On Mon, 2008-03-10 at 10:22 +0100, Frederic Bouvier wrote:
> Quoting Frederic Bouvier :
> > Quoting James Sleeman :
> >
> > > Does this only work correctly with osg or something? After updating and
> > > recompiling everything last night (plib), I get the following error for
> > > models which ha
Quoting Frederic Bouvier :
> Quoting James Sleeman :
>
> > Re this thread:
> >
>
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15821.html
> >
> > (Sorry wasn't subscribed at the time so don't think I can reply
> > directly).
> >
> > Does this only work correctly with osg or
Quoting James Sleeman :
> Re this thread:
>
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15821.html
>
> (Sorry wasn't subscribed at the time so don't think I can reply
> directly).
>
> Does this only work correctly with osg or something? After updating and
> recompiling e
Re this thread:
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg15821.html
(Sorry wasn't subscribed at the time so don't think I can reply
directly).
Does this only work correctly with osg or something? After updating and
recompiling everything last night (plib), I get the
On Thursday 21 February 2008 22:06:02 Melchior FRANZ wrote:
> And, of course, nobody is supposed to use JPEG in cases where
> compression artifacts disturb. But for some textures JPEG may
> be acceptable (with higher quality setting if necessary)
Agreed... I've used JPEG in the past when working o
* AJ MacLeod -- Monday 18 February 2008:
> Now that our data has been "properly" branched, I would like to
> move to using PNG (or, where suitable, JPEG) textures in my models.
OK, I'd say it's decided. No objections, only agreements (and that
includes some more people on IRC).
This doesn't mean
About time we can use PNG for textures.
You have my full support. :)
Ampere
On February 18, 2008 04:06:32 pm AJ MacLeod wrote:
> Hi all,
>
> Now that our data has been "properly" branched, I would like to move to
> using PNG (or, where suitable, JPEG) textures in my models. I've seen no
> dra
On Mon, 18 Feb 2008 21:06:32 +
AJ MacLeod <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> Now that our data has been "properly" branched, I would like to move to using
> PNG (or, where suitable, JPEG) textures in my models. I've seen no drawbacks
> in my testing so far, only considerable benefits
On Monday 18 February 2008 21:06, AJ MacLeod wrote:
> Hi all,
>
> Now that our data has been "properly" branched, I would like to
> move to using PNG (or, where suitable, JPEG) textures in my
> models. I've seen no drawbacks in my testing so far, only
> considerable benefits...
>
> In disk space:
On Mon, 18 Feb 2008 21:28:11 -
"Vivian Meazza" <[EMAIL PROTECTED]> wrote:
> AJ
>
> > Subject: [Flightgear-devel] PNG textures in CVS
> >
> >
> > Hi all,
> >
> > Now that our data has been "properly" branched, I would lik
AJ
> Subject: [Flightgear-devel] PNG textures in CVS
>
>
> Hi all,
>
> Now that our data has been "properly" branched, I would like
> to move to using
> PNG (or, where suitable, JPEG) textures in my models. I've
> seen no drawbacks
> in
* AJ MacLeod -- Monday 18 February 2008:
> asking if there is any objection to my using such textures in
> models destined for CVS from now on.
No objections from my side. I think it's safe to assume that
every platform that supports OSG does also have the required
jpeg/png libs installed. These f
Hi all,
Now that our data has been "properly" branched, I would like to move to using
PNG (or, where suitable, JPEG) textures in my models. I've seen no drawbacks
in my testing so far, only considerable benefits...
In disk space:
2.5M 2008-02-18 20:50 throttle_panel.rgb
981K 2008-02-18 20:50 t
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