Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-16 Thread Matthew Johnson
On Wed, 2003-10-15 at 22:19, Lee Elliott wrote:
 On Thursday 16 October 2003 01:21, Andy Ross wrote:
  Matthew Johnson wrote:
   Thought I'd take a stab at this, decided to try and make a 3D
rendition of the Sea Harrier, especially since we have the Harrier in
FG, but without a 3D model (I think it needs one!).
   
So far I have started by looking for a plan that I can follow, but 
 have
only found a 3 view plan for the FA2 (upgraded version with HOTASS 
 and
new radar), anyone happen to know a 3 view plan of the FRS.1 version 
 is
hiding? Failing ever finding one, what options are open?
  
  Let me pop out of hibernation for a moment to respond to
  this. [Curt/Jim/Maik: I *am* going to try out the helicopter patches
  to YASim, I promise.  Cursorily they look good, except for some
  high-level design issues that can be ironed out later via code motion.
  Feel free to commit them anyway, of course]
  
  I did the harrier flight model, and actually almost sorta got started
  on a 3D model to go with it.  The harrier is actually quite difficult
  to figure out from a 3-view, honestly.  Due to features like the
  negative camber wings, forward-slanted elephant ear intakes and
  protruding nozzles on the fuselage, it's very poorly represented by a
  single diagram.  I looked through a *lot* of photos, and never did
  really come up with a good plan for how to do it in blender.  Maybe
  your best bet would be to purchase a traditional plastic model, disect
  it, and use digital photos of that as your basis for 3D work.
  
  Andy
 
 Yes, this is quite a tricky one to model - I started on one too but 
 stopped when I found out you were working on one as I didn't want to 
 intrude on your patch, as it were.
 

By all mean intrude on my patch, just want FlightGear to have its planes
:). Plenty of planes to last quite some time (no Spitfire yet for
instance...).

 The intakes and neg camber wing aren't too difficult to get around - I'd 
 suggest doing the front fuselage as two sections, split at the intakes, 
 and then join them together, to deal with the intakes.  I can't actually 
 see a problem with the wings.
 

Main issue I am having right now is the cockpit area, just have not had
it form correctly. Loading other planes, like the P51 has not really
shown me enough to figure this out yet.

 The side nozzles were tricky though because they aren't just stuck on the 
 sides of a smoothly curving fuselage.  I had a lot of trouble trying to 
 get a clear idea in my mind of the shape and curves of the fuselage in 
 this region and stopped work on it before I'd figured it out.
 

Ugh, you're challenged by this...

Anyway, I have put the ac file up here:

http://pwp.netzon.net/~stargoat/sharskel.ac

Been using the pictures that were sent earlier :). Not sure if I can
post them here (in a link of course).

Matt


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Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-16 Thread Wolfram Kuss
just want FlightGear to have its planes :). 

If you want me to, I can have a look whether there is a Harrier for
MSFS/CFS that we could technically use (then we would have to ask for
permission). 

Plenty of planes to last quite some time (no Spitfire yet for
instance...).

I think there is no high quality Spitfire I around, lets say of 5000
polys. Other sims might need it as well ;).

Bye bye,
Wolfram.


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Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-16 Thread Lee Elliott
On Thursday 16 October 2003 07:20, Matthew Johnson wrote:
 On Wed, 2003-10-15 at 22:19, Lee Elliott wrote:
  On Thursday 16 October 2003 01:21, Andy Ross wrote:
   Matthew Johnson wrote:
Thought I'd take a stab at this, decided to try and make a 3D
 rendition of the Sea Harrier, especially since we have the 
Harrier in
 FG, but without a 3D model (I think it needs one!).

 So far I have started by looking for a plan that I can follow, 
but 
  have
 only found a 3 view plan for the FA2 (upgraded version with 
HOTASS 
  and
 new radar), anyone happen to know a 3 view plan of the FRS.1 
version 
  is
 hiding? Failing ever finding one, what options are open?
   
   Let me pop out of hibernation for a moment to respond to
   this. [Curt/Jim/Maik: I *am* going to try out the helicopter patches
   to YASim, I promise.  Cursorily they look good, except for some
   high-level design issues that can be ironed out later via code 
motion.
   Feel free to commit them anyway, of course]
   
   I did the harrier flight model, and actually almost sorta got 
started
   on a 3D model to go with it.  The harrier is actually quite 
difficult
   to figure out from a 3-view, honestly.  Due to features like the
   negative camber wings, forward-slanted elephant ear intakes and
   protruding nozzles on the fuselage, it's very poorly represented by 
a
   single diagram.  I looked through a *lot* of photos, and never did
   really come up with a good plan for how to do it in blender.  Maybe
   your best bet would be to purchase a traditional plastic model, 
disect
   it, and use digital photos of that as your basis for 3D work.
   
   Andy
  
  Yes, this is quite a tricky one to model - I started on one too but 
  stopped when I found out you were working on one as I didn't want to 
  intrude on your patch, as it were.
  
 
 By all mean intrude on my patch, just want FlightGear to have its planes
 :). Plenty of planes to last quite some time (no Spitfire yet for
 instance...).
 
  The intakes and neg camber wing aren't too difficult to get around - 
I'd 
  suggest doing the front fuselage as two sections, split at the 
intakes, 
  and then join them together, to deal with the intakes.  I can't 
actually 
  see a problem with the wings.
  
 
 Main issue I am having right now is the cockpit area, just have not had
 it form correctly. Loading other planes, like the P51 has not really
 shown me enough to figure this out yet.
 
  The side nozzles were tricky though because they aren't just stuck on 
the 
  sides of a smoothly curving fuselage.  I had a lot of trouble trying 
to 
  get a clear idea in my mind of the shape and curves of the fuselage in 
  this region and stopped work on it before I'd figured it out.
  
 
 Ugh, you're challenged by this...
 
 Anyway, I have put the ac file up here:
 
 http://pwp.netzon.net/~stargoat/sharskel.ac
 
 Been using the pictures that were sent earlier :). Not sure if I can
 post them here (in a link of course).
 
 Matt

I'm afraid that link doesn't work for me:(

LeeE


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Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-16 Thread Matthew Johnson
snip

Eeep, was working late

http://pwp.netzon.net/~stargoat/Shar/sharskel.ac

 
 I'm afraid that link doesn't work for me:(
 
 LeeE
 
 
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Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-16 Thread Lee Elliott
On Thursday 16 October 2003 20:59, Matthew Johnson wrote:
 snip
 
 Eeep, was working late
 
 http://pwp.netzon.net/~stargoat/Shar/sharskel.ac
 
  
  I'm afraid that link doesn't work for me:(
  
  LeeE


Got it - needs a bit more work methinks;)

(all I could see were the four profiles)

LeeE


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Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-16 Thread Matthew Johnson
On Thu, 2003-10-16 at 13:15, Lee Elliott wrote:
 On Thursday 16 October 2003 20:59, Matthew Johnson wrote:
  snip
  
  Eeep, was working late
  
  http://pwp.netzon.net/~stargoat/Shar/sharskel.ac
  
   
   I'm afraid that link doesn't work for me:(
   
   LeeE
 
 
 Got it - needs a bit more work methinks;)
 
 (all I could see were the four profiles)
 
 LeeE
 

Needs a tad more lol. Once I get the cockpit right its then onto the
other areas, but cockpit is not coming out very well at the moment.
Doing seperate halves is probably the best way to go with this, any
hints on best techniques for making a good cockpit? 

Thanks,

Matt


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Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-16 Thread Jim Wilson
Matthew Johnson [EMAIL PROTECTED] said:

 
 Needs a tad more lol. Once I get the cockpit right its then onto the
 other areas, but cockpit is not coming out very well at the moment.
 Doing seperate halves is probably the best way to go with this, any
 hints on best techniques for making a good cockpit? 

Do the exterior of the aircraft first.  Then cutout/duplicate segments of the
exterior surrounding the cockpit area.  Take those duplicated polys and reduce
them about 5% on all axes and then flip the normals so you now have interior
surfaces.  Then you can add a flat floor, panel, dash, seat, etc.

Best,

Jim


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Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-16 Thread Lee Elliott
On Thursday 16 October 2003 21:27, Matthew Johnson wrote:
 On Thu, 2003-10-16 at 13:15, Lee Elliott wrote:
  On Thursday 16 October 2003 20:59, Matthew Johnson wrote:
   snip
   
   Eeep, was working late
   
   http://pwp.netzon.net/~stargoat/Shar/sharskel.ac
   

I'm afraid that link doesn't work for me:(

LeeE
  
  
  Got it - needs a bit more work methinks;)
  
  (all I could see were the four profiles)
  
  LeeE
  
 
 Needs a tad more lol. Once I get the cockpit right its then onto the
 other areas, but cockpit is not coming out very well at the moment.
 Doing seperate halves is probably the best way to go with this, any
 hints on best techniques for making a good cockpit? 
 
 Thanks,
 
 Matt

Along with splitting the 3-view into separate top, side and front 
templates, and aligning them, if I have any x-sections I'll put them in 
the appropriate places and use them as guides.

I tend to pick the widest or most complex x-section in the fuselage as a 
starting point and create a syrface from it, which I then extrude to the 
front and back of the a/c.  After I've extruded a section I stretch/
re-scale it in the top and side views to match up with the 3-view 
templates and the profile, if one exists, at that point in the fuselage.  

This will give you the basic form of the a/c which you'll then have to 
fine-tune.  I find I spend a lot of time in front/rear view when doing 
the fine stuff.

LeeE


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Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-15 Thread Jim Wilson
Matthew Johnson [EMAIL PROTECTED] said:

Thought I'd take a stab at this, decided to try and make a 3D
 rendition of the Sea Harrier, especially since we have the Harrier in
 FG, but without a 3D model (I think it needs one!).
 
 So far I have started by looking for a plan that I can follow, but have
 only found a 3 view plan for the FA2 (upgraded version with HOTASS and
 new radar), anyone happen to know a 3 view plan of the FRS.1 version is
 hiding? Failing ever finding one, what options are open?

This looks like it, unfortunately not the greatest quality:
http://www.cnw.mk.ua/weapons/airforce/svvp/harrier/image/sxem.gif

 
 I'll be modelling using the Linux version of AC3D version 4.0.
  

I haven't looked closely at this version yet, but there might be some new
features there that aren't supported by the plib loader yet.

Best,

Jim

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Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-15 Thread Matevz Jekovec

So far I have started by looking for a plan that I can follow, but have
only found a 3 view plan for the FA2 (upgraded version with HOTASS and
new radar), anyone happen to know a 3 view plan of the FRS.1 version is
hiding? Failing ever finding one, what options are open?
 

I use this site for the modeling plans:
http://www.1999.co.jp/eng/plamo/
It's a page containing scanned back covers of the models aircrafts 
(Italeri, Revell).

- Matevz

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Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-15 Thread Andy Ross
Matthew Johnson wrote:
Thought I'd take a stab at this, decided to try and make a 3D
 rendition of the Sea Harrier, especially since we have the Harrier in
 FG, but without a 3D model (I think it needs one!).

 So far I have started by looking for a plan that I can follow, but have
 only found a 3 view plan for the FA2 (upgraded version with HOTASS and
 new radar), anyone happen to know a 3 view plan of the FRS.1 version is
 hiding? Failing ever finding one, what options are open?
Let me pop out of hibernation for a moment to respond to
this. [Curt/Jim/Maik: I *am* going to try out the helicopter patches
to YASim, I promise.  Cursorily they look good, except for some
high-level design issues that can be ironed out later via code motion.
Feel free to commit them anyway, of course]
I did the harrier flight model, and actually almost sorta got started
on a 3D model to go with it.  The harrier is actually quite difficult
to figure out from a 3-view, honestly.  Due to features like the
negative camber wings, forward-slanted elephant ear intakes and
protruding nozzles on the fuselage, it's very poorly represented by a
single diagram.  I looked through a *lot* of photos, and never did
really come up with a good plan for how to do it in blender.  Maybe
your best bet would be to purchase a traditional plastic model, disect
it, and use digital photos of that as your basis for 3D work.
Andy



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Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-15 Thread Matthew Johnson
On Wed, 2003-10-15 at 17:21, Andy Ross wrote: 
 Matthew Johnson wrote:
  Thought I'd take a stab at this, decided to try and make a 3D
   rendition of the Sea Harrier, especially since we have the Harrier in
   FG, but without a 3D model (I think it needs one!).
  
   So far I have started by looking for a plan that I can follow, but have
   only found a 3 view plan for the FA2 (upgraded version with HOTASS and
   new radar), anyone happen to know a 3 view plan of the FRS.1 version is
   hiding? Failing ever finding one, what options are open?
 
 Let me pop out of hibernation for a moment to respond to
 this. [Curt/Jim/Maik: I *am* going to try out the helicopter patches
 to YASim, I promise.  Cursorily they look good, except for some
 high-level design issues that can be ironed out later via code motion.
 Feel free to commit them anyway, of course]
 
 I did the harrier flight model, and actually almost sorta got started
 on a 3D model to go with it.  The harrier is actually quite difficult
 to figure out from a 3-view, honestly.  Due to features like the
 negative camber wings, forward-slanted elephant ear intakes and
 protruding nozzles on the fuselage, it's very poorly represented by a
 single diagram.  I looked through a *lot* of photos, and never did
 really come up with a good plan for how to do it in blender.  Maybe
 your best bet would be to purchase a traditional plastic model, disect
 it, and use digital photos of that as your basis for 3D work.

Thanks for the input, yes its certainly quite a pain :). Especially as I
am new to 3D modeling still, but making some progress, especially with
the pictures I got. Getting stuck around the cockpit area

Getting stuck around the cockpit area, so will probably need help...I do
like the suggestion about the plastic model, although Wife won't :).
Especially if I spent $80 on the AirFix 1/24 Scale Sea Harrier!


Might just shelve the Shar for a bit, and start something new...Unless I
post some pics to show where I am and look for any insights (being built
using Ac3D version 4).

Again thanks Andy for the input :).

Matt
 Andy
 
 
 
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Re: [Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-15 Thread Lee Elliott
On Thursday 16 October 2003 01:21, Andy Ross wrote:
 Matthew Johnson wrote:
  Thought I'd take a stab at this, decided to try and make a 3D
   rendition of the Sea Harrier, especially since we have the Harrier in
   FG, but without a 3D model (I think it needs one!).
  
   So far I have started by looking for a plan that I can follow, but 
have
   only found a 3 view plan for the FA2 (upgraded version with HOTASS 
and
   new radar), anyone happen to know a 3 view plan of the FRS.1 version 
is
   hiding? Failing ever finding one, what options are open?
 
 Let me pop out of hibernation for a moment to respond to
 this. [Curt/Jim/Maik: I *am* going to try out the helicopter patches
 to YASim, I promise.  Cursorily they look good, except for some
 high-level design issues that can be ironed out later via code motion.
 Feel free to commit them anyway, of course]
 
 I did the harrier flight model, and actually almost sorta got started
 on a 3D model to go with it.  The harrier is actually quite difficult
 to figure out from a 3-view, honestly.  Due to features like the
 negative camber wings, forward-slanted elephant ear intakes and
 protruding nozzles on the fuselage, it's very poorly represented by a
 single diagram.  I looked through a *lot* of photos, and never did
 really come up with a good plan for how to do it in blender.  Maybe
 your best bet would be to purchase a traditional plastic model, disect
 it, and use digital photos of that as your basis for 3D work.
 
 Andy

Yes, this is quite a tricky one to model - I started on one too but 
stopped when I found out you were working on one as I didn't want to 
intrude on your patch, as it were.

The intakes and neg camber wing aren't too difficult to get around - I'd 
suggest doing the front fuselage as two sections, split at the intakes, 
and then join them together, to deal with the intakes.  I can't actually 
see a problem with the wings.

The side nozzles were tricky though because they aren't just stuck on the 
sides of a smoothly curving fuselage.  I had a lot of trouble trying to 
get a clear idea in my mind of the shape and curves of the fuselage in 
this region and stopped work on it before I'd figured it out.

LeeE


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[Flightgear-devel] Making a 3D Sea Harrier FRS.1

2003-10-14 Thread Matthew Johnson
Good day,

   Thought I'd take a stab at this, decided to try and make a 3D
rendition of the Sea Harrier, especially since we have the Harrier in
FG, but without a 3D model (I think it needs one!).

So far I have started by looking for a plan that I can follow, but have
only found a 3 view plan for the FA2 (upgraded version with HOTASS and
new radar), anyone happen to know a 3 view plan of the FRS.1 version is
hiding? Failing ever finding one, what options are open?


I'll be modelling using the Linux version of AC3D version 4.0.
 
Thanks,

Matt
Ps Any advice at all would be appreciated :).


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