Re: [Flightgear-devel] Keyboard reorg

2007-11-29 Thread AnMaster
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Hash: SHA512

LeeE wrote:
 On Wednesday 28 November 2007 10:18, Stuart Buchanan wrote:
 Hi All,

 I've added the key assignments currently defined in keyboard.xml to
 the wiki page, so that we can easily see what assignments people
 think are missing, and any inconsistencies:

 http://wiki.flightgear.org/flightgear_wiki/index.php?title=Keyboard_f
 unction_priority_list

 Note that this only lists the key assignments for the functions that
 people have added to the wiki. It doesn't list all the current key
 assignments so shouldn't be used to work out which keys are available
 :)

 I think it might be worth making a couple of small changes for the
 0.9.11 release to make the key assignments more consistent, and to
 define which blocks of keys we want to reserve for aircraft
 designers, and which we will reserver for user's own custom
 assignments. That way we have a strategy going forwards, and
 designers of new aircraft will have some confidence that they will
 not be treading on other peoples toes.

 From looking at the list, one thing that looks worth resolving are
 the speedbrakes, spoilers and slats assignments. The current key
 assignment for Speedbrakes assumes that the brakes are on/off, and
 at least in the case of the Vulcan, they have multiple positions. I
 don't fly big iron much, but I'd guess that slats can similarly
 have multiple positions. Anyone care to comment?
 It might be worth adding a new list to the wiki page of the current
 functions for which there is a keyboard assignment we no-longer need.
 For example, the time warp and simulation rate key assignments which
 we will no-longer need once someone commits my Time of Day dialog
 changes ;)

 -Stuart
 
 Re the secondary flight controls, we need to allow for separate ground 
 steering and rudder control, in addition to differential braking - with 
 tandem and quadracycle landing gear you need to steer independently in 
 cross-winds - linking the ground steering with the rudder doesn't work 
 too well :)  It is also something that needs easy access to - I've been 
 using Ctrl-'\'  'z' for this (I think they're currently unassigned or 
 not appropriate for the B-52).  On my uk keyboard they're all 
 conveniently close together on the left-hand side of the k/b and it's 
 easy enough to hold down the Ctrl key with the little finger and 
 operate the '\' and 'z' keys with the other fingers.
On Swedish keyboard at least, Ctrl-\ is near unusable, it means: Ctrl-AltGr-+ to
get a \
Please consider non-English users.

See http://en.wikipedia.org/wiki/Image:KB_Sweden.svg for how the Swedish one 
looks.

http://en.wikipedia.org/wiki/Keyboard_layout contains several more layouts.

 
 LeeE
 
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Re: [Flightgear-devel] Time of Day dialog update

2007-11-29 Thread Thomas Förster
Am Mittwoch 28 November 2007 schrieb Stuart Buchanan:
 Melchior wrote:
 ...
  - unclear wording:  Environment Rate: [+][-]
What is an environment rate?  :-)

 I thought it was clearer for new users than Time Warp delta. I've
 changed this to Time Warp.

How about Sim Time Rate [-][+][Real Time]. I don't think newbies know 
what 'time warp' is (me included, though I know the effect of the 
buttons :-)) Unfortunately the even better 'Simulation Time Rate' is maybe 
too wide for the dialog.

Thomas

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[Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Georg Vollnhals
Hi,

during the last days I tested FG 0.9.11 Pre using several different
scenarios, of course related to my personal interests and therefore only
a subset of FG's possibilities.

Generally spoken, this is a very stable running version on my system
(OpenSUSE 10.2). I could not see any big problems, only smaller ones
(see further text).
Coming from the latest FG OSG CVS I enjoyed the higher framerates and a
little nicer colours. Compared to the Pre-Pre-Versions with the
stuttering problems, this version runs very smooth with normal
sceneries (only at higher object density level there are some loading
stutters).
From my point of view, this is the best release version of FlightGear
ever, from the technical side.

There are only some remarks I want to make, not sure what is already
known or not:

1. Placing aircraft (gliders) on undulating landscape not possible
I use this to place the Bocian glider at the Menden-Barge gliderfield
(Arnsberg scenery) to make a winch-start and it works perfectly with
FG OSG/CVS:
--lon=7.841730 --lat=51.461965 --heading=236. This is only one
example, I tested it with several places.
With FG 0.9.11 Pre it works on flat landscape but if there is a rising
surface not only the Bocian but every tested aircraft is stuck into the
ground (and visually damaged, like the Bo105)·

2. Triangle distorted sky also with Anthrax GUI
Although using the Anthrax-GUI, the sky gets triangulated when using a
submenu with (orange???) input-fields. This triangle distortion
disappears immediatly after leaving the input field.

3. Winter textures (partially) broken (same for OSG version)
As we had the first snow here the last days I wanted to use the
winter-textures for a flight (--season=winter) but was disappointed as
it seams to be broken. Some of the winter textures display right, other
are only visible from a specific small view-angle. With another
view-angle the ground has some sort of brown colour, no real texture.
(It is also broken with FG/OSG CVS, here most of the textures won't
display, only one or two).
Is this specific to my system? Or is it broken on your system, too?

4. 3D clouds crash
Selecting 3D clouds in the rendering menu crashes FlightGear after
closing the window. When used as a startup parameter FlightGear does not
run.
Do I remember right that this is an older problem and depending on the
video-driver/card of the user system???

4. Please make gstunnel menu switchable
Melchiors gstunnel.nas works with the Prerelease version. This could be a
very nice new feature for the new FG version if Melchior could make it
switchable (on/off) by a menu entry.
I remember that it helped me a lot a long, long time ago with the
flightsim of those days ...



Regards
Georg EDDW


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Re: [Flightgear-devel] Time of Day dialog update

2007-11-29 Thread Melchior FRANZ
* Stuart Buchanan -- Wednesday 28 November 2007:
[http://www.nanjika.co.uk/flightgear/timeofday.xml]

Looks good now. Committed.

I'll possibly replace the [Close] button by a window-style
close button in the upper right corner, as this is a dialog
that people may have opened for a while, especially developers
checking for shadows and light texture size (which often
depends on the sun angle). That's also why the dialog shouldn't
be bigger than necessary.

m.

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Anders Gidenstam
On Thu, 29 Nov 2007, Georg Vollnhals wrote:

 4. 3D clouds crash
 Selecting 3D clouds in the rendering menu crashes FlightGear after
 closing the window. When used as a startup parameter FlightGear does not
 run.
 Do I remember right that this is an older problem and depending on the
 video-driver/card of the user system???

Hi,

Check that cloud resolution and cloud cache size isn't 0 in the rendering 
dialogue. These are stored in autosave.xml and FG/OSG sets one of them to 
zero - causing FG/plib to crash when enabling 3d clouds unless one adjusts 
the parameter first.

Cheers,

Anders
-- 
---
Anders Gidenstam
mail: anders(at)gidenstam.org
WWW: http://www.gidenstam.org/FlightGear/JSBSim-LTA/

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Re: [Flightgear-devel] Time of Day dialog update

2007-11-29 Thread Thomas Förster
Am Donnerstag 29 November 2007 schrieb Melchior FRANZ:
 * Thomas Förster -- Thursday 29 November 2007:
  How about Sim Time Rate [-][+][Real Time]. I don't think newbies know
  what 'time warp' is

 As said in the other email: I didn't criticize Environment Rate
 to favor Time Warp. Both might be unclear. I've committed for now,
 and we can later change to whatever seems best.

  Unfortunately the even better 'Simulation Time Rate' is maybe
  too wide for the dialog.

 Not sure if this is sarcasm. 

This time its definitely not :-)

Knowing how hard it can be to find good terms, I was just thinking about 
proper/better wording... I didn't even look at the dialog itself.

So read it as just my ranked personal choice of naming options:

1. Simulation Time Rate
2. Sim Time Rate
3. Time Warp/Environment Rate

Thomas

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Re: [Flightgear-devel] Keyboard reorg

2007-11-29 Thread gerard robin
On jeu 29 novembre 2007, AnMaster wrote:
 LeeE wrote:

 
  Re the secondary flight controls, we need to allow for separate ground
  steering and rudder control, in addition to differential braking - with
  tandem and quadracycle landing gear you need to steer independently in
  cross-winds - linking the ground steering with the rudder doesn't work
  too well :)  It is also something that needs easy access to - I've been
  using Ctrl-'\'  'z' for this (I think they're currently unassigned or
  not appropriate for the B-52).  On my uk keyboard they're all
  conveniently close together on the left-hand side of the k/b and it's
  easy enough to hold down the Ctrl key with the little finger and
  operate the '\' and 'z' keys with the other fingers.

 On Swedish keyboard at least, Ctrl-\ is near unusable, it means:
 Ctrl-AltGr-+ to get a \
 Please consider non-English users.

 See http://en.wikipedia.org/wiki/Image:KB_Sweden.svg for how the Swedish
 one looks.

 http://en.wikipedia.org/wiki/Keyboard_layout contains several more layouts.

I agree with AnMaster,

That is the main (and difficult)   problem with the users who don't have 
the luck to use an English Keyboard.

I recently worried that when ( july or august 2005) Melchior Franz proposed to 
study and to find an elegant way to solve within FG the keyboard mapping, 
nobody answered to his proposal , probably because there is a majority within 
the FG community who use that standard English Keyboard.

So the 'non English Keyboard' users have only the solution to build their  own 
customized keyboard , their Eyes to Cry   :( .

Regards


-- 
Gérard
http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread AnMaster
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Hash: SHA512

Anders Gidenstam wrote:
 On Thu, 29 Nov 2007, Georg Vollnhals wrote:
 
 4. 3D clouds crash
 Selecting 3D clouds in the rendering menu crashes FlightGear after
 closing the window. When used as a startup parameter FlightGear does not
 run.
 Do I remember right that this is an older problem and depending on the
 video-driver/card of the user system???
 
 Hi,
 
 Check that cloud resolution and cloud cache size isn't 0 in the rendering 
 dialogue. These are stored in autosave.xml and FG/OSG sets one of them to 
 zero - causing FG/plib to crash when enabling 3d clouds unless one adjusts 
 the parameter first.
Why not have autosave-osg.xml and autosave-plib.xml, I changed to use that
locally because of how annoying this was. IMO something like that would make
sense in cvs too. At least until FG/OSG support all those values. Or simply make
FG/OSG ignore the values, not overwrite them?

/AnMaster
 
 Cheers,
 
 Anders
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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread AnMaster
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Georg Vollnhals wrote:
[...]
 2. Triangle distorted sky also with Anthrax GUI
 Although using the Anthrax-GUI, the sky gets triangulated when using a
 submenu with (orange???) input-fields. This triangle distortion
 disappears immediatly after leaving the input field.
Did the nVidia driver settings workaround help?
(Quote from earlier mail on -devel):
I brought this up in IRC and it was mentioned that this may be an
NVidia. I followed AnMaster's recommendation that I enable NVidia's
anti-aliasing and anisotropic filtering for all apps and that does
seem to have solved the issue. The default settings for these was
Application Controlled.



 3. Winter textures (partially) broken (same for OSG version)
 As we had the first snow here the last days I wanted to use the
 winter-textures for a flight (--season=winter) but was disappointed as
 it seams to be broken. Some of the winter textures display right, other
 are only visible from a specific small view-angle. With another
 view-angle the ground has some sort of brown colour, no real texture.
 (It is also broken with FG/OSG CVS, here most of the textures won't
 display, only one or two).
 Is this specific to my system? Or is it broken on your system, too?
Known broken, for a long time.

[...]
 4. Please make gstunnel menu switchable
 Melchiors gstunnel.nas works with the Prerelease version. This could be a
 very nice new feature for the new FG version if Melchior could make it
 switchable (on/off) by a menu entry.
 I remember that it helped me a lot a long, long time ago with the
 flightsim of those days ...
What is this gstunnel thing?

/AnMaster
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Re: [Flightgear-devel] controls.nas

2007-11-29 Thread Melchior FRANZ
* Markus Zojer -- Wednesday 21 November 2007:
 I think this snippet of code fits in better in Nasal/controls.nas than 
 my local .nas.

 wingSweep = func { [...]

Committed. (Only did the usual cosmetics, like var, named args, etc.)

m.

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Re: [Flightgear-devel] Nimitz operation menu items

2007-11-29 Thread Vivian Meazza
Hi Paul,
 
I'm afraid I cannot add the items you ask for as they stand. The code only
works with the existing Nimitz_demo.xml. If any other carrier demo is used,
this carrier will be placed in the default Nimitz location by the use of
this dialog. A dialog must be generally applicable, not apply to just one
situation, and must most definitely not break anything.
 
The idea is sound, and I encourage you to work the code up into something
that works properly.
 
Regards,
 
Vivian

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bohnert
Paul
Sent: 22 November 2007 03:54
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Nimitz operation menu items


Hi All,

For now please add the two items I asked for.

I'll work on a new and improved stand alone carrier menu.

It might take some time.  I'm learning as I go.

Best Regards,
Paul B


gerard robin [EMAIL PROTECTED] wrote: 

On mer 21 novembre 2007, Mike Schuh wrote:
 On Wed, 21 Nov 2007, Stuart Buchanan wrote:
 1) I think splitting the dialog into two - one for AI/ATC and one for
 carrier settings would be a good idea. From the user's perspective, they
 are really two separate functions and there are now sufficient carrier
 functions to make this worthwhile.

 I agree.

 It might also be worth including buttons for engaging the launchbar, and
 even firing the catapult.

 I think it would be valuable to add a configurable time delay to the
firing
 of the catapult. This would allow the user to click fire, close/dismiss
 the dialog window/box, and prepare to fly the plane. The default could be,
 say, 5 seconds, and there could be a separate dialog window/box that shows
 the time remaining before the catapult is fired (this separate dialog
would
 automagically disappear when done). I suppose there should be an option to
 not show this countdown timer (or rather, showing it requires checking a
 box in the carrier dialog).

Yes, you are right, 
for instance, I did include some delay (with a nasal script) , mainly to get

a nice animation within my Air Navy Aircrafts, unfortunately up today it 
is only a private use ( you cannot get profit of it since these models can 
fly only with a specific carrier patched JSBsim FDM, .. old sad 
history ).
However, the keys are necessary, to activate these features


 2) The dialog currently is very specific to the Nimitz and its current
 location. I think it would be a good idea to instead provide controls for
 any number of carriers...

 I agree.


Regards,


-- 
Gérard
http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] Nimitz operation menu items

2007-11-29 Thread gerard robin
On jeu 29 novembre 2007, Vivian Meazza wrote:
 Hi Paul,

 I'm afraid I cannot add the items you ask for as they stand. The code only
 works with the existing Nimitz_demo.xml. If any other carrier demo is used,
 this carrier will be placed in the default Nimitz location by the use of
 this dialog. A dialog must be generally applicable, not apply to just one
 situation, and must most definitely not break anything.

 The idea is sound, and I encourage you to work the code up into something
 that works properly.

 Regards,

 Vivian

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Bohnert Paul
 Sent: 22 November 2007 03:54
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] Nimitz operation menu items


 Hi All,

 For now please add the two items I asked for.

 I'll work on a new and improved stand alone carrier menu.

 It might take some time.  I'm learning as I go.

 Best Regards,
 Paul B


 gerard robin [EMAIL PROTECTED] wrote:

 On mer 21 novembre 2007, Mike Schuh wrote:
  On Wed, 21 Nov 2007, Stuart Buchanan wrote:
  1) I think splitting the dialog into two - one for AI/ATC and one for
  carrier settings would be a good idea. From the user's perspective, they
  are really two separate functions and there are now sufficient carrier
  functions to make this worthwhile.
 
  I agree.
 
  It might also be worth including buttons for engaging the launchbar, and
  even firing the catapult.
 
  I think it would be valuable to add a configurable time delay to the

 firing

  of the catapult. This would allow the user to click fire, close/dismiss
  the dialog window/box, and prepare to fly the plane. The default could
  be, say, 5 seconds, and there could be a separate dialog window/box that
  shows the time remaining before the catapult is fired (this separate
  dialog

 would

  automagically disappear when done). I suppose there should be an option
  to not show this countdown timer (or rather, showing it requires checking
  a box in the carrier dialog).

 Yes, you are right,
 for instance, I did include some delay (with a nasal script) , mainly to
 get

 a nice animation within my Air Navy Aircrafts, unfortunately up today it
 is only a private use ( you cannot get profit of it since these models can
 fly only with a specific carrier patched JSBsim FDM, .. old sad
 history ).
 However, the keys are necessary, to activate these features

  2) The dialog currently is very specific to the Nimitz and its current
  location. I think it would be a good idea to instead provide controls
   for any number of carriers...
 
  I agree.

 Regards,


I agree with Vivian, we had within FG  3 carriers , Nimitz, Eisenhower 
cruising in mediterranean sea  (which has vanished i don't know why) , and 
Foch, which is cruising  abroad Toulon
I am working on the 'Foch sister ship' Clemenceau, and the straight deck  
Arromanches (was UK Royal Navy Colussus).
An other one is coming an old US carrier Belleau Wood (an other straight deck) 
was in use in France after the war.

Regards



-- 
Gérard
http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Georg Vollnhals
Hans Fugal schrieb:
 

 Is there not a way to sanity check the cloud cache size in the plib
 version before going ahead and segfaulting? Like notice that it's 0
 and set it to the lowest valid value. It seems that this would be a
 simple fix, and that there's really no excuse not to do it. Unless, of
 course, there is a real excuse...

   

Hi Anders, Anmaster and Hans,

thank you for your anwers.

First, setting the texture resolution  0 did the trick. It really would
be a great idea like Hans proposed to check for zero and if true, set
the lowest value to avoid this ugly crash. I am pretty sure I am not the
only one who did not realize that crash was caused by invalid values.
This would hinder many questions in the FG forums after the new release.

@Anders:
The gstunnel is a visualization of the glidepath. Here is a picture:

http://home.arcor.de/vollnhals-bremen/gstunnel/fgfs-screen-080.jpg

Regards
Georg



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[Flightgear-devel] Odd sun, not affected by fog.

2007-11-29 Thread AnMaster
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Hash: SHA512

While flying with real weather fetch at ESSA today the sun looked odd. Basically
as it was foggy you shouldn't see the sun clearly. This is last plib cvs 
version.
See this url for a picture of the problem:
http://rage.kuonet.org/~anmaster/flightgear/screenshots/odd-sun-plib.png

METAR was:
ESSA 291420Z 12005KT 3000 -DZ BR VV002 03/03 Q0993 01710163 51710169 08710166
NOSIG


Another problem:
On the screenshot you can see the sky triangle bug, however I did not see it
while flying, the screenshot is different from what was really shown.

I got no idea when this problem was introduced (like if the sun patch affected
it or not).

/AnMaster
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Re: [Flightgear-devel] CVS: data/Aircraft/Arsenal-VG33 - New directory, NONE, NONE

2007-11-29 Thread Melchior FRANZ
This aircraft thoughtlessly copies over 500 kB sound files
from another aircraft, although the sounds aren't even used!
Don't do that!

  203516 2007-11-29 15:26 Spitfire Flyby.wav
   41018 2007-11-29 15:26 Spitfire MK IX.wav
  173756 2007-11-29 15:26 merlin_rpm2.wav
   86940 2007-11-29 15:26 merlin_rpm3.wav

Also, file names with spaces in them are garbage. There should
be none of those in CVS.

Yes, I do no longer care if aircraft follow any policies or
reason, but it's my disk space, after all. And now I don't
diktate that anymore, I just discuss it and complain about
it publically. Which might end up being even less pleasant. :-P

m.



PS: though new aircraft contributions are, of course, welcome
as always.

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Re: [Flightgear-devel] Keyboard reorg

2007-11-29 Thread LeeE
On Thursday 29 November 2007 12:29, gerard robin wrote:
 On jeu 29 novembre 2007, AnMaster wrote:
  LeeE wrote:
   Re the secondary flight controls, we need to allow for separate
   ground steering and rudder control, in addition to differential
   braking - with tandem and quadracycle landing gear you need to
   steer independently in cross-winds - linking the ground steering
   with the rudder doesn't work too well :)  It is also something
   that needs easy access to - I've been using Ctrl-'\'  'z' for
   this (I think they're currently unassigned or not appropriate for
   the B-52).  On my uk keyboard they're all conveniently close
   together on the left-hand side of the k/b and it's easy enough to
   hold down the Ctrl key with the little finger and operate the '\'
   and 'z' keys with the other fingers.
 
  On Swedish keyboard at least, Ctrl-\ is near unusable, it means:
  Ctrl-AltGr-+ to get a \
  Please consider non-English users.
 
  See http://en.wikipedia.org/wiki/Image:KB_Sweden.svg for how the
  Swedish one looks.
 
  http://en.wikipedia.org/wiki/Keyboard_layout contains several more
  layouts.

 I agree with AnMaster,

 That is the main (and difficult)   problem with the users who don't
 have the luck to use an English Keyboard.

 I recently worried that when ( july or august 2005) Melchior Franz
 proposed to study and to find an elegant way to solve within FG the
 keyboard mapping, nobody answered to his proposal , probably because
 there is a majority within the FG community who use that standard
 English Keyboard.

 So the 'non English Keyboard' users have only the solution to build
 their  own customized keyboard , their Eyes to Cry   :( .

 Regards

I accept that this is a problem but I can't see any obvious solutions to 
it.

As things are atm, there is a shortage of simple single keystrokes 
available because most of them have already been allocated and compound 
keystrokes, where a modifier key has to be used, are going to cause 
problems on different keyboard layouts, as you both point out.

What this has high-lighted to me is that there is a clear difference 
between axis controls and toggle controls i.e. between stuff that 
controls +/- ranges and things that just switch things on and off.  
Doesn't immediately get us any further but from a usability point of 
view it's going to be easier to use compound keystrokes for toggle 
controls and simple keystrokes, requiring two key bindings, for axis 
controls.  However, this doesn't fit with the idea of assigning 
different types of keystrokes to different areas of control e.g. simple 
keystrokes just for aircraft related controls, shifted keystrokes for 
sim controls etc.

Until there's a good solution to this I guess anyone who isn't from 
Denmark, the Faroes, Portugal, Brazil, UK or Ireland is going to have 
to re-map this control locally.

LeeE

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[Flightgear-devel] Aircraft repository

2007-11-29 Thread Stuart Buchanan
Hi All,

The number of aircraft in CVS continue to grow at a quite incredible rate. We 
now have over 170, and there aren't enough hours in the day to fly all of them 
the amount of time that they really deserve. I haven't graphed the number of 
new aircraft per month, but it certainly feels that not a day goes by without a 
new aircraft directory being created in the CVS logs.

This is a wonderful problem to have, but does mean that running  cvs up on 
the /data directory can take an age, and the amount of data in the data package 
in its entirety is quite large.

I wonder if it would be worth moving all the aircraft to a separate repository. 

I think this might have a number of advantages:

1) Clearer separation between the core code and the aircraft custom code.

2) Easier administration of CVS write access - it should be pretty 
straightforward to give those who maintain a given aircraft write access to 
their own aircraft.

3) Easier cvs up for those with a slow connection, or not much time. No need 
to update all the aircraft all the time.*

-Stuart

* Yes, I'm sure there is a way to write some .cvs file so that the Aircraft 
tree is ignored, but I feel there should be an easier way.






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Re: [Flightgear-devel] Aircraft repository

2007-11-29 Thread Melchior FRANZ
* Stuart Buchanan -- Thursday 29 November 2007:
 I wonder if it would be worth moving all the aircraft to a
 separate repository.  

That would mean to download 1 GB of *unchanged* aircraft data just
for the reorganization. I'm not thrilled. (Unless someone offers
a CVS skeleton. And a script which deals with the time stamps?)

m.

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Re: [Flightgear-devel] Aircraft repository

2007-11-29 Thread Melchior FRANZ
* AnMaster -- Thursday 29 November 2007:
 Why is the cvs up so slow, even when there are no changes?
 I don't know about CVS but I think svn at least just send the
 difference between the old and new revision.

So does CVS.



 And svn tend to be faster at updating... 

And it keeps two instances of every single file. That makes
2 GB for all aircraft, rather than CVS' 1 GB. It's easy to
be quicker at updating, with this little help. And SVN
uses around 120% of the CPU while doing so. You can't do
much else with the computer at that time.

m.

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[Flightgear-devel] Fwd: Preparing the vmap0 Data / TerraGear

2007-11-29 Thread will Pink
Hello,

Can anyone help with the attached ? I have checked and everything is there and 
the permissions are correct. I just really need to get over this hurdle as it 
is being used in quite a large Flight Simulator project and im delaying its 
progress!

So any help is appreciated!

Thanks,

Will


This message has been checked for all known viruses by the MessageLabs
Virus Control Centre on behalf of the Marshall Group of Companies.---BeginMessage---
Hello all,

When I try  prepare the vmap0 data with the following command -

tgvpf --chunk=w080n40 --work-dir=LandMass --area=Default /vmaplv0-location/ 
noamer bnd polbnda 

It returns the following error -

processing failed with VPF exception: failed to open VPF table file 
/usr/local/src/Scenery/data/vmap0/vmaplv0/noamer/bnd/g/k/fbr

Anyone come across this before?

Thanks,

Will

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Re: [Flightgear-devel] Aircraft repository

2007-11-29 Thread Curtis Olson
On Nov 29, 2007 9:33 AM, Melchior FRANZ  wrote:

 * AnMaster -- Thursday 29 November 2007:
  Why is the cvs up so slow, even when there are no changes?
  I don't know about CVS but I think svn at least just send the
  difference between the old and new revision.

 So does CVS.



  And svn tend to be faster at updating...

 And it keeps two instances of every single file. That makes
 2 GB for all aircraft, rather than CVS' 1 GB. It's easy to
 be quicker at updating, with this little help. And SVN
 uses around 120% of the CPU while doing so. You can't do
 much else with the computer at that time.


The flip side of this is that our current rate of growth is not sustainable
on the current server.  I am probably going to need to do something about
that sooner rather than later.  I may have to find a new physical location
for the flightgear cvs and ftp servers in the next few months as well.
These are pretty high bandwidth machines, so running them off my home dsl
connection is not a good solution for anyone.  I also need/want ssh access
to the cvs server so I can do low level cvs maintenance and configuration
when needed.

Question about svn: I haven't looked closely at it.  How does it handle
authentication and write access?  Is it similar to cvs where it leverages
the host's user account and file system permission system, or does it have
it's own built in scheme?  I.e. if we did switch to svn, would we still need
to create unix accounts and manage unix permissions to control write access
to the repository?

Regards,

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Torsten Dreyer
Am Donnerstag, 29. November 2007 14:44 schrieb Hans Fugal:
 Is there not a way to sanity check the cloud cache size in the plib
 version before going ahead and segfaulting? Like notice that it's 0
 and set it to the lowest valid value. It seems that this would be a
 simple fix, and that there's really no excuse not to do it. Unless, of
 course, there is a real excuse...
This should do the trick: Instead of doing nothing when setting a new value to 
zero, the resolution and cacheSize is set to it's default value when trying 
to set it to zero.

It works on my copy, but maybe one of the screnegraph experts should comment 
this.

Torsten

Index: cloudfield.cxx
===
RCS file: /var/cvs/SimGear-0.3/source/simgear/scene/sky/cloudfield.cxx,v
retrieving revision 1.14.2.1
diff -u -p -r1.14.2.1 cloudfield.cxx
--- cloudfield.cxx  31 Jul 2007 01:19:11 -  1.14.2.1
+++ cloudfield.cxx  29 Nov 2007 15:18:13 -
@@ -80,6 +80,8 @@ int SGCloudField::get_CacheResolution(vo
 }

 void SGCloudField::set_CacheResolution(int resolutionPixels) {
+   if( resolutionPixels == 0 )
+   resolutionPixels = 64;
if(cacheResolution == resolutionPixels)
return;
cacheResolution = resolutionPixels;
@@ -97,10 +99,10 @@ int SGCloudField::get_CacheSize(void) {

 void SGCloudField::set_CacheSize(int sizeKb) {
// apply in rendering option dialog
+   if( sizeKb == 0 )
+   sizeKb = 1024;
if(last_cache_size == sizeKb)
return;
-   if(sizeKb == 0)
-   return;
if(sizeKb)
last_cache_size = sizeKb;
if(enable3D) {

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Re: [Flightgear-devel] Aircraft repository

2007-11-29 Thread Stuart Buchanan
Melchior wrote:
 * Stuart Buchanan -- Thursday 29 November 2007:
  I wonder if it would be worth moving all the aircraft to a
  separate repository.  
 
 That would mean to download 1 GB of *unchanged* aircraft data just
 for the reorganization. I'm not thrilled. (Unless someone offers
 a CVS skeleton. And a script which deals with the time stamps?)


... and it's only going to get worse as more/bigger aircraft are introduced.

Yes, it might be painful. However, I think it is something that we are
going to have to do at some point, and it is much better to do it now,
rather than later, when the Aircraft directory contains 300 aircraft and
is 2GB in size.

The reason I think this is worth doing now, is that I think that 0.9.11 is
going to be a very popular release, and will add to the interest in FG and
bring on board new aircraft designers. Putting the resource in place now
seems a good idea.

I know very little about CVS, but I would have though one could write some
sort of script that would re-write all the repository locations. But I guess on
the server side moving to a new repository will not retain timestamps.

An alternative would be to create a new repository for new aircraft. This would
at least help with the problem. We could then possibly migrate the old aircraft 
onto it gradually as major updates were made.

-Stuart






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Re: [Flightgear-devel] Fwd: Preparing the vmap0 Data / TerraGear

2007-11-29 Thread Ralf Gerlich
Hi Will,

I'm sorry, but I have no idea where this may be coming from. Maybe David
Megginson can help. AFAIK he's the original author of the tgvpf stuff.

Cheers,
Ralf

 When I try  prepare the vmap0 data with the following command -
 
 tgvpf --chunk=w080n40 --work-dir=LandMass --area=Default /vmaplv0-location/ 
 noamer bnd polbnda 
 
 It returns the following error -
 
 processing failed with VPF exception: failed to open VPF table file 
 /usr/local/src/Scenery/data/vmap0/vmaplv0/noamer/bnd/g/k/fbr

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Re: [Flightgear-devel] Aircraft repository

2007-11-29 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Melchior FRANZ wrote:
 * Stuart Buchanan -- Thursday 29 November 2007:
 I wonder if it would be worth moving all the aircraft to a
 separate repository.  
 
 That would mean to download 1 GB of *unchanged* aircraft data just
 for the reorganization. I'm not thrilled. (Unless someone offers
 a CVS skeleton. And a script which deals with the time stamps?)
 
 m.
Right, when you move that would happen, but users would gain on in the long
term, I guess you could simply move them to another place (in the same repo),
at least a simple svn mv would work with svn...

Something like:
/trunk/source
/trunk/data
and now also:
/trunk/aircrafts

by svn mv, would keep all history

Does CVS not support such basic features as moving?!?

Regards,

AnMaster
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Re: [Flightgear-devel] Aircraft repository

2007-11-29 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Curtis Olson wrote:
 On Nov 29, 2007 9:33 AM, Melchior FRANZ  wrote:
 And it keeps two instances of every single file. That makes
 2 GB for all aircraft, rather than CVS' 1 GB. It's easy to
 be quicker at updating, with this little help. And SVN
 uses around 120% of the CPU while doing so. You can't do
 much else with the computer at that time.
True, svn would work well for source, but not for data...
 
 
 The flip side of this is that our current rate of growth is not sustainable
 on the current server.  I am probably going to need to do something about
 that sooner rather than later.  I may have to find a new physical location
 for the flightgear cvs and ftp servers in the next few months as well.
 These are pretty high bandwidth machines, so running them off my home dsl
 connection is not a good solution for anyone.  I also need/want ssh access
 to the cvs server so I can do low level cvs maintenance and configuration
 when needed.
Anyone considered some distributed version control system like mercurial? Unlike
git, mercurial is quite easy to learn.

git got too many different commands and is confusing even for people used to
other distributed version control systems IMO. I used bzr first, and could adapt
to mercurial quite easily, still haven't managed to use git well, after several
months... Even darcs was easier to get used to.

 
 Question about svn: I haven't looked closely at it.  How does it handle
 authentication and write access?  Is it similar to cvs where it leverages
 the host's user account and file system permission system, or does it have
 it's own built in scheme?  I.e. if we did switch to svn, would we still need
 to create unix accounts and manage unix permissions to control write access
 to the repository?
I'm not sure about that, considering that the repo format on server does not
support unix permission control at more than repo level... However with
committing by mod_svn (over https) I think what you want is supported by a
config file in recent svn versions, not sure about details.
 
 Regards,
 
 Curt.
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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Melchior FRANZ
* Georg Vollnhals -- Thursday 29 November 2007:
 3. Winter textures (partially) broken (same for OSG version)

That was IIRC caused by Erik's texture cache, which saved several
megabytes formerly wasted texture memory, which is an important
improvement. He knows about the breakage of his season feature,
and I assume he just hasn't had time to fix it.  :-)



 4. Please make gstunnel menu switchable

That would be easy, but I haven't even committed it, because it
has some problems: on several runways the apt.dat runways don't
match the rendered airports, and it's a bit embarrassing if the
glide slope tunnel doesn't end on the runway. Also, it doesn't
consider wind when choosing a runway, nor does it respect ATC's
choice. The latter two problems wouldn't be hard to fix, but the
former is. So I'm not sure if this should be made available.

m.

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Melchior FRANZ
* Melchior FRANZ -- Thursday 29 November 2007:
 That would be easy, but I haven't even committed it, because it
 has some problems: 

Oh, and it doesn't respect the true glide slope angle. It always
uses 3 degree, although some have 3.5. (But then again, I'm not
sure if fgfs makes a difference, so this could be consistently
wrong.  ;-)

m.

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Georg Vollnhals
Melchior FRANZ schrieb:
 * Melchior FRANZ -- Thursday 29 November 2007:
   
 That would be easy, but I haven't even committed it, because it
 has some problems: 
 

 Oh, and it doesn't respect the true glide slope angle. It always
 uses 3 degree, although some have 3.5. (But then again, I'm not
 sure if fgfs makes a difference, so this could be consistently
 wrong.  ;-)

 m.

   
Hi Melchior,

I respect your arguments. Some of them I did not notice as I just was
lucky when testing it, it altway matched runway and wind-direction.
And I did not see it like a command flightpath display but just as a
training device for people who really have no idea how to get their
(bigger) aircraft landed in some realistic way.
Ok, one could just use the approach lighting system to have a simple
help, but these big read sqares of your gstunnel are a lot easier to use.
Could you imagine to put this nasal file into the Nasal folder of the
upcoming release *deactivated*, ie. named gstunnel.nas.off or
something like that?
I would like to present this help in the German FlightGear Forum after
the 0.9.11 is out and it would only be a little step for the user to
rename this file and then use this option - if wanted.

Regards
Georg



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[Flightgear-devel] Alouette II - Emmanuel Baranger

2007-11-29 Thread Georg Vollnhals
Hi Emmanuel,

thank you very much for this new helicopter. I like the very nice 3 D
model - remembering my youth it was that helicopter as used by the
German Army and Boarder Forces.

Testing FG 0.9.11 I noticed a bad display of the main rotor (even
disappears at high rotor rpm) - which is very nice with FG OSG. As I
don't know whether you had a look at your model with a PLIB system I
just want to inform you as most of the FG users soon will work with
0.9.11, I believe.

Regards
Georg EDDW

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Re: [Flightgear-devel] Alouette II - Emmanuel Baranger

2007-11-29 Thread Heiko Schulz
Hi Emmanuel,

like Georg I really like your new work ( and of Maik
too!;-)) very much. The helicopter was very common in
Germany and the most pilots learned to fly a
helicopter on a Alouette II!

There are some things I noticed:
-the rotor animation ( like Georg)

-the instrument at the second row right are hardly to
see - because of the small texture and the glas. 

-In replay the rotor dissapear completely and also the
instruments panel, but not the instruments themself. 

This model has a great potential capacity to keep with
the MSFS-model and the X-Plane- use it!

Regards
HHS
--- Georg Vollnhals [EMAIL PROTECTED] schrieb:

 Hi Emmanuel,
 
 thank you very much for this new helicopter. I like
 the very nice 3 D
 model - remembering my youth it was that
 helicopter as used by the
 German Army and Boarder Forces.
 
 Testing FG 0.9.11 I noticed a bad display of the
 main rotor (even
 disappears at high rotor rpm) - which is very nice
 with FG OSG. As I
 don't know whether you had a look at your model with
 a PLIB system I
 just want to inform you as most of the FG users soon
 will work with
 0.9.11, I believe.
 
 Regards
 Georg EDDW
 

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread AJ MacLeod
On Thursday 29 November 2007 20:38:15 Heiko Schulz wrote:
 There are some things I noticed and two suggestion:
 -If I check show fps - it does not appear.
 I have to enlarge and to downsize the window, or to
 reset FGF for viewing the fps
Are you sure you're using the exact --geometry setting you require, and/or 
hiding the taskbar?  If there's a taskbar on the screen for example, the 
bottom part of the window (with the fps display) will likely be cut off.  
Maybe the fullscreen option, or the game mode might help there (I'm not on 
Windows to check myself, but I've seen a similar thing happen on Linux 
desktops).

 Suggestions:
 -Because we have a wide range of aircrafts which only
 can fully used with OSG we should give an option for
 using the OSG version with the release. With MS it is
 easy ( download option for OSG-Binary and just
 changing the root), for other platforms maybe a little
 bit more difficult. It also brings a little preview
 about the features and abilities of the new scenegraph
I also think that at least the two versions should be made to run happily 
together (i.e. by sorting the aforementioned 3d clouds / autosaved setting 
bug)  An optional official (i.e. nicely packaged) download of FG-OSG 0.9.11 
for more adventurous Windows users would be nice.

 - can we change the name of the new release from
 0.9.11 to 0.9.12? I'm not superstitious, but it looks
 a little bit funny on a FLIGHTsimulation ( remember
 the 11. september 2001 - and the aftereffect to the
 aircraft industry)

I would strongly disagree with that - with every respect for those who were 
affected by the events you mention, it's only a set of numbers (not even a 
date, in any recognisable format), and since 0.9.11 comes right after 0.9.10, 
it's only logical to use them.  If we start being ridiculously over-sensitive 
to particular numbers we'll end up with a very odd version history indeed...

Cheers,

AJ

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Heiko Schulz wrote:
 Hi,
 
 There are some things I noticed and two suggestion:
 
 -If I check show fps - it does not appear.
 I have to enlarge and to downsize the window, or to
 reset FGF for viewing the fps
FPS counter show nice here but I changed preferences.xml to give me maximized
window by default.
 
 - stepping clouds at certain weather
What do you mean?
 
 -3D-clouds crashing - I hope we will get the sugested
 solution
 
 - stutters with any helicopters at the ground- lifting
 up is a big problem cause to the stutters. If the heli
 is in the air the stutters disappear and it flys
 smooth. I did not noticed yet on plib since some
 months ago, before it was only with OSG-version and it
 was a known bug.
Yes stutters near ground with fg/plib at KSFO airport I often noticed in many
aircrafts. Effect not as marked for simpler airports.
 
 Suggestions:
 -Because we have a wide range of aircrafts which only
 can fully used with OSG we should give an option for
 using the OSG version with the release. With MS it is
 easy ( download option for OSG-Binary and just
 changing the root), for other platforms maybe a little
 bit more difficult. It also brings a little preview
 about the features and abilities of the new scenegraph
Even worse, some crash plib if they exist, even over mp.
For example if you use plib and anyone connects near you with B-1B and you have
B-1B in your aircraft folder, your fg will segfault.

This I consider a release-blocking bug. FG/plib should ignore the aircraft
instead of segfault on it.
 
 - can we change the name of the new release from
 0.9.11 to 0.9.12? I'm not superstitious, but it looks
 a little bit funny on a FLIGHTsimulation ( remember
 the 11. september 2001 - and the aftereffect to the
 aircraft industry)
No comments but I think that would be silly, it depends on your date order
anyway... With the Swedish format for date (dd/mm -) it is the other way
around... No one would comment on a possible future 0.11.9 I bet...
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Version: GnuPG v1.4.7 (GNU/Linux)

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RyLzDNqjt7w1McOexvoE+k0=
=Tqv4
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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Melchior FRANZ
* Heiko Schulz -- Thursday 29 November 2007:
 - stutters with any helicopters at the ground- lifting
 up is a big problem cause to the stutters. If the heli
 is in the air the stutters disappear [...]

Sounds like the effect that volumetric shadows have, on any
complex aircraft near ground, not just helicopters. Tim will
implement a much faster method.  :-)

m.

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Heiko Schulz
I did not use any shadows- still haveing a to weak pc

I remember something heard about that the cause lies
into the collision detect for the ground

Hopefully Tim well be soon ready- can't wait to see
it! :-)

regards
HHS
--- Melchior FRANZ [EMAIL PROTECTED] schrieb:

 * Heiko Schulz -- Thursday 29 November 2007:
  - stutters with any helicopters at the ground-
 lifting
  up is a big problem cause to the stutters. If the
 heli
  is in the air the stutters disappear [...]
 
 Sounds like the effect that volumetric shadows have,
 on any
 complex aircraft near ground, not just helicopters.
 Tim will
 implement a much faster method.  :-)
 
 m.
 

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Re: [Flightgear-devel] Alouette II - Emmanuel Baranger

2007-11-29 Thread Heiko Schulz
I forgot something:

please dump the alpha chanell of your textures - alpha
channels seems to destroy the self-shadowing. And this
is still a very nice faeture of FlightGear! :-)

Great work- I wished we had a real pilot for testing
the Alouette!

Regards
HHS


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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Melchior FRANZ
* Georg Vollnhals -- Thursday 29 November 2007:
 Could you imagine to put this nasal file into the Nasal folder of the
 upcoming release *deactivated*, ie. named gstunnel.nas.off or
 something like that?

Better fix the problems that can be fixed and put it as regular file. :-)
I made the script switchable (/sim/rendering/glide-slope-tunnel for now),
and changed it to choose the best runway according to the wind direction
and not the smallest deviation from the course. This should also
better match what ATC says. Not that many use ATC, anyway. The
remaining problem will hopefully go away after the next round of
scenery generation.

  http://members.aon.at/mfranz/gstunnel.nas  [2.8 kB]  

I just don't know where to put this in the gui. The View/Rendering Options
is not the right place, as this isn't about how rendering should be done,
but just about one extra feature. We don't really have a place for such
settings yet.

m.

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Melchior FRANZ wrote:
 * Heiko Schulz -- Thursday 29 November 2007:
 - stutters with any helicopters at the ground- lifting
 up is a big problem cause to the stutters. If the heli
 is in the air the stutters disappear [...]
 
 Sounds like the effect that volumetric shadows have, on any
 complex aircraft near ground, not just helicopters. Tim will
 implement a much faster method.  :-)
That is another problem, check shadow of for example lightning in plib.
The shadow is quite bad, like half of the aircraft didn't exist. The lightning
is the worst example but many other exists.

Best way to see lightning problems is to fly on the side and look out through
side cockpit window at ground with sun almost right over head. I can make a
screenshot if you want later.

/AnMaster
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.7 (GNU/Linux)

iD8DBQFHTyuQWmK6ng/aMNkRCji4AJ4yJ+X7DTC7Vm6XTBbBtgdm2ltydgCgpYT6
epJoJMkbioxTv0m8jBv3Ob0=
=Fc0N
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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Heiko Schulz

--- AJ MacLeod [EMAIL PROTECTED]
schrieb:

 On Thursday 29 November 2007 20:38:15 Heiko Schulz
 wrote:
  There are some things I noticed and two
 suggestion:
  -If I check show fps - it does not appear.
  I have to enlarge and to downsize the window, or
 to
  reset FGF for viewing the fps
 Are you sure you're using the exact --geometry
 setting you require, and/or 
 hiding the taskbar?  If there's a taskbar on the
 screen for example, the 
 bottom part of the window (with the fps display)
 will likely be cut off.  
 Maybe the fullscreen option, or the game mode
 might help there (I'm not on 
 Windows to check myself, but I've seen a similar
 thing happen on Linux 
 desktops).
 
  Suggestions:
  -Because we have a wide range of aircrafts which
 only
  can fully used with OSG we should give an option
 for
  using the OSG version with the release. With MS it
 is
  easy ( download option for OSG-Binary and just
  changing the root), for other platforms maybe a
 little
  bit more difficult. It also brings a little
 preview
  about the features and abilities of the new
 scenegraph
 I also think that at least the two versions should
 be made to run happily 
 together (i.e. by sorting the aforementioned 3d
 clouds / autosaved setting 
 bug)  An optional official (i.e. nicely packaged)
 download of FG-OSG 0.9.11 
 for more adventurous Windows users would be nice.
 
  - can we change the name of the new release from
  0.9.11 to 0.9.12? I'm not superstitious, but it
 looks
  a little bit funny on a FLIGHTsimulation (
 remember
  the 11. september 2001 - and the aftereffect to
 the
  aircraft industry)
 
 I would strongly disagree with that - with every
 respect for those who were 
 affected by the events you mention, it's only a set
 of numbers (not even a 
 date, in any recognisable format), and since 0.9.11
 comes right after 0.9.10, 
 it's only logical to use them.  If we start being
 ridiculously over-sensitive 
 to particular numbers we'll end up with a very odd
 version history indeed...
 
 Cheers,
 
 AJ
 

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Hi,

I did use 800x600 - so no taskbar or anything cuts
here. 

A optional package would be nice - with the aircrafts
made for OSG. 

Regards
HHS


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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 19, Issue 25

2007-11-29 Thread BARANGER Emmanuel
 Message: 2
 Date: Thu, 29 Nov 2007 15:48:29 +0100
 From: Melchior FRANZ [EMAIL PROTECTED]
 Subject: Re: [Flightgear-devel] CVS: data/Aircraft/Arsenal-VG33 - New
 directory, NONE, NONE
 To: flightgear-devel@lists.sourceforge.net
 Message-ID: [EMAIL PROTECTED]
 Content-Type: text/plain;  charset=us-ascii
Hello Melchior,
 This aircraft thoughtlessly copies over 500 kB sound files
 from another aircraft, although the sounds aren't even used!
 Don't do that!

   203516 2007-11-29 15:26 Spitfire Flyby.wav
41018 2007-11-29 15:26 Spitfire MK IX.wav
   173756 2007-11-29 15:26 merlin_rpm2.wav
86940 2007-11-29 15:26 merlin_rpm3.wav

 Also, file names with spaces in them are garbage. There should
 be none of those in CVS.
AAAHHHRRGGG ! The suprises CVS files which do not for the drive :(
I erased now. Sorry.
I just delete the whole folder Aircraft before making a new update. So I
would have fewer unpleasant surprises.
 Yes, I do no longer care if aircraft follow any policies or
 reason, but it's my disk space, after all. And now I don't
 diktate that anymore, I just discuss it and complain about
 it publically. Which might end up being even less pleasant. :-P
Still sorry, but do not read the English I just rarely read devel-list.
Fortunately several people warned me.
My reaction time will thus not always as fast.

Best Regards. Emmanuel


PS: though new aircraft contributions are, of course, welcome
as always.


-- 
BARANGER Emmanuel

http://helijah.free.fr
http://helijah.free.fr/Pack_3D
http://helijah.free.fr/flightgear/flightgear.htm
http://helijah.free.fr/flightgear/H4-Hercules.htm
http://helijah.free.fr/flightgear/hangar.htm



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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Curtis Olson
On Nov 29, 2007 2:56 PM, AJ MacLeod wrote:

 I would strongly disagree with that - with every respect for those who
 were
 affected by the events you mention, it's only a set of numbers (not even a
 date, in any recognisable format), and since 0.9.11 comes right after
 0.9.10,
 it's only logical to use them.  If we start being ridiculously
 over-sensitive
 to particular numbers we'll end up with a very odd version history
 indeed...


Everyone seems to agree that version numbers are an arbitrary set of numbers
and the only really important thing is that each subsequent version has a
higher number than all the previous versions in a branch.

But then most people seem to also follow that up with very strongly held
opinions about what the version number should be.  As we've seen from just a
few postings in this thread, there is a variety incompatible, yet strongly
held opinions on the subject.

I may jump in and make an executive decision on this one, and it shouldn't
be a big deal because it's just an arbitrary number that is higher than the
previous release.  And I may attempt to piss everyone off, just to keep it
fair. :-)

Best regards,

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 19, Issue 25

2007-11-29 Thread Melchior FRANZ
Hey,

* BARANGER Emmanuel -- Thursday 29 November 2007:
  Also, file names with spaces in them are garbage. There should
  be none of those in CVS.

 AAAHHHRRGGG ! The suprises CVS files which do not for the drive :(
 I erased now. Sorry.

No problem. Not a big one, anyway. I'm happy about every new, great
aircraft. (Especially the AlouetteII -- we've had some of them in
our army, too, -- or the BV141).

It's only natural that we use more disk space with every new one,
but we have to make sure that we don't just waste it. Compressing
textures is one thing to consider, not committing unnecessary
files is another, such as *.bak, *.blend, *~ files. Or a few
of those:   :-}

  $ l SeaHawk* Models/SeaHawk-FGA6-WV859.ac
  -rw-r--r-- 1 m m 1453387 2007-09-28 01:18 Models/SeaHawk-FGA6-WV859.ac
  -rw--- 1 m m  707301 2003-04-21 22:29 SeaHawk-WV908.ac
  -rw--- 1 m m  113282 2003-01-03 17:58 SeaHawk.3ds
  -rw--- 1 m m  715739 2003-02-14 16:29 SeaHawk.ac
  -rw--- 1 m m  226548 2003-01-09 16:04 SeaHawkpair.3ds

m.

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread gerard robin
On jeu 29 novembre 2007, Melchior FRANZ wrote:
 * Georg Vollnhals -- Thursday 29 November 2007:
  Could you imagine to put this nasal file into the Nasal folder of the
  upcoming release *deactivated*, ie. named gstunnel.nas.off or
  something like that?

 Better fix the problems that can be fixed and put it as regular file. :-)
 I made the script switchable (/sim/rendering/glide-slope-tunnel for now),
 and changed it to choose the best runway according to the wind direction
 and not the smallest deviation from the course. This should also
 better match what ATC says. Not that many use ATC, anyway. The
 remaining problem will hopefully go away after the next round of
 scenery generation.

   http://members.aon.at/mfranz/gstunnel.nas  [2.8 kB]

 I just don't know where to put this in the gui. The View/Rendering Options
 is not the right place, as this isn't about how rendering should be done,
 but just about one extra feature. We don't really have a place for such
 settings yet.

 m.

It is not Autopilot, however it is an help to pilot, it could be in the 
autopilot item 

Regards

-- 
Gérard
http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Melchior FRANZ
* Curtis Olson -- Thursday 29 November 2007:
 Everyone seems to agree that version numbers are an arbitrary
 set of numbers [...]

No, you got that backwards. From reading the thread it was
clear that people consider a sane version number more important
than politics, such as avoiding 0.9.11 because of the incident.
Is it your commercial interests in fgfs that make you want it
be called 1.0? Did someone complain? Those who use fgfs in
their FAA certified simulator? We would understand it.

Here's again what I consider sorely missing for a release 1.0:
landing/taxi-lights. It's weird to call a simulator 1.0 if you
have to let your aircraft parked in the middle of a runway
after having landed at night, because you don't see anything
but a few dim light points. A daylight-only simulator doesn't
deserve the 1.0.  :-P

m.

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Georg Vollnhals
gerard robin schrieb:
 On jeu 29 novembre 2007, Melchior FRANZ wrote:
   
 * Georg Vollnhals -- Thursday 29 November 2007:
 
 Could you imagine to put this nasal file into the Nasal folder of the
 upcoming release *deactivated*, ie. named gstunnel.nas.off or
 something like that?
   
 Better fix the problems that can be fixed and put it as regular file. :-)
 I made the script switchable (/sim/rendering/glide-slope-tunnel for now),
 and changed it to choose the best runway according to the wind direction
 and not the smallest deviation from the course. This should also
 better match what ATC says. Not that many use ATC, anyway. The
 remaining problem will hopefully go away after the next round of
 scenery generation.

   http://members.aon.at/mfranz/gstunnel.nas  [2.8 kB]

 I just don't know where to put this in the gui. The View/Rendering Options
 is not the right place, as this isn't about how rendering should be done,
 but just about one extra feature. We don't really have a place for such
 settings yet.

 m.

 
 It is not Autopilot, however it is an help to pilot, it could be in the 
 autopilot item 

 Regards

   
Hi Melchior, hi Gérard!

First to say, I made some testflights at EDDW and it works fine if I set
the wind with [EMAIL PROTECTED]. Then I tried to make it easier from the
startup and switch the property on with
--prop:sim/rendering/glide-slope-tunnel=true. The sim starts with the
tunnel visible but not the right wind direction.
It seems that the early activating makes the script not seeing the
winddirection.

So I would ask to put a menu-entry anywhere where it fits, that might be
the suggestion of Gérard or even the rendering  menu-window - I think
the normal user will not classify this wrong :-)

Anyway, nice add-on.

Georg

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Heiko Schulz

--- Melchior FRANZ [EMAIL PROTECTED] schrieb:

 * Curtis Olson -- Thursday 29 November 2007:
  Everyone seems to agree that version numbers are
 an arbitrary
  set of numbers [...]
 
 No, you got that backwards. From reading the thread
 it was
 clear that people consider a sane version number
 more important
 than politics, such as avoiding 0.9.11 because of
 the incident.
 Is it your commercial interests in fgfs that make
 you want it
 be called 1.0? Did someone complain? Those who use
 fgfs in
 their FAA certified simulator? We would understand
 it.
 
 Here's again what I consider sorely missing for a
 release 1.0:
 landing/taxi-lights. It's weird to call a simulator
 1.0 if you
 have to let your aircraft parked in the middle of a
 runway
 after having landed at night, because you don't see
 anything
 but a few dim light points. A daylight-only
 simulator doesn't
 deserve the 1.0.  :-P
 
 m.
 
Hmm...

How possible it is, that we have landinglights with
the release after this one?
Compared to x-Plane we sure other v 1.0, but with OSG
there are some differences

HHS 


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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Melchior FRANZ
* Georg Vollnhals -- Thursday 29 November 2007:
 gerard robin schrieb:
  It is not Autopilot, however it is an help to pilot, it could
  be in the autopilot item 

Yes, maybe.



* Georg Vollnhals -- Thursday 29 November 2007:
 First to say, I made some testflights at EDDW and it works fine if I set
 the wind with [EMAIL PROTECTED]. Then I tried to make it easier from the
 startup and switch the property on with
 --prop:sim/rendering/glide-slope-tunnel=true.

Err ... with METAR wind, then? Yes, that might come too late. Just
increase the settimer() interval. We don't need/want the tunnel right
at startup, anyway. After 30 seconds or a minute would be early enough.
Need to check ...



 So I would ask to put a menu-entry anywhere where it fits, that might be
 the suggestion of Gérard or even the rendering  menu-window [...]

Will think about it.

m.

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread AJ MacLeod
On Thursday 29 November 2007 21:54:05 Curtis Olson wrote:
 But then most people seem to also follow that up with very strongly held
 opinions about what the version number should be.  As we've seen from just
 a few postings in this thread, there is a variety incompatible, yet
 strongly held opinions on the subject.

Most of us were merely going on the version number ALREADY set by our fickle^w 
honourable dict^w executive ;-)

AJ

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Curtis Olson
On Nov 29, 2007 4:13 PM, Melchior FRANZ  wrote:

 No, you got that backwards. From reading the thread it was
 clear that people consider a sane version number more important
 than politics, such as avoiding 0.9.11 because of the incident.


I think your message at least confirms my point that there is substantial
and heartfelt disagreement on something as trivial as version numbers.

Is it your commercial interests in fgfs that make you want it
 be called 1.0? Did someone complain? Those who use fgfs in
 their FAA certified simulator? We would understand it.


You are taking a subtle shot at me here which I could choose to resent or
choose ignore and I'll go with the latter approach. :-)

There are a large and growing number of people in the world that use
FlightGear for one purpose or another.  If they didn't use FlightGear, they
would have to purchase something else or spend time  money developing
something else.  Do they have a commercial interest in FlightGear?  It's no
secret that I work with a flight simulator company (ATC Flight Sims) and
help them leverage FlightGear as part of their FAA certified pilot training
systems.  But I see this as a huge win for everyone.  And I know of *many*
other companies that I am not involved with that use FlightGear, again for
everyone's benefit.

So if you have a problem, please state it clearly and maybe take it up with
me offline with your first attempt.  If you are just taking a shot at me,
then I'll ignore it. :-)


 Here's again what I consider sorely missing for a release 1.0:
 landing/taxi-lights. It's weird to call a simulator 1.0 if you
 have to let your aircraft parked in the middle of a runway
 after having landed at night, because you don't see anything
 but a few dim light points. A daylight-only simulator doesn't
 deserve the 1.0.  :-P


How about I say it this way ... our version number system has become too
tedious and ponderous.  And are you suggesting that a 10 year old mature
software product can't be allowed a v1.0 version number?  It's never going
to be perfect, and never going to have every feature that everyone wants.
If I would have been smart, I would have called the very first release
v1.0which is what I do now with all my other projects, and we wouldn't
even be
having this discussion.  Let's move forward, full speed ahead!

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Georg Vollnhals
Melchior FRANZ schrieb:

 * Georg Vollnhals -- Thursday 29 November 2007:
   
 First to say, I made some testflights at EDDW and it works fine if I set
 the wind with [EMAIL PROTECTED]. Then I tried to make it easier from the
 startup and switch the property on with
 --prop:sim/rendering/glide-slope-tunnel=true.
 

 Err ... with METAR wind, then? Yes, that might come too late. Just
 increase the settimer() interval. We don't need/want the tunnel right
 at startup, anyway. After 30 seconds or a minute would be early enough.
 Need to check ...



   
Sorry, I think I was not clear enough. The tunnel is not true up when
I set both, wind and tunnel-prop:

[EMAIL PROTECTED] --prop:sim/rendering/glide-slope-tunnel=true.

I did not test METAR wind with the NEW gs-tunnel.nas but will do now.

Georg



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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 19, Issue 25

2007-11-29 Thread LeeE
On Thursday 29 November 2007 21:55, Melchior FRANZ wrote:
 Hey,

 * BARANGER Emmanuel -- Thursday 29 November 2007:
   Also, file names with spaces in them are garbage. There should
   be none of those in CVS.
 
  AAAHHHRRGGG ! The suprises CVS files which do not for the drive :(
  I erased now. Sorry.

 No problem. Not a big one, anyway. I'm happy about every new, great
 aircraft. (Especially the AlouetteII -- we've had some of them in
 our army, too, -- or the BV141).

 It's only natural that we use more disk space with every new one,
 but we have to make sure that we don't just waste it. Compressing
 textures is one thing to consider, not committing unnecessary
 files is another, such as *.bak, *.blend, *~ files. Or a few
 of those:   :-}

   $ l SeaHawk* Models/SeaHawk-FGA6-WV859.ac
 -rw-r--r-- 1 m m 1453387 2007-09-28 01:18
 Models/SeaHawk-FGA6-WV859.ac
 -rw--- 1 m m  707301 2003-04-21 22:29
 Models/SeaHawk-WV908.ac
 -rw--- 1 m m  113282 2003-01-03 17:58
 Models/SeaHawk.3ds
 -rw--- 1 m m  715739 2003-02-14 16:29
 Models/SeaHawk.ac 
 -rw--- 1 m m  226548 2003-01-09 16:04
 Models/SeaHawkpair.3ds 

 m.

I'm pretty sure that the SeaHawk.ac, SeaHawk.3ds  SeaHawkpair.3ds can 
be done away with right now.

I think Vivian is doing all his development on WV859 and I'd like to 
keep WV908, if only as a placeholder and reminder, as it's the RNHF 
aircraft - afaik it's currently the only flying example.  At some point 
I'd like to refine the 3d model geometry and then unify the two 
versions (perhaps it will only need different skins), incorporating all 
the development that Vivian has done...

...or Vivian might decide to do it before I do :)

Ok with you Vivian?

LeeE

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Georg Vollnhals
Georg Vollnhals schrieb:
 Melchior FRANZ schrieb:
   
 * Georg Vollnhals -- Thursday 29 November 2007:
   
 
 First to say, I made some testflights at EDDW and it works fine if I set
 the wind with [EMAIL PROTECTED]. Then I tried to make it easier from the
 startup and switch the property on with
 --prop:sim/rendering/glide-slope-tunnel=true.
 
   
 Err ... with METAR wind, then? Yes, that might come too late. Just
 increase the settimer() interval. We don't need/want the tunnel right
 at startup, anyway. After 30 seconds or a minute would be early enough.
 Need to check ...



   
 
 Sorry, I think I was not clear enough. The tunnel is not true up when
 I set both, wind and tunnel-prop:

 [EMAIL PROTECTED] --prop:sim/rendering/glide-slope-tunnel=true.

 I did not test METAR wind with the NEW gs-tunnel.nas but will do now.

 Georg


   
Ok, I did it with several Airports and setting

--enable-real-weather-fetch --prop:sim/rendering/glide-slope-tunnel=true.

Most (German) airports worked well.
LFBO METAR was ... VRB01KT ... so it was pretty understandable for me
that the runway selector and the tunnel placer decided different.

LOAN METAR was ... 09006KT and I found the Cessna on RW 10 and the
tunnel vice versa (RW 28)
Starting once again only with  --enable-real-weather-fetch and
activating the tunnel-prop through the FG property manager when the sim
was running placed the tunnel the right way, both Cessna and tunnel RW 10.

Now it is too late to increase the INTERVAL var in gs-tunnel.nas, ie.
from 5 to 20 (?) and do some further tests. Will do it this late evening.
Regards
Georg




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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread LeeE
On Thursday 29 November 2007 23:25, Curtis Olson wrote:
[snip...]
 How about I say it this way ... our version number system has become
 too tedious and ponderous.  And are you suggesting that a 10 year old
 mature software product can't be allowed a v1.0 version number?  It's
 never going to be perfect, and never going to have every feature that
 everyone wants. If I would have been smart, I would have called the
 very first release v1.0which is what I do now with all my other
 projects, and we wouldn't even be
 having this discussion.  Let's move forward, full speed ahead!

 Curt.

Almost Just a tongue-in-cheek suggestion...

why not go against the flow and accept that there will never be a 
fault-free 'perfect' version of FG and deliberately never release a 
V1.00 version:)

Instead, we could just start adding another version sub-subfix:)

In effect, and by other s/w producers standards we would already be 
somewhere between versions 5 and 20, so 0.9.12.00 would be cool.

Infact, I think it would be both amusing and publicity-worth to make a 
point of it because in reality it's true:)

I think it would be a statement that most development people would 
recognise and appreciate and atm they are the most significant users of 
FG:)

LeeE

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[Flightgear-devel] Alouette-III ????

2007-11-29 Thread gerard robin

Hello, 

Looking at the nice new helicopter Alouette-II, lead me to remember that i had 
in my hangar (among a lot of others models  :) ) 
that Alouette-III, which was made to be a Pedro for the carrier Foch the 
model is high poly (missing some externals details).

http://pagesperso-orange.fr/GRTux/Alouette_III-img1.jpg
http://pagesperso-orange.fr/GRTux/Alouette_III-img2.jpg
http://pagesperso-orange.fr/GRTux/Alouette_III-img3.jpg


Though the real one is widely in use over the world, I never thought it could 
be a great interest to have it with FG.

Anyhow , i could work on it.

What is your opinion ?

Regards


-- 
Gérard
http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] FlightGear prerelease

2007-11-29 Thread John Wojnaroski
Hi Durk,

looking over my logs, there was quite a bit of traffic downloading the 
pre-release version of FG and the base files. Glad I could help.  Do you 
want to continue with this arrangement or has Curt had a chance to setup 
the ftp server for you?

If not I can give you ftp access and perhaps we can continue using this 
site as a mirror.  Your call

Regards
John




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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Melchior FRANZ
* Curtis Olson -- Friday 30 November 2007:
[...]
 So if you have a problem, please state it clearly 

The problem that I have/had is that you don't say it openly, when you
make such a decision -- that you will call it 1.0, which aircraft it
will contain etc. All we got was a cryptic hint with tongue in cheek,
instead of an I will make the next release 1.0, because ... (And while
you can, of course, discuss it, it's already decided.). It's only
in private messages where one gets some more info.

I have no problems whatsoever with commercial use (as you know from
my private mails), or that it occasionally brings you projects and money.
On the contrary. I welcome that. And I would understand if this is
involved in the decisions to name the release 1.0. (The companies
don't like it much that the version number implies that fgfs is still
immature beta quality software.) I'd just like to know that/when
this is the reason. Don't forget: this is *our* collective work, not
only yours. And I think we deserve some basic information.



 And are you suggesting that a 10 year old mature software product
 can't be allowed a v1.0 version number?

No. I don't even care that much, even if is seems so. For me a version
1.0 means that the software is basically feature complete. Of course it
will never be finished (this would be sad -- we could all go home).
And I think that lights are missing. But well, let's release it as 1.0
without lights. Fine with me. (Maybe we'd end up with 0.9.23 if we
really wait for lights. Waiting for something doesn't get anything
done, anyway. ;-)


 
 we wouldn't even be having this discussion. 

See first paragraph: I hate that we *don't* have such discussions.
Or such information. Now we know at least[1]: the next release will
be 1.0, and it's because you think it's high time after such a long
time. OK, all questions answered. Thanks. No surprises when the
release comes out. (Developers should never be surprised by the
release of their own work. :-)

m.


[1] Well, I know it from Curt since a week. 

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