> Renk, you should take a look at the default Cessna 172 in FG and it's
> mate in FSX. The FSX version wipes the floor with the FG version with respect
> to the cockpit model.
(I'd really appreciate if you guys would call me on first-name basis
'Thorsten'...)
That's a question of what a fair
> Thorsten, work is halted as my co-ordinates must be wrong, can you tell
> me the dimensions I need to use?
Bruce, I'm not sure I understand your question - the coordinates in the
conditional used to define a region are latitude and longitude in degrees (but
I guess you know that, so probabl
I thought there would be a benefit to moving fgdata out from under
${CBD}/install. Currently, if you do mulitple builds with different
options in different folders, you end up with multiple copies of the
same version of fgdata, even though a related build has a perfectly
good copy.
I've got it s
Thorsten Renk wrote
... snip
> The design idea behind the current GUI was that the user should no longer
> be presented with two different weather options to choose from, but just
> see a single GUI which controls weather. If that is still the idea, it
works
> remarkably well. If you have an id
On Mon, Feb 18, 2013 at 1:26 PM, Stuart Buchanan wrote:
> On Sun, Feb 17, 2013 at 11:56 PM, Alan Teeder wrote:
>> The reason for my query was that I have found making a representative set of
>> checklists is becoming very unwieldy.
>>
>> With just my "entering the cockpit checks", I have already m
I wrote:
> Renk Thorsten wrote:
>
> ... snip
>
> > * Models of trees and of the aircraft carrier in the vicinity where
> largely on
> > par. Probably FSX has more graphical artists and the quality of for
> instance
> > tree textures seems to be a bit better, but the technique is otherwise
> pret
On 27/02/13 15:33, geneb wrote:
> On Wed, 27 Feb 2013, Arnt Karlsen wrote:
>
And then FX X is dead. It no longer exists. If you compare, do it
with what exists. Xplane 10 (64 bit) or Prepar3D, this is the
surviving of FS X (production of Lockheed Martin)
>>> While your diatribe
On Wed, 27 Feb 2013, Arnt Karlsen wrote:
>>> And then FX X is dead. It no longer exists. If you compare, do it
>>> with what exists. Xplane 10 (64 bit) or Prepar3D, this is the
>>> surviving of FS X (production of Lockheed Martin)
>>>
>> While your diatribe makes ZERO sense to me, you're incorrect
On Wed, 27 Feb 2013 06:14:12 -0800 (PST), geneb wrote in message
:
> On Wed, 27 Feb 2013, BARANGER Emmanuel wrote:
>
> >
> > And then FX X is dead. It no longer exists. If you compare, do it
> > with what exists. Xplane 10 (64 bit) or Prepar3D, this is the
> > surviving of FS X (production of Lo
On Wed, 27 Feb 2013, BARANGER Emmanuel wrote:
>
> And then FX X is dead. It no longer exists. If you compare, do it with
> what exists. Xplane 10 (64 bit) or Prepar3D, this is the surviving of FS
> X (production of Lockheed Martin)
>
While your diatribe makes ZERO sense to me, you're incorrect tha
On Wed, 27 Feb 2013, Stefan Seifert wrote:
> On Wednesday 27 February 2013 07:42:19 Renk Thorsten wrote:
>
>> * A big plus about the FSX terrain is that it doesn't have landclass seams.
Is this why there's such a hard edge on the coastlines?
g.
--
Proud owner of F-15C 80-0007
http://www.f15sim
On Wed, 27 Feb 2013, Renk Thorsten wrote:
>
> Following a forum discussion, I finally became curious and tested the
> FSX demo version yesterday. I've spent about two hours flight with it,
> testing 3 different planes (the ultralight, the Baron and the Learjet)
> and had a look at different wea
Renk Thorsten wrote:
... snip
> * Models of trees and of the aircraft carrier in the vicinity where
largely on
> par. Probably FSX has more graphical artists and the quality of for
instance
> tree textures seems to be a bit better, but the technique is otherwise
pretty
> similar. I liked seeing
> A small addition: what has always bothered me about terrain in FG is that
> roads and rivers are all the same size.
Good point. That wasn't really apparent from the FSX demo (not so many roads of
different size in the Caribbean).
I think rivers are less of an issue in CORINE based custom scene
On 02/27/2013 12:17 PM, BARANGER Emmanuel wrote:
> Le 27/02/2013 11:45, flightgear-devel-requ...@lists.sourceforge.net a
> écrit :
>>
>> --
>>
>> Message: 15
>> Date: Wed, 27 Feb 2013 07:42:19 +
>> From: Renk Thorsten
>> Subject: [Flightgear-devel] FG vs. FSX demo
>>
Le 27/02/2013 11:45, flightgear-devel-requ...@lists.sourceforge.net a
écrit :
>
> --
>
> Message: 15
> Date: Wed, 27 Feb 2013 07:42:19 +
> From: Renk Thorsten
> Subject: [Flightgear-devel] FG vs. FSX demo
> To: FlightGear developers discussions
>
> Message-ID
Cool review Renk!
Regarding FDMs: I was at a friend's this christmas and since he had just bought
X-Plane 10, I had the chance to test it with C172 to see how it handles...
FG clearly wins here since on X-plane there was not even a slight 'adverse yaw'
(aileron-breaking) attitude when turning
On Mon, 25 Feb 2013 12:19:54 +0100
Stefan Seifert wrote:
> On Sunday 24 February 2013 22:18:05 Pat wrote:
>
> > > > Anders made a suggestion on IRC I'm going to follow up on. "
> > > > You can have local git clones that share the same .git/* files
> > > > via file links"
> > >
> > > ..you feed
On Wednesday 27 February 2013 09:10:01 Vivian Meazza wrote:
> Linear features for the scenery (roads, railways, rivers) are already under
> development for FG:
>
> https://dl.dropbox.com/u/57645542/fgfs-screen-129.png
>
> That is a small area of Kent, UK. It is very possible to use the accuratel
Stefan Seifert wrote:
> On Wednesday 27 February 2013 07:42:19 Renk Thorsten wrote:
>
> > * A big plus about the FSX terrain is that it doesn't have landclass
seams.
> > That makes it quite a bit nicer to look at from above. It's not so
> > impressive from close-up, and all in all, I would conclu
On Wednesday 27 February 2013 07:42:19 Renk Thorsten wrote:
> * A big plus about the FSX terrain is that it doesn't have landclass seams.
> That makes it quite a bit nicer to look at from above. It's not so
> impressive from close-up, and all in all, I would conclude that regions
> where we did ap
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