* till busch -- Thursday 10 April 2008:
> Currently Aircraft/ is ~1200 MB on cvs. So yes. I think we can easily afford
> 100 or 200 MB for "cheap" ai models.
I don't mind spending 200MB for something useful. But I think that 200MB
for a mere duplication of existing files is a waste.
> I'd opt
Hi all,
Stuart Buchanan wrote:
> I think the v1.0 release has seen a step-change in the use of FG.
>
> There are a large number of new (often quite young) users who are
> generally inhabit the forums rather than the lists. They are tending
> to use MP all the time, as it is part of their expec
--- On Wed, 9/4/08, Vivian Meazza wrote:
> 1. A long time ago in the early days of MP the policy was
> agreed: "If you
> don't have it you don't see it". No glider, no
> ufo, nothing. And AFAIK
> that's still the case. IF we want to depart from this
> long standing policy,
> then that's a slightly
On Thursday 10 April 2008 09:36:36 Stuart Buchanan wrote:
> Mea culpa. I screwed up and should have posted before committing. My
> apologies to all. This idea was a lot more contentious than I expected at
> the time...
Hey, we needed something to argue about to resuscitate the list ;-)
Cheers,
On Wednesday 09 April 2008, Stuart Buchanan wrote:
> --- On Wed, 9/4/08, Melchior FRANZ wrote:
> > Do we really want MP support for all aircraft in the base
> > package, at a cost of an extra 200 MB of data? Wrappers are fine
> > (like Vivian described), but do we want a complete concorde.ac with a
On Thursday 10 April 2008 09:19:04 Stuart Buchanan wrote:
> Without wanting to put words into his mouth, I assume that is Melchior's
> (and others) main concern, rather than the size of our CVS repository
> itself.
My main concern would rather be the infliction of low poly, blurry textured,
large
--- On Wed, 9/4/08, Melchior FRANZ wrote:
> * Stuart Buchanan -- Wednesday 09 April 2008:
> > --- On Wed, 9/4/08, Melchior FRANZ wrote:
> > > So, please let's discuss that first, before
> anyone
> > > dumps more of that stuff into $FG_ROOT/AI/!
> >
> > Hence my original post - discussion is good.
-- On Wed, 9/4/08, AJ MacLeod wrote:
> On Wednesday 09 April 2008 16:20:05 Stuart Buchanan wrote:
> > How about the following
> >
> > - Maximum size 250KB.
> > - All textures converted to PNG and scaled to 1/4 size
> in both dimensions.
> >
> > Does that seem reasonable?
>
> I think we have two s
--- On Wed, 9/4/08, Durk Talsma wrote:
> I do forsee that adding loads of AI aircraft could add to
> the size of the
> release version of the base package. That being the case,
> we could consider
> spawning off a separately downloadable, optional AI
> aircraft package
> (including not only air
Melchior FRANZ wrote:
> To M.S., who sent me a private hate-mail: don't do that! Better send
> that to the list for public entertainment. One doesn't see often
> how a grown up man goes *that* low and throws away all remaining
> credibility and decency!
>
> I have never made but one prayer to God
Georg Vollnhals wrote
>
> Durk Talsma schrieb:
> > On Wednesday 09 April 2008 15:38, Melchior FRANZ wrote:
> >
> >> * Stuart Buchanan -- Wednesday 09 April 2008:
> >>
> >>> As I mentioned in my reply to Vivian, I don't want any
> dependency on
> >>> the Aircraft tree,
> >>>
> >>
Durk Talsma schrieb:
> On Wednesday 09 April 2008 15:38, Melchior FRANZ wrote:
>
>> * Stuart Buchanan -- Wednesday 09 April 2008:
>>
>>> As I mentioned in my reply to Vivian, I don't want any dependency
>>> on the Aircraft tree,
>>>
>> You don't want that, fine. And *I* don't want a
Hi,
On Wednesday 09 April 2008 18:53, Heiko Schulz wrote:
> I like the idea by Stuart. But the discussion sounds
> like we will have a next release in a few weeks.
Well, I guess that since I've taken over many responsibilities as release
coordinator, I guess the next release will largely be dep
On Wednesday 09 April 2008 15:38, Melchior FRANZ wrote:
> * Stuart Buchanan -- Wednesday 09 April 2008:
> > As I mentioned in my reply to Vivian, I don't want any dependency
> > on the Aircraft tree,
>
> You don't want that, fine. And *I* don't want a parallel structure
> of aircraft with megabytes
To M.S., who sent me a private hate-mail: don't do that! Better send
that to the list for public entertainment. One doesn't see often
how a grown up man goes *that* low and throws away all remaining
credibility and decency!
I have never made but one prayer to God, a very short one:
"O Lord mak
>
> - Maximum size 250KB.
> - All textures converted to PNG and scaled to 1/4
> size in both dimensions.
>
> Does that seem reasonable?
>
> -Stuart
>
>
>
Hi,
I like the idea by Stuart. But the discussion sounds
like we will have a next release in a few weeks.
And will it be for sure that
>
> - Maximum size 250KB.
> - All textures converted to PNG and scaled to 1/4
> size in both dimensions.
>
> Does that seem reasonable?
>
> -Stuart
>
>
>
Hi,
I like the idea by Stuart. But the discussion sounds
like we will have a next release in a few weeks.
And will it be for sure that
On Wednesday 09 April 2008 16:20:05 Stuart Buchanan wrote:
> How about the following
>
> - Maximum size 250KB.
> - All textures converted to PNG and scaled to 1/4 size in both dimensions.
>
> Does that seem reasonable?
I think we have two slightly differing concepts of what the MP/AI aircraft are
--- On Wed, 9/4/08, Melchior FRANZ wrote:
> * Stuart Buchanan -- Wednesday 09 April 2008:
> > As I mentioned in my reply to Vivian, I don't want
> any dependency
> > on the Aircraft tree,
>
> You don't want that, fine. And *I* don't want a
> parallel structure of aircraft with megabytes of duplica
What are "AI" Aircraft models?
Lee
Melchior FRANZ wrote:
* Stuart Buchanan -- Wednesday 09 April 2008:
As I mentioned in my reply to Vivian, I don't want any dependency
on the Aircraft tree,
You don't want that, fine. And *I* don't want a parallel structure
of aircraft with megabytes
Melchior FRANZ wrote
>
> * Stuart Buchanan -- Wednesday 09 April 2008:
> > As I mentioned in my reply to Vivian, I don't want any
> dependency on
> > the Aircraft tree,
>
> You don't want that, fine. And *I* don't want a parallel
> structure of aircraft with megabytes of duplicated files.
>
* Stuart Buchanan -- Wednesday 09 April 2008:
> As I mentioned in my reply to Vivian, I don't want any dependency
> on the Aircraft tree,
You don't want that, fine. And *I* don't want a parallel structure
of aircraft with megabytes of duplicated files.
So, please let's discuss that first, before
On Wednesday 09 April 2008 08:37, Stuart Buchanan wrote:
[snip...]
> I'd like to create more AI aircraft, but obviously this is
> something that might step on the toes of the aircraft
> maintainers. So, if you are an aircraft maintainer, and would be
> happy for me to create an AI version of your
--- On Wed, 9/4/08, Melchior FRANZ wrote:
> We certainly don't want redundant texture duplicates in
> $FG_ROOT/AI/.
> Did you scale them down or do anything else that justifies
> this step?
> If not, then just refer to the original textures
> (converting those to PNG if you want).
As I mentioned i
--- On Wed, 9/4/08, Vivian Meazza wrote:
> Unless you have actually generated different .ac file or
> textures from the main model I would suggest that you use the ones in the
> main model files like this:
>
> ../../../../Aircraft/seahawk/Models/SeaHawk-FGA6-WV859.ac
>
> ../../../../A
Stuart Buchanan wrote
>
>
> Hi All,
>
> The recent model-loading patch has made a big difference in
> making MP usable again around KSFO. However, there is
> obviously still an FPS cost in having a large number of MP
> aircraft in the immediate area, which makes flying there hard
> work, par
* Stuart Buchanan -- Wednesday 09 April 2008:
> - Use ImageMagick to convert any .rgb textures to png.
We certainly don't want redundant texture duplicates in $FG_ROOT/AI/.
Did you scale them down or do anything else that justifies this step?
If not, then just refer to the original textures (conv
Hello,
I think this is worthwhile as:
1) It will mean that for the next release, all MP users will be able to see all
the other users, even if they don't have a specific aircraft installed.
2) A dedicated AI model is cheaper than a heavily LoD'd aircraft model.
3) For the majority of aircraft,
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