[Flightgear-devel] fun with SGI images

2005-01-11 Thread Melchior FRANZ
Erik reminded me to finish a program that I had written a while ago. It uses the SGI Image loader/saver that I had written for KDE to optimize image files, without changing the image contents. This is done by reducing unused layers, using better compression, and not compressing where this actually

RE: [Flightgear-devel] fun with SGI images

2005-01-11 Thread Richard Bytheway
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Melchior FRANZ Sent: 11 January 2005 14:03 To: flightgear-devel@flightgear.org Subject: [Flightgear-devel] fun with SGI images Erik reminded me to finish a program that I had written a while ago

Re: [Flightgear-devel] fun with SGI images

2005-01-11 Thread Erik Hofman
Richard Bytheway wrote: -Original Message- [mailto:[EMAIL PROTECTED] Behalf Of Melchior FRANZ I let this program now run over the directories Textures{,.high}/ and Aircraft/ and got this difference: cvs:223.61 MB recoded:182.09 MB -- savings:

Re: [Flightgear-devel] fun with SGI images

2005-01-11 Thread Curtis L. Olson
Erik Hofman wrote: Richard Bytheway wrote: -Original Message- [mailto:[EMAIL PROTECTED] Behalf Of Melchior FRANZ I let this program now run over the directories Textures{,.high}/ and Aircraft/ and got this difference: cvs:223.61 MB recoded:182.09 MB --

Re: [Flightgear-devel] fun with SGI images

2005-01-11 Thread Arnt Karlsen
On Tue, 11 Jan 2005 15:42:30 +0100, Erik wrote in message [EMAIL PROTECTED]: Yes, any other (non OpenGL supported format) just saves some disk space but no texture memory. As far as I understand it, OpenGL supports compressed RGB images _in_memory_. ..here you mean in video card texture

Re: [Flightgear-devel] fun with SGI images

2005-01-11 Thread Erik Hofman
Arnt Karlsen wrote: On Tue, 11 Jan 2005 15:42:30 +0100, Erik wrote in message [EMAIL PROTECTED]: Yes, any other (non OpenGL supported format) just saves some disk space but no texture memory. As far as I understand it, OpenGL supports compressed RGB images _in_memory_. ..here you mean in

Re: [Flightgear-devel] fun with SGI images

2005-01-11 Thread Arnt Karlsen
On Tue, 11 Jan 2005 23:13:16 +0100, Erik wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: On Tue, 11 Jan 2005 15:42:30 +0100, Erik wrote in message [EMAIL PROTECTED]: Yes, any other (non OpenGL supported format) just saves some disk space but no texture memory. As far as I