Re: [Flightgear-devel] Shader performance

2012-02-06 Thread Frederic Bouvier
> > Pushing most of the haze shader computation from the vertex to the > > fragment level would seem to suggest an approximately constant cost > > for the haze for the same view regardless of scenery complexity since > > the number of hazy fragments remain about the same. > > Thanks for the explan

Re: [Flightgear-devel] fgdata version in master branch

2012-02-05 Thread Frederic Bouvier
Hi Robert, > De: "Robert" > Hi everybody, > since one or two weeks I have the following problem: > When I start fgfs it tells me that it needs version 2.7.0 of fgdata > and quits immediately. > I am using SimGear/Flightgear "next" branch, and fgdata "master" > branch. > After maually changing th

Re: [Flightgear-devel] LaRCsim broken?

2012-01-31 Thread Frederic Bouvier
You can try to switch on ENABLE_UIUC_MODEL too as one of the undefined relates to uiuc -Fred - Mail original - > De: "D-NXKT" > Objet: [Flightgear-devel] LaRCsim broken? > > Hello Fred, > > thanks for your reply. I wasn't aware of this option. > > I assume "configuring fg with Cmake

Re: [Flightgear-devel] LaRCsim broken?

2012-01-30 Thread Frederic Bouvier
Make sure that LaRCsim is selected when configuring fg with Cmake Regards, -Fred - Mail original - > De: "D-NXKT" > À: flightgear-devel@lists.sourceforge.net > Envoyé: Mardi 31 Janvier 2012 01:02:27 > Objet: [Flightgear-devel] LaRCsim broken? > > Hello, > > could it be that LaRCsim is

Re: [Flightgear-devel] Jenkins back...

2012-01-23 Thread Frederic Bouvier
Hi Gene, MSVC machine is down currently Regards, -Fred - Mail original - > De: "Curtis Olson" > À: "FlightGear developers discussions" > > Envoyé: Lundi 23 Janvier 2012 14:13:25 > Objet: Re: [Flightgear-devel] Jenkins back... > Thanks Gene! > On Sun, Jan 22, 2012 at 11:54 PM, Gene B

Re: [Flightgear-devel] Fwd: [Flightgear-builds] Build failed in Jenkins: Windows-release #296

2012-01-17 Thread Frederic Bouvier
> Am 17.01.2012 23:48, schrieb Frederic Bouvier: > > Hi, > > > > The windows released is not supposed to be built with MSVC 9 using > > msbuild. > > We should use MSVC 10 and Cmake, so please ignore these build until > > they are converted. > > > >

[Flightgear-devel] Fwd: [Flightgear-builds] Build failed in Jenkins: Windows-release #296

2012-01-17 Thread Frederic Bouvier
Hi, The windows released is not supposed to be built with MSVC 9 using msbuild. We should use MSVC 10 and Cmake, so please ignore these build until they are converted. Regards, -Fred -- Keep Your Developer Skills Curren

Re: [Flightgear-devel] Atmosphere light - some personal perspective

2012-01-17 Thread Frederic Bouvier
> De: thorsten i renk > > >> > And with Project Rembrandt waiting in the wings is this worth > >> > doing > >> > at this stage at all? > >> > >> Project Rembrandt seems to be about something different - detailed > >> rendering of shadows in the near zone (~15 km) - what I do is > >> about > >> app

Re: [Flightgear-devel] Default effects for cockpit

2012-01-16 Thread Frederic Bouvier
> > And with Project Rembrandt waiting in the wings is this worth doing > > at this stage at all? > > Project Rembrandt seems to be about something different - detailed > rendering of shadows in the near zone (~15 km) - what I do is about > approximate rendering of atmospheric shading in the far z

Re: [Flightgear-devel] Announcing Project Rembrandt

2012-01-15 Thread Frederic Bouvier
Hi Mathias, > De: Mathias Fröhlich > > On Sunday, January 01, 2012 16:14:17 Frederic Bouvier wrote: > > Exactly. I want to give access to every stage of the rendering to > > the effect system. The geometry pass outputs to render target, > > but the fog, the lights, th

Re: [Flightgear-devel] Cloud altitudes in shader?

2012-01-09 Thread Frederic Bouvier
> > gl_ModelViewMatrix * vec4(0.0, 0.0, 0.0, 1.0); > > > > has always been the position of the camera in world coordinates. > > Sorry for the confusion, This is really the world position of the > object center as stated before. I am going to rest. None of the above assertion are true. Sorry aga

Re: [Flightgear-devel] Cloud altitudes in shader?

2012-01-09 Thread Frederic Bouvier
> gl_ModelViewMatrix * vec4(0.0, 0.0, 0.0, 1.0); > > has always been the position of the camera in world coordinates. Sorry for the confusion, This is really the world position of the object center as stated before. -Fred

Re: [Flightgear-devel] Cloud altitudes in shader?

2012-01-09 Thread Frederic Bouvier
Hi Thorsten, > De: thorsten i renk > > > I don't think the Model matrix will help you much either, as IIRC > > (0,0,0) is the center of the earth spheroid. > > Hm, the line is > > gl_Position = gl_ModelViewProjectionMatrix * gl_Position; > > Doesn't gl_ModelViewProjectionMatrix transform thin

Re: [Flightgear-devel] Announcing Project Rembrandt

2012-01-01 Thread Frederic Bouvier
Hi Mathias, > De: Mathias Fröhlich > > On Friday, December 30, 2011 11:45:21 Frederic Bouvier wrote: > > The problem I have to solve currently is how to feed the G-Buffer > > to the Effect system because the textures used to store it are > > camera-dependent (in a mu

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-30 Thread Frederic Bouvier
Hi Mathias > De: Mathias Fröhlich > > Fred, > > On Sunday, December 18, 2011 10:18:39 Frederic Bouvier wrote: > > Your patronage will be welcome. > > Ok. > My problem is that I have too many open projects currently. So, > promising to help here is something I

Re: [Flightgear-devel] DDS texures (Was: Improving random trees & buildings)

2011-12-30 Thread Frederic Bouvier
Hi, > De: Mathias Fröhlich > > * If it's just the mipmaps. May be we can precompute the mipmaps using the cpu > in the database loader thread. This would help all textures not only the ones > that could be converted. May be this is the most generic solution. I implemented a mipmap control and gen

Re: [Flightgear-devel] Debugging an Ati shaders issue (with 3d textures, again)

2011-12-28 Thread Frederic Bouvier
> De: James Turner > > On 28 Dec 2011, at 16:15, Csaba Halász wrote: > > > Since we are talking about shaders, aren't the limits > > > > GL_VERTEX_SHADER_ARB: > > GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16 > > GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 16 > > GL_MAX_COMBINED_TEXTURE_IMAG

Re: [Flightgear-devel] Debugging an Ati shaders issue (with 3d textures, again)

2011-12-28 Thread Frederic Bouvier
Hi James, > De: James Turner > > So, what's the next step in understanding this? The effect claims to > use the noise texture (in unit 9, as always): > > > 9 > noise > >> Can you post the output from glxinfo -l. > >OpenGL limits: ... >GL_MAX_TEXTUR

Re: [Flightgear-devel] ..is only the "explicit data-dir" checked for udev??? FG builds now fail.

2011-12-28 Thread Frederic Bouvier
Hi, > De: James Turner > > On 25 Dec 2011, at 23:58, Csaba Halász wrote: > > > > > As far as I can see, udev is not the reason for the failed build, > > X11_Xft_LIB and X11_Xinerama_LIB are. > > Right, Fred added those libraries: > > > https://www.gitorious.org/fg/flightgear/commit/dc9

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-22 Thread Frederic Bouvier
t to FlightGear. > In such a huge project it is difficult to find out how the internals > work. > I would like to test your patches. I can implement > PercentageCloserFiltering (PCF) if you haven't done it already. > cheers, > Robert > 2011/12/20 Frederic Bouvier &l

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-21 Thread Frederic Bouvier
> > http://frbouvi.free.fr/flightsim/project_rembrandt_2.png > > http://frbouvi.free.fr/flightsim/project_rembrandt_3.png > > > > Admittedly, something should be done to increase shadow map > > resolution near the viewer. I have ideas on how to do that, > > but it's for another day ;) > > That lo

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-20 Thread Frederic Bouvier
Hi Robert, nothing changed for the GUI and the HUD. You seem to be a specialist. Do you plan to contribute ? Regards, -Fred - Mail original - > De: "Robert" > Great work, Frederic! > We all have waited far too long for real shadows. > I noticed you use deferred rendering. > With t

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Frederic Bouvier
> >> Is there a way to make the same shadow effects apply to aircraft > >> as well? > > > > It applies also for aircraft, and for relief as well. Why do you > > thing it could be differently ? My implementation is very different from > > the one that was implemented in FG 1.0 > > I didn't know - m

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Frederic Bouvier
o> De: Gene Buckle > > On Sun, 18 Dec 2011, Frederic Bouvier wrote: > > > Hi John, > > > > if you're still wondering what it is about, this video can help : > > http://youtu.be/peEzEapavkg > > > VERY nice! > > Is there a way to make

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Frederic Bouvier
Hi Mathias, - Mail original - > De: Mathias Fröhlich > Hi Fred, > > On Sunday, December 18, 2011 09:37:04 Frederic Bouvier wrote: > > Shaders in C++ code (CameraGroup.*xx, renderer.cxx, and in the > > effect code in SG - maybe I will revert that). But the >

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-18 Thread Frederic Bouvier
pers discussions" Envoyé: Samedi 17 Décembre 2011 22:15:00 Objet: Re: [Flightgear-devel] Announcing Project Rembrandt I will be glad to do so! Looks like an interesting project. But I still don't get what are you tweaking. The C++ code, shaders, effects? Or is it a completly new

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Frederic Bouvier
Hi John, if you're still wondering what it is about, this video can help : http://youtu.be/peEzEapavkg Regards, -Fred - Mail original - De: "john w" À: flightgear-devel@lists.sourceforge.net Envoyé: Samedi 17 Décembre 2011 22:31:15 Objet: Re: [Flightgear-devel] Announcing Project Rem

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Frederic Bouvier
> On Sat, 17 Dec 2011, Frederic Bouvier wrote: > > >> De: Gene Buckle > >> > >> On Sat, 17 Dec 2011, Frederic Bouvier wrote: > >> > >>> Hi All, > >>> > >>> i am so excited I couldn't resist to share the first m

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Frederic Bouvier
> De: Gene Buckle > > On Sat, 17 Dec 2011, Frederic Bouvier wrote: > > > Hi All, > > > > i am so excited I couldn't resist to share the first milestone of > > my current project : > > > > http://frbouvi.free.fr/flightsim/project_rembran

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Frederic Bouvier
st awesome. Keep up the fantastic work (time to search for > another project instead of shadows, heh). > Cheers. > 2011/12/17 Frederic Bouvier < fredfgf...@free.fr > > > Hi All, > > > i am so excited I couldn't resist to share the first mileston

Re: [Flightgear-devel] OSG font rendering broken

2011-12-17 Thread Frederic Bouvier
Hi James, > De: James Turner > > Since 'a day or two ago', all OSG text is rendering for me in the > 'missing' font (built-in bitmap font, scaled). PLIB .txt appears > fine. I've already checked rolling back flightgear to a couple of > weeks ago, with no difference, so I think the issue is in sim

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Frederic Bouvier
> De: Heiko Schulz > > Hello, > > >Hi All, > > >i am so excited I couldn't resist to share the first milestone of my > >>current project : > > >http://frbouvi.free.fr/flightsim/project_rembrandt_1.png > > >As the name of the project hints, this is only the beginning. > > >Regards, > >-Fred >

[Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Frederic Bouvier
Hi All, i am so excited I couldn't resist to share the first milestone of my current project : http://frbouvi.free.fr/flightsim/project_rembrandt_1.png As the name of the project hints, this is only the beginning. Regards, -Fred

Re: [Flightgear-devel] Angles

2011-12-13 Thread Frederic Bouvier
Hi Jakub, - Mail original - > De: "jakubzavrel" > > Hi, > I want to use 3D stereoscopic view. I have head mounted display from > Sensics, that means separetes displays for both eyes. I want to use > vertical split, it works great, but I need specific angles of view > not just distance be

Re: [Flightgear-devel] Trying to get more performance out of the 3D clouds!

2011-12-12 Thread Frederic Bouvier
> De: "Erik Hofman" > > On Mon, 2011-12-12 at 08:38 +0100, Mathias Fröhlich wrote: > > > Also textures are just handed over to OpenGL. > > This reminds me that vegetation uses a texture strip with 8 different > trees at a size of 256x64 pixels whereas clouds use one texture for > every cloud (pu

Re: [Flightgear-devel] Reminder for the release process for version

2011-11-19 Thread Frederic Bouvier
De "ThorstenB" : > > On 19.11.2011 02:29, Pedro Morgan wrote: > > Maybe the next xmas.. a couple of weeks before Xmas then.. and > > ready for > > new year, new versiion.. > > I like the current timing (main testing phase in the end of > December/January and the release in February) a lot. I gues

Re: [Flightgear-devel] Aircraft rating now visible in fgrun

2011-11-13 Thread Frederic Bouvier
De Stuart Buchanan : > > On Sat, Nov 12, 2011 at 10:05 AM, Frederic Bouvier wrote: > >> See : http://frbouvi.free.fr/flightsim/fgrun-rating-system.png > > > > And what about this one ? > > http://frbouvi.free.fr/flightsim/fgrun-rating-system-star-en.png > >

Re: [Flightgear-devel] Aircraft rating now visible in fgrun

2011-11-12 Thread Frederic Bouvier
> Am 12.11.11 19:35, schrieb Frederic Bouvier: > > Hi Yves, > > > >> Am 12.11.11 11:05, schrieb Frederic Bouvier: > >>>> See : http://frbouvi.free.fr/flightsim/fgrun-rating-system.png > >>> > >>> And what about this one ? > &g

Re: [Flightgear-devel] Aircraft rating now visible in fgrun

2011-11-12 Thread Frederic Bouvier
Hi Yves, > Am 12.11.11 11:05, schrieb Frederic Bouvier: > >> See : http://frbouvi.free.fr/flightsim/fgrun-rating-system.png > > > > And what about this one ? > > http://frbouvi.free.fr/flightsim/fgrun-rating-system-star-en.png > > Hi Fred > > Looking t

Re: [Flightgear-devel] Aircraft rating now visible in fgrun

2011-11-12 Thread Frederic Bouvier
> See : http://frbouvi.free.fr/flightsim/fgrun-rating-system.png And what about this one ? http://frbouvi.free.fr/flightsim/fgrun-rating-system-star-en.png -Fred -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now

[Flightgear-devel] Aircraft rating now visible in fgrun

2011-11-11 Thread Frederic Bouvier
See : http://frbouvi.free.fr/flightsim/fgrun-rating-system.png Regards, -Fred -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 ___ F

Re: [Flightgear-devel] cmake

2011-11-11 Thread Frederic Bouvier
Hi, I updated README.cmake with Windows instructions. Could a native English speaker review my spelling and grammar ? Regards, -Fred -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sf

Re: [Flightgear-devel] Terragear now sans plib

2011-11-10 Thread Frederic Bouvier
> FWIW, I added a TerraGear-Win-Cmake task to the Jenkins Server. > Artifacts are archived. And the 64 bit flavor is available too Regards, -Fred -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net

Re: [Flightgear-devel] more cmake problems

2011-11-09 Thread Frederic Bouvier
SimGear not in sync with flightgear -Fred - Mail original - > Oops , spoke too soon :) > > /home/syd/FG/flightgear/src/Scenery/tilemgr.cxx: In member function > ‘virtual osg::Node* FGTileMgr::loadTileModel(const std::string&, > bool)’: > /home/syd/FG/flightgear/src/Scenery/tilemgr.cxx:27

Re: [Flightgear-devel] Terragear now sans plib

2011-11-09 Thread Frederic Bouvier
> > In Ubuntu linux, because I do NOT have OSG installed in > > any 'standard' place, in my makefg script, I do - > > export CXXFLAGS="-DNO_OPENSCENEGRAPH_INTERFACE=1" > > export CFLAGS="-DNO_OPENSCENEGRAPH_INTERFACE=1" > > to get terragear-cs to cmake build... > > > > Maybe the CFLAGS is not need

Re: [Flightgear-devel] Terragear now sans plib

2011-11-08 Thread Frederic Bouvier
- Mail original - > > On 8 Nov 2011, at 19:59, Frederic Bouvier wrote: > > > FWIW, I added a TerraGear-Win-Cmake task to the Jenkins Server. > > Artifacts are archived. > > Brilliant, thanks Fred. I am still not sure about the right method to exclude

Re: [Flightgear-devel] Terragear now sans plib

2011-11-08 Thread Frederic Bouvier
Hi, FWIW, I added a TerraGear-Win-Cmake task to the Jenkins Server. Artifacts are archived. Regards, -Fred -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 __

Re: [Flightgear-devel] Broken fgadmin

2011-11-04 Thread Frederic Bouvier
> > > > > [...] > > > > > compile fgadmin but ends up with error messages. Please see > > > > > attached > > > > > logfile for details. > > > > > > > > It is in git now. Thanks > > > > -Fred > > > Thanks for checking it in. Still fgadmin is broken. Can someone > > > please take a look at this? > >

Re: [Flightgear-devel] Broken fgadmin

2011-11-04 Thread Frederic Bouvier
- Mail original - > > > [...] > > > compile fgadmin but ends up with error messages. Please see > > > attached > > > logfile for details. > > > > It is in git now. Thanks > > -Fred > Thanks for checking it in. Still fgadmin is broken. Can someone > please take a look at this? not for me :

Re: [Flightgear-devel] Broken fgadmin

2011-11-04 Thread Frederic Bouvier
- Mail original - > Hi all, > > I have maybe fixed the "find" procedure for fgadmin, see attached > patch > for it. On my Debian system, FLTK_BIN_DIR is unset. If I use > FLTK_FLUID_EXECUTABLE as shown in the patch, the script finally wants > to > compile fgadmin but ends up with error m

Re: [Flightgear-devel] Compiler error FlightGear 2.4 in VS2008

2011-11-04 Thread Frederic Bouvier
Hi, please read the README.MSVC files in Docs-mini/ Regards, -Fred - Mail original - > Hi All, > I download the source code in official page, the tgz file but not > from git, I compiler the source code but some error in FligtGear > project > Fatal error C1083: cannot open file “Includ

Re: [Flightgear-devel] cmake

2011-11-04 Thread Frederic Bouvier
Hi James, > > On 4 Nov 2011, at 00:41, Jon Stockill wrote: > > >> I believe it's FG_DATA_DIR, as observed here: > >> https://gitorious.org/fg/flightgear/commit/4b8ef9c3cf4f4f3565de3678cd733ad8067be6d9 > > > > Thanks - that worked (well, it returns the correct details when you > > run > > cmake

Re: [Flightgear-devel] Automake removed - fgfs fails to run

2011-11-03 Thread Frederic Bouvier
Hi, > By the way, I noticed that cmake checks for FLTK installed. > Where is that used? FLTK is used by fgadmin Regards, -Fred -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev

Re: [Flightgear-devel] PolygonOffset implementation

2011-10-31 Thread Frederic Bouvier
Hi, it's difficult to answer questions like this. If you can post the files you modified, one of us could compile it and see what's going on. Regards, -Fred - Mail original - > Hello, > This is my first try with mailing-list, I am icecode in IRC, Icecode > GL in forum and a few tim

Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master, updated. 38b0d83b4eee2e581823a4a9f119b37caa9470a0

2011-10-10 Thread Frederic Bouvier
Hi Vivian, - Mail original - > commit 7aac380e2f0b1d1657b7179054acfeb61993f7ff > Author: Vivian Meazza > Date: Mon Oct 10 10:51:25 2011 +0100 > > Add taxiway symbols in dds. ... > materials-dds.xml| 27 BTW, I added the possibility to load alternate materi

Re: [Flightgear-devel] osgviewer in windows build

2011-10-08 Thread Frederic Bouvier
- Mail original - > Hi, > > David wrote: > > > > I don't know how the build process goes on a Windows box. However, > > i saw > > that the osgviewer(.exe) isn't build. It's just a little tool to > > visualize > > these .ac objects and all what OSG can handle. Some sort of > > fgviewer > >

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-10-07 Thread Frederic Bouvier
> "Me too" on the black clouds now ... nvidia graphics card + latest > git. It's the same for me -Fred -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record o

Re: [Flightgear-devel] A collection of issues

2011-10-06 Thread Frederic Bouvier
> Unfortunately, we don't know what causes some properties to work and > others not, just that this is the case. Maybe because some properties are directly tied to C++ variables and can't have a listener. Regards, -Fred --

Re: [Flightgear-devel] Atmospheric haze modelling

2011-10-01 Thread Frederic Bouvier
Vivian, - Mail original - > Emilian and I have been working on the water shader, and have run > into some show stoppers caused by the lack mf vertices in the ocean > tiles - there are just 4 so far as we can see, so the junctions > between tiles always show up as you speculate. It might

Re: [Flightgear-devel] git

2011-09-29 Thread Frederic Bouvier
- Mail original - > Thorsten: I had an account and created a ssh key. Now it has a red > cross > below ready in gitorious. Something wrong with that? > Now the fgdata clone should be on my pc alike the fgfs wiki or where? > How to push or put a merge request?? If you cloned the official

Re: [Flightgear-devel] Fairly recent change in sun/view position code?

2011-09-24 Thread Frederic Bouvier
> It would be nice if Tim Moore could also fix the fog/skydome > misalignment he introduced. It's a bit harsh as the previous code was also buggy -Fred -- All of the data generated in your IT infrastructure is seriously

Re: [Flightgear-devel] Fairly recent change in sun/view position code?

2011-09-24 Thread Frederic Bouvier
Hi Erik, - Mail original - > > Hi, > > Has anything changed in the viewer or sun positioning code in the > last > year or so? I've been trying to hunt down why the fog/skydome > brightening effect is misaligned with the sun position and basically > concluded the following line at libe 45

Re: [Flightgear-devel] RE : Cmake

2011-09-11 Thread Frederic Bouvier
7; (vs2008) and 'Win32-installer-Cmake' (vs2010). > > The current vs2008 build and project will live until 2.6 is released, > which should be based on the new build/compiler. After that it will > be > deprecated and removed from the repository. > > Regards, > -Fred >

Re: [Flightgear-devel] RE : Cmake

2011-09-11 Thread Frederic Bouvier
sed, which should be based on the new build/compiler. After that it will be deprecated and removed from the repository. Regards, -Fred Le 05/09/2011 18:31, Frederic Bouvier a écrit : > My intention is, with the help of James and Gene, to convert the > current Jenkins build to VS2010 and Cmake in

Re: [Flightgear-devel] Cmake

2011-09-10 Thread Frederic Bouvier
- Mail original - > hi Fred, > On 10 Sep 2011, at 10:28, Frederic Bouvier wrote: > > > Hi Durk, > > > > > > FindOpenSceneGraph.cmake is in the Cmake distribution, in the share > > directory. You certainly need to tell Cmake where the installed

Re: [Flightgear-devel] Cmake

2011-09-10 Thread Frederic Bouvier
Hi Durk, - Mail original - > > > > If you regularly pull+build 'next', please try a cmake based build, > > and report any issues you encounter - CMake should work 'out of > > the box' on Mac (Makefiles or XCode), Linux (32- and 64- bit) and > > Windows (VisualStudio 2008 and 2010 - ming

Re: [Flightgear-devel] New experimental mapserver

2011-09-09 Thread Frederic Bouvier
> > Hi Curt > > > Thank you very much taking time for this. > > > Now this is very interesting, a curved surface with a natural > > looking > > > slope and correct hills. Can you point me to an example for this ? > > I > > > guess my curren

[Flightgear-devel] RE : Cmake

2011-09-05 Thread Frederic Bouvier
Alan, Your bad experience is not a generality. All you have to do is set the MSVC_3RDPARTY_DIR and hit configure again, and all the other directories should be set automatically. Regards, -Fred Alan Teeder a écrit : -Original Message- From: MathiasFröhlich Sent: Monday, September 05

[Flightgear-devel] RE : Cmake

2011-09-05 Thread Frederic Bouvier
My intention is, with the help of James and Gene, to convert the current Jenkins build to VS2010 and Cmake in the next few weeks. Cmake and VS2010 combinaison has always worked for me, and I am interested to here about issues. Regards, -Fred Alan Teeder a écrit : Please don´t. I reverted fro

Re: [Flightgear-devel] FlightGear Display Location question

2011-08-18 Thread Frederic Bouvier
Maybe reading flightgear/docs-mini/README.multiscreen can help you ? Regards, -Fred - Mail original - > I have installed FlightGear on a Dell laptop which is connected to a > second monitor. When FlightGegear is started the cockpit display > comes up on the (smaller) laptop screen. Is

Re: [Flightgear-devel] 2 Questions about library prerequisites

2011-08-17 Thread Frederic Bouvier
We compile the windows version with BOOST 1.44 and OSG 3.0.1 . I don't think they are required but as they are stable release we can say so. Regards, -Fred - Mail original - > I have 2 quick questions: > 1. What is our official minimum version of OSG required for the v2.4 > release?

Re: [Flightgear-devel] Fwd: Generic Protocol Error --> Error opening serial device "COM27" The system cannot find the file specified.

2011-08-07 Thread Frederic Bouvier
Gene, > Unless you've got 26 other serial ports on that machine, I'd strongly > suggest researching what caused Windows to assign COM27 to your device. > It's NOT typical behavior. You can assign any number you want to a COM port when it is driven by a USB-to-COM or Ethernet-to-COM adapter. Simp

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-08-06 Thread Frederic Bouvier
> On Sat, 2011-08-06 at 14:43 +0300, thorsten.i.r...@jyu.fi wrote: > > Some visual impressions from the 3 cloud types I've converted to > > the new > > system so far here: > > > > http://www.flightgear.org/forums/viewtopic.php?f=5&t=7358&start=390#p132335 > > > > Stuart - please help: I get anti-

Re: [Flightgear-devel] Proposal: Move airplanes to an SVN repository

2011-08-04 Thread Frederic Bouvier
Funny (!) that the last one in the first list will be unmaintain from now if I read this ml correctly. Regards, -Fred - Mail original - > > I wouldn't touch the Vostock right now, it might be taken as an > > afront > > by the author > (*Shrugs*) > Looking at disk size, this list might he

[Flightgear-devel] RE : Link error on MSVC90-64

2011-07-24 Thread Frederic Bouvier
http://msdn.microsoft.com/en-us/library/ks07be9f(v=VS.90).aspx Hints that your msvc is corrupted, or you didn't install the latest service pack Regards -Fred -Frederic Bouvier Rob Dosogne a écrit : ( This is a copy of a forum post from June—same error has persisted since then; my pre

Re: [Flightgear-devel] Heads up: scenery download /built-interrasync

2011-06-25 Thread Frederic Bouvier
- "ThorstenB" a écrit : > > This is true. But using Fred's MSVC9 solution files as provided it is not > > possible to switch off the libsvn stuff AFAIKS. > > That's not good, of course. libsvn should be optional, but no idea how > we do such options for MSVC9. But it's certainly optional fo

Re: [Flightgear-devel] Heads up: scenery download / built-in

2011-06-18 Thread Frederic Bouvier
- "Martin Spott" a écrit : > Frederic Bouvier wrote: > > > embedded terrasync was not working for me because the scenery-dir > > entered in the dialog was not copied in the property. It should be > > fixed in fgdata now (dialog definition lacking a glob

Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-18 Thread Frederic Bouvier
Vivian, embedded terrasync was not working for me because the scenery-dir entered in the dialog was not copied in the property. It should be fixed in fgdata now (dialog definition lacking a global dialog-apply). I don't know if it is related to the issue you are seeing, but fgfs nightly downlo

Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-15 Thread Frederic Bouvier
It was not a reproach. I just committed fixes at the time I sent those messages -Fred - "Vivian Meazza" a écrit : > Fred wrote > Fred wrote > > > > > Please pull latest SimGear > > > > And Flightgear too > > > > Well, I thought I had - otherwise I wouldn't have re-compiled and run > it

Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-14 Thread Frederic Bouvier
> Please pull latest SimGear And Flightgear too -Fred -- Frédéric Bouvier http://www.youtube.com/user/fgfred64 Videos -- EditLive Enterprise is the world's most technically advanced content authoring tool. Exp

Re: [Flightgear-devel] Heads up: scenery download / built-in terrasync

2011-06-14 Thread Frederic Bouvier
Hi Vivian, > Fred - should this work with MSVC9? Only if the required symbols are defined. > It compiles and runs, but I get this error: > > "Cannot start scenery download. Rsync scenery server is undefined." > > The server input in the menu item is blank, and does not accept any > input Ple

Re: [Flightgear-devel] compiling FG :error code from "Generation of config.h"

2011-06-14 Thread Frederic Bouvier
Locate the 'config.h-msvc90' file in the 'Flightgear' project (inside VS2008) Open properties of that file Check Custom generation that should actually be a simple copy Regards, -Fred - "Gaurav Tendolkar" a écrit : > Please help me out with this error. been stuck with it for a while >

Re: [Flightgear-devel] Airbus A320

2011-06-13 Thread Frederic Bouvier
> Currently, there are two A320s in fgdata- Fred's A320 and A320-family > by > me and Ampere. I propose that the former A320 be removed some time > before release, to prevent confusion, etc. Feel free to remove mine if you think yours is better Regards, -Fred -- Frédéric Bouvier http://www.you

Re: [Flightgear-devel] Added missing terrsync make+header files...

2011-06-13 Thread Frederic Bouvier
- "Alan Teeder" a écrit : > Added missing terrsync make+header files... > > commit 0fd7bb8d3f7bcf62230d960a01cafab2a59ddf2e > Author: ThorstenB > Date: Sat Jun 11 23:22:26 2011 +0200 > > Convert terrasync into a subsystem. > Fixed scenery tile refresh method. > Simgear automak

Re: [Flightgear-devel] Flightgear gitorious repository corrupted ?

2011-06-10 Thread Frederic Bouvier
- "Gene Buckle" a écrit : > On Fri, 10 Jun 2011, Frederic Bouvier wrote: > > >> > -Fred > >> works here with the git:// url: > >> > >> $ git clone -o origin git://gitorious.org/fg/flightgear.git essai > >> > >> t

Re: [Flightgear-devel] Flightgear gitorious repository corrupted ?

2011-06-10 Thread Frederic Bouvier
- "Emilian Huminiuc" a écrit : > On Friday 10 June 2011 15:57:53 Frederic Bouvier wrote: > > Hi, > > > > the Hudson server has difficulties to clone the flightgear > repository > > lately, for building the win32 binaries. I tried myself and got : &g

[Flightgear-devel] Flightgear gitorious repository corrupted ?

2011-06-10 Thread Frederic Bouvier
Hi, the Hudson server has difficulties to clone the flightgear repository lately, for building the win32 binaries. I tried myself and got : Frederic@NINJA /m $ git clone -o origin http://git.gitorious.org/fg/flightgear.git essai.fg Cloning into essai.fg... error: Unable to get pack file http://

Re: [Flightgear-devel] Terrain engine

2011-06-06 Thread Frederic Bouvier
- "Martin Spott" a écrit : > Hi Frederic, > > Frederic Bouvier wrote: > > >> 0) Does it meet the technical requirements for being used in > >>FlightGear ? > > I'll let you elaborate on this topic before I could answer. > >

Re: [Flightgear-devel] Terrain engine

2011-06-05 Thread Frederic Bouvier
Le 05/06/2011 09:34, Michael Sgier a écrit : > Salut Frederic > what happened to the terrain engine, that you show at youtube? Could > we get that into fgfs sometimes? > Regards Michael > > On Sun, 2011-06-05 at 13:07 +0400, Slavutinsky Victor wrote: >>> > > -Fred >> > >> > Little bit other topi

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-04 Thread Frederic Bouvier
- "ThorstenB" a écrit : > It's generally a bad idea to use absolute paths in model files (even > if it's unix paths - and there's loads of "/home//..." in our > model), since you can never be sure if it's working for anyone except > the original author (see above). But only the Windows paths

Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio 10

2011-05-27 Thread Frederic Bouvier
AFAICS, MSVC2010 compiles current Git version without any problem. The OP doesn't say what version he is trying to build, but if I recall correctly, this error was fixed months ago. See http://gitorious.org/fg/simgear/commit/acbc09b232e4570462d5936eaf20d2671530d8f4 Last tested Boost is 1.44.0

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 11

2011-05-20 Thread Frederic Bouvier
- "BARANGER Emmanuel" a écrit : > > 6 Posts unnecessary poluent the devel list just for the pleasure of > drooling over the others. Heiko Bravo. People see for themselves. Un conseil Emmanuel: évite l'argot français, ça fait vraiment glauque en anglais -Fred -- Frédéric Bouvier http://www

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 61, Issue 10

2011-05-20 Thread Frederic Bouvier
DISCLAIMER: the words below are not mine. Just to restore peaceful communication PREAMBULE: les mots ci-dessous ne sont pas les miens. Juste pour retrouver une communication appaisée. - "Heiko Schulz" a écrit : > > It appears that just come and > > complain on the devel list (which is > > i

Re: [Flightgear-devel] XML formating Was: [Flightgear-commitlogs] FlightGear Base Package branch, master

2011-04-16 Thread Frederic Bouvier
- "Vivian Meazza" a écrit : > Fred wrote > > > > > Is it wise to reformat preferences.xml with a tab length set to 2 ? > > Well, it's better than the current mess of spaces and tabs. At least > we can now read it. *You* can read it with your own MSVC preferences -Fred -- Frédéric Bouv

Re: [Flightgear-devel] XML formating Was: [Flightgear-commitlogs] FlightGear Base Package branch, master

2011-04-16 Thread Frederic Bouvier
Is it wise to reformat preferences.xml with a tab length set to 2 ? see below : Le 15/04/2011 22:19, Flightgear-commitlogs a écrit : > - Diff > > diff --git a/preferences.xml b/preferences.xml > index 342734e..8612a78 100644 > --- a/

Re: [Flightgear-devel] Simple atmospheric scattering shader for skydome

2011-04-14 Thread Frederic Bouvier
> On Wed, 2011-04-13 at 19:37 +0200, Durk Talsma wrote: > > > Admittedly, I only looked at the corresponding forum topic very > briefly, but the screenshots certainly looked promising. I'd be happy > to commit the corresponding simgear and flightgear patches. > > > > I did see some comments from

Re: [Flightgear-devel] OSG caching

2011-04-13 Thread Frederic Bouvier
> > You can say THAT again! I wonder if OSG people know that they should > > also throw out stuff from cache, not just put things in! > > I have been bold enough to use the CACHE_ALL for today's TGA > > multiplayer event ... at the end of the 6th hour or so, FG's memory > > usage reached 7.5GB, wit

Re: [Flightgear-devel] Building FlightGear with MSVC++ 10.0

2011-04-12 Thread Frederic Bouvier
- "Alan Teeder" a écrit : > >> > >> > Hi Jon, > >> > > >> > - "Jon S. Berndt" a écrit : > >> > > >> >> I didn't find a project file for building FlightGear with MSVC++ > >> >> Express 2010. Is there one yet? > >> > > >> > You should use Cmake to build one yourself. > >> > > >> > Regards, >

Re: [Flightgear-devel] Building FlightGear with MSVC++ 10.0

2011-04-11 Thread Frederic Bouvier
- "Alan Teeder" a écrit : > ------ > From: "Frederic Bouvier" > Sent: Monday, April 11, 2011 6:03 PM > To: "FlightGear developers discussions" > > Subject: Re: [Flightgear-devel] Bu

Re: [Flightgear-devel] Building FlightGear with MSVC++ 10.0

2011-04-11 Thread Frederic Bouvier
Hi Jon, - "Jon S. Berndt" a écrit : > I didn't find a project file for building FlightGear with MSVC++ > Express 2010. Is there one yet? You should use Cmake to build one yourself. Regards, -Fred -- Frédéric Bouvier http://www.youtube.com/user/fgfred64 Videos -

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