Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-12 Thread ThorstenB
On 12.12.2011 22:41, Erik Hofman wrote: > Ok the only thing the code you proposed to remove does (or should do) > is active the sample again when in-range again (distance smaller than > max_distance). I've had another report that I suspect has something > to do with the same section. If some one wa

Re: [Flightgear-devel] apt.dat update (lowercase names etc.)

2011-12-12 Thread HB-GRAL
Am 11.12.11 23:13, schrieb HB-GRAL: > Am 11.12.11 13:31, schrieb HB-GRAL: Ok, its me again with this apt.dat changes. Now it is more cleaned at all and instead of the script log you can see the diff here: http://download.fgx.ch/data-update/diff-20111212.txt Thanks for checking ;-) Yves

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-12 Thread Erik Hofman
On Mon, 12 Dec 2011 21:59:35 +0100 ThorstenB wrote: > Am 12.12.2011 21:22, schrieb Erik Hofman: > > That's the problem of the AIModel code that models hardly any properties > > suitable for sound playback. > > Not in this case. I had experimented with the AI balloons. I have pushed > this to fg

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-12 Thread ThorstenB
Am 12.12.2011 21:22, schrieb Erik Hofman: > That's the problem of the AIModel code that models hardly any properties > suitable for sound playback. Not in this case. I had experimented with the AI balloons. I have pushed this to fgdata now - you can use these for testing the issue I reported. Ena

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-12 Thread Erik Hofman
On Mon, 2011-12-12 at 20:22 +0100, ThorstenB wrote: > Hi Erik, > > Am 12.12.2011 13:31, schrieb Erik Hofman: > > I've implemented a mechanism to free OpenAL sources that are farther > > away than max-distance (3km for the current AI models). This might solve > > your problems, although it is not a

Re: [Flightgear-devel] Recent shader stuff vs 2.4

2011-12-12 Thread Tuomas Kuosmanen
On 12 December 2011 16:48, Gijs de Rooy wrote: > could it be thre trees? They are now no-longer dependant of the > Shader/Quality-vs-Performance setting... This is another way to set FPS limit to about 2 ;-) But it was off when I was testing. > to push it today. But you can already test it via >

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-12 Thread ThorstenB
Hi Erik, Am 12.12.2011 13:31, schrieb Erik Hofman: I've implemented a mechanism to free OpenAL sources that are farther away than max-distance (3km for the current AI models). This might solve your problems, although it is not a one size fits all solution. I'm still getting many error messages

Re: [Flightgear-devel] Strange 2.4 Scenery Issue

2011-12-12 Thread Csaba Halász
On Mon, Dec 12, 2011 at 5:50 PM, J. Holden wrote: > > When you said nothing showed up, were you flying over ocean, or an endless > void of nothing at all? Might have been unclear, terrain and the runway do show up, just no objects except for the ones I listed (if they are objects at all). Screen

Re: [Flightgear-devel] Strange 2.4 Scenery Issue

2011-12-12 Thread J. Holden
Thank you for testing! When you said nothing showed up, were you flying over ocean, or an endless void of nothing at all? There seems to be a problem loading this newly generated scenery and I have no idea how to fix it. Cheers John ---

Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-12 Thread Robert
Do we use instancing yet? That could give some performance for DirectX 10+ / OpenGL 3.1 cards. -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for devel

Re: [Flightgear-devel] Recent shader stuff vs 2.4

2011-12-12 Thread Gijs de Rooy
Hi, > The recent shader options revamp seems to put me in the "4 fps" mode even > though I set everything to minimal. could it be thre trees? They are now no-longer dependant of the Shader/Quality-vs-Performance setting... Next to that there are some typos/faults in current Git with respect t

Re: [Flightgear-devel] Recent shader stuff vs 2.4

2011-12-12 Thread Dan DeGraw
> I was talking about this on irc before as well. I am testing stuff on > an older macbook running Ubuntu, and with fg 2.4 I could set the > "enable shaders" master switch in rendering options to off, and > without 3d clouds I got about 25fps, which was ok for testing panels > and developing gauge

Re: [Flightgear-devel] New Feature -- selective model loading on

2011-12-12 Thread Dan DeGraw
> While I like the idea in general, I think it's a bit awkward to > deliberately induce an exception just to make FG load a different model > for AI aircraft. To my opinion this switch is better be implemented as > a condition in the AI/MP aircraft model loader (actually the path name > to the mo

[Flightgear-devel] Recent shader stuff vs 2.4

2011-12-12 Thread Tuomas Kuosmanen
Hello. I was talking about this on irc before as well. I am testing stuff on an older macbook running Ubuntu, and with fg 2.4 I could set the "enable shaders" master switch in rendering options to off, and without 3d clouds I got about 25fps, which was ok for testing panels and developing gauges

Re: [Flightgear-devel] Trying to get more performance out of the 3Dclouds!

2011-12-12 Thread Vivian Meazza
Emilian > On Sunday 11 December 2011 22:04:02 Stuart Buchanan wrote: > > On Thu, Dec 8, 2011 at 10:47 AM,I wrote: > > > 2011/12/8 Mathias Fröhlich wrote: > > >> If I do not respond to list mails when you need some response, fell > > >> free to contact me directly. I just miss some mails every now

Re: [Flightgear-devel] Sound support broken by AI traffic

2011-12-12 Thread Erik Hofman
On Sat, 2011-12-03 at 09:50 +, James Turner wrote: > I'm seeing something very similar on Mac at EHAM, except I get messages > continuously during FGFS operation about 'no more sources', which I assumed > was due to every AI aircraft at EHAM requesting a source :) I've implemented a mechani

Re: [Flightgear-devel] ..pulseaudio fix in ubuntu, was: sound via simgear

2011-12-12 Thread Erik Hofman
On Sun, 2011-02-13 at 03:27 +0700, Harry Campigli wrote: > Interesting amongst the comments on that page, > > "You can net-stream to your LAN through PA as well. Just run the PA > daemon in all your running boxes and each one of them can become a > sink and a source for the others." > > > That m

Re: [Flightgear-devel] Trying to get more performance out of the 3D clouds!

2011-12-12 Thread Emilian Huminiuc
On Sunday 11 December 2011 22:04:02 Stuart Buchanan wrote: > On Thu, Dec 8, 2011 at 10:47 AM,I wrote: > > 2011/12/8 Mathias Fröhlich wrote: > >> If I do not respond to list mails when you need some response, fell > >> free to contact me directly. I just miss some mails every now and > >> then ...>

Re: [Flightgear-devel] Trying to get more performance out of the 3D clouds!

2011-12-12 Thread Erik Hofman
On Mon, 2011-12-12 at 10:56 +0100, Frederic Bouvier wrote: > > De: "Erik Hofman" > > > > On Mon, 2011-12-12 at 08:38 +0100, Mathias Fröhlich wrote: > > > > > Also textures are just handed over to OpenGL. > > > > This reminds me that vegetation uses a texture strip with 8 different > > trees at a

Re: [Flightgear-devel] [Patch] Suggestion to change file permissions of

2011-12-12 Thread Martin Spott
Jari Häkkinen wrote: > There are some files with the executable permission bit set in the git > repo. To reset the file mode please apply the attached a patch to the > getstart git repo. Thanks, applied, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends a

[Flightgear-devel] about close formation flight

2011-12-12 Thread jean
Hi, I'm trying to do something about the lag and the rubber band phonomen. In local lan, with recorded session, that works quite well, see: http://www.youtube.com/watch?v=LyBUPlf5NSw&feature=youtu.be Next is to test this with other multiplayers, and too bad the men interested are on windows, co

Re: [Flightgear-devel] New Feature -- selective model loading on

2011-12-12 Thread Martin Spott
Dan DeGraw wrote: > I did a little tweaking to the multiplayer code to allow you to use a > startup option "--ai-gliders-only" to, by default, load all other > players as the default-model. I accomplish that by inserting some > garbage directory in front of the model path, that way the model loadi

Re: [Flightgear-devel] apt.dat update (lowercase names etc.)

2011-12-12 Thread Martin Spott
Hi Gene, Gene Buckle wrote: > One thing you guys are forgetting is that both apt.dat and nav.dat are > updated regularly by Robin Peel, the "keeper" of those two files. I think > changing them would probably bite you after a while. Robin's v8.10 files are unmaintained since August 2008, v8.50

Re: [Flightgear-devel] Trying to get more performance out of the 3D clouds!

2011-12-12 Thread Frederic Bouvier
> De: "Erik Hofman" > > On Mon, 2011-12-12 at 08:38 +0100, Mathias Fröhlich wrote: > > > Also textures are just handed over to OpenGL. > > This reminds me that vegetation uses a texture strip with 8 different > trees at a size of 256x64 pixels whereas clouds use one texture for > every cloud (pu

Re: [Flightgear-devel] Trying to get more performance out of the 3D clouds!

2011-12-12 Thread Erik Hofman
On Mon, 2011-12-12 at 08:38 +0100, Mathias Fröhlich wrote: > Also textures are just handed over to OpenGL. This reminds me that vegetation uses a texture strip with 8 different trees at a size of 256x64 pixels whereas clouds use one texture for every cloud (puff) using 256x256 pixels. Maybe that

Re: [Flightgear-devel] apt.dat update (lowercase names etc.)

2011-12-12 Thread Erik Hofman
On Mon, 2011-12-12 at 00:35 +0100, HB-GRAL wrote: > I guess we will run into some problems finally with keeping closed > airports for historical reason, i.e. when codes move to another > facility. And maybe also some frequencies can change to another facility > in range to the closed one ? Mayb