Re: [Flightgear-devel] AI Aircraft Models

2008-04-13 Thread Melchior FRANZ
* till busch -- Thursday 10 April 2008: > Currently Aircraft/ is ~1200 MB on cvs. So yes. I think we can easily afford > 100 or 200 MB for "cheap" ai models. I don't mind spending 200MB for something useful. But I think that 200MB for a mere duplication of existing files is a waste. > I'd opt

Re: [Flightgear-devel] AI Aircraft Models

2008-04-10 Thread alexis bory
Hi all, Stuart Buchanan wrote: > I think the v1.0 release has seen a step-change in the use of FG. > > There are a large number of new (often quite young) users who are > generally inhabit the forums rather than the lists. They are tending > to use MP all the time, as it is part of their expec

Re: [Flightgear-devel] AI Aircraft Models

2008-04-10 Thread Stuart Buchanan
--- On Wed, 9/4/08, Vivian Meazza wrote: > 1. A long time ago in the early days of MP the policy was > agreed: "If you > don't have it you don't see it". No glider, no > ufo, nothing. And AFAIK > that's still the case. IF we want to depart from this > long standing policy, > then that's a slightly

Re: [Flightgear-devel] AI Aircraft Models

2008-04-10 Thread AJ MacLeod
On Thursday 10 April 2008 09:36:36 Stuart Buchanan wrote: > Mea culpa. I screwed up and should have posted before committing. My > apologies to all. This idea was a lot more contentious than I expected at > the time... Hey, we needed something to argue about to resuscitate the list ;-) Cheers,

Re: [Flightgear-devel] AI Aircraft Models

2008-04-10 Thread till busch
On Wednesday 09 April 2008, Stuart Buchanan wrote: > --- On Wed, 9/4/08, Melchior FRANZ wrote: > > Do we really want MP support for all aircraft in the base > > package, at a cost of an extra 200 MB of data? Wrappers are fine > > (like Vivian described), but do we want a complete concorde.ac with a

Re: [Flightgear-devel] AI Aircraft Models

2008-04-10 Thread AJ MacLeod
On Thursday 10 April 2008 09:19:04 Stuart Buchanan wrote: > Without wanting to put words into his mouth, I assume that is Melchior's > (and others) main concern, rather than the size of our CVS repository > itself. My main concern would rather be the infliction of low poly, blurry textured, large

Re: [Flightgear-devel] AI Aircraft Models

2008-04-10 Thread Stuart Buchanan
--- On Wed, 9/4/08, Melchior FRANZ wrote: > * Stuart Buchanan -- Wednesday 09 April 2008: > > --- On Wed, 9/4/08, Melchior FRANZ wrote: > > > So, please let's discuss that first, before > anyone > > > dumps more of that stuff into $FG_ROOT/AI/! > > > > Hence my original post - discussion is good.

Re: [Flightgear-devel] AI Aircraft Models

2008-04-10 Thread Stuart Buchanan
-- On Wed, 9/4/08, AJ MacLeod wrote: > On Wednesday 09 April 2008 16:20:05 Stuart Buchanan wrote: > > How about the following > > > > - Maximum size 250KB. > > - All textures converted to PNG and scaled to 1/4 size > in both dimensions. > > > > Does that seem reasonable? > > I think we have two s

Re: [Flightgear-devel] AI Aircraft Models

2008-04-10 Thread Stuart Buchanan
--- On Wed, 9/4/08, Durk Talsma wrote: > I do forsee that adding loads of AI aircraft could add to > the size of the > release version of the base package. That being the case, > we could consider > spawning off a separately downloadable, optional AI > aircraft package > (including not only air

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread Syd
Melchior FRANZ wrote: > To M.S., who sent me a private hate-mail: don't do that! Better send > that to the list for public entertainment. One doesn't see often > how a grown up man goes *that* low and throws away all remaining > credibility and decency! > > I have never made but one prayer to God

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread Vivian Meazza
Georg Vollnhals wrote > > Durk Talsma schrieb: > > On Wednesday 09 April 2008 15:38, Melchior FRANZ wrote: > > > >> * Stuart Buchanan -- Wednesday 09 April 2008: > >> > >>> As I mentioned in my reply to Vivian, I don't want any > dependency on > >>> the Aircraft tree, > >>> > >>

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread Georg Vollnhals
Durk Talsma schrieb: > On Wednesday 09 April 2008 15:38, Melchior FRANZ wrote: > >> * Stuart Buchanan -- Wednesday 09 April 2008: >> >>> As I mentioned in my reply to Vivian, I don't want any dependency >>> on the Aircraft tree, >>> >> You don't want that, fine. And *I* don't want a

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread Durk Talsma
Hi, On Wednesday 09 April 2008 18:53, Heiko Schulz wrote: > I like the idea by Stuart. But the discussion sounds > like we will have a next release in a few weeks. Well, I guess that since I've taken over many responsibilities as release coordinator, I guess the next release will largely be dep

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread Durk Talsma
On Wednesday 09 April 2008 15:38, Melchior FRANZ wrote: > * Stuart Buchanan -- Wednesday 09 April 2008: > > As I mentioned in my reply to Vivian, I don't want any dependency > > on the Aircraft tree, > > You don't want that, fine. And *I* don't want a parallel structure > of aircraft with megabytes

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread Melchior FRANZ
To M.S., who sent me a private hate-mail: don't do that! Better send that to the list for public entertainment. One doesn't see often how a grown up man goes *that* low and throws away all remaining credibility and decency! I have never made but one prayer to God, a very short one: "O Lord mak

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread Heiko Schulz
> > - Maximum size 250KB. > - All textures converted to PNG and scaled to 1/4 > size in both dimensions. > > Does that seem reasonable? > > -Stuart > > > Hi, I like the idea by Stuart. But the discussion sounds like we will have a next release in a few weeks. And will it be for sure that

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread Heiko Schulz
> > - Maximum size 250KB. > - All textures converted to PNG and scaled to 1/4 > size in both dimensions. > > Does that seem reasonable? > > -Stuart > > > Hi, I like the idea by Stuart. But the discussion sounds like we will have a next release in a few weeks. And will it be for sure that

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread AJ MacLeod
On Wednesday 09 April 2008 16:20:05 Stuart Buchanan wrote: > How about the following > > - Maximum size 250KB. > - All textures converted to PNG and scaled to 1/4 size in both dimensions. > > Does that seem reasonable? I think we have two slightly differing concepts of what the MP/AI aircraft are

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread Stuart Buchanan
--- On Wed, 9/4/08, Melchior FRANZ wrote: > * Stuart Buchanan -- Wednesday 09 April 2008: > > As I mentioned in my reply to Vivian, I don't want > any dependency > > on the Aircraft tree, > > You don't want that, fine. And *I* don't want a > parallel structure of aircraft with megabytes of duplica

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread Lee Duke
What are "AI" Aircraft models? Lee Melchior FRANZ wrote: * Stuart Buchanan -- Wednesday 09 April 2008: As I mentioned in my reply to Vivian, I don't want any dependency on the Aircraft tree, You don't want that, fine. And *I* don't want a parallel structure of aircraft with megabytes

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread Vivian Meazza
Melchior FRANZ wrote > > * Stuart Buchanan -- Wednesday 09 April 2008: > > As I mentioned in my reply to Vivian, I don't want any > dependency on > > the Aircraft tree, > > You don't want that, fine. And *I* don't want a parallel > structure of aircraft with megabytes of duplicated files. >

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread Melchior FRANZ
* Stuart Buchanan -- Wednesday 09 April 2008: > As I mentioned in my reply to Vivian, I don't want any dependency > on the Aircraft tree, You don't want that, fine. And *I* don't want a parallel structure of aircraft with megabytes of duplicated files. So, please let's discuss that first, before

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread LeeE
On Wednesday 09 April 2008 08:37, Stuart Buchanan wrote: [snip...] > I'd like to create more AI aircraft, but obviously this is > something that might step on the toes of the aircraft > maintainers. So, if you are an aircraft maintainer, and would be > happy for me to create an AI version of your

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread Stuart Buchanan
--- On Wed, 9/4/08, Melchior FRANZ wrote: > We certainly don't want redundant texture duplicates in > $FG_ROOT/AI/. > Did you scale them down or do anything else that justifies > this step? > If not, then just refer to the original textures > (converting those to PNG if you want). As I mentioned i

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread Stuart Buchanan
--- On Wed, 9/4/08, Vivian Meazza wrote: > Unless you have actually generated different .ac file or > textures from the main model I would suggest that you use the ones in the > main model files like this: > > ../../../../Aircraft/seahawk/Models/SeaHawk-FGA6-WV859.ac > > ../../../../A

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread Vivian Meazza
Stuart Buchanan wrote > > > Hi All, > > The recent model-loading patch has made a big difference in > making MP usable again around KSFO. However, there is > obviously still an FPS cost in having a large number of MP > aircraft in the immediate area, which makes flying there hard > work, par

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread Melchior FRANZ
* Stuart Buchanan -- Wednesday 09 April 2008: > - Use ImageMagick to convert any .rgb textures to png. We certainly don't want redundant texture duplicates in $FG_ROOT/AI/. Did you scale them down or do anything else that justifies this step? If not, then just refer to the original textures (conv

Re: [Flightgear-devel] AI Aircraft Models

2008-04-09 Thread Tobias Ramforth
Hello, I think this is worthwhile as: 1) It will mean that for the next release, all MP users will be able to see all the other users, even if they don't have a specific aircraft installed. 2) A dedicated AI model is cheaper than a heavily LoD'd aircraft model. 3) For the majority of aircraft,