Re: [Flightgear-devel] apt.dat update (lowercase names etc.)

2011-12-12 Thread Erik Hofman
On Mon, 2011-12-12 at 00:35 +0100, HB-GRAL wrote: I guess we will run into some problems finally with keeping closed airports for historical reason, i.e. when codes move to another facility. And maybe also some frequencies can change to another facility in range to the closed one ? Maybe

Re: [Flightgear-devel] Trying to get more performance out of the 3D clouds!

2011-12-12 Thread Erik Hofman
On Mon, 2011-12-12 at 08:38 +0100, Mathias Fröhlich wrote: Also textures are just handed over to OpenGL. This reminds me that vegetation uses a texture strip with 8 different trees at a size of 256x64 pixels whereas clouds use one texture for every cloud (puff) using 256x256 pixels. Maybe that

Re: [Flightgear-devel] Trying to get more performance out of the 3D clouds!

2011-12-12 Thread Frederic Bouvier
De: Erik Hofman On Mon, 2011-12-12 at 08:38 +0100, Mathias Fröhlich wrote: Also textures are just handed over to OpenGL. This reminds me that vegetation uses a texture strip with 8 different trees at a size of 256x64 pixels whereas clouds use one texture for every cloud (puff) using

Re: [Flightgear-devel] apt.dat update (lowercase names etc.)

2011-12-12 Thread Martin Spott
Hi Gene, Gene Buckle wrote: One thing you guys are forgetting is that both apt.dat and nav.dat are updated regularly by Robin Peel, the keeper of those two files. I think changing them would probably bite you after a while. Robin's v8.10 files are unmaintained since August 2008, v8.50

Re: [Flightgear-devel] New Feature -- selective model loading on

2011-12-12 Thread Martin Spott
Dan DeGraw wrote: I did a little tweaking to the multiplayer code to allow you to use a startup option --ai-gliders-only to, by default, load all other players as the default-model. I accomplish that by inserting some garbage directory in front of the model path, that way the model loading

[Flightgear-devel] about close formation flight

2011-12-12 Thread jean
Hi, I'm trying to do something about the lag and the rubber band phonomen. In local lan, with recorded session, that works quite well, see: http://www.youtube.com/watch?v=LyBUPlf5NSwfeature=youtu.be Next is to test this with other multiplayers, and too bad the men interested are on windows,

Re: [Flightgear-devel] [Patch] Suggestion to change file permissions of

2011-12-12 Thread Martin Spott
Jari Häkkinen wrote: There are some files with the executable permission bit set in the git repo. To reset the file mode please apply the attached a patch to the getstart git repo. Thanks, applied, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are

Re: [Flightgear-devel] Trying to get more performance out of the 3D clouds!

2011-12-12 Thread Erik Hofman
On Mon, 2011-12-12 at 10:56 +0100, Frederic Bouvier wrote: De: Erik Hofman On Mon, 2011-12-12 at 08:38 +0100, Mathias Fröhlich wrote: Also textures are just handed over to OpenGL. This reminds me that vegetation uses a texture strip with 8 different trees at a size of 256x64

Re: [Flightgear-devel] ..pulseaudio fix in ubuntu, was: sound via simgear

2011-12-12 Thread Erik Hofman
On Sun, 2011-02-13 at 03:27 +0700, Harry Campigli wrote: Interesting amongst the comments on that page, You can net-stream to your LAN through PA as well. Just run the PA daemon in all your running boxes and each one of them can become a sink and a source for the others. That might have

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-12 Thread Erik Hofman
On Sat, 2011-12-03 at 09:50 +, James Turner wrote: I'm seeing something very similar on Mac at EHAM, except I get messages continuously during FGFS operation about 'no more sources', which I assumed was due to every AI aircraft at EHAM requesting a source :) I've implemented a mechanism

Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-12 Thread Vivian Meazza
Emilian On Sunday 11 December 2011 22:04:02 Stuart Buchanan wrote: On Thu, Dec 8, 2011 at 10:47 AM,I wrote: 2011/12/8 Mathias Fröhlich wrote: If I do not respond to list mails when you need some response, fell free to contact me directly. I just miss some mails every now and then

[Flightgear-devel] Recent shader stuff vs 2.4

2011-12-12 Thread Tuomas Kuosmanen
Hello. I was talking about this on irc before as well. I am testing stuff on an older macbook running Ubuntu, and with fg 2.4 I could set the enable shaders master switch in rendering options to off, and without 3d clouds I got about 25fps, which was ok for testing panels and developing gauges

Re: [Flightgear-devel] Recent shader stuff vs 2.4

2011-12-12 Thread Dan DeGraw
I was talking about this on irc before as well. I am testing stuff on an older macbook running Ubuntu, and with fg 2.4 I could set the enable shaders master switch in rendering options to off, and without 3d clouds I got about 25fps, which was ok for testing panels and developing gauges etc.

Re: [Flightgear-devel] Recent shader stuff vs 2.4

2011-12-12 Thread Gijs de Rooy
Hi, The recent shader options revamp seems to put me in the 4 fps mode even though I set everything to minimal. could it be thre trees? They are now no-longer dependant of the Shader/Quality-vs-Performance setting... Next to that there are some typos/faults in current Git with respect to

Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-12 Thread Robert
Do we use instancing yet? That could give some performance for DirectX 10+ / OpenGL 3.1 cards. -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for

Re: [Flightgear-devel] Strange 2.4 Scenery Issue

2011-12-12 Thread J. Holden
Thank you for testing! When you said nothing showed up, were you flying over ocean, or an endless void of nothing at all? There seems to be a problem loading this newly generated scenery and I have no idea how to fix it. Cheers John

Re: [Flightgear-devel] Strange 2.4 Scenery Issue

2011-12-12 Thread Csaba Halász
On Mon, Dec 12, 2011 at 5:50 PM, J. Holden stattosoftw...@yahoo.com wrote: When you said nothing showed up, were you flying over ocean, or an endless void of nothing at all? Might have been unclear, terrain and the runway do show up, just no objects except for the ones I listed (if they are

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-12 Thread ThorstenB
Hi Erik, Am 12.12.2011 13:31, schrieb Erik Hofman: I've implemented a mechanism to free OpenAL sources that are farther away than max-distance (3km for the current AI models). This might solve your problems, although it is not a one size fits all solution. I'm still getting many error

Re: [Flightgear-devel] Recent shader stuff vs 2.4

2011-12-12 Thread Tuomas Kuosmanen
On 12 December 2011 16:48, Gijs de Rooy gijsr...@hotmail.com wrote: could it be thre trees? They are now no-longer dependant of the Shader/Quality-vs-Performance setting... This is another way to set FPS limit to about 2 ;-) But it was off when I was testing. to push it today. But you can

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-12 Thread Erik Hofman
On Mon, 2011-12-12 at 20:22 +0100, ThorstenB wrote: Hi Erik, Am 12.12.2011 13:31, schrieb Erik Hofman: I've implemented a mechanism to free OpenAL sources that are farther away than max-distance (3km for the current AI models). This might solve your problems, although it is not a one

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-12 Thread ThorstenB
Am 12.12.2011 21:22, schrieb Erik Hofman: That's the problem of the AIModel code that models hardly any properties suitable for sound playback. Not in this case. I had experimented with the AI balloons. I have pushed this to fgdata now - you can use these for testing the issue I reported.

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-12 Thread Erik Hofman
On Mon, 12 Dec 2011 21:59:35 +0100 ThorstenB bre...@gmail.com wrote: Am 12.12.2011 21:22, schrieb Erik Hofman: That's the problem of the AIModel code that models hardly any properties suitable for sound playback. Not in this case. I had experimented with the AI balloons. I have pushed

Re: [Flightgear-devel] apt.dat update (lowercase names etc.)

2011-12-12 Thread HB-GRAL
Am 11.12.11 23:13, schrieb HB-GRAL: Am 11.12.11 13:31, schrieb HB-GRAL: Ok, its me again with this apt.dat changes. Now it is more cleaned at all and instead of the script log you can see the diff here: http://download.fgx.ch/data-update/diff-20111212.txt Thanks for checking ;-) Yves

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-12 Thread ThorstenB
On 12.12.2011 22:41, Erik Hofman wrote: Ok the only thing the code you proposed to remove does (or should do) is active the sample again when in-range again (distance smaller than max_distance). I've had another report that I suspect has something to do with the same section. If some one want