AJ MacLeod wrote:
On Monday 05 June 2006 20:25, Jakub Skibiński wrote:
I am newbie, so excuse my ignorance :)
We are all ignorant about something. Some of us are very ignorant about most
things :-)
Then I export my object to an '.ac' file and copy it into proper FG
scenery directory
I am newbie, so excuse my ignorance :)
With Blender I create an object, add texture (.rgb). Blender renders the
object, texture is drawn etc.
Then I export my object to an '.ac' file and copy it into proper FG
scenery directory along with the texture file. When running FG my object
exists, but it
* Jakub Skibiński -- Monday 05 June 2006 21:25:
With Blender I create an object, add texture (.rgb). Blender renders the
object, texture is drawn etc.
Then I export my object to an '.ac' file and copy it into proper FG
scenery directory along with the texture file. When running FG my object
On Monday 05 June 2006 20:25, Jakub Skibiński wrote:
I am newbie, so excuse my ignorance :)
We are all ignorant about something. Some of us are very ignorant about most
things :-)
Then I export my object to an '.ac' file and copy it into proper FG
scenery directory along with the texture
On Monday 05 June 2006 21:25, Jakub Skibiński wrote:
I am newbie, so excuse my ignorance :)
With Blender I create an object, add texture (.rgb). Blender renders the
object, texture is drawn etc.
Then I export my object to an '.ac' file and copy it into proper FG
scenery directory along with
Jakub Skibiński schrieb:
I am newbie, so excuse my ignorance :)
With Blender I create an object, add texture (.rgb). Blender renders the
object, texture is drawn etc.
Then I export my object to an '.ac' file and copy it into proper FG
scenery directory along with the texture file. When
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