* Andy Ross -- Thursday 14 April 2005 19:53:
> FWIW, we also need word wrapping
Bah. Easy one. Just one line in dialog.cxx. Now, where's the i18n
support? :-]
m.
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Melchior FRANZ wrote:
* Nick Coleman -- Friday 15 April 2005 03:49:
As a general comment, I've always wished the dialogue boxes would
scroll with the mouse-wheel, especially the property-tree box.
That's a glut/sdl/plib issue. SDL does probably support it, and glut
does probably not (except wit
* Nick Coleman -- Friday 15 April 2005 03:49:
> As a general comment, I've always wished the dialogue boxes would
> scroll with the mouse-wheel, especially the property-tree box.
That's a glut/sdl/plib issue. SDL does probably support it, and glut
does probably not (except with scroll-wheel ->
On Fri, 15 Apr 2005 01:34, Melchior FRANZ wrote:
>
> BTW: there is also your requested scrollable text field. And if some
> maintainer feels like using it for the keys, I won't stop him. Looks
> like this:
>
> http://members.aon.at/mfranz/help3.jpg [30 kB]
Great! Thanks Melchior.
As a genera
Jim Wilson wrote:
> Melchior FRANZ wrote:
> > Not done, because it's not needed yet. The respective aircraft
> > maintainers are expected to keep their text column narrow enough.
>
> This will work ok at 640x480 without a scroll-able wrap-able text
> widget?
FWIW, we also need word wrapping to sup
* Jim Wilson -- Thursday 14 April 2005 16:36:
> This will work ok at 640x480 without a scroll-able wrap-able text widget?
Yes and no.
(1) no, some of the dialogs will not find place in 640x480
(2) just like a few other dialogs ("Fuel & payload" (depending on a/c),
"Weather Conditions")
(3) us
> From: Melchior FRANZ
> Not done, because it's not needed yet. The respective aircraft maintainers are
> expected to keep their text column narrow enough.
>
This will work ok at 640x480 without a scroll-able wrap-able text widget?
>
> I've added those entries to almost all aircraft already.
> From: Melchior FRANZ
> Here's a snapshot: http://members.aon.at/mfranz/help2.jpg [60 kB]
>
Nice!
Best,
Jim
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Melchior FRANZ wrote:
> * Vivian Meazza -- Thursday 14 April 2005 13:40:
> > We, or rather the code, already know what the keys are. Any chance of
> > generating this automatically, along the lines of the keys descriptions
> you
> > already do?
>
> As I said already:
>
> * Melchior FRANZ -- We
* Vivian Meazza -- Thursday 14 April 2005 13:40:
> We, or rather the code, already know what the keys are. Any chance of
> generating this automatically, along the lines of the keys descriptions you
> already do?
As I said already:
* Melchior FRANZ -- Wednesday 13 April 2005 23:52:
| Someone coul
Melchior FRANZ wrote:
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flightgear-devel-
> [EMAIL PROTECTED] On Behalf Of
> Sent: 14 April 2005 10:54
> To: flightgear-devel@flightgear.org
> Subject: [Flightgear-devel] Re: CVS: FlightGear/src/GUI dialog.cxx,
> 1.22,1.23 dialog.hxx, 1
* Jim Wilson -- Wednesday 13 April 2005 22:32:
> In some cases you really need slightly more (but still brief) information and
> not just a table of key bindings to get started. A scrolling text window that
> always displays content from a particular property would do the trick.
Done. It was eas
* Jim Wilson -- Wednesday 13 April 2005 23:35:
>The extra info that could be added would be little tips on starting the engine
>or taking off. Only unique bits, not a whole POH. I'm thinking maybe one or
>two lines in addition to the bindings.
OK. I'm playing with something like this now:
> From: Melchior FRANZ
>
>
> > provide a framework for adding text to every aircraft. In some cases
> > you really need slightly more (but still brief) information and not just
> > a table of key bindings to get started.
>
> True. But as soon as you need to scroll, there's already too much
>
* Melchior FRANZ -- Wednesday 13 April 2005 23:06:
> True. But as soon as you need to scroll, there's already too much
> information. It is no help at all when you are flying and have to scroll
> around to search for key bindings etc. Why then not open an external
> browser window right away?
What
* Jim Wilson -- Wednesday 13 April 2005 22:32:
> This example of works for the helicopter, but [...]
This example has nothing helicopter specific (apart from the label
text, of course). It works as well/badly for any kind of aircraft.
> provide a framework for adding text to every aircraft. In
> From: Melchior FRANZ
>
> * Melchior FRANZ -- Wednesday 13 April 2005 15:37:
> > - also, there should be one reserved key for an aircraft help dialog that
> >lists all special keys ("Ctrl-D: open/close bomb door" etc.) Every
> > aircraft
> >that uses more than just default keys should I
* Vivian Meazza -- Wednesday 13 April 2005 20:32:
> Pity about the air-sick green colour :-)
Never mind. For UK aircraft, or if the starting airport is in the UK, then
the dialog will, of course, autmatically be made pink!
m.
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Melchior FRANZ wrote
> > - also, there should be one reserved key for an aircraft help dialog
> that
> >lists all special keys ("Ctrl-D: open/close bomb door" etc.) Every
> aircraft
> >that uses more than just default keys should IMHO have such a dialog.
> >It's easy enough to do via
* Melchior FRANZ -- Wednesday 13 April 2005 15:37:
> - also, there should be one reserved key for an aircraft help dialog that
>lists all special keys ("Ctrl-D: open/close bomb door" etc.) Every aircraft
>that uses more than just default keys should IMHO have such a dialog.
>It's easy
* Melchior FRANZ -- Wednesday 13 April 2005 15:37:
> > Melchior FRANZ wrote:
> > > adds a little vertical extra space on top (and uglifies my inconsistent
> > > fake window close buttons. ;-)
> It's probably Andy's layouter that mistakes the color nodes for objects to
> put padding around. We'll b
* Erik Hofman -- Wednesday 13 April 2005 14:40:
> Melchior FRANZ wrote:
> > adds a little vertical extra space on top (and uglifies my inconsistent
> > fake window close buttons. ;-)
>
> I'm not sure I follow this, I can't see anything obviously wrong and in
> fact it shouldn't.
Right. Looked at
Melchior FRANZ wrote:
Cool. I've played with an extreme (urine?) yellow in the material dialog.
I wanted to make the "red" slider red, the "green" slider green, etc.,
but this does apparently only work for the top level dialog.
Yep, I still need to sort that out a bit.
> BTW: it
adds a little verti
* Erik Hofman -- Wednesday 13 April 2005 13:39:
> Allow for recoloring the dialogs.
Cool. I've played with an extreme (urine?) yellow in the material dialog.
I wanted to make the "red" slider red, the "green" slider green, etc.,
but this does apparently only work for the top level dialog. BTW: it
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