Re: [Flightgear-devel] VMAP1 in Landcover-DB

2006-06-15 Thread Jon Stockill
Josh Babcock wrote: I say we issue everyone a GPS unit and start taking out own data :) It's being done already: http://www.free-map.org.uk/ Jon ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net

Re: [Flightgear-devel] VMAP1 in Landcover-DB

2006-06-15 Thread Martin Spott
Jon Stockill wrote: Josh Babcock wrote: I say we issue everyone a GPS unit and start taking out own data :) It's being done already: http://www.free-map.org.uk/ Well, Freemap data is from now on being contributed to the OpenStreetMap database. I must admit that I've never seen Freemap

[Flightgear-devel] [RFC] HUD

2006-06-15 Thread Melchior FRANZ
I've started to clean up the HUD code. I've moved all class-specific code to the classes. Before, each class had an external initializer that loaded the properties from the property tree and called a constructor with *many* parameters. Now the constructors are only pointed to the group node and

Re: [Flightgear-devel] VMAP1 in Landcover-DB

2006-06-15 Thread Jon Stockill
Martin Spott wrote: Jon Stockill wrote: Josh Babcock wrote: I say we issue everyone a GPS unit and start taking out own data :) It's being done already: http://www.free-map.org.uk/ Well, Freemap data is from now on being contributed to the OpenStreetMap database. I must admit that I've

Re: [Flightgear-devel] VMAP1 in Landcover-DB

2006-06-15 Thread Martin Spott
Jon Stockill wrote: Martin Spott wrote: I discovered this the other day - seems like it may be a useful resource for keeping track of this type of project: http://slashgeo.org/ Aye - this really is a valuable resource. Are they somehow affiliated with Slashdot or did they just pick a part

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-15 Thread Major A
Just came across this video: http://www.angelfire.com/il2/aphs/what_up_dog.wmv Are we ready to model this kind of aerobatics in FG? Andras ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net

Re: [Flightgear-devel] VMAP1 in Landcover-DB

2006-06-15 Thread Martin Spott
Jon Stockill wrote: Is there any way people can help with this? As I already wrote in the previous posting Aside from that I'd be very happy if someone would beautify the visual apperance of the current Mapserver interface. 1.) The mapserver relies on JavaScript - and I've never done

Re: [Flightgear-devel] [RFC] HUD

2006-06-15 Thread Melchior FRANZ
* Erik Hofman -- Thursday 15 June 2006 15:32: Melchior FRANZ wrote: (a) an FGInstrumentMgr controlled class instance, and if so: should it be moved to Instrumentation/HUD/? That's my preference, especially since it will be a completely overhauled version of the HUD code. The

Re: [Flightgear-devel] VMAP1 in Landcover-DB

2006-06-15 Thread Jon Stockill
Martin Spott wrote: Jon Stockill wrote: Is there any way people can help with this? As I already wrote in the previous posting Aside from that I'd be very happy if someone would beautify the visual apperance of the current Mapserver interface. 1.) The mapserver relies on

Re: [Flightgear-devel] statistics: usage of texture memory (shocking!)

2006-06-15 Thread Sava? Yatmaz
Per 15 Haz 2006 14:44 tarihinde, Olaf Flebbe ?unlar? yazm??t?: Hi, let me add two points: ~ 8% of the startup time is consumed generating the mibmaps (ssgMakeMibMaps) (measured with Intel VTune). I.e. is used for downsampling textures. The tremendous texture memory is a performance

Re: [Flightgear-devel] VMAP1 in Landcover-DB

2006-06-15 Thread Martin Spott
Jon Stockill wrote: Martin Spott wrote: 1.) The mapserver relies on JavaScript - and I've never done that before. It would be nice if someone could completely eliminate the need for this disturbing Browse map checkbox, overall improvement is very much welcomed. I can highly

Re: [Flightgear-devel] apt.dat changes ?

2006-06-15 Thread Olaf Flebbe
Hi, let me comment on the current apt.dat performance i.e. of the time spent in fgAirportDBLoad: ~25% of time time is spent in simgear::strutils::split ~10% is spent in atof() Measured with Intel VTune using MS Visualc C++ 2005. IMHO it is an indicator that we should not use a plain text

Re: [Flightgear-devel] statistics: usage of texture memory (shocking!)

2006-06-15 Thread Melchior FRANZ
* Olaf Flebbe -- Thursday 15 June 2006 13:44: The tremendous texture memory is a performance killer for lowend graphics like intel 91x. (I got 1 Frame/sec.) I worked out a patch to plib, reducing all flightgear texture sizes and got 15 Frames/sec. That patch will probably collide with Fred's

Re: [Flightgear-devel] apt.dat changes ?

2006-06-15 Thread Frederic Bouvier
Olaf Flebbe wrote : Hi, let me comment on the current apt.dat performance i.e. of the time spent in fgAirportDBLoad: ~25% of time time is spent in simgear::strutils::split ~10% is spent in atof() Measured with Intel VTune using MS Visualc C++ 2005. IMHO it is an indicator that we

Re: [Flightgear-devel] VMAP1 in Landcover-DB

2006-06-15 Thread Martin Spott
Jon Stockill wrote: Martin Spott wrote: 1.) The mapserver relies on JavaScript - and I've never done that before. It would be nice if someone could completely eliminate the need for this disturbing Browse map checkbox, overall improvement is very much welcomed. I can highly

Re: [Flightgear-devel] apt.dat changes ?

2006-06-15 Thread bsupnik
Hi Guys, I've been operating under the assumption that load performance for FG is not a requirement for apt.dat because you guys are already pre-processing the file to make scenery, and could thus convert the apt.dat file to something faster to read _if_ you wanted to trade load time for the

Re: [Flightgear-devel] VMAP1 in Landcover-DB

2006-06-15 Thread Martin Spott
Martin Spott wrote: There will be. Currently I'm waiting for someone giving the ok to move my DB to a more powerful machine but I think people can step upon the plate earlier. This page for example: http://www.mapability.com/info/vmap1_download.html mentions the bounding boxes of the

Re: [Flightgear-devel] apt.dat changes ?

2006-06-15 Thread Olaf Flebbe
2006/6/15, Frederic Bouvier [EMAIL PROTECTED]: Olaf Flebbe wrote : Hi, let me comment on the current apt.dat performance i.e. of the time spent in fgAirportDBLoad: ~25% of time time is spent in simgear::strutils::split ~10% is spent in atof() Measured with Intel VTune using MS

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-15 Thread Adam Dershowitz
On Jun 14, 2006, at 8:23 PM, Jon S. Berndt wrote: Maybe said a different way, imagine your wing is riding on the edge of the amount of air it can push down without stalling. Now you deflect the aileron down and try to push the air down even more. Stupid me. I forgot something. OK,

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-15 Thread Adam Dershowitz
On Jun 14, 2006, at 8:33 PM, Josh Babcock wrote: Jon S. Berndt wrote: Snap roll: This is indeed the recipe for a snap roll: starting from a speed slightly above the stall, apply a sudden yaw with the rudder, apply opposite aileron, and pull back on the yoke. SNAP! --- One wing stalls

Re: [Flightgear-devel] statistics: usage of texture memory (shocking!)

2006-06-15 Thread Arnt Karlsen
On Thu, 15 Jun 2006 17:43:12 +0200, Olaf wrote in message [EMAIL PROTECTED]: 2006/6/15, Melchior FRANZ [EMAIL PROTECTED]: * Olaf Flebbe -- Thursday 15 June 2006 13:44: The tremendous texture memory is a performance killer for lowend graphics like intel 91x. (I got 1 Frame/sec.) I worked

Re: [Flightgear-devel] statistics: usage of texture memory (shocking!)

2006-06-15 Thread Olaf Flebbe
Hi, ..in a similar vein: Is there way to set the jpg-factory screen shot size, other than at compile time by editing this bit in SimGear/simgear/screen/jpgfactory.hxx ?: typedef enum { DEFAULT_XS = 320, DEFAULT_YS = 240 } JPG_FACTORY_ENUM; Does

Re: [Flightgear-devel] apt.dat changes ?

2006-06-15 Thread Olaf Flebbe
Reading the airportlist needs roughly half of the startup time Sorry, more precisly it is 19% ;-) ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Re: [Flightgear-devel] [RFC] HUD

2006-06-15 Thread Melchior FRANZ
* Erik Hofman -- Thursday 15 June 2006 15:32: * Melchior FRANZ wrote: My preference is, of course, to switch and let loadfn die immediately. :-) Yes, I can imagine but I think the cases where the old code is/has been used outside of the FlightGear scope are all cases that draw attention

Re: [Flightgear-devel] [RFC] HUD

2006-06-15 Thread Erik Hofman
Melchior FRANZ wrote: * Erik Hofman -- Thursday 15 June 2006 15:32: I would just copy the current code to a new location and rename it's class to maybe XMLHUD or something. And let the old code how and where it is for compatibility reasons? It turns out that I can't do much more

[Flightgear-devel] IMPORTANT: SimGear CVS Logs mailing list

2006-06-15 Thread Curtis L. Olson
SourceForge has kindly removed all but 5 subscribers to the simgear-cvslogs mailing list. I have no idea what happened or why. If you would like to receive commit log messages for the SimGear sub-project, then please go to the simgear-cvslogs subscription page and resubscribe yourself.

Re: [Flightgear-devel] IMPORTANT: SimGear CVS Logs mailing list

2006-06-15 Thread Curtis L. Olson
Curtis L. Olson wrote: SourceForge has kindly removed all but 5 subscribers to the simgear-cvslogs mailing list. I have no idea what happened or why. If you would like to receive commit log messages for the SimGear sub-project, then please go to the simgear-cvslogs subscription page and

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-15 Thread Josh Babcock
Adam Dershowitz wrote: I don't believe so. Remember that a snap roll is a type of spin. So We are probably both right. If the wing were to be split into several sections, the effect that you describe would be approximated (a-la X-plane), or you could add another table which could be much

Re: [Flightgear-devel] Update to the C-182

2006-06-15 Thread Martin Spott
Hi Stuart, Buchanan, Stuart wrote: I've been working on an update to the c182. Improvements over previous version: I got interested in this update as I hopefully will soon have a briefing for the C182Q (D-EVOS). I found applying the patch to result in a difficult task, because I had to

Re: [Flightgear-devel] [RFC] HUD

2006-06-15 Thread Isao Yamashita
How about some stub functions ?It's kind of temporary patch up that's organized in one place.So later on, you know where to look in to delete the obsolete stuff.IsaoErik Hofman [EMAIL PROTECTED] wrote: Melchior FRANZ wrote: * Erik Hofman -- Thursday 15 June 2006 15:32: I would just copy the

Re: [Flightgear-devel] statistics: usage of texture memory (shocking!)

2006-06-15 Thread Arnt Karlsen
On Thu, 15 Jun 2006 21:24:52 +0200, Olaf wrote in message [EMAIL PROTECTED]: Hi, ..in a similar vein: Is there way to set the jpg-factory screen shot size, other than at compile time by editing this bit in SimGear/simgear/screen/jpgfactory.hxx ?: typedef enum {

Re: [Flightgear-devel] VMAP1 in Landcover-DB

2006-06-15 Thread Martin Spott
Martin Spott wrote: Jon Stockill wrote: Is the map definition file available anywhere so I can see what layers you have defined? http://mapserver.flightgear.org/landcover.map This is still work in progress - as always ;-) - because I didn't finish adding all the VMAP1-layers. Ok,

Re: [Flightgear-devel] statistics: usage of texture memory (shocking!)

2006-06-15 Thread Arnt Karlsen
On Fri, 16 Jun 2006 00:06:25 +0200, Arnt wrote in message [EMAIL PROTECTED]: ..are we trigger happy today. %o) On Thu, 15 Jun 2006 21:24:52 +0200, Olaf wrote in message [EMAIL PROTECTED]: Hi, ..in a similar vein: Is there way to set the jpg-factory screen shot size, other than

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-15 Thread Arnt Karlsen
On Thu, 15 Jun 2006 18:08:25 -0500, Jon wrote in message [EMAIL PROTECTED]: Hmm, so how would JSBSim model low speed control reversals like this? Could it be done in a way that would also be able to model transonic control reversals that are caused by shockwaves near the control surface

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-15 Thread Jon S. Berndt
..another big deal to dig up: Downwash. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) There may end up being some things that don't get specifically addressed, but must be defined by the user with functions and tables. What I'd like most to do is to provide all the basic

Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim

2006-06-15 Thread Arnt Karlsen
On Thu, 15 Jun 2006 18:45:22 -0500, Jon wrote in message [EMAIL PROTECTED]: ..another big deal to dig up: Downwash. There may end up being some things that don't get specifically addressed, but must be defined by the user with functions and tables. What I'd like most to do is to provide