzles were tricky though because they aren't just stuck on the sides of a smoothly curving fuselage. I had a lot of trouble trying to get a clear idea in my mind of the shape and curves of the fuselage in this region and stopped work on it before I'd figured it out. Ugh, you're challenged by this... Anyway, I have put the ac file up here: http://pwp.netzon.net/~stargoat/sharskel.ac Been using the pictures that were sent earlier :). Not sure if I can post them here (in a link of course). Matt I'm afraid that link doesn't work for me:( LeeE ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1
snip Eeep, was working late http://pwp.netzon.net/~stargoat/Shar/sharskel.ac I'm afraid that link doesn't work for me:( LeeE ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1
On Thursday 16 October 2003 20:59, Matthew Johnson wrote: snip Eeep, was working late http://pwp.netzon.net/~stargoat/Shar/sharskel.ac I'm afraid that link doesn't work for me:( LeeE Got it - needs a bit more work methinks;) (all I could see were the four profiles) LeeE ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1
On Thu, 2003-10-16 at 13:15, Lee Elliott wrote: On Thursday 16 October 2003 20:59, Matthew Johnson wrote: snip Eeep, was working late http://pwp.netzon.net/~stargoat/Shar/sharskel.ac I'm afraid that link doesn't work for me:( LeeE Got it - needs a bit more work methinks;) (all I could see were the four profiles) LeeE Needs a tad more lol. Once I get the cockpit right its then onto the other areas, but cockpit is not coming out very well at the moment. Doing seperate halves is probably the best way to go with this, any hints on best techniques for making a good cockpit? Thanks, Matt ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1
Matthew Johnson [EMAIL PROTECTED] said: Needs a tad more lol. Once I get the cockpit right its then onto the other areas, but cockpit is not coming out very well at the moment. Doing seperate halves is probably the best way to go with this, any hints on best techniques for making a good cockpit? Do the exterior of the aircraft first. Then cutout/duplicate segments of the exterior surrounding the cockpit area. Take those duplicated polys and reduce them about 5% on all axes and then flip the normals so you now have interior surfaces. Then you can add a flat floor, panel, dash, seat, etc. Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1
On Thursday 16 October 2003 21:27, Matthew Johnson wrote: On Thu, 2003-10-16 at 13:15, Lee Elliott wrote: On Thursday 16 October 2003 20:59, Matthew Johnson wrote: snip Eeep, was working late http://pwp.netzon.net/~stargoat/Shar/sharskel.ac I'm afraid that link doesn't work for me:( LeeE Got it - needs a bit more work methinks;) (all I could see were the four profiles) LeeE Needs a tad more lol. Once I get the cockpit right its then onto the other areas, but cockpit is not coming out very well at the moment. Doing seperate halves is probably the best way to go with this, any hints on best techniques for making a good cockpit? Thanks, Matt Along with splitting the 3-view into separate top, side and front templates, and aligning them, if I have any x-sections I'll put them in the appropriate places and use them as guides. I tend to pick the widest or most complex x-section in the fuselage as a starting point and create a syrface from it, which I then extrude to the front and back of the a/c. After I've extruded a section I stretch/ re-scale it in the top and side views to match up with the 3-view templates and the profile, if one exists, at that point in the fuselage. This will give you the basic form of the a/c which you'll then have to fine-tune. I find I spend a lot of time in front/rear view when doing the fine stuff. LeeE ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1
Matthew Johnson [EMAIL PROTECTED] said: Thought I'd take a stab at this, decided to try and make a 3D rendition of the Sea Harrier, especially since we have the Harrier in FG, but without a 3D model (I think it needs one!). So far I have started by looking for a plan that I can follow, but have only found a 3 view plan for the FA2 (upgraded version with HOTASS and new radar), anyone happen to know a 3 view plan of the FRS.1 version is hiding? Failing ever finding one, what options are open? This looks like it, unfortunately not the greatest quality: http://www.cnw.mk.ua/weapons/airforce/svvp/harrier/image/sxem.gif I'll be modelling using the Linux version of AC3D version 4.0. I haven't looked closely at this version yet, but there might be some new features there that aren't supported by the plib loader yet. Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1
So far I have started by looking for a plan that I can follow, but have only found a 3 view plan for the FA2 (upgraded version with HOTASS and new radar), anyone happen to know a 3 view plan of the FRS.1 version is hiding? Failing ever finding one, what options are open? I use this site for the modeling plans: http://www.1999.co.jp/eng/plamo/ It's a page containing scanned back covers of the models aircrafts (Italeri, Revell). - Matevz ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1
Matthew Johnson wrote: Thought I'd take a stab at this, decided to try and make a 3D rendition of the Sea Harrier, especially since we have the Harrier in FG, but without a 3D model (I think it needs one!). So far I have started by looking for a plan that I can follow, but have only found a 3 view plan for the FA2 (upgraded version with HOTASS and new radar), anyone happen to know a 3 view plan of the FRS.1 version is hiding? Failing ever finding one, what options are open? Let me pop out of hibernation for a moment to respond to this. [Curt/Jim/Maik: I *am* going to try out the helicopter patches to YASim, I promise. Cursorily they look good, except for some high-level design issues that can be ironed out later via code motion. Feel free to commit them anyway, of course] I did the harrier flight model, and actually almost sorta got started on a 3D model to go with it. The harrier is actually quite difficult to figure out from a 3-view, honestly. Due to features like the negative camber wings, forward-slanted elephant ear intakes and protruding nozzles on the fuselage, it's very poorly represented by a single diagram. I looked through a *lot* of photos, and never did really come up with a good plan for how to do it in blender. Maybe your best bet would be to purchase a traditional plastic model, disect it, and use digital photos of that as your basis for 3D work. Andy ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1
On Wed, 2003-10-15 at 17:21, Andy Ross wrote: Matthew Johnson wrote: Thought I'd take a stab at this, decided to try and make a 3D rendition of the Sea Harrier, especially since we have the Harrier in FG, but without a 3D model (I think it needs one!). So far I have started by looking for a plan that I can follow, but have only found a 3 view plan for the FA2 (upgraded version with HOTASS and new radar), anyone happen to know a 3 view plan of the FRS.1 version is hiding? Failing ever finding one, what options are open? Let me pop out of hibernation for a moment to respond to this. [Curt/Jim/Maik: I *am* going to try out the helicopter patches to YASim, I promise. Cursorily they look good, except for some high-level design issues that can be ironed out later via code motion. Feel free to commit them anyway, of course] I did the harrier flight model, and actually almost sorta got started on a 3D model to go with it. The harrier is actually quite difficult to figure out from a 3-view, honestly. Due to features like the negative camber wings, forward-slanted elephant ear intakes and protruding nozzles on the fuselage, it's very poorly represented by a single diagram. I looked through a *lot* of photos, and never did really come up with a good plan for how to do it in blender. Maybe your best bet would be to purchase a traditional plastic model, disect it, and use digital photos of that as your basis for 3D work. Thanks for the input, yes its certainly quite a pain :). Especially as I am new to 3D modeling still, but making some progress, especially with the pictures I got. Getting stuck around the cockpit area Getting stuck around the cockpit area, so will probably need help...I do like the suggestion about the plastic model, although Wife won't :). Especially if I spent $80 on the AirFix 1/24 Scale Sea Harrier! Might just shelve the Shar for a bit, and start something new...Unless I post some pics to show where I am and look for any insights (being built using Ac3D version 4). Again thanks Andy for the input :). Matt Andy ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1
On Thursday 16 October 2003 01:21, Andy Ross wrote: Matthew Johnson wrote: Thought I'd take a stab at this, decided to try and make a 3D rendition of the Sea Harrier, especially since we have the Harrier in FG, but without a 3D model (I think it needs one!). So far I have started by looking for a plan that I can follow, but have only found a 3 view plan for the FA2 (upgraded version with HOTASS and new radar), anyone happen to know a 3 view plan of the FRS.1 version is hiding? Failing ever finding one, what options are open? Let me pop out of hibernation for a moment to respond to this. [Curt/Jim/Maik: I *am* going to try out the helicopter patches to YASim, I promise. Cursorily they look good, except for some high-level design issues that can be ironed out later via code motion. Feel free to commit them anyway, of course] I did the harrier flight model, and actually almost sorta got started on a 3D model to go with it. The harrier is actually quite difficult to figure out from a 3-view, honestly. Due to features like the negative camber wings, forward-slanted elephant ear intakes and protruding nozzles on the fuselage, it's very poorly represented by a single diagram. I looked through a *lot* of photos, and never did really come up with a good plan for how to do it in blender. Maybe your best bet would be to purchase a traditional plastic model, disect it, and use digital photos of that as your basis for 3D work. Andy Yes, this is quite a tricky one to model - I started on one too but stopped when I found out you were working on one as I didn't want to intrude on your patch, as it were. The intakes and neg camber wing aren't too difficult to get around - I'd suggest doing the front fuselage as two sections, split at the intakes, and then join them together, to deal with the intakes. I can't actually see a problem with the wings. The side nozzles were tricky though because they aren't just stuck on the sides of a smoothly curving fuselage. I had a lot of trouble trying to get a clear idea in my mind of the shape and curves of the fuselage in this region and stopped work on it before I'd figured it out. LeeE ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Making a 3D Sea Harrier FRS.1
Good day, Thought I'd take a stab at this, decided to try and make a 3D rendition of the Sea Harrier, especially since we have the Harrier in FG, but without a 3D model (I think it needs one!). So far I have started by looking for a plan that I can follow, but have only found a 3 view plan for the FA2 (upgraded version with HOTASS and new radar), anyone happen to know a 3 view plan of the FRS.1 version is hiding? Failing ever finding one, what options are open? I'll be modelling using the Linux version of AC3D version 4.0. Thanks, Matt Ps Any advice at all would be appreciated :). ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel