Re: [Flightgear-devel] Wiki updates

2006-06-06 Thread Ralf Gerlich
Hi Arnt, Arnt Karlsen schrieb: ..in precisely that process, building a new GVAC Cape Verde out of your VMap1 data and then KOSH, I am trying to get TerraGear built: http://80.239.32.252/terrorgear.configure.fails , and post with message-id: [EMAIL PROTECTED]. I'll try to have a look at

[Flightgear-devel] AI FlightPlans

2006-06-06 Thread dene maxwell
Hi all, Problem: I have about 7 AI aircraft arriving at an airport at staggered times... I want them to taxi off the runway - park and hold until all aircraft haved handed and taxi-ed-. landing, taxi-ing, parking I think I have sorted... any suggestions on how to make them hold? Previous

Re: [Flightgear-devel] AI FlightPlans

2006-06-06 Thread Durk Talsma
Hi Dene, It sounds like this would be a job for the traffic manager system, which has more or less all the capabilities you describe (arrival, taxiway following, wait until next flight, etc etc). I'll put some documentation regarding the design of trafficmanager scripts once I'm back home (in

Re: [Flightgear-devel] Wiki updates

2006-06-06 Thread Melchior FRANZ
* Martin Spott -- Monday 05 June 2006 23:58: Indeed, documentation is a weak point in the history of FlightGear development. Guess why ? Because writing documentation that you can rely on and which comes in a presentable outfit is unpleasant work, That's not necessarily the reason why

Re: [Flightgear-devel] Wiki updates

2006-06-06 Thread Arnt Karlsen
On Tue, 06 Jun 2006 11:57:43 +0200, Ralf wrote in message [EMAIL PROTECTED]: Hi Arnt, Arnt Karlsen schrieb: ..in precisely that process, building a new GVAC Cape Verde out of your VMap1 data and then KOSH, I am trying to get TerraGear built:

Re: [Flightgear-devel] Wiki updates

2006-06-06 Thread Martin Spott
Melchior FRANZ wrote: That's not necessarily the reason why contributions are sparse: last time I wanted to commit a minor documentation fix, I noticed that I don't/didn't have commit permission for that module. I lost interest after that and document my stuff in $FG_ROOT/Docs/. Why don't

Re: [Flightgear-devel] Wiki updates

2006-06-06 Thread Melchior FRANZ
* Martin Spott -- Tuesday 06 June 2006 15:26: Melchior FRANZ wrote: I noticed that I don't/didn't have commit permission for that module. Why don't you say a single word ? People are standing on your feet to get their patches committed to main CVS, why don't you simply play the same game ?

[Flightgear-devel] GPL licensing question.

2006-06-06 Thread Curtis L. Olson
Here's a question for all you amateur lawyers and GPL experts out there. Let's say that someone wants to create a proprietary aircraft within the FlightGear system, and then distribute a larger system that includes FlightGear + that aircraft. In my view, the FlightGear GPL license covers our

[Flightgear-devel] panel/splash-screen/hud fonts

2006-06-06 Thread Melchior FRANZ
I've now converted all font-using parts in fgfs to use the font-cache. And while I was at it, I also made some fonts configurable: panel - Here only fonts typewriter and led could be used in the past. Now all texture fonts ($FG_ROOT/Fonts/*.txf) can be used. This may lead to wrong alignment

Re: [Flightgear-devel] GPL licensing question.

2006-06-06 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis L. Olson schrieb: Here's a question for all you amateur lawyers and GPL experts out there. INAL but your case looks to me like that that person wants to use FGFS just as an (complex) viewer/interpreter program for his proprietary content(*).

Re: [Flightgear-devel] GPL licensing question.

2006-06-06 Thread Mathias Fröhlich
On Tuesday 06 June 2006 18:52, Curtis L. Olson wrote: Here's a question for all you amateur lawyers and GPL experts out there. Let's say that someone wants to create a proprietary aircraft within the FlightGear system, and then distribute a larger system that includes FlightGear + that

Re: [Flightgear-devel] GPL licensing question.

2006-06-06 Thread Oliver
Am Dienstag, den 06.06.2006, 19:48 +0200 schrieb Christian Mayer: (*) I'm assuming that the proprietary aircraft doesn't derive of any preexisting material (like textures) in FGFS. This might become complex with the cofiguration XML files as they must be written from scratch IMHO. But what

Re: [Flightgear-devel] GPL licensing question.

2006-06-06 Thread Berndt, Jon S
In my view, the FlightGear GPL license covers our source code, but not content created with or used by that code (except for things like the base package which is explicitely licensed as GPL.) In my mind, that is one reason why the approach taken by FlightGear and associated projects lke

Re: [Flightgear-devel] GPL licensing question.

2006-06-06 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Oliver schrieb: Am Dienstag, den 06.06.2006, 19:48 +0200 schrieb Christian Mayer: (*) I'm assuming that the proprietary aircraft doesn't derive of any preexisting material (like textures) in FGFS. This might become complex with the cofiguration

Re: [Flightgear-devel] Object without texture issue

2006-06-06 Thread Jakub Skibiński
AJ MacLeod wrote: On Monday 05 June 2006 20:25, Jakub Skibiński wrote: I am newbie, so excuse my ignorance :) We are all ignorant about something. Some of us are very ignorant about most things :-) Then I export my object to an '.ac' file and copy it into proper FG scenery directory

Re: [Flightgear-devel] GPL licensing question.

2006-06-06 Thread GWMobile
Have to check the gpl. Most address the issue of expansion of the code. On Tue, 6 Jun 2006 2:02 pm, Curtis L. Olson wrote: Here's a question for all you amateur lawyers and GPL experts out there. Let's say that someone wants to create a proprietary aircraft within the FlightGear system,

Re: [Flightgear-devel] Tides in FlightGear?

2006-06-06 Thread Oliver
Am Sonntag, den 28.05.2006, 14:42 +0200 schrieb Martin Doege: And since one of the major selling points of Flight Simulator X will be, at least according to the screenshots and trailers, the more realistic depiction of water in all its pixel shader-rendered glory, it would be great if the

Re: [Flightgear-devel] Lee Elliot-ComperSwift

2006-06-06 Thread dene maxwell
Hi Dene, Just as well I said I would check :) Here are the _correct_ figures for the Comper Swift fitted with the Pobjoy R seven cylinder radial engine (as modelled) Cruise: 120 mph (104.2 kt) Max: 140 mph (121.6 kt) Landing/Stall 40 mph (34 kt) Not sure exactly what is meant by the

Re: [Flightgear-devel] AI FlightPlans

2006-06-06 Thread dene maxwell
Thank you Durk that would be much appreciated I haven't really investigated the traffic manager system so know very little about(read nothing) about it. I have plenty left to do with regard way points and xml wrappers for the models, plus scenery work... great opportunity to learn more

Re: [Flightgear-devel] GPL licensing question.

2006-06-06 Thread Lee Elliott
On Tuesday 06 June 2006 17:52, Curtis L. Olson wrote: Here's a question for all you amateur lawyers and GPL experts out there. Let's say that someone wants to create a proprietary aircraft within the FlightGear system, and then distribute a larger system that includes FlightGear + that

Re: [Flightgear-devel] Lee Elliot-ComperSwift

2006-06-06 Thread Lee Elliott
On Tuesday 06 June 2006 21:40, dene maxwell wrote: Hi Dene, Just as well I said I would check :) Here are the _correct_ figures for the Comper Swift fitted with the Pobjoy R seven cylinder radial engine (as modelled) Cruise: 120 mph (104.2 kt) Max: 140 mph (121.6 kt) Landing/Stall

Re: [Flightgear-devel] Wiki updates

2006-06-06 Thread Arnt Karlsen
On Tue, 6 Jun 2006 15:17:44 +0200, Arnt wrote in message [EMAIL PROTECTED]: On Tue, 06 Jun 2006 11:57:43 +0200, Ralf wrote in message [EMAIL PROTECTED]: Hi Arnt, Arnt Karlsen schrieb: ..in precisely that process, building a new GVAC Cape Verde out of your VMap1 data and

Re: [Flightgear-devel] Lee Elliot-ComperSwift

2006-06-06 Thread Josh Babcock
Lee Elliott wrote: lowest I dared stall? Like he had a choice? Josh ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel