Re: [Flightgear-devel] Terrain engine
quote fred: There is nothing that could prevent to release it under the GPL, but in the light of recent events (read FPS) I am not fond of releasing something that couldn't be used.. true but why not follow the Android etc. examples to not put everything under GPL? --- On Sun, 6/5/11, Frederic Bouvier fredfgf...@free.fr wrote: From: Frederic Bouvier fredfgf...@free.fr Subject: Re: [Flightgear-devel] Terrain engine To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Sunday, June 5, 2011, 7:17 PM Le 05/06/2011 09:34, Michael Sgier a écrit : Salut Frederic what happened to the terrain engine, that you show at youtube? Could we get that into fgfs sometimes? Regards Michael On Sun, 2011-06-05 at 13:07 +0400, Slavutinsky Victor wrote: -Fred Little bit other topic. Hi Frederic, I have two questions for You. 1) Can Your terrain engine be added in FG? 2) Can it be fast enough for orbital flight with visibility ~500km and speed ~3km/h, ~8km/sec? There might be some more questions involved: 3) Is it an accurate representation of the world or a procedural terrain engine. 4) Are you willing to /and/ able to release it under the terms of the GPL. My terrain engine is not ready and this project stalled another time because of lack of time on a long period. The code has nothing to do with FG except it uses few classes from SimGear, and the graphic engine is OSG. The file format is totally different and includes a precomputed LOD scheme (ROAM 2 for who's interested). It is pictured in this video : http://www.youtube.com/watch?v=7WYH27KyUBk I let you juge if it could work for space flight. The data used in the most recent videos are from the Custom Scenery project and the elevations are from SRTM. So it is real world data with the potential to add some procedurally generated small details to enhance detail levels at close distance. There is nothing that could prevent to release it under the GPL, but in the light of recent events (read FPS) I am not fond of releasing something that couldn't be used directly, but just stolen very easily. I am ok to think about some restricted access to the sources to known (core) developpers that are willing to contribute to make it usable and then included to the core if it pass the smell test. Main current issues are : 1. realtime engine needs to be re-done using latest OSG DB features 2. atmospheric model (Bruneton's) produce artefacts for spheroidal earth 3. artefacts in shapefile clipping (something to do with the cylindrical nature of longitudes) 0) Does it meet the technical requirements for being used in FlightGear ? I'll let you elaborate on this topic before I could answer. Regards, -Fred -- Frédéric Bouvier http://www.youtube.com/user/fgfred64 Videos -- Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Discover what all the cheering's about. Get your free trial download today. http://p.sf.net/sfu/quest-dev2dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
On Wednesday 08 June 2011 07:43:12 Michael Sgier wrote: why not simply change the fgfs licence once and for all? Android is not all GPL anymore...we could do the very same.- Would you really want to restrict the very freedoms that made FlightGear such a successful project, just to have some legal means against some shady people who try to fool the uninformed into paying some money for FG? Chances are, that a different license would not even help, since you couldn't even find out who to sue. I do not have much code in FG, but I for one would absolutely oppose such a useless and destructive move. If not for the freedom, I would never have bothered with FG. I would just have payed a couple of bucks for X- Plane and be flying. Yes, it leaves a very sour taste that people who have contributed nothing are earning money (we don't know how well they do btw.) while the people who did the work get nothing. But the truth is that we wouldn't get anything in any case and we chose it that way. People are cheated every day and thiefs get loads of money. It's sad, but nothing will change that. If you really want to fight those scamers, there's a very simple way to do that: inform people. Marketing. People who know about FlightGear will not pay for an outdated copy. Go out and write about FG in aviation forums and blogs. Write letters to aviation magazines which include articles about flight sims. Write about FG in all the social media you use. Post loads of cool videos on Youtube. Be visible! Everyone can help here and it takes only minutes for every action. This helps not only preventing people from getting fooled, but also to get more users and hopefully contributers which is a hell of a lot better than having to deal with law suits, distracting developers and reducing freedom. I say let's change the fight into one they simply cannot win. That way we will not only stop losing something, but actively win visibility, users and contributers. Stefan -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
..protection under the GPL, depends on a willingness on the part of the copyright owners to actually exercise their rights under copyright law to defend or enforce their copyrights. ..if there is no such willingness in any FlightGear author, there is no legal protection of FlightGear, and any scamster will get away with it, exactly because they can claim rights to their business on your work, exactly because you exercise your right under copyright law to choose not to enforce your copyrights. ..in that current scenario we also lose our right to call them scamsters, and they may win lawsuits on us for crimes such as harassment, denial of trade, slander, etc. ..so you may want to apologize to the scamsters, or, get off your ass and enforce your copyrights. Your call. -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Terrain engine
On 08.06.2011 08:18, Michael Sgier wrote: quote fred: There is nothing that could prevent to release it under the GPL, but in the light of recent events (read FPS) I am not fond of releasing something that couldn't be used.. Don't cut quotes. Fred actually agreed to release it under the GPL when it's usable for FG and integrated by someone. Doesn't really work as an argument to change license. On 08.06.2011 08:19, Stefan Seifert wrote: On Wednesday 08 June 2011 07:43:12 Michael Sgier wrote: why not simply change the fgfs licence once and for all? Android is not all GPL anymore...we could do the very same.- Would you really want to restrict the very freedoms that made FlightGear such a successful project, just to have some legal means against some shady people who try to fool the uninformed into paying some money for FG? Chances are, that a different license would not even help, since you couldn't even find out who to sue. I do not have much code in FG, but I for one would absolutely oppose such a useless and destructive move. If not for the freedom, I would never have bothered with FG. I would just have payed a couple of bucks for X- Plane and be flying. Yes, it leaves a very sour taste that people who have contributed nothing are earning money (we don't know how well they do btw.) while the people who did the work get nothing. But the truth is that we wouldn't get anything in any case and we chose it that way. People are cheated every day and thiefs get loads of money. It's sad, but nothing will change that. If you really want to fight those scamers, there's a very simple way to do that: inform people. Marketing. People who know about FlightGear will not pay for an outdated copy. Go out and write about FG in aviation forums and blogs. Write letters to aviation magazines which include articles about flight sims. Write about FG in all the social media you use. Post loads of cool videos on Youtube. Be visible! Everyone can help here and it takes only minutes for every action. This helps not only preventing people from getting fooled, but also to get more users and hopefully contributers which is a hell of a lot better than having to deal with law suits, distracting developers and reducing freedom. I say let's change the fight into one they simply cannot win. That way we will not only stop losing something, but actively win visibility, users and contributers. Stefan +1 Thanks Stefan, one of the best emails on the topic. cheers, Thorsten -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] SCR-522 (was Rating System Redux (wasRe:Flightgear-devel Digest, Vol 61, Issue 12))
Hal, Glad to be able to help. I'm looking forward to your corrected model, then I'll use it in part or in for the TR1133. As you probably know, the SCR-522 was the TR1133 built initially under a UK contract in the US. The TR1133 transmitter and receiver were reworked by Bendix into a single unit, but the cockpit control box remained unchanged throughout the life of the equipment AFAIKS. I now have a working Channel selector interfaced with comm[0] - trivial. Now for a menu to set the Channel frequencies Vivian -Original Message- From: Hal V. Engel [mailto:hven...@gmail.com] Sent: 07 June 2011 23:24 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] SCR-522 (was Rating System Redux (wasRe:Flightgear-devel Digest, Vol 61, Issue 12)) On Tuesday, June 07, 2011 12:49:34 AM Vivian Meazza wrote: I expect you have already seen this - ftp://abbeytheatre2.org.uk:2121/flightgear/SCR-522/SCR-522.pdf Right now I'm busy converting the SCR-522 into its progenitor, the TR1133. Not that it's hard - externally they are exactly the same bits of kit. I have found a number of duplicate vertices/bad surfaces however. Based on the Manual there are some small errors in the interpretion the function of the T/R/REM, and some of the dimensions. Key. I'll push the TR1133 into git soon, but as a new item: I will not overwrite any of the SCR-522 stuff. This is great info. I googled the SCR-522 when I was working on it's model and did not find much on line other than grainy old photos. Because of this I sized the unit by comparing it to photos of it in place in a P-51 cockpit. So I knew that it's dimensions were not totally correct and I was not sure about some other details. I mistakenly thought that the switch-locking lever was a dimmer for the T-R-REM indicator lamp. Also I did not know that I had the T-R indicator lamp function backwards (IE. off when receiving which is what it is on modern radios - when it should be on when recieving). So these things are wrong in my model. Also from the photos I had it was not apparant that the front and back of the control box had removable covers so the screws are missing as well as the covers not being propery contured. My model is also missing the connectors on the bottom of the control box. Then Vivian is able to find a complete manual for the radio which includes good line drawings for all of the radio components including dimensions. Having these drawings makes it possible to add other stuff (radio box, dynamotor, cables and connectors) behind the armor plat in the P-51D (above the fusealge fuel tank) and have things accurately modeled. So this is very useful to me as it will make the P-51D model more accurate and detailed. One orher issue is that there are two placards on the side of the radio control box that in P-51 installations were visible. These are visible in Figure 17 of the radio manual (page 37) but are only shown edge on. I know that these are brass plates with red and black backgrounds but I didn't know what was on these placards and my current texture no content on the placards. There are no photos/drawings of these particular placards in the manual. I will do some googling to see if I can find more info about these placards. Hal -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Terrain engine
On Wed, 08 Jun 2011 09:30:12 +0200, ThorstenB wrote in message 4def2504.8020...@gmail.com: On 08.06.2011 08:18, Michael Sgier wrote: If you really want to fight those scamers, there's a very simple way to do that: inform people. ..about what, FlightGear authors lack of willingness to defend their copyright? Marketing. ..easy now, without a willingness to defend FlightGear copyright, such inform people marketing becomes slander, restraint of trade etc, legislation on marketing is commonly meant to prevent vendors from abusing consumers and competitors, e.g. from being called freeloading scamsters. -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Terrain engine
Arnt Karlsen wrote: On Wed, 08 Jun 2011 09:30:12 +0200, ThorstenB wrote in message 4def2504.8020...@gmail.com: On 08.06.2011 08:18, Michael Sgier wrote: If you really want to fight those scamers, there's a very simple way to do that: inform people. ..about what, FlightGear authors lack of willingness to defend their copyright? Wrong ! That's nothing than a completely wrong assertion. The idea was perfectly laid out in Stefan's fine posting. There's no point in your stupid quoting and stupid conclusions. ..easy now, without a willingness to defend FlightGear copyright, Just a repetition of the above. Oh my, what an outstanding example of canned nonsense, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
Hi, why make it all so complicated? FGFS is GNU GPL (2/3?). Report that scam to the FSF (Free Software Foundation). Maybe you will get nothing better back than just to report that video to youtube (show prove to youtube, and they must listen) but at least their scamming activity becomes more popular and that fact that FGFS is free software. As far as I know you are legally allowed to do what they are doing as long as you provide the full corresponding source code and where you can get it freely (libre). As I checked their webpage out, there are no such things: No link to flightgear.org and no provided full source code. So for my understanding they are violating the GNU GPL. You SHOULD report that to the FSF and maybe gpl-violations.org Regards, Roland On Wed, 2011-06-08 at 09:05 +0200, Arnt Karlsen wrote: ..protection under the GPL, depends on a willingness on the part of the copyright owners to actually exercise their rights under copyright law to defend or enforce their copyrights. ..if there is no such willingness in any FlightGear author, there is no legal protection of FlightGear, and any scamster will get away with it, exactly because they can claim rights to their business on your work, exactly because you exercise your right under copyright law to choose not to enforce your copyrights. ..in that current scenario we also lose our right to call them scamsters, and they may win lawsuits on us for crimes such as harassment, denial of trade, slander, etc. ..so you may want to apologize to the scamsters, or, get off your ass and enforce your copyrights. Your call. signature.asc Description: This is a digitally signed message part -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
..protection under the GPL, depends on a willingness on the part of the copyright owners to actually exercise their rights under copyright law to defend or enforce their copyrights. Correct me if I'm wrong, but I can't see how willingness to exercise copyright under GPL would require moving to a different license. From the GPL page: Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish)... Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions. As far as I can see, 'Flightgear developers' do assert copyright and then release their (copyrighted) work under GPL. From there, the software gets possibly modified, clearly relabeled and denoted as a fork of Flightgear and sold by 'FlightProSim' with the claim that you're paying for support and goodies not in Flightgear and that you can get the source code. If that's true, then for all I can see that is not a violation of GPL - GPL allows charging for someone else's work with or without modification. The possible violation of GPL are about redistribution For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. So I don't think it's the case that packaging Flightgear and selling it is a problem, a scam or illegal (moral issues left aside), and it actually shouldn't be called that. The possible issue is if FlightProSim clearly informs users about GPL freedom or not. It does inform users that it's derived from Flightgear though. Would you really be content with FlightProSim putting a link to Flightgear and a small GPL notice on the page - which would make everything GPL-compliant? Or is the real issue and the reason for the outrage FPS causes that some people are not happy with the GPL concept itself? You may feel that it's morally wrong that someone else makes money of your own work. I actually don't - if I wanted to make money, I would work on something different - that's entirely my choice. I feel that the benefit of giving to 100 people freedom to do something by far outweighs the one using that freedom for something I don't like so much. And you have to remember that freedom isn't worth anything if it can't be misused - then it was only the illusion of freedom. And that seems to me what GPL is about - freedom, not controlling that everyone uses your stuff as you see fit. Not that I have too much to say, but I wouldn't change the license for just some petty revenge against the person running FlightProSim... Cheers, * Thorsten -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
Am 08.06.11 07:43, schrieb Michael Sgier: why not simply change the fgfs licence once and for all? Android is not all GPL anymore...we could do the very same.- Why not throwing all the sources to trash and tell people the project does not exist anymore ? :-) No licence change has to be promoted here. I will never release any of my contributions under another licence, sorry for that. For me ProFraud is not such a big problem, because we have a lot of very cool users which start to promote real FlightGear at every edge, users who sends comments, scam and spam reports and who are really engaged to help keeping this project free and open. We don’t need any licence change, isn’t that a bit selfish from you? Of course, a problem we still have is with our flightgear homepage, it is difficult for starters to see which one is fraud, original or pro, because our main site has the same marketing style (graphically). But here I repeat myself of course and stop. Cheers, Yves -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
On Wed, 8 Jun 2011 12:06:48 +0300 (EEST), thorsten.i.r...@jyu.fi wrote in message 54776.130.234.144.77.1307524008.squir...@webmail3.cc.jyu.fi: ..protection under the GPL, depends on a willingness on the part of the copyright owners to actually exercise their rights under copyright law to defend or enforce their copyrights. Correct me if I'm wrong, but I can't see how willingness to exercise copyright under GPL would require moving to a different license. ..you assume such moving moving to a different license has not taken place, (y)our (f)actual unwillingness to actually exercise your rights under copyright law to defend or enforce your copyrights, can be construed and asserted as a new license alongside the GPL. ..we can no longer claim we didn't know about their piracy, and they can rightly claim we never acted. From the GPL page: Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish)... Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions. As far as I can see, 'Flightgear developers' do assert copyright and then release their (copyrighted) work under GPL. ..agreed, but the copyrights are not enforced, here we seem to have a well established practice of allowing non-GPL distribution of FlightGear binaries, that's what I see FG developers doing here. From there, the software gets possibly modified, clearly relabeled and denoted as a fork of Flightgear and sold by 'FlightProSim' with the claim that you're paying for support and goodies not in Flightgear and that you can get the source code. If that's true, then for all I can see that is not a violation of GPL - GPL allows charging for someone else's work with or without modification. The possible violation of GPL are about redistribution ..exactly. For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. So I don't think it's the case that packaging Flightgear and selling it is a problem, a scam or illegal (moral issues left aside), and it actually shouldn't be called that. The possible issue is if FlightProSim clearly informs users about GPL freedom or not. It does inform users that it's derived from Flightgear though. Would you really be content with FlightProSim putting a link to Flightgear and a small GPL notice on the page ..as long as people can find the source code there, I'm happy. - which would make everything GPL-compliant? ..yes. Or is the real issue and the reason for the outrage FPS causes that some people are not happy with the GPL concept itself? You may feel that it's morally wrong that someone else makes money of your own work. I actually don't - if I wanted to make money, I would work on something different - that's entirely my choice. I feel that the benefit of giving to 100 people freedom to do something by far outweighs the one using that freedom for something I don't like so much. And you have to remember that freedom isn't worth anything if it can't be misused - then it was only the illusion of freedom. And that seems to me what GPL is about - freedom, not controlling that everyone uses your stuff as you see fit. Not that I have too much to say, but I wouldn't change the license for just some petty revenge against the person running FlightProSim... ..totally agreed, all we need is enforcement of what we have. -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
On Wed, 08 Jun 2011 12:13:42 +0200, HB-GRAL wrote in message 4def4b56.1080...@sablonier.ch: Am 08.06.11 07:43, schrieb Michael Sgier: why not simply change the fgfs licence once and for all? Android is not all GPL anymore...we could do the very same.- Why not throwing all the sources to trash and tell people the project does not exist anymore ? :-) ..the GPL says source must be available for 3 years after release. ;o) No licence change has to be promoted here. I will never release any of my contributions under another licence, sorry for that. For me ProFraud is not such a big problem, because we have a lot of very cool users which start to promote real FlightGear at every edge, users who sends comments, scam and spam reports and who are really engaged to help keeping this project free and open. We don’t need any licence change, isn’t that a bit selfish from you? Of course, a problem we still have is with our flightgear homepage, it is difficult for starters to see which one is fraud, original or pro, because our main site has the same marketing style (graphically). But here I repeat myself of course and stop. ..yup, enough talk, copyright owners, _Act_. ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Terrain engine
On Wed, 8 Jun 2011 08:44:25 + (UTC), Martin wrote in message isncp9$g82o$1...@osprey.mgras.de: Arnt Karlsen wrote: On Wed, 08 Jun 2011 09:30:12 +0200, ThorstenB wrote in message 4def2504.8020...@gmail.com: On 08.06.2011 08:18, Michael Sgier wrote: If you really want to fight those scamers, there's a very simple way to do that: inform people. ..about what, FlightGear authors lack of willingness to defend their copyright? Wrong ! That's nothing than a completely wrong assertion. ..oh yeah? Our records speaks loudly about that. ;o) The idea was perfectly laid out in Stefan's fine posting. ..yes. There's no point in your stupid quoting and stupid conclusions. ..no court cares about my opinion or conclusion in this matter, courts only care about acts under the laws, sense or nonsense. ..easy now, without a willingness to defend FlightGear copyright, Just a repetition of the above. Oh my, what an outstanding example of canned nonsense, Martin. ..any court that cares about my opinion in any matter, will call me (as) an expert witness. ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
On Wednesday 08 June 2011 12:27:30 Arnt Karlsen wrote: On Wed, 8 Jun 2011 12:06:48 +0300 (EEST), thorsten.i.r...@jyu.fi wrote in message Correct me if I'm wrong, but I can't see how willingness to exercise copyright under GPL would require moving to a different license. ..you assume such moving moving to a different license has not taken place, (y)our (f)actual unwillingness to actually exercise your rights under copyright law to defend or enforce your copyrights, can be construed and asserted as a new license alongside the GPL. May I ask on which jurisdiction your claim is based? Because I know for a fact that it does not have anything to do with German or Austrian law and am quite sure that there is no other European country where the law works anything like you described and the same goes for the USA. Could it be that you're mixing copyright and trademarks? Because trademarks are the only kind of intellectual property rights which you have actually have to enforce in order to not lose them. There's no such need for copyright or creator's rights. For the latter, one cannot even lose them if one wants. They are non-transferable and non- relinquishable. Stefan -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] gnome 3 ?
Am Sonntag, den 05.06.2011, 20:18 -0500 schrieb Curtis Olson: This weekend I took the plunge and upgraded my main desktop machine to Fedora 15 + Gnome 3. Out of the gate I hit some serious culture shock, but I'm starting to get the hang of the new gnome interface and it's growing on me quickly. There are many good reviews posted online explaining the new gnome 3 interface, but I figured I'd post my own thoughts too: http://gallinazo.flightgear.org/technology/fedora-15-and-gnome-3/ You wrote in your blog: Open office is gone. Now replaced with something called “Libre Office”. Technically Open Office and Libre Office are the same. Open Office got forked by members of the Open Office project to create Libre Office after some issues with Oracle. Oracle bought Sun, so they own Open Office now. http://en.wikipedia.org/wiki/LibreOffice#History Personally i don't like the workflow on Gnome 3, i will stick with Gnome 2 as long as possible or switch to another Desktop Environment like KDE4 or XFCE in future. Best Regards, Oliver C. FlightGear seems to compile and run pretty much exactly as before with Fedora 14, so no complaints there. So far so good ... ! Curt. -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
Am Mittwoch, den 08.06.2011, 08:19 +0200 schrieb Stefan Seifert: Would you really want to restrict the very freedoms that made FlightGear such a successful project, just to have some legal means against some shady people who try to fool the uninformed into paying some money for FG? Chances are, that a different license would not even help, since you couldn't even find out who to sue. You are right. This guy is allready calling its product Microsoft Flight Simulator 2011, so he doesn't even care about the trademarks of Microsoft products or its company name. http://www.youtube.com/watch?v=6SX56YCTc5M So it is obviously clear, changing the license will change nothing. He will ignore it and continue stealing. Best Regards, Oliver C. -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
Oliver wrote: This guy is allready calling its product Microsoft Flight Simulator 2011, so he doesn't even care about the trademarks of Microsoft products or its company name. http://www.youtube.com/watch?v=6SX56YCTc5M Now that video IS a copyright violation. It is a copy of Oscar's excellent A day at Gatwick airport video. http://www.youtube.com/watch?v=nzCcqtkTUT8 I've forwarded the link to Oscar, so he can file a copyright infringement report at YouTube (we've done so in the past and they usually remove the video and account within two days or so... Thanks! Gijs -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
On Wed, 8 Jun 2011, Robert wrote: Look what I have found on Dailymotion: http://www.dailymotion.com/video/xgg2j5_next-generation-flight-simulator-2011-2012-demo_videogames http://www.dailymotion.com/video/xh4vzn_pro-flight-simulator-2011-review-1_videogames http://www.dailymotion.com/video/xh4w27_pro-flight-simulator-2011-review-2_videogames http://www.dailymotion.com/video/xh4w30_pro-flight-simulator-2011-review-3_videogames http://www.dailymotion.com/video/xj2pya_flight-simulator-2011-pro_videogames Don't know how to report scam on dailymotion :( Robert, all you need to do is click the Report button that's right under the player and then fill out the form that pops up. There's no apparent reason code for Scam, so you'll need to pick Other and then explain. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Political correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end. -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
On Wed, 8 Jun 2011, Arnt Karlsen wrote: ..protection under the GPL, depends on a willingness on the part of the copyright owners to actually exercise their rights under copyright law to defend or enforce their copyrights. Arnt, while the PFS guys are doing morally despicable things, they're not (at least to my knowledge) violating copyright, nor the GPL. You REALLY need to STFU until you know what you're talking about. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Political correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end. -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Terrain engine
On Wed, 8 Jun 2011, Martin Spott wrote: ..easy now, without a willingness to defend FlightGear copyright, Just a repetition of the above. Oh my, what an outstanding example of canned nonsense, Yeah, but he stamps New and Improved! on his can of nonsense, so it's ok, right? *snickers* g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Political correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end. -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
On Wed, 8 Jun 2011, Stefan Seifert wrote: On Wednesday 08 June 2011 12:27:30 Arnt Karlsen wrote: On Wed, 8 Jun 2011 12:06:48 +0300 (EEST), thorsten.i.r...@jyu.fi wrote in message Correct me if I'm wrong, but I can't see how willingness to exercise copyright under GPL would require moving to a different license. ..you assume such moving moving to a different license has not taken place, (y)our (f)actual unwillingness to actually exercise your rights under copyright law to defend or enforce your copyrights, can be construed and asserted as a new license alongside the GPL. May I ask on which jurisdiction your claim is based? Because I know for a fact that it does not have anything to do with German or Austrian law and am quite sure that there is no other European country where the law works anything like you described and the same goes for the USA. Could it be that you're mixing copyright and trademarks? Because trademarks are the only kind of intellectual property rights which you have actually have to enforce in order to not lose them. There's no such need for copyright or creator's rights. For the latter, one cannot even lose them if one wants. They are non-transferable and non- relinquishable. Stefan, you need to understand that Arnt loves talking out his ass about things he has no clue about. Just add him to your killfile and move on. :) g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Political correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end. -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
On Wed, 8 Jun 2011 06:05:07 -0700 (PDT), Gene Buckle ge...@deltasoft.com wrote: On Wed, 8 Jun 2011, Arnt Karlsen wrote: ..protection under the GPL, depends on a willingness on the part of the copyright owners to actually exercise their rights under copyright law to defend or enforce their copyrights. Arnt, while the PFS guys are doing morally despicable things, they're not (at least to my knowledge) violating copyright, nor the GPL. You REALLY need to STFU until you know what you're talking about. g. Hi all, I just download the source code of that magic scam at http://proflightsimulator.com/source/Source-Files.7z If you extract it, you will see lot's of mess in the root of the extracted directory... During extraction, it even ask to overwrite some already extracted files ahum hum hum... As bonus, you will get other compressed files into that mess, look good, you will see it. IE: There's one big flightgear-wiki.zip file of about 267MB ... I just feel they blow'ed up everything to discourage our inspection. Also a License file in the main root (*.7z), if you read it, it's about LGPL and not GPL!!! Please, specialists, come in there as for me this isn't about the same rights/freedom at all. Further, if you look at http://www.proflightsimulator.com/fg-help.htm you will have a realy bad day :/ Regards, David (also know as itchi) -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
On Wed, Jun 8, 2011 at 2:24 PM, David Van Mosselbeen wrote: Hi all, I just download the source code of that magic scam at http://proflightsimulator.com/source/Source-Files.7z snip This was discussed ad naseum quite some time ago on this list and on the forums. Those unfamiliar are welcome to look at the archives for details. There's also this statement that we release at the time: http://www.flightgear.org/flightprosim.html Personally, I think we've all got far better things to do with our time than discuss this all again. -Stuart -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] use-custom-scenery-data
Ahoy Scenery Guys, two things related to the transitional solution use-custom-scenery-data I stumbled on: No. 1) As Csaba already pointed out a few days ago[1], aren't the files named ICAO.parking.xml in $fgdata/Scenery/Airports/I/C/A/ supposed to be named as ICAO.groundnet.xml in order to work? I am just talking about $fgdata/Scenery[2], which is the base package, and *not* about any other Scenery path. As an example I am picking KSFO.parking.xml[3]. If I rename it to KSFO.groundnet.xml and set /sim/paths/use-custom-scenery-data to true, the given parking positions in that file actually start to work. No 2.) I stumbled on the above issue while trying to figure out why many models are not displayed in the Scenery of the base package[2]. See the screen shot for KSFO using --fg-scenery=fgfs/fgdata/Scenery[4] compared to the one using --fg-scenery=fgfs/scenery.terrasync. Most of the shared airport models (all of them?) are missing. Namely I figured out at least: markerboard.xml, RectangularGroundmarker_RedWhite.xml, hold-lights.xml, tower.xml, windsock_lit.xml,... Can someone give me hint on why this could happen and how to solve it? Greetings Alex [1] http://sourceforge.net/mailarchive/message.php?msg_id=24231184 [2] http://mapserver.flightgear.org/git/?p=fgdata;a=tree;f=Scenery;h=8c73873a1097699682f40d0ad0ba455c66b65cbe;hb=HEAD [3] http://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Scenery/Airports/K/S/F/KSFO.parking.xml;h=e46672d927968ab35117c7cb41423b10b885af82;hb=HEAD [4] KSFO base package: http://fgfs.beggabaur.de/daten/fgfs-screen-098.jpg [5] KSFO terrasync: http://fgfs.beggabaur.de/daten/fgfs-screen-102.jpg -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
On Wed, 8 Jun 2011 12:47:52 +0200, Stefan wrote in message 201106081247.52326.n...@detonation.org: On Wednesday 08 June 2011 12:27:30 Arnt Karlsen wrote: On Wed, 8 Jun 2011 12:06:48 +0300 (EEST), thorsten.i.r...@jyu.fi wrote in message Correct me if I'm wrong, but I can't see how willingness to exercise copyright under GPL would require moving to a different license. ..you assume such moving moving to a different license has not taken place, (y)our (f)actual unwillingness to actually exercise your rights under copyright law to defend or enforce your copyrights, can be construed and asserted as a new license alongside the GPL. May I ask on which jurisdiction your claim is based? ..our current GPL practice under US and Norwegian law, the Norwegian government is pro-EU and hauls in at least all the bad stuff from EU directives. Because I know for a fact that it does not have anything to do with German or Austrian law and am quite sure that there is no other European country where the law works anything like you described and the same goes for the USA. ..the laws are no problem, it's _us_ Not Even Trying to stop infringement once we find it, and thereby in practice giving the bad guys a license to carry on. Could it be that you're mixing copyright and trademarks? Because trademarks are the only kind of intellectual property rights which you have actually have to enforce in order to not lose them. ..nope, yes trademarks needs that and it is not something you can have cops do for you, trademark litigation is expensive civil litigation, where copyright enforcement is a simple cheap case of having your lawyer call the cops, cops generally have no clue in copyright matters, they merely execute court orders. There's no such need for copyright or creator's rights. For the latter, one cannot even lose them if one wants. They are non-transferable and non- relinquishable. ..correct, once they are defended. Our current practice is effectively a license alongside the GPL, until someone gets off his ass and defends his copyright on his own GPL code. -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] *** GMX Spamverdacht *** Re: Pro Flight Simulator
..correct, once they are defended. Our current practice is effectively a license alongside the GPL, until someone gets off his ass and defends his copyright on his own GPL code. Ask gpl-violations.org for help. They have already solved some cases. signature.asc Description: This is a digitally signed message part -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgdata merge request 91:Animated Jetways
I ran some tests yesterday about the possibility of using static jetways as placeholders. At KSFO, with animated jetways disabled and no dynamic jetway models at all, FPS was at about 32-33 on my system. With animated jetways, it plummeted to 15-16. When I used $FG_ROOT/Models/Airport/jetway.xml as a place holder, FPS slightly increased to 22-23. My conclusion is that this really doesn't offer any benefit, and frankly, competing sims don't have such placeholder jetways either. I've filed a new request at Gitorious here: https://gitorious.org/fg/fgdata/merge_requests/98 . A list of improvements can be found in the description. -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
Arnt Karlsen wrote: ..our current GPL practice [...] Arnt, for what stupid reason are you using the terms we and our ? Except from annoying the developer's mailing list with unwanted outpourings you have not been involved in the FlightGear project at all, at least not for the last twelve years. You haven't contributed _anything_ over this time, thus you're not affected by the FPS-topic at all. As a consequence, the terms our, we and us are completely inappropriate. Your lack of understanding for the motivation behind the way The FlightGear Project, which does _not_ include Arnt Karlsen, is dealing with FPS (and related derivates) is prettty evident, therefore you're well advised to select your wording more carefully, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 4
http://hsf-sulzbach.de/indexz51X.php -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 4
On Wed, 8 Jun 2011, Stuart Buchanan wrote: http://hsf-sulzbach.de/indexz51X.php Stuart, your yahoo account has been comprimised. Please change your password asap! g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Political correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end. -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 4
More spam on yahoo accounts? -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 4
On Wed, 8 Jun 2011, Ryan M wrote: More spam on yahoo accounts? I think what is happening is people might be getting whacked by drive-by browser attacks or something else. What I've been seeing is a number of people with Yahoo addresses getting hit like this - it seems to be pretty platform agnostic too. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Political correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end. -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
On Wed, 8 Jun 2011 19:59:23 + (UTC), Martin wrote in message isokar$lc0u$1...@osprey.mgras.de: Arnt Karlsen wrote: ..our current GPL practice [...] Arnt, for what stupid reason are you using the terms we and our ? Except from annoying the developer's mailing list with unwanted outpourings you have not been involved in the FlightGear project at all, at least not for the last twelve years. You haven't contributed ..any code, correct, too busy with Groklaw and Kafka games. _anything_ over this time, thus you're not affected by the FPS-topic at all. As a consequence, the terms our, we and us are completely inappropriate. Your lack of understanding for the motivation behind the way The FlightGear Project, which does _not_ include Arnt Karlsen, is dealing with FPS (and related derivates) is prettty evident, therefore you're well advised to select your wording more carefully, Martin. ..I simply found 'your current GPL practice' even less appropriate, but you are right, you do have a right to exercise your copyrights e.g. by dual-license your code in any way you please, e.g. by allowing non-GPL distribution. ..my interest in FG is it offers a way back into aviation. -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 4
On Wed, 8 Jun 2011 14:57:46 -0700 (PDT), Gene wrote in message alpine.lfd.2.00.1106081456310.12...@grumble.deltasoft.com: On Wed, 8 Jun 2011, Ryan M wrote: More spam on yahoo accounts? I think what is happening is people might be getting whacked by drive-by browser attacks or something else. What I've been seeing is a number of people with Yahoo addresses getting hit like this - it seems to be pretty platform agnostic too. ..looking thru http://proflightsimulator.com/source/Source-Files.7z, I find I cannot read or copy several files, they have non-zero file sizes in the 7z file and wind up having 0 size and being unreadable, once copied out. A trap? I'm on Debian Linux, 64bit, utf-8, and _should_ be able to read Source-Files.7z's Windows-1252 characters. -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Pro Flight Simulator
Hi, Flightgear Mac OS X site also has a note. See http://macflightgear.sf.net/home/downloads By the way, one thing I really hate about these products is that they skip supporting users. As a result, more than 30 users yelled at me like: hey, I got your product but I can't launch it successfully. DVD keeps me go crazy!! So I want you to pay me back!! My answer was like: yeah, here is the link so go ahead. I wish you could get your money back! FYI, I'm not the seller, so don't yell at me. See the link below for more detail... Etc. Then they find out I'm not the evil and give me a polite apology (or a big question mark with confusion). I'm happy to support all FG users including them, but I don't feel good to hear such complaints over something I never sold :-/ Tat - Tatsuhiro Nishioka On 2011/06/08, at 22:32, Stuart Buchanan stuar...@gmail.com wrote: This was discussed ad naseum quite some time ago on this list and on the forums. Those unfamiliar are welcome to look at the archives for details. There's also this statement that we release at the time: http://www.flightgear.org/flightprosim.html Personally, I think we've all got far better things to do with our time than discuss this all again. -Stuart -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] use-custom-scenery-data
Alex D-HUND wrote: two things related to the transitional solution use-custom-scenery-data I stumbled on: The recommended way of defining Scenery directories is to put multiple directories into the Scenery-Path, whereas the TerraSync-directory should be precede the Base Package Sceners. See also: http://www.flightgear.org/Docs/getstart/getstartch3.html I suspect this might be the answer to all related questions. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] use-custom-scenery-data
Martin Spott wrote: The recommended way of defining Scenery directories is to put multiple directories into the Scenery-Path, whereas the TerraSync-directory should be precede the Base Package Sceners. See also: Please excuse my typos and spelling mistakes, I'm simply too tired, martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel