Re: [Flightgear-devel] Solid MP Models

2009-10-05 Thread Durk Talsma
Hi Mathias, On Saturday 26 September 2009 03:08:52 pm Mathias Fröhlich wrote: Hi, On Thursday 17 September 2009 17:58:47 Durk Talsma wrote: with no or insufficient parking. Each successive call to getGroundElevation would put the lowest aircraft on top of the other, and slowly the

Re: [Flightgear-devel] Solid MP Models

2009-09-26 Thread Mathias Fröhlich
Hi, On Thursday 17 September 2009 17:58:47 Durk Talsma wrote: Just to add two cents: I've seen more or less similar behavior in recent versions of FlightGear, but only in cases where two or more AIAircraft got on top of each other for one reason or the other (i.e. at airports with no or

Re: [Flightgear-devel] Solid MP Models

2009-09-17 Thread Vivian Meazza
Mathias wrote On Wednesday 16 September 2009 15:45:47 Vivian Meazza wrote: During some testing last night I noticed AIAircraft on the ground rising straight up and going out of sight. I assume that this is the same bug I had to deal with in AIGroundVehicles - the ground detection method

Re: [Flightgear-devel] Solid MP Models

2009-09-17 Thread Durk Talsma
On Thursday 17 September 2009 10:15:02 am Vivian Meazza wrote: --airport=EGNM, then you will see an AIAircraft (B737 in Easyjet livery) rise vertically off the ground and eventually disappear. The relevant code seems (Durk's) seems to be: AIAircraft line # 416 if

Re: [Flightgear-devel] Solid MP Models

2009-09-16 Thread Vivian Meazza
Ron wrote On Thu, 2009-09-10 at 19:45 +0200, Mathias Fröhlich wrote: Hi, On Sunday 06 September 2009 21:42:36 Ron Jensen wrote: Sometime recently MP Models silently became solid. IMHO, this is a horrid state. Aircraft now crash when new aircraft appear at the same spawn site.

Re: [Flightgear-devel] Solid MP Models

2009-09-16 Thread Mathias Fröhlich
Hi, On Wednesday 16 September 2009 15:45:47 Vivian Meazza wrote: During some testing last night I noticed AIAircraft on the ground rising straight up and going out of sight. I assume that this is the same bug I had to deal with in AIGroundVehicles - the ground detection method is finding the

Re: [Flightgear-devel] Solid MP Models

2009-09-16 Thread Vivian Meazza
Mathias wrote: Hi, On Wednesday 16 September 2009 15:45:47 Vivian Meazza wrote: During some testing last night I noticed AIAircraft on the ground rising straight up and going out of sight. I assume that this is the same bug I had to deal with in AIGroundVehicles - the ground detection

Re: [Flightgear-devel] Solid MP Models

2009-09-10 Thread Mathias Fröhlich
Hi, On Sunday 06 September 2009 21:42:36 Ron Jensen wrote: Sometime recently MP Models silently became solid. IMHO, this is a horrid state. Aircraft now crash when new aircraft appear at the same spawn site. To say I am upset about this feature is an understatement. I feel I am no

Re: [Flightgear-devel] Solid MP Models

2009-09-10 Thread Nicolas Quijano
Rest of the world ? That's not good if you mean it literally : no more carrier landings, no more field landings, no more landing on building tops... Surely, you don't mean the rest of the world, do you ? Instead of enabling/disabling it in code, why the resistance at giving us a property to turn

Re: [Flightgear-devel] Solid MP Models

2009-09-10 Thread Nicolas Quijano
Never mind, found the actual codeline, where the mask is set. Cheers, Nic On Thu, Sep 10, 2009 at 2:13 PM, Nicolas Quijano nquij...@gmail.com wrote: Rest of the world ? That's not good if you mean it literally : no more carrier landings, no more field landings, no more landing on building

Re: [Flightgear-devel] Solid MP Models

2009-09-10 Thread Heiko Schulz
Hmmm... For a short time this might be helping but I have disabled the MP Aircrafts collisions with the rest of the world. ... but we also have a lot of AI aircrafts around and they don't announce there incoming. That makes it very realistic and a lot of fun, then now you really have to

Re: [Flightgear-devel] Solid MP Models

2009-09-10 Thread George Patterson
On Fri, Sep 11, 2009 at 6:21 AM, Heiko Schulz aeitsch...@yahoo.de wrote: Hmmm... For a short time this might be helping but I have disabled the MP Aircrafts collisions with the rest of the world. ... but we also have a lot of AI aircrafts around and they don't announce there incoming.

Re: [Flightgear-devel] Solid MP Models

2009-09-10 Thread AC001
Just a thought. The glide slope tunnel appears on 28R. So I set my startup to be 28L. pete George Patterson wrote: On Fri, Sep 11, 2009 at 6:21 AM, Heiko Schulz aeitsch...@yahoo.de wrote: Hmmm... For a short time this might be helping but I have disabled the MP Aircrafts

Re: [Flightgear-devel] Solid MP Models

2009-09-10 Thread AC001
AC001 wrote: Just a thought. The glide slope tunnel appears on 28R. So I set my startup to be 28L. pete Oops forgot the link to this wiki page. http://wiki.flightgear.org/index.php/San_Francisco_International_Airport George Patterson wrote: On Fri, Sep 11, 2009 at 6:21 AM, Heiko

Re: [Flightgear-devel] Solid MP Models

2009-09-10 Thread Ron Jensen
On Thu, 2009-09-10 at 19:45 +0200, Mathias Fröhlich wrote: Hi, On Sunday 06 September 2009 21:42:36 Ron Jensen wrote: Sometime recently MP Models silently became solid. IMHO, this is a horrid state. Aircraft now crash when new aircraft appear at the same spawn site. To say I am

[Flightgear-devel] Solid MP Models

2009-09-06 Thread Ron Jensen
Sometime recently MP Models silently became solid. IMHO, this is a horrid state. Aircraft now crash when new aircraft appear at the same spawn site. To say I am upset about this feature is an understatement. I feel I am no longer able to use the public multi-player servers. Ron

Re: [Flightgear-devel] Solid MP Models

2009-09-06 Thread Heiko Schulz
Gesendet: Sonntag, den 6. September 2009, 21:42:36 Uhr Betreff: [Flightgear-devel] Solid MP Models Sometime recently MP Models silently became solid. IMHO, this is a horrid state. Aircraft now crash when new aircraft appear at the same spawn site.. To say I am upset about this feature

Re: [Flightgear-devel] Solid MP Models

2009-09-06 Thread syd adams
Just tried at KSFO , hadn't noticed it before ... http://imagebin.org/62739 http://imagebin.org/62740 It would be nice to keep this , if startup wasnt a problem :) -- Let Crystal Reports handle the reporting - Free

Re: [Flightgear-devel] Solid MP Models

2009-09-06 Thread Gijs de Rooy
Hey, Ron Jensen wrote: Aircraft now crash when new aircraft appear at the same spawn site. Isn't that what happens in RL too? :) Maybey this will finaly force new users to spawn from parking spots? It will make ATCing a lot easier and more intersting, guiding aircraft to the

Re: [Flightgear-devel] Solid MP Models

2009-09-06 Thread willie
Ron Jensen wrote: Sometime recently MP Models silently became solid. IMHO, this is a horrid state. Aircraft now crash when new aircraft appear at the same spawn site. To say I am upset about this feature is an understatement. I feel I am no longer able to use the public multi-player

Re: [Flightgear-devel] Solid MP Models

2009-09-06 Thread Detlef Faber
Gesendet: Sonntag, den 6. September 2009, 21:42:36 Uhr Betreff: [Flightgear-devel] Solid MP Models Sometime recently MP Models silently became solid. IMHO, this is a horrid state. Aircraft now crash when new aircraft appear at the same spawn site.. To say I am upset about this feature

Re: [Flightgear-devel] Solid MP Models

2009-09-06 Thread Ron Jensen
On Sun, 2009-09-06 at 21:12 +0100, willie wrote: Ron Jensen wrote: Sometime recently MP Models silently became solid. IMHO, this is a horrid state. Aircraft now crash when new aircraft appear at the same spawn site. To say I am upset about this feature is an understatement. I feel I

Re: [Flightgear-devel] Solid MP Models

2009-09-06 Thread Gene Buckle
Finally camping at the Runway starting point will most likely upset any ATC. This way people might begin to take care not to stand in the way. You'll need something to combat that with people that do it on purpose. I would suggest extending Anders mute player function to not only ignore text

Re: [Flightgear-devel] Solid MP Models

2009-09-06 Thread Gary Neely
Collision detection is a desirable feature and and a separate issue from player muting. I suggest collision be its own option defaulting to off so as not to affect new participants just getting their start as KSFO. -Gary On Sun, Sep 6, 2009 at 7:00 PM, Gene Bucklege...@deltasoft.com wrote: