Tatsuhiro Nishioka schrieb:
> Hi,
>
> I found kind of a hint of the cause of DList stack overflow.
>
> After reset, the number of ssgTransform increases a lot.
> so maybe this has something to do with the cause of the problem since
> ssgTransform::cull calls _ssgPushMatrix and _ssgPopMatrix. these
Tatsuhiro Nishioka schrieb:
> Hi Georg,
>
> Of course it should be rejected since you applied it to too new code.
>
> The patch is for 0.9.11-pre2 release, not for CVS head.
> Check out source files using -r RELEASE_0_9_11_pre2 option and apply
> it again.
>
> Best,
>
> Tat
>
>
Hello Tat,
than
Hi Georg,
Of course it should be rejected since you applied it to too new code.
The patch is for 0.9.11-pre2 release, not for CVS head.
Check out source files using -r RELEASE_0_9_11_pre2 option and apply
it again.
Best,
Tat
On Dec 8, 2007, at 6:37 PM, Georg Vollnhals wrote:
> Hi Tat,
>
> I
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As the /sim/multiplayer/generic/float[0] to /sim/multiplayer/generic/float[9]
were recently added I decided to make use of this to make the nozzles of the
harrier correctly show the current thrust vector over multiplayer.
Attached is a patch to do t
After Maik has clued me up about multiplayer properties -- that
only those are transmitted, which actually exist at init time
(which is why they need to be defined in the *-set.xml file),
it was time to add some generic properties for "internal communication".
That is: properties which aren't dedic
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Yes, I already made a patch (see "[Flightgear-devel] Patch for Harrier: making
it's thrust vector work over mp") for the harrier that makes use of this :)
And I can think of several other aircrafts that could make use of this. For
example position l
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If you see a tu154 multiplayer from your own aircraft's cockpit view it will
lack fuselage, if you change to external view you will see the fuselage. This
was caused by tu154 using absolute property paths. Here is a patch to fix this.
Regards,
Arv
* AnMaster -- Saturday 08 December 2007:
> Yes, I already made a patch (see "[Flightgear-devel] Patch for
> Harrier: making it's thrust vector work over mp") for the harrier
> that makes use of this :)
Yes, you are quick. This will have to be reviewed and OK'ed by the
harrier model maintainer.
Hi guys,
Finally I found the cause of DList stack overflow and off-carrier
aircraft problem.
The cause of the first one is that aip.ssgTransform of AICarrier are
unexpectedly registered on every reset in AIBase::init().
The second one is caused by ssgEntry related code in AICarrier::init()
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Today I tried --aircraft=Catalina-OSG with OSG, I had not used it for a few
weeks. However I ended up in an aircraft without textures and these errors in
the console.
osgDB ac3d reader: could not find texture "btextu99.rgb"
osgDB ac3d reader: could
On sam 8 décembre 2007, Vivian Meazza wrote:
> AnMaster
>
> > Sent: 08 December 2007 11:55
> > To: FlightGear developers discussions
> > Subject: Re: [Flightgear-devel] multiplayer generic properties
> >
SNIP
> >
> > Melchior FRANZ wrote:
> > > After Maik has clued me up about multiplayer propertie
Oops, my bad explanation.
On Dec 8, 2007, at 11:00 PM, Tatsuhiro Nishioka wrote:
> Hi,
>
> One comment on this.
>
> J7W has Flap-driven Elevator-Trim Controller. it automatically adjusts
> elevator trim
> when flap is applied to avoid pushing up its tail.
When flap is applied, J7W automatically
AnMaster
> Sent: 08 December 2007 14:02
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] multiplayer generic properties
>
>
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA512
>
> Vivian Meazza wrote:
> > Anders has a really neat bit-mask utility which allows the
> > t
Melchior FRANZ wrote:
> * dave perry -- Friday 07 December 2007:
>
>> What is proposed is to make the default turbulence = 0.0 at start-up,
>> not turning off turbulence modeling. You can still use the weather menu
>> to set the desired turbulence or you can [...]
>>
>
> OK, before even
Hi there,
Based on all the input sofar, I'd like to propose the following list of
aircraft for inclusion in the next release:
787
A-10
bf109
bo105
c172
c172p
SenecaII
Beaver
B1900d
Lightning
j3cub
seahawk
p51d
pa28-161
Bocian
choice of (T38, or Catalina, or Blackbird)
ufo
bleriot-XI-yasim
In r
On sam 8 décembre 2007, Melchior FRANZ wrote:
> * Melchior FRANZ -- Saturday 08 December 2007:
> > it was time to add some generic properties for "internal communication".
>
> It's probably also time to remind people again of the possibility to
> add Nasal code to model (animation) XML files. This
Hi there,
I've encountered a weird sigfault on Mac OS 10.5 with 0.9.11-pre2.
when I launch fgfs without opening window, fgfs crashes with segfault.
e.g., fgfs --fg-root=. --help makes segfault. Simply launching fgfs
without no options does too.
So does specifying a wrong option.
But It doesn't
* Durk Talsma -- Saturday 08 December 2007:
> Based on all the input sofar, I'd like to propose the following list of
> aircraft for inclusion in the next release:
Looks good. Not trying to say anything particular -- just FYI:
20M 787
20M A-10
26M bf109
3.2Mbo105*
84K
On sam 8 décembre 2007, Durk Talsma wrote:
> Hi there,
>
> Based on all the input sofar, I'd like to propose the following list of
> aircraft for inclusion in the next release:
>
> 787
> A-10
> bf109
> bo105
> c172
> c172p
> SenecaII
> Beaver
> B1900d
> Lightning
> j3cub
> seahawk
> p51d
> pa28-161
* Melchior FRANZ -- Saturday 08 December 2007:
> $FG_ROOT/Aircraft/Models/bo105.xml
Bah ... $FG_ROOT/Aircraft/bo105/Models/bo105.xml
m.
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* Melchior FRANZ -- Saturday 08 December 2007:
> it was time to add some generic properties for "internal communication".
It's probably also time to remind people again of the possibility to
add Nasal code to model (animation) XML files. This is then only
run when the model is used as as a static
* gerard robin -- Saturday 08 December 2007:
> but don't forget that we can within JSBSim avoid most of the Nasal code
> everything done in the FDM.
Again: this doesn't even *work* for what you fear it could be (ab)used.
The bit of Nasal code in bo105.xml is simply ignored if you fly the
bo105. I
Hi,
One comment on this.
J7W has Flap-driven Elevator-Trim Controller. it automatically adjusts
elevator trim
when flap is applied to avoid pushing up its tail.
If elevator trim is reset by pressing 5, then the trim won't be in the
center position
when flap is all the way up.
So resetting el
* gerard robin -- Saturday 08 December 2007:
> I worry that way /sim/multiplay/generic/.. because i thought
> that the best way, regarding every surface position was to
> include it into the "/surface-positions/foo" property
You miss the point, as maybe some others do as well. The generic
pr
Hi Gerard!
gerard robin wrote:
> Thanks , but NO
> Catalina and Blackbird are on only under construction.
> There is a lot of stuff to do , cockpit and FDM (mainly Blackbird which is
> wrong),
> My to do list is long like the bible :)
> Nothing valuable to be released "Production"
Just toda
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Vivian Meazza wrote:
> Anders has a really neat bit-mask utility which allows the transmission of
> up to 32 bools in one int property - much neater for light switches and the
> like.
>
> Vivian
>
> P.S. - by tradition we bottom-post on the devel l
AnMaster
> Sent: 08 December 2007 11:55
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] multiplayer generic properties
>
>
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA512
>
> Yes, I already made a patch (see "[Flightgear-devel] Patch
> for Harrier: making it's thr
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gerard robin wrote:
> On sam 8 décembre 2007, you wrote:
>> Today I tried --aircraft=Catalina-OSG with OSG, I had not used it for a few
>> weeks. However I ended up in an aircraft without textures and these errors
>> in the console.
> SNIP
>> osgDB a
On Sat, 8 Dec 2007, gerard robin wrote:
> Nasal animation Probably valuable for YASim but with JSBsim their is an other
> way easier.
But those properties are not sent over MP - which is the whole point of
the /sim/multiplay/generic/* properties.
While I agree that JSBSim allows many useful tr
* Anders Gidenstam -- Saturday 08 December 2007:
> Though my dual control version of the c172p already uses more
> than 10 extra float properties.. :)
I have no problem with adding more, now that I know that they
have no effect if they aren't used. And if you are using some
others, anyway, then we
On sam 8 décembre 2007, Durk Talsma wrote:
> Hi there,
>
> Based on all the input sofar, I'd like to propose the following list of
> aircraft for inclusion in the next release:
>
> 787
> A-10
> bf109
> bo105
> c172
> c172p
> SenecaII
> Beaver
> B1900d
> Lightning
> j3cub
> seahawk
> p51d
> pa28-161
On Saturday 08 December 2007 19:21, gerard robin wrote:
>
> I forgot,
> does the 737 gone out and DEAD ? (in spite of the coming 3D cockpit ,
> Heiko working hardly on it).
Certainly not dead. :-) I asked Heiko, off-list how much time he needed to
finish the 3D cockpit, and answered that he w
> I vote to keep the 737
>
> Regards
> --
> Gérard
Once the 3D cockpit comes out, and some other work is done, perhaps it can
be reconsidered. I'm not going to argue with this process, which has been
careful and considerate.
One question, though, for these aircraft which will not be included f
On Sat, 8 Dec 2007 23:17:13 +0900
Tatsuhiro Nishioka <[EMAIL PROTECTED]> wrote:
> Oops, my bad explanation.
>
> On Dec 8, 2007, at 11:00 PM, Tatsuhiro Nishioka wrote:
>
> > Hi,
> >
> > One comment on this.
> >
> > J7W has Flap-driven Elevator-Trim Controller. it automatically adjusts
> > elevato
On Sat, 8 Dec 2007 17:25:26 +0100
Durk Talsma <[EMAIL PROTECTED]> wrote:
> Hi there,
>
> Based on all the input sofar, I'd like to propose the following list of
> aircraft for inclusion in the next release:
>
> 787
> A-10
> bf109
> bo105
> c172
> c172p
> SenecaII
> Beaver
> B1900d
> Lightning
>
Just a quick observation. While testing the B1990d this afternoon, I found
that I didn't hear any engine sounds. I also found the aircraft about half
active upon initialization. That is, the engines were running, but the
avionics were off. Bug or feature? :-)
Anyway, since this aircraft is list
--- Durk Talsma <[EMAIL PROTECTED]> schrieb:
> On Saturday 08 December 2007 19:21, gerard robin
> wrote:
> >
> > I forgot,
> > does the 737 gone out and DEAD ? (in spite of
> the coming 3D cockpit ,
> > Heiko working hardly on it).
>
> Certainly not dead. :-) I asked Heiko, off-list how
> mu
Stuart Buchanan
> Sent: 05 December 2007 08:19
> To: FlightGear Dev
> Subject: [Flightgear-devel] Chat Menu and fix for chat repetition bug
>
>
> Hi All,
>
> The latest and greatest chat menu system is now available. I
> have added a couple of new features and fixed a number of bugs:
>
> - Th
On Saturday 08 December 2007 18:28:35 Jon S. Berndt wrote:
> One question, though, for these aircraft which will not be included for the
> next release, where should official copies be updated?
They're all "included" in the release in that they all go onto the aircraft
download page (http://www.f
On Saturday 08 December 2007 18:30:53 Durk Talsma wrote:
> I also like the 737, and with a 3D cockpit, I'd almost certainly decided to
> keep it, but as it stands, the 2D cockpit stands out in a selction of
> almost exclusively 3D cockpits.
Of course we're by no means ditching the 737 (or any oth
On Saturday 08 December 2007 09:04:18 Tatsuhiro Nishioka wrote:
> Finally I found the cause of DList stack overflow and off-carrier
> aircraft problem.
> Now, off-carrier aircraft and DList stack overflow are not "feature"
> anymore.
> If it works on some platforms, then I'll ask Durk to apply it.
Thanks AJ!
Durk, could you apply my patch to CVS?
Thanks,
Tat
On Dec 9, 2007, at 6:48 AM, AJ MacLeod wrote:
> On Saturday 08 December 2007 09:04:18 Tatsuhiro Nishioka wrote:
>> Finally I found the cause of DList stack overflow and off-carrier
>> aircraft problem.
>> Now, off-carrier aircraft a
* Tatsuhiro Nishioka -- Saturday 08 December 2007:
> Durk, could you apply my patch to CVS?
Too late! Already committed. Thanks. :-)
m.
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Haha, quick work.
Thanks a lot!
On Dec 9, 2007, at 7:19 AM, Melchior FRANZ wrote:
> * Tatsuhiro Nishioka -- Saturday 08 December 2007:
>> Durk, could you apply my patch to CVS?
>
> Too late! Already committed. Thanks. :-)
>
> m.
-
Hi Melchior,
Melchior FRANZ schrieb am 08.12.2007 17:08:
> * Melchior FRANZ -- Saturday 08 December 2007:
>
>> it was time to add some generic properties for "internal communication".
>>
>
> It's probably also time to remind people again of the possibility to
> add Nasal code to model (anim
On sam 8 décembre 2007, Ralf Gerlich wrote:
> Hi Gerard!
>
> gerard robin wrote:
> > Thanks , but NO
> > Catalina and Blackbird are on only under construction.
> > There is a lot of stuff to do , cockpit and FDM (mainly Blackbird which
> > is wrong),
> > My to do list is long like the bible :)
> >
I think it would be better to replace the pa28-161 with the pa24-250, as the
pa28 is similar in type to the c172. Also, Durk has pointed out a problem
with the sound in the b1900d that should probably be fixed before a release.
On Dec 8, 2007 7:57 PM, gerard robin <[EMAIL PROTECTED]> wrote:
> On
I had noticed the problem with the engine sounds a couple weeks ago, but now
I have all the sounds again after a cvs update. I haven't noticed any issues
with the avionics. You have to flip a switch to turn them on, maybe you just
didn't notice it?
On Dec 8, 2007 1:36 PM, Durk Talsma <[EMAIL PROTE
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-02_03:33:38 (durk)
/var/cvs/SimGear-0.3/source/simgear/scene/sky/cloudfield.cxx
Torsten Dreyer: Make sure 3D clouds cache never gets set to zero, thereby
preventing a program crash that could occur when switching between OSG an
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-03_01:04:00 (mfranz)
/var/cvs/FlightGear-0.9/data/Aircraft/A-10/Sounds/altitude.wav
Alexis BORY:
- New audio warning "Altitude-altitude..."
- Fixed 2 bugs in the VHF and removed another "settimered" loop.
- Added switches to th
Hi everyone ,
I ran into another issue , just wondering what everyone else's opinion
is on the matter.
I,ve been updating the Bravo , and the Primus 1000 instruments and controllers
are in the Aircraft/Instruments-3d folder. I assumed that this is the place all
3d instruments should go .
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-03_07:21:24 (mfranz)
/var/cvs/FlightGear-0.9/source/src/AIModel/submodel.cxx
degrade "found path" SG_ALERT to SG_INFO
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2007-12-04_14:22:33 (mfranz)
/var/cvs/FlightGe
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