Re: [Flightgear-devel] RFC: graphics effects files

2009-04-04 Thread Erik Hofman

Tim Moore wrote:
 If people really don't like the effects syntax, I might be willing to hold my 
 nose
 and use the existing property implementation. I'm also not committed to 
 having the
 effects properties be of class SGPropertyNode; they might be a subtype.

I have two questions after reading this:

1. Will ambient/r, ambient/g and ambient/b still be supported in other 
locations besides xml embedded effects en techniques?

2. As I see this now this is a way to define custom (not hardcoded) 
effects. This means only a small number of these configuration files 
will be created and probably only by developers who know what they are 
doing. Am I right?

If both answers are 'yes' then I see no problem with adding it, 
otherwise there's still gonna be a bit of discussion I guess.

Erik

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Re: [Flightgear-devel] RFC: graphics effects files

2009-04-04 Thread Erik Hofman


Heiko Schulz wrote:
 Hi,
 Well, for someone who don't have any ideas or knowledge about shaders, it 
 looks really complicated at the first sight. On the other site, it looks a 
 bit like the .osg-files, and with a bit diggin in, it would be understandable 
 for me at least.  
 
 I guess it is a bump map for the towns and cities, right?
 I would really know from the developers who are against this style of code 
 are, what are the issues with this? Where are the main problems and what 
 would be alternatives? 
 Shader support would be a great step forward! 

True, but there are tow ways of doing it;
* hardcode the effects that are needed
* add the ability to make custom, configurable effects files.

To be honnest, I don't expect that many custom effects files will be 
created and the ones that are created are going the be used by almost 
all modellers. This sounds like hardcoded will be just fine.

Erik

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Re: [Flightgear-devel] RFC: graphics effects files

2009-04-04 Thread Melchior FRANZ
* Tim Moore -- Saturday 04 April 2009:
 A couple of weeks ago I was asked for a sample of an effects file
 that uses my proposed changes to the property system;

And a few weeks later I still object to these property changes, and
will do so as often as it is brought up again. And for all the same
reasons!

m.

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[Flightgear-devel] Problems generating scenery for Australia

2009-04-04 Thread Jason Cox
Hi all,
I am having a problem generating scenery with srtm2 data for Australia
the problem is that I can hgtchop the files up ok, but when generating
airports I keep getting error as follows,

genapts --input=/DATA/src/fg/data/Airports/apt.dat.gz --work=./work/
--airport=YSCB 21 |grep -v Next |grep -v result
Input file
= /DATA/src/fg/data/Airports/apt.dat.gz 
  
Terrain sources
=   
 
  ./work//SRTM2-Africa-3
 
  ./work//SRTM2-Australia-3 
 
  ./work//SRTM2-Eurasia-3   
 
  ./work//SRTM2-Islands-3   
 
  ./work//SRTM2-North_America-3 
 
  ./work//SRTM2-South_America-3 
 
  ./work//DEM-USGS-3
 
  ./work//SRTM-30   
 
Work directory
= ./work/   
  
Nudge =
10  
 
Longitude =
-180:180
 
Latitude =
-90:90  
  
Data version =
810 
  
Building
YSCB

Runway count =
2   
  
Taxiway count =
90  
 
e140s40/e149s36/5393832 
 
18 -35.302717  149.196184 1
BCN 
 
14 -35.300541  149.1998900 0 ATC
Tower   

19 -35.290601  149.196704 1
WS  
 
19 -35.300404  149.185850 1
WS  
 
19 -35.299599  149.197176 1
WS  
 
19 -35.311538  149.198463 1
WS  
 
19 -35.313744  149.191470 1
WS  
 
Building runway =
17x 
   
Runway num =
'17x'   

Reverse displaced threshold =
214 
   
Runway num =
'12x'   

gen vasi
17x 

gen vasi
17x 

gen ALSF/SALS lights
17x 

length hdg = 360 left heading =
270 
 
rwylt1 = 2 app1 =
1   

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-04 Thread Melchior FRANZ
* Vivian Meazza -- Saturday 04 April 2009:
 less-equal?
 texture0, texture1. ?
 ambientusematerial/ambient/use/ambient ?

I did't even look at that. The vector properties (that have already
been rejected before) were enough for me to reject the whole second
attempt to get this in. But I agree with all your points.

This does also not make sense to me:

vertex-shader
  Shaders/util.vert
/vertex-shader

Why should any part of fgfs (or external apps) have to deal with
stripping quotes around strings? Should be:

  vertex-shaderShaders/util.vert/vertex-shader

or probably even better vertex-shader-path.

m. 

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Re: [Flightgear-devel] RFC: graphics effects files

2009-04-04 Thread Vivian Meazza
Tim Moore

 Hello,
 A couple of weeks ago I was asked for a sample of an effects file that
 uses my
 proposed changes to the property system; here it is. The syntax differs
 from
 current property system syntax in two ways: it uses vector types for some
 properties, and some properties can have a variance=dynamic attribute
 that
 indicates that a parameter can be animated and that graphics state that
 depends on it may need to be updated.
 
 Many people seem unconvinced by my arguments for new property types.
 That's fine;
 I'm still convinced that they are desirable :) One implementation reason
 that I
 would like to treat values like colors as vectors is that the underlying
 OSG type
 is a vector, so if the components are individual properties that can be
 written
 individually, the implementation choices for updating the OSG state are
 unattractive:
 
 1) Write the full vector every time a component is changed. This means
 potentially 4
 times the memory traffic to change a color, and leaves the values stored
 in OSG in
 an inconsistent state for a time.
 
 2) Update all effects with dynamic components every frame. We have a lot
 of material
 animations, and their management is currently eats a lot of time in the
 update phase,
 so I'd like to avoid this. On the other hand, we may be updating most
 animations
 every frame anyway.
 
 3) Record which effects have been changed, then update their OSG state.
 Complicated
 bookkeeping...
 
 If people really don't like the effects syntax, I might be willing to hold
 my nose
 and use the existing property implementation. I'm also not committed to
 having the
 effects properties be of class SGPropertyNode; they might be a subtype.
 
 ?xml version=1.0 encoding=utf-8
 !--
An effect consists of parameters and techniques. The parameters
section of an effect is a tree of values that describe, abstractly,
the graphical appearence of objects that use the effect. Techniques
refer to these parameters and use them to set OpenGL state or to
set parameters for shader programs. Parameters can be declared to
have a dynamic variance, which means that if their value is changed
the corresponding value in the technique will be changed too.
 
A technique can contain a predicate that describes the OpenGL
functionality required to support the technique. The first
technique with a valid predicate in the list of techniques is used
to set up the graphics state of the effect. A technique with no
predicate is always assumed to be valid.
 
A technique can consist of several passes, which are run in
sequence.
 
One feature not fully illustrated in the sample below is that
effects can inherit from each other. The parent effect is listed in
the inherits-from form. The child effect's property tree is
overlaid over that of the parent. This means that effects that
inherit from the example default effect below could be very
short, listing just new parameters and adding nothing to the
techniques section; alternatively, a technique could be altered or
customized in a child, listing (for example) a different shader
program. Material animations will be implemented by creating a new
effect that inherits from one in a model, overriding the parameters
that will be animated.
 --
 PropertyList
   effect
 namedefault-effect/name
 !-- inherits-fromanother-effect/inherits-from --
 parameters
   material
 ambient type=vec4d
   0.0 0.0 0.0 1.0
 /ambient
 diffuse type=vec4d
   .5 .5 .5 1.0
 /diffuse
 specular type=vec4d
   0.3 0.3 0.3 1.0
 /specular
 emissive type=vec4d variance=dynamic
   0.0 0.0 0.0 1.0
 /emissive
 shininess1.2/shininess
   /material
   texture0
 texture2d
   imagecity.png/image
   filterlinear-mipmap-linear/filter
   !-- also repeat --
   wrap-sclamp/wrap-s
   wrap-tclamp-to-edge/wrap-t
   !--
  wrap-rclamp-to-border/wrap-r
  --
   !-- float, signed-integer, integer --
   internal-formatnormalized/internal-format
 /texture2d
   /texture0
   texture1
 texture2d
   imagedetail.png/image
   filterlinear-mipmap-linear/filter
   !-- also repeat --
   wrap-sclamp/wrap-s
   wrap-tclamp-to-edge/wrap-t
   !--
  wrap-rclamp-to-border/wrap-r
  --
   !-- float, signed-integer, integer --
   internal-formatnormalized/internal-format
 /texture2d
   /texture1
   bump-height type=double.05/bump-height
   pattern-rotation type=vec4d0 0 1 1.5708/pattern-rotation
 /parameters
 technique
   predicate
 or
   less-equal
 value2.0/value
 glversion/
   /less-equal
   and
 

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-04 Thread Erik Hofman

There seemed to be a problem with my mail since I noticed in the 
archives there were some replies to my previous post about this item.
I've tweaked the values some more and think I've got it just about right 
(or good enough) this time.

Erik

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Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-04 Thread Vivian Meazza
Erik

 
 
 There seemed to be a problem with my mail since I noticed in the
 archives there were some replies to my previous post about this item.
 I've tweaked the values some more and think I've got it just about right
 (or good enough) this time.
 
 Erik
 

The ambient light is still too low here. I've recalibrated my screen - and
here's the result:

ftp://ftp.abbeytheatre2.org.uk/fgfs/Light/Seahawk%20-%201.jpg

ftp://ftp.abbeytheatre2.org.uk/fgfs/Light/Seahawk%20-%202.jpg

I can fix it here, to my entire satisfaction, so if everyone else is happy,
don't worry.

Vivian




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Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-04 Thread Melchior FRANZ
* Vivian Meazza -- Saturday 04 April 2009:
 I can fix it here, to my entire satisfaction, so if everyone else is
 happy, don't worry.

I can't really say much about this, as I'm using a rather old and not
so great monitor that I don't seem to be able to calibrate correctly.
But I agree that the ambient has now become significantly darker. I
just can't say if that's right or wrong.  :-/

m.

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[Flightgear-devel] Problems with terragear and building Australian scenery

2009-04-04 Thread Jason Cox
Hi all,
been a while since I last tried this (about 3 years) and I am
experiancing a few issues.

I have STRM2 data that has been hgtchop'ed ok
into ./work//SRTM2-Australia-3 , but when I run genapt it complains that
the dem data dosn't exist ie


 genapts --input=/DATA/src/fg/data/Airports/apt.dat.gz --work=./work/
--airport=YSCB 21 |grep -v Next |grep -v result

Input file
= /DATA/src/fg/data/Airports/apt.dat.gz 
  
Terrain sources
=   
 
  ./work//SRTM2-Africa-3
 
  ./work//SRTM2-Australia-3 
 
  ./work//SRTM2-Eurasia-3   
 
  ./work//SRTM2-Islands-3   
 
  ./work//SRTM2-North_America-3 
 
  ./work//SRTM2-South_America-3 
 
  ./work//DEM-USGS-3
 
  ./work//SRTM-30   
 
Work directory
= ./work/   
  
Nudge =
10  
 
Longitude =
-180:180
 
Latitude =
-90:90  
  
Data version =
810 
  
Building
YSCB

Runway count =
2   
  
Taxiway count =
90  
 
e140s40/e149s36/5393832 
 
18 -35.302717  149.196184 1
BCN 
 
14 -35.300541  149.1998900 0 ATC
Tower   

19 -35.290601  149.196704 1
WS  
 
19 -35.300404  149.185850 1
WS  
 
19 -35.299599  149.197176 1
WS  
 
19 -35.311538  149.198463 1
WS  
 
19 -35.313744  149.191470 1
WS  
 
Building runway =
17x 
   
Runway num =
'17x'   

Reverse displaced threshold =
214 
   
Runway num =
'12x'   

gen vasi
17x 

gen vasi
17x 

gen ALSF/SALS lights
17x 

length hdg = 360 left heading =
270 
 
rwylt1 = 2 app1 =
1   

Re: [Flightgear-devel] *** SPAM *** Re: Scene ambient and specularcolor changes

2009-04-04 Thread Erik Hofman


Melchior FRANZ wrote:
 * Vivian Meazza -- Saturday 04 April 2009:
 I can fix it here, to my entire satisfaction, so if everyone else is
 happy, don't worry.
 
 I can't really say much about this, as I'm using a rather old and not
 so great monitor that I don't seem to be able to calibrate correctly.
 But I agree that the ambient has now become significantly darker. I
 just can't say if that's right or wrong.  :-/

To be honest both screenshots don't look too bad to me :-/
But if it's going to be adjusted it needs to be done in 
Data/Lighting/ambient

Erik

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Re: [Flightgear-devel] Problems with terragear and building Australian scenery

2009-04-04 Thread Geoff McLane
Hi Jason,

Not sure why you did two posts of the same thing, but...

Maybe it is political? You do know that the 'missing'
DEM information is Capital Hill, Canberra ;=))

Tile e140s40/e149s36/5393832 is centered lat,lon -35.3125,149.125
and in Google Earth that looks like 'Capital Hill' ;=()

Seriously, you show you have -
5393848 -35.0625,149.125
through to
5393851 -35.0625,149.875
so your DEM data sort of runs out at -35.0625, while you
want down to -35.3125...

You do NOT say WHERE you got this DEM information from...

That is, what DEM/SRTM 'raw' data did you start with?
Where did you download it from?
What TG tool did you use to 'chop' it into .arr.gz?

With this information, may be able to help more.

Regards,

Geoff.
PS: I do not really think it is 'political' ;=))

On Sat, 2009-04-04 at 18:57 +1100, Jason Cox wrote:
 Hi all,
 been a while since I last tried this (about 3 years) and I am
 experiancing a few issues.
 
 I have STRM2 data that has been hgtchop'ed ok
 into ./work//SRTM2-Australia-3 , but when I run genapt it complains
 that the dem data dosn't exist ie
 
 
 genapts --input=/DATA/src/fg/data/Airports/apt.dat.gz --work=./work/
 --airport=YSCB 21 |grep -v Next |grep -v result
 
 Input file
 = /DATA/src/fg/data/Airports/apt.dat.gz   
 
 Terrain sources
 = 

   ./work//SRTM2-Africa-3  

   ./work//SRTM2-Australia-3   

   ./work//SRTM2-Eurasia-3 

   ./work//SRTM2-Islands-3 

   ./work//SRTM2-North_America-3   

   ./work//SRTM2-South_America-3   

   ./work//DEM-USGS-3  

   ./work//SRTM-30 

 Work directory
 = ./work/ 
 
 Nudge =
 10

 Longitude =
 -180:180  

 Latitude =
 -90:90
 
 Data version =
 810   
 
 Building
 YSCB  
   
 Runway count =
 2 
 
 Taxiway count =
 90

 e140s40/e149s36/5393832   

 18 -35.302717  149.196184 1
 BCN   

 14 -35.300541  149.1998900 0 ATC
 Tower 
   
 19 -35.290601  149.196704 1
 WS

 19 -35.300404  149.185850 1
 WS

 19 -35.299599  149.197176 1
 WS

 19 -35.311538  149.198463 1
 WS

 19 -35.313744  149.191470 1
 WS

 Building runway =
 17x   
  
 Runway num =
 '17x'

Re: [Flightgear-devel] Problems with terragear and building Australian scenery

2009-04-04 Thread Jason Cox
Geoff,
sorry for the double post, but I thought I had issues with my old and
new email address.
Anyway,the original hgt source was from
e0srp01u.ecs.nasa.gov/srtm/version2/Australia
This was 'wget' from the site back '06 and unfortunatly not available
now. I am cutting up the hgt file with 'gtchop 1 HGT/S38E150.hgt
SRTM2-Australia-3/' and it shows no errors.
Jason

On Sat, 2009-04-04 at 13:32 +0200, Geoff McLane wrote:
 Hi Jason,
 
 Not sure why you did two posts of the same thing, but...
 
 Maybe it is political? You do know that the 'missing'
 DEM information is Capital Hill, Canberra ;=))
 
 Tile e140s40/e149s36/5393832 is centered lat,lon -35.3125,149.125
 and in Google Earth that looks like 'Capital Hill' ;=()
 
 Seriously, you show you have -
 5393848 -35.0625,149.125
 through to
 5393851 -35.0625,149.875
 so your DEM data sort of runs out at -35.0625, while you
 want down to -35.3125...
 
 You do NOT say WHERE you got this DEM information from...
 
 That is, what DEM/SRTM 'raw' data did you start with?
 Where did you download it from?
 What TG tool did you use to 'chop' it into .arr.gz?
 
 With this information, may be able to help more.
 
 Regards,
 
 Geoff.
 PS: I do not really think it is 'political' ;=))
 
 On Sat, 2009-04-04 at 18:57 +1100, Jason Cox wrote:
  Hi all,
  been a while since I last tried this (about 3 years) and I am
  experiancing a few issues.
  
  I have STRM2 data that has been hgtchop'ed ok
  into ./work//SRTM2-Australia-3 , but when I run genapt it complains
  that the dem data dosn't exist ie
  
  
  genapts --input=/DATA/src/fg/data/Airports/apt.dat.gz --work=./work/
  --airport=YSCB 21 |grep -v Next |grep -v result
  
  Input file
  = /DATA/src/fg/data/Airports/apt.dat.gz 

  Terrain sources
  =   
   
./work//SRTM2-Africa-3
   
./work//SRTM2-Australia-3 
   
./work//SRTM2-Eurasia-3   
   
./work//SRTM2-Islands-3   
   
./work//SRTM2-North_America-3 
   
./work//SRTM2-South_America-3 
   
./work//DEM-USGS-3
   
./work//SRTM-30   
   
  Work directory
  = ./work/   

  Nudge =
  10  
   
  Longitude =
  -180:180
   
  Latitude =
  -90:90  

  Data version =
  810 

  Building
  YSCB
  
  Runway count =
  2   

  Taxiway count =
  90  
   
  e140s40/e149s36/5393832 
   
  18 -35.302717  149.196184 1
  BCN 
   
  14 -35.300541  149.1998900 0 ATC
  Tower   
  
  19 -35.290601  149.196704 1
  WS  
   
  19 -35.300404  149.185850 1
  WS  
   
  19 -35.299599  149.197176 1
  WS

Re: [Flightgear-devel] Problems with terragear and building Australian scenery

2009-04-04 Thread Jon Stockill
Jason Cox wrote:
 Geoff,
   sorry for the double post, but I thought I had issues with my old and
 new email address.
 Anyway,the original hgt source was from
 e0srp01u.ecs.nasa.gov/srtm/version2/Australia
 This was 'wget' from the site back '06 and unfortunatly not available
 now. I am cutting up the hgt file with 'gtchop 1 HGT/S38E150.hgt
 SRTM2-Australia-3/' and it shows no errors.

There's your problem - the data is 3 arcsec, not 1, so effectively 
you've shrunk it to 1/3 of its original size. Re-run hgtchop with 3 
instead of 1.

Jon


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Re: [Flightgear-devel] Problems with terragear and building Australian scenery

2009-04-04 Thread Jason Cox
Jon,
Thanks I will setting running again :)


On Sat, 2009-04-04 at 13:11 +0100, Jon Stockill wrote:
 Jason Cox wrote:
  Geoff,
  sorry for the double post, but I thought I had issues with my old and
  new email address.
  Anyway,the original hgt source was from
  e0srp01u.ecs.nasa.gov/srtm/version2/Australia
  This was 'wget' from the site back '06 and unfortunatly not available
  now. I am cutting up the hgt file with 'gtchop 1 HGT/S38E150.hgt
  SRTM2-Australia-3/' and it shows no errors.
 
 There's your problem - the data is 3 arcsec, not 1, so effectively 
 you've shrunk it to 1/3 of its original size. Re-run hgtchop with 3 
 instead of 1.
 
 Jon
 
 
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Re: [Flightgear-devel] Problems with terragear and building Australian scenery

2009-04-04 Thread Geoff McLane
On Sat, 2009-04-04 at 13:11 +0100, Jon Stockill wrote:
 Jason Cox wrote:
  Geoff,
  sorry for the double post, but I thought I had issues with my old and
  new email address.
  Anyway,the original hgt source was from
  e0srp01u.ecs.nasa.gov/srtm/version2/Australia
  This was 'wget' from the site back '06 and unfortunatly not available
  now. I am cutting up the hgt file with 'gtchop 1 HGT/S38E150.hgt
  SRTM2-Australia-3/' and it shows no errors.
 
 There's your problem - the data is 3 arcsec, not 1, so effectively 
 you've shrunk it to 1/3 of its original size. Re-run hgtchop with 3 
 instead of 1.
 
 Jon

Hi Jason,

Maybe Jon has hit the point - try 3 instead of 1 ;=)) thanks,
Jon...

And I think the 'new' location of the data is :-

NASA_WGET=ftp://e0srp01u.ecs.nasa.gov/srtm/version2/SRTM3/Australia;

But I have found a MISSING DEM block. I tried to do
Sydney, but found no S40E150 on the above FTP site

I found -
OZSET=S31E150 S31E151 S31E152 S31E153 S32E150 S32E151 \
S32E152 S32E153 S32E159 S33E150 S33E151 S33E152 S34E150 \
S34E151 S35E150 S35E151 S36E150 S37E150 S38E150

But could not find data for say S40E150???

My only alternative was to switch to using GLOBE data...

Cut from my makesyd script...
# (b) Try USGS DEM files
USEUSGS=1   # DEM data
# source =
http://edcwww.cr.usgs.gov/products/elevation/gtopo30/gtopo30.html

USGS_URL=http://edcftp.cr.usgs.gov/pub/data/gtopo30/global/;
USGS_MIRROR=http://www1.gsi.go.jp/geowww/globalmap-gsi/gtopo30/data/global/;

#
OZ_USGS=http://edcftp.cr.usgs.gov/pub/data/gtopo30/global/e140s10.tar.gz;

If you find any other (free) DEM/SRTM data for OZ, I would 
be most interested...

Regards,

Geoff.

PS: You can get my full makesyd script from :-
 http://geoffair.net/tmp/makesyd 
but it requires you have VMAP0 in a specific directory, but
maybe you are not using VMAP0... and be aware it FAILS.
See my developing page -
 http://geoffair.net/tmp/newscenery.htm 



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Re: [Flightgear-devel] Problems with terragear and building Australian scenery

2009-04-04 Thread Jason Cox
Geoff,
part of my plan is try and incorporate mif topo's into the mix of
elevation. I had a script somewhere that used Fred's fgsd xml format to
overlay the topo's elevation data on a tile and then export from fgsd to
build a new tile :)

Jason


On Sat, 2009-04-04 at 14:36 +0200, Geoff McLane wrote:
 On Sat, 2009-04-04 at 13:11 +0100, Jon Stockill wrote:
  Jason Cox wrote:
   Geoff,
 sorry for the double post, but I thought I had issues with my old and
   new email address.
   Anyway,the original hgt source was from
   e0srp01u.ecs.nasa.gov/srtm/version2/Australia
   This was 'wget' from the site back '06 and unfortunatly not available
   now. I am cutting up the hgt file with 'gtchop 1 HGT/S38E150.hgt
   SRTM2-Australia-3/' and it shows no errors.
  
  There's your problem - the data is 3 arcsec, not 1, so effectively 
  you've shrunk it to 1/3 of its original size. Re-run hgtchop with 3 
  instead of 1.
  
  Jon
 
 Hi Jason,
 
 Maybe Jon has hit the point - try 3 instead of 1 ;=)) thanks,
 Jon...
 
 And I think the 'new' location of the data is :-
 
 NASA_WGET=ftp://e0srp01u.ecs.nasa.gov/srtm/version2/SRTM3/Australia;
 
 But I have found a MISSING DEM block. I tried to do
 Sydney, but found no S40E150 on the above FTP site
 
 I found -
 OZSET=S31E150 S31E151 S31E152 S31E153 S32E150 S32E151 \
 S32E152 S32E153 S32E159 S33E150 S33E151 S33E152 S34E150 \
 S34E151 S35E150 S35E151 S36E150 S37E150 S38E150
 
 But could not find data for say S40E150???
 
 My only alternative was to switch to using GLOBE data...
 
 Cut from my makesyd script...
 # (b) Try USGS DEM files
 USEUSGS=1   # DEM data
 # source =
 http://edcwww.cr.usgs.gov/products/elevation/gtopo30/gtopo30.html
 
 USGS_URL=http://edcftp.cr.usgs.gov/pub/data/gtopo30/global/;
 USGS_MIRROR=http://www1.gsi.go.jp/geowww/globalmap-gsi/gtopo30/data/global/;
 
 #
 OZ_USGS=http://edcftp.cr.usgs.gov/pub/data/gtopo30/global/e140s10.tar.gz;
 
 If you find any other (free) DEM/SRTM data for OZ, I would 
 be most interested...
 
 Regards,
 
 Geoff.
 
 PS: You can get my full makesyd script from :-
  http://geoffair.net/tmp/makesyd 
 but it requires you have VMAP0 in a specific directory, but
 maybe you are not using VMAP0... and be aware it FAILS.
 See my developing page -
  http://geoffair.net/tmp/newscenery.htm 
 
 
 
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Re: [Flightgear-devel] *** SPAM *** Re: Scene ambient and specularcolor changes

2009-04-04 Thread Vivian Meazza
Erik

 
 Melchior FRANZ wrote:
  * Vivian Meazza -- Saturday 04 April 2009:
  I can fix it here, to my entire satisfaction, so if everyone else is
  happy, don't worry.
 
  I can't really say much about this, as I'm using a rather old and not
  so great monitor that I don't seem to be able to calibrate correctly.
  But I agree that the ambient has now become significantly darker. I
  just can't say if that's right or wrong.  :-/
 
 To be honest both screenshots don't look too bad to me :-/
 But if it's going to be adjusted it needs to be done in
 Data/Lighting/ambient
 

This is how I think it should look, and arguably it's still a little dark:

ftp://ftp.abbeytheatre2.org.uk/fgfs/Light/Seahawk%20-%203.jpg

ftp://ftp.abbeytheatre2.org.uk/fgfs/Light/Seahawk%20-%204.jpg

I'm doing a small adjustment in light.cxx - seems to work:

float ambient = _ambient_tbl-interpolate( deg ) + (0.25 + 0.75 *
visibility_inv/10);

Not sure that I fancy tinkering around in Data/Lighting/ambient - someone
has obviously taken a lot of care to craft that one.

Vivian



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Re: [Flightgear-devel] *** SPAM *** Re: Scene ambient and specularcolor changes

2009-04-04 Thread Melchior FRANZ
* Vivian Meazza -- Saturday 04 April 2009:
 This is how I think it should look, 

Does indeed look much better here (on my *still* quite bad monitor ;-).

m.

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Re: [Flightgear-devel] RFC: graphics effects files

2009-04-04 Thread Heiko Schulz



 And a few weeks later I still object to these property changes, and
will do so as often as it is brought up again. And for all the same
reasons!


m.
How would it be better, and would all what Tim wants to do, be still possible?

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Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-04 Thread Erik Hofman

Vivian Meazza wrote:

 I'm doing a small adjustment in light.cxx - seems to work:
 
   float ambient = _ambient_tbl-interpolate( deg ) + (0.25 + 0.75 *
 visibility_inv/10);
 
 Not sure that I fancy tinkering around in Data/Lighting/ambient - someone
 has obviously taken a lot of care to craft that one.

Well you *are* since you are adding 0.25 to ambient.
In fact this changes [0.04 - 0.2] to [0.254 - 0.45]

Erik

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[Flightgear-devel] ufo.nas and divide by zero

2009-04-04 Thread Alex Buzin

Hi!
I have got range exception when flying UFO. Looking in sources open that
problem is in ufo.nas line 420:
me.marker = Model.new(Aircraft/ufo/Models/marker.ac, 
geo.Coord.new().set_xyz(0, 0, 0));
When passing zeros to geo.Coord.set_xyz(), there is devide by zero in
function SGGeodesy::SGCartToGeod(). This puts NAN to Elevation.

Problem can be fixed in two ways:
1 Change ufo.nas to initialize geo.Coord  using function set_latlon(0,
0, 0). Or was some reason to put model at the Earth center?
2 Fix SGGeodesy::SGCartToGeod() to test input point is (0, 0, 0), and
put to output (0, 0, 0) without calculations. Or solve it in some other
way to avoid divide by zero.

Can somebody consider this and make fix in CVS?

With respect,
  Alex





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Re: [Flightgear-devel] RFC: graphics effects files

2009-04-04 Thread Melchior FRANZ
* Heiko Schulz -- Saturday 04 April 2009:
 How would it be better, and would all what Tim wants to do,
 be still possible? 

The features that Tim is talking about (effects and stuff), and
the XML and property tree representation do IMHO not have much
to do with each other.


How can separate values be stored without vector property type:
Just like now. Every property (red/green/...) is a an actual
*property* (i.e. an SGPropertyNode). But we had that aleady ...


What the best solution for the dynamic attribute is probably
depends on the case. How often do we expect such color properties
to change? Many of them in every frame? Or just a few every few
minutes?

One solution could be to have the properties just like now
(with children possibly tied to memory):

  color/{red,green,blue,alpha}

Add a listener to the parent color, and trigger it when all
color properties have been set, so that the code can update
whatever needs to be updated. The triggering happens with
SGPropertyNode::fireValueChanged(). This can be nicely done
with a few helper functions. Of course, triggering the parent
would have to be done manually in the property browser or via
telnet, but that's certainly not the main use case and is IMHO
acceptable.

No intrusive changes with multiple bad side effects needed.

m.

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Re: [Flightgear-devel] RFC: graphics effects files

2009-04-04 Thread Vivian Meazza
Melchior

 
 * Heiko Schulz -- Saturday 04 April 2009:
  How would it be better, and would all what Tim wants to do,
  be still possible?
 
 The features that Tim is talking about (effects and stuff), and
 the XML and property tree representation do IMHO not have much
 to do with each other.
 
 
 How can separate values be stored without vector property type:
 Just like now. Every property (red/green/...) is a an actual
 *property* (i.e. an SGPropertyNode). But we had that aleady ...
 
 
 What the best solution for the dynamic attribute is probably
 depends on the case. How often do we expect such color properties
 to change? Many of them in every frame? Or just a few every few
 minutes?
 
 One solution could be to have the properties just like now
 (with children possibly tied to memory):
 
   color/{red,green,blue,alpha}
 
 Add a listener to the parent color, and trigger it when all
 color properties have been set, so that the code can update
 whatever needs to be updated. The triggering happens with
 SGPropertyNode::fireValueChanged(). This can be nicely done
 with a few helper functions. Of course, triggering the parent
 would have to be done manually in the property browser or via
 telnet, but that's certainly not the main use case and is IMHO
 acceptable.
 
 No intrusive changes with multiple bad side effects needed.
 

As I see it this proposal would satisfy the many who want to retain the
red green etc. tags and would appear to meet the requirements of OSG. 

But I sure there are other solutions, or I might be getting it totally
wrong. 

I hope the best is not getting in the way of good enough.

Vivian



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Re: [Flightgear-devel] RFC: graphics effects files

2009-04-04 Thread LeeE
On Saturday 04 April 2009, Melchior FRANZ wrote:
 * Heiko Schulz -- Saturday 04 April 2009:
  How would it be better, and would all what Tim wants to do,
  be still possible?

 The features that Tim is talking about (effects and stuff), and
 the XML and property tree representation do IMHO not have much
 to do with each other.


 How can separate values be stored without vector property type:
 Just like now. Every property (red/green/...) is a an actual
 *property* (i.e. an SGPropertyNode). But we had that aleady ...


 What the best solution for the dynamic attribute is probably
 depends on the case. How often do we expect such color properties
 to change? Many of them in every frame? Or just a few every few
 minutes?

 One solution could be to have the properties just like now
 (with children possibly tied to memory):

   color/{red,green,blue,alpha}

 Add a listener to the parent color, and trigger it when all
 color properties have been set, so that the code can update
 whatever needs to be updated. The triggering happens with
 SGPropertyNode::fireValueChanged(). This can be nicely done
 with a few helper functions. Of course, triggering the parent
 would have to be done manually in the property browser or via
 telnet, but that's certainly not the main use case and is IMHO
 acceptable.

 No intrusive changes with multiple bad side effects needed.

 m.

I too think the that the real issue here is the representation in 
the property tree, not functionality.  As long as the data is 
available in the property tree it shouldn't affect the 
functionality at all because it'll be trivial to convert from the 
current property tree representation of the data to the form 
required by OSG.

I still can't see a good reason to make changes to the way the 
property tree represents data unless the overhead of accessing 
three or four property tree nodes, instead of just one, has a 
significant impact on performance.

How frequently does this data need to be accessed?

LeeE

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[Flightgear-devel] access violation in FGFontCache

2009-04-04 Thread Alex Buzin

Hi!
In GUI style I put one font for  and . This give 
access violation error. The problem is in FGFontCache destructor.

Class FGFontCache contains two Maps : TexFontMap _texFonts and PuFontMap 
_puFonts. _texFonts contains fonts being read from the data/Fonts. 
PuFontMap contains fnt structure which is referencing to texfont from 
_texFonts. A number of fnt structures from _puFonts can refer to a 
single texFont.
In destructor fnt::~fnt() member fnt::texfont is deleted. But 
fnt::texfont is a copy of fntTexFont* from _texFonts. So when second fnt 
structure is deleting it try to delete the fntTexFont which was deleted 
at previous step. This deleting of deleted structure leads to Access 
Violation.

Second possible problem is in FGFontCache destructor. _puFonts map is 
deleted here but not _texFonts map. Can this lead to memory leak?

With respect,
Alex


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Re: [Flightgear-devel] Problems generating scenery for Australia

2009-04-04 Thread Robin van Steenbergen
Have you tried inverting the Y-axis? ;-)

(Sorry, in the light of the recent prank pulled by YouTube, I couldn't 
resist.)

Jason Cox wrote:
 Hi all,
 I am having a problem generating scenery with srtm2 data for Australia
 the problem is that I can hgtchop the files up ok, but when generating
 airports I keep getting error as follows,

 genapts --input=/DATA/src/fg/data/Airports/apt.dat.gz --work=./work/
 --airport=YSCB 21 |grep -v Next |grep -v result
 Input file
 = /DATA/src/fg/data/Airports/apt.dat.gz   
 
 Terrain sources
 = 

   ./work//SRTM2-Africa-3  

   ./work//SRTM2-Australia-3   

   ./work//SRTM2-Eurasia-3 

   ./work//SRTM2-Islands-3 

   ./work//SRTM2-North_America-3   

   ./work//SRTM2-South_America-3   

   ./work//DEM-USGS-3  

   ./work//SRTM-30 

 Work directory
 = ./work/ 
 
 Nudge =
 10

 Longitude =
 -180:180  

 Latitude =
 -90:90
 
 Data version =
 810   
 
 Building
 YSCB  
   
 Runway count =
 2 
 
 Taxiway count =
 90

 e140s40/e149s36/5393832   

 18 -35.302717  149.196184 1
 BCN   

 14 -35.300541  149.1998900 0 ATC
 Tower 
   
 19 -35.290601  149.196704 1
 WS

 19 -35.300404  149.185850 1
 WS

 19 -35.299599  149.197176 1
 WS

 19 -35.311538  149.198463 1
 WS

 19 -35.313744  149.191470 1
 WS

 Building runway =
 17x   
  
 Runway num =
 '17x' 
   
 Reverse displaced threshold =
 214   
  
 Runway num =
 '12x' 
   
 gen vasi
 17x   
   
 gen vasi
 17x   
   
 gen ALSF/SALS lights
 17x   
 

[Flightgear-devel] [PATCH] Wildfire integration for the PBY Catalina

2009-04-04 Thread Anders Gidenstam

Hi,

This small patch makes water dropped from Gerard's nice PBY Catalina 
extinguish wildfires.

http://www.gidenstam.org/FlightGear/misc/WildFire/PBY-Catalina.diff

Cheers,

Anders
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Re: [Flightgear-devel] RFC: graphics effects files

2009-04-04 Thread Curtis Olson
Let me jump in with my thoughts of the day.

Typically in the FlightGear project we have welcomed additive changes (aka
new features.)

We do not seem to be averse to complicated systems, complicated code,
complicated configuration files.  Just look at some of the things we can do
with the gui configuration and all the things we can do with nasal.

With all due respect to Melchior, I don't think he has presented a strong
case against adding vectors into the property system.  The examples he
listed early in this discussion really did not carry a lot of strength and
several of his points could be easily dismissed.  If there is a strong case
to be made, I don't think it has been made yet.

With all due respect to Tim, slightly more compact xml representation for a
couple small parts of a couple files isn't a strong argument for adding new
complicated code.

Arrays of like elements have been part of computer programming every since I
saw my first computer program in 1983 ... probably well before that even.

Right now, I find it really hard to see why we would absolutely refuse a
submission that adds functionality without changing existing functionality.
FlightGear is full of example of this sort of thing.  I just don't see why
the heels are dug so far in on this one

So in my view if we are discussing the addition of a feature that is
immediately useful for some developers, and it does not harm existing code
or features, but simply adds functionality,  then this is right in line with
typical FlightGear development procedure.

If there is any one who doesn't want this particular code added, I think the
burden is on them to put forth a very strong case for why not.  What
specifically is harmed?  What specifically will break?  What specific corner
are we painting ourselves into?   And if a legitimate concern is raised,
then hopefully Tim can come back and address that.  But so far I haven't
seen any concern that hasn't been reasonably addressed already by Tim.

If we say that we won't allow new code if there is already some way to do
most of what the new code does in some other way, then we might as well get
rid of nasal, because we can already do everything that nasal does in C++.
And why would we have migrated to C++ since we could already do everything
we wanted in C.  Why would we add a menu and dialog system when we can
already do everything with command line options and keystrokes?  Why make a
Mac version when there is already a windows version?  I can think back to
early in the project when adding the property system itself was a highly
controversial move.   The clear answer to why we've added much of our code
and features is convenience; ease of use ... and maybe only for a few
developers or end users ... not necessarily for everyone.

So after hearing all the discussion (maybe I'm forgetting something, but I
can't think of what that might be) I am having a really difficult time
seeing why we would prevent the addition of new code that simply adds
functionality without harming or changing or removing existing
functionality.

Without seeing anything so far that I would consider a compelling argument
against, I vote for giving Tim the green light here.  Developer convenience
has almost always been a good enough reason in the past.

Best regards,

Curt.



On Sat, Apr 4, 2009 at 11:14 AM, LeeE l...@spatial.plus.com wrote:

 On Saturday 04 April 2009, Melchior FRANZ wrote:
  * Heiko Schulz -- Saturday 04 April 2009:
   How would it be better, and would all what Tim wants to do,
   be still possible?
 
  The features that Tim is talking about (effects and stuff), and
  the XML and property tree representation do IMHO not have much
  to do with each other.
 
 
  How can separate values be stored without vector property type:
  Just like now. Every property (red/green/...) is a an actual
  *property* (i.e. an SGPropertyNode). But we had that aleady ...
 
 
  What the best solution for the dynamic attribute is probably
  depends on the case. How often do we expect such color properties
  to change? Many of them in every frame? Or just a few every few
  minutes?
 
  One solution could be to have the properties just like now
  (with children possibly tied to memory):
 
color/{red,green,blue,alpha}
 
  Add a listener to the parent color, and trigger it when all
  color properties have been set, so that the code can update
  whatever needs to be updated. The triggering happens with
  SGPropertyNode::fireValueChanged(). This can be nicely done
  with a few helper functions. Of course, triggering the parent
  would have to be done manually in the property browser or via
  telnet, but that's certainly not the main use case and is IMHO
  acceptable.
 
  No intrusive changes with multiple bad side effects needed.
 
  m.

 I too think the that the real issue here is the representation in
 the property tree, not functionality.  As long as the data is
 available in the property tree it shouldn't affect the
 

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-04 Thread Anders Gidenstam
On Sat, 4 Apr 2009, Tim Moore wrote:

 1) Write the full vector every time a component is changed. This means 
 potentially 4 times the memory traffic to change a color, and leaves the 
 values stored in OSG in an inconsistent state for a time.


If efficiency is of the outermost concern you could tie each of the 
components of a double vec[4] to properties, e.g. 
color/{red,green,blue,alpha}. That would make it possible for the internal 
C++ code to use the vector representation while still preserving a nicely 
structured and typed property tree for external access.

 If people really don't like the effects syntax, I might be willing to 
 hold my nose and use the existing property implementation. I'm also not 
 committed to having the effects properties be of class SGPropertyNode; 
 they might be a subtype.

If you really must have it, please put it in a subtype.

Cheers,

Anders
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Re: [Flightgear-devel] RFC: graphics effects files

2009-04-04 Thread Melchior FRANZ
* Curtis Olson -- Sunday 05 April 2009:
 Without seeing anything so far that I would consider a compelling
 argument against, I vote for giving Tim the green light here.
 Developer convenience has almost always been a good enough reason
 in the past. 

OK. Unfortunately, this is a route that I can't go with the project.
I better watch that from outside. I still claim ownership of the bo105
and will probably continue maintaining it after a longer pause (if I
can keep my commit rights until then). All other areas that I maintained
are free for adoption (gui, fg/nasal, new hud, voice, input).

Good luck
m.

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Re: [Flightgear-devel] RFC: graphics effects files

2009-04-04 Thread Curtis Olson
On Sat, Apr 4, 2009 at 3:05 AM, Melchior FRANZ mfr...@aon.at wrote:

 * Tim Moore -- Saturday 04 April 2009:
  A couple of weeks ago I was asked for a sample of an effects file
  that uses my proposed changes to the property system;

 And a few weeks later I still object to these property changes, and
 will do so as often as it is brought up again. And for all the same
 reasons!


Hi Melchior,

Let me ask this on the list.

Since the beginning of time, computers have included the concept of arrays.

Since the birth of the property system in FlightGear, it has supported
booleans, integer, floating point, and double floating point types.  The
property system has also always supported character arrays.

The property system supports implicit conversions between types if that is
asked for, and always makes it's best attempt.  But if you ask for something
nonsensical or poorly defined, you will get something back based on the
rules of the system, but it may not make a lot of sense.

If you try to extract the floating point value of a string (aka character
array) you get something back based on the rules of the system, but what if
you try to retrieve the floating point value of abcdefg.  It doesn't make
sense, you probably won't get a useful answer although you will get
something.  It's up to the calling routine to make sensible requests.  It's
always been that way, it will always be that way.

Now, the message I am getting here is that some people think it's
unacceptable to also support double or float arrays within the property
system.

It can't be because arrays are messy because we already support character
arrays.

It can't be because some conversions wouldn't make sense, because we already
have that situation.

It can't be because it makes the property subsystem too complex, because
Melchior, to be fair, you are the king of creating very complicated systems
(with correspondingly high functionality.)  I don't mean that as a diss ...
I'm just observing that you have put together some highly complex systems
full of subtle nuance within the flightgear code base.

I don't have time to follow along with IRC so I can only see what is posted
to the mailing list, so I very well could be missing key parts of this
discussion.  But honestly, I am really having trouble understanding the
objection here.  I fail to see what is going to break, what is going to end,
what harm is going to be done.  Is there a direct conflict in logic?  Is
there a non-othogonality in design?  Is there some behind the scenes fued
going on that I'm (thankfully) unaware of ... in that case I'll quit trying
to draw out logical reasons for your objections?  I'm married so I'm
continually caught trying to find logical explanations where there are none.
:-)  I'm not suggesting that's the case here, but if it is, we might as well
say it clearly so I don't have to waste my time trying to understand what's
going on.

I asked Tim if it would make sense to just support generic double or float
arrays in the property system ... just like we support character arrays.
However, he replied that you were even more opposed to that than specific
color or position array types.  Again, I fail to understand why.

I could be easily missing something here, I'm not claiming I have an all
seeing eye.  But if someone makes an assertion I don't understand, or
supports it with reasons that don't make sense to me, I have trouble buying
that assertion.  I've always had that problem, and it's my own personal
failing I know.  I think it's a good thing I didn't sign up for military
duty here when I was a kid because of that.

But at the end of the day here, I haven't seen why Tim's contribution is
unreasonable, or what makes it so different from other contributions that
have added functionality to the code base.   I'm trying to guess here at
what it might be and haven't stumbled on anything I can point to.  Really,
why is it so unacceptable?

Regards,

Curt.
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[Flightgear-devel] Seawind

2009-04-04 Thread Curtis Olson
Taking a break from the serious stuff ... or rather, switching over to the
serious stuff... :-)

This afternoon the winds were almost nothing, so I walked down to a nearby
lake and flew my Seawind EP which is a radio controlled sea plane.  The
conditions couldn't have been more perfect and I had several nice flights, a
couple touch and goes, and had fun just scooting around the lake up on
step.  If I can avoid crashing, it should be perfect for those warm summer
evenings the hour or two right before it gets dark when everything calms
down and the wind goes to zero ...

Unfortunately I was the only one out there so I couldn't get any live action
shots, but there is a promotional video I linked to so you can see about
what it looks like in action.  The ice is almost completely melted off the
lake, but as you can see, we haven't started the spring green up yet.
Chance of snow again tonight and tomorrow ... uf da as they say they say
in these parts ...

http://baron.flightgear.org/~curt/Models/Current/SeaWindEP/

Curt.
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Curtis Olson: http://baron.flightgear.org/~curt/
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