* Melchior FRANZ -- Sunday 29 May 2005 21:23:
> * Jon Stockill -- Sunday 29 May 2005 21:02:
> > Melchior FRANZ wrote:
> > > With these changes most of the 950 faces are invisible to the ground
> > > cache.
> > > There's only a simple invisible pyramid instead for intersection tests.
>
> > Is this
On Montag 30 Mai 2005 14:21, Jon Stockill wrote:
> I'm not certain the area that the ground cache covers, but I suspect it
> has applications beyond just contact points. ISTR Lee was wanting to
> know ground elevation a distance ahead of the aircraft for the terrain
> following mode of the TSR2s au
On Montag 30 Mai 2005 08:50, Melchior FRANZ wrote:
> The FDMs are currently the only users of the groundcache, and yes, they
> benefit from it. A lot. Per-wheel/contact-point ground awareness hadn't
> been done before Mathias implemented the ground cache. And probably it
> would have been a big per
> On Monday 30 May 2005 13:21, Jon Stockill wrote:
> > I'm not certain the area that the ground cache covers, but I
> > suspect it has applications beyond just contact points. ISTR
> > Lee was wanting to know ground elevation a distance ahead of
> > the aircraft for the terrain following mode of th
On Monday 30 May 2005 13:21, Jon Stockill wrote:
> Jon Berndt wrote:
> >>>Is the "ground cache" for the benefit of the FDM?
> >>
> >>The FDMs are currently the only users of the groundcache,
> >> and yes, they benefit from it. A lot.
> >> Per-wheel/contact-point ground awareness hadn't been done
>
On Mon, 30 May 2005 08:50:43 +0200, Melchior wrote in message
<[EMAIL PROTECTED]>:
> * Jon Berndt -- Monday 30 May 2005 00:26:
> > > Melchior FRANZ wrote:
> > > > When you fly over a beacon, the ground cache has to eat all
> > > > these triangles, which makes the FDM stutter or even hang.
>
> >
Jon Berndt wrote:
Is the "ground cache" for the benefit of the FDM?
The FDMs are currently the only users of the groundcache, and yes, they
benefit from it. A lot. Per-wheel/contact-point ground awareness hadn't been
done before Mathias implemented the ground cache. And probably it would have
b
> > Is the "ground cache" for the benefit of the FDM?
>
> The FDMs are currently the only users of the groundcache, and yes, they
> benefit from it. A lot. Per-wheel/contact-point ground awareness hadn't been
> done before Mathias implemented the ground cache. And probably it would have
> been a bi
* Dave Culp -- Monday 30 May 2005 09:27:
> The groundcache/beacon interaction was only effecting the Yasim FDM, correct?
I've only tested it with YASim (bo105, b1900d) where I saw it before, but
not after "fixing" it. I can't say if it happened with JSBSim, although
I use both regularly.
m.
> Still, I didn't mean to blame the problems on the
> FDMs. I just called it "FDM stuttering" because this is what the user sees
> (and because the ground-cache code is in the FDM/ directory :-) But the FDM
> only stuttered, because it wasn't called in time, because of unfortunate
> groundcache/bea
* Jon Berndt -- Monday 30 May 2005 00:26:
> > Melchior FRANZ wrote:
> > > When you fly over a beacon, the ground cache has to eat all these
> > > triangles,
> > > which makes the FDM stutter or even hang.
> Is the "ground cache" for the benefit of the FDM?
The FDMs are currently the only users
On Montag 30 Mai 2005 03:55, Jim Wilson wrote:
> To answer your question, the "ground cache" is for the benefit of the
> pilot. :-)
I could not say that better!!!
:)
Greetings
Mathias
--
Mathias Fröhlich, email: [EMAIL PROTECTED]
___
> From: "Jon Berndt"
>
> > Melchior FRANZ wrote:
> >
> > > For those who care: these changes to the beacon solve one of the recently
> > > discussed problems with hanging FDM: The beacon is a quite expensive
> > > structure.
> > > It consists of about 1000 vertices and 950 triangles, all on the
> Melchior FRANZ wrote:
>
> > For those who care: these changes to the beacon solve one of the recently
> > discussed problems with hanging FDM: The beacon is a quite expensive
> > structure.
> > It consists of about 1000 vertices and 950 triangles, all on the same spot.
> > When you fly over a b
* Frederic Bouvier -- Sunday 29 May 2005 21:32:
> Melchior FRANZ a écrit :
>
> >In less verbosity: this technique does only make sense for objects with high
> >face
> >*density*, not high face *number*.
> >
> The beacon has a lot of vertical, or near vertical, faces.
I saw them when I edited i
Melchior FRANZ a écrit :
In less verbosity: this technique does only make sense for objects with high
face
*density*, not high face *number*.
The beacon has a lot of vertical, or near vertical, faces.
-Fred
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* Jon Stockill -- Sunday 29 May 2005 21:02:
> Melchior FRANZ wrote:
> > With these changes most of the 950 faces are invisible to the ground cache.
> > There's only a simple invisible pyramid instead for intersection tests.
> Is this something that people should consider for any high poly
> struc
Melchior FRANZ wrote:
For those who care: these changes to the beacon solve one of the recently
discussed problems with hanging FDM: The beacon is a quite expensive structure.
It consists of about 1000 vertices and 950 triangles, all on the same spot.
When you fly over a beacon, the ground cache
* Jon Stockill -- Sunday 29 May 2005 20:38:
> Martin Spott wrote:
> > Melchior Franz wrote:
> > > Modified Files:
> > > beacon.xml beacon.ac
> >
> > Jon, are you going to update the respective entry in our database ?
>
> [...] there are database entries for the objects in the base package just
Martin Spott wrote:
Melchior Franz wrote:
Update of /var/cvs/FlightGear-0.9/data/Models/Airport
In directory baron:/tmp/cvs-serv27845
Modified Files:
beacon.xml beacon.ac
Jon, are you going to update the respective entry in our database ?
It's not in there. Though there are database
Melchior Franz wrote:
> Update of /var/cvs/FlightGear-0.9/data/Models/Airport
> In directory baron:/tmp/cvs-serv27845
> Modified Files:
> beacon.xml beacon.ac
Jon, are you going to update the respective entry in our database ?
Martin.
--
Unix _IS_ user friendly - it's just selective abo
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