Re: [Flightgear-devel] Iceland textures

2013-03-02 Thread Renk Thorsten
>> > Did you test your airfield grass with some of the newer generated >> terrain >> > (LOWI in my case)? >> >> No, I didn't. Shouldn't make a difference for rendering purposes how you >> created it, at this stage it's all vertices and pixels and the shaders >> don't care where they come from or

Re: [Flightgear-devel] Iceland textures

2013-02-28 Thread Oliver Thurau
> > Did you test your airfield grass with some of the newer generated terrain > > (LOWI in my case)? > > No, I didn't. Shouldn't make a difference for rendering purposes how you > created it, at this stage it's all vertices and pixels and the shaders > don't care where they come from or how they co

Re: [Flightgear-devel] Iceland textures

2013-02-16 Thread Renk Thorsten
> Did you test your airfield grass with some of the newer generated terrain > (LOWI in my case)? No, I didn't. Shouldn't make a difference for rendering purposes how you created it, at this stage it's all vertices and pixels and the shaders don't care where they come from or how they connect.

Re: [Flightgear-devel] Iceland textures

2013-02-15 Thread Oliver Thurau
Hi Thorsten Since work has eaten up most of my free time, i did not update fgdata since today and want to report that the flickering in the airfield are is gone. Looks great now and transition and landmass works up to level 5 with atmospheric light scattering enabled. (without atmospheric light sc

Re: [Flightgear-devel] Iceland textures

2013-01-01 Thread Renk Thorsten
> The landmass shader looks like you fixed something :) Great to hear - so presumably it was the things Emilian identified (?!)- I haven't fixed anything else. > Flickering is gone in all settings and i have only some small artifacts > visible in the distance while having snow cover and fog. Lo

Re: [Flightgear-devel] Iceland textures

2012-12-31 Thread Oliver Thurau
Hi Thorsten After updating my fgdata today i noticed some changes... The landmass shader looks like you fixed something :) Flickering is gone in all settings and i have only some small artifacts visible in the distance while having snow cover and fog. Looks great overall. Transition shader works

Re: [Flightgear-devel] Iceland textures

2012-12-22 Thread Oliver Thurau
Sorry for the late reply. I missed your answer, while i was traveling. I habe no problem with editing code and help finding the ati bug, but it will have to wait until i am back from family x-mas. Oliver Am 15.12.2012 08:53 schrieb "Renk Thorsten" : > > > - no errors on the console > > - latest d

Re: [Flightgear-devel] Iceland textures

2012-12-17 Thread Frederic Bouvier
Hi, > //use additional convergence speed-up > #ifdef USE_QDM_ASCEND_INTERVAL > if(frac(level*0.5) > EPSILON) > level++; > #elseif USE_QDM_ASCEND_CONST > level++; > #endif Try : #if

Re: [Flightgear-devel] Iceland textures

2012-12-17 Thread Renk Thorsten
> Apparently that's ok now, another issue cropped up in the > urban-lightfield > shader, something wrong with an #if: > > FRAGMENT glCompileShader > "/home/chris/FlightGear/Shaders/urban-lightfield.frag" > FAILED > FRAGMENT Shader "/home/chris/FlightGear/Shaders/urban-lightfield.frag" > infol

Re: [Flightgear-devel] Iceland textures

2012-12-14 Thread Renk Thorsten
> - no errors on the console > - latest drivers for the ati card (tested with all ati drivers from 2012 > for win7 64bit) > - the artifacts show up if the landmass shader is over 3 (counting from > left / starting with 0) > - the artefacts show up if the transition shader is over 1 / at 2 only >

Re: [Flightgear-devel] Iceland textures

2012-12-14 Thread Oliver Thurau
Hi Thorsten - no errors on the console - latest drivers for the ati card (tested with all ati drivers from 2012 for win7 64bit) - the artifacts show up if the landmass shader is over 3 (counting from left / starting with 0) - the artefacts show up if the transition shader is over 1 / at 2 only the

Re: [Flightgear-devel] Iceland textures

2012-12-14 Thread Emilian Huminiuc
On Friday, December 14, 2012 13:28:08 Renk Thorsten wrote: > > Those are fixed, but you still have some implicit casts/coversions in > > there, > > those are tolerated by the nvidia compiler but not by other drivers: > > http://dpaste.com/845842/ > > Aw, a forgotten decimal point - that's picky. O

Re: [Flightgear-devel] Iceland textures

2012-12-14 Thread Renk Thorsten
> Those are fixed, but you still have some implicit casts/coversions in > there, > those are tolerated by the nvidia compiler but not by other drivers: > http://dpaste.com/845842/ Aw, a forgotten decimal point - that's picky. Okay, how about now? * Thorsten -

Re: [Flightgear-devel] Iceland textures

2012-12-14 Thread Emilian Huminiuc
On Friday, December 14, 2012 12:33:52 Renk Thorsten wrote: > > Thorsten, from discussion on irc, it seems you're assigning to a varying > > in > > the fragment shaders. See this log: http://dpaste.com/845317/ > > Most likely the other errors will go away once you fix that. > > Thanks, the log was

Re: [Flightgear-devel] Iceland textures

2012-12-14 Thread Renk Thorsten
> Thorsten, from discussion on irc, it seems you're assigning to a varying > in > the fragment shaders. See this log: http://dpaste.com/845317/ > Most likely the other errors will go away once you fix that. Thanks, the log was very helpful - please pull and try again, at least the assignment to

Re: [Flightgear-devel] Iceland textures

2012-12-14 Thread Emilian Huminiuc
On Friday, December 14, 2012 10:15:16 Stuart Buchanan wrote: > On Fri, Dec 14, 2012 at 7:25 AM, Renk Thorsten wrote: > > Aw, that looks bad... I've never seen anything like, so my first guess > > would be that it's one of these NVIDIA vs. ATI issues (which are really > > tough to> > >understand fro

Re: [Flightgear-devel] Iceland textures

2012-12-14 Thread Emilian Huminiuc
On Friday, December 14, 2012 10:15:16 Stuart Buchanan wrote: > On Fri, Dec 14, 2012 at 7:25 AM, Renk Thorsten wrote: > > Aw, that looks bad... I've never seen anything like, so my first guess > > would be that it's one of these NVIDIA vs. ATI issues (which are really > > tough to> > >understand fro

Re: [Flightgear-devel] Iceland textures

2012-12-14 Thread Stuart Buchanan
On Fri, Dec 14, 2012 at 7:25 AM, Renk Thorsten wrote: > Aw, that looks bad... I've never seen anything like, so my first guess would > be that it's one of these NVIDIA vs. ATI issues (which are really tough to >understand from my side with just NVIDIA cards available). For reference - >I've seen

Re: [Flightgear-devel] Iceland textures

2012-12-13 Thread Renk Thorsten
> With an ati 5870 on win7 64bit the transition effect is not working as > expected. > I get what is best described as fast flickering artifacts... but have a > look at the screen shoots yourself. > http://i217.photobucket.com/albums/cc283/oliunterderbruecke/flightgear/fgfs%20bugs/fgfs2012-12-1323-

Re: [Flightgear-devel] Iceland textures

2012-12-13 Thread Oliver Thurau
Hi Thorsten With an ati 5870 on win7 64bit the transition effect is not working as expected. I get what is best described as fast flickering artifacts... but have a look at the screen shoots yourself. http://i217.photobucket.com/albums/cc283/oliunterderbruecke/flightgear/fgfs%20bugs/fgfs2012-12-13