Re: [Flightgear-devel] Terrain engine

2011-06-08 Thread Michael Sgier
quote fred: There is nothing that could prevent to release it under the GPL, 
but in
the light of
recent events (read FPS) I am not fond of releasing something that
couldn't be used..


true but why not follow the Android etc. examples to not put everything under 
GPL?






--- On Sun, 6/5/11, Frederic Bouvier fredfgf...@free.fr wrote:

From: Frederic Bouvier fredfgf...@free.fr
Subject: Re: [Flightgear-devel] Terrain engine
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Date: Sunday, June 5, 2011, 7:17 PM

Le 05/06/2011 09:34, Michael Sgier a écrit :
 Salut Frederic
   what happened to the terrain engine, that you show at youtube? Could
 we get that into fgfs sometimes?
 Regards Michael

 On Sun, 2011-06-05 at 13:07 +0400, Slavutinsky Victor wrote:
   -Fred
  
  Little bit other topic.
  
  Hi Frederic, I have two questions for You.
  
  1) Can Your terrain engine be added in FG?
  2) Can it be fast enough for orbital flight with visibility ~500km and
  speed ~3km/h, ~8km/sec?
 There might be some more questions involved:
 3) Is it an accurate representation of the world or a procedural terrain
 engine.
 4) Are you willing to /and/ able to release it under the terms of the
 GPL.

My terrain engine is not ready and this project stalled another time
because of lack of
time on a long period. The code has nothing to do with FG except it uses
few classes
from SimGear, and the graphic engine is OSG. The file format is totally
different and
includes a precomputed LOD scheme (ROAM 2 for who's interested). It is
pictured in
this video : http://www.youtube.com/watch?v=7WYH27KyUBk
I let you juge if it could work for space flight.

The data used in the most recent videos are from the Custom Scenery
project and
the elevations are from SRTM. So it is real world data with the
potential to add some
procedurally generated small details to enhance detail levels at close
distance.

There is nothing that could prevent to release it under the GPL, but in
the light of
recent events (read FPS) I am not fond of releasing something that
couldn't be used
directly, but just stolen very easily. I am ok to think about some
restricted access
to the sources to known (core) developpers that are willing to
contribute to make
it usable and then included to the core if it pass the smell test.

Main current issues are :
1. realtime engine needs to be re-done using latest OSG DB features
2. atmospheric model (Bruneton's) produce artefacts for spheroidal earth
3. artefacts in shapefile clipping (something to do with the cylindrical
nature of longitudes)

 0) Does it meet the technical requirements for being used in
    FlightGear ?
I'll let you elaborate on this topic before I could answer.

Regards,
-Fred

-- 
Frédéric Bouvier
http://www.youtube.com/user/fgfred64       Videos


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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread Stefan Seifert
On Wednesday 08 June 2011 07:43:12 Michael Sgier wrote:
 why not simply change the fgfs licence once and for all? Android is not all
 GPL anymore...we could do the very same.-

Would you really want to restrict the very freedoms that made FlightGear such 
a successful project, just to have some legal means against some shady people 
who try to fool the uninformed into paying some money for FG? Chances are, 
that a different license would not even help, since you couldn't even find out 
who to sue. I do not have much code in FG, but I for one would absolutely 
oppose such a useless and destructive move. If not for the freedom, I would 
never have bothered with FG. I would just have payed a couple of bucks for X-
Plane and be flying.

Yes, it leaves a very sour taste that people who have contributed nothing are 
earning money (we don't know how well they do btw.) while the people who did 
the work get nothing. But the truth is that we wouldn't get anything in any 
case and we chose it that way. People are cheated every day and thiefs get 
loads of money. It's sad, but nothing will change that.

If you really want to fight those scamers, there's a very simple way to do 
that: inform people. Marketing. People who know about FlightGear will not pay 
for an outdated copy. Go out and write about FG in aviation forums and blogs. 
Write letters to aviation magazines which include articles about flight sims. 
Write about FG in all the social media you use. Post loads of cool videos on 
Youtube. Be visible!

Everyone can help here and it takes only minutes for every action. This helps 
not only preventing people from getting fooled, but also to get more users and 
hopefully contributers which is a hell of a lot better than having to deal 
with law suits, distracting developers and reducing freedom. I say let's 
change the fight into one they simply cannot win. That way we will not only 
stop losing something, but actively win visibility, users and contributers.

Stefan

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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread Arnt Karlsen

..protection under the GPL, depends on a willingness on the 
part of the copyright owners to actually exercise their rights 
under copyright law to defend or enforce their copyrights.  

..if there is no such willingness in any FlightGear author, 
there is no legal protection of FlightGear, and any scamster 
will get away with it, exactly because they can claim rights
to their business on your work, exactly because you exercise
your right under copyright law to choose not to enforce your 
copyrights.

..in that current scenario we also lose our right to call 
them scamsters, and they may win lawsuits on us for crimes
such as harassment, denial of trade, slander, etc.  

..so you may want to apologize to the scamsters, or, get off 
your ass and enforce your copyrights.  Your call.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Terrain engine

2011-06-08 Thread ThorstenB
On 08.06.2011 08:18, Michael Sgier wrote:
 quote fred: There is nothing that could prevent to release it under the
 GPL, but in
 the light of
 recent events (read FPS) I am not fond of releasing something that
 couldn't be used..
Don't cut quotes. Fred actually agreed to release it under the GPL when 
it's usable for FG and integrated by someone. Doesn't really work as an 
argument to change license.

On 08.06.2011 08:19, Stefan Seifert wrote:
 On Wednesday 08 June 2011 07:43:12 Michael Sgier wrote:
 why not simply change the fgfs licence once and for all? Android is not all
 GPL anymore...we could do the very same.-

 Would you really want to restrict the very freedoms that made FlightGear such
 a successful project, just to have some legal means against some shady people
 who try to fool the uninformed into paying some money for FG? Chances are,
 that a different license would not even help, since you couldn't even find out
 who to sue. I do not have much code in FG, but I for one would absolutely
 oppose such a useless and destructive move. If not for the freedom, I would
 never have bothered with FG. I would just have payed a couple of bucks for X-
 Plane and be flying.

 Yes, it leaves a very sour taste that people who have contributed nothing are
 earning money (we don't know how well they do btw.) while the people who did
 the work get nothing. But the truth is that we wouldn't get anything in any
 case and we chose it that way. People are cheated every day and thiefs get
 loads of money. It's sad, but nothing will change that.

 If you really want to fight those scamers, there's a very simple way to do
 that: inform people. Marketing. People who know about FlightGear will not pay
 for an outdated copy. Go out and write about FG in aviation forums and blogs.
 Write letters to aviation magazines which include articles about flight sims.
 Write about FG in all the social media you use. Post loads of cool videos on
 Youtube. Be visible!

 Everyone can help here and it takes only minutes for every action. This helps
 not only preventing people from getting fooled, but also to get more users and
 hopefully contributers which is a hell of a lot better than having to deal
 with law suits, distracting developers and reducing freedom. I say let's
 change the fight into one they simply cannot win. That way we will not only
 stop losing something, but actively win visibility, users and contributers.

 Stefan

+1
Thanks Stefan, one of the best emails on the topic.

cheers,
Thorsten

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Re: [Flightgear-devel] SCR-522 (was Rating System Redux (wasRe:Flightgear-devel Digest, Vol 61, Issue 12))

2011-06-08 Thread Vivian Meazza
Hal,

 

Glad to be able to help. I'm looking forward to your corrected model, then
I'll use it in part or in for the TR1133. As you probably know, the SCR-522
was the TR1133 built initially under a UK contract in the US. The TR1133
transmitter and receiver were reworked by Bendix into a single unit, but the
cockpit control box remained unchanged throughout the life of the equipment
AFAIKS.

 

I now have a working Channel selector interfaced with comm[0] - trivial. Now
for a menu to set the Channel frequencies

 

Vivian

 

-Original Message-
From: Hal V. Engel [mailto:hven...@gmail.com] 
Sent: 07 June 2011 23:24
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] SCR-522 (was Rating System Redux
(wasRe:Flightgear-devel Digest, Vol 61, Issue 12))

 

On Tuesday, June 07, 2011 12:49:34 AM Vivian Meazza wrote:

 I expect you have already seen this - 

 

 ftp://abbeytheatre2.org.uk:2121/flightgear/SCR-522/SCR-522.pdf

 

 Right now I'm busy converting the SCR-522 into its progenitor, the TR1133.

 Not that it's hard - externally they are exactly the same bits of kit. I

 have found a number of duplicate vertices/bad surfaces however. Based on

 the Manual there are some small errors in the interpretion the function of

 the T/R/REM, and some of the dimensions. Key. I'll push the TR1133 into

 git soon, but as a new item: I will not overwrite any of the SCR-522

 stuff.

This is great info. I googled the SCR-522 when I was working on it's model
and did not find much on line other than grainy old photos. Because of this
I sized the unit by comparing it to photos of it in place in a P-51 cockpit.
So I knew that it's dimensions were not totally correct and I was not sure
about some other details. 

I mistakenly thought that the switch-locking lever was a dimmer for the
T-R-REM indicator lamp. Also I did not know that I had the T-R indicator
lamp function backwards (IE. off when receiving which is what it is on
modern radios - when it should be on when recieving). So these things are
wrong in my model. 

 

Also from the photos I had it was not apparant that the front and back of
the control box had removable covers so the screws are missing as well as
the covers not being propery contured. 

 

My model is also missing the connectors on the bottom of the control box.

 

Then Vivian is able to find a complete manual for the radio which includes
good line drawings for all of the radio components including dimensions.
Having these drawings makes it possible to add other stuff (radio box,
dynamotor, cables and connectors) behind the armor plat in the P-51D (above
the fusealge fuel tank) and have things accurately modeled. So this is very
useful to me as it will make the P-51D model more accurate and detailed.

 

One orher issue is that there are two placards on the side of the radio
control box that in P-51 installations were visible. These are visible in
Figure 17 of the radio manual (page 37) but are only shown edge on. I know
that these are brass plates with red and black backgrounds but I didn't know
what was on these placards and my current texture no content on the
placards. There are no photos/drawings of these particular placards in the
manual. I will do some googling to see if I can find more info about these
placards.

 

Hal

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Re: [Flightgear-devel] Terrain engine

2011-06-08 Thread Arnt Karlsen
On Wed, 08 Jun 2011 09:30:12 +0200, ThorstenB wrote in message 
4def2504.8020...@gmail.com:

 On 08.06.2011 08:18, Michael Sgier wrote:

  If you really want to fight those scamers, there's a very simple
  way to do that: inform people. 

..about what, FlightGear authors lack of willingness to defend 
their copyright? 

 Marketing.

..easy now, without a willingness to defend FlightGear copyright,
such inform people marketing becomes slander, restraint of 
trade etc, legislation on marketing is commonly meant to prevent 
vendors from abusing consumers and competitors, e.g. from being 
called freeloading scamsters.

-- 
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...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Terrain engine

2011-06-08 Thread Martin Spott
Arnt Karlsen wrote:
 On Wed, 08 Jun 2011 09:30:12 +0200, ThorstenB wrote in message 
 4def2504.8020...@gmail.com:
 
 On 08.06.2011 08:18, Michael Sgier wrote:
 
  If you really want to fight those scamers, there's a very simple
  way to do that: inform people. 
 
 ..about what, FlightGear authors lack of willingness to defend 
 their copyright? 

Wrong ! That's nothing than a completely wrong assertion. The idea was
perfectly laid out in Stefan's fine posting. There's no point in your
stupid quoting and stupid conclusions.

 ..easy now, without a willingness to defend FlightGear copyright,

Just a repetition of the above. Oh my, what an outstanding example of
canned nonsense,

Martin.
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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread Roland Häder
Hi,

why make it all so complicated? FGFS is GNU GPL (2/3?). Report that scam
to the FSF (Free Software Foundation). Maybe you will get nothing better
back than just to report that video to youtube (show prove to youtube,
and they must listen) but at least their scamming activity becomes more
popular and that fact that FGFS is free software.

As far as I know you are legally allowed to do what they are doing as
long as you provide the full corresponding source code and where you can
get it freely (libre). As I checked their webpage out, there are no such
things: No link to flightgear.org and no provided full source code.

So for my understanding they are violating the GNU GPL. You SHOULD
report that to the FSF and maybe gpl-violations.org

Regards,
Roland

On Wed, 2011-06-08 at 09:05 +0200, Arnt Karlsen wrote:
 ..protection under the GPL, depends on a willingness on the 
 part of the copyright owners to actually exercise their rights 
 under copyright law to defend or enforce their copyrights.  
 
 ..if there is no such willingness in any FlightGear author, 
 there is no legal protection of FlightGear, and any scamster 
 will get away with it, exactly because they can claim rights
 to their business on your work, exactly because you exercise
 your right under copyright law to choose not to enforce your 
 copyrights.
 
 ..in that current scenario we also lose our right to call 
 them scamsters, and they may win lawsuits on us for crimes
 such as harassment, denial of trade, slander, etc.  
 
 ..so you may want to apologize to the scamsters, or, get off 
 your ass and enforce your copyrights.  Your call.
 



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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread thorsten . i . renk
 ..protection under the GPL, depends on a willingness on the
 part of the copyright owners to actually exercise their rights
 under copyright law to defend or enforce their copyrights.

Correct me if I'm wrong, but I can't see how willingness to exercise
copyright under GPL would require moving to a different license.

From the GPL page:

Our General Public Licenses are designed to make sure that you have the
freedom to distribute copies of free software (and charge for them if you
wish)...

Developers that use the GNU GPL protect your rights with two steps: (1)
assert copyright on the software, and (2) offer you this License giving
you legal permission to copy, distribute and/or modify it.

For both users' and authors' sake, the GPL requires that modified
versions be marked as changed, so that their problems will not be
attributed erroneously to authors of previous versions.

As far as I can see, 'Flightgear developers' do assert copyright and then
release their (copyrighted) work under GPL.

From there, the software gets possibly modified, clearly relabeled and
denoted as a fork of Flightgear and sold by 'FlightProSim'  with the claim
that you're paying for support and goodies not in Flightgear and that you
can get the source code.

If that's true, then for all I can see that is not a violation of GPL -
GPL allows charging for someone else's work with or without modification.
The possible violation of GPL are about redistribution

For example, if you distribute copies of such a program, whether gratis
or for a fee, you must pass on to the recipients the same freedoms that
you received. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.

So I don't think it's the case that packaging Flightgear and selling it is
a problem, a scam or illegal (moral issues left aside), and it actually
shouldn't be called that. The possible issue is if FlightProSim clearly
informs users about GPL freedom or not. It does inform users that it's
derived from Flightgear though. Would you really be content with
FlightProSim putting a link to Flightgear and a small GPL notice on the
page - which would make everything GPL-compliant? Or is the real issue and
the reason for the outrage FPS causes that some people are not happy with
the GPL concept itself?

You may feel that it's morally wrong that someone else makes money of your
own work. I actually don't - if I wanted to make money, I would work on
something different - that's entirely my choice. I feel that the benefit
of giving to 100 people freedom to do something by far outweighs the one
using that freedom for something I don't like so much. And you have to
remember that freedom isn't worth anything if it can't be misused - then
it was only the illusion of freedom. And that seems to me what GPL is
about - freedom, not controlling that everyone uses your stuff as you see
fit.

Not that I have too much to say, but I wouldn't change the license for
just some petty revenge against the person running FlightProSim...

Cheers,

* Thorsten


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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread HB-GRAL
Am 08.06.11 07:43, schrieb Michael Sgier:
 why not simply change the fgfs licence once and for all? Android is not all 
 GPL anymore...we could do the very same.-


Why not throwing all the sources to trash and tell people the project 
does not exist anymore ?  :-)

No licence change has to be promoted here. I will never release any of 
my contributions under another licence, sorry for that.

For me ProFraud is not such a big problem, because we have a lot of very 
cool users which start to promote real FlightGear at every edge, users 
who sends comments, scam and spam reports and who are really engaged to 
help keeping this project free and open. We don’t need any licence 
change, isn’t that a bit selfish from you?

Of course, a problem we still have is with our flightgear homepage, it 
is difficult for starters to see which one is fraud, original or pro, 
because our main site has the same marketing style (graphically). But 
here I repeat myself of course and stop.

Cheers, Yves

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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread Arnt Karlsen
On Wed, 8 Jun 2011 12:06:48 +0300 (EEST), thorsten.i.r...@jyu.fi wrote
in message
54776.130.234.144.77.1307524008.squir...@webmail3.cc.jyu.fi:

  ..protection under the GPL, depends on a willingness on the
  part of the copyright owners to actually exercise their rights
  under copyright law to defend or enforce their copyrights.
 
 Correct me if I'm wrong, but I can't see how willingness to exercise
 copyright under GPL would require moving to a different license.

..you assume such moving moving to a different license has not taken
place, (y)our (f)actual unwillingness to actually exercise your rights
under copyright law to defend or enforce your copyrights, can be
construed and asserted as a new license alongside the GPL.

..we can no longer claim we didn't know about their piracy, 
and they can rightly claim we never acted.

 From the GPL page:
 
 Our General Public Licenses are designed to make sure that you have
 the freedom to distribute copies of free software (and charge for
 them if you wish)...
 
 Developers that use the GNU GPL protect your rights with two steps:
 (1) assert copyright on the software, and (2) offer you this License
 giving you legal permission to copy, distribute and/or modify it.
 
 For both users' and authors' sake, the GPL requires that modified
 versions be marked as changed, so that their problems will not be
 attributed erroneously to authors of previous versions.
 
 As far as I can see, 'Flightgear developers' do assert copyright and
 then release their (copyrighted) work under GPL.

..agreed, but the copyrights are not enforced, here we seem to have 
a well established practice of allowing non-GPL distribution of 
FlightGear binaries, that's what I see FG developers doing here.

 From there, the software gets possibly modified, clearly relabeled
 and
 denoted as a fork of Flightgear and sold by 'FlightProSim'  with the
 claim that you're paying for support and goodies not in Flightgear
 and that you can get the source code.
 
 If that's true, then for all I can see that is not a violation of GPL
 - GPL allows charging for someone else's work with or without
 modification. The possible violation of GPL are about redistribution

..exactly.

 For example, if you distribute copies of such a program, whether
 gratis or for a fee, you must pass on to the recipients the same
 freedoms that you received. You must make sure that they, too,
 receive or can get the source code. And you must show them these
 terms so they know their rights.
 
 So I don't think it's the case that packaging Flightgear and selling
 it is a problem, a scam or illegal (moral issues left aside), and it
 actually shouldn't be called that. The possible issue is if
 FlightProSim clearly informs users about GPL freedom or not. It does
 inform users that it's derived from Flightgear though. Would you
 really be content with FlightProSim putting a link to Flightgear and
 a small GPL notice on the page 

..as long as people can find the source code there, I'm happy. 

 - which would make everything GPL-compliant?

..yes.

 Or is the real issue and the reason for the outrage
 FPS causes that some people are not happy with the GPL concept itself?
 
 You may feel that it's morally wrong that someone else makes money of
 your own work. I actually don't - if I wanted to make money, I would
 work on something different - that's entirely my choice. I feel that
 the benefit of giving to 100 people freedom to do something by far
 outweighs the one using that freedom for something I don't like so
 much. And you have to remember that freedom isn't worth anything if
 it can't be misused - then it was only the illusion of freedom. And
 that seems to me what GPL is about - freedom, not controlling that
 everyone uses your stuff as you see fit.
 
 Not that I have too much to say, but I wouldn't change the license for
 just some petty revenge against the person running FlightProSim...

..totally agreed, all we need is enforcement of what we have.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread Arnt Karlsen
On Wed, 08 Jun 2011 12:13:42 +0200, HB-GRAL wrote in message 
4def4b56.1080...@sablonier.ch:

 Am 08.06.11 07:43, schrieb Michael Sgier:
  why not simply change the fgfs licence once and for all? Android is
  not all GPL anymore...we could do the very same.-
 
 
 Why not throwing all the sources to trash and tell people the project 
 does not exist anymore ?  :-)

..the GPL says source must be available for 3 years after release. ;o)

 No licence change has to be promoted here. I will never release any
 of my contributions under another licence, sorry for that.
 
 For me ProFraud is not such a big problem, because we have a lot of
 very cool users which start to promote real FlightGear at every edge,
 users who sends comments, scam and spam reports and who are really
 engaged to help keeping this project free and open. We don’t need any
 licence change, isn’t that a bit selfish from you?
 
 Of course, a problem we still have is with our flightgear homepage,
 it is difficult for starters to see which one is fraud, original or
 pro, because our main site has the same marketing style
 (graphically). But here I repeat myself of course and stop.

..yup, enough talk, copyright owners, _Act_. ;o) 

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Re: [Flightgear-devel] Terrain engine

2011-06-08 Thread Arnt Karlsen
On Wed, 8 Jun 2011 08:44:25 + (UTC), Martin wrote in message 
isncp9$g82o$1...@osprey.mgras.de:

 Arnt Karlsen wrote:
  On Wed, 08 Jun 2011 09:30:12 +0200, ThorstenB wrote in message
  4def2504.8020...@gmail.com:
  
  On 08.06.2011 08:18, Michael Sgier wrote:
  
   If you really want to fight those scamers, there's a very simple
   way to do that: inform people. 
  
  ..about what, FlightGear authors lack of willingness to defend 
  their copyright? 
 
 Wrong ! That's nothing than a completely wrong assertion.

..oh yeah?  Our records speaks loudly about that. ;o)

 The idea was perfectly laid out in Stefan's fine posting. 

..yes.

 There's no point in your stupid quoting and stupid conclusions.

..no court cares about my opinion or conclusion in this matter, 
courts only care about acts under the laws, sense or nonsense.

  ..easy now, without a willingness to defend FlightGear copyright,
 
 Just a repetition of the above. Oh my, what an outstanding example of
 canned nonsense,
 
   Martin.

..any court that cares about my opinion in any matter, 
will call me (as) an expert witness. ;o)

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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread Stefan Seifert
On Wednesday 08 June 2011 12:27:30 Arnt Karlsen wrote:
 On Wed, 8 Jun 2011 12:06:48 +0300 (EEST), thorsten.i.r...@jyu.fi wrote
 in message
 
  Correct me if I'm wrong, but I can't see how willingness to exercise
  copyright under GPL would require moving to a different license.
 
 ..you assume such moving moving to a different license has not taken
 place, (y)our (f)actual unwillingness to actually exercise your rights
 under copyright law to defend or enforce your copyrights, can be
 construed and asserted as a new license alongside the GPL.

May I ask on which jurisdiction your claim is based? Because I know for a fact 
that it does not have anything to do with German or Austrian law and am quite 
sure that there is no other European country where the law works anything like 
you described and the same goes for the USA. Could it be that you're mixing 
copyright and trademarks? Because trademarks are the only kind of 
intellectual property rights which you have actually have to enforce in 
order to not lose them.

There's no such need for copyright or creator's rights. For the latter, one 
cannot even lose them if one wants. They are non-transferable and non-
relinquishable.

Stefan

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Re: [Flightgear-devel] gnome 3 ?

2011-06-08 Thread kreuzritter2000
Am Sonntag, den 05.06.2011, 20:18 -0500 schrieb Curtis Olson:
 This weekend I took the plunge and upgraded my main desktop machine to
 Fedora 15 + Gnome 3.  Out of the gate I hit some serious culture
 shock, but I'm starting to get the hang of the new gnome interface and
 it's growing on me quickly.
 
 
 There are many good reviews posted online explaining the new gnome 3
 interface, but I figured I'd post my own thoughts too:
 
 
 http://gallinazo.flightgear.org/technology/fedora-15-and-gnome-3/
 

You wrote in your blog:
 Open office is gone.  Now replaced with something called “Libre
Office”. 


Technically Open Office and Libre Office are the same.
Open Office got forked by members of the Open Office project to create
Libre Office after some issues with Oracle. Oracle bought Sun, so they
own Open Office now.
http://en.wikipedia.org/wiki/LibreOffice#History


Personally i don't like the workflow on Gnome 3, i will stick with Gnome
2 as long as possible or switch to another Desktop Environment like KDE4
or XFCE in future.


Best Regards, 
 Oliver C.




 
 FlightGear seems to compile and run pretty much exactly as before with
 Fedora 14, so no complaints there.  So far so good ... !
 
 
 Curt.
 




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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread kreuzritter2000
Am Mittwoch, den 08.06.2011, 08:19 +0200 schrieb Stefan Seifert:
 Would you really want to restrict the very freedoms that made FlightGear such 
 a successful project, just to have some legal means against some shady people 
 who try to fool the uninformed into paying some money for FG? Chances are, 
 that a different license would not even help, since you couldn't even find 
 out 
 who to sue. 

You are right.

This guy is allready calling its product Microsoft Flight Simulator
2011, so he doesn't even care about the trademarks of Microsoft
products or its company name.
http://www.youtube.com/watch?v=6SX56YCTc5M


So it is obviously clear, changing the license will change nothing.
He will ignore it and continue stealing.

Best Regards, 
 Oliver C.

 


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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread Gijs de Rooy

 Oliver wrote:

 This guy is allready calling its product Microsoft Flight Simulator
 2011, so he doesn't even care about the trademarks of Microsoft
 products or its company name.
 http://www.youtube.com/watch?v=6SX56YCTc5M

Now that video IS a copyright violation. It is a copy of Oscar's excellent
A day at Gatwick airport video. http://www.youtube.com/watch?v=nzCcqtkTUT8
I've forwarded the link to Oscar, so he can file a copyright infringement 
report at 
YouTube (we've done so in the past and they usually remove the video and account
within two days or so...

Thanks!
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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread Gene Buckle
On Wed, 8 Jun 2011, Robert wrote:

 Look what I have found on Dailymotion:

 http://www.dailymotion.com/video/xgg2j5_next-generation-flight-simulator-2011-2012-demo_videogames
 http://www.dailymotion.com/video/xh4vzn_pro-flight-simulator-2011-review-1_videogames
 http://www.dailymotion.com/video/xh4w27_pro-flight-simulator-2011-review-2_videogames
 http://www.dailymotion.com/video/xh4w30_pro-flight-simulator-2011-review-3_videogames
 http://www.dailymotion.com/video/xj2pya_flight-simulator-2011-pro_videogames

 Don't know how to report scam on dailymotion :(

Robert, all you need to do is click the Report button that's right under 
the player and then fill out the form that pops up.  There's no apparent 
reason code for Scam, so you'll need to pick Other and then explain.

g.



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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread Gene Buckle
On Wed, 8 Jun 2011, Arnt Karlsen wrote:


 ..protection under the GPL, depends on a willingness on the
 part of the copyright owners to actually exercise their rights
 under copyright law to defend or enforce their copyrights.

Arnt, while the PFS guys are doing morally despicable things, they're not 
(at least to my knowledge) violating copyright, nor the GPL.  You REALLY 
need to STFU until you know what you're talking about.

g.


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Re: [Flightgear-devel] Terrain engine

2011-06-08 Thread Gene Buckle
On Wed, 8 Jun 2011, Martin Spott wrote:

 ..easy now, without a willingness to defend FlightGear copyright,

 Just a repetition of the above. Oh my, what an outstanding example of
 canned nonsense,

Yeah, but he stamps New and Improved! on his can of nonsense, so it's 
ok, right? *snickers*

g.

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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread Gene Buckle
On Wed, 8 Jun 2011, Stefan Seifert wrote:

 On Wednesday 08 June 2011 12:27:30 Arnt Karlsen wrote:
 On Wed, 8 Jun 2011 12:06:48 +0300 (EEST), thorsten.i.r...@jyu.fi wrote
 in message

 Correct me if I'm wrong, but I can't see how willingness to exercise
 copyright under GPL would require moving to a different license.

 ..you assume such moving moving to a different license has not taken
 place, (y)our (f)actual unwillingness to actually exercise your rights
 under copyright law to defend or enforce your copyrights, can be
 construed and asserted as a new license alongside the GPL.

 May I ask on which jurisdiction your claim is based? Because I know for a fact
 that it does not have anything to do with German or Austrian law and am quite
 sure that there is no other European country where the law works anything like
 you described and the same goes for the USA. Could it be that you're mixing
 copyright and trademarks? Because trademarks are the only kind of
 intellectual property rights which you have actually have to enforce in
 order to not lose them.

 There's no such need for copyright or creator's rights. For the latter, one
 cannot even lose them if one wants. They are non-transferable and non-
 relinquishable.

Stefan, you need to understand that Arnt loves talking out his ass about 
things he has no clue about.  Just add him to your killfile and move on. 
:)

g.


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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread David Van Mosselbeen

On Wed, 8 Jun 2011 06:05:07 -0700 (PDT), Gene Buckle ge...@deltasoft.com
wrote:
 On Wed, 8 Jun 2011, Arnt Karlsen wrote:
 

 ..protection under the GPL, depends on a willingness on the
 part of the copyright owners to actually exercise their rights
 under copyright law to defend or enforce their copyrights.

 Arnt, while the PFS guys are doing morally despicable things, they're
not 
 (at least to my knowledge) violating copyright, nor the GPL.  You REALLY

 need to STFU until you know what you're talking about.
 
 g.

Hi all,

I just download the source code of that magic scam at
http://proflightsimulator.com/source/Source-Files.7z

If you extract it, you will see lot's of mess in the root of the extracted
directory... During extraction, it even ask to overwrite some already
extracted files ahum hum hum...

As bonus, you will get other compressed files into that mess, look good,
you will see it. IE: There's one big flightgear-wiki.zip file of about
267MB ...

I just feel they blow'ed up everything to discourage our inspection.

Also a License file in the main root (*.7z), if you read it, it's about
LGPL and not GPL!!! Please, specialists, come in there as for me this isn't
about the same rights/freedom at all.

Further, if you look at http://www.proflightsimulator.com/fg-help.htm  you
will have a realy bad day :/ 

Regards,
David (also know as itchi)


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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread Stuart Buchanan
On Wed, Jun 8, 2011 at 2:24 PM, David Van Mosselbeen wrote:
 Hi all,

 I just download the source code of that magic scam at
 http://proflightsimulator.com/source/Source-Files.7z

snip

This was discussed ad naseum quite some time ago on this
list and on the forums.

Those unfamiliar are welcome to look at the archives for details.

There's also this statement that we release at the time:

http://www.flightgear.org/flightprosim.html

Personally, I think we've all got far better things to do
with our time than discuss this all again.

-Stuart

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[Flightgear-devel] use-custom-scenery-data

2011-06-08 Thread Alex D-HUND
Ahoy Scenery Guys,

two things related to the transitional solution
use-custom-scenery-data I stumbled on:

No. 1)
As Csaba already pointed out a few days ago[1], aren't the files named
ICAO.parking.xml in $fgdata/Scenery/Airports/I/C/A/ supposed to be
named as ICAO.groundnet.xml in order to work? I am just talking about
$fgdata/Scenery[2], which is the base package, and *not* about any
other Scenery path.

As an example I am picking KSFO.parking.xml[3]. If I rename it to
KSFO.groundnet.xml and set /sim/paths/use-custom-scenery-data to true,
the given parking positions in that file actually start to work.


No 2.)
I stumbled on the above issue while trying to figure out why many
models are not displayed in the Scenery of the base package[2]. See the
screen shot for KSFO using --fg-scenery=fgfs/fgdata/Scenery[4] compared
to the one using --fg-scenery=fgfs/scenery.terrasync. Most of the
shared airport models (all of them?) are missing. Namely I figured out
at least: markerboard.xml, RectangularGroundmarker_RedWhite.xml,
hold-lights.xml, tower.xml, windsock_lit.xml,...

Can someone give me hint on why this could happen and how to solve it?

Greetings
Alex


[1] http://sourceforge.net/mailarchive/message.php?msg_id=24231184
[2]
http://mapserver.flightgear.org/git/?p=fgdata;a=tree;f=Scenery;h=8c73873a1097699682f40d0ad0ba455c66b65cbe;hb=HEAD
[3]
http://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Scenery/Airports/K/S/F/KSFO.parking.xml;h=e46672d927968ab35117c7cb41423b10b885af82;hb=HEAD
[4] KSFO base package:
http://fgfs.beggabaur.de/daten/fgfs-screen-098.jpg [5] KSFO terrasync:
http://fgfs.beggabaur.de/daten/fgfs-screen-102.jpg

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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread Arnt Karlsen
On Wed, 8 Jun 2011 12:47:52 +0200, Stefan wrote in message 
201106081247.52326.n...@detonation.org:

 On Wednesday 08 June 2011 12:27:30 Arnt Karlsen wrote:
  On Wed, 8 Jun 2011 12:06:48 +0300 (EEST), thorsten.i.r...@jyu.fi
  wrote in message
  
   Correct me if I'm wrong, but I can't see how willingness to
   exercise copyright under GPL would require moving to a different
   license.
  
  ..you assume such moving moving to a different license has not
  taken place, (y)our (f)actual unwillingness to actually exercise
  your rights under copyright law to defend or enforce your
  copyrights, can be construed and asserted as a new license
  alongside the GPL.
 
 May I ask on which jurisdiction your claim is based?

..our current GPL practice under US and Norwegian law, 
the Norwegian government is pro-EU and hauls in at least 
all the bad stuff from EU directives.

 Because I know for a fact that it does not have anything to do with German or
 Austrian law and am quite sure that there is no other European
 country where the law works anything like you described and the same
 goes for the USA.

..the laws are no problem, it's _us_ Not Even Trying to stop
infringement once we find it, and thereby in practice giving 
the bad guys a license to carry on.

 Could it be that you're mixing copyright and
 trademarks? Because trademarks are the only kind of intellectual
 property rights which you have actually have to enforce in order to
 not lose them.

..nope, yes trademarks needs that and it is not something you can 
have cops do for you, trademark litigation is expensive civil
litigation, where copyright enforcement is a simple cheap case 
of having your lawyer call the cops, cops generally have no 
clue in copyright matters, they merely execute court orders.

 There's no such need for copyright or creator's rights. For the
 latter, one cannot even lose them if one wants. They are
 non-transferable and non- relinquishable.

..correct, once they are defended.  Our current practice is 
effectively a license alongside the GPL, until someone gets 
off his ass and defends his copyright on his own GPL code.

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Re: [Flightgear-devel] *** GMX Spamverdacht *** Re: Pro Flight Simulator

2011-06-08 Thread Roland Häder
 ..correct, once they are defended.  Our current practice is 
 effectively a license alongside the GPL, until someone gets 
 off his ass and defends his copyright on his own GPL code.
Ask gpl-violations.org for help. They have already solved some cases.


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Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways

2011-06-08 Thread Ryan M
I ran some tests yesterday about the possibility of using static jetways
as placeholders. At KSFO, with animated jetways disabled and no dynamic
jetway models at all, FPS was at about 32-33 on my system. With animated
jetways, it plummeted to 15-16. When I used
$FG_ROOT/Models/Airport/jetway.xml as a place holder, FPS slightly
increased to 22-23. My conclusion is that this really doesn't offer any
benefit, and frankly, competing sims don't have such placeholder
jetways either.

I've filed a new request at Gitorious here:
https://gitorious.org/fg/fgdata/merge_requests/98 . A list of
improvements can be found in the description.


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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread Martin Spott
Arnt Karlsen wrote:

 ..our current GPL practice [...]

Arnt, for what stupid reason are you using the terms we and our ?
Except from annoying the developer's mailing list with unwanted
outpourings you have not been involved in the FlightGear project at
all, at least not for the last twelve years. You haven't contributed
_anything_ over this time, thus you're not affected by the FPS-topic at
all. As a consequence, the terms our, we and us are completely
inappropriate.

Your lack of understanding for the motivation behind the way The
FlightGear Project, which does _not_ include Arnt Karlsen, is dealing
with FPS (and related derivates) is prettty evident, therefore you're
well advised to select your wording more carefully,

Martin.
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Re: [Flightgear-devel] 4

2011-06-08 Thread Stuart Buchanan
http://hsf-sulzbach.de/indexz51X.php

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Re: [Flightgear-devel] 4

2011-06-08 Thread Gene Buckle
On Wed, 8 Jun 2011, Stuart Buchanan wrote:

 http://hsf-sulzbach.de/indexz51X.php


Stuart, your yahoo account has been comprimised.  Please change your 
password asap!

g.

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http://www.simpits.org/geneb - The Me-109F/X Project

ScarletDME - The red hot Data Management Environment
A Multi-Value database for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!

Political correctness is a doctrine, fostered by a delusional, illogical
minority, and rabidly promoted by an unscrupulous mainstream media, which
holds forth the proposition that it is entirely possible to pick up a turd
by the clean end.

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Re: [Flightgear-devel] 4

2011-06-08 Thread Ryan M
More spam on yahoo accounts?


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Re: [Flightgear-devel] 4

2011-06-08 Thread Gene Buckle
On Wed, 8 Jun 2011, Ryan M wrote:

 More spam on yahoo accounts?

I think what is happening is people might be getting whacked by drive-by 
browser attacks or something else.  What I've been seeing is a number of 
people with Yahoo addresses getting hit like this - it seems to be pretty 
platform agnostic too.

g.



-- 
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
http://www.simpits.org/geneb - The Me-109F/X Project

ScarletDME - The red hot Data Management Environment
A Multi-Value database for the masses, not the classes.
http://www.scarletdme.org - Get it _today_!

Political correctness is a doctrine, fostered by a delusional, illogical
minority, and rabidly promoted by an unscrupulous mainstream media, which
holds forth the proposition that it is entirely possible to pick up a turd
by the clean end.

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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread Arnt Karlsen
On Wed, 8 Jun 2011 19:59:23 + (UTC), Martin wrote in message 
isokar$lc0u$1...@osprey.mgras.de:

 Arnt Karlsen wrote:
 
  ..our current GPL practice [...]
 
 Arnt, for what stupid reason are you using the terms we and our ?
 Except from annoying the developer's mailing list with unwanted
 outpourings you have not been involved in the FlightGear project at
 all, at least not for the last twelve years. You haven't contributed

..any code, correct, too busy with Groklaw and Kafka games.

 _anything_ over this time, thus you're not affected by the FPS-topic
 at all. As a consequence, the terms our, we and us are
 completely inappropriate.
 
 Your lack of understanding for the motivation behind the way The
 FlightGear Project, which does _not_ include Arnt Karlsen, is dealing
 with FPS (and related derivates) is prettty evident, therefore you're
 well advised to select your wording more carefully,
 
   Martin.

..I simply found 'your current GPL practice' even less appropriate,
but you are right, you do have a right to exercise your copyrights 
e.g. by dual-license your code in any way you please, e.g. by 
allowing non-GPL distribution.

..my interest in FG is it offers a way back into aviation.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] 4

2011-06-08 Thread Arnt Karlsen
On Wed, 8 Jun 2011 14:57:46 -0700 (PDT), Gene wrote in message 
alpine.lfd.2.00.1106081456310.12...@grumble.deltasoft.com:

 On Wed, 8 Jun 2011, Ryan M wrote:
 
  More spam on yahoo accounts?
 
 I think what is happening is people might be getting whacked by
 drive-by browser attacks or something else.  What I've been seeing is
 a number of people with Yahoo addresses getting hit like this - it
 seems to be pretty platform agnostic too.

..looking thru http://proflightsimulator.com/source/Source-Files.7z,
I find I cannot read or copy several files, they have non-zero file
sizes in the 7z file and wind up having 0 size and being unreadable,
once copied out.  A trap?  I'm on Debian Linux, 64bit, utf-8, and
_should_ be able to read Source-Files.7z's Windows-1252 characters.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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Re: [Flightgear-devel] Pro Flight Simulator

2011-06-08 Thread Tatsuhiro Nishioka
Hi,

Flightgear Mac OS X site also has a note. See 
http://macflightgear.sf.net/home/downloads

By the way, one thing I really hate about these products is that they skip 
supporting users. As a result, more than 30 users yelled at me like:

 hey, I got your product but I can't launch it successfully. 
DVD keeps me go crazy!! So I want you to pay me back!!

My answer was like:
 yeah, here is the link so go ahead. I wish you could get your money back! 
FYI, I'm not the seller, so don't yell at me. See the link below for more 
detail... Etc.

Then they find out I'm not the evil and give me a polite apology (or a big 
question mark with confusion).

I'm happy to support all FG users including them, but I don't feel good to hear 
such complaints over something I never sold :-/

Tat

-
Tatsuhiro Nishioka

On 2011/06/08, at 22:32, Stuart Buchanan stuar...@gmail.com wrote:

 This was discussed ad naseum quite some time ago on this
 list and on the forums.
 
 Those unfamiliar are welcome to look at the archives for details.
 
 There's also this statement that we release at the time:
 
 http://www.flightgear.org/flightprosim.html
 
 Personally, I think we've all got far better things to do
 with our time than discuss this all again.
 
 -Stuart

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Re: [Flightgear-devel] use-custom-scenery-data

2011-06-08 Thread Martin Spott
Alex D-HUND wrote:

 two things related to the transitional solution
 use-custom-scenery-data I stumbled on:

The recommended way of defining Scenery directories is to put multiple
directories into the Scenery-Path, whereas the TerraSync-directory
should be precede the Base Package Sceners. See also:

  http://www.flightgear.org/Docs/getstart/getstartch3.html

I suspect this might be the answer to all related questions.

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] use-custom-scenery-data

2011-06-08 Thread Martin Spott
Martin Spott wrote:

 The recommended way of defining Scenery directories is to put multiple
 directories into the Scenery-Path, whereas the TerraSync-directory
 should be precede the Base Package Sceners. See also:

Please excuse my typos and spelling mistakes, I'm simply too tired,

martin.
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