Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-04 Thread Ryan M
On Fri, 2011-06-03 at 12:38 +, Martin Spott wrote: > I'm feeling slightly uneasy with the current state because people don't > get any jetways at all if they disable the flag in order to preserve > performance. Personally I'd prefer a solution which keeps static > jetways and just disables the

Re: [Flightgear-devel] High altitute/speed flights terrain engine problems

2011-06-04 Thread Slavutinsky Victor
> At least one of us is confused about how things are structured. Heh. I mean if You add some model with great sphere in it, without addition things, all who have that model installed will see part of giant sphere in the sky or whole sphere. > I have no idea what you mean by the distinction of Na

[Flightgear-devel] Heads up: fgdata now version 2.3.0

2011-06-04 Thread Torsten Dreyer
Hi all, reaching our first milestone for 2.4.0, the code freeze of the main development stream on June, 17th, I just increased the version number for fgdata to match the version of simgear/flightgear which is currently 2.3.0. If you get a version mismatch upon start of fg, please git-pull fgdat

Re: [Flightgear-devel] question about btg files.

2011-06-04 Thread Francesco Angelo Brisa
thanks Martin, further research: zooming out the map makes more holes just only on the oceans... fixed using default background color as ocean. cheers Francesco 2011/6/4 Martin Spott > Ciao Franceso, > > Francesco Angelo Brisa wrote: > > > I am successfully generating now pdf with maps of th

Re: [Flightgear-devel] question about btg files.

2011-06-04 Thread Martin Spott
Ciao Franceso, Francesco Angelo Brisa wrote: > I am successfully generating now pdf with maps of the surrounding of an > airport, but something worries me about: > > If I generate a map of KSFO, I see a hole just south west of HALF MOON BAY, > just upon the ocean. > > my question is: Am I badly

[Flightgear-devel] question about btg files.

2011-06-04 Thread Francesco Angelo Brisa
I am successfully generating now pdf with maps of the surrounding of an airport, but something worries me about: If I generate a map of KSFO, I see a hole just south west of HALF MOON BAY, just upon the ocean. my question is: Am I badly rendering the pdf or the triangles are intentionally missing

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-04 Thread Martin Spott
ThorstenB wrote: > In two cases the referenced textures aren't even in fgdata. Hah, sounds familiar - that's a recurring cause of trouble with submissions to the "Scenemodels" repository. _I_ am running a consistency checker on every model, but . > Finally, I found 3 affected global models i

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-04 Thread ThorstenB
On 04.06.2011 15:28, Frederic Bouvier wrote: > The problem is that the Blender AC exporter generates these absolute path. > In the PLIB days, the loader simply ignored the path to just take the > simple name. Right, unfortunately it requires another manual step. The advantage of not ignoring the p

Re: [Flightgear-devel] Object distance fading color

2011-06-04 Thread Erik Hofman
On Sat, 2011-06-04 at 15:03 +0200, Torsten Dreyer wrote: > prop->tie("/environment/relative-humidity",SGRawValuePointer(&_humidity)); > > is probably not a good idea since the FGEnvironment ties to this property, > too (and it's > the system that "owns" aka calculates this property. > > You shou

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-04 Thread Scott
On Sat, 2011-06-04 at 15:28 +0200, Frederic Bouvier wrote: > The problem is that the Blender AC exporter generates these absolute path. > In the PLIB days, the loader simply ignored the path to just take the > simple name. > > -Fred > And AC3D does the same, and often one needs to add absol

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-04 Thread Frederic Bouvier
- "ThorstenB" a écrit : > It's generally a bad idea to use absolute paths in model files (even > if it's unix paths - and there's loads of "/home//..." in our > model), since you can never be sure if it's working for anyone except > the original author (see above). But only the Windows paths

[Flightgear-devel] Please insert disk into drive F:

2011-06-04 Thread ThorstenB
Hi, there are issues with some of our models due to texture references with _absolute_ Windows file paths (using a drive letter). Usually that's not a problem: OSG tries to load the texture from the given absolute path first (e.g. "F:\foo\texture.png"), and if that's not available, it cuts the file

Re: [Flightgear-devel] Object distance fading color

2011-06-04 Thread Torsten Dreyer
> I've pushed a code change to be able to control the amount of light > scattering (or absorption) of the fog by adjusting > the /rendering/scene/scattering property. A value of 1.0 is full > scattering and a value of 0.0 is full absorption (unrealistic). The > default is set to 0.8 now. Erik, pr

Re: [Flightgear-devel] Object distance fading color

2011-06-04 Thread Erik Hofman
On Fri, 2011-06-03 at 10:36 +0300, thorsten.i.r...@jyu.fi wrote: > > I'll see what I can come up with this weekend. > > Thanks, much appreciated! I've pushed a code change to be able to control the amount of light scattering (or absorption) of the fog by adjusting the /rendering/scene/scattering

Re: [Flightgear-devel] Hudson Mac

2011-06-04 Thread HB-GRAL
Am 04.06.11 08:46, schrieb James Turner: > > On 3 Jun 2011, at 22:58, HB-GRAL wrote: > >> I see that FlightGear-next-mac fails since some days because of some >> missing plib headers. Is next-mac not followed anymore on hudson, is >> FlightGear-mac-cmake reference now ? > > The problem is I switche