> There is now support for a /rendering/scene/saturation property in git
> which if set to 1.0 (default) sets the colors as before and when set to
> 0.0 turns everything dark.
Thanks, much appreciated!
* Thorsten
--
Sta
On Thu, 2010-09-09 at 10:26 +0300, thorsten.i.r...@jyu.fi wrote:
> You misunderstood - I don't want to set the properties directly (far too
> complicated to recompute all that in Nasal), I would like to pass an
> argument to the existing code that modifies the way the light is created
> by desatura
> We seem to disagree quite a bit here, Nasal is nice for supporting
> aircraft functions but scenery coloring is part of the simulator core
> and should be kept in the C++ code. In fact the same applies to the new
> cloud code if you'd ask me but for proof of concept and ease of
> development by
On Thu, 2010-09-09 at 10:14 +0100, James Turner wrote:
> Frankly it's the kind of code that I'd be much happier, if it lived in Nasal
> entirely, but that's a larger change.
We seem to disagree quite a bit here, Nasal is nice for supporting
aircraft functions but scenery coloring is part of the s
On 9 Sep 2010, at 08:54, Erik Hofman wrote:
>> You misunderstood - I don't want to set the properties directly (far too
>> complicated to recompute all that in Nasal), I would like to pass an
>> argument to the existing code that modifies the way the light is created
>> by desaturating and darken
On Thu, 2010-09-09 at 10:26 +0300, thorsten.i.r...@jyu.fi wrote:
> > The main problem is that it's actually the code that generates the
> > values and setting. If you are adjusting the corresponding properties
> > from NASAL (they are in the property tree already) they will be
> > overwritten the n
> The main problem is that it's actually the code that generates the
> values and setting. If you are adjusting the corresponding properties
> from NASAL (they are in the property tree already) they will be
> overwritten the next frame. I think it would be way easier to implement
> this in the C++
On Thu, 2010-09-09 at 09:45 +0300, thorsten.i.r...@jyu.fi wrote:
> I've tested some large visibility range bad weather cloud configurations
> yesterday, and I've noticed something:
>
> The light in the scenery, especially for sunrise and sunset, is
> beautifully tuned for fair weather conditions.
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