On Mon, 2011-12-12 at 00:35 +0100, HB-GRAL wrote:
I guess we will run into some problems finally with keeping closed
airports for historical reason, i.e. when codes move to another
facility. And maybe also some frequencies can change to another facility
in range to the closed one ? Maybe
On Mon, 2011-12-12 at 08:38 +0100, Mathias Fröhlich wrote:
Also textures are just handed over to OpenGL.
This reminds me that vegetation uses a texture strip with 8 different
trees at a size of 256x64 pixels whereas clouds use one texture for
every cloud (puff) using 256x256 pixels. Maybe that
De: Erik Hofman
On Mon, 2011-12-12 at 08:38 +0100, Mathias Fröhlich wrote:
Also textures are just handed over to OpenGL.
This reminds me that vegetation uses a texture strip with 8 different
trees at a size of 256x64 pixels whereas clouds use one texture for
every cloud (puff) using
Hi Gene,
Gene Buckle wrote:
One thing you guys are forgetting is that both apt.dat and nav.dat are
updated regularly by Robin Peel, the keeper of those two files. I think
changing them would probably bite you after a while.
Robin's v8.10 files are unmaintained since August 2008, v8.50
Dan DeGraw wrote:
I did a little tweaking to the multiplayer code to allow you to use a
startup option --ai-gliders-only to, by default, load all other
players as the default-model. I accomplish that by inserting some
garbage directory in front of the model path, that way the model loading
Hi, I'm trying to do something about the lag and the rubber band
phonomen. In local lan, with recorded session, that works quite well, see:
http://www.youtube.com/watch?v=LyBUPlf5NSwfeature=youtu.be
Next is to test this with other multiplayers, and too bad the men
interested are on windows,
Jari Häkkinen wrote:
There are some files with the executable permission bit set in the git
repo. To reset the file mode please apply the attached a patch to the
getstart git repo.
Thanks, applied,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are
On Mon, 2011-12-12 at 10:56 +0100, Frederic Bouvier wrote:
De: Erik Hofman
On Mon, 2011-12-12 at 08:38 +0100, Mathias Fröhlich wrote:
Also textures are just handed over to OpenGL.
This reminds me that vegetation uses a texture strip with 8 different
trees at a size of 256x64
On Sun, 2011-02-13 at 03:27 +0700, Harry Campigli wrote:
Interesting amongst the comments on that page,
You can net-stream to your LAN through PA as well. Just run the PA
daemon in all your running boxes and each one of them can become a
sink and a source for the others.
That might have
On Sat, 2011-12-03 at 09:50 +, James Turner wrote:
I'm seeing something very similar on Mac at EHAM, except I get messages
continuously during FGFS operation about 'no more sources', which I assumed
was due to every AI aircraft at EHAM requesting a source :)
I've implemented a mechanism
Emilian
On Sunday 11 December 2011 22:04:02 Stuart Buchanan wrote:
On Thu, Dec 8, 2011 at 10:47 AM,I wrote:
2011/12/8 Mathias Fröhlich wrote:
If I do not respond to list mails when you need some response, fell
free to contact me directly. I just miss some mails every now and
then
Hello.
I was talking about this on irc before as well. I am testing stuff on an
older macbook running Ubuntu, and with fg 2.4 I could set the enable
shaders master switch in rendering options to off, and without 3d clouds I
got about 25fps, which was ok for testing panels and developing gauges
I was talking about this on irc before as well. I am testing stuff on
an older macbook running Ubuntu, and with fg 2.4 I could set the
enable shaders master switch in rendering options to off, and
without 3d clouds I got about 25fps, which was ok for testing panels
and developing gauges etc.
Hi,
The recent shader options revamp seems to put me in the 4 fps mode even
though I set everything to minimal.
could it be thre trees? They are now no-longer dependant of the
Shader/Quality-vs-Performance setting...
Next to that there are some typos/faults in current Git with respect to
Do we use instancing yet? That could give some performance for DirectX 10+
/ OpenGL 3.1 cards.
--
Learn Windows Azure Live! Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for
Thank you for testing!
When you said nothing showed up, were you flying over ocean, or an endless void
of nothing at all?
There seems to be a problem loading this newly generated scenery and I have no
idea how to fix it.
Cheers
John
On Mon, Dec 12, 2011 at 5:50 PM, J. Holden stattosoftw...@yahoo.com wrote:
When you said nothing showed up, were you flying over ocean, or an endless
void of nothing at all?
Might have been unclear, terrain and the runway do show up, just no
objects except for the ones I listed (if they are
Hi Erik,
Am 12.12.2011 13:31, schrieb Erik Hofman:
I've implemented a mechanism to free OpenAL sources that are farther
away than max-distance (3km for the current AI models). This might solve
your problems, although it is not a one size fits all solution.
I'm still getting many error
On 12 December 2011 16:48, Gijs de Rooy gijsr...@hotmail.com wrote:
could it be thre trees? They are now no-longer dependant of the
Shader/Quality-vs-Performance setting...
This is another way to set FPS limit to about 2 ;-) But it was off
when I was testing.
to push it today. But you can
On Mon, 2011-12-12 at 20:22 +0100, ThorstenB wrote:
Hi Erik,
Am 12.12.2011 13:31, schrieb Erik Hofman:
I've implemented a mechanism to free OpenAL sources that are farther
away than max-distance (3km for the current AI models). This might solve
your problems, although it is not a one
Am 12.12.2011 21:22, schrieb Erik Hofman:
That's the problem of the AIModel code that models hardly any properties
suitable for sound playback.
Not in this case. I had experimented with the AI balloons. I have pushed
this to fgdata now - you can use these for testing the issue I reported.
On Mon, 12 Dec 2011 21:59:35 +0100
ThorstenB bre...@gmail.com wrote:
Am 12.12.2011 21:22, schrieb Erik Hofman:
That's the problem of the AIModel code that models hardly any properties
suitable for sound playback.
Not in this case. I had experimented with the AI balloons. I have pushed
Am 11.12.11 23:13, schrieb HB-GRAL:
Am 11.12.11 13:31, schrieb HB-GRAL:
Ok, its me again with this apt.dat changes. Now it is more cleaned at
all and instead of the script log you can see the diff here:
http://download.fgx.ch/data-update/diff-20111212.txt
Thanks for checking ;-)
Yves
On 12.12.2011 22:41, Erik Hofman wrote:
Ok the only thing the code you proposed to remove does (or should do)
is active the sample again when in-range again (distance smaller than
max_distance). I've had another report that I suspect has something
to do with the same section. If some one want
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