Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-06 Thread Vivian Meazza








Lets hope that youre correct. Right now we
have _fewer_ features, and a _lower_ frame rate. I hope that adding back
the features we used to have wont further reduce the frame rate, let
alone adding new ones.



Were in danger of limiting the use of FG to high end
machines. I have a reasonable machine, with a FX6200 video card, and FG performance
is barely acceptable under certain circumstances already. 



Vivian 







Curtis Olson
wrote:







I have no idea, but I do
know that plib/ssg was very tight and clean and fast code. OSG is very
feature rich, it has far more capabilities than plib/ssg, but features usually
come with a price. I wouldn't be surprised if we take some amount of a
frame rate hit moving to OSG. Hopefully we can find ways to optimize to
minimize this problem, and perhaps there is something glaring we can find that
will win a large amount of this performance loss back. 

Curt.





On 11/5/06, Olaf Flebbe [EMAIL PROTECTED] wrote:

Hi,

while double (and triple ;-) - checking everthing I discovered that I
had a prerelease of Mathias overhauled AC3D Loader in my 3rdparty.zip.
You may find an update on my website. Sadly, this doesn't change framerate. 

Uncommenting sceneView-update() in render.cxx gives a performance jump
from 60FPS to 80FPS. (plib was 100FPS). Traversing the scenegraph seems
to be quite timing relevant. Can we limit this special update-traversal 
only to the aircraft (IMHO it is all it does)?

Can somebody confirm that the framerate with OSG is better compared to
plib on Linux? Default c172 at KSFO, please. Does anybody has a idea
whats going on? The OSG Code is pretty #ifdef'less. 

Olaf




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[Flightgear-devel] Again: VATSIM and FlightGear?

2006-11-06 Thread Holger Wirtz
Hello *,

I am new to the FlightGear developer list and so I know not very much
about former discusions about FlightGear and VATSIM.

I try to build a realtime radio for FlightGear based on VoIP (I have already 
an alpha release - I just have to test this software behind NAT). The
next step would be to create a radar screen.

At this point I thaught that it would be nicer to create a VATSIM
gateway but as some developers told me there are problems with NDAs and
the protocol (not open source :-( ).

But what about a black-box outside of FlightGear which acts as a
gateway to VATSIM? This program may be not open source but it is quite
not necessary because it can use the flexible protocol architecture of
FlightGear to communicate with VATSIM.

How about this for the FlighGear community? If this is acceptable I
would suggest that I try to contact VATSIM and will hear what they mean
about this.

Regards, Holger

-- 
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Re: [Flightgear-devel] OSG - Bugs

2006-11-06 Thread Ralf Gerlich
Hi,

Vivian Meazza wrote:
 Ralf Gerlich wrote:
 - transparency issues:
 The reflector gun sight on the Seahawk does the same. So I would assume that
 it's a transparency ordering bug.

I just remembered that I had a similar issue with transparency in the
plib-only version. I'm currently working on a model of the Comco Ikarus
C42B microlight. Some instrument scales in the 3D cockpit wouldn't show
if I added the transparent glasses in front of them. As soon as I
removed the glasses, the scales showed. Note that this should be no
z-fighting issue as the glasses are nearly a centimeter away from the
scales, towards the viewer. The same happened with the glass around the
forward half of the whiskey compass.

Interestingly this only seems to happen with some of the instruments,
whereas for others I have no problems seeing the scales even though I
have glasses in front of them.

Need to check that again with the OSG version.

Cheers,
Ralf

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[Flightgear-devel] patch for groundcache.cxx problem

2006-11-06 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

I was seeing the problem of falling through the earth in w070n40.
With this patch I can run successfully starting with --airport=kpqi.

Tim
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.5 (GNU/Linux)
Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org

iD8DBQFFTwd4eDhWHdXrDRURAo8VAJ910r+Tvqmcv1TViropC6j6rrLECACdGfl5
hdX2e7yJRf61GizrxRgyOy0=
=x7AJ
-END PGP SIGNATURE-
Index: groundcache.cxx
===
RCS file: /var/cvs/FlightGear-0.9/source/src/FDM/groundcache.cxx,v
retrieving revision 1.18
diff -d -u -r1.18 groundcache.cxx
--- groundcache.cxx	29 Oct 2006 19:30:25 -	1.18
+++ groundcache.cxx	6 Nov 2006 09:56:04 -
@@ -370,17 +370,25 @@
 
   virtual void apply(osg::Transform transform)
   {
+if (!enterNode(transform))
+  return;
+bool oldBackfaceCulling = mBackfaceCulling;
+bool oldSphIsec = sphIsec;
+FGGroundCache::GroundProperty oldGp = mGroundProperty;
 /// transform the caches center to local coords
 osg::Matrix oldLocalToGlobal = mLocalToGlobal;
 transform.computeLocalToWorldMatrix(mLocalToGlobal, this);
 
 // walk the children
-apply((osg::Group)transform);
+traverse(transform);
 
 // Restore that one
 mLocalToGlobal = oldLocalToGlobal;
+sphIsec = oldSphIsec;
+mBackfaceCulling = oldBackfaceCulling;
+mGroundProperty = oldGp;
   }
-
+  
   void addTriangle(const osg::Vec3 v1, const osg::Vec3 v2,
const osg::Vec3 v3)
   {
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Re: [Flightgear-devel] FlightGear starting time

2006-11-06 Thread Frederic Bouvier
Quoting Thomas Biwer :

 Indeed, the problem seems to be in some plib code, since he points me
 towards the file ssgloadac.cxx , line 898 which says: loader_fd =
 fopen ( filename, ra ) ;

You need a newer plib ( svn or the proposed pre-1.8.5 tarball ). This line is
faulty and need to be changed to :
   loader_fd = fopen ( filename, r ) ;

( 'a' removed in ra )

-Fred

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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-06 Thread Frederic Bouvier
Quoting Vivian Meazza :

 Let's hope that you're correct. Right now we have _fewer_ features, and a
 _lower_ frame rate. I hope that adding back the features we used to have
 won't further reduce the frame rate, let alone adding new ones.



 We're in danger of limiting the use of FG to high end machines. I have a
 reasonable machine, with a FX6200 video card, and FG performance is barely
 acceptable under certain circumstances already.

I hope the total freedom of using features given by OSG will encourage us to
think about more clever ways to do things, that could be beneficial in the end.
For instance, using multitexturing instead of cutting tiny triangle in the
scenery to draw features such as road and steams. Or better use of multi core
architectures ( which means multithreading ) that should be mainstream in a not
so distant future.

-Fred

--
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Re: [Flightgear-devel] trouble installing plib

2006-11-06 Thread Martin Spott
Olaf Flebbe wrote:

  I am not able to install plib on a solaris 9 sun machine. I run the 
  ./configure and no errors are shown. When i do make i get this error:
  Error code 1
  make:fatal error:command failed to target 'pu.o'

 This is a FlightGear list, not a plib list ;-)

  and, BTW, it's not considerered as a good style to hijack a
thread with a totally different topic,

Martin.
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Re: [Flightgear-devel] FSWeekend

2006-11-06 Thread Martin Spott
Curtis Olson wrote:

 Good job Durk and Robin, thanks for the report and for all your work!

Seconded,
Martin.
P.S.:  ;-))
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Re: [Flightgear-devel] FlightGear and VATSIM

2006-11-06 Thread Holger Wirtz
George,

On Mon, Nov 06, 2006 at 08:57:41PM +1030, George Patterson wrote:
[...]
   But there has been some talk about stand-alone bridging software AFAIK.
  
  The background of my question was the following:
  If there are ideas to implement VATSIM I need not to go on to implenent
  something else (non compatible) for flightgear.
  
  Thanks, Holger
  
 
 Hi Holger,
 
 The short of it is fairly simple. VATSIM refuses to release the details
 of their protocol (possible exception being via an NDA) which makes it
 incompatible with an Open source project. As such it will never be
 included with Flightgear or even in the same cvs repositiory.
 
 Therefore we (the flightgear community) will have come up with our own
 protocol and means of operating.

Ok, I see the problem. But I think it will be difficult to get a big
community for atc flying and it will be more difficult to build the same
atc applications for a new protocol. Maybe a new protocol will be better
and really open - but tell this a user who has a woriking solution up and
running (or at least in a state where he knows the bugs and ships
arround = M$ Win) :-(

As I wrote in my last email: I have some interest in writing a voice and
(simple) atc client. But I don't like to write thousand lines of code
and at the end someone says I have a VATSIM gateway - let's rock with
VATSIM.

regards, Holger



Holger

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##  ## ##   ### ##   DFN-Verein   Fax   : (+49 30) 884299-70
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Re: [Flightgear-devel] FSWeekend

2006-11-06 Thread Vassilii Khachaturov
 Hi John,
 
 Jon S. Berndt wrote:
 
 It might be a good idea to have printed a few copies of some of the
 technical reports that have been presented for FlightGear and related or
 constituent parts. For instance, I presented a paper on JSBSim in 2004 at
 the AIAA Modeling and Simulation Conference.
 
   and here lies the difference. Yours is a _really_ good idea when
 it comes to present the inners of FlightGear to the people who know
 what you're talking about. At FSWeekend many people tell between
 different versions !! of a (the) flight simulator simply by the look
 - and are totally surprised that the screen doesn't show M$FS at all.
 
 I guess that most of the audience at FSWeekend is simply overstrained
 when you talk to them about technical workings in FlightGear - still
 I'll try to remember your proposal fot times when FlightGear is being
 presented to an audience that matches the required level of knowledge.

I agree with both of you -- it's a good idea to have the printed copies 
available and it's not good to present the papers more than pointing 
over to a stand with printouts for those interested in the technical 
details. This will give the necessary background info to the few 
advanced visitors to the booth and will not overstrain the others...

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Re: [Flightgear-devel] water landing

2006-11-06 Thread Martin Spott
syd wrote:

 Now THAT had to be embarrasing! Actually while researching floats
 with retractable wheels for the DHC-2 , [...]

Mmmmh, this definitely is an aircraft that I'd love to fly during my
'career' as private pilot - this aircraft just has 'charisma' !
Ok, I'd try to avoid the nose-dive 

Martin.
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Re: [Flightgear-devel] FlightGear and VATSIM

2006-11-06 Thread Didier Fabert
Le lundi 6 novembre 2006 11:43, Holger Wirtz a écrit :
 Ok, I see the problem. But I think it will be difficult to get a big
 community for atc flying and it will be more difficult to build the same
 atc applications for a new protocol. Maybe a new protocol will be better
 and really open - but tell this a user who has a woriking solution up and
 running (or at least in a state where he knows the bugs and ships
 arround = M$ Win) :-(
 As I wrote in my last email: I have some interest in writing a voice and
 (simple) atc client. But I don't like to write thousand lines of code
 and at the end someone says I have a VATSIM gateway - let's rock with
 VATSIM.
 regards, Holger
 Holger

Let me explain what is an open-source project.

the source code can be reading and including in another project:
1 - sometimes it necessary to remake the wheel because of non-open source code 
available. but when you did it, you offer it to the community and everyone 
can include your code in another open-source application.
for example : flightgear community write simgear whitch can be included in 
another project (i heard about a water-ship simulation)

2 - you don't care about licensing because you write the code or you include 
open-source code only.

3 - your work is protected by the open-source license. commercial 
application cannot stealth your code. they can or cannot include your work 
(depending of the license gpl:not, creative commons:yes)
 but in all cases they must giving the author name and where find the original 
code (your work).

i hope being clear because i'm not an english guru, only a padawan (sorry i'm 
french ;-) )

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Re: [Flightgear-devel] Bo105, the different helicopter

2006-11-06 Thread Martin Spott
Maik Justus wrote:

 http://www.youtube.com/watch?v=nKPREi3TGXwmode=relatedsearch=

Oh man, this is one of the _really_ old MBB demo movies with the
'hot-and-high'-equipped BO105. I've seen that movie before, it must be
at least 15 years old 

Cheers,
Martin.
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Re: [Flightgear-devel] flightgear CVS and amd64

2006-11-06 Thread Martin Spott
Hi Alexis,

alexis bory wrote:

 CVS version will segfault with many aicraft due to the switch to OSG,
 but it works fine with OSG compatible aircrafts.

Would you mind creating a short list of aircraft that you know to be
'compatible' ?

Thanks,
Martin.
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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-06 Thread Martin Spott
Vivian Meazza wrote:

 Let's hope that you're correct. Right now we have _fewer_ features, and a
 _lower_ frame rate. I hope that adding back the features we used to have
 won't further reduce the frame rate, let alone adding new ones.

Hey, guys, you're talking about a _development_ source code tree, don't
forget about this!! It's funny to realize that people got used to have
such a consistent and stable development tree that they already see the
whole project at risk just because _real_ development is currently
taking place  :-)

Mathias did a huge task to make the switch over to OSG actually happen.
Apparently the next item on the TODO list is to remove the glitches of
the port and do some fine tuning, afterwards to remove the dirty hacks
that had been implemented in the PLIB version - and which are still
present - and add them as a 'clean' solution to the OSG version.

Don't feel to be looking at the dark side of the moon just because
your field-glasses got dirty  ;-)

Martin.
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Re: [Flightgear-devel] FlightGear and VATSIM

2006-11-06 Thread Martin Spott
Holger Wirtz wrote:

 All I want wo avoid is to write code for something that will never be
 used because there are plans for connecting to other well known
 available services - if they are open source or not.

Please let us slow down this topic for a few days as the FlightGear
people at FSWeekend  ;-)  have been approached by another online
simulation network and are currently investigating if it makes sense to
follow their route,

Martin.
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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-06 Thread Vivian Meazza
Martin Spott

 Vivian Meazza wrote:
 
  Let's hope that you're correct. Right now we have _fewer_ features, and
 a
  _lower_ frame rate. I hope that adding back the features we used to have
  won't further reduce the frame rate, let alone adding new ones.
 
 Hey, guys, you're talking about a _development_ source code tree, don't
 forget about this!! It's funny to realize that people got used to have
 such a consistent and stable development tree that they already see the
 whole project at risk just because _real_ development is currently
 taking place  :-)
 
 Mathias did a huge task to make the switch over to OSG actually happen.
 Apparently the next item on the TODO list is to remove the glitches of
 the port and do some fine tuning, afterwards to remove the dirty hacks
 that had been implemented in the PLIB version - and which are still
 present - and add them as a 'clean' solution to the OSG version.
 
 Don't feel to be looking at the dark side of the moon just because
 your field-glasses got dirty  ;-)
 

Hmm when most of your ac are broken, you have no idea how to fix them, and
your computer has just totally frozen while trying to run fg-osg for the 3rd
time ... when you are up to your arse in alligators, it's hard to remember
that your original aim was to drain the swamp.

Vivian


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[Flightgear-devel] FlightGear Launcher source code location.

2006-11-06 Thread Leidson Campos A. Ferreira
I need the latest FlightGear launcher source code.Anyone knows where to get it ?Thanks,LeidsonPlanetaMessenger.org
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Re: [Flightgear-devel] FlightGear Launcher source code location.

2006-11-06 Thread Frederic Bouvier
Quoting Leidson Campos A. Ferreira :

 I need the latest FlightGear launcher source code.

 Anyone knows where to get it ?

If you write about fgrun, go to http://sourceforge.net/projects/fgrun
You'll be able to get the latest development sources via SVN or download the
released tarball.

-Fred

--
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http://www.fotolia.fr/p/2278/partner/2278  Other photo gallery
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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-06 Thread Frederic Bouvier
Quoting Vivian Meazza :

 Martin Spott

  Vivian Meazza wrote:
 
   Let's hope that you're correct. Right now we have _fewer_ features, and
  a
   _lower_ frame rate. I hope that adding back the features we used to have
   won't further reduce the frame rate, let alone adding new ones.
 
  Hey, guys, you're talking about a _development_ source code tree, don't
  forget about this!! It's funny to realize that people got used to have
  such a consistent and stable development tree that they already see the
  whole project at risk just because _real_ development is currently
  taking place  :-)
 
  Mathias did a huge task to make the switch over to OSG actually happen.
  Apparently the next item on the TODO list is to remove the glitches of
  the port and do some fine tuning, afterwards to remove the dirty hacks
  that had been implemented in the PLIB version - and which are still
  present - and add them as a 'clean' solution to the OSG version.
 
  Don't feel to be looking at the dark side of the moon just because
  your field-glasses got dirty  ;-)
 

 Hmm when most of your ac are broken, you have no idea how to fix them, and
 your computer has just totally frozen while trying to run fg-osg for the 3rd
 time ... when you are up to your arse in alligators, it's hard to remember
 that your original aim was to drain the swamp.

If all broken ac are like the A4F ( the model is yours, isn't it ), then there
was an inconcistency it the model, where some objects are declared groups where
they should be polys because they have vertices and triangles data in them.

Check the differences in a4-blue.ac

Regards,
-Fred

--
Frédéric Bouvier
http://frfoto.free.fr  Photo gallery - album photo
http://www.fotolia.fr/p/2278/partner/2278  Other photo gallery
http://fgsd.sourceforge.net/   FlightGear Scenery Designer

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[Flightgear-devel] MSVC Linking trouble

2006-11-06 Thread Thomas Biwer
I'm now posting this in another thread because the FlightGear
Starting time thread doesnt seem to be the right location for my
problem now.

I compiled FG 0.9.10 release version with MSVC 2005 Express and was
facing some weired problem causing FG to crash every time I tried to
start it. As I figured out that it had to be a problem within some
plib-code I recompiled it again, this time using plib-1.8.5 and the
diff-files given on Olaf's website www.oflebbe.de .

Now I m stuck in the linking progress of FlightGear, there are some
unresolved symbols and I dont know how to fix them:

Linking...
pui.lib(puSlider.obj) : error LNK2005: public: void __thiscall
puSlider::setSliderFraction(float)
([EMAIL PROTECTED]@@[EMAIL PROTECTED]) already defined in
FlightgearLib.lib(auto_gui.obj)
FlightgearLib.lib(puList.obj) : error LNK2001: unresolved external
symbol public: void __thiscall
puObject::setColourScheme(float,float,float,float)
([EMAIL PROTECTED]@@[EMAIL PROTECTED])
FlightgearLib.lib(auto_gui.obj) : error LNK2019: unresolved external
symbol public: void __thiscall
puObject::setColourScheme(float,float,float,float)
([EMAIL PROTECTED]@@[EMAIL PROTECTED]) referenced in function
public: __thiscall puInput::puInput(int,int,int,int)
(??0puInput@@[EMAIL PROTECTED]@Z)
FlightgearLib.lib(preset_dlg.obj) : error LNK2001: unresolved external
symbol public: void __thiscall
puObject::setColourScheme(float,float,float,float)
([EMAIL PROTECTED]@@[EMAIL PROTECTED])
FlightgearLib.lib(prop_picker.obj) : error LNK2001: unresolved
external symbol public: void __thiscall
puObject::setColourScheme(float,float,float,float)
([EMAIL PROTECTED]@@[EMAIL PROTECTED])
FlightgearLib.lib(dialog.obj) : error LNK2001: unresolved external
symbol public: void __thiscall
puObject::setColourScheme(float,float,float,float)
([EMAIL PROTECTED]@@[EMAIL PROTECTED])
FlightgearLib.lib(httpd.obj) : error LNK2019: unresolved external
symbol public: int __thiscall netAddress::getPort(void)const 
([EMAIL PROTECTED]@@QBEHXZ) referenced in function private: virtual
void __thiscall HttpdServer::handleAccept(void)
([EMAIL PROTECTED]@@EAEXXZ)
FlightgearLib.lib(props.obj) : error LNK2001: unresolved external
symbol public: int __thiscall netAddress::getPort(void)const 
([EMAIL PROTECTED]@@QBEHXZ)
FlightgearLib.lib(dialog.obj) : error LNK2019: unresolved external
symbol public: __thiscall
puSelectBox::puSelectBox(int,int,int,int,char * *)
(??0puSelectBox@@[EMAIL PROTECTED]@Z) referenced in function private:
class puObject * __thiscall FGDialog::makeObject(class SGPropertyNode
*,int,int) ([EMAIL PROTECTED]@@AAEPAVpuObject@@PAVSGPropertyNode@@[EMAIL 
PROTECTED])
FlightgearLib.lib(dialog.obj) : error LNK2019: unresolved external
symbol public: __thiscall
puLargeInput::puLargeInput(int,int,int,int,int,int,int)
(??0puLargeInput@@[EMAIL PROTECTED]@Z) referenced in function private:
class puObject * __thiscall FGDialog::makeObject(class SGPropertyNode
*,int,int) ([EMAIL PROTECTED]@@AAEPAVpuObject@@PAVSGPropertyNode@@[EMAIL 
PROTECTED])
FlightgearLib.lib(dialog.obj) : error LNK2019: unresolved external
symbol public: __thiscall puComboBox::puComboBox(int,int,int,int,char
* *,int) (??0puComboBox@@[EMAIL PROTECTED]@Z) referenced in function
private: class puObject * __thiscall FGDialog::makeObject(class
SGPropertyNode *,int,int)
([EMAIL PROTECTED]@@AAEPAVpuObject@@PAVSGPropertyNode@@[EMAIL PROTECTED])
Release\FlightGear.exe : fatal error LNK1120: 5 unresolved externals


Does someone have an idea what I could try to do?

Thanks.

best,
Thomas

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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-06 Thread Vivian Meazza
Frederic Bouvier

 Quoting Vivian Meazza :
 
  Martin Spott
 
   Vivian Meazza wrote:
  
Let's hope that you're correct. Right now we have _fewer_ features,
 and
   a
_lower_ frame rate. I hope that adding back the features we used to
 have
won't further reduce the frame rate, let alone adding new ones.
  
   Hey, guys, you're talking about a _development_ source code tree,
 don't
   forget about this!! It's funny to realize that people got used to have
   such a consistent and stable development tree that they already see
 the
   whole project at risk just because _real_ development is currently
   taking place  :-)
  
   Mathias did a huge task to make the switch over to OSG actually
 happen.
   Apparently the next item on the TODO list is to remove the glitches of
   the port and do some fine tuning, afterwards to remove the dirty hacks
   that had been implemented in the PLIB version - and which are still
   present - and add them as a 'clean' solution to the OSG version.
  
   Don't feel to be looking at the dark side of the moon just because
   your field-glasses got dirty  ;-)
  
 
  Hmm when most of your ac are broken, you have no idea how to fix them,
 and
  your computer has just totally frozen while trying to run fg-osg for the
 3rd
  time ... when you are up to your arse in alligators, it's hard to
 remember
  that your original aim was to drain the swamp.
 
 If all broken ac are like the A4F ( the model is yours, isn't it ), then
 there
 was an inconcistency it the model, where some objects are declared groups
 where
 they should be polys because they have vertices and triangles data in
 them.
 
 Check the differences in a4-blue.ac
 

Yes, I saw you had fixed that, but that's the only one with that particular
problem. Since it worked under plib, and AC3D didn't complain, I would never
have worked that one out - thank you. If only the rest were that easy - the
others seem to be keyboard/panel control problems, but I expect you read my
earlier posting.

Vivian 


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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-06 Thread Martin Spott
Vivian Meazza wrote:

 Yes, I saw you had fixed that, but that's the only one with that particular
 problem. Since it worked under plib, and AC3D didn't complain, [...]

In his 'announcement' Mathias has been mentioning that the AC3D-loader
still requires some further finishing. I wouldn't worry _too_ much
about these issues, at least not as long as the AC3D-loader in OSG is
explicitly tagged as work in progress.

Cheers,
Martin.
-- 
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--

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[Flightgear-devel] Airport - facilities

2006-11-06 Thread Darko Tasovac
Hi all,

I've started to add airport facilities on some airports. I've finished
almost everything but the airport name
(http://www.airport-belgrade.co.yu/upload/images/galerije/eksterijer/velike/t2zgrukoso.JPG,
http://www.airport-belgrade.co.yu/upload/images/galerije/eksterijer/velike/Aerodrom%20Beograd.jpg)
This name is 3d text which is able to beacon at the night. I was
thinking to create each letter in separate *.ac file, so any user could
assemble name he wants. Blender refuses to compile on my PC so I didnt
succeed to create :(

Maybe this feature would be nice in UFO model 


Regards,

Darko T.

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Re: [Flightgear-devel] Again: VATSIM and FlightGear?

2006-11-06 Thread Curtis Olson
Hi Holger,Yes, I think a separate black box gateway application to vatsim would be a very plausible way to move forward. You could keep all the NDA/Proprietary stuff in it's own sandbox and separate from FlightGear. That way you don't have to worry about incompatible license issues. Your black box knows how to speak vatsim and flightgear, and flightgear doesn't need to learn how to speak vatsim, which is probably not possible anyway given their licensing restrictions.
Regards,Curt.On 11/6/06, Holger Wirtz [EMAIL PROTECTED] wrote:
Hello *,I am new to the FlightGear developer list and so I know not very muchabout former discusions about FlightGear and VATSIM.I try to build a realtime radio for FlightGear based on VoIP (I have already
an alpha release - I just have to test this software behind NAT). Thenext step would be to create a radar screen.At this point I thaught that it would be nicer to create a VATSIMgateway but as some developers told me there are problems with NDAs and
the protocol (not open source :-( ).But what about a black-box outside of FlightGear which acts as agateway to VATSIM? This program may be not open source but it is quitenot necessary because it can use the flexible protocol architecture of
FlightGear to communicate with VATSIM.How about this for the FlighGear community? If this is acceptable Iwould suggest that I try to contact VATSIM and will hear what they meanabout this.Regards, Holger
--#  Holger Wirtz Phone : (+49 30) 884299-40 ## ### ## DFN-Verein Fax : (+49 30) 884299-70  ## Stresemannstr. 78E-Mail: 
[EMAIL PROTECTED] ## ## ### 10963 Berlin###  GERMANYWWW : http://www.dfn.deGPG-Fingerprint: ABFA 1F51 DD8D 503C 85DC0C51 E961 79E2 6685 9BCF
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___Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel-- Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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[Flightgear-devel] XML Property synonym mechanism?

2006-11-06 Thread Rémi Lafage
Hi,

Is it possible to specify the assignment of a property from another 
property in XML files?
The property-assign command would do the thing but requires a user input.
In fact I would like to know whether I can specify a property synonym by 
XML.

My need comes from the fact I am trying to make the EGPWS Mk VIII 
emulation included
in B1900D model work with the A320 model.
Among others the EGPWS uses the 
/instrumentation/attitude-indicator/indicated-roll-deg
property which is not set by the model.
Thus I would like to specify the 
/instrumentation/attitude-indicator/indicated-roll-deg property
to be a synonym of the /orientation/roll-deg property.

I do not know if it is possible or if there is another simple way to do 
that.
Thanks in advance for any help.

Remi


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Re: [Flightgear-devel] Airport - facilities

2006-11-06 Thread Darko Tasovac
I dont know. Do you have an example xml?

Where do you put this  encoding utf-8 font, name TTFBookman, font
height 2000 mm, font width 500mm, font depth -200mm, text sr_YU:
AERODROM BEOGRAD +logo +en_GB: BELGRADE AIRPORT ?


Arnt Karlsen wrote:
 On Mon, 06 Nov 2006 16:53:41 +0100, Darko wrote in message 
 [EMAIL PROTECTED]:

   
 Hi all,

 I've started to add airport facilities on some airports. I've finished
 almost everything but the airport name
 (http://www.airport-belgrade.co.yu/upload/images/galerije/eksterijer/
 velike/t2zgrukoso.JPG,
 http://www.airport-belgrade.co.yu/upload/images/galerije/eksterijer/velike/Aerodrom%20Beograd.jpg)
 This name is 3d text which is able to beacon at the night. I was
 thinking to create each letter in separate *.ac file,
 

 ..delurking;  Shouldn't these letters be generated from fonts in 3D
 space, say with encoding utf-8 font, name TTFBookman, font height 2000
 mm, font width 500mm, font depth -200mm, text sr_YU: AERODROM BEOGRAD
 +logo +en_GB: BELGRADE AIRPORT or some such, but more xml than my
 halfbaked attempt?



   


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Re: [Flightgear-devel] A newby.

2006-11-06 Thread Maik Justus
Hi,
Magus schrieb:
 Hello All,
 ...
   I would like to know:

   a) What's the preferred Windows CVS tool?

   
Don't know. I am using cygwin cvs, but there is wincvs, which could be 
easier to use/install.
   b) How do I find and access your CVS repository?

   
It's summarized on several places, e. g. in the pdf documentation 'how 
to build flightgear with cygwin' :fgfs_cygwin.pdf
   c) Is the code in the repository compatible with M$'s V8 compilers?

   
yes
   d) What do I have to have from the repository in order to compile it
  with M$'s V8 tools and end up with a working FS?

   
look in the wiki (http://wiki.flightgear.org), there is a link to a 
howto by olaf flebbe. Please keep in mind, that we have a major update 
in the cvs (from plib to osg, the 3D-library), but most of this 
documentation is written for the old plib code (which still can be found 
in cvs:  cvs up -rPRE_OSG_PLIB_20061029 ). On top of the page you can 
find, how to compile the osg-version, but read the complete page first.
   e) If I extract the contents of fgfs-win32-20061024.zip and
  data.tar.gz to a different FlightGear directory than the one
  setup by FGFS 0.9.10 can I copy the missing contents e.g. fgadmin
  and the other programs in the /bin/win32 directory to the new
  directory and have a fully working copy of FG?
   
There is a version check, that will fail if you use the 9.10 data 
directoriy. It's easier to get the data directory directly from cvs.
   I hope I'm not being too much of a pain in the behind with all these
   questions and your answers will be much appreciated, yes even the
   flames as long as they contain some information I don't know.
   
Maik

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[Flightgear-devel] wiki.flightgear.org slower and slower, when not down

2006-11-06 Thread alexis bory
hi,

How to contact the server maintener? The wiki was very slow the last 
days and now it's not usable anymore.

Alexis

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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-06 Thread Frederic Bouvier
Selon Vivian Meazza :

 Yes, I saw you had fixed that, but that's the only one with that particular
 problem. Since it worked under plib, and AC3D didn't complain, I would never
 have worked that one out - thank you. If only the rest were that easy - the
 others seem to be keyboard/panel control problems, but I expect you read my
 earlier posting.

Would you mind reminding me what are the current problems as detailed as you can
so I can try to debug myself ?

-Fred

--
Frédéric Bouvier
http://frfoto.free.fr  Photo gallery - album photo
http://www.fotolia.fr/p/2278/partner/2278  Other photo gallery
http://fgsd.sourceforge.net/   FlightGear Scenery Designer

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Re: [Flightgear-devel] FlightGear Launcher source code location.

2006-11-06 Thread Frederic Bouvier
Selon Leidson Campos A. Ferreira :

 
  If you write about fgrun, go to http://sourceforge.net/projects/fgrun
 
 
 Yes, That right !

 You'll be able to get the latest development sources via SVN or download the
  released tarball.
 

 I've downloaded the released tarball and now I'm trying to compile it, but
 GCC compiler generate 3 unresolved linker errors. See below:

 1)
 run_posix.o(.text+0x17d):/home/leidson/Downloads/FlightGear/fgrun-0.4.8
 /fgrun-0.4.8/src/run_posix.cxx:87: undefined reference to `Fl::unlock()'

 2)

/home/leidson/Downloads/FlightGear/fgrun-0.4.8/fgrun-0.4.8/src/run_posix.cxx:87:
 undefined reference to `Fl::unlock()'

You need to configure and compile fltk with --enable-threads :
http://fgrun.svn.sourceforge.net/viewvc/*checkout*/fgrun/trunk/fgrun/README?revision=350

-Fred

--
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Re: [Flightgear-devel] Airport - facilities

2006-11-06 Thread Frederic Bouvier
Selon Darko Tasovac :

 Hi all,

 I've started to add airport facilities on some airports. I've finished
 almost everything but the airport name

(http://www.airport-belgrade.co.yu/upload/images/galerije/eksterijer/velike/t2zgrukoso.JPG,

http://www.airport-belgrade.co.yu/upload/images/galerije/eksterijer/velike/Aerodrom%20Beograd.jpg)
 This name is 3d text which is able to beacon at the night. I was
 thinking to create each letter in separate *.ac file, so any user could
 assemble name he wants. Blender refuses to compile on my PC so I didnt
 succeed to create :(

 Maybe this feature would be nice in UFO model 

There are pre-compiled binaries for Blender

-Fred

--
Frédéric Bouvier
http://frfoto.free.fr  Photo gallery - album photo
http://www.fotolia.fr/p/2278/partner/2278  Other photo gallery
http://fgsd.sourceforge.net/   FlightGear Scenery Designer

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[Flightgear-devel] OSG ac3d loader

2006-11-06 Thread Douglas Campos
Some of you (Olaf?) knows what is the acceptance status of ac3d loader
patch from upstream mantainers?


thanx

Douglas Campos

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Re: [Flightgear-devel] FSWeekend

2006-11-06 Thread Durk Talsma
On Monday 06 November 2006 11:29, Martin Spott wrote:
 Curtis Olson wrote:
  Good job Durk and Robin, thanks for the report and for all your work!

 Seconded,
   Martin.
 P.S.:  ;-))

Thanks (BIG :-))!  Hope you had a good trip home.

Okay, I promised some pictures now that my linux box is online again:

http://durktalsma.xs4all.nl/FlightGear/fsweekend/web/

The second day of the event was also quite good. My impression is that the 
Sunday was a bit more family oriented than Saturday, in the sense that on 
Sunday we had a significantly larger number of kids at the booth. In general, 
I'm quite satisfied with how the event unfolded, despite a few glitches. The 
most annoying of these was the fact that my windows box was suffering from 
random program hangups, which I couldn't resolve during the show. In 
addition, we had wanted to setup a multi display setup, but didn't manage to 
get it to work. Next time, we should make sure to have a quick howto 
available for these things. 

I was actually quite pleasantly surprised that many people couldn't tell from 
the graphics (at first sight) that we were demonstrating something other than 
microsoft flightsimulator (I don't see any reason to deny that their graphics 
are quite good, so in that respect, the fact that people overlook the 
differences is an excellent compliment IMHO). Those who had both real world 
and FlightSimulator experience, felt that our Flight Dynamics were quite a 
lot better than those of MSFS).

Anyways, now that the event is over, I'm probably going to take it easy for a 
while, although I won't drop out of the project. :-) I'd definitely like to 
organize something like this again next year.

Your special FSWeekend reporter signing off. :-)
Durk


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Re: [Flightgear-devel] wiki.flightgear.org slower and slower, when not down

2006-11-06 Thread Simon Hollier
On 11/6/06, alexis bory [EMAIL PROTECTED] wrote:
hi,How to contact the server maintener? The wiki was very slow the lastdays and now it's not usable anymore.AlexisAlexis,

I've noticed the same problem and I'm contacting my web hosting company regarding the slowness. 
It is a shared hosting server and at peak times it seems to be worse than others.

It's working fine for me right now after the browser caches the _javascript_ and style sheets.
Simon
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Re: [Flightgear-devel] Bo105, the different helicopter

2006-11-06 Thread Maik Justus
Yes, they are very old (probably much older than 15 years?), but they 
are still very impressive (maybe the most impressive heli videos I saw).
Maik
Martin Spott schrieb:
 Oh man, this is one of the _really_ old MBB demo movies with the
 'hot-and-high'-equipped BO105. I've seen that movie before, it must be
 at least 15 years old 

 Cheers,
   Martin.
   


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Re: [Flightgear-devel] Airport - facilities

2006-11-06 Thread Maik Justus
Hi Darko,
Darko Tasovac schrieb:
 Hi all,

 I've started to add airport facilities on some airports. I've finished
 almost everything but the airport name
 (http://www.airport-belgrade.co.yu/upload/images/galerije/eksterijer/velike/t2zgrukoso.JPG,
 http://www.airport-belgrade.co.yu/upload/images/galerije/eksterijer/velike/Aerodrom%20Beograd.jpg)
I can not follow you. The two linked screenshots looks really good, 
nearly photorealistic. ;-)



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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-06 Thread Maik Justus
Hi,
I have on win (msvc express, with Olafs easy to use project files) on a 
P4M 2,2Ghz 1GB GeForce FX Go 5600 about half the frame rate with osg 
than with plib. The frame rate is so low (~10fps), that fg is not 
flyable (and without the plib branch it would be not possible, to 
check/improve FDMs), and that (if still persistent, when the plib branch 
is not any longer supported) would kick me out of the project.  Plib 
shows with more graphics features (shadows) a much higher framerate. My 
opinion is, that we first have to find, where the performance get lost 
and than to think, where we can make use of things like multi core 
architectures (to fix 50% performance loss with a second core is not the 
best way ;-( ) My feeling is, that it will be a long stony way to get 
fg-osg to the same performance (on most systems) than fg-plib.
Maik
Frederic Bouvier schrieb:
 Quoting Vivian Meazza :

   
 Let's hope that you're correct. Right now we have _fewer_ features, and a
 _lower_ frame rate. I hope that adding back the features we used to have
 won't further reduce the frame rate, let alone adding new ones.



 We're in danger of limiting the use of FG to high end machines. I have a
 reasonable machine, with a FX6200 video card, and FG performance is barely
 acceptable under certain circumstances already.
 

 I hope the total freedom of using features given by OSG will encourage us to
 think about more clever ways to do things, that could be beneficial in the 
 end.
 For instance, using multitexturing instead of cutting tiny triangle in the
 scenery to draw features such as road and steams. Or better use of multi core
 architectures ( which means multithreading ) that should be mainstream in a 
 not
 so distant future.

 -Fred

 --
 Frédéric Bouvier
 http://frfoto.free.fr  Photo gallery - album photo
 http://www.fotolia.fr/p/2278/partner/2278  Other photo gallery
 http://fgsd.sourceforge.net/   FlightGear Scenery Designer

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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-06 Thread Vivian Meazza
Fred wrote:

 Selon Vivian Meazza :
 
  Yes, I saw you had fixed that, but that's the only one with that
 particular
  problem. Since it worked under plib, and AC3D didn't complain, I would
 never
  have worked that one out - thank you. If only the rest were that easy -
 the
  others seem to be keyboard/panel control problems, but I expect you read
 my
  earlier posting.
 
 Would you mind reminding me what are the current problems as detailed as
 you can
 so I can try to debug myself ?
 

These are the bugs so far:

 
Hurricane/Spitfire/Seafire won't start. The starter spins
 continuously, but the engine won't fire.
A4F crashes FG, without any error message that I have found so far.
Hunter and Seahawk have lost their exhausts (of course).
The Engage Launch-bar command (L) is broken.
The Mixture control (M/m) seems to be broken.
The frame rate is well down - approximately 40-50% in like-for-like
 circumstances.
The scenery is significantly darker than with plib with the same
 settings
 
 It would be fair to say that under osg pretty much everything is broken.
 And
 finally the someone nicked the sun it disappears from time to time - reset
 gets it back. Lot's of work there, but there are no indications of where
 the
 problems might lie, I'm afraid.


And to which I can add:
The radar in the KC-135E is also broken - but that is to be
expected,   and I expect that it will be fixed in due course. 

The transparency of the Seahawk gunsight causes the carrier wake to
disappear.

Masts are no longer visible in the scenery - but a transparent
effect  is visible if you look closely. 

I suspect the last 2 are an artefact of transparent object ordering in the
environment.

I don't think that the Launchbar problem is a keyboard issue

Vivian




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Re: [Flightgear-devel] FSWeekend

2006-11-06 Thread Martin Spott
Durk Talsma wrote:

 Okay, I promised some pictures now that my linux box is online again:
 
 http://durktalsma.xs4all.nl/FlightGear/fsweekend/web/

You know: The magic behind a smooth landing is a carefully prepared
approach - this counts for the Eiffel Tower as well  ;-)

Martin.
-- 
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--

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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-06 Thread Olaf Flebbe
Hi,

 I hope the total freedom of using features given by OSG will encourage us to
 think about more clever ways to do things, that could be beneficial in the 
 end.

Thanks Frederic. I too think, there are many things which can be 
improved considarably and which will lead to higher performance in the 
end, for everyone.

Olaf


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Re: [Flightgear-devel] MSVC Linking trouble

2006-11-06 Thread Olaf Flebbe

 Now I m stuck in the linking progress of FlightGear, there are some
 unresolved symbols and I dont know how to fix them:

 FlightgearLib.lib(auto_gui.obj) : error LNK2019: unresolved external
 symbol public: void __thiscall
 puObject::setColourScheme(float,float,float,float)

This symbol should have a virtual, for instance.

Where are your plib header from? I would recomend 
http://www.oflebbe.de/oflebbe/FlightGear/plib.zip
or recompile it yourself.

Olaf



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Re: [Flightgear-devel] OSG ac3d loader

2006-11-06 Thread Olaf Flebbe
Douglas Campos schrieb:
 Some of you (Olaf?) knows what is the acceptance status of ac3d loader
 patch from upstream mantainers?

Mathias told me that he has not posted it to the OpenSceneGraph people. 
He is working to get it upstream before the 1.3 OSG release.

Olaf

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[Flightgear-devel] OSG Issues

2006-11-06 Thread Olaf Flebbe
Hi,

I think it is better to collect all the problems and workarounds on a 
specific wiki page.

I found out that there is alread a existing one, so I enhanced the 
OpenSceneGraph topic 
http://wiki.flightgear.org/flightgear_wiki/index.php?title=OpenSceneGraph

with known problems collected out of various emails. Please add your 
specific problem found here, since everyone is effectivly stalled when 
reading all the emails.

IMHO the performance issue should have top prio.

Cheers,
   Olaf

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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-06 Thread Olaf Flebbe
Hi,

I think too that we have to support the plib branch quite a while. The 
idea to do the OSG switch in CVS head was that the OSG developers do not 
have the efforts for porting features from branch back to HEAD. So 
please work in the pre-OSG branch until the performance issue is solved. 
But please port changes back to mainline, when ready. IMHO I think users 
should stick with the branch, until many more issues are solved.

Olaf

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Re: [Flightgear-devel] OSG ac3d loader

2006-11-06 Thread Douglas Campos
thanks!

On 11/6/06, Olaf Flebbe [EMAIL PROTECTED] wrote:
 Douglas Campos schrieb:
  Some of you (Olaf?) knows what is the acceptance status of ac3d loader
  patch from upstream mantainers?

 Mathias told me that he has not posted it to the OpenSceneGraph people.
 He is working to get it upstream before the 1.3 OSG release.

 Olaf

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Re: [Flightgear-devel] OSG Issues

2006-11-06 Thread alexis bory
Olaf Flebbe wrote :

  I found out that there is alread a existing one, so I enhanced the
  OpenSceneGraph topic
  http://wiki.flightgear.org/flightgear_wiki/index.php?title=OpenSceneGraph

I'm currently setting up a list of working/segfaulting aircrafts (ac3d 
files problems), but I test only on a linux plateform.
Does the ac3d related segfaults occure on windows too ?

It could be merged with other aircraft related issues like 
Hurricane/Spitfire/Seafire engine issues.

Alexis (xiii)

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-06 Thread Heiko Schulz
Hi,

Quote Olaf Flebbe:


I think too that we have to support the plib branch
quite a while. The 
idea to do the OSG switch in CVS head was that the OSG
developers do 
not 
have the efforts for porting features from branch back
to HEAD. So 
please work in the pre-OSG branch until the
performance issue is 
solved. 
But please port changes back to mainline, when ready.
IMHO I think 
users 
should stick with the branch, until many more issues
are solved.

That's the point. It will need some time, when the OSG
is on the same level like plib. Why wasting time?

I mean not to stop the work on OSG - far from it!

But if we want FlightGear and OSG to get better we
need users - and we get them only with a next release.

And we need users because there a lot of things to do
- work on the weather as an example, work on the
different aircraft fdm's. 

The currently version is a good one with very few
bugs.
There are much improvements done since april. For me
important: framerates are stable, the helicopter fdm
is more realistic than MSFS's, nice route manager
(could be the cutting edge for a FMS)- every day I'm
flying with FG I got more fun.

I would vote for a next release - a pre-OSG release!
;-)

Greetz
HHS





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Re: [Flightgear-devel] OSG Issues

2006-11-06 Thread alexis bory
alexis bory a écrit :
  Olaf Flebbe wrote :

  I found out that there is alread a existing one, so I enhanced the
  OpenSceneGraph topic
  http://wiki.flightgear.org/flightgear_wiki/index.php?title=OpenSceneGraph
 

  I'm currently setting up a list of working/segfaulting aircrafts
  (ac3d files problems), but I test only on a linux plateform. Does the
  ac3d related segfaults occure on windows too ?

Time to go to bed, I did test something like 30 aircrafts... there is 
still 50 to be tested !
http://wiki.flightgear.org/flightgear_wiki/index.php?title=List_of_%27compatible%27_aircrafts#List_of_.27compatible.27_aicrafts
the longuest is writing the result in the wiki...

good night all ;)


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Re: [Flightgear-devel] OSG question ...

2006-11-06 Thread Mathias Fröhlich

Hi,

Sorry for the late answer. I was out for the weekend ...

On Thursday 02 November 2006 07:29, syd wrote:
 This is just a question to satisfy my curiosity , but what was the
 reason for choosing OpenSceneGraph over OpenSG ?
 The answer probably is obvious , just not to me ...
I believe that this tells most of it ...
http://www.openscenegraph.org/osgwiki/pmwiki.php/FAQ/FAQ#faq_03

Greetings

  Mathias

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Re: [Flightgear-devel] OSG Issues

2006-11-06 Thread Mathias Fröhlich
On Monday 06 November 2006 23:46, Olaf Flebbe wrote:
 I think it is better to collect all the problems and workarounds on a
 specific wiki page.

 I found out that there is alread a existing one, so I enhanced the
 OpenSceneGraph topic
 http://wiki.flightgear.org/flightgear_wiki/index.php?title=OpenSceneGraph

 with known problems collected out of various emails. Please add your
 specific problem found here, since everyone is effectivly stalled when
 reading all the emails.

 IMHO the performance issue should have top prio.

Thanks!

   Greetings

Mathias

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[Flightgear-devel] Antonov AN-2 ready for download

2006-11-06 Thread Yurik V. Nikiforoff

This is legendary Russian aircraft. First flight was 1947. 

This is port of MSFS model by Anton Nikolaev aka Xomer. Published under GPL 
with his permission.

Model have 8 livreas, original sound, full animated visual and complicate 2d 
panel. There is real flight manual, but only in Russian, sorry...

Model need devel version of FGFS. There is precompiled Win32 binary of devel 
version from 
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/, 
for you convience put to 
ftp://ftp.megasignal.com/pub/FlightGear/devel/ fgfs-win32-20061024.zip.

Model:
ftp://ftp.megasignal.com/pub/FlightGear/an2.tar.gz
Warning! Total size: 18 Mb!

-- 
Wbr, Yurik

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Re: [Flightgear-devel] patch for groundcache.cxx problem

2006-11-06 Thread Mathias Fröhlich

Hi Tim,

On Monday 06 November 2006 10:59, Tim Moore wrote:
 I was seeing the problem of falling through the earth in w070n40.
 With this patch I can run successfully starting with --airport=kpqi.
That is applied.
That area needs to be overhauled anyway, but until than this problem is fixed!
Thanks!

   Greetings

Mathias

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Re: [Flightgear-devel] Again: VATSIM and FlightGear?

2006-11-06 Thread Mathias Fröhlich

Hi,

On Monday 06 November 2006 09:45, Holger Wirtz wrote:
 How about this for the FlighGear community? If this is acceptable I
 would suggest that I try to contact VATSIM and will hear what they mean
 about this.
From my point of view: yes.

Greetings

   Mathias

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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-06 Thread Mathias Fröhlich
On Sunday 05 November 2006 23:43, Olaf Flebbe wrote:
 Uncommenting sceneView-update() in render.cxx gives a performance jump

 from 60FPS to 80FPS. (plib was 100FPS). Traversing the scenegraph seems

 to be quite timing relevant. Can we limit this special update-traversal
 only to the aircraft (IMHO it is all it does)?
The update traversal is important since it updates for example the animations.
I know that this can be improved. I have ideas to do so, but my priorities 
are:

1. Getting the ac3d Loader in a release ready state to reach the scheduled osg 
1.3 release.
2. Fix segfault bugs.
3. Improove performance.

   Greetings

 Mathias

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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-06 Thread Mathias Fröhlich
On Monday 06 November 2006 11:23, Frederic Bouvier wrote:
 I hope the total freedom of using features given by OSG will encourage us
 to think about more clever ways to do things, that could be beneficial in
 the end. For instance, using multitexturing instead of cutting tiny
 triangle in the scenery to draw features such as road and steams. Or better
 use of multi core architectures ( which means multithreading ) that should
 be mainstream in a not so distant future.
That is my impression to.
And this is the reason why I started this work!
I expect to get a much improoved flightgear in terms of performance and 
features in the next time.

   Greetings

Mathias

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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-06 Thread Mathias Fröhlich
On Monday 06 November 2006 13:17, Martin Spott wrote:
 Vivian Meazza wrote:
  Let's hope that you're correct. Right now we have _fewer_ features, and a
  _lower_ frame rate. I hope that adding back the features we used to have
  won't further reduce the frame rate, let alone adding new ones.

 Hey, guys, you're talking about a _development_ source code tree, don't
 forget about this!! It's funny to realize that people got used to have
 such a consistent and stable development tree that they already see the
 whole project at risk just because _real_ development is currently
 taking place  :-)

 Mathias did a huge task to make the switch over to OSG actually happen.
 Apparently the next item on the TODO list is to remove the glitches of
 the port and do some fine tuning, afterwards to remove the dirty hacks
 that had been implemented in the PLIB version - and which are still
 present - and add them as a 'clean' solution to the OSG version.

 Don't feel to be looking at the dark side of the moon just because
 your field-glasses got dirty  ;-)

Thanks!

   Mathias

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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-06 Thread Mathias Fröhlich
On Monday 06 November 2006 23:52, Olaf Flebbe wrote:
 I think too that we have to support the plib branch quite a while. The
 idea to do the OSG switch in CVS head was that the OSG developers do not
 have the efforts for porting features from branch back to HEAD. So
 please work in the pre-OSG branch until the performance issue is solved.
 But please port changes back to mainline, when ready. IMHO I think users
 should stick with the branch, until many more issues are solved.
I would like to restrict that a bit.
For bugfixes and non developers this might be a good idea. But please do not 
develop new features on the branch. I know how many problems this will give.
And to be honest, Olaf I believe You know what I am talking about ...

I will port changes that are checked in to the branch to HEAD as long as these 
are only bugfixes.

Greetings

  Mathias

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Re: [Flightgear-devel] [Simgear-cvslogs] CVS: SimGear/simgear/math SGQuat.hxx, 1.11, 1.12

2006-11-06 Thread Frederic Bouvier
Selon Mathias Froehlich :

 Update of /var/cvs/SimGear-0.3/SimGear/simgear/math
 In directory baron:/tmp/cvs-serv15898/simgear/math

 Modified Files:
   SGQuat.hxx
 Log Message:
 Modified Files:
   simgear/scene/util/SGDebugDrawCallback.hxx
   simgear/math/SGQuat.hxx: Olaf Flebbe: Make it compile on some more
   win32 variants.


 Index: SGQuat.hxx
 ===
 RCS file: /var/cvs/SimGear-0.3/SimGear/simgear/math/SGQuat.hxx,v
 retrieving revision 1.11
 retrieving revision 1.12
 diff -C 2 -r1.11 -r1.12
 *** SGQuat.hxx1 Nov 2006 21:25:21 -   1.11
 --- SGQuat.hxx7 Nov 2006 05:46:26 -   1.12
 ***
 *** 27,30 
 --- 27,35 
   #endif

 + // for microsoft compiler
 + #ifdef _MSC_VER
 + #define copysign _copysign
 + #endif
 +
   #include osg/Quat


This is redundant with a fix I already put in compiler.h

-Fred



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http://fgsd.sourceforge.net/   FlightGear Scenery Designer

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Re: [Flightgear-devel] AIEntity.hxx:49: error: `ssgBranch' has not been declared

2006-11-06 Thread Frederic Bouvier
Selon Jason Cox :

 Hi all,
   i have just done an update via cvs today and have the following
 problem,

 make[2]: Entering directory `/DATA/src/Flightgear/Flightgear/src/ATC'
 if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
 -I/usr/X11R6/include -I/usr/local/include  -g -O2 -D_REENTRANT -MT
 atis.o -MD -MP -MF .deps/atis.Tpo -c -o atis.o atis.cxx; \
 then mv -f .deps/atis.Tpo .deps/atis.Po; else rm -f
 .deps/atis.Tpo; exit 1; fi
 In file included from AIPlane.hxx:27,
  from tower.hxx:37,
  from ATCmgr.hxx:34,
  from atis.cxx:50:
 AIEntity.hxx:49: error: `ssgBranch' has not been declared
 AIEntity.hxx:49: error: ISO C++ forbids declaration of `model' with no
 type
 AIEntity.hxx:70: error: `ssgBranch' was not declared in this scope
 AIEntity.hxx:70: error: template argument 1 is invalid
 AIEntity.hxx:70: error: ISO C++ forbids declaration of `_model' with no
 type
 make[2]: *** [atis.o] Error 1


 Build system is Gentoo Linux on ADM64 with lattest plib,simgear and
 flightgear
 i have also downloaded,built and install OSG

 has anyone seen or know of this problem ?

It looks like your version of AIEntity.hxx is not up-to-date. There is no
ssgBranch reference currently in that file.

Maybe you mixed the plib branch with the OSG branch. Make sure you 'make
install'ed the proper SimGear.

-Fred

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Re: [Flightgear-devel] SimGear compile error: glXGetProcAddress((const

2006-11-06 Thread Martin Spott
Hi Durk,

Durk Talsma wrote:

 -g -O2 -D_REENTRANT -MT visual_enviro.o -MD -MP -MF .deps/visual_enviro.Tpo 
 -c -o visual_enviro.o visual_enviro.cxx; \
 then mv -f .deps/visual_enviro.Tpo .deps/visual_enviro.Po; else rm -f 
 .deps/visual_enviro.Tpo; exit 1; fi
 In file included from ../../simgear/scene/sky/bbcache.hxx:29,
  from ../../simgear/scene/sky/newcloud.hxx:31,
  from visual_enviro.cxx:35:
 ../../simgear/screen/extensions.hxx: In function `void (*
SGLookupFunction(const char*))()':
 ../../simgear/screen/extensions.hxx:74: error: `glXGetProcAddress' undeclared
(first use this function)
 ../../simgear/screen/extensions.hxx:74: error: (Each undeclared identifier is
reported only once for each function it appears in.)
 make[3]: *** [visual_enviro.o] Error 1

Mhhh, could you make sure your CVS tree is up to date and clean ? I did
a build from yesterday evening's CVS on Linux with GCC-3.4 (Debian
Sarge on AMD64; GCC-3.3 throws an ICE with current PLIB SVN) plus one
this morning after Mathias' recent updates (rebuilding FlightGear on a
dual-Opteron is not that much an issue ;-)  - and in both cases I get a
working binary.

Cheers,
Martin.
-- 
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--

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