Re: [Flightgear-devel] Shader properties and dialog

2011-11-24 Thread Arnt Karlsen
On Tue, 22 Nov 2011 16:01:07 -0800 (PST), Gene wrote in message : > On Wed, 23 Nov 2011, Arnt Karlsen wrote: > > >> Starting i.e. b29 and Material Shaders enabled. We can also share > >> the issue in my log, I start with c172p at KSFO 10L and you take > >> the b29 at 10R. > > > > ..easy now, I'm

Re: [Flightgear-devel] Shader properties and dialog

2011-11-24 Thread Stuart Buchanan
On Mon, Nov 21, 2011 at 11:41 AM, Martin Spott wrote: > Stuart Buchanan wrote: > >> I don't think there is any particularly good reaon for the >> dependency, for either the trees or the clouds.  I'm away at the >> moment but will look at uncoupling them later in the week. > > Don't forget to pick u

Re: [Flightgear-devel] Shader properties and dialog

2011-11-22 Thread Gene Buckle
On Wed, 23 Nov 2011, Arnt Karlsen wrote: >> Starting i.e. b29 and Material Shaders enabled. We can also share the >> issue in my log, I start with c172p at KSFO 10L and you take the b29 >> at 10R. > > ..easy now, I'm on the road with an eeepc that takes about > 3-5 seconds of agony between each fr

Re: [Flightgear-devel] Shader properties and dialog

2011-11-22 Thread Arnt Karlsen
On Mon, 21 Nov 2011 23:04:25 +0100, HB-GRAL wrote in message <4ecacae9.7070...@sablonier.ch>: > Am 21.11.11 22:08, schrieb Arnt Karlsen: > > On Mon, 21 Nov 2011 14:55:34 +0100, HB-GRAL wrote in message > > <4eca5856.6060...@sablonier.ch>: > > > >> Hi Gijs > >> > >> I would be very happy with a "r

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread HB-GRAL
Am 21.11.11 22:08, schrieb Arnt Karlsen: > On Mon, 21 Nov 2011 14:55:34 +0100, HB-GRAL wrote in message > <4eca5856.6060...@sablonier.ch>: > >> Hi Gijs >> >> I would be very happy with a "reflect" checkbox/property once. Just >> to remember issue #295 (stalled, why?), this one is still broken with

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread Arnt Karlsen
On Mon, 21 Nov 2011 14:55:34 +0100, HB-GRAL wrote in message <4eca5856.6060...@sablonier.ch>: > Hi Gijs > > I would be very happy with a "reflect" checkbox/property once. Just > to remember issue #295 (stalled, why?), this one is still broken with > my ati on osx, osg trunk. It is not broken at

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread Anders Gidenstam
On Mon, 21 Nov 2011, Gijs de Rooy wrote: > Aircraft shaders are supposed to appear on the list one day, but > Emillian is currently combining > most (if not all) of the aircraft-shaders in one file. It's probably > better to wait on him before we do > something about aircraft shaders. Or we def

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread Gijs de Rooy
Updated the merge request:. Move snow line slider back to the rendering dialog. Disable shader options with slider on 0 and show a message on how to enable shaders. Make vegetation checkbox independant of shaders (sorry Vivian, I did indeed make a fault!). Aircraft shaders are supposed to app

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread HB-GRAL
Hi Gijs I would be very happy with a "reflect" checkbox/property once. Just to remember issue #295 (stalled, why?), this one is still broken with my ati on osx, osg trunk. It is not broken at all, but it still produce this renderbin draw errors filling my fgfs log to a huge file running flight

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread James Turner
On 21 Nov 2011, at 13:01, Gijs de Rooy wrote: > Thanks for the feedback/ideas so far! Hope to get some more throughout the > week. Just to add my opinion (since this was partly my suggestion) My key concern is that most people (even developers) don't care about 'material shaders', so long as

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread syd adams
I'm also in favor of this move trees had barely any effect on framerate here , before being added to shaders.3d clouds are managable. Water reflection never had much impact (until my last update) , but i understand that its a work in progress... Enabling land-mass and transition effects will f

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread Gijs de Rooy
Thanks for the feedback/ideas so far! Hope to get some more throughout the week. > Vivian wrote: > This proposal doesn’t seem to address the problem namely that 3d clouds and > Random > Vegetation (trees) require Material Shaders to be checked in the gui It does, partly. As I said, the 3D clou

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread Martin Spott
Stuart Buchanan wrote: > I don't think there is any particularly good reaon for the > dependency, for either the trees or the clouds. I'm away at the > moment but will look at uncoupling them later in the week. Don't forget to pick up your virtual bottle of fine Whisky (note the spelling) afterw

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread thorsten . i . renk
> In any case, the 3 > frame rate killers here are 3d Clouds, Trees, and AITraffic. Compared to > these, the effect on frame rate by shaders is trivial. Not for me. For me, the landmass effect at quality > 3.5 (or 4? - I can't check without computer) is the killer - with nothing else enabled, it b

Re: [Flightgear-devel] Shader properties and dialog

2011-11-21 Thread Stuart Buchanan
On 20 Nov 2011, at 22:19, "Vivian Meazza" wrote: > I can’t see any reason for the dependency > between 3d clouds and Material Shaders, > but Stuart might enlighten us. I don't think there is any particularly good reaon for the dependency, for either the trees or the clouds. I'm away at the mom

Re: [Flightgear-devel] Shader properties and dialog

2011-11-20 Thread Vivian Meazza
..@hotmail.com] Sent: 20 November 2011 19:06 To: FlightGear Development list Subject: [Flightgear-devel] Shader properties and dialog Following up on the framerate vs shaders discussion I made some changes to the rendering dialog and the way shaders are controlled. They are meant to make it

[Flightgear-devel] Shader properties and dialog

2011-11-20 Thread Gijs de Rooy
Following up on the framerate vs shaders discussion I made some changes to the rendering dialog and the way shaders are controlled. They are meant to make it easier for (new) users to get nice framerates, while still allowing the eye-candy that they find important. Some "highlights": The