Hi Mathias,
On Saturday 26 September 2009 03:08:52 pm Mathias Fröhlich wrote:
Hi,
On Thursday 17 September 2009 17:58:47 Durk Talsma wrote:
with no or insufficient parking. Each successive call to
getGroundElevation would put the lowest aircraft on top of the other, and
slowly the
Hi,
On Thursday 17 September 2009 17:58:47 Durk Talsma wrote:
Just to add two cents: I've seen more or less similar behavior in recent
versions of FlightGear, but only in cases where two or more AIAircraft got
on top of each other for one reason or the other (i.e. at airports with no
or
Mathias wrote
On Wednesday 16 September 2009 15:45:47 Vivian Meazza wrote:
During some testing last night I noticed AIAircraft on the ground rising
straight up and going out of sight. I assume that this is the same bug I
had to deal with in AIGroundVehicles - the ground detection method
On Thursday 17 September 2009 10:15:02 am Vivian Meazza wrote:
--airport=EGNM, then you will see an AIAircraft (B737 in Easyjet livery)
rise vertically off the ground and eventually disappear.
The relevant code seems (Durk's) seems to be:
AIAircraft line # 416
if
Ron wrote
On Thu, 2009-09-10 at 19:45 +0200, Mathias Fröhlich wrote:
Hi,
On Sunday 06 September 2009 21:42:36 Ron Jensen wrote:
Sometime recently MP Models silently became solid. IMHO, this is a
horrid state. Aircraft now crash when new aircraft appear at the
same
spawn site.
Hi,
On Wednesday 16 September 2009 15:45:47 Vivian Meazza wrote:
During some testing last night I noticed AIAircraft on the ground rising
straight up and going out of sight. I assume that this is the same bug I
had to deal with in AIGroundVehicles - the ground detection method is
finding the
Mathias wrote:
Hi,
On Wednesday 16 September 2009 15:45:47 Vivian Meazza wrote:
During some testing last night I noticed AIAircraft on the ground rising
straight up and going out of sight. I assume that this is the same bug I
had to deal with in AIGroundVehicles - the ground detection
Hi,
On Sunday 06 September 2009 21:42:36 Ron Jensen wrote:
Sometime recently MP Models silently became solid. IMHO, this is a
horrid state. Aircraft now crash when new aircraft appear at the same
spawn site.
To say I am upset about this feature is an understatement. I feel I
am no
Rest of the world ? That's not good if you mean it literally : no more
carrier landings, no more field landings, no more landing on building
tops... Surely, you don't mean the rest of the world, do you ?
Instead of enabling/disabling it in code, why the resistance at giving us a
property to turn
Never mind, found the actual codeline, where the mask is set.
Cheers,
Nic
On Thu, Sep 10, 2009 at 2:13 PM, Nicolas Quijano nquij...@gmail.com wrote:
Rest of the world ? That's not good if you mean it literally : no more
carrier landings, no more field landings, no more landing on building
Hmmm...
For a short time this might be helping but
I have disabled the MP Aircrafts collisions with the rest of the world.
... but we also have a lot of AI aircrafts around and they don't announce there
incoming. That makes it very realistic and a lot of fun, then now you really
have to
On Fri, Sep 11, 2009 at 6:21 AM, Heiko Schulz aeitsch...@yahoo.de wrote:
Hmmm...
For a short time this might be helping but
I have disabled the MP Aircrafts collisions with the rest of the world.
... but we also have a lot of AI aircrafts around and they don't announce
there incoming.
Just a thought. The glide slope tunnel appears on 28R. So I set my
startup to be 28L.
pete
George Patterson wrote:
On Fri, Sep 11, 2009 at 6:21 AM, Heiko Schulz aeitsch...@yahoo.de wrote:
Hmmm...
For a short time this might be helping but
I have disabled the MP Aircrafts
AC001 wrote:
Just a thought. The glide slope tunnel appears on 28R. So I set my
startup to be 28L.
pete
Oops forgot the link to this wiki page.
http://wiki.flightgear.org/index.php/San_Francisco_International_Airport
George Patterson wrote:
On Fri, Sep 11, 2009 at 6:21 AM, Heiko
On Thu, 2009-09-10 at 19:45 +0200, Mathias Fröhlich wrote:
Hi,
On Sunday 06 September 2009 21:42:36 Ron Jensen wrote:
Sometime recently MP Models silently became solid. IMHO, this is a
horrid state. Aircraft now crash when new aircraft appear at the same
spawn site.
To say I am
Sometime recently MP Models silently became solid. IMHO, this is a
horrid state. Aircraft now crash when new aircraft appear at the same
spawn site.
To say I am upset about this feature is an understatement. I feel I
am no longer able to use the public multi-player servers.
Ron
Gesendet: Sonntag, den 6. September 2009, 21:42:36 Uhr
Betreff: [Flightgear-devel] Solid MP Models
Sometime recently MP Models silently became solid. IMHO, this is a
horrid state. Aircraft now crash when new aircraft appear at the same
spawn site..
To say I am upset about this feature
Just tried at KSFO , hadn't noticed it before ...
http://imagebin.org/62739
http://imagebin.org/62740
It would be nice to keep this , if startup wasnt a problem :)
--
Let Crystal Reports handle the reporting - Free
Hey,
Ron Jensen wrote:
Aircraft now crash when new aircraft appear at the same
spawn site.
Isn't that what happens in RL too? :)
Maybey this will finaly force new users to spawn from parking spots? It will
make ATCing a lot easier
and more intersting, guiding aircraft to the
Ron Jensen wrote:
Sometime recently MP Models silently became solid. IMHO, this is a
horrid state. Aircraft now crash when new aircraft appear at the same
spawn site.
To say I am upset about this feature is an understatement. I feel I
am no longer able to use the public multi-player
Gesendet: Sonntag, den 6. September 2009, 21:42:36 Uhr
Betreff: [Flightgear-devel] Solid MP Models
Sometime recently MP Models silently became solid. IMHO, this is a
horrid state. Aircraft now crash when new aircraft appear at the same
spawn site..
To say I am upset about this feature
On Sun, 2009-09-06 at 21:12 +0100, willie wrote:
Ron Jensen wrote:
Sometime recently MP Models silently became solid. IMHO, this is a
horrid state. Aircraft now crash when new aircraft appear at the same
spawn site.
To say I am upset about this feature is an understatement. I feel I
Finally camping at the Runway starting point will most likely upset any
ATC. This way people might begin to take care not to stand in the way.
You'll need something to combat that with people that do it on purpose.
I would suggest extending Anders mute player function to not only ignore
text
Collision detection is a desirable feature and and a separate issue
from player muting. I suggest collision be its own option defaulting
to off so as not to affect new participants just getting their start
as KSFO.
-Gary
On Sun, Sep 6, 2009 at 7:00 PM, Gene Bucklege...@deltasoft.com wrote:
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