Ron Jensen wrote:
On Fri, 2009-10-30 at 10:08 +0100, Erik Hofman wrote:
Nicolas Quijano wrote:
The wind sample we use is indeed very saturated, and was drowned by the
rumble sample before.
Did another run today and think you might be fooled by another sound
effect that I have been trying
The sound is glitched here for a few planes. Ec135 is glitched on fly-
by view, but F-16 isn't.
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On Sat, Oct 31, 2009 at 9:21 AM, Erik Hofman wrote:
Alright, enough of this.
I've spent three full weeks trying to get the position and orientation
correctly and asked several times for help but no one seems to care.
Fine, it.
Erik,
I've seen one thread with over 100 messages on the
On Sat, Oct 31, 2009 at 7:21 AM, Erik Hofman e...@ehofman.com wrote:
Alright, enough of this.
I've spent three full weeks trying to get the position and orientation
correctly and asked several times for help but no one seems to care.
Fine, fuck it.
Erik
I wish I could, but about all I can
On Sat, 31 Oct 2009 09:54:06 -0500, Curtis wrote in message
ef5fc9920910310754n7f4e32ech78caf4694415...@mail.gmail.com:
On Sat, Oct 31, 2009 at 9:21 AM, Erik Hofman wrote:
Alright, enough of this.
I've spent three full weeks trying to get the position and
orientation correctly and asked
Arnt Karlsen wrote:
On Sat, 31 Oct 2009 09:54:06 -0500, Curtis wrote in message
ef5fc9920910310754n7f4e32ech78caf4694415...@mail.gmail.com:
Erik,
I've seen one thread with over 100 messages on the topic and this
thread is about 60 messages already, not to mention all the smaller
Nicolas Quijano wrote:
Little mistake : The wind sound, which wasn't audible before, is now
vastly over the sound of the rumble, which I had mistakenly thought was
the wind (it makes for a better wind on wings sound, from this point of
hearing approximately between my ears)
The wind sample
Nicolas Quijano wrote:
The wind sample we use is indeed very saturated, and was drowned by the
rumble sample before.
Did another run today and think you might be fooled by another sound
effect that I have been trying to simulate; at higher alpha or beta
values the propwash sound effect kicks
On Fri, 2009-10-30 at 10:08 +0100, Erik Hofman wrote:
Nicolas Quijano wrote:
The wind sample we use is indeed very saturated, and was drowned by the
rumble sample before.
Did another run today and think you might be fooled by another sound
effect that I have been trying to simulate; at
Erik,
- Is there a model you're working on with sound? I've just been testing
with whatever I happen to want to load...
- Today while flying I noticed the marker beacon is doppler shifted in
all aircraft views. Tower and Fly-by view it sounds correctly.
Thanks,
Ron
Hi Ron ,
Which
Erik Hofman wrote:
I've committed the current state of my local code to see if it fixes
anything.
Erik
Erik, there is a typo in SIMGEAR/simgear/sound/Makefile.am, see diff below.
Cheers,
Jari
Index: simgear/sound/Makefile.am
Just a note to say ATIS now works here ...
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On Thu, 2009-10-29 at 02:26 +0100, Csaba Halász wrote:
Hi Erik!
If a sound sample keeps its default orientation of all zeroes then in
SGSoundSample::update_absolute_position the sc2body*q will be also
null and cause a division by zero in SGQuatdouble::backTransform.
Perhaps this
Scott Hamilton wrote:
On Thu, 2009-10-29 at 13:57 +0100, Erik Hofman wrote:
Hi ya Erik,
I just tried out the test3, no sound what so ever...
SimGear/source/simgear/sound ./openal_test3
default position and orientation
NaN in source position
NaN in source orientation
playing
Erik Hofman wrote:
Scott Hamilton wrote:
On Thu, 2009-10-29 at 13:57 +0100, Erik Hofman wrote:
Hi ya Erik,
I just tried out the test3, no sound what so ever...
SimGear/source/simgear/sound ./openal_test3
default position and orientation
NaN in source position
NaN in source
Erik Hofman wrote:
Scott Hamilton wrote:
On Thu, 2009-10-29 at 13:57 +0100, Erik Hofman wrote:
Hi ya Erik,
I just tried out the test3, no sound what so ever...
I've committed the current state of my local code to see if it fixes
anything.
Erik
Hi Erik,
Updated
On Thu, 2009-10-29 at 09:45 -0600, dave perry wrote:
Erik Hofman wrote:
Scott Hamilton wrote:
On Thu, 2009-10-29 at 13:57 +0100, Erik Hofman wrote:
Hi ya Erik,
I just tried out the test3, no sound what so ever...
I've committed the current state of my local
On Thu, 2009-10-29 at 14:36 +0100, Erik Hofman wrote:
Scott Hamilton wrote:
On Thu, 2009-10-29 at 13:57 +0100, Erik Hofman wrote:
Hi ya Erik,
I just tried out the test3, no sound what so ever...
I've committed the current state of my local code to see if it fixes
With VC++ 2008 Express - no engine sound yesterday
Today:-
-- Build started: Project: SimGear, Configuration: Release Win32 --
Compiling...
sample_group.cxx
..\..\simgear\sound\sample_group.cxx(387) : error C2664: 'isNaN' : cannot
convert parameter 1 from 'SGVec3d' to 'float *'
Alan Teeder wrote:
With VC++ 2008 Express - no engine sound yesterday
Today:-
-- Build started: Project: SimGear, Configuration: Release Win32 --
Compiling...
sample_group.cxx
..\..\simgear\sound\sample_group.cxx(387) : error C2664: 'isNaN' : cannot
convert parameter 1 from
Ron Jensen wrote:
Hi Erik,
Sound seems to work O.K. today for me. Except when I tune atis I get:
voice synth: word '(many lines of stuff...)' not found
source and listener distance greater than 20km!
source and listener distance greater than 20km!
And no ATIS sound... I assume its
It compiles and sounds are back! That was quick.
Well done
Alan
-Original Message-
From: Erik Hofman [mailto:e...@ehofman.com]
Sent: 29 October 2009 17:07
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] New Sound system committed
Ron Jensen wrote:
Hi Erik
: Erik Hofman [mailto:e...@ehofman.com]
Sent: 29 October 2009 17:07
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] New Sound system committed
Ron Jensen wrote:
Hi Erik,
Sound seems to work O.K. today for me. Except when I tune atis I get:
voice synth: word
On Thu, 2009-10-29 at 09:45 -0600, dave perry wrote:
Hurray! another build with working engine sounds, great debugging
work by all.
S.
Hi Erik,
Updated both my core2 duo (64 bit FC10) and my Athlon XP 3200+ (32 bit
FC10) both running FC10 openal and freealut distribution rpms.
Little mistake : The wind sound, which wasn't audible before, is now vastly
over the sound of the rumble, which I had mistakenly thought was the wind
(it makes for a better wind on wings sound, from this point of hearing
approximately between my ears)
The wind sample we use is indeed very
On Wed, 2009-10-28 at 12:33 +1300, James Sleeman wrote:
I'm using OpenAL-Soft 1.9.563 compiled from source from
http://kcat.strangesoft.net/openal.html
and ALUT 1.1 compiled from source from
http://connect.creativelabs.com/openal/Downloads/ALUT/freealut-1.1.0.tar.gz
These both seem to be
Csaba Halász wrote:
On Tue, Oct 27, 2009 at 1:23 PM, Erik Hofman e...@ehofman.com wrote:
This is getting silly. I've now committed code that checks is the source
and listener are further apart than 50km or if there are any NaN's in
the position, orientation or velocity data of the source or
Csaba Halász wrote:
Starting at EGLL with the default c172p, I notice:
1) the engine sound is louder in cockpit than in external view
2) tuning to ATIS 123.9 I get the source and listener distance
greater than 50km! message (twice)
3) tuning away from ATIS frequency does not stop ATIS sound
Anybody got sounds working properly on *windows* (ATIS and aircraft sounds
working at the same time ?)
If yes, what is your setup, not just openAL wise, but do you also build OSG,
and if yes, with what options ?
Share as much as possible of your setup, if current CVS works for you,
please.
I
Forgot to mention it's still crashing in Debug mode due to a corrupt heap
(according to the debugger, this is the likely culprit) on the
SGSoundSample::free_data() call, you guessed it, on the same spot as a
couple weeks back : rumble.wav.
No changes in behaviour in DEBUG mode even with all the
Hi Erik!
If a sound sample keeps its default orientation of all zeroes then in
SGSoundSample::update_absolute_position the sc2body*q will be also
null and cause a division by zero in SGQuatdouble::backTransform.
--
Csaba/Jester
dave perry wrote:
I have been away on a trip for the last 5 days. Today, I did a make
clean for both SimGear and fgfs before the compiles. I launched fgfs on
the 32bit Athlon and at first, only ATC and no wind or aircraft sounds.
It was night, so I used the gui to change the time to
On Tue, 2009-10-27 at 09:03 +0100, Erik Hofman wrote:
dave perry wrote:
I have been away on a trip for the last 5 days. Today, I did a make
clean for both SimGear and fgfs before the compiles. I launched fgfs on
the 32bit Athlon and at first, only ATC and no wind or aircraft sounds.
:14
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] New Sound system committed
On Tue, 2009-10-27 at 09:03 +0100, Erik Hofman wrote:
dave perry wrote:
I have been away on a trip for the last 5 days. Today, I did a make
clean for both SimGear and fgfs before
On Tue, 2009-10-27 at 22:13 +1100, Scott Hamilton wrote:
I forgot to mention;
64bit AMD CPU
2.6.27.29-0.1-default #1 SMP 2009-08-15 17:53:59 +0200 x86_64 x86_64
x86_64 GNU/Linux
freealut 1.1.0 (from creative labs, compiled from source)
openal-soft-1.9.563 (compiled from source)
19: PCI
This is getting silly. I've now committed code that checks is the source
and listener are further apart than 50km or if there are any NaN's in
the position, orientation or velocity data of the source or listener.
If the sound is still inaudible while FlightGear prints a warning in the
sort of
Alan Teeder wrote:
I had no sound yesterday evening – but this was an aircraft that I am
working on (JSBSim) and didn’t investigate why this should be suddenly so.
Just one thing; I'm testing the airports you all provide without the
proper scenery for that area. Could you try the same by
.
*From:* Scott Hamilton [mailto:scott.hamil...@popplanet.biz]
*Sent:* 27 October 2009 11:14
*To:* FlightGear developers discussions
*Subject:* Re: [Flightgear-devel] New Sound system committed
On Tue, 2009-10-27 at 09:03 +0100, Erik Hofman wrote
On Tue, Oct 27, 2009 at 1:23 PM, Erik Hofman e...@ehofman.com wrote:
This is getting silly. I've now committed code that checks is the source
and listener are further apart than 50km or if there are any NaN's in
the position, orientation or velocity data of the source or listener.
If the
I had the same problem for 4 days and I tried about everything but nothing
seemed to work until i just compiled OpenAL-Soft and then Alut and then
make clean on SimGear and Flightgear followed by the installation and it
worked.
Al packages were checked-out Sunday 25th. I am sure it was svn://
On 28/10/09 08:22, jorg van der venne wrote:
Al packages were checked-out Sunday 25th. I am sure it was
svn://connect.creativelabs.com/OpenAL/trunk/OpenAL-Soft
http://connect.creativelabs.com/OpenAL/trunk/OpenAL-Soft
svn://connect.creativelabs.com/OpenAL/trunk/Alut
Erik Hofman wrote:
It would be nice to know who of you who have problems run on 64-bit and
if any one with these problems (sounds not playing) actually runs in 32-bit.
Erik
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dave perry wrote:
Erik Hofman wrote:
It would be nice to know who of you who have problems run on 64-bit and
if any one with these problems (sounds not playing) actually runs in 32-bit.
Erik
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I did a new cvs checkout of flightgear and simgear, and I now have sound
again ...
Althought a separate problem popped up , trying to compile FG crashed until
I recompiled simgear with jpeg factory support.
--
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typo in ATCDCL/AIPlane.cxx : at line 198, sizte_t len; should be size_t len;
Cheers,
Nic
On Sat, Oct 24, 2009 at 2:43 PM, syd adams adams@gmail.com wrote:
I did a new cvs checkout of flightgear and simgear, and I now have sound
again ...
Althought a separate problem popped up , trying to
Build with Fredb's setup, using the OpenAL Soft provided device on windows
vista 64, I get multiple working sound.
Of course, no distance attenuation, as you mentioned.
Had to def out the the code mentioned in previous mail, because there is
another bug in there that prevents building :
Hi Nic
OpenAL SDK builds here,
Vivian
-Original Message-
From: Nicolas Quijano [mailto:nquij...@gmail.com]
Sent: 24 October 2009 20:44
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] New Sound system committed
Build with Fredb's setup, using
On 10/24/2009 09:29 PM, Nicolas Quijano wrote:
typo in ATCDCL/AIPlane.cxx : at line 198, sizte_t len; should be size_t len;
Cheers,
Nic
Fixed.
Thanks,
Tim
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Hans Janssen wrote:
Sound is playing but it is off at 0.0 or full on from 0.01 to 1.0,
changing the volume between 0.01 and 1.0 doesn't do anything and at 0.01
there's almost no windy noise and i can here the atc-chatter, from 0.04
the noise is loud again.
Also the atc-chatter volume
On Fri, 2009-10-23 at 13:36 +0200, Erik Hofman wrote:
This is a bit weird, but it seems like something isn't letting go of
the sound device. If I run
the openal_test2 the first time, everything goes fine, it plays all 6
samples and then unbinds.
If I then run openal_test2 within about
Scott Hamilton wrote:
On Fri, 2009-10-23 at 13:36 +0200, Erik Hofman wrote:
This is a bit weird, but it seems like something isn't letting go of
the sound device. If I run
the openal_test2 the first time, everything goes fine, it plays all 6
samples and then unbinds.
If I
Im using ArchLinux on 32 bit Athlon XP, but with sound problems :)
Seems to be a popular platform for running FlightGear, only I'm running
in 32-bit w. OpenAL-Soft without the sound-not-playing problems.
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On Mon, 2009-10-19 at 13:47 +0200, Erik Hofman wrote:
James Sleeman wrote:
Seems to be working ok, a bit, umm, stuttery, sort of, particularly
background wind, seemed to switch left-right a bit, but those problems
might just be me, maybe even just an illusion.
Yeah that's probably doe
On Fri, 2009-10-23 at 04:05 +0100, Alasdair Campbell wrote:
On Thu, 2009-10-22 at 21:22 +0200, Erik Hofman wrote:
It would be nice to know who of you who have problems run on 64-bit and
if any one with these problems (sounds not playing) actually runs in 32-bit.
Erik
AS you speak, I
So far I've tried compiling several versions of openal-soft ... and only get
certain sounds , and always get an 'AL Error (atc):' in the terminal at
startup.
I get atc-chatter , and certain aircraft sounds like flaps , engine start
...
I've tried openal-soft-1.8.466, 1.9.563 and the git version
Yeah I'm in the same situation, I've deleted all version of openal and
alut, and pulled down the source and compiled
for openal and ALUT, still only get once and transit type of
sound, looped engine sounds I can't get. I'll keep looking
I might try the old creative labs 0.8 version next...
syd adams wrote:
So far I've tried compiling several versions of openal-soft ... and only
get certain sounds , and always get an 'AL Error (atc):' in the
terminal at startup.
I get atc-chatter , and certain aircraft sounds like flaps , engine
start ...
I've tried openal-soft-1.8.466,
Glad you mentioned the sound type, I hadn't thought about it . Same result
here , looped sounds dont play ... but the rest seem to , ( Ive only
tested with my aircraft).
On Thu, Oct 22, 2009 at 12:01 AM, Scott Hamilton
scott.hamil...@popplanet.biz wrote:
Yeah I'm in the same situation,
On Thu, Oct 22, 2009 at 2:11 PM, syd adams wrote:
Glad you mentioned the sound type, I hadn't thought about it . Same result
here , looped sounds dont play ... but the rest seem to , ( Ive only
tested with my aircraft).
Just a little off topic, but congratulations Syd, you were the one
It would be nice to know who of you who have problems run on 64-bit and
if any one with these problems (sounds not playing) actually runs in 32-bit.
Erik
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Erik Hofman wrote:
It would be nice to know who of you who have problems run on 64-bit and
if any one with these problems (sounds not playing) actually runs in 32-bit.
Erik
Hello Erik,
Sound is playing but it is off at 0.0 or full on from 0.01 to 1.0,
changing the volume between 0.01
Yes !
Next goal is 200 :)
On Thu, Oct 22, 2009 at 12:14 PM, Curtis Olson curtol...@gmail.com wrote:
On Thu, Oct 22, 2009 at 2:11 PM, syd adams wrote:
Glad you mentioned the sound type, I hadn't thought about it . Same result
here , looped sounds dont play ... but the rest seem to , ( Ive
On Thu, 2009-10-22 at 21:22 +0200, Erik Hofman wrote:
It would be nice to know who of you who have problems run on 64-bit and
if any one with these problems (sounds not playing) actually runs in 32-bit.
Erik
AS you speak, I am currently resurrecting my 32 bit Athlon machine to
compare with
Scott Hamilton wrote:
On Tue, 2009-10-20 at 13:34 +0200, Erik Hofman wrote:
I've committed a few fixes to SimGear and FlightGear again.
Please report any progress (and if preferably any command line options
if something fails).
rpm -qa | grep openal
libopenal0-soft-1.5.304-1.33
Erik Hofman wrote:
I've had a report that the latest *stable* version of OpenAL-Soft does
work properly while a developers release behaved just like you describe.
It would be nice if you would want to test the latest stable version.
I do notice thought that in fly-by view engine sound can
Erik Hofman wrote:
dave perry wrote:
dave perry wrote:
With an update this morning from cvs, I still only hear ATC and that
with frequency distortion. Did I miss a required library change? I
have openal-0.0.9-0.15.20060204cvs.fc9.i386 and
freealut-1.1.0-6.fc9.i386 with fc10.
dave perry wrote
Erik Hofman wrote:
dave perry wrote:
dave perry wrote:
With an update this morning from cvs, I still only hear ATC and that
with frequency distortion. Did I miss a required library change? I
have openal-0.0.9-0.15.20060204cvs.fc9.i386 and
dave perry wrote:
dave perry wrote:
With an update this morning from cvs, I still only hear ATC and that
with frequency distortion. Did I miss a required library change? I
have openal-0.0.9-0.15.20060204cvs.fc9.i386 and
freealut-1.1.0-6.fc9.i386 with fc10.
The above is on my
I've committed a few fixes to SimGear and FlightGear again.
Please report any progress (and if preferably any command line options
if something fails).
Erik
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On Monday 19 Oct 2009, Erik Hofman wrote:
[snip...]
The odd part is, Doppler is working for the F-16 and Fokker-100
for example. It's as if OpenAL is limiting the total pitch to 2.0
which means that AL_PITCH and Doppler combined can not be higher
than 2 times the normal playback frequency. Or
leee wrote:
This doesn't apply when the source is approaching though, and I
wonder if the people writing the Open_AL code just thought the
effect was symmetrical i.e. if the pitch halves for a retreating
source then it should double for an approaching source.
I thin k I know what the
On Sunday 18 October 2009 11:04:24 am Erik Hofman wrote:
Durk Talsma wrote:
When I start the CitationX, I hear the engine and other sounds. For
several other aircraft, including the Cessna 172,and the Lockheed1049h,
I don't hear anything. I also get the pops when starting and closing
On Tue, 2009-10-20 at 13:34 +0200, Erik Hofman wrote:
I've committed a few fixes to SimGear and FlightGear again.
Please report any progress (and if preferably any command line options
if something fails).
rpm -qa | grep openal
libopenal0-soft-1.5.304-1.33
openal-soft-1.5.304-1.33
Ok I think I've ironed out most of the bugs. I hope also the one that
James reported but I don't hold my breath for it just yet.
Erik
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is the only
Nicolas Quijano wrote:
Also, I see you replaced delete[], by delete in the sound sample destructor.
Shouldn't we just be setting to NULL, and not delete, leaving it to the
original creator of the data, since the original allocation is done
somewhere else ?
e.g _data never allocates, just
On 19 Oct 2009, at 11:47, Erik Hofman wrote:
All in all it's best to leave it to the SoundManager when to free up
the
data.
In which case, the external API should make it clear to users that
this is the policy. For example, require users to pass the buffer in
as an auto-ptr or or
On 19/10/09 23:42, Erik Hofman wrote:
Ok I think I've ironed out most of the bugs. I hope also the one that
James reported but I don't hold my breath for it just yet.
So far so good, compiles and runs, and produces sound. Will try a short
flight and see if any problems crop up.
Olaf Flebbe wrote:
#elif defined(OPENALSDK)
# include al.h
# include alc.h
# include AL/alut.h
BTW this has also been committed like this.
Erik
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James Turner wrote:
On 19 Oct 2009, at 11:47, Erik Hofman wrote:
All in all it's best to leave it to the SoundManager when to free up
the
data.
In which case, the external API should make it clear to users that
this is the policy. For example, require users to pass the buffer in
On 20/10/09 00:07, James Sleeman wrote:
On 19/10/09 23:42, Erik Hofman wrote:
Ok I think I've ironed out most of the bugs. I hope also the one that
James reported but I don't hold my breath for it just yet.
So far so good, compiles and runs, and produces sound. Will try a short
James Sleeman wrote:
Seems to be working ok, a bit, umm, stuttery, sort of, particularly
background wind, seemed to switch left-right a bit, but those problems
might just be me, maybe even just an illusion.
Yeah that's probably doe to improper position or orientation.Still
working on that.
On Mon, 2009-10-19 at 13:13 +0200, Erik Hofman wrote:
Olaf Flebbe wrote:
#elif defined(OPENALSDK)
# include al.h
# include alc.h
# include AL/alut.h
BTW this has also been committed like this.
Erik
Hi Erik,
This is fine under OPENALSDK - any macro
switch in a storm ;=)) Thank you.
James Sleeman wrote:
On 20/10/09 00:07, James Sleeman wrote:
On 19/10/09 23:42, Erik Hofman wrote:
Ok I think I've ironed out most of the bugs. I hope also the one that
James reported but I don't hold my breath for it just yet.
So far so good, compiles and runs, and produces
On Tue, 2009-10-20 at 00:07 +1300, James Sleeman wrote:
On 19/10/09 23:42, Erik Hofman wrote:
Ok I think I've ironed out most of the bugs. I hope also the one that
James reported but I don't hold my breath for it just yet.
So far so good, compiles and runs, and produces sound. Will
AIPlane doesn't build here, a problem with conversion from a unsigned char*
to the std::auto pointer thingy here :
new SGSoundSample((unsigned char*)buf.c_str(), buf.length(), 8000 ); at line
204
Didn't get Alan's errors in SG 'though, even though I use the same compiler
as him.
Weird.
On Mon,
On Sun, Oct 18, 2009 at 12:59 PM, Geoff McLane ubu...@geoffair.info wrote:
Hi Vivian,
using anything other than the
latest build from Creative Labs?
Well they could for example be using the openal-soft
http://sourceforge.net/projects/openal-soft/
which suggests it is version 1.2.??? And
Still no proper sound, and I think (can't make an informed judgement, no
expert on threading) we have some serious timing issues on init and startup,
and not just on windows (people have reported the same kind of stuff on
Linux)
Deadlock in MP, have to kill fgfs with today's build (with code
Did another CVS update after reading this post and get same result as
Nicolas
Alan
_
From: Nicolas Quijano [mailto:nquij...@gmail.com]
Sent: 19 October 2009 16:24
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] New Sound system committed
AIPlane doesn't
In Debug :
Still crashing on rumble.wav, still on SGSoundSample::free data : delete
_data.release() is the culprit, albeit no problems in generating the al
buffer for rumble.wav, etc.
That's when the sample does the test if it's a file or not, and then deletes
it in SGSoundManager::requestBuffer.
dave perry wrote:
With an update this morning from cvs, I still only hear ATC and that
with frequency distortion. Did I miss a required library change? I
have openal-0.0.9-0.15.20060204cvs.fc9.i386 and
freealut-1.1.0-6.fc9.i386 with fc10.
The above is on my desktop (Athlon XP
Durk Talsma wrote:
Hi,
On Saturday 17 October 2009 11:06:33 pm syd adams wrote:
After an update and compile this morning , I hear atc-chatter , but nothing
else.
With the s76c , I hear sounds until I start the engine , then sounds cut
out.
Is the engine still running after that (can you
daveluff wrote:
I'm also unable to run FG with the new sound system, this time on
Windows built with msvc 2005 express. In my case, dt to update_late is
definitely non-zero though. Here's the stack trace:
Thanks David, I think I've nailed this down now.
It not, could you specify any
I still appear to have the same problem... compiled a couple of minutes
ago, fgfs with no command line options, backtrace follows...
^C
Program received signal SIGINT, Interrupt.
[Switching to Thread 0x7fc28f3f3790 (LWP 7693)]
0x7fc28f104a94 in __lll_lock_wait () from /lib/libpthread.so.0
James Sleeman wrote:
I still appear to have the same problem... compiled a couple of minutes
ago, fgfs with no command line options, backtrace follows...
../../../SimGear/simgear/sound/soundmgr_openal.cxx:430
#7 0x00989b2c in SGSampleGroup::update (this=0x318af70,
Vivian Meazza wrote:
Patched soundmgr_openal.cxx/hxx and sample_group.hxx with
+#elif defined(_WIN32)
+# include al.h
or
+#elif defined(_WIN32)
+# include al.h
+# include alc.h
+# include AL/alut.h
Olaf pointed out to me that this wasn't necessary for more than 5 yearss
and indeed
James Sleeman wrote:
I still appear to have the same problem... compiled a couple of minutes
ago, fgfs with no command line options, backtrace follows...
I think I've found the problem which might or might not be a bug in the
OpenAL implementation. It is recommended to place all updates to
On 19/10/09 02:48, Erik Hofman wrote:
I think I've found the problem which might or might not be a bug in the
OpenAL implementation. It is recommended to place all updates to the
Maybe not, still locking up, I note there is an AL Error (atc): in the
output there now which wasn't before (I
On Sun, 2009-10-18 at 15:07 +0200, Erik Hofman wrote:
Vivian Meazza wrote:
Patched soundmgr_openal.cxx/hxx and sample_group.hxx with
+#elif defined(_WIN32)
+# include al.h
or
+#elif defined(_WIN32)
+# include al.h
+# include alc.h
+# include AL/alut.h
Olaf pointed out
Geoff McLane
On Sun, 2009-10-18 at 15:07 +0200, Erik Hofman wrote:
Vivian Meazza wrote:
Patched soundmgr_openal.cxx/hxx and sample_group.hxx with
+#elif defined(_WIN32)
+# include al.h
or
+#elif defined(_WIN32)
+# include al.h
+# include alc.h
+# include
Hi Vivian,
using anything other than the
latest build from Creative Labs?
Well they could for example be using the openal-soft
http://sourceforge.net/projects/openal-soft/
which suggests it is version 1.2.??? And has a CVS
download, and uses the 'AL' sub-directory!
But it seems the last
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