Re: [Flightgear-devel] Object without texture issue

2006-06-06 Thread Jakub Skibiński
AJ MacLeod wrote: On Monday 05 June 2006 20:25, Jakub Skibiński wrote: I am newbie, so excuse my ignorance :) We are all ignorant about something. Some of us are very ignorant about most things :-) Then I export my object to an '.ac' file and copy it into proper FG scenery directory

[Flightgear-devel] Object without texture issue

2006-06-05 Thread Jakub Skibiński
I am newbie, so excuse my ignorance :) With Blender I create an object, add texture (.rgb). Blender renders the object, texture is drawn etc. Then I export my object to an '.ac' file and copy it into proper FG scenery directory along with the texture file. When running FG my object exists, but it

Re: [Flightgear-devel] Object without texture issue

2006-06-05 Thread Melchior FRANZ
* Jakub Skibiński -- Monday 05 June 2006 21:25: With Blender I create an object, add texture (.rgb). Blender renders the object, texture is drawn etc. Then I export my object to an '.ac' file and copy it into proper FG scenery directory along with the texture file. When running FG my object

Re: [Flightgear-devel] Object without texture issue

2006-06-05 Thread AJ MacLeod
On Monday 05 June 2006 20:25, Jakub Skibiński wrote: I am newbie, so excuse my ignorance :) We are all ignorant about something. Some of us are very ignorant about most things :-) Then I export my object to an '.ac' file and copy it into proper FG scenery directory along with the texture

Re: [Flightgear-devel] Object without texture issue

2006-06-05 Thread Paul Surgeon
On Monday 05 June 2006 21:25, Jakub Skibiński wrote: I am newbie, so excuse my ignorance :) With Blender I create an object, add texture (.rgb). Blender renders the object, texture is drawn etc. Then I export my object to an '.ac' file and copy it into proper FG scenery directory along with

Re: [Flightgear-devel] Object without texture issue

2006-06-05 Thread Georg Vollnhals
Jakub Skibiński schrieb: I am newbie, so excuse my ignorance :) With Blender I create an object, add texture (.rgb). Blender renders the object, texture is drawn etc. Then I export my object to an '.ac' file and copy it into proper FG scenery directory along with the texture file. When