Re: [Flightgear-devel] Possible far camera problem in Custom Triple screen setup

2008-12-31 Thread Tim Moore
Whoops! I've recreated your problem and I'll try to get a fix out soon. Tim Durk Talsma wrote: Hi All, After today's CVS update (~8:00AM, CET), I'm only seeing approximately 10 meters of scenery around me, using my customized camera setup (attached below). The more distant scenery is

Re: [Flightgear-devel] Big black box

2008-12-31 Thread Stuart Buchanan
Tim Moore wrote: Yeah, the lack of frame buffer object support turned out to be the common denominator for users seeing the problem. I checked in code tonight that should resolve the issue when frame buffer objects aren't available. Great stuff - thanks Tim. I wonder whether it would be

Re: [Flightgear-devel] Big black box

2008-12-31 Thread Frederic Bouvier
An early 1.9.1 ? -Fred -- message original -- Sujet: Re: [Flightgear-devel] Big black box De: Stuart Buchanan stuart_d_bucha...@yahoo.co.uk Date: 31.12.2008 09:51 Tim Moore wrote: Yeah, the lack of frame buffer object support turned out to be the common denominator for users

Re: [Flightgear-devel] Big black box

2008-12-31 Thread Durk Talsma
Hi, On Wednesday 31 December 2008 11:11:16 Frederic Bouvier wrote: An early 1.9.1 ? -Fred -- message original -- Sujet:Re: [Flightgear-devel] Big black box De: Stuart Buchanan stuart_d_bucha...@yahoo.co.uk Date: 31.12.2008 09:51 Tim Moore wrote: Yeah, the lack of

Re: [Flightgear-devel] Big black box

2008-12-31 Thread Vivian Meazza
Fred wrote An early 1.9.1 ? - -- message original -- Sujet:Re: [Flightgear-devel] Big black box De: Stuart Buchanan stuart_d_bucha...@yahoo.co.uk Date: 31.12.2008 09:51 Tim Moore wrote: Yeah, the lack of frame buffer object support turned out to be the common

Re: [Flightgear-devel] Big black box

2008-12-31 Thread James Turner
On 31 Dec 2008, at 10:50, Vivian Meazza wrote: On the other hand, there has been a recent and significant improvement in frame rate. I'm not sure if it's Yon's, Tim's or James' stuff, but well done all. I'd love to take credit, but I don't *think* it can be me - I've made some

Re: [Flightgear-devel] Big black box

2008-12-31 Thread Frederic Bouvier
Hi Durk, my intention is to post a win32 binary update as soon as the issues reported by Vivian and you are addressed. I don't think the new commited code requires a data update. -Fred -- message original -- Sujet: Re: [Flightgear-devel] Big black box De: Durk Talsma d.tal...@xs4all.nl

Re: [Flightgear-devel] Big black box

2008-12-31 Thread James Turner
On 31 Dec 2008, at 10:11, Frederic Bouvier wrote: An early 1.9.1 ? I think we need to get a handle on the 'scenery loading takes 2 minutes' issue before doing a 1.9.1 Completely wild guess - hitting a slow path in OSG or the driver due to some missing feature / unsupported extension?

Re: [Flightgear-devel] Possible far camera problem in Custom Triple screen setup

2008-12-31 Thread Timothy Moore
Whoops! I've recreated your problem and I'll try to get a fix out soon. Tim Durk Talsma wrote: Hi All, After today's CVS update (~8:00AM, CET), I'm only seeing approximately 10 meters of scenery around me, using my customized camera setup (attached below). The more distant scenery is

Re: [Flightgear-devel] Big black box

2008-12-31 Thread Yon Uriarte
Hi, On Wed, Dec 31, 2008 at 12:06 PM, James Turner zakal...@mac.com wrote: I think we need to get a handle on the 'scenery loading takes 2 minutes' issue before doing a 1.9.1 Some weeks ago I was looking around the database thread and I got the impression all --random-objects are getting

Re: [Flightgear-devel] Big black box

2008-12-31 Thread Vivian Meazza
Fred wrote Hi Durk, my intention is to post a win32 binary update as soon as the issues reported by Vivian and you are addressed. I don't think the new commited code requires a data update. -Fred -- message original -- Sujet:Re: [Flightgear-devel] Big black box De: Durk

Re: [Flightgear-devel] Big black box

2008-12-31 Thread James Turner
On 31 Dec 2008, at 11:28, Yon Uriarte wrote: I havent cvs updated in a few days, but merging both the use OpenThreads atomic and use display lists for shader trees would benefit win32 users and general fps. I'll see if I can merge soon and repost a patch. I've tested both locally, and

[Flightgear-devel] Dots, degrees and magic '5's

2008-12-31 Thread James Turner
(sorry for the long email, but please read if you are involved with panel creation, or can shed light on nav-radios) I have had an entertaining afternoon, and now morning, with the Mk-VIII. Along the way, I believe I have discovered some genuine bugs in the code, and some odd assumptions

Re: [Flightgear-devel] Dots, degrees and magic '5's

2008-12-31 Thread James Turner
On 31 Dec 2008, at 13:09, James Turner wrote: ...as giving a value of 0.32 degrees GS deviation per dot. I'd love to know if this is correct, and what the VOR/HSI deviation is (in degrees per dot) (I believe the 'LOC is 4x the sensitivity of VOR' rule is indeed correct, but again, please

Re: [Flightgear-devel] Big black box

2008-12-31 Thread Vivian Meazza
James Turner wrote On 31 Dec 2008, at 11:28, Yon Uriarte wrote: I havent cvs updated in a few days, but merging both the use OpenThreads atomic and use display lists for shader trees would benefit win32 users and general fps. I'll see if I can merge soon and repost a patch.

[Flightgear-devel] Yon's SGReferenced patch.

2008-12-31 Thread James Turner
Here's the patch again: referenced.patch Description: Binary data We don't really want to becommittingpatches that add #ifdef control variables - if everyone agrees the OpenThreads primitives are the way to go, we should switch permanently, not support both. But in the short term it's a good way

Re: [Flightgear-devel] Yon's SGReferenced patch.

2008-12-31 Thread Vivian Meazza
Installing that, thanks. -Original Message- From: James Turner [mailto:zakal...@mac.com] Sent: 31 December 2008 14:09 To: FlightGear developers discussions Subject: [Flightgear-devel] Yon's SGReferenced patch. Here's the patch again:

Re: [Flightgear-devel] Yon's SGReferenced patch.

2008-12-31 Thread Vivian Meazza
Installed OK and runs. There seems to be an appreciable improvement in load time. Loading Scenery objects now takes a disproportionate time. However, I'm now getting segfaults on loading MP players. I can't track it down to any particular ac, nor is it clear if this is associated with Yon's patch

Re: [Flightgear-devel] Dots, degrees and magic '5's

2008-12-31 Thread John Denker
On 12/31/2008 06:23 AM, James Turner wrote: Reckons 5 degrees per-dot for a VOR, 1.25 for a LOC (yay, the 4x factor is sane) and 'about a quarter of a degree per dot' for a GS indicator, so the 0.32 term is plausible. Standard dogma in IFR training is that the VOR CDI indicates two

Re: [Flightgear-devel] SimGear SGMutex - OpenThreads patch

2008-12-31 Thread Martin Spott
Now that the release is out, my I add a little reminder to this patch which was meant to add some 'cleanup' to SimGear's use of threading libraries: http://blaniel.free.fr/pub/flightgear/patches/ot_simgear.patch Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about

Re: [Flightgear-devel] SimGear SGMutex - OpenThreads patch

2008-12-31 Thread James Turner
On 31 Dec 2008, at 17:38, Martin Spott wrote: Now that the release is out, my I add a little reminder to this patch which was meant to add some 'cleanup' to SimGear's use of threading libraries: http://blaniel.free.fr/pub/flightgear/patches/ot_simgear.patch That patch is entirely

Re: [Flightgear-devel] amazing FDM initialization bug

2008-12-31 Thread John Denker
I have a pretty-much workable workaround for the worst of these bugs. The big clue is that presets-commit apparently just deletes the old FDM instance and creates another. To make the new FDM happy, I had to delete a bunch of nodes from the property tree. Some other nodes needed to be set to

Re: [Flightgear-devel] amazing FDM initialization bug

2008-12-31 Thread Curtis Olson
The way this was explained to me is that JSBSim only performs the wow test when it is within 200' of the ground. Unfortunately, this means that if you start in the air higher than that, the gear variables can be left in an unsettled state because the test that sets the variables never gets run.

Re: [Flightgear-devel] amazing FDM initialization bug

2008-12-31 Thread John Denker
On 12/31/2008 11:20 AM, Curtis Olson wrote: The way this was explained to me is that JSBSim only performs the wow test when it is within 200' of the ground. Unfortunately, this means that if you start in the air higher than that, the gear variables can be left in an unsettled state because

Re: [Flightgear-devel] amazing FDM initialization bug

2008-12-31 Thread Curtis Olson
On Wed, Dec 31, 2008 at 12:35 PM, John Denker j...@av8n.com wrote: On 12/31/2008 11:20 AM, Curtis Olson wrote: The way this was explained to me is that JSBSim only performs the wow test when it is within 200' of the ground. Unfortunately, this means that if you start in the air higher

Re: [Flightgear-devel] Dots, degrees and magic '5's

2008-12-31 Thread John Denker
On 12/31/2008 10:29 AM, I wrote: Standard dogma in IFR training is that the VOR CDI indicates two degrees per dot, while the LOC CDI indicates half a degree per dot. These numbers are quite believable. Good practice is to check them as part of the 30-day IFR receiver check. Important

Re: [Flightgear-devel] SimGear SGMutex - OpenThreads patch

2008-12-31 Thread Martin Spott
James Turner wrote: On 31 Dec 2008, at 17:38, Martin Spott wrote: Now that the release is out, my I add a little reminder to this patch which was meant to add some 'cleanup' to SimGear's use of threading libraries: http://blaniel.free.fr/pub/flightgear/patches/ot_simgear.patch That

Re: [Flightgear-devel] SimGear SGMutex - OpenThreads patch

2008-12-31 Thread James Turner
On 31 Dec 2008, at 19:32, Martin Spott wrote: Do/merge/leave whatever/however you like, I just wanted to make sure Daniel's changes don't get lost. Right, thanks for clarifying. I'm happy to apply the still-relevant parts of this, and Yon's SGReferenced patch, but I want a positive

Re: [Flightgear-devel] SimGear SGMutex - OpenThreads patch

2008-12-31 Thread Martin Spott
Martin Spott wrote: I was aware that a part of Daniel's changes [...] ^^ Sorry for my confusion, the author of the respective patch is Benoit Laniel, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] amazing FDM initialization bug

2008-12-31 Thread Ron Jensen
On Wed, 2008-12-31 at 12:20 -0600, Curtis Olson wrote: The way this was explained to me is that JSBSim only performs the wow test when it is within 200' of the ground. Unfortunately, this means that if you start in the air higher than that, the gear variables can be left in an unsettled state

[Flightgear-devel] NaN hunting, part #2: YASim/Thruster.cpp rev 1.3

2008-12-31 Thread Csaba Halász
-- revision 1.3 date: 2008/12/04 18:47:49; author: mfranz; state: Exp; lines: +1 -1 Allow negative thrust. This allows a single recoil or vibration thruster to accelerate in both directions. THROTTLE input still clamps to 0/1 by default. (OK'ed by Andy)

Re: [Flightgear-devel] amazing FDM initialization bug

2008-12-31 Thread John Denker
On 12/31/2008 06:22 PM, Ron Jensen wrote: for what its worth, the in-air dialog could set /fdm/jsbsim/gear/unit[*]/WOW to false. I thought of that. It doesn't work. The FDM rewrites the wow property at frame rate, forcing it to 1. Why it is so insistent on writing a value to the

Re: [Flightgear-devel] amazing FDM initialization bug

2008-12-31 Thread Ron Jensen
On Wed, 2008-12-31 at 20:07 -0700, John Denker wrote: On 12/31/2008 06:22 PM, Ron Jensen wrote: for what its worth, the in-air dialog could set /fdm/jsbsim/gear/unit[*]/WOW to false. I thought of that. It doesn't work. Yes, it does. The FDM rewrites the wow property at frame

Re: [Flightgear-devel] [FlightGear-devel] amazing FDM initialization bug

2008-12-31 Thread Jon S. Berndt
John Denker wrote: I've always thought the 200-ft business was a weird optimization, especially since other properties such as gear-extension-norm are recomputed at frame rate at all altitudes. And that is the solution for retractable-gear airplanes: forget about wow and just look at

Re: [Flightgear-devel] Dots, degrees and magic '5's

2008-12-31 Thread Alex Perry
John Denker wrote: On 12/31/2008 10:29 AM, I wrote Standard dogma in IFR training is that the VOR CDI indicates two degrees per dot, while the LOC CDI indicates half a degree per dot. These numbers are quite believable. Good practice is to check them as part of the 30-day IFR receiver