Also, double x; needs to be declared at the top of the function (and then you
will have x = round(a.num / b.num); of course).
Cheers,
Gijs
--
October Webinars: Code for
Any other aircraft that users might download which would fail if I patch
this one as well?
There may be aircraft outside official fgdata that need editing. Given that
we've
changed the property in-between releases, it would be good to mention it at
Hi Wil,
I am unable to download the script from the primary site.
http://www.gitorious.org/fg/fgmeta/blobs/raw/master/download_and_compile.sh
Gitorious updated their software this week. The UI improved a lot, but they've
also changed some of the paths, leading to broken links like you
Wil wrote:
Is the link you gave the master or next branch?
That was the master branch. For other branches, it's easiest to go to
www.gitorious.org/fg/fgmeta/source/download_and_compile.sh and select your
preferred branch from the dropdown on the right. It's next to the Raw blob
link that you
Hi,
Stuart wrote:
Now all we need is someone with enough Windows knowledge to fix the build.
the Win32 builds work fine now, only FGRun for Win64 is failing. It builds fine
on my machine, but on Jenkins it cannot find two Boost files.
..\..\fgrun\src\wizard_funcs.cxx(38): fatal error C1083:
Hi James,
James wrote:
the biggest obstacle to an RC is getting the Windows build slaves to behave;
if anyone on Windows could look at the Jenkins logs and shed any light, it
would help.
Is http://flightgear.simpits.org:8080/job/Windows-release/ the build that we
should look at?
Cheers,
It seems to fail on building FGRun.exe:
SimGearCore.lib(timestamp.obj) : error LNK2019: unresolved external symbol
__imp__timeGetTime@0 referenced in function public: void __thiscall
SGTimeStamp::stamp(void) (?stamp@SGTimeStamp@@QAEXXZ)
FGRun-Win64-Cmake also fails (unrelated to this release
Hi Geoff,
That can be fixed by adding Winmm.lib to the link...
Fred already did that some time ago, right?
https://www.gitorious.org/fg/fgrun/commit/d25fad49b73f51459ef2bdaa7e040da8259a02a0
Cheers,
Gijs
Hi Jano,
weren't the space in fgdata filenames banished long time ago?
Fixed those that I'e touched throughout the years, will leave the
others to their respective authors/comitters.
Thanks!
Gijs
Hi all,
is there any news on release candidates? I think we did find a few serious bugs
last
year when people tried the RCs, so we'd better start distributing them before
the
end of this week...
Cheers,
Gijs
Anyone? Please...
Hi,
could one of the Gitorious flightgear-developers group members please take
a look at https://www.gitorious.org/fg/fgrun/merge_requests/2 ? Fred's in
hibernation, and I'd like to have merged before the upcoming release.
Thanks!
Gijs
Hi Stuart,
thanks for the improvements! Checking the diff I do wonder if you removed
the Microsoft SideWinder Precision Racing Wheel (rudder) pedals line on
purpose? Vivian added this one in March...
https://gitorious.org/fg/fgdata/commit/9dcb78c2248
Cheers,
Gijs
Hi,
What I always do when I get update packages instead of merge requests is to
delete the aircraft locally (not in Git) and then add the new package. That way
you will clearly see all deleted files, renamed case-insensitive files etc.
Cheers,
Gijs
Date: Fri, 12 Jul 2013 13:52:08 +0200
From:
Hi,
could one of the Gitorious flightgear-developers group members please take a
look at https://www.gitorious.org/fg/fgrun/merge_requests/2 ? Fred's in
hibernation, and I'd like to have merged before the upcoming release.
Thanks!
Gijs
Hi Stuart, Ahmad,
I would like to stress that there are OS out there that do not differentiate
AfterBurn.png from afterburn.png When you change the capitals of a file
(leaving the letters the same) without actually comitting the move to Git,
Windows (and some Mac) run into trouble. I fixed a
Hi Ahmad,
No you don't have to worry about capitals, since our team is using and
testing with MS systems and or Linux systems.
There is not any fault with it .
Well, that's all nice, but there definitely IS a fault with it. If you take the
time to actually check the Gitorious link I sent (I
It can be useful to remove
F-8E-Crusader/Models/Textures-hires/texture12F/afterburn.png ( which is
less eye candy ).
Done. Thanks!
Gijs --
This SF.net email is sponsored by
Interesting! Any way we can see this example live? I'd love to experiment
with it in the 744's cockpit, but that'll have to wait till after next weeks
exams...
If you want to do the same detail level using conventional texturing, you
need a texture resolution of 25600x6400 (I'm guessing no
Hi Thorsten
I can also give you the extra lines for the Citation Bravo with hires stains
That would be appreciated. Emilian already reminded me of the normalmap
feature, so it'd be interesting to compare the two and see which one I prefer.
But don't hurry; better not send it to me before
Hi Thorsten,
Wherever I mentioned 2.12, it was because that's the logical follow up on 2.10.
If we didn't decide anything, we'd automatically end up with 2.12 instead of
3.0.
That's all. I wouldn't worry too much about someone who's telling what other
people think, without he himself taking
Hi Anders,
Ok, I have pushed the current JSBSim/CVS version to FlightGear git.
a very quick test flight with the 747-400 showed no different behaviour than
yesterday.
I'll do some more thorough testing later this week, but so far all looks fine.
Thanks for taking care of the update!
Gijs
Hi all,
altough it looks nice around LOWI, it is not the magic solution to all problems
in life. It won't (yet) work very well or not at all for large parts of the
world. It's certainly promising and a nice addition to our current auto
generated buildings, but no replacement yet.
- When there
Hi Toshi,
According Fred's comment in
http://code.google.com/p/flightgear-bugs/issues/detail?id=1027#c9
those messages are output by fgrun reading the file:
$fgdata/Aircraft/C130/kc130-yasim-cnf.xml
thanks for the pointer! This is now fixed in fgdata.
Cheers,
Gijs
Hi Tom,
This reads like the perfect (very) early Christmas present! This will keep me
busy on my free ascension day tomorrow :-)
Thanks!
Cheers,
Gijs
Date: Wed, 8 May 2013 11:30:58 +0200
From: tom...@gmail.com
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] New
Hi Stuart,
Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm
I think I've seen that with all aircraft I've flown recently. IIRC they were
all non-AAR capable (as in, they had no AAR stuff in -set.xml) but I'm not near
my computer, so I cannot confirm that theory.
Hi Stuart,
Failed to set alias to /controls/refuelling/refuelling-drogues-pos-norm
I think I've seen that with all aircraft I've flown recently. IIRC they were
all
non-AAR capable (as in, they had no AAR stuff in -set.xml) but I'm not near
my computer, so I cannot confirm that
Hi Curt,
Shouldn't this default to a false value?
this is enabled by default, because it seemeds to have no effect on NVidia
hardware, but a big positive effect on ATI. You may remember seeing lots of
reports about quarter screen size issues.
The warning could be moved to a lower loglevel
Hi,
did you say Kinect and FlightGear? You might be interested in this then ;-)
http://www.threegear.com/getStarted.html
http://threegearsystems.blogspot.nl/2012/11/flightgear-demo.html
Cheers,
Gijs
So far I can think of two fixes:
0b04458e99689a30f668d1b37bce93fa55149a2b
b71e703d75d19dff698b38177f319c6baa76a277
Will let you know when I find more.
Gijs --
Everyone hates slow
Hi Thomas,
Anyhow, I have just pushed a fix which replaces the manual string
copying with directly using std::string. Please test if this also solves
your problem.
Not sure if I'm experiencing the same issue, but it looks related. SimGear
fails to compile for me,
showing these errors:
Curt, are you there? Repeating the links in case you missed them:
http://www.flightsim.com/vbfs/content.php?13546-FlightGear-v2-10-Is-Released#comments
http://www.flightsim.com/vbfs/showthread.php?260718-FlightGear-2-10-is-now-available-!p=1747315#post1747315
Thanks!
Gijs
Hi all,
I won't ask for the adds to be removed (apparently that is not possible), but I
do want to bring the result of that decision under your attention. Is this
really what we want?
http://www.flightsim.com/vbfs/content.php?13546-FlightGear-v2-10-Is-Released#comments
Hi Curt,
Does FlightGear officially support Windows 8?
You can find a few reports of people succesfully running FlightGear 2.10 on
Windows 8. Also a few unsuccessful attempts, but that might just as well be
related to hardware or configuration issues. The fact that we get plenty of
issue
Today, I found one link error.
* http://www.flightgear.org/download/
And on that same page, 2.8.0 release candidates can probably go ;-)
Cheers,
Gijs
--
The Go Parallel
Hi Stuart,
one request I would like to place is to automatically spread the checklist over
multiple pages if it gets longer than, say 20 lines. Especially the complex
birds tend to have long checklists ;-)
Cheers,
Gijs
Hi Thorsten,
I've just pushed the first version of the model shader for Atmospheric Light
Scattering.
Nice job, looking forward to some morning/evening flights! :-)
As I said previously, aircraft maintainers, please consider using this
effect/inserting the attributes to get the normal map
Hi Curt,
http://www.flightgear.org/news/flightgear-v2-10-release-candidates/
Just a suggestion: it might be nice to mention the forum and bug tracker at
that page, so people know where to go with their issues. ;-)
Forum: http://www.flightgear.org/forums/viewforum.php?f=68
Bug tracker:
Hi Stuart,
I planned to have another look next week, when I have a short holiday. I still
have the files and IIRC the only real problem shouldn't be too hard to fix.
Cheers,
Gijs
Hi all,
with just two more weeks to go till the release, we'd better get our release
candidates published. Mac is available on Jenkins, but I couldn't find anything
for Windows or other OS yet...
I've opened the usual subforum on the forum today, so we can collect all
reports in a single
Hi,
I'm thinking of something different from the screenshot contest that we
usually run
Usually Curt just asks for images and then Durk, I and a few others send in
some shots. Last year's screenshot contest was really a special case, to
celebrate FlightGear's 15th birthday.
I didn't plan
Hi Stuart,
I'm currently editing the 2.10.0 Change Log, which I expect to use as
the basis for the release announcement text.
Just wondering, shouldn't we market it as FlightGear 2.10? The changelog
is also valid for a bugfix release (2.10.1) and installer fixes (last time we
had
a 2.8.0.5
Hi Geoff,
There are TWO such files 'Switch.ac' and 'switch.ac', which
of course are the SAME file in Windows, and causes a git status
problem...
Added a note about this to the gitiquette. Feel free to improve/extend
with whatever bad Git behaviour you encountered in the past ;-)
Hi Emmanuel,
may I remind you that the release deadline is little more than a week away and
that
this license violation (see below) is still in Git? Could you please cooperate
with George
to get the license sorted out? Else we'll have to remove it from Git before the
freeze.
(actually we
Hangars are discussed in the wiki article actually (
http://wiki.flightgear.org/FlightGear_Git:_splitting_fgdata#Per-aircraft_project
) . That's why I pointed to it. Lots of ideas that show up on the mailinglist
have been discussed in the past and the outcome of those discussions is
mentioned
I would strongly request you take your drama to the forums. It has no
place here.
Better take the drame to your own forum...
This all just leads away from the issue raised by Emilian: the DR400 document
that Emanuel uploaded contains a copyright notice that is not compatible with
the GPL.
Better take the drame to your own forum...
That makes no sense at all. I'll write it off to a collision between your
writing and my understanding. :)
With your forum I meant Emmanuel's forum. Didn't mean Gene's forum :-)
Sorry for being unclear.
Please see http://wiki.flightgear.org/FlightGear_Git:_splitting_fgdata
and feel free to add thoughts/ideas there. A mailing list is not a good place
for documenting things.
Cheers,
Gijs
Anyone got a Kinect or two? This would make a nice attention-grabber
(controlling an aircraft by moving your bare hands in space) :-)
http://threegearsystems.blogspot.nl/2012/11/flightgear-demo.html
Hi all,
Now that my last exams of 2012 are over, I finally have some time to write a
lengthy email :-)
FSweekend
Too sad I could only join
on Saturday (due to exams), but I'm glad I did come! Meeting James,
Alexis and Christian in person was really nice, and so was the rest of the
day.
Hi stuart and Jaroslav,
thanks for the aircraft page feedback!
the quick search works on authors only
Oops, that's a bug :-)
Actually, I have two versions of the script. The other is at
http://flightgear.byethost31.com/wordpress/download/download-aircraft (don't
mind the layout, that was
First hit on Google: https://lists.sourceforge.net/lists/listinfo/jsbsim-devel
Gijs
Date: Mon, 29 Oct 2012 17:52:07 +0900
From: kunai...@yahoo.co.jp
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] About a JSBsim-dev mailing list
Hi,
I'm trying to register for the
Hi Geoff,
Works fine here. There was some maintenance earlier today, so maybe you were
affected by that?
http://blog.gitorious.org/2012/10/23/maintenance-window-thursday-at-1300-cet/
Cheers,
Gijs
From: ubu...@geoffair.info
To: flightgear-devel@lists.sourceforge.net
Date: Thu, 25 Oct 2012
Hi John and others,
my 747-400 has a slightly different approach. When I wrote its fuelsystem,
there were no priorities (at least not that I was aware of any). The idea came
from the F-8E Crusader's system and I started documenting it at
Hi Michael,
that's just the screenshot's license that you see there. Images on the wiki can
fall under many different licenses.
The dialog is in git and licensed under the GNU GPL v2.
Cheers,
Gijs
Date: Mon, 3 Sep 2012 07:27:20 -0700
From: scrat_h...@yahoo.com
To:
Hi Stuart,
This is now checked in as the new Joystick Configuration item under
the Help menu, which replaces the Joystick Information dialog.
I think you forgot to add it to the menu?
I was able to open the dialog via fgcommand, and from what I've tested so far
(a very quick test with a
Hi Gene,
looks like Jenkins is completely down today...
Cheers,
Gijs --
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and
threat
Hi,
Olivier wrote:
Don't know how we would cope with a infinite number of format.
It's great that we can easily add most new models via the forms, but there
will always be creative exceptions. The webform cannot handle updates yet for
example, but all my and Fred's Rembrandt edits are
Hi,
Yves wrote:
Shouldn’t some online flightsim magazines where someone has good
contacts be asked to publish exactly this story now ? I couldn’t believe
it, and maybe posting warnings on FlightGear pages is not enough.
All major flight sim websites have published warnings on their pages
Hi Martin,
looks like a nice update! I'll update the TerraGearGUI to the new paths.
Thanks!
Gijs
--
Live Security Virtual Conference
Exclusive live event will cover all the ways
Hi Stuart,
I've just committed a new dialog - Environment Settings, which is
intended to contain environment settings that aren't part of the
weather settings, but shouldn't be in the rendering dialog either.
Great!
- Added a control to enable/disable whether METAR controls the snow
level
Yves wrote:
Can the snowlevel with this also go above 3000 meter ?
Yes. The maximum is 7500 meter, so it includes the highest permanent snow line.
--
Live Security Virtual
Hi Stuart,
That might be worth thinking about, though I suspect it would be
rather laborious to do so using property rules.
Well, I did start this in Nasal, but Torsten converted it (incorrectly so it
seems; but that's not solely his fault) to property rules... :-)
My main issue with it is
Yves wrote:
Just for my understanding, does this still mean when you start in La Paz and
you have no snow in metar the snow-level is set to 3000 meters by default? Or
is there no snow at all?
Snow will be at 3200 m. This is not realistic for La Paz [1], but it is a good
global average.
It's the first day of the month, so here's another FlightGear Newsletter!
The
July edition features an introduction to the new Canvas system,
allowing developers to create complex instrument displays. Besides that
it holds quite some interesting scenery news and an update on the
upcoming
Curt (love you too), in compliance with our release plan, only bug fixes can be
cherry picked into the release branch, now that we've past July 17. This is to
make sure that we don't end up having countless of non-functioning/buggy
aircraft on the download page. New features and completely
Hi Martin,
Please make sure this sort of updates gets committed to Scenemodels in
the long term, otherwise they'll silently get lost.
of course I will send the update to the database (especially now that it gets
easier and easier to update models!).
But right now it's just there for testing
Nothing stops you from releasing that scenery under whatever license you'd like
( within the legal constraints ofourse), we just cannot include it in the
official scenery.
All those freeware/payware packages that are available for the commercial
simulators are just that, addons. The fact that
With a small delay, the June edition of the FlightGear Newsletter
arrived today.
Amongst more, providing a short update on the release
process, several appealing
scenery improvements and a Saitek Pro Flight Cessna series review.
Enjoy at:
09:46, schrieb Frederic Bouvier:
Hi Gijs,
De: Gijs de Rooy gijsr...@hotmail.com
Pushed the dialog fixes yesterday, please report any issues.
Please try this :
or even simpler:
- Disable custom settings
- Set slider to 5
- Enable custom settings
- Have a look
Pushed the dialog fixes yesterday, please report any issues.
Gijs
From: gijsr...@hotmail.com
To: flightgear-devel@lists.sourceforge.net
Date: Tue, 19 Jun 2012 15:53:29 +0200
Subject: Re: [Flightgear-devel] Shader menu structure
Please try https://gitorious.org/fg/fgdata/merge_requests/163
Hi Thorsten,
As of my last rendering dialog update, atmospheric scattering shader options
are invisible when Rembrandt is enabled. We could apply that same scheme to
all the other effects...
But I sort of lost track of what effects do work and what do not. The water
shader for example looked
Please try https://gitorious.org/fg/fgdata/merge_requests/163
We basically open a special shader dialog when the lightfield renderer is
enabled; a dialog
without all the shaders that are not supported. Also moved the atmospheric
sliders to that
dialog, as those are advanced options.
I did
Hi Geoff,
I always add -
--prop:/sim/rendering/rembrandt/enabled=true
to the command line, but this time I decided to also try
the new view - rendering options - Rembrandt Options
and noted [ ] Shadows was NOT checked. How come?
Rembrandt is more than just shadows. Enabling Rembrandt
I ran a poll on the forums to determine the fps impact of the random
buildings
Oops, forgot to vote. Will provide some of my test-results here then:
Tested with the UFO, Rembrandt disabled, looking at downtown San Francisco
(plenty of buildings in view).
With KSFO being our default airport,
Out of interest, do you have it enabled by default now? I'm interested to
know whether you consider
the frame-rate hit acceptable for the extra eye-candy.
I don't fly that often these days, most of my time is spent on launching the
747 and testing various things.
Don't need nice looking
You'll find his name on gitorious ;-)
http://gitorious.org/fg/sceneryweb/commit/01cd74bef43ff957270c4d56743b284f23a32732
To: flightgear-devel@lists.sourceforge.net
From: martin.sp...@mgras.net
Date: Thu, 7 Jun 2012 11:14:21 +
Subject: Re: [Flightgear-devel] [Flightgear-commitlogs]
Hi all!
Calling something a major release is not just a matter of what's possible,
but also what's done.
There's a lot possible with Rembrandt, but 99% of our aircraft don't use it.
And lots of aircraft look ugly with Rembrandt
(non-translucent windows and fake shadows mostly). I just
Two questions have to be discussed and answered until the release
branches get created on July, 17th:
5) Do we consider Rembrandt complete/stable enough to be part of the release?
(answering this question gives you the answer to question 1)
Another month's over; time for another edition of the FlightGear Newsletter!
This time with an interesting article about a so called canvas. When
finished, it will allow developers to replicate
the advanced glass cockpits that aircraft tend to have these days more easily.
The monthly
Heiko wrote:
With todays GIT it seems to me that the buttons in all dialogs are much
smaller
than before- optical illusion, or does someone else noticed it?
I've noticed the same on every dialog, except advanced weather...
Gijs
Hi 刘先生,
already replied to your forum topic an hour ago ;-)
http://www.flightgear.org/forums/viewtopic.php?f=35t=16071
Thorsten wrote:
Right now, only the language for the command-line help can be switched
And even that appears broken now... Or is it just me and some fault in my
home-built
Hi Geoff,
First many thanks for a great wiki on building FG
with CMake in Windows using MSVC10 ;=))
Fred wrote it, I only added some minor things ;-)
But I notice the link pointed to by the '3rdparty'
folder is to a specific file which has now been
removed from the site, namely :-
Pat wrote:
Would having a dialog to set options for various PC capabilities help?
What's wrong with View Rendering Options?
--
For Developers, A Lot Can Happen In A Second.
John wrote:
How can I append the .tpj files to apt.dat?
You can export to .dat via File Export apt.dat (IIRC). You can then merge
that output into apt.dat.
Or feed this single-airport .dat directly into TerraGear's genapts to build a
single airport. Or even combine
all your Ugandesian (?)
Vivian, or anyone else with optional-Rembrandt experience, feel free to add
some instructions on how to
make an aircraft support both renderers to
http://wiki.flightgear.org/Project_Rembrandt#Porting_aircraft
So we can forward aircraft devs to that (once Rembrandt is stable/complete).
http://wiki.flightgear.org/Building_using_CMake_-_Windows in combination with
https://gitorious.org/fg/flightgear/blobs/next/docs-mini/README.MSVC did it for
me.
Together with some help on IRC ;-)
I'll see if I can improve the wiki a bit more.
Gijs
No FG at hand, but from memory: that doesn't disable the skydome shader. You
can use --prop:/sim/rendering/shaders/skydome=false (IIRC) for that.
From: zakal...@mac.com
Date: Wed, 4 Apr 2012 16:04:11 +0100
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Apologies
Martin wrote:
Oh yeah, isn't consistency a wonderful good !? I'm offering a
virtual Whisky for the task of adding a switch just to disable
shaders ;-)
The original reason for that was discussed here:
http://code.google.com/p/flightgear-bugs/issues/detail?id=643
I've commited a fix
Fred wrote:
PS: is there a volunteer to restore shadow settings in the GUI ?
Working on it ;)
--
Better than sec? Nothing is better than sec when it comes to
monitoring Big
Secondly, what cockpit and instrument illumination is available?
There are also those with individual instrument lights shining on the front
side of the instrument.
Those are the grey things on this picture:
After more than three years without, shadows are about to return to the
FlightGear world. At the
same time, some people prefer to fly away from that world and watch it from
space. All possible
thanks to recent developments!
These are just two examples of what's covered in the March edition
Everything goes well untill I run ogr-decode which fails silently. It
does nothing, no error message, no decoded data, nothing at all
What if you try shape-decode?
Gijs --
This
Looks like OGR-decode is broken (in the Windows builds at least) since some
time.
I still don't completely understand the difference between OGR and Shape, both
seem
to deliver the same results... Maybe someone else can explain this?
Gijs
Failed to load priorities file
D:/FGFSHudsonCMake/TerraGear/install/msvc100/TerraGear/share/TerraGear/default_priorities.txt
You can set the location manually by adding:
--priorities=path/to/default_priorities.txt
Hi Roberto,
Since I'm willing to contribute to the landscape improvement (my area is
very poorly covered) I'm wondering if
the informations at http://wiki.flightgear.org/Howto:_Create_custom_scenery
are still valid.
That tutorial should still work. I've updated it last year to QGIS
I don't know about the actual merge with existing scenery, other should answer
that question ;)
That's my area as FlightGear Landcover-DB-VMap0:
http://mapserver.flightgear.org/map/?lon=13.33004lat=38.18341zoom=12layers=0B00TFFTTFFF
That's the same area as seen by Google maps:
Martin,
I just pushed a fix (thanks to Emilian for some great feedback!):
https://gitorious.org/fg/fgdata/commit/3b92fc9bc0705be6516161fc50781d800d6680c2
Use --prop:/sim/rendering/shaders/quality-level=-1 to enable the custom
settings in the Shader Options dialog.
Apart from that the
Curt wrote:
I am sure there are very few (if any?) real life aircraft rigged in such a
way.
There are also very vew (if any?) real life aircraft flown by mouse :-)
Altough I tend to control rudder seperately (also when flying with a mouse!), I
do
agree that auto-coordination should
Hi Martin,
Actually this slider doesn't override anything, instead it's being
overridden by the defaults.
It does override the custom settings, whenever the slider is touched. But just
setting
the property via commandline (or anything other than the dialog) was something
I
didn't think of
Martin wrote:
On my (my wife's) system (Linux Nvidia proprietary driver) this change
turns PAPI/VASI lights into huge, illuminated baloons. Therefore I
strongly propose to just revert this change.
Same here on Nvidia Geforce GT 540M, see screenshot at:
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