Re: [Flightgear-devel] Ambient light

2010-09-12 Thread thorsten . i . renk
There is now support for a /rendering/scene/saturation property in git which if set to 1.0 (default) sets the colors as before and when set to 0.0 turns everything dark. Thanks, much appreciated! * Thorsten -- Start

Re: [Flightgear-devel] Ambient light

2010-09-09 Thread Erik Hofman
On Thu, 2010-09-09 at 09:45 +0300, thorsten.i.r...@jyu.fi wrote: I've tested some large visibility range bad weather cloud configurations yesterday, and I've noticed something: The light in the scenery, especially for sunrise and sunset, is beautifully tuned for fair weather conditions.

Re: [Flightgear-devel] Ambient light

2010-09-09 Thread thorsten . i . renk
The main problem is that it's actually the code that generates the values and setting. If you are adjusting the corresponding properties from NASAL (they are in the property tree already) they will be overwritten the next frame. I think it would be way easier to implement this in the C++

Re: [Flightgear-devel] Ambient light

2010-09-09 Thread Erik Hofman
On Thu, 2010-09-09 at 10:26 +0300, thorsten.i.r...@jyu.fi wrote: The main problem is that it's actually the code that generates the values and setting. If you are adjusting the corresponding properties from NASAL (they are in the property tree already) they will be overwritten the next

Re: [Flightgear-devel] Ambient light

2010-09-09 Thread James Turner
On 9 Sep 2010, at 08:54, Erik Hofman wrote: You misunderstood - I don't want to set the properties directly (far too complicated to recompute all that in Nasal), I would like to pass an argument to the existing code that modifies the way the light is created by desaturating and darkening it.

Re: [Flightgear-devel] Ambient light

2010-09-09 Thread Erik Hofman
On Thu, 2010-09-09 at 10:14 +0100, James Turner wrote: Frankly it's the kind of code that I'd be much happier, if it lived in Nasal entirely, but that's a larger change. We seem to disagree quite a bit here, Nasal is nice for supporting aircraft functions but scenery coloring is part of the

Re: [Flightgear-devel] Ambient light

2010-09-09 Thread thorsten . i . renk
We seem to disagree quite a bit here, Nasal is nice for supporting aircraft functions but scenery coloring is part of the simulator core and should be kept in the C++ code. In fact the same applies to the new cloud code if you'd ask me but for proof of concept and ease of development by the