Re: [Flightgear-devel] Tree textures conclusion

2010-08-31 Thread HB-GRAL
Am 30.08.10 09:27, schrieb Erik Hofman: > On Mon, 2010-08-30 at 03:10 +0200, HB-GRAL wrote: >> Hey, this is to much for me. Can someone help? (I apologize in advance >> if this is a known issue and tree code is not finished yet, I couldn’t >> find any postings about.) > > I think the trees are rend

Re: [Flightgear-devel] Tree textures conclusion

2010-08-30 Thread HB-GRAL
Am 30.08.10 09:47, schrieb HB-GRAL: > Am 30.08.10 09:27, schrieb Erik Hofman: >> On Mon, 2010-08-30 at 03:10 +0200, HB-GRAL wrote: >>> Hey, this is to much for me. Can someone help? (I apologize in advance >>> if this is a known issue and tree code is not finished yet, I couldn’t >>> find any posti

Re: [Flightgear-devel] Tree textures conclusion

2010-08-30 Thread HB-GRAL
Am 30.08.10 09:27, schrieb Erik Hofman: > On Mon, 2010-08-30 at 03:10 +0200, HB-GRAL wrote: >> Hey, this is to much for me. Can someone help? (I apologize in advance >> if this is a known issue and tree code is not finished yet, I couldn’t >> find any postings about.) > > I think the trees are rend

Re: [Flightgear-devel] Tree textures conclusion

2010-08-30 Thread Erik Hofman
On Mon, 2010-08-30 at 03:10 +0200, HB-GRAL wrote: > Hey, this is to much for me. Can someone help? (I apologize in advance > if this is a known issue and tree code is not finished yet, I couldn’t > find any postings about.) I think the trees are rendered using a shader now. And for shaders the t

Re: [Flightgear-devel] tree textures

2008-02-12 Thread
On Wed, 13 Feb 2008 02:36:30 +0100 "Csaba Halász" <[EMAIL PROTECTED]> wrote: > On Feb 13, 2008 2:13 AM, Syd&Sandy <[EMAIL PROTECTED]> wrote: > > > > If there is a property to show the Terrain type below , I haven't found it > > ... it would make things easier > > A little nasal combining ge

Re: [Flightgear-devel] tree textures

2008-02-12 Thread Csaba Halász
On Feb 13, 2008 2:13 AM, Syd&Sandy <[EMAIL PROTECTED]> wrote: > > If there is a property to show the Terrain type below , I haven't found it > ... it would make things easier A little nasal combining geo.click_position and geodinfo should do the trick. -- Csaba/Jester

Re: [Flightgear-devel] tree textures

2008-02-12 Thread
On Tue, 12 Feb 2008 23:27:08 +0100 Georg Vollnhals <[EMAIL PROTECTED]> wrote: > > >> > > > > Hi Georg, > > The winter textures are in cvs now, I'm working on those ugly trees > > next and a higher resolution set to put in Textures.high . > > If you spot a texture I might have missed , l

Re: [Flightgear-devel] tree textures

2008-02-12 Thread
On Tue, 12 Feb 2008 16:34:47 -0500 "Will Harrison" <[EMAIL PROTECTED]> wrote: > FRAGMENT glCompileShader I'm no expert in that area , but the error statement seems to indicate that. Maybe someone with more knowledge can answer better ... Cheers -- Syd&Sandy <[EMAIL PROTECTED]> --

Re: [Flightgear-devel] tree textures

2008-02-12 Thread Georg Vollnhals
>> > > Hi Georg, > The winter textures are in cvs now, I'm working on those ugly trees next > and a higher resolution set to put in Textures.high . > If you spot a texture I might have missed , let me know ... > Cheers > > > Hi Syd, after updating CVS and testing I found the city te

Re: [Flightgear-devel] tree textures

2008-02-12 Thread Will Harrison
Hey, I'm really looking forward to seeing this, thanks for all the work you've done on it! But whenever I start FG, i get: > Mesa 6.5.1 implementation error: User called no-op dispatch function (an > unsupported extension function?) > Please report at bugzilla.freedesktop.org > FRAGMENT glCompileS

Re: [Flightgear-devel] tree textures

2008-02-12 Thread Georg Vollnhals
Syd&Sandy schrieb: >> >> > > Hi Georg, > The winter textures are in cvs now, I'm working on those ugly trees next > and a higher resolution set to put in Textures.high . > If you spot a texture I might have missed , let me know ... > Cheers > > > Syd, thank you very much, I'll downloa

Re: [Flightgear-devel] tree textures

2008-02-12 Thread
On Tue, 12 Feb 2008 16:43:58 +0100 Georg Vollnhals <[EMAIL PROTECTED]> wrote: > LeeE schrieb: > >> The next one: > >> Did you see these tree areas, seems to be something like an > >> ongoing ecological desaster in FlightGear: > >> > >> http://home.arcor.de/vollnhals-bremen/EcologicalDesaster/ > >>

Re: [Flightgear-devel] tree textures

2008-02-12 Thread Georg Vollnhals
LeeE schrieb: >> The next one: >> Did you see these tree areas, seems to be something like an >> ongoing ecological desaster in FlightGear: >> >> http://home.arcor.de/vollnhals-bremen/EcologicalDesaster/ >> >> Any ideas? >> >> Regards >> Georg >> > > Brings to mind the Tunguska event - > > ht

Re: [Flightgear-devel] tree textures

2008-02-12 Thread LeeE
On Monday 11 February 2008 16:20, Georg Vollnhals wrote: > Syd&Sandy schrieb: > > On Mon, 11 Feb 2008 03:47:26 +0100 > > Georg Vollnhals <[EMAIL PROTECTED]> wrote: > > > > > > > > > > Hi Georg , the tree problem is because I created a set of 8 > > instead of 4 trees per texture for the coniferous t

Re: [Flightgear-devel] tree textures

2008-02-11 Thread
On Mon, 11 Feb 2008 17:20:24 +0100 Georg Vollnhals <[EMAIL PROTECTED]> wrote: > Hi Syd, > > you know that I am not complaining? I am just feeling like a Beta-Tester > doing some helping work to improve the stuff. > If you agree with me, there are a lot of things to discuss - but I just > want to

Re: [Flightgear-devel] tree textures

2008-02-11 Thread Georg Vollnhals
Syd&Sandy schrieb: > On Mon, 11 Feb 2008 03:47:26 +0100 > Georg Vollnhals <[EMAIL PROTECTED]> wrote: > > >> > > Hi Georg , the tree problem is because I created a set of 8 instead of 4 > trees per texture for the > coniferous trees , and the originally commented out parts of the material.

Re: [Flightgear-devel] tree textures

2008-02-11 Thread Stuart Buchanan
--- Csaba Halász wrote: > On Feb 11, 2008 11:05 AM, Stuart Buchanan > wrote: > > > > I'm sure we can think of some more. > > > > If we could define these regions based on lat/lon (in an XML file?), FG > > could > set > > them, and they could be easily used within materials.xml. > > Needs more i

Re: [Flightgear-devel] tree textures

2008-02-11 Thread Chris Metzler
On Mon, 11 Feb 2008 10:05:20 + (GMT) Stuart Buchanan wrote: > > I have been thinking for a while that it would be good to have some way > to have a finer granularity within materials.xml. > > For example: > - Towns and villages in different countries/continents are quite > different in terms

Re: [Flightgear-devel] tree textures

2008-02-11 Thread Csaba Halász
On Feb 11, 2008 11:05 AM, Stuart Buchanan <[EMAIL PROTECTED]> wrote: > > I'm sure we can think of some more. > > If we could define these regions based on lat/lon (in an XML file?), FG could > set > them, and they could be easily used within materials.xml. Needs more invasive changes to the code.

Re: [Flightgear-devel] tree textures

2008-02-11 Thread Stuart Buchanan
--- Csaba Halász wrote: > On Feb 9, 2008 12:29 PM, Vivian Meazza <[EMAIL PROTECTED]> wrote: > > > > I would be pleasantly surprised if worked in materials.xml > > Here you go :) > > As a side effect, we could get rid of the ugly code that makes > "Terrain." out of "Terrain" at the expense of som

Re: [Flightgear-devel] tree textures

2008-02-10 Thread
On Mon, 11 Feb 2008 03:47:26 +0100 Georg Vollnhals <[EMAIL PROTECTED]> wrote: > Csaba Halász schrieb: > > On Feb 11, 2008 2:09 AM, Georg Vollnhals <[EMAIL PROTECTED]> wrote: > > > >> Apart from this, the improvement of the seasonal effects is enhancing > >> the FlightGear world one more step. T

Re: [Flightgear-devel] tree textures

2008-02-10 Thread Georg Vollnhals
Csaba Halász schrieb: > On Feb 11, 2008 2:09 AM, Georg Vollnhals <[EMAIL PROTECTED]> wrote: > >> Apart from this, the improvement of the seasonal effects is enhancing >> the FlightGear world one more step. Thank you for this work. >> > > I just did the "condifion" part, you should thank Stu

Re: [Flightgear-devel] tree textures

2008-02-10 Thread Csaba Halász
On Feb 11, 2008 2:09 AM, Georg Vollnhals <[EMAIL PROTECTED]> wrote: > > Apart from this, the improvement of the seasonal effects is enhancing > the FlightGear world one more step. Thank you for this work. I just did the "condifion" part, you should thank Stuart, Syd and Tim ... -- Csaba/Jester

Re: [Flightgear-devel] tree textures

2008-02-10 Thread Georg Vollnhals
Csaba Halász schrieb: > On Feb 9, 2008 12:29 PM, Vivian Meazza <[EMAIL PROTECTED]> wrote: > >> I would be pleasantly surprised if worked in materials.xml >> > > Here you go :) > > As a side effect, we could get rid of the ugly code that makes > "Terrain." out of "Terrain" at the expense of

Re: [Flightgear-devel] tree textures

2008-02-10 Thread Heiko Schulz
> > Im testing now , but yes you can change solid , > bumpiness , friction , etc , so it should be > possible > Cheers > Even, when it is raining or snowing? That would be a feature which MSFS has not ( only graphic, but not in the behaviour of the aircraft) still in work: http://www.hoerbird.n

Re: [Flightgear-devel] tree textures

2008-02-10 Thread Heiko Schulz
> > Im testing now , but yes you can change solid , > bumpiness , friction , etc , so it should be > possible > Cheers > Even, when it is raining or snowing? That would be a feature which MSFS has not ( only graphic, but not in the behaviour of the aircraft) still in work: http://www.hoerbird.n

Re: [Flightgear-devel] tree textures

2008-02-10 Thread
On Mon, 11 Feb 2008 00:41:31 +0100 (CET) Heiko Schulz <[EMAIL PROTECTED]> wrote: > > --- Csaba Halász <[EMAIL PROTECTED]> schrieb: > > > On Feb 10, 2008 11:22 PM, Heiko Schulz > > <[EMAIL PROTECTED]> wrote: > > > > > > Did I read right? That meand the thae lakes, > > Rivers > > > etc. will be fr

Re: [Flightgear-devel] tree textures

2008-02-10 Thread Heiko Schulz
--- Csaba Halász <[EMAIL PROTECTED]> schrieb: > On Feb 10, 2008 11:22 PM, Heiko Schulz > <[EMAIL PROTECTED]> wrote: > > > > Did I read right? That meand the thae lakes, > Rivers > > etc. will be frozen ( solid!) if it is winter in > FGFS? > > > > We discussed this on IRC- but it seemed not really

Re: [Flightgear-devel] tree textures

2008-02-10 Thread Csaba Halász
On Feb 10, 2008 11:22 PM, Heiko Schulz <[EMAIL PROTECTED]> wrote: > > Did I read right? That meand the thae lakes, Rivers > etc. will be frozen ( solid!) if it is winter in FGFS? > > We discussed this on IRC- but it seemed not really > possible ( to me) http://picasaweb.google.com/Csaba.Halasz/Mis

Re: [Flightgear-devel] tree textures

2008-02-10 Thread Heiko Schulz
--- Csaba Halász <[EMAIL PROTECTED]> schrieb: > On Feb 9, 2008 12:29 PM, Vivian Meazza > <[EMAIL PROTECTED]> wrote: > > > > I would be pleasantly surprised if > worked in materials.xml > > Here you go :) > > As a side effect, we could get rid of the ugly code > that makes > "Terrain." out of "

Re: [Flightgear-devel] tree textures

2008-02-10 Thread Csaba Halász
On Feb 9, 2008 12:29 PM, Vivian Meazza <[EMAIL PROTECTED]> wrote: > > I would be pleasantly surprised if worked in materials.xml Here you go :) As a side effect, we could get rid of the ugly code that makes "Terrain." out of "Terrain" at the expense of some more xml. I attached a patch against

Re: [Flightgear-devel] tree textures

2008-02-09 Thread Vivian Meazza
Syd wrote > Subject: [Flightgear-devel] tree textures > > > I tried to commit my tree texture sets (summer, fall,winter), > but it appears I can't write to the Trees folder , so this > might be a waste of time, but does the work for > the material.xml file ? What I,m trying to do is select a