[Flightgear-devel] FGCOM

2013-08-16 Thread Holger Wirtz
Hi all,

after some years of abstinence I subscribed back to fg-devel. But I have
currently not much time to get more involved into FG. Guy Brand asked me
for some details of FGCOM via email and told me that some of you are
using FGCOM and (surprising for me) are integrating FGCOM into FG.

I must say that I am really surprised :-) I wrote FGCOM about seven or
eight years ago as a kind of prototype. Over the years I tried to get it
better with

- implementing an Asterisk Conference Module, which transfers position
data via IAX and mixes the audio streams based on a distance matrix. But
the Asterisk API changed too fast and I was a newbie on this and there
was noone who liked to get involved to this project - so it lies on SF
(http://sourceforge.net/projects/appfgcom/) and begins to get musty.

- writing an own conference system which does the same as app_fgom, but
with an own simple and small protocol. You can find it at SF
(http://sourceforge.net/projects/fgcomd/). But there are so much race
conditions, dead locks and problems and again: I was alone to fix it. So
I decided: That's too much for one programer.

The allover idea is until today the same:
- collecting position data from a (new) fgcom client (e.g. every 30 secs)
- client sends audio in 8bit ulaw UDP packets and only when PTT is
pressed -> low network usage
- calculating a distance matrix (e.g. every 10 to 30 seconds) on the
server based on the position data
- mixing audio based on the distance matrix and used frequency: more
distance means more noise or no signal (or perhaps other distortion).
- sending the mixed data only to clients "in range" - so one frequency
mixing thread can mix "the whole world" - but only if clients in range,
they can hear each other.

This seems to be very small amount of describing text - but programming
is not easy because every client, the distance matrix calculator and
every frequency mixer is a seperate thread - much fun with synchronising
them :-)

So - if someone here likes to set up this system in the future: let me know!

At the end this maybe get a real radio simulation - exactly the right
toy for a real flight simulation :-) (and for other simulations?).

Regards, Holger

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Re: [Flightgear-devel] [OT] Best pratice for debugging multi threaded programs?

2011-03-24 Thread Holger Wirtz
Hi Tim,

On 03/23/11 08:11, Tim Moore wrote:
> On Mon, Mar 21, 2011 at 3:04 PM, Holger Wirtz  
> wrote:
[...]
> Just a couple of ideas to add to others' suggestions. First, if you
> are starting  from scratch, do some reading  on design of
> multi-threaded programs in order to reduce sharing -- and the
> potential for races -- right from the start. A good strategy is to set
> up queues of work for auxiliary threads and also have queues where
> those threads can place their results.

Done. I had written some conference code for Asterisk before. So the 
strategy is exactly as you wrote.

> The helgrind tool, which is part of valgrind, is very useful for
> rooting out race conditions at an API level. You might not be able to
> run FlightGear with it in a practical way, but you can certainly run
> graphical applications with it.

Ok, I will check if I can use this for my application.

> In gdb there are several breakpoint and scheduling commands which give
> you the flexibility to only break in certain threads and to only let
> one thread continue. This can be useful when several threads have
> entered the same function (which might be perfectly reasonable) and
> gdb appears to be bouncing all around.
>
> Finally, command line gdb is intolerable; I haven't debugged that way
> for years. I run gdb inside of emacs, which gives you instant access
> to the source code. I won't push emacs on a vi user :), but there are
> many alternatives these days on Linux which will provide a friendlier
> debugging  experience.

Ok, I am familar with vi - so I think I have to read the gdb manual and 
search for a front-end.

Thanks for your hints!

Holger

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Re: [Flightgear-devel] [OT] Best pratice for debugging multi threaded programs?

2011-03-22 Thread Holger Wirtz
Hi Erik,

thanks for responding!

On 03/22/11 08:47, Erik Hofman wrote:
> On Mon, 2011-03-21 at 15:04 +0100, Holger Wirtz wrote:
>> Hi all,
>>
>> sorry - a little bit off-topic (in fact not so much as you might think,
>> it's for a third-party software for FG):
>>
>> Has anyone some hints/websites/programs for debugging C -based multi
>> threaded programs (exactly: glib based C code)? Currently I am
>> developing with vi and a little bit gdb (command line) and very much
>> debug output. But this setup seems to be very frustrating while
>> searching for dead-locks and race-conditions :-(
>
> I have my own locking functions that call the pthread ones and added a
> small piece of code to check for the mutex value:
>
>
> pthread_mutex_t mutex;
> int mtx = mutex.__data.__count;
>
> r = pthread_mutex_lock(&mutex);
> if (mtx != 1) {
> printf("Mutex was already locked\n");
> }

I tried the same thing with the glib-pthreads wrappers, but 
pthread_mutex_lock blocks until the mutex is unlocked. Perhaps this 
should work with pthread_mutex_trylock()?

> You could add all kinds of fancy stuff using __FILE__, __FUNCTION__ and
> __LINE__ to detect from where the code has been called.
> Note: This only works for __GNUC__

Ok, this seems to be a good way to get more information where the dead 
locks are located. I will try this.

Thanks a lot!

Holger

>
> Erik
>
>
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Re: [Flightgear-devel] [OT] Best pratice for debugging multi threaded programs?

2011-03-22 Thread Holger Wirtz
Hi Curt,

thanks for your comments to multi threading. I noticed that I am not 
doing everything wrong with my current approach for debugging. It seems 
that I have to go one (or more) steps back to fix the problems.

I think that multi-threaded applications need _very_ much more coding 
discipline than I thought. I tapped in nearly every trap that might 
exist and after fixing one problem, two new problems apeared :-(

But how to implement a conference server without multi-threading? I 
don't know, so I will go on with fixing strange problems hopefully I get 
the server running before I am too old for this s**t (TM).

Thanks, Holger

On 03/21/11 15:46, Curtis Olson wrote:
> Hi Holger,
>
> This is a very interesting question.  I don't have any good answers, so I am
> looking forward to seeing if anyone else on the list has any good
> methodologies or even small hints and tips they can suggest.
>
> I could stand up on my soap box here and give my long speech on threading
> architectures ... but I'll spare everyone. :-)
>
> The summary though is that threaded architectures add complexity and can
> create timing bugs or order dependent bugs.  The end result can be a system
> that works most of the time, and then randomly crashes for no apparent
> reason.  Often it can take hours (if not days or weeks) of running the code
> to tickle the bug ... and most of the time you have to trigger the bug to
> see what happened and get any kind of idea where it happened so you can fix
> it.  Also, even with a perfectly written threaded system, it's easy to come
> back in 6 months and forget something about the design and make a change
> that introduces a subtle problem.  This is even more likely if someone else
> comes later and touches the code without having ever understood all the
> nuances (sequence, and timing, etc.) of how all the threads work together.
>
> Personally I try to avoid threads whenever possible, and only use them when
> there is no sane alternative solution.  But I understand that threads are a
> fact of life so they can't always be avoided.
>
> When I've had to debug threaded code I've used a mix of gdb (and compiling
> everything with full debugging symbols) to get a back trace if there is a
> crash.  I also like to use printf's to see the sequence or progress of the
> code as it runs.  If I get desperate I might haul out valgrind and see if
> that offers any clues.  I've also spent hours just staring at the code and
> mentally working through the sequencing of the threads and the
> locking/mutual-exclusion primatives trying to analyze it all in my head and
> look for "logic" bugs that way.  All of this is pretty tedious, un-fun
> stuff.
>
> Maybe someone else has other tips and tricks.  I don't think I've run across
> any higher level methodologies that you can work through to always sniff out
> any threading bug.
>
> I know other people may feel differently about the use of threads and their
> relative benefits and dangers ... and that's fine.  I like to think of
> threads like nun-chucks.  I'll probably get moved over to the soprano
> section of the choir before I manage to do anything useful too spectacular
> with them. :-)
>
> Curt.
>
>
> On Mon, Mar 21, 2011 at 9:04 AM, Holger Wirtz wrote:
>
>> Hi all,
>>
>> sorry - a little bit off-topic (in fact not so much as you might think,
>> it's for a third-party software for FG):
>>
>> Has anyone some hints/websites/programs for debugging C -based multi
>> threaded programs (exactly: glib based C code)? Currently I am
>> developing with vi and a little bit gdb (command line) and very much
>> debug output. But this setup seems to be very frustrating while
>> searching for dead-locks and race-conditions :-(
>>
>> On the other hand I won't invest too much time for studying rocket
>> engeneering only to use framework XYZ. Has anyone some ideas how to
>> debug with less effort?
>>
>> Thanks, Holger
>>
>>
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[Flightgear-devel] [OT] Best pratice for debugging multi threaded programs?

2011-03-21 Thread Holger Wirtz
Hi all,

sorry - a little bit off-topic (in fact not so much as you might think, 
it's for a third-party software for FG):

Has anyone some hints/websites/programs for debugging C -based multi 
threaded programs (exactly: glib based C code)? Currently I am 
developing with vi and a little bit gdb (command line) and very much 
debug output. But this setup seems to be very frustrating while 
searching for dead-locks and race-conditions :-(

On the other hand I won't invest too much time for studying rocket 
engeneering only to use framework XYZ. Has anyone some ideas how to 
debug with less effort?

Thanks, Holger

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[Flightgear-devel] fgcom: current state and audio problems

2010-06-25 Thread Holger Wirtz
Hi all,

since Linuxtag-2010 in Berlin (and after one year of abstinence from 
programing) I am working again on the upcoming fgcom version 3.

This is a little bit OT, but I hope to find someone who can help me to 
discover where the real problem is. Currently there are some problems 
with choppy audio when connecting to a fgcom-server (=Asterisk).

The software is based on the iaxclient library. For the
current development I use the (stable?) tarball from
http://sourceforge.net/projects/iaxclient/files/iaxclient-2.1beta3.tar.gz. 
I use portaudio (not direct ALSA) and currently not the OpenAL patches 
from jestern and Charles because I cannot get support for iaxclient when 
using anotehr audio stack.

I just have some strange stuttering sound when connecting to my asterisk
server. This seems to be a problem on my development system (Debian
squeeze with KDE4 64bit) and my notebook (also Debian squeeze and KDE4,
32bit).

I tried to run fgom3 on Ubuntu-10.04 on my notebook and it seems
to work without the choppy sound - very strange...

Then I tried the same program on my devel-system from bash without a
running KDE4 (because I thaught that Phonon could cause the problems)
but I have the same problems as before.

Now I tried to start audacity (a sound tool which uses portaudio):
capturing and playing works fine.

The last test I made was to use the test_mode and sending an OGG file
instead of captured sound from the mic. This seems to work fine, also.

So, where is the problem? Maybe an ALSA or kernel problem? Or portaudio?
Has anyone an idea what I can try to fix this problem? Is there anyone 
who understands the audio system of Linux in this galaxy?

My ALSA installation is:
Advanced Linux Sound Architecture Driver Version 1.0.23.
Compiled on Jun 22 2010 for kernel 2.6.32-5-amd64 (SMP).

TIA, Holger

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Re: [Flightgear-devel] C problem (error: invalid use of void expression) in app_fgcom - can anyone help?

2009-05-15 Thread Holger Wirtz
Hi Anders,

Anders Gidenstam wrote:
[...]
> You need to cast the void* pointer into a short* pointer first, so that 
> the compiler knows the size and type of your array elements.
> 
> short* data = (short *)noise_f->data;
> 
>> for(i=AST_FRIENDLY_OFFSET;isamples+AST_FRIENDLY_OFFSET;i++)
>> {
>   data[i]=(short)(0.1*(float)(random()&USHRT_MAX));
>> }
> 
>> The problem is that I cannot access the noise_f-data within an array
>> context:
> 
> The compiler doesn't know how large a void object is (by design even :) so 
> it cannot do pointer arithmetric on it.

Yup - ok! I understand and now it works :-)

Thanks a lot,

Holger

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[Flightgear-devel] C problem (error: invalid use of void expression) in app_fgcom - can anyone help?

2009-05-14 Thread Holger Wirtz
Hi,

sorry this may be a little bit OT, but I have a question for the C experts.

For app_fgcom (the upcomming radio emulation code for Asterisk) I need
to generate sound frames with white noise. How to generate them is not
the problem - I know also how to produce noise :-) . But I got a
compiler error and I don't know why and how to I can fix the code.

I create a frame with my own function frame_create_silent_voice:

struct ast_frame*
noise_f=frame_create_silent_voice(AST_FRIENDLY_OFFSET,AST_CONF_BLOCK_SAMPLES;

This frame is a structure which has a data part, defined like this:

struct ast_frame {
...
/*! Pointer to actual data */
void *data;
...
};

Inside my function frame_create_silent_voice() I have a malloc which
dynamicly gets the memory for the data:

data=(short *)malloc(sizeof(short)*samples)+AST_FRIENDLY_OFFSET);

Now I want to fill the array of shorts with noise data:

for(i=AST_FRIENDLY_OFFSET;isamples+AST_FRIENDLY_OFFSET;i++)
{
noise_f->data[i]=(short)(0.1*(float)(random()&USHRT_MAX));
}

The problem is that I cannot access the noise_f-data within an array
context:

cc -pipe -Wall -Wmissing-prototypes -Wmissing-declarations -MD -MP -g
-DFGMPCLIENT -O3 -march=pentium3 -msse -mfpmath=sse,387 -ffast-math
-fPIC -I../asterisk/include -I/usr/lib/glib-2.0/include
-I/usr/include/glib-2.0 -D_REENTRANT -D_GNU_SOURCE -DREVISION=\"53:54M\"
-DCRYPTO  -c -o conference.o conference.c
conference.c: In function 'conference_gen_sq_noise':
conference.c:402: warning: dereferencing 'void *' pointer
conference.c:402: error: invalid use of void expression
make: *** [conference.o] Error 1

Has anyone an idea how to fix this?

Thanks, Holger

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Re: [Flightgear-devel] problem compiling fgcom on ubuntu 8.10

2009-02-02 Thread Holger Wirtz
Francesco,

Csaba Halász wrote:
> On Mon, Feb 2, 2009 at 10:53 AM, francesco
>  wrote:
>> I think I found a simple solution to a simple problem:
>>
>> there are two rows in the iaxclient/lib/libiax2/src/iax.c file
>>
>> which contain: hp->h_addr
>>
>> tyhis has to be changed in  hp->h_addr_list[0]
>>
>> this will allow compilation for newer netdb.h version too.
> 
> But it will break older versions. Also, an #ifndef check won't work if
> it isn't a macro. I don't know if any platforms (mac, windows,
> something else) would be affected.
> A better way would be something like
> #ifdef __GNUC__
> #define __USE_GNU 1
> #endif
> 
> before including the netdb.h. Or even with _GNU_SOURCE, if that sets
> __USE_GNU somehow.
> 
>> can somebody update the svn ?
> 
> Can you try the above instead? ;)

I will take a look at Csaba's hint. But I cannot say if this will work
on every system. I think fgcom3 (comming in some month) will fix this
problem.

Regards, Holger

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Re: [Flightgear-devel] problem compiling fgcom on ubuntu 8.10

2009-02-02 Thread Holger Wirtz
Hi Francesco,

francesco wrote:
> Hi guys, I am tring to compile fgcom on ubuntu 8.10. from svn.
> 
> must say that over 8.04 it compiles and run well. under 8.10 when I try
> to compile it i get:
> 
> make[1]: Entering directory `/home/francesco/fgfs/fgcom/iaxclient/lib'
> cc -I. -Igsm/inc -Ilibspeex/include --std=c99 -Wall -Wmissing-noreturn
> -g -O2 -DLIBVER='"SVN 206"' -DSPEEX_PREPROCESS=1 -DNEWJB
> -Iportaudio/src/os/unix -DAUDIO_OPENAL -Ilibiax2/src -DLIBIAX 
> -DSPEEX_EC=1 -DLINUX   -c -o libiax2/src/iax.o libiax2/src/iax.c
> libiax2/src/iax.c: In function ‘iax_register’:
> libiax2/src/iax.c:1608: error: ‘struct hostent’ has no member named ‘h_addr’
> libiax2/src/iax.c: In function ‘iax_call’:
> libiax2/src/iax.c:2001: error: ‘struct hostent’ has no member named ‘h_addr’
> make[1]: *** [libiax2/src/iax.o] Error 1
> make[1]: Leaving directory `/home/francesco/fgfs/fgcom/iaxclient/lib'
> make: *** [fgcomstatic] Error 2
> 
> I really don't know what I am missing any suggestion ?

Hm, since struct hostent is a libc internal structure it seems that
there was a change. As I see that you use libiax2: Can you tell me what
you have exactly checked out?

We are currently working hard on fgcom3  where such problems should not
happen.

Regards, Holger

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Re: [Flightgear-devel] flight sim protocols?

2009-01-15 Thread Holger Wirtz
Ákos,

Ákos Maróy wrote:
> Holger,
> 
>> This question pops up from time to time. In fact I wrote a similar mail
>> some years ago :-)
> 
> :)
> 
>> As far as I know: they have closed protocols and you have to sign a kind
>> of NDA to take a look inside.
> 
> I see :( So no chance of having open source implementations either?

I must say (for myself!): if they won't open the protocol I am not
interresting in taking part with an OpenSource flight simulator.

But even when opening the protocol there are several problems to fix,
e.g. different landscape information, setting the environment, ...

So it is not only a problem of the protocol. I think the most simulators
behing IVAO or VATSIM are commercial ones (M$) and those companies might
not allow to use or exchange information about their landscapes. I think
they even won't talk with us...

>> There is a multiplayer protocol which you can use for this. Also there
>> is a radar application in development but I don't know the actual state.
>>
>> Charles Ingels and myself are working on a module for real radio
>> simulation realized through VoIP/Asterisk. The current state is that we
>> are working hard on version 3. Version 1 was just a test, 2 was working
>> until my server crashed but had some problems. Now we are trying to do
>> everything right and hope to get it running for Linuxday 2009 in Berlin.
> 
> Is the Linux Day in June?

24th - 27th June 2009, see http://www.linuxtag.org/2009/

>> Perhaps you take a look at http://sourceforge.net/mail/?group_id=583.
>> This is the archive for this list and there was a big thread some weeks
>> ago which may give you answers to your questions.
> 
> Thanks!

You`re Welcome!

Holger

> 
> 
> Akos
> 
> 
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Re: [Flightgear-devel] flight sim protocols?

2009-01-15 Thread Holger Wirtz
Hi,

Ákos Maróy wrote:
> Hi,
> 
> I have an overall question, which is related to FlightGear as well. I
> wonder what flight simulator network protocols are already in existence,
> and what their intended usage is.

This question pops up from time to time. In fact I wrote a similar mail
some years ago :-)

> I see the VATSIM and IVAO networks - I guess they both define their
> respective protocols?

As far as I know: they have closed protocols and you have to sign a kind
of NDA to take a look inside.

> Are these protocols to be used in an ATC-like environment, where
> position updates every few seconds are sufficient? Or are there
> protocols which would allow for, say, formation flying, where positions
> for planes close-by would be updated much more frequently?

There is a multiplayer protocol which you can use for this. Also there
is a radar application in development but I don't know the actual state.

Charles Ingels and myself are working on a module for real radio
simulation realized through VoIP/Asterisk. The current state is that we
are working hard on version 3. Version 1 was just a test, 2 was working
until my server crashed but had some problems. Now we are trying to do
everything right and hope to get it running for Linuxday 2009 in Berlin.

> Are there available implementations / libraries for these protocols,
> maybe open source? Does FlightGear has its own implementation of these?

Perhaps you take a look at http://sourceforge.net/mail/?group_id=583.
This is the archive for this list and there was a big thread some weeks
ago which may give you answers to your questions.

Regards, Holger

> 
> 
> Akos
> 
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Re: [Flightgear-devel] Where is the "callsign" in the property-tree?

2008-12-08 Thread Holger Wirtz
Ahhh, ok, thanks!

Melchior FRANZ wrote:
> * Holger Wirtz -- Monday 08 December 2008:
>> I am searching for the callsign in the property tree. I found it at
>> "/sim/user=Golf Foxtrot Sierra" but this seems not to be the same as the
>> one I wrote in .fgfsrc.
> 
>   /sim/multiplay/callsign
> 
> If you activate in Menu->Debug->Development Extensions the second
> entry ("Enable '/' property key handler [...]") then you can type
> 
>   /callsign?   (the backspace is to remove the slash)
> 
> and you'll get all properties listed to the terminal which contain
> "callsign" in either path or value. (A few minutes ago only the
> path was searched. :-)

:-) Ok, I will put this to my docs for the next time I am searching in
the properties...

> 
> m.
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[Flightgear-devel] Where is the "callsign" in the property-tree?

2008-12-08 Thread Holger Wirtz
Hi all,

I am searching for the callsign in the property tree. I found it at
"/sim/user=Golf Foxtrot Sierra" but this seems not to be the same as the
one I wrote in .fgfsrc.

Maybe it is somewhere else???

Regards, Holger
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Re: [Flightgear-devel] How often to poll positions frm MP server via port 5001?

2008-11-14 Thread Holger Wirtz
Jon,

Jon Stockill wrote:
[...]
> The simplest way would be to run a multiplayer server on the same 
> machine as asterisk - that way you could query it as fast as you liked 
> without any hit on the main MP servers.
[...]

Yep - sure. That's the best option :-) I will do so if I startup testing
the whole code.

Thanks, Holger

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Re: [Flightgear-devel] How often to poll positions frm MP server via port 5001?

2008-11-13 Thread Holger Wirtz
Csaba,

Csaba Halász wrote:
> On Thu, Nov 13, 2008 at 2:50 PM, Holger Wirtz <[EMAIL PROTECTED]> wrote:
>> This is an intance problem, too. Asterisk will start for every call to a
>> virtual frequency one coneference application. THis application has a
>> thread which polls the data from the MP server to calculate the
>> distances between the clients.
>>
>> To put this function one stage above the conference module means to
>> patch Asterisk itself. That is not really portable and I think very
>> difficult...
> 
> Or just use a common cache file.
> Btw, I remember you experimented with sending the position data
> through the asterisk connection, didn't that work? You wouldn't need
> polling then.

Yes, but it is difficult to implement in the conference application.
Because every member has his own thread you have much to lock and unlock
while putting data in a global structure - and than you have to
calculate the distances every few seconds and so on... it seems to be
easier to poll the information from the MP server. A streaming
connection with a configurable frequency (like the FG protocls) would be
better...

Also you will have to be a real FG client on the FGMP with the same name
on the iaxchannel as your callsign to start up working connections with
fgcom3. That is a big advante because all the trolls have start at least
 a FG multiplyer simulator to chat with fgcom and the Asterisk server
admin can tell his users to use realistic calls signs (no relistic call
sign (and every time the same!) -> no iax account -> no fgcom3. But this
is in the hand of the Asterisk server admin.

Regards, Holger

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Re: [Flightgear-devel] How often to poll positions frm MP server via port 5001?

2008-11-13 Thread Holger Wirtz
Anders Gidenstam wrote:
> On Thu, 13 Nov 2008, Holger Wirtz wrote:
> 
>> Hi all,
>>
>> I need to poll the positions of the FG clients on the MP servers for
>> real voice with fgcom3. I think I need to poll every 5 to 10 seconds for
>> every used frequency. Is that a kind of flooding of the server?
> 
> Why for every used frequency? Once every 5 seconds is most likely no 
> problem - I think the mpmap does that already (or maybe even each instance 
> of it?)

This is an intance problem, too. Asterisk will start for every call to a
virtual frequency one coneference application. THis application has a
thread which polls the data from the MP server to calculate the
distances between the clients.

To put this function one stage above the conference module means to
patch Asterisk itself. That is not really portable and I think very
difficult...

Just a simple calculation:
If we have about 30 users at a time and about 15 users use fgcom3 on 5
frequencies which are polled every 5 second there will be a maximum of
60 polls a minute... for 20 different frequencies there will be 240
polls a minute.

Regards, Holger


> 
> Cheers,
> 
> Anders

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[Flightgear-devel] How often to poll positions frm MP server via port 5001?

2008-11-13 Thread Holger Wirtz
Hi all,

I need to poll the positions of the FG clients on the MP servers for
real voice with fgcom3. I think I need to poll every 5 to 10 seconds for
every used frequency. Is that a kind of flooding of the server?

Regards, Holger
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Re: [Flightgear-devel] How to get data from members/users on a MP server?

2008-11-06 Thread Holger Wirtz


Csaba Halász wrote:
> On Thu, Nov 6, 2008 at 3:26 PM, Holger Wirtz <[EMAIL PROTECTED]> wrote:
>> Hi all,
>>
>> can anyone tell me what would be the best way to get data about objects
>> on a MP-server e.b. callsign, position-lon, position-lat, heigth?
>> Perhaps someone has some C code for this :-) ?
> 
> Just connect to tcp port 5001 and you get a text with all that information :)
> 

Ok, great! I will try this.

Thanks, Holger

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Re: [Flightgear-devel] How to get data from members/users on a MP server?

2008-11-06 Thread Holger Wirtz


gerard robin wrote:
> On jeudi 06 novembre 2008, Holger Wirtz wrote:
>> Hi all,
>>
>> can anyone tell me what would be the best way to get data about objects
>> on a MP-server e.b. callsign, position-lon, position-lat, heigth?
>> Perhaps someone has some C code for this :-) ?
>>
>> Thanks, Holger
> 
> look at the properties
> 
> /ai/models/multiplayer[n]/
> 
> I do use it with the F-8E  Crusader  's  Radar   which can look like a 
> transponder giving the Callsign, heading, altitude, and speed 
> 
> If this can help :)
> 

Ahhh, sorry, I forgot to say that I need this for FG external software...

Thanks, Holger

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[Flightgear-devel] How to get data from members/users on a MP server?

2008-11-06 Thread Holger Wirtz
Hi all,

can anyone tell me what would be the best way to get data about objects
on a MP-server e.b. callsign, position-lon, position-lat, heigth?
Perhaps someone has some C code for this :-) ?

Thanks, Holger
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Re: [Flightgear-devel] Who wants to port FG to a Beagle?

2008-09-05 Thread Holger Wirtz
Hi all!

on "Linux Tag 2008" in Berlin/Germany I won a Beagle-Board from TI (see
http://beagleboard.org/). This is a small embedded system but it is very
powerful and seems to support OPENGL-embedded. Some small kind of
disadvantage is that it has no onboard ethernet interface - but you can
use one via usb.

I thought it would be nice to try a port of FG to the beagleboard - but
I just have no time for trying this. Is someone around who has some time
and knowledge for this project?

I will spend this board for someone who is interessted in this project.
Please contact me by email.

Regards, Holger

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[Flightgear-devel] Who wants to port FG to a Beagle?

2008-09-05 Thread Holger Wirtz
Hi all!

on "Linux Tag 2008" in Berlin/Germany I won a Beagle-Board from TI (see
http://beagleboard.org/). This is a small embedded system but it is very
powerful and seems to support OPENGL-embedded. Some small kind of
disadvantage is that it has no onboard ethernet interface - but you can
use one via usb.

I thought it would be nice to try a port of FG to the beagleboard - but
I just have no time for trying this. Is someone around who has some time
and knowledge for this project?

I will spend this board for someone who is interessted in this project.
Please contact me by email.

Regards, Holger
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gut in der Hand liegt, um sie besser werfen zu koennen..."

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[Flightgear-devel] FGCOM server is down!

2008-07-21 Thread Holger Wirtz
Hi *,

sorry, but the fgcom server is down due to seroius hardware problems. I
currently have no time to fix them so I don't know when the service
comes bakc (perhaps 1 or 2 months). I hope I can find more time at the
end of the year to get the service back and more stable and also I hope
to bring some new features to fgcom.

Regards, Holger

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Re: [Flightgear-devel] [OT] How can I start up in air?

2008-06-15 Thread Holger Wirtz
Fabian,

Fabian Grodek wrote:
[...]
> Holger,
> There have been some problems with the mailing list during the last days, so
> I guess that's why you had no answers.
> You should also add:
> --in-air
> so as the simulation starts with the aircraft trimmed in the air at the
> conditions you defined.
> I hope this helps.

No, that fixes not the problem... perhaps if I use the Cessna 172
instead of the Seneca? Yes, with the c172p it looks better because the
engines are running when fgfs is staring up the simulation.

But why do I have such problems to start the engines of the Seneca with
setting some property vars?

Regards, Holger

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[Flightgear-devel] [OT] How can I start up in air?

2008-06-13 Thread Holger Wirtz
Hi,

sorry, this is perhaps a little bit off topic but I haven't found any
answers the last days:

How can I start up at a specific position in air?
I found some hints at
http://wiki.flightgear.org/index.php/Starting_in_the_Air but if I use
the SenecaII I have the problem that the magnetos are off, the nose of
the plane is turned down to earth and the simulation is in running
state. I tried the following:

fgfs \
--altitude=5000 \
--heading=270 \
--vc=110 \
--vor=OAK \
--offset-distance=5 \
--offset-azimuth=270 \
--aircraft=SenecaII-jsbsim \
--prop:/controls/engines/engine/throttle=0.8 \
--prop:/controls/engines/engine/magneto=true \
--prop:/controls/engines/engine/magneto[0]=true \
--prop:/controls/engines/engine[0]/magneto=true \
--prop:/controls/engines/engine[1]/magneto=true \
--prop:/controls/engines/engine[0]/magneto[0]=true \
--prop:/controls/engines/engine[1]/magneto[0]=true \
--prop:/controls/engines/engine[0]/starter=true \
--prop:/controls/engines/engine[1]/starter=true \
--enable-freeze \
--geometry=170x100

I need this for learning landings and ILS approaches towards an airport.
 For this it would be nice when the simulations starts at a well trimmed
point...

Has anyone an idea how to get this running?

Thanks, Holger

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Re: [Flightgear-devel] FG menu bar small and no text?

2008-06-09 Thread Holger Wirtz
Tim,

Tim Moore wrote:
> On Fri, 6 Jun 2008 07:30:09 +0200
> Tim Moore <[EMAIL PROTECTED]> wrote:
> 
>> On Sat, 31 May 2008 21:31:08 +0200
>> Melchior FRANZ <[EMAIL PROTECTED]> wrote:
>>
>>> * Holger Wirtz -- Saturday 31 May 2008:
>>>> I will have a look at the transpareny 
>>>> fonts. Perhaps such a font is simply missing...
>>> It doesn't have anything to do with transparency as such, but only
>>> with texture fonts (*.txf) versus (built-in) bitmap fonts. The
>>> former are now apparently broken since recently, which affects text
>>> on the HUD and the "classic" GUI style, whereas the dark GUI style,
>>> the frame rate counter and the ATC messages use a bitmap font
>>> and, therefore, still work. I assume that Tim knows more about
>>> that problem.  ;-)
>> Yeah, I think my changes that try to make the GUI and HUD work in
>> multithreaded or mult-screen sets are the cause of the problem here.
>> I'm looking at this now.
>>
>> Tim
> 
> This is fixed now.

Great! Yes, now I can see also text when the HUD is active.

Thanks, Holger

> 
> Tim
> 
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Re: [Flightgear-devel] Some TV material from 3sat about Linuxtag 2008 AND Flightgear

2008-06-02 Thread Holger Wirtz


Csaba Halász wrote:
> On Mon, Jun 2, 2008 at 1:58 PM, Holger Wirtz <[EMAIL PROTECTED]> wrote:
>> Here it is (german comments, 19 GB):
> 
> Uh, you almost scared me away with that :)
> Luckily it is only 19MB.
> 
> Thanks!
> 

uuups... yep - you are right. sorry it's a little bit to warm for my 
personal CPU here in Berlin (32 °C - about 90 °Fahrenheit). Time for the 
pool.

Regards, Holger

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[Flightgear-devel] Some TV material from 3sat about Linuxtag 2008 AND Flightgear

2008-06-02 Thread Holger Wirtz
Hi,

last week Flightgear was represented at Linuxtag 2008 in Berlin, 
Germany. The TV station 3sat made some small trailers about Linux and 
OpenSource projects. I made an mpeg2 stream which shows some projects on 
this fair. At the end you can see some seconds of captain DT flying a 
777 at EDDF :-)

Here it is (german comments, 19 GB): 
http://squonk.abacab.org/3sat_Neues_20080601_Linuxtag2008.avi

Regards, Holger

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Re: [Flightgear-devel] FG menu bar small and no text?

2008-05-31 Thread Holger Wirtz
Curt,


Curtis Olson wrote:
> I received an email from a user that indicated they only saw this missing
> text problem with the default font (which uses transparency.)  The alternate
> font (Shift-F10 to toggle) seems to work fine.  So this may be a
> transparency problem that has been recently introduced?

Yes, it seems so. Shift-F10 helps. I will have a look at the transpareny 
fonts. Perhaps such a font is simply missing...

Thanks, Holger

> 
> Curt.
> 
> 
> On Sat, May 31, 2008 at 9:03 AM, Csaba Halász wrote:
> 
>> On Sat, May 31, 2008 at 3:35 PM, Holger Wirtz wrote:
>>> This does not help for my installation. Anyone around who has an idea
>>> why this may happen on some systems? I have an IBM Thinkpad with ATI
>>> X140, a Thinpad with an Intel ICH9 Chipset and an installation on a
>>> desktop with an Nvidia accelerator. All have the same problems...
>> I'd try strace to see if it fails to find some font-related file,
>> possibly the font loader plugin.
>>
> 
> 
> 
> 
> 
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Re: [Flightgear-devel] FG menu bar small and no text?

2008-05-31 Thread Holger Wirtz
Hi all,

Ron Jensen wrote:
> On Fri, 2008-05-23 at 15:59 -0600, dave perry wrote:
>> Hi,
>>
>> I just rebuilt fgfs with plib-1.8.5, OpenSceneGraph-2.4.0, and cvs 
>> SimGear and FG source.  The menu bar is now very small and has no text.
>>
>> Has something changed so I need something else?
>>
>> - Dave Perry
> 
> It sounds like OSG can't find its fonts.  Try pointing the environmental
> variable OSG_FILE_PATH at a path containing fonts/ariel.ttf 
> 

This does not help for my installation. Anyone around who has an idea 
why this may happen on some systems? I have an IBM Thinkpad with ATI 
X140, a Thinpad with an Intel ICH9 Chipset and an installation on a 
desktop with an Nvidia accelerator. All have the same problems...

Regards, Holger

> Good luck,
> 
> Ron
> 
> 
> 
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[Flightgear-devel] FIXED: Re: fgfs problems after going to TwinView (2 different monitors) on Debian

2008-03-20 Thread Holger Wirtz
Anders,

Anders Gidenstam wrote:
> On Tue, 18 Mar 2008, Holger Wirtz wrote:
>
>   
>> Anders,
>>
>> thanks for your answer. But this seems also not to work:
>>
>> --- cut here ---
>> $ fgfs
>> Error: Not able to create requested visual.
>> Segmentation fault
>> $
>> --- cut here ---
>> 
>
> What does gl-info say? Does other OpenGL applications work?
> Maybe also try different --bpp and --geometry settings to fgfs.
> And have a look on the output of xdpyinfo to see if it looks strange.
>
> I've used fgfs and TwinView in different configurations on my box, but it 
> was some time ago (and possibly before FGFS/OSG).
>   

Ok, I got it! The option "--enable-clouds3d" was the problem...

Thanks for your help! Great - now I have a real good view on a 2960x1050 
display. I just have to exchange to "old" TFT with the second new wide 
screen in the corner... :-)

Regards, Holger


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>
> Anders
>
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Re: [Flightgear-devel] fgfs problems after going to TwinView (2 different monitors) on Debian

2008-03-18 Thread Holger Wirtz
Anders Gidenstam wrote:
> On Tue, 18 Mar 2008, Holger Wirtz wrote:
>
>   
>> Hi all,
>>
>> I have a simple problem with the current OSG trunk of
>> FlightGear. I have two monitors with different resolutions:
>> #1 1280x1024
>> #2 1680x1025
>> 
>
> ...
>
>   
>> freeglut  ERROR:  Function  called without first calling
>> 'glutInit'.
>> 
>
>
> Hi,
>
> You might have a bad FreeGLUT. I'd recommend configuring FlightGear with 
> --enable-osgviewer and avoid glut all together.
> Not sure if that'll solve your problem, but it is worth a try. (Glut 
> support should be going away soon anyway, or so I have heard..)
>
>   

Anders,

thanks for your answer. But this seems also not to work:

--- cut here ---
$ fgfs
Error: Not able to create requested visual.
Segmentation fault
$
--- cut here ---

Ok, I think I have to look a little bit deeper in the code...

regards, HOlger

> Cheers,
>
> Anders
>   


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[Flightgear-devel] fgfs problems after going to TwinView (2 different monitors) on Debian

2008-03-18 Thread Holger Wirtz
Hi all,

I have a simple problem with the current OSG trunk of
FlightGear. I have two monitors with different resolutions:
#1 1280x1024
#2 1680x1025

For KDE this works fine but starting fgfs shows the following:

--- cut here ---
~$ fgfs
freeglut (fgfs):  ERROR:  Internal error  in function fgOpenWindow
Got an X11ErrorHandling call display=0x8845340 event=0xbf840e8c
BadWindow (invalid Window parameter)
Major opcode: 4
Minor opcode: 0
Error code: 3
Request serial: 14
Current serial: 17
  ResourceID: 0
freeglut  ERROR:  Function  called without first calling 
'glutInit'.
--- cut here ---

What have I to do for getting fgfs running on my (new) desktop?

Regards, Holger

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Re: [Flightgear-devel] I am going to terminate mpserver04 - new mpserver?

2008-03-02 Thread Holger Wirtz
Hi all,

On Fri, Feb 29, 2008 at 03:20:20PM +0100, Csaba Hal?sz wrote:
> On Fri, Feb 29, 2008 at 3:13 PM, tpalinkas <[EMAIL PROTECTED]> wrote:
> >
> >  We at Allied-Visions GmbH are pondering running an mpserver on one of our
> >  servers (with 100 mbit access). We have a few questions regarding to
> >  mpservers:
> >
> >  - is it useful for the community to have one more mpserver?
> 
> If you can also run a map server that would be very nice, IMHO.

Can anyone tell me how much resources are needed?

mpserver: traffic usage (approx)? Perhaps someone has a MRTG/RRD
picture???

map server: how much storage is needed and how much traffic would be
created (approx.)?

Perhaps I have a wonderful solution for this but I need some numbers.
Also I need some arguments why this one should be run (perhaps with
scientific background (big projects with scientific background)).

Regards, Holger

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[Flightgear-devel] [EMAIL PROTECTED]: FGCOM version 2.0pre]

2008-02-23 Thread Holger Wirtz
I forgot to tell you that you have to change the directories for PLIB
and OPENAL in the Makefile (line 26 and 27)...

Regards, Holger

- Forwarded message from Holger Wirtz <[EMAIL PROTECTED]> -

Date: Fri, 22 Feb 2008 11:12:08 +0100
From: Holger Wirtz <[EMAIL PROTECTED]>
To: Flightgear Developers List 
Subject: FGCOM version 2.0pre
Message-ID: <[EMAIL PROTECTED]>

Hi,

I am just amazed how nice bad sound can be if you try to use it in a
radio environment :-) Every VoIP'er thinks I am braindead because I try
to make VoIP streams sounding worse and not better...

Csaba ported the openal code to iaxclient2 and Tat enhanced the Makefile
so FGCOM builds on MacOSX. I added software DSP support (noise
generator, filters (high, band, low, ... - but the algorithms are not
highly optimized) and a simple squelch simulation (which has some small bugs).
Currently all parameters for sound de-optimization are hard coded.

All together it sounds really bad :-> . Try it, but don't blame on me if you
have trouble to get it working - it's a _pre_ release!

svn checkout svn://svn.dfn.de:/fgcom/branches/iaxc2-lofi fgcom-lofi

There is much to do and I hope there are some hackers around who likes
to take part in the next steps of development:

- fixing the squelch code. The noise gate is poorly implemented...
- installing an interface for the dsp functions in the library code.
  This is really not difficult but takes some time to organize...
- enhancing the algorithms of the dsp stack (avoiding multiple loops for
  a block of samples). The dsp stack should be flexible configurated from
  the fgcom application/config file so that the sound can be flexible changed
  to simulate different kinds of radios.
- due to more and more parameters: using of a configuration file
  would be great - perhaps one in XML which uses code from FG to parse
  the XML data?
- mixing background noise from the plane machines (perhaps pending on
  the state/level of the machine) into the outgoing stream

And also on the queue:
- intercom (I have a very simple solution for that - but no time to
  write code for)
- a better conference application based on distances of the objects and the
  power of the radios

Anyone who likes to help :-) ?

Have a nice weekend!

Regards, Holger
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[Flightgear-devel] SOLVED: Problems with running current fgfs

2008-02-22 Thread Holger Wirtz
ARGH! I am such an idiot! I had removed my installation some
days ago an built everything new. But the window which I used to start
fgfs had the old library pathes - so fgfs couldn't find the osg
libraries...

Regards, Holger
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[Flightgear-devel] Problems with running current fgfs

2008-02-22 Thread Holger Wirtz
Hi,

I have some trouble to start fgfs (current CVS/SVN checkout and built
with fgfs-builder (OSG)). Maybe a problem with my video card driver (nVidia
Corporation NV36 [GeForce PCX 5750]) because on my notebook (ATI Radeon
X1400) it works. The following happens when I run fgfs (on debian
testing):

--- cut here ---
$ fgfs
[...window opens...]
Failed to load aircraft from Aircraft/Dragonfly/Models/Dragonfly.xml:
  Failed to load 3D model
 at
/usr/local/src/fgfs-builder/install/share/FlightGear/Aircraft/Dragonfly/Models/Dragonfly.ac
(Falling back to glider.ac.)

Uncaught Exception: you should see a meaningful error message
here, but your GLUT (or SDL) library was apparently compiled
and/or linked without exception support. Please complain to
its provider!

Aborted
--- cut here ---

This means that freeglut on debian has no exception support? How can I
fix this?

Maybe it a problem with my .fgfsrc so I moved it away. But
this ends very fast in a SIGSEGV.

fgfs is linked against the following libraries:
--- cut here ---
libpthread.so.0 => /lib/i686/cmov/libpthread.so.0 (0xb7f72000)
libz.so.1 => /usr/lib/libz.so.1 (0xb7f5d000)
libglut.so.3 => /usr/lib/libglut.so.3 (0xb7f28000)
libGLU.so.1 => /usr/lib/libGLU.so.1 (0xb7ea8000)
libGL.so.1 => /usr/lib/libGL.so.1 (0xb7e04000)
libX11.so.6 => /usr/lib/libX11.so.6 (0xb7d18000)
libdl.so.2 => /lib/i686/cmov/libdl.so.2 (0xb7d14000)
libalut.so.0 =>
/usr/local/src/fgfs-builder/install/lib/libalut.so.0 (0xb7d0d000)
libopenal.so.1 =>
/usr/local/src/fgfs-builder/install/lib/libopenal.so.1 (0xb7cd1000)
libm.so.6 => /lib/i686/cmov/libm.so.6 (0xb7cac000)
libosgParticle.so.30 =>
/usr/local/src/fgfs-builder/install/lib/libosgParticle.so.30
(0xb7c25000)
libosgViewer.so.30 =>
/usr/local/src/fgfs-builder/install/lib/libosgViewer.so.30 (0xb7b3e000)
libosgGA.so.30 =>
/usr/local/src/fgfs-builder/install/lib/libosgGA.so.30 (0xb7adc000)
libosgText.so.30 =>
/usr/local/src/fgfs-builder/install/lib/libosgText.so.30 (0xb7a1b000)
libosgDB.so.30 =>
/usr/local/src/fgfs-builder/install/lib/libosgDB.so.30 (0xb7948000)
libosgUtil.so.30 =>
/usr/local/src/fgfs-builder/install/lib/libosgUtil.so.30 (0xb7605000)
libosg.so.30 =>
/usr/local/src/fgfs-builder/install/lib/libosg.so.30 (0xb7248000)
libOpenThreads.so.9 =>
/usr/local/src/fgfs-builder/install/lib/libOpenThreads.so.9 (0xb724)
libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0xb7153000)
libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xb7146000)
libc.so.6 => /lib/i686/cmov/libc.so.6 (0xb6ff9000)
/lib/ld-linux.so.2 (0xb7fad000)
libXext.so.6 => /usr/lib/libXext.so.6 (0xb6feb000)
libXxf86vm.so.1 => /usr/lib/libXxf86vm.so.1 (0xb6fe6000)
libGLcore.so.1 => /usr/lib/libGLcore.so.1 (0xb64cf000)
libnvidia-tls.so.1 => /usr/lib/tls/libnvidia-tls.so.1
(0xb64cd000)
libXau.so.6 => /usr/lib/libXau.so.6 (0xb64ca000)
libXdmcp.so.6 => /usr/lib/libXdmcp.so.6 (0xb64c5000)
libSM.so.6 => /usr/lib/libSM.so.6 (0xb64bd000)
libICE.so.6 => /usr/lib/libICE.so.6 (0xb64a5000)
--- cut here ---

It worked for several month... but I don't know what I have changed so
that I have this problems

Any hints?

Regards, Holger
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[Flightgear-devel] FGCOM version 2.0pre

2008-02-22 Thread Holger Wirtz
Hi,

I am just amazed how nice bad sound can be if you try to use it in a
radio environment :-) Every VoIP'er thinks I am braindead because I try
to make VoIP streams sounding worse and not better...

Csaba ported the openal code to iaxclient2 and Tat enhanced the Makefile
so FGCOM builds on MacOSX. I added software DSP support (noise
generator, filters (high, band, low, ... - but the algorithms are not
highly optimized) and a simple squelch simulation (which has some small bugs).
Currently all parameters for sound de-optimization are hard coded.

All together it sounds really bad :-> . Try it, but don't blame on me if you
have trouble to get it working - it's a _pre_ release!

svn checkout svn://svn.dfn.de:/fgcom/branches/iaxc2-lofi fgcom-lofi

There is much to do and I hope there are some hackers around who likes
to take part in the next steps of development:

- fixing the squelch code. The noise gate is poorly implemented...
- installing an interface for the dsp functions in the library code.
  This is really not difficult but takes some time to organize...
- enhancing the algorithms of the dsp stack (avoiding multiple loops for
  a block of samples). The dsp stack should be flexible configurated from
  the fgcom application/config file so that the sound can be flexible changed
  to simulate different kinds of radios.
- due to more and more parameters: using of a configuration file
  would be great - perhaps one in XML which uses code from FG to parse
  the XML data?
- mixing background noise from the plane machines (perhaps pending on
  the state/level of the machine) into the outgoing stream

And also on the queue:
- intercom (I have a very simple solution for that - but no time to
  write code for)
- a better conference application based on distances of the objects and the
  power of the radios

Anyone who likes to help :-) ?

Have a nice weekend!

Regards, Holger
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Re: [Flightgear-devel] FGCOM: how to go on?

2008-02-01 Thread Holger Wirtz
Csaba,

On Thu, Jan 31, 2008 at 04:34:46PM +0100, Csaba Hal?sz wrote:
> On Jan 29, 2008 8:48 AM, Holger Wirtz <[EMAIL PROTECTED]> wrote:
> >
> > There is a nearly stable iaxc version 2 available which has some
> > advantages (for VoIP, not necessarily for the usage with FG). The build
> > system is now based on autotools which makes it complexer for me (I have
> > no idea about autotools).
> >
> > But for further features it maybe not bad to use iaxc version 2 as a
> > base for fgcom. However the current patches must be ported.
> 
> I have messed a little with iaxc2. As speex and portaudio are no
> longer bundled I have hacked it to build without them as well.

Speex is a really good open source codec but when using LoFi filters you
get problems with every "crunching" codec. So using fgcom without spees
might not be a problem. Perhaps GSM may also only used without LoFi
(when the LoFi code is ready).

> I have used "./configure --disable-shared --enable-local-gsm
> --without-video" and apparently got a working fgcom. Note: iaxclient2
> does not compile with speex svn, as it uses some internal structure it
> is not supposed to..

As I said... speex will become problems the next month :-)

> Looks like iaxclient developers are dropping all audio drivers and
> relying on portaudio exclusively so probably they wouldn't be
> interested in an openal driver that in its current form isn't even
> usable for general VOIP. Getting it into portaudio would mean extra
> work. I'd rather add support to iaxclient for user-supplied external
> audio drivers (all the pieces are there really).
> This would be a useful general feature, so could be included in
> iaxclient upstream (same holds for the configure changes).

That's great. I currently haven't took a look at it and I really hadn't
in mind to rush you to port openal to iaxc2...

> It would also open some further possibilities, such as text-to-speech
> or pre-recorded messages.
> Drawback is, we would lose the portaudio driver. I don't know if Tat
> used that or openal on Mac, and no idea if any windows users managed
> to get fgcom running at all.

I had in mind that the iaxc developers said they will be comptable to
Linux, OSX and Win. So I hope this will be the same for iaxc2. I will
set up a new branch for iaxc2 and will as Tat if he can check this.

> And now something else: Holger, can you look at the "alarm_handler"
> function? The new call initiated for the "Send our coords to the
> server" block seems to cause segfault with both iaxc v1 and iaxc v2,
> for other users as well.

Argh! Fixed it with an #ifdef around... I need this some time for
sending the postition of the client via IAX2. The future conference app
should use this for distance calculation... 

Thanks a lot for your work! I will write some lines if the new branch is
available.

Regards, Holger

> 
> -- 
> Csaba/Jester

> Index: configure.ac
> ===
> --- configure.ac  (revision 1336)
> +++ configure.ac  (working copy)
> @@ -143,6 +143,21 @@
>   [Theora support])],,
>with_theora="auto")
>  
> +AC_ARG_WITH(openal,
> +  [AS_HELP_STRING([--without-openal],
> + [OpenAl support])],,
> +  with_openal="auto")
> +
> +AC_ARG_WITH(portaudio,
> +  [AS_HELP_STRING([--without-portaudio],
> + [PortAudio support])],,
> +  with_portaudio="auto")
> +
> +AC_ARG_WITH(speex,
> +  [AS_HELP_STRING([--without-speex],
> + [Speex support])],,
> +  with_speex="auto")
> +
>  AC_ARG_WITH(vidcap,
>[AS_HELP_STRING([--without-vidcap],
>   [libvidcap support])],,
> @@ -194,11 +209,21 @@
>  
>  AC_SUBST(OSTYPE)
>  
> -PKG_CHECK_MODULES(PORTAUDIO, [portaudio-2.0 >= 19],,AC_MSG_ERROR([
> -   portaudio is required to build this package!
> -   please see http://www.portaudio.com/ for how to
> -   obtain a copy.
> -]))
> +has_portaudio=no
> +if test ! x$with_portaudio = xno; then
> +PKG_CHECK_MODULES(PORTAUDIO, [portaudio-2.0 >= 
> 19],has_portaudio=yes,has_portaudio=no)
> +if test x$has_portaudio = xyes; then
> +   AC_DEFINE(AUDIO_PORTAUDIO, 1, [PORTAUDIO])
> +   PKG_REQUIRES="$PKG_REQUIRES portaudio"
> +elif test ! x$with_portaudio = xauto ; then
> +   AC_MSG_ERROR([
> +  portaudio is required to build this package!
> +  please see http://www.portaudio.com/ for how to
> + obtain a copy.
> +   ])
> +fi
> +fi
> +AM_CONDITIONAL(PORTAUDIO, test x$has_portaudio = xyes)
>  
>  has_gsm=no
>  if test x$enable_local_gsm = xyes; then
> @@ -215,7 +

[Flightgear-devel] FGCOM: how to go on?

2008-01-28 Thread Holger Wirtz
Hi *,

I am thinking about the next steps for fgcom. Jesper sent a patch for
openal support and Tat made a patch for MacOSX (commited in the
morning). Both are based on iaxclient (or iaxc) version 1.

There is a nearly stable iaxc version 2 available which has some
advantages (for VoIP, not necessarily for the usage with FG). The build
system is now based on autotools which makes it complexer for me (I have
no idea about autotools).

But for further features it maybe not bad to use iaxc version 2 as a
base for fgcom. However the current patches must be ported.

My next ideas (intercom, noisy radio sound) for fgcom need changes at iaxc.
So the big question is:

Use iaxc v1 or iaxc v2?

What do you think?

Regards, Holger
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Re: [Flightgear-devel] Problem with compiling OSG

2008-01-28 Thread Holger Wirtz
Hi,

On Sun, Jan 27, 2008 at 07:34:29PM +0100, Mathieu Aguesse wrote:
> Hi,
> 
> I had the same problem today: last week OSG compiled fine, but no more  
> today.
> 
> After several attempts to resolve this point I discovered that if I  
> try to compile OSG with CMake 2.4.8 it works fine.
> 
> If there is no real requirement to use the current CMake development  
> dist, you can tell fgfs-builder to get the CMake-2-4-8 version from CVS.

Thanks! Seems that the problem was fixed inside CMake 2.4.8 because with
the last CVS release it works again. I thaught it is a problem inside
OSG... 

regards, Holger

> 
> Regards,
> Mathieu
> Le 25 janv. 08 à 07:49, Holger Wirtz a écrit :
> 
> > Hi,
> >
> > since yesterday I have some trouble to compile OSG:
> >
> > ...
> > make[7]: Entering directory
> > `/usr/local/src/fgfs-builder-20080118/build/OpenSceneGraph'
> > Linking CXX shared library ../../lib/libosg.so
> > /usr/bin/ld: cannot find
> > -l-Wl,-rpath,/usr/local/src/fgfs-builder-20080118/build/ 
> > OpenSceneGraph/lib
> > collect2: ld returned 1 exit status
> > make[7]: *** [lib/libosg.so.2.3.3] Error 1
> > ...
> >
> > It seems that there is a problem with the arguments for linking  
> > (missing
> > blank between -l and -Wl?) but I cannot find where this problem is
> > located. Anyone around who knows what to do?
> >
> > Regards, Holger
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[Flightgear-devel] Problem with compiling OSG

2008-01-24 Thread Holger Wirtz
Hi,

since yesterday I have some trouble to compile OSG:

...
make[7]: Entering directory
`/usr/local/src/fgfs-builder-20080118/build/OpenSceneGraph'
Linking CXX shared library ../../lib/libosg.so
/usr/bin/ld: cannot find
-l-Wl,-rpath,/usr/local/src/fgfs-builder-20080118/build/OpenSceneGraph/lib
collect2: ld returned 1 exit status
make[7]: *** [lib/libosg.so.2.3.3] Error 1
...

It seems that there is a problem with the arguments for linking (missing
blank between -l and -Wl?) but I cannot find where this problem is
located. Anyone around who knows what to do?

Regards, Holger
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Re: [Flightgear-devel] FGCOM again, mixer mess

2008-01-24 Thread Holger Wirtz
Hi,

sorry, this mail was thaught directly for Csaba's mailbox and not for
the list...

HOlger

On Thu, Jan 24, 2008 at 10:17:50AM +0100, Holger Wirtz wrote:
> Hi,
> 
> On Fri, Nov 23, 2007 at 03:05:37PM +0100, Csaba Hal?sz wrote:
> [...]
> > I am onto it. Already got openal output working, input shouldn't be
> > any problem either. This will be all software, as AnMaster proposed.
> [...]
> 
> Just two questions: Have you ported the openal support for iaxclient to
> iaxclient2?
> Have you send a patch (iaxclient1/2) to the iaxclient developers?
> Perhaps they like to integrate the support for version 1 or 2? I can
> ask them if you like. Is your code stable or testing?
> 
> regards, Holger
> 
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Re: [Flightgear-devel] FGCOM again, mixer mess

2008-01-24 Thread Holger Wirtz
Hi,

On Fri, Nov 23, 2007 at 03:05:37PM +0100, Csaba Hal?sz wrote:
[...]
> I am onto it. Already got openal output working, input shouldn't be
> any problem either. This will be all software, as AnMaster proposed.
[...]

Just two questions: Have you ported the openal support for iaxclient to
iaxclient2?
Have you send a patch (iaxclient1/2) to the iaxclient developers?
Perhaps they like to integrate the support for version 1 or 2? I can
ask them if you like. Is your code stable or testing?

regards, Holger

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Re: [Flightgear-devel] [OT] Asterisk-1.4 Debian packages? Where to find?

2008-01-07 Thread Holger Wirtz
On Fri, Jan 04, 2008 at 07:45:42PM +0100, Csaba Hal?sz wrote:
> On Jan 2, 2008 3:01 PM, Holger Wirtz <[EMAIL PROTECTED]> wrote:
> >
> > I have upgraded Asterisk to version 1.4. The conferences should now have
> > an auto-mute feature: onlay one (the first) person can speak.
> 
> Looks like something is broken, we get call rejected for some
> frequencies, such as KOAK or KNID tower:
> 
> Selected frequency: 127.200
> Airport Oakland Metropolitan Intl (KOAK OAKLAND TWR at 127.200 MHz) is
> in range ( 3.3 km)
> Call rejected by remote
> 
> Selected frequency: 120.150
> Airport China Lake Naws (KNID TWR at 120.150 MHz) is in range ( 1.5 km)
> Call rejected by remote
> 
> Can you please have a look at it?

Sorry, I think there was an old apt.dat.gz used as I reloaded the config
for Asterisk-1.4.

Now it should work.

Regards, Holger

> Thanks.
> 
> -- 
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> 
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Re: [Flightgear-devel] [OT] Asterisk-1.4 Debian packages? Where to find?

2008-01-02 Thread Holger Wirtz
Hi all,

I have upgraded Asterisk to version 1.4. The conferences should now have
an auto-mute feature: onlay one (the first) person can speak.

Reagrds, Holger
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Re: [Flightgear-devel] FGCOM bug: Call rejected by remote

2007-12-20 Thread Holger Wirtz
[...]
> > The problem is: that has not much to do with VoIP - so you havn't any
> > features of VoIP and no implementations for server and client. Feel free
> > to do so :-)
> > 
> > Perhaps someone can extend the IAX2 protocol and write a new
> > app_meetme.so for Asterisk which ca realise this. But I think it is not
> > really neccessary at this time.
> I could not do it in C or C++ but I might be able in, lets say, C#. though
> currently I working on too many other open source things, both related to
> flightgear and other things, to have time.

The implementation with Asterisk can be done with nearly every language.
The magic application in the dialplan is EAGI(). With this function you
get full AGI access and on the file descriptor 3 the audio of the
stream. You have "only" to connect to a multiplayer server and if the
callsign on the mp server, the user on asterisk and the frq are matching
you can calculate the distance and mix up the audio streams and so on.

Theoretically no problem :-)

See: http://www.voip-info.org/wiki/view/Asterisk+EAGI

Regard, Holger

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Re: [Flightgear-devel] FGCOM bug: Call rejected by remote

2007-12-20 Thread Holger Wirtz
Hi,

On Wed, Dec 19, 2007 at 11:55:31AM +0100, AnMaster wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA512
> 
> Holger Wirtz wrote:
> > Hi Arvid,
> > No, yes, no... yes it's a kind of bug. I had such things not in mind as
> > I wrote fgcom. There should be a feature that allows to use the echo box
> > even if you are authenticated to the server but this works only as
> > guest. I will fix this soon. Than I have to setup asterisk to create
> > conferences for _every_ frequency. That maybe working but I have to
> > think about problems with this...
> > 
> > Regards, Holger
> > 
> Nice. But do fgcom make a difference between the same frequency used for, lets
> say, an airport in Sweden and one in US? Or if you use it in any place just
> outside the range of that airport?

fgcom makes differences - but only for airport becuase than you can
calculate the distance. For every other frequency I can install a
workaround which causes this frq to be unlimeted range - not very
realistic.

Regards, Holger

> 
> Regards,
> 
> Arvid Norlander
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Re: [Flightgear-devel] FGCOM bug: Call rejected by remote

2007-12-20 Thread Holger Wirtz
Hi,

after thinking about this feature I recognized that there are some
problems:

Real radio has a limited range. So you can use the same frequency at
every point on the world. If you can hear someone on the same frequency
depends on how much power his transmitter has (and some other physical
rules) and/or how far away he is and so on. But with the normal radio
in a plane (or on ground) you cannot reach the whole world. And radio
communication is a broadcast media.

Now try to solve this with unicast media (such as VoIP). Without
information about the coords of each member you cannot decide "how far
away" you can be heared by other users.

I have tried to fix this problem by using one well known coordinate (the
one of the tower) and the next one of the plane - and a limited range.
fgcom calculates which airport is most nearby your selected frequency.
With the coords of this airport it can calculate how far away fgcom is
and it can drop the line if it is out of range.

The ideal algorithm would be some kind of conference server which gets
the frequency it is responsible for, the voice streams _and_ the coords
of all members on this frequency. With this data the stream for _each_
member can be mixed up (far away = quite) and send it towards each
client.

The problem is: that has not much to do with VoIP - so you havn't any
features of VoIP and no implementations for server and client. Feel free
to do so :-)

Perhaps someone can extend the IAX2 protocol and write a new
app_meetme.so for Asterisk which ca realise this. But I think it is not
really neccessary at this time.

Regards, Holger

On Tue, Dec 18, 2007 at 07:47:59PM +0100, AnMaster wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA512
> 
> So when will this be fixed. Considering the type of flights I normally make I
> really need this feature. For example I was planning cross atlantic flight 
> with
> in air refueling over mp using fgcom but until this BUG is fixed that is not
> possible. Because I consider it a bug.
> 
> Regards,
> 
> Arvid Norlander
> 
> Csaba Halász wrote:
> > On Dec 18, 2007 5:36 PM, AnMaster <[EMAIL PROTECTED]> wrote:
> >> When I select a frequency that is not a tower freq for any nearby airport I
> >> always get "Call rejected by remote". That is wrong, I should be able to 
> >> use any
> >> frequency anywhere and talk to any aircraft within range. There is no 
> >> airport
> >> out over the Atlantic for example. There are a lot of places with no 
> >> airport in
> >> range, yet I should be able to talk to other aircrafts within range of my 
> >> radio,
> >> and only those.
> > 
> > Yes, the design of fgcom doesn't support that at the moment. That is
> > not a bug, but a limitation.
> > Currently fgcom is mostly usable for fixed position ATC.
> > 
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Re: [Flightgear-devel] FGCOM bug: Call rejected by remote

2007-12-18 Thread Holger Wirtz
Hi Arvid,

On Tue, Dec 18, 2007 at 07:47:59PM +0100, AnMaster wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA512
> 
> So when will this be fixed. Considering the type of flights I normally make I
> really need this feature. For example I was planning cross atlantic flight 
> with
> in air refueling over mp using fgcom but until this BUG is fixed that is not
> possible. Because I consider it a bug.

No, yes, no... yes it's a kind of bug. I had such things not in mind as
I wrote fgcom. There should be a feature that allows to use the echo box
even if you are authenticated to the server but this works only as
guest. I will fix this soon. Than I have to setup asterisk to create
conferences for _every_ frequency. That maybe working but I have to
think about problems with this...

Regards, Holger

> 
> Regards,
> 
> Arvid Norlander
> 
> Csaba Halász wrote:
> > On Dec 18, 2007 5:36 PM, AnMaster <[EMAIL PROTECTED]> wrote:
> >> When I select a frequency that is not a tower freq for any nearby airport I
> >> always get "Call rejected by remote". That is wrong, I should be able to 
> >> use any
> >> frequency anywhere and talk to any aircraft within range. There is no 
> >> airport
> >> out over the Atlantic for example. There are a lot of places with no 
> >> airport in
> >> range, yet I should be able to talk to other aircrafts within range of my 
> >> radio,
> >> and only those.
> > 
> > Yes, the design of fgcom doesn't support that at the moment. That is
> > not a bug, but a limitation.
> > Currently fgcom is mostly usable for fixed position ATC.
> > 
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[Flightgear-devel] Again away from my keyboard

2007-12-13 Thread Holger Wirtz
Hi,

it seems that I will be away from my keyboard for the next weeks. I hope
development for fgcom goes on. Maybe I can check my mailbox from time to
time...

regards, holger

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Re: [Flightgear-devel] FGCOM: attn Holger, KNID TWR not in the phone book :/

2007-12-12 Thread Holger Wirtz
On Tue, Dec 11, 2007 at 03:53:25PM +0100, alexis bory wrote:
> Holger Wirtz wrote:
> >  Alexis,
> >
> >  as I see there is KNID in apt.dat.gz... hmmm maybe a bug in my
> >  script? I will check this the next days.
> 
> Ok, thanks.

Ok, the problem was an older apt.dat.gz file. Please check out the new
version.

Regards, Holger

> 
> All the best,
> 
> Alexis
> 
> 
> 
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[Flightgear-devel] [OT] Asterisk-1.4 Debian packages? Where to find?

2007-12-12 Thread Holger Wirtz
Hi all,

some kind of off-topic, but perhaps someone has an answer:
I need to install Asterisk-1.4 for fgcom because the conference
application (app_meetme.so) has the facility to mute all other users in
a conference when one user is talking (first come - first serve). Thats
more like radio communication (ok not really but better than a full
duplex conference).

I would like to try this but I won't compile the whole Asterisk package
to avoid problems with the actually installed packages. But I cannot
find such a packe for Debian _etch_. Does anyone have an entry for
sources.list or a place where I can download the deb-package?

Thanks, Holger
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Re: [Flightgear-devel] FGCOM: attn Holger, KNID TWR not in the phone book :/

2007-12-11 Thread Holger Wirtz
Alexis,

as I see there is KNID in apt.dat.gz... hmmm maybe a bug in my script? I
will check this the next days.

Regards, Holger

> 
> 
> 
> 
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Re: [Flightgear-devel] FGCOM: attn Holger, KNID TWR not in the phone book :/

2007-12-11 Thread Holger Wirtz
On Tue, Dec 11, 2007 at 12:18:52PM +0100, alexis bory wrote:
> Hi holger,
> 
> My favorite place, and also one of the nicest airfield in
> California doesn't appear in phonebook.txt.
> It's KNID, China Lake Naval Air Weapons Station.

Maybe it is not ip apt.dat.gz? This is the source for the generation of
the extensions.conf. 

> Here some screenshot of this place:
> http://croo.murgl.org/fgfs/scenery/index.html

Wow. Really great. I think I have to install the scenery soon.

> This airport could be included in the next scenery build
> and, I hope, could become an alternative to KSFO for
> military aircraft users in Flightgear. So a working ATC
> would help a lot :)
> 
> Is it possible for you to add it in the list ?
> 
> phonebook.txt
> KNIDTWR120.15China Lake NAWS
> 
> positions.txt
> KNID,120.150,35.682298,-117.684753,TWR,China Lake NAWS

Both files are generated from apt.dat.gz... but I can add them manually.
The better way will be to add them to apt.dat.gz.

Regards, Holger
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Re: [Flightgear-devel] FGCOM gets a discussion page on the wiki

2007-11-26 Thread Holger Wirtz
Willie,

On Sun, Nov 25, 2007 at 12:14:28PM +, Willie Fleming wrote:
> http://wiki.flightgear.org/flightgear_wiki/index.php?title=Talk:FGCOM
> 
> Ive kicked this off with a request for _simplex_ comms and a wee moan about 
> voice quality.
> 
> I used squawkBox once a couple of years back - I cant honestly remeber how 
> the 

Ok, but I see many things that should be solved at the same time. We
should create a list og topics to be done and we should try to give them
priorities and perhaps name who try to solve these topics. But where to
place this list? FG-Wiki? My own Wiki?

> voice quality sounded. Can anyoine enlighten me? How realistic does it sound?
> The ATC chatter we have is pretty realistic - obviously recorded by someone 
> with a newish scanner somewhere near Heathrow EGLL - in terms of volume 
> quality and random spurious noises and clicks -  note the variations in 
> perceived volume of the different calling stations.  These aircraft however 
> are all commercial operations, the radios found in GA aircraft will in some 
> cases sound a bit rougher.

I see the following realism problems:

1.) absence of random white noise
2.) the voice channels should be limited with a high cut (at 4 kHz) (or an band
pass between 300 Hz and 4 KHz)
3.) as in real life there should be a mechanism for realising
crosstalking (e.g. the sender with the maximum of output pushes other
senders in the background)
4.) real com radios have an automatic noise limiter (squelch) which
makes a little noise after releasing the PTT key.
5.) pilots have engine sounds in the background

Here are my ideas:
1.) A daemon in the background ca radomly place short samples of white
noise and/or athmospherical noise an used channels. The problem is that
crosstalking cannot be recognized from such a daemon (see 4).
2.) Perhaps an EQ in the sound chain. The best place would be iaxclient.
But also ALSA would be working - but this is not real protable.
3.) That's a real problem. If this should work something like a complete
new conference module for asterisk must be developed __AND___ a
mechanism (schedular) for the voice clients (perhaps a simple FIFO). Not
as easy as it sounds...
4.) Why not sending a simple short noise sample after muting the mic?
This could be placed inside iaxclient.
5.) Again: mixing engine sound inside the mic stream... perhaps also at
iaxclient?

What I see: Everything is more a sound/VoIP problem rather than a FG
problem... 

> Please note -- Im used to hearing ATC chatter in the UK --probably a LOT 
> different in the rest of Europe and the US. I don't know how the ATC chatter 
> we have sounds to the rest of you guys both in terms of content and quality.

I tried to follow some web ATC streams and I udnerstand nearly nothing -
especially the pilots are very difficult to understand.
:-)

Regards, Holger

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Re: [Flightgear-devel] FGCOM again, mixer mess

2007-11-23 Thread Holger Wirtz
On Fri, Nov 23, 2007 at 12:23:22PM +0100, AnMaster wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA512
> 
> I tried the Portaudio ALSA one, it compiled, on running: muted master. Jack I
> don't have installed so I can't test that. And as stated before, native ALSA
> does not compile. If it can't even keep track of what channel is Master and 
> what
> one is MIC something is very broken...

I will check this on 32bit this weekend. Perhaps broken alsa or iaxclient
code on 64bit.

> The information I gave about what sound card in an earlier mail may be helpful
> for this. I can also upload some screenshots of kmix after and before FGCOM
> messing it up if you want.

I quite believe it but I am amazed that there is no one who told me
this problem and I think most of the other testers are 32bit users.

> Further, on last try with Portaudio ALSA:
[...]
> Segmentation fault
> 
> The seg fault was after a Shift-Space... Oh and as before it muted the wrong 
> stuff.

Same at my side. H it seems to be a problem with the iaxclient
interface - but I cannot say if my interpretation of usage is wrong or
something inside... I will check this.

Regards,Holger

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Re: [Flightgear-devel] FGCOM again, mixer mess

2007-11-23 Thread Holger Wirtz
On Fri, Nov 23, 2007 at 11:42:42AM +0100, AnMaster wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA512
> 
> There are quite a few reasons why fgcom shouldn't touch mixer settings:
> 1) Changing/muting master prevents sound from applications like flightgear and
> festival (flightgear got built in support for festival that I use) Even if 
> there
> is a reason to mute this, it isn't realistic, the engine sound isn't turned 
> off
> in a real airplane...

Only the mic is muted - not the speakers. But for intercom you are
right: I want that my partner can listen everythin I say so fgcom should
not mute the mic but only the channel towards the radio.

> 2) Why not do it in the software of fgcom. To mute: just stop listening.

Yep - as I wrote yesterday: this must be coded inside iaxclient because the 
complete audio layer is baught by iaxclient. Anyone who likes to do this?

Regards, Holger

> 
> Holger Wirtz wrote:
> > On Fri, Nov 23, 2007 at 11:17:46AM +0100, AnMaster wrote:
> > [...]
> >>>> it would leave the mixer settings I use alone. I will wait for this bug 
> >>>> to get
> >>>> fixed before I try it again.
> >>> I must say that I haven't tried the OSS version until now. I hope that I
> >>> can do this at weekend. After all this may be a problem with iaxclient
> >>> 1.x and/or 64 bit. For 32bit I will check this and post my results here.
> >> Well I would prefer native ALSA support but as showed in earlier mail that
> >> didn't even compile. FYI I use in kernel ALSA driver (emu10k1) for my card
> >> (Creative Labs SB Live! EMU10k1 (rev 07)). Also using OpenAL sounds like a 
> >> good
> >> alternative to me, it is cross platform and works well in my experience. 
> >> Doesn't
> >> flightgear itself use OpenAL?
> > 
> > Yes I think so. But fgcom uses the VoIP backend iaxclient which does not
> > support OpenAL until someone writes the code. For the most Linux-Users
> > ALSA would be the right choice. But native ALSA may conflict with other
> > applications (see the PTT key problem which Csaba find out).
> > 
> Why would native ALSA conflict with other programs? If you mean mixer, either
> use dmix or, if your sound card got one, hardware mixer. Set up your ALSA for 
> that.
> 
> However, what should one use on FreeBSD? I haven't yet got fgcom to work on my
> FreeBSD system (FreeBSD 6.2-RELEASE-p8 x86_64). OpenAL works just fine on it.
> 
> For the PTT key problem, well I would rather use the MIC on/off button that is
> on the cable to my headset anyway.
> 
> > Yes - this is difficult to solve and we (I?) have to think about this
> > more than twice the next days.
> > 
> > Regards, Holger
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Re: [Flightgear-devel] FGCOM again, mixer mess

2007-11-23 Thread Holger Wirtz
On Fri, Nov 23, 2007 at 11:17:46AM +0100, AnMaster wrote:
[...]
> >> it would leave the mixer settings I use alone. I will wait for this bug to 
> >> get
> >> fixed before I try it again.
> > 
> > I must say that I haven't tried the OSS version until now. I hope that I
> > can do this at weekend. After all this may be a problem with iaxclient
> > 1.x and/or 64 bit. For 32bit I will check this and post my results here.
> Well I would prefer native ALSA support but as showed in earlier mail that
> didn't even compile. FYI I use in kernel ALSA driver (emu10k1) for my card
> (Creative Labs SB Live! EMU10k1 (rev 07)). Also using OpenAL sounds like a 
> good
> alternative to me, it is cross platform and works well in my experience. 
> Doesn't
> flightgear itself use OpenAL?

Yes I think so. But fgcom uses the VoIP backend iaxclient which does not
support OpenAL until someone writes the code. For the most Linux-Users
ALSA would be the right choice. But native ALSA may conflict with other
applications (see the PTT key problem which Csaba find out).

Yes - this is difficult to solve and we (I?) have to think about this
more than twice the next days.

Regards, Holger
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Re: [Flightgear-devel] FGCOM again, mixer mess

2007-11-23 Thread Holger Wirtz
On Thu, Nov 22, 2007 at 10:46:12PM +0100, AnMaster wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA512
> 
> So I tried FGCOM with OSS emulation, at last it compiled with jester's patch 
> at
> http://pastebin.ca/794075. Now I tried it. Error. Ok, so I need to edit some
> files it turns out after asking on IRC channel to change prefix (whatever
> happened to ./configure --prefix? or cmake?).

Yep. This patch should be applied to iaxclient 2.x.

> After many errors at last I got it to run. The first things it does is messing

Congratulations!

> up the mixer settings I like by changing volume upwards almost causing my 
> "ears
> to burst". After that it turns the master off. What is the point in that? I 
> wish
> it would leave the mixer settings I use alone. I will wait for this bug to get
> fixed before I try it again.

I must say that I haven't tried the OSS version until now. I hope that I
can do this at weekend. After all this may be a problem with iaxclient
1.x and/or 64 bit. For 32bit I will check this and post my results here.

Regards, Holger
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Re: [Flightgear-devel] FGCOM fails to compile. Still.

2007-11-23 Thread Holger Wirtz
Hi,

On Thu, Nov 22, 2007 at 10:09:40PM +0100, AnMaster wrote:
[...]
> - -DAUDIO_ALSA -Ilibiax2/src -DLIBIAX  -DSPEEX_EC=1 -DLINUX   -c -o 
> audio_alsa.o
> audio_alsa.c
> In file included from /usr/include/alsa/asoundlib.h:44,
>  from audio_alsa.c:20:
> /usr/include/alsa/global.h:134: error: redefinition of 'struct timeval'
> /usr/include/alsa/global.h:139: error: redefinition of 'struct timespec'
> audio_alsa.c: In function 'alsa_output':
> audio_alsa.c:91: warning: format '%d' expects type 'int', but argument 2 has
> type 'long int'
> audio_alsa.c: In function 'alsa_initialize':
> audio_alsa.c:137: warning: unused variable 'buf'
> audio_alsa.c:135: warning: unused variable 'i'
> make[1]: *** [audio_alsa.o] Error 1
> make[1]: Leaving directory `/mnt/src/arvid/fgcom/iaxclient/lib'
> make: *** [iaxstatic] Error 2
> 
> 
> I tried the native ALSA support.
[...]

The Version 1.x is not 64bit clean :-( Version 2.x will be (hopefully).
But at this time it might be better to work with 1.x. After everything
runs fine for a time I will try to merge to 2.x for an "unstable"
version.

Or try to check out the unstable release and compile fgcom against 2.x:

svn checkout https://iaxclient.svn.sourceforge.net/svnroot/iaxclient/trunk

Regards, Holger

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Re: [Flightgear-devel] Now only 3 steps for fgcom!

2007-11-22 Thread Holger Wirtz
1.) fetch fgcom (a copy of a working iaxclient is inside)
svn checkout svn://svn.dfn.de:/fgcom

Optional: edit iaxclient/lib/Makefile

To use oss emulation (recommended and the default for now)
 
USE_PA_OSS=1
USE_PA_ALSA=0
USE_PA_JACK=0
AUDIO_ALSA=0

To use native alsa (WARNING: PTT won't work)

USE_PA_OSS=0
USE_PA_ALSA=0
USE_PA_JACK=0
AUDIO_ALSA=1

To use portaudio alsa (WARNING: only if your card natively supports
8000Hz sample rate)

USE_PA_OSS=0
USE_PA_ALSA=1
USE_PA_JACK=0
AUDIO_ALSA=0

2.) Compile iaxclient and fgcom. To do so, do the following:

cd fgcom/src && make

3.) Install

make install

Regards, Holger

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Re: [Flightgear-devel] 7 easy steps to get fgcom running

2007-11-22 Thread Holger Wirtz
[...]
> But: 
> 
> --- cut here ---
> $ ./fgcom -f910.000
> ./fgcom - a communication radio based on VoIP with IAX/Asterisk
> (c)2007 by H. Wirtz <[EMAIL PROTECTED]>
> Version 1.0.1 build 36:37M
> Using iaxclient library Version SVN 1075M
> 
> IAXCLIENT: Fatal error: can't allocate memory
> Segmentation fault
> --- cut here ---

Got it! Time for going home. I have just included the wrong
iaxclient.h...

Regards, Holger
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Re: [Flightgear-devel] 7 easy steps to get fgcom running

2007-11-22 Thread Holger Wirtz
Jon,

On Thu, Nov 22, 2007 at 11:49:59AM +, Jon Stockill wrote:
> Holger Wirtz wrote:
> 
> > The PTT emulation is currently only a mic mute - very bad hack. I will
> > try to fix this inside iaxclient (so that the audio stream is blocked
> > inside the VoIP client) but I have to discuss this on the iaxclient-dev
> > list.
> 
> I think you'll run into problems if you do this - last time I was doing 
> lots of work on asterisk it used the incoming data stream to clock the 
> outgoing stream, resulting in you not receiving anything if you weren't 
> transmitting (enabling silence suppression on some phones would cause 
> this problem).

Ok, I see the problem. And if the mic input is not used as a signal
source but a "silent stream"? That may simulate a PTT function without
hardware muting the mic.

If I want to place two calls - one for intercom (without any muting) and
one for the ATC (with muting) I cannot mute the mic - only the data
stream of the VoIP-session...

We will see. Thanks for your hint! First of all fgcom has to run with
the basic functionality on as many platforms as it can.

Regards, Holger
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Re: [Flightgear-devel] 7 easy steps to get fgcom running

2007-11-22 Thread Holger Wirtz
[...]
> Please review and apply.
[...]

Ok, patches are added. Thanks again!

My own version runs fine with my dynamic iaxclient-2.x library... I have
to check why I get errors with static linking against the SVN checkout
of the iaxclient.

Regards, Holger

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Re: [Flightgear-devel] 7 easy steps to get fgcom running

2007-11-22 Thread Holger Wirtz
Hi Csaba,

On Thu, Nov 22, 2007 at 04:50:57AM +0100, Csaba Halász wrote:
> Requirements: alsa headers plus standard development tools (gcc, make,
> etc) Nothing fancy :)
> 
> 1.) fetch a known good revision of iaxclient:
> svn co https://iaxclient.svn.sourceforge.net/svnroot/iaxclient/branches/1.0
> -r '{2007-07-21}' iaxclient

done.

> 2.) fetch fgcom into the same directory
> svn checkout svn://svn.dfn.de:/fgcom

:-) Not done

> 3.) edit iaxclient/lib/Makefile
> 
> To use oss emulation (recommended for now)
> 
> USE_PA_OSS=1
> USE_PA_ALSA=0
> USE_PA_JACK=0
> AUDIO_ALSA=0

done.

> 4.) make iaxclient (run make from the lib dir, no need to install)

done.

> 5.) patch fgcom with attached diff

done (just not commited to svn...)

> 6.) make fgcom

done.

But: 

--- cut here ---
$ ./fgcom -f910.000
./fgcom - a communication radio based on VoIP with IAX/Asterisk
(c)2007 by H. Wirtz <[EMAIL PROTECTED]>
Version 1.0.1 build 36:37M
Using iaxclient library Version SVN 1075M

IAXCLIENT: Fatal error: can't allocate memory
Segmentation fault
--- cut here ---

OoooK. My PC thinks he is someone special... I have to
search for the problems.

Regards, Holger

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Re: [Flightgear-devel] 7 easy steps to get fgcom running

2007-11-21 Thread Holger Wirtz
a.a 
> /usr/lib/libogg.a /usr/local/lib/libspeex.a /usr/lib/libgsm.a -lportaudio 
> -lasound -ljack -lpthread -lrt -lm -ldl
> +CFLAGS:=-O2 $(SVNDEF) -I ../../iaxclient/lib
> +STATIC_LIBS:=../../iaxclient/lib/libiaxclient.a -lasound  -lpthread -lm
>  SHARED_LIBS:=-lm -L/usr/local/lib -liaxclient -lportaudio -lspeex -lgsm
>  INDENT:=/usr/bin/indent
>  IFLAGS:=
> @@ -12,10 +12,10 @@
>  all: iaxstatic
>  
>  shared: fgcom.o usage.o position.o
> - $(CC) -s fgcom.o usage.o position.o $(SHARED_LIBS) -o fgcom
> + $(CC) fgcom.o usage.o position.o $(SHARED_LIBS) -o fgcom
>  
>  iaxstatic: fgcom.o usage.o position.o
> - $(CC) -s fgcom.o usage.o position.o $(STATIC_LIBS) -o fgcom
> + $(CC) fgcom.o usage.o position.o $(STATIC_LIBS) -o fgcom
>  
>  indent: fgcom.c fgcom.h
>   $(INDENT) $(IFLAGS) fgcom.c
> @@ -36,11 +36,11 @@
>   $(CC) $(CFLAGS) -c fgcom.c
>  
>  usage.o: Makefile usage.c
> - $(CC) $(CFLAGS) $(XMLRPC_CFLAGS) -c usage.c
> + $(CC) $(CFLAGS) -c usage.c
>  
>  position.o: Makefile position.c
> - $(CC) $(CFLAGS) $(XMLRPC_CFLAGS) -c position.c
> + $(CC) $(CFLAGS) -c position.c
>  
>  libwwwapp-hack.o: Makefile libwwwapp-hack.c
> - $(CC) $(CFLAGS) $(XMLRPC_CFLAGS) -c libwwwapp-hack.c
> + $(CC) $(CFLAGS) -c libwwwapp-hack.c
>  

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Re: [Flightgear-devel] fgcom problems...

2007-11-21 Thread Holger Wirtz
Hi,

On Wed, Nov 21, 2007 at 10:05:27PM +0100, AnMaster wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA512
> 
> Where exactly do I find the things listed at
> http://squonk.abacab.org/dokuwiki/fgcom#requirements ? Several of them (all 
> the
> asterix ones, the gsm one and some more) do not exist as packages for my 
> distro,
> some links to source of them would be very useful. Google did not help.
>
> I hope this will change soon, I suggest links to official homepages of the
> dependencies you use. I already asked for this before on the mailing list
> several weeks ago. The situation did not improve...

Ok, my fault. I just had not enough time to get everything round and I
forgot to insert the links. I hope I can get this fixed the next days.
Currently I have very much problem s with my fingers (don't laugh!)
because I hacked to my on my computer keyboard and my piano... very
painful.

> Sadly it currently seems that the FGCOM developer discriminates non-Debian
> users. Some experiments on different systems:
> * Gentoo Linux (x86_64) - unable to install dependencies because I can't find
> them in the way FGCOM wants.
> * Slackware (x86) - unable to install dependencies because I can't find them 
> in
> the way FGCOM wants.
> * SourceMage GNU/Linux (x86) - unable to install dependencies because I can't
> find them in the way FGCOM wants.
> * FreeBSD (x86_64) - unable to install dependencies because I can't find them 
> in
> the way FGCOM wants.
> I don't have access to try on any Debian system. But clearly the FGCOM 
> developer
> needs to fix this. I have heard about programs not being cross-platform 
> before.
> But this is the first program I have seen that is not cross-distro...
> 
> For your information both fg/plib and fg/osg runs fine on all of the above.

Come on... this is not a discrimination - more a lack of time to check
out many other distros. I have only Debian around and at this time
I cannot install more distros on my vmware to check if fgcom works. Have
in mind that after release in September nearly noone had interest in
testing fgcom. Why should I do much work if there are no users?

I will do my best the next days/weeks. Until now this was a one person
show and I have parallel a job, a family (and my piano). Give me some
time and fgcom will hopefully work also on Linux (all!), Windows and
Mac.

Regards, Holger
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[Flightgear-devel] FGCOM and the XMLRPC server

2007-11-20 Thread Holger Wirtz
Hi all,

as I see there is much trouble with the authentification of fgcom and
the XMLRPC service used behind (if you need more information how it
works, see http://squonk.abacab.org/dokuwiki/technical_description)

There is a bigger problem in the code of the fgreg server. I planned the
service about a year ago and thaught that it would be nice if I also
implement something for writing radar clients, so I wrote a
XMLRPC-Server which communicates with fgcom and creates a session which
stores the information.

But I saw that this service is not necessary because you can get
this information using the MP protocol. And syd wrote an ATC client and
there are the FG-Online-Maps.

So the question is:
Should I drop the usage of the XMLRPC server? This makes everything
easier and I hope more stable. The authentification of the fgcom clients
can be done directly at the asterisk server.

What do you think?

Regards, Holger

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Re: [Flightgear-devel] New fgfs-builder release; forking TerraGear

2007-11-11 Thread Holger Wirtz
Hallo Ralf,

kurzes Feedback nach einem "make prepare" der default Pakete:
Ich kann OpenProducer nicht auschecken, weil openscenegraph.com nicht
existiert. Mein Workaround war immer in products/OpenProducer/rules
folgendes einzutragen:

CVSROOT=:pserver:[EMAIL PROTECTED]:/cvs/Producer

Das tut dann mit dem User "guest".

Gruss, Holger

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Re: [Flightgear-devel] [OT] New ATI Driver fglrx works now for my Radeon Mobility X1400!!!

2007-10-28 Thread Holger Wirtz
On Fri, Oct 26, 2007 at 11:02:24PM +0200, Csaba Halász wrote:
> On 10/26/07, Holger Wirtz <[EMAIL PROTECTED]> wrote:
> >
> > after 1/2 year ATI now released Version 8.42.3 and, yep, it works for my
> > Mobility Radeon X1400!!! Great! Now I can use FlightGear again.
> 
> Great news! Looks like I'll have to update fg on my computer at the
> workplace ... I can go flying when the boss is not around ;)

Yep, good idea... I have just to check out the Intel driver for my work
notebook. This one worked half year ago but than ther were similar
problems and flying during lunch break was not able :-(

Regards, Holger

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[Flightgear-devel] [OT] New ATI Driver fglrx works now for my Radeon Mobility X1400!!!

2007-10-26 Thread Holger Wirtz
Hi,

after 1/2 year ATI now released Version 8.42.3 and, yep, it works for my
Mobility Radeon X1400!!! Great! Now I can use FlightGear again.

ATI users can get the driver from
http://www2.ati.com/drivers/linux/ati-driver-installer-8.42.3-x86.x86_64.run

Regards, Holger

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Re: [Flightgear-devel] backtrace dump

2007-10-22 Thread Holger Wirtz
Tobias,

welcome to the club of $*%*$%$-ATI users :-<

I try for about 1/2 year to get my MobilityRadeon-X1400 to get working
with fgfs/osg. But there seems to be more than one error in the driver
package. Some weeks ago someone on this list wrote that ATI/AMD will
bring up new drivers with support by AMD. But until now I haven't seen
such  a driver.

Regards, Holger

On Mon, Oct 22, 2007 at 10:28:26AM +0200, Tobias Nielsen wrote:
> Now i have been fiddling around with this error for an extremely long
> time, and i simply cannot figure out what it is that is wrong - i hope
> that someone can help me.
> 
> I have traced it down to figure out that it happends right after the
> function readImage in simgear/model has been called with the file
> "Aircraft/c172p/Models/c172p-02.rgb"
> Thats it!, it will not get past that point... I have tried to delete
> and re-download the intire data directory - but little does it matter.
> 
> I initially thought it was a problem related to the globals, but i
> have figured out it doesnt.
> 
> please please please, can someone aid me with some ideas - my fav. sim
> is missing me and im missing it :-)
> 
> 2007/10/14, Tobias Nielsen <[EMAIL PROTECTED]>:
> > Na, problem still persists - i have a faint idea that it may have
> > something todo with the global vars deletion problem currently
> > mentioned in another thread
> >
> > 2007/10/14, Robert Black <[EMAIL PROTECTED]>:
> > > On Saturday 13 October 2007 14:28, Tobias Nielsen wrote:
> > > > Does anyone has a good input on what is going on here? As far as i can
> > > > see it is assumably somewhere in the osg that the error appears- but
> > > > how am i to know...
> > > >
> > > > someone has any ideas?
> > > >
> > > > *** glibc detected *** basedir/bin/fgfs: free(): invalid pointer:
> > > > 0x087f2c50 *** === Backtrace: =
> > > > /lib/libc.so.6[0xb6e5c6d0]
> > > > /lib/libc.so.6(__libc_free+0x89)[0xb6e5dd59]
> > > > /usr/lib/gcc/i686-pc-linux-gnu/4.1.2/libstdc++.so.6(_ZdlPv+0x21)[0xb6fdb1b1
> > > snip--->
> > >
> > > The next mail message may have answered it. Looks like a source code 
> > > problem.
> > > Knowing m. and the gang it may be fixed already. Try pulling CVS again or 
> > > an
> > > older snapshot.
> > >
> > >
> > > -
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> > >
> >
> >
> > --
> > Yours kindly
> >
> > Tobias Nielsen
> >
> 
> 
> -- 
> Yours kindly
> 
> Tobias Nielsen
> 
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Re: [Flightgear-devel] fgcom is now available partially static linked

2007-09-19 Thread Holger Wirtz
Hi all,

On Wed, Sep 19, 2007 at 11:03:00AM +0200, Mirko Stanisak wrote:
> Hi,
> 
> Am Mittwoch, 19. September 2007 schrieb Holger Wirtz:
> > Hi all,
> >
> > I have put a new version (1.0.1) as a partially static linked binary in
> > the tarball of fgcom. The new binary got the libiaxclient-2.1svn,
> > libspeex and libgsm static linked. I hope this solves problems with
> > these libraries. You can download the tarball at:
> >
> > http://squonk.abacab.org/dokuwiki/fgcom#download
> 
> I don't know if it's just me, but I can't download the new fgcom release from 
> the URL linked in the wiki 
> (http://squonk.abacab.org/dokuwiki/_media/fgcom-1.0.1-tar.gz?id=fgcom&cache=cache).
>  
> I just get a "Not Found" at that address. Where is the error?

Sorry, there was a typo in thefilename. It's now fixed, sorry for the
inconvenience.

Holger

> 
> > Regards, Holger
> >
> > P.S.: If you got the program running, please let me know on which
> > Distribution and if the binary works.
> 
> wilco ;-)
> 
> 
> Regards,
> Mirko
> 
> 
> 
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[Flightgear-devel] Now problems with Thinkpad (Intel Corporation Mobile 945GM/GMS/940GML), too

2007-09-19 Thread Holger Wirtz
Hi,

I wrote about my ATI problems at my home notebook. Now I just testet a
Thinkpad T60 with a Intel Corporation Mobile 945GM/GMS/940GML chipset
which worked on LinuxTag2007 with FG.

I checked out the newest code and after compiling and running I get:

$ fgfs --airport=KSFO --aircraft=ATC
Warning: detected OpenGL error 'invalid enumerant' after
RenderBin::draw(,)
Httpd server started on port 5050
No path in /sim/sound/path
Segmentation fault

I appended a gdb backtrace and glxinfo. Perhaps someone has an idea? Is
this a problem of OSG or an Intel driver problem?

Thanks, Holger

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Starting program: /usr/local/src/fgfs-builder-20070711/install/bin/fgfs 
[Thread debugging using libthread_db enabled]
[New Thread -1224051008 (LWP 4390)]
[New Thread -1291621488 (LWP 4393)]
[New Thread -1355990128 (LWP 4394)]
[New Thread -1365193840 (LWP 4395)]

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1224051008 (LWP 4390)]
0xb75351a0 in glXCreatePixmap () from /usr/lib/libGL.so.1
#0  0xb75351a0 in glXCreatePixmap () from /usr/lib/libGL.so.1
#1  0xb7f04bdf in osgViewer::PixelBufferX11::init ()
   from /usr/local/src/fgfs-builder-20070711/install/lib/libosgViewer.so.22
#2  0xb7f04df5 in osgViewer::PixelBufferX11::PixelBufferX11 ()
   from /usr/local/src/fgfs-builder-20070711/install/lib/libosgViewer.so.22
#3  0xb7f03929 in X11WindowingSystemInterface::createGraphicsContext ()
   from /usr/local/src/fgfs-builder-20070711/install/lib/libosgViewer.so.22
#4  0xb789a095 in osg::GraphicsContext::createGraphicsContext ()
   from /usr/local/src/fgfs-builder-20070711/install/lib/libosg.so.22
#5  0xb7d028be in osgUtil::RenderStage::runCameraSetUp ()
   from /usr/local/src/fgfs-builder-20070711/install/lib/libosgUtil.so.22
#6  0xb7d02cf7 in osgUtil::RenderStage::draw ()
   from /usr/local/src/fgfs-builder-20070711/install/lib/libosgUtil.so.22
#7  0xb7cffb66 in osgUtil::RenderStage::drawPreRenderStages ()
   from /usr/local/src/fgfs-builder-20070711/install/lib/libosgUtil.so.22
#8  0xb7d0f73d in osgUtil::SceneView::draw ()
   from /usr/local/src/fgfs-builder-20070711/install/lib/libosgUtil.so.22
#9  0x0806689f in FGRenderer::update (refresh_camera_settings=true)
at 
/usr/local/src/fgfs-builder-20070711/src/FlightGear/src/Main/renderer.cxx:847
#10 0x080657e2 in FGRenderer::update ()
at 
/usr/local/src/fgfs-builder-20070711/src/FlightGear/src/Main/renderer.hxx:41
#11 0x080a69b1 in GLUTdraw ()
at 
/usr/local/src/fgfs-builder-20070711/src/FlightGear/src/Main/fg_os.cxx:128
#12 0xb75eb8e6 in fgJoystickDetect () from /usr/lib/libglut.so.3
#13 0xb75eeed2 in fgEnumWindows () from /usr/lib/libglut.so.3
#14 0xb75ec186 in glutMainLoopEvent () from /usr/lib/libglut.so.3
#15 0xb75ec632 in glutMainLoop () from /usr/lib/libglut.so.3
#16 0x08060f15 in fgMainInit (argc=1, argv=0xbfd824d4)
at 
/usr/local/src/fgfs-builder-20070711/src/FlightGear/src/Main/main.cxx:1071
#17 0x0805fd71 in main (argc=103, argv=0x2750e)
at 
/usr/local/src/fgfs-builder-20070711/src/FlightGear/src/Main/bootstrap.cxx:220
The program is running.  Exit anyway? (y or n) name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, 
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, 
GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, 
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, 
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, 
GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, 
GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_make_current_read, 
GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, 
GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
OpenGL vendor string: Tungsten Graphics, Inc
OpenG

[Flightgear-devel] fgcom is now available partially static linked

2007-09-18 Thread Holger Wirtz
Hi all,

I have put a new version (1.0.1) as a partially static linked binary in
the tarball of fgcom. The new binary got the libiaxclient-2.1svn,
libspeex and libgsm static linked. I hope this solves problems with
these libraries. You can download the tarball at:

http://squonk.abacab.org/dokuwiki/fgcom#download

I also tried to linked most of the used libraries against fgcom but than
you have much more problems with the used audio backend (ALSA, jack,
portaudio). So I decided to leave these libraries dynamic linked.

I have not IA64 Linux so I cannot test against this architecture...

Regards, Holger

P.S.: If you got the program running, please let me know on which
Distribution and if the binary works.
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Re: [Flightgear-devel] And again: VATSIM and FG?

2007-09-17 Thread Holger Wirtz
Hi *,

On Mon, Sep 17, 2007 at 10:52:55AM -0500, Curtis Olson wrote:
> On 9/17/07, Ralf Gerlich wrote:
> >
> > Holger Wirtz wrote:
> > > But they asked me if I want to write something like a VATSIM-proxy for
> > > FG to get arround the GPL problem. This proxy has to be closed-source.
> >
> > Hrm, so they are interested in getting FlightGear users into the boat,
> > but they are not willing to open their protocol? How big can that
> > interest in FlightGear users be relative to the interest in keeping
> > their protocol obscured? Might that be some security-by-obscurity thing?
> 
> 
> Here are a couple of my thoughts ...
> 
> 1. Closed protocols can be a pain, but if that's the way they want to do
> things, we have to honor their wishes.  I'm not in the fanatical open-source
> camp that insists that all software and all protocols should be 100% open.
> People have to be able to put food on the table and pay their bills.  I
> agree that keeping the protocol closed only gives you a false sense of
> security, and probably slows development and improvements ...

I have a simple problem with the copyright of such a proxy. When the
protocol (and therefore the application) is closed source who can
distribute the proxy? The writer of the code does this not for money and
he cannot be sure if the program is selled in future or only distributed
with reservations.

Currently I have no interest in writing code for applications where
someone else can define who and under which conditions the software
gets.

But perhaps someone else has interest in writing a VATSIM proxy?

[...]

Regards, Holger

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[Flightgear-devel] And again: VATSIM and FG?

2007-09-17 Thread Holger Wirtz
Hi,

yes, I know: this is discussed again and again and ...

I wrote the VATSIM developers an email and described the functionality
of FGCOM. They answered that they will have this in mind but currently
they will keep their own VVL (VATSIM Voice Library).

But they asked me if I want to write something like a VATSIM-proxy for
FG to get arround the GPL problem. This proxy has to be closed-source.

What's the meaning of the developers list?

I have my own position: I think it would be very interesting to write
such a software and it might be solve some problems in bringing up a parallel
community to get ATC services. But I think that it would be difficult to
set up closed source software by asking the "open" community to solve
problems and on the other side keeping back information why this
problems are around...

Personaly I think not to do this. 

Regards, Holger

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Re: [Flightgear-devel] [ANN] fgcom VoIP-package version 1.0

2007-09-16 Thread Holger Wirtz
Hi,

On Thu, Sep 13, 2007 at 10:11:36PM +0200, AnMaster wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA512
> 
> None of the deps seems to exist on gentoo. I can't find these in portage at 
> all:
> asterix, libiaxclient, axclient (or under any other name I can think of)
> libgsm1
> portaudio is is only in version 18 not 19
> 
> Could you maybe provide links the the websites for all of the deps so users of
> other distros can find them...

Ok, that's the problem with the VoIP-technology... it is highly
dependend on the audio architecture and it seems that some distros have
different interpretation of the usage of codecs.

I will checkout the libiaxclient and try to get a stripped donw version
running which will fit the usage for fgcom. Maybe this will solve my
problems biulding a static binary...

Regards, Holger

> 
> /AnMaster
> 
> Jon Stockill wrote:
> > Holger Wirtz wrote:
> >> Jon,
> >>
> >> On Thu, Sep 13, 2007 at 10:38:42AM +0100, Jon Stockill wrote:
> >> [...]
> >>> The major obstacle to building this on any other platform (even any 
> >>> other linux distribution) is your use of the debian libgsm1 package. The 
> >>> upstream source for this builds *only* a static library - fgcom expects 
> >>> this to be available as a dynamic lib. I've got an etch machine 
> >>> available, so I'll try building on that later.
> >> Thanks for feedback!
> >>
> >> I tried to get a static binary of fgcom but I failed with libiaxclient
> >> getting linked staticaly.
> >>
> >> I am not a good C programmer... maybe I should try to link against the
> >> static libgsm? How to do this?
> > 
> > I have absolutely no idea - I'm not a programmer either.
> > 
> > If you're not using any of the compressed voice codecs is it possible to 
> > build libiaxclient without support for them? That'd significantly reduce 
> > the number of dependencies.
> > 
> > Jon
> > 
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Re: [Flightgear-devel] [ANN] fgcom VoIP-package version 1.0

2007-09-14 Thread Holger Wirtz
Hi *,

On Fri, Sep 14, 2007 at 12:23:04AM +0200, Matthias Boerner wrote:
> Hi /AnMaster,
> 
> On Thursday 13 September 2007 22:11:36 AnMaster wrote:
> > None of the deps seems to exist on gentoo. I can't find these in
> > portage at all: asterix, libiaxclient, axclient (or under any other
> > name I can think of) libgsm1
> > portaudio is is only in version 18 not 19
> 
> it is called asterisk (I think Holger made a mistake when he wrote his 
> email). Gentoo packages are: asterisk-1.0.12.tar.gz. The libiax is in 

uuups... maybe I wrote this wrong... sorry.

I am currently not nearby my laptop so I cannot help until monday -
sorry. 

Regards, Holger

> iax-0.2.2.tar.gz. libgsm1 is probably in gsm-1.0.12.tar.gz.
> 
> Does this help you?
> >
> > Could you maybe provide links the the websites for all of the deps so
> > users of other distros can find them...
> >
> > /AnMaster
> >
> 
> Matthias
> 
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Re: [Flightgear-devel] [ANN] fgcom VoIP-package version 1.0

2007-09-13 Thread Holger Wirtz
On Thu, Sep 13, 2007 at 10:50:20AM +0100, Jon Stockill wrote:
[...]
> > Thanks for feedback!
> > 
> > I tried to get a static binary of fgcom but I failed with libiaxclient
> > getting linked staticaly.
> > 
> > I am not a good C programmer... maybe I should try to link against the
> > static libgsm? How to do this?
> 
> I have absolutely no idea - I'm not a programmer either.
> 
> If you're not using any of the compressed voice codecs is it possible to 
> build libiaxclient without support for them? That'd significantly reduce 
> the number of dependencies.

H... maybe this works... perhaps without several codecs I can build
a static binary. But hte next problems will be the audio implementation.

That's the problem of the whole thing: There are very much dependencies
due to the codecs and audio systems.

Regards, Holger


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Re: [Flightgear-devel] [ANN] fgcom VoIP-package version 1.0

2007-09-13 Thread Holger Wirtz
Jon,

On Thu, Sep 13, 2007 at 10:38:42AM +0100, Jon Stockill wrote:
[...]
> The major obstacle to building this on any other platform (even any 
> other linux distribution) is your use of the debian libgsm1 package. The 
> upstream source for this builds *only* a static library - fgcom expects 
> this to be available as a dynamic lib. I've got an etch machine 
> available, so I'll try building on that later.

Thanks for feedback!

I tried to get a static binary of fgcom but I failed with libiaxclient
getting linked staticaly.

I am not a good C programmer... maybe I should try to link against the
static libgsm? How to do this?

Regards, Holger

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Re: [Flightgear-devel] [ANN] fgcom VoIP-package version 1.0

2007-09-13 Thread Holger Wirtz
On Thu, Sep 13, 2007 at 12:20:38PM +0300, Vadym Kukhtin wrote:
> Good news!
> 
> How its average traffic consuming?

Good question :-) That depends on the used codec. I have hard coded to
use ulaw - that means about 60-80 kbit/s but compression. The Asterisk
conference rooms work internaly with ulaw, so there is no extra
compression on client and server side.

But there are other codecs available inside libiaxclient: 

#define IAXC_FORMAT_G723_1   (1 << 0)/* G.723.1 compression */
#define IAXC_FORMAT_GSM  (1 << 1)/* GSM compression */
#define IAXC_FORMAT_ULAW (1 << 2)/* Raw mu-law data (G.711) */
#define IAXC_FORMAT_ALAW (1 << 3)/* Raw A-law data (G.711) */
#define IAXC_FORMAT_G726 (1 << 4)/* ADPCM, 32kbps  */
#define IAXC_FORMAT_ADPCM(1 << 5)/* ADPCM IMA */
#define IAXC_FORMAT_SLINEAR  (1 << 6)/* Raw 16-bit Signed Linear 
(8000 Hz) PCM */
#define IAXC_FORMAT_LPC10(1 << 7)/* LPC10, 180 samples/frame */
#define IAXC_FORMAT_G729A(1 << 8)/* G.729a Audio */
#define IAXC_FORMAT_SPEEX(1 << 9)/* Speex Audio */
#define IAXC_FORMAT_ILBC (1 << 10)   /* iLBC Audio */

Perhaps GSM is an alternative for ulaw. 

> Does it eat traff in a pauses?

You mean if there is a "silence compression"?
For ulaw: no.
For others: maybe - I think there are pages on wikipedia which are
describing how the codecs are working. Actually the server allows the
following:

allow=ulaw
allow=alaw
allow=gsm
allow=ilbc
allow=g726

> And is there tuner quality<->traffic, or choice codecs, etc?

Currently you have to choose the coder in src/fgcom.h. But it is no
problem to make a CLI option for this. 

> It's actually for me :(

You have a dial-in line?
If you have a low bandwith connection it would be very interesting if
it will work... Try the gsm codec.

Regards, Holger

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Re: [Flightgear-devel] [ANN] fgcom VoIP-package version 1.0

2007-09-13 Thread Holger Wirtz
On Thu, Sep 13, 2007 at 10:58:45AM +0200, Lukas Mesani wrote:
> Good work! :-)
> Did anyone speak with VATSIM/IVAO people about this ? :)

I don't think so... as I heard they are focused on their own protocoll.
But why to create the overhead of implementing non-standard operations
if there is an open and stable client and server implementation :-) ?

I think I will contact them and ask them if they will take a look at
fgcom.

Regards, Holger

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[Flightgear-devel] [ANN] fgcom VoIP-package version 1.0

2007-09-12 Thread Holger Wirtz
First real voice communication radio for FlightGear version 1.0 available!
==

About a year ago I asked my first few questions about integration of a voice
communcation kit for FlightGear based on VoIP on this list. After some tests
and a client written in Perl (and iaxcli in the backgroud as the VoIP client)
I now release version 1.0 of "fgcom".

1.0 means not: "No bugs!". It means that this is my first (relatively) stable
running version.

This one is written in C and uses the VoIP protocol IAX2 in combination with an
Asterisk server. For more about the functionality read on at: 

http://squonk.abacab.org/dokuwiki/technical_description

For running this client you have to compile the sources. For installation
instructions look at:

http://squonk.abacab.org/dokuwiki/fgcom-manual

Note: Currently this is tested only on Linux (Debian (lenny)). It will work on
Linux and it _should_ work on M$-Windows and OSX - if you have the needed
development environment and libraries.

Perhaps it will be a little bit difficult to get everything running with the
Linux sound architecture alsa. Please let me know where are the problems,
or if everything works out of the box.

You need a voice account for full functionality. Please write an email and I
can set up one (in the next days - until than you can use the guest
account).

You can download the tarball at:

http://squonk.abacab.org/dokuwiki/fgcom#download

Have fun,

Holger

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Re: [Flightgear-devel] fgfs, ATI Mobility Radeon X1400 and fglrx?:-------------

2007-09-11 Thread Holger Wirtz
Hi,

On Mon, Sep 10, 2007 at 06:06:26PM +0100, leee wrote:
> On Monday 10 September 2007 18:27, Frederic Bouvier wrote:
> > Quoting leee :
> > > Sorry - I should have made it clear that when I was referring to DAAMIT I
> > > meant AMD+ATI and was reflecting on the quality of the drivers.  Nvidia
> > > doesn't seem to have problems producing OGL drivers but ATI's apparent
> > > inability to do the same is _very_frustrating:(
> > >
> > > I just had a look at the Xorg support for ATI cards and it looks as
> > > though the
> > > current beta/next release will only support R300/400 based cards,
> > > which "...are not well supported for 3D", and I _think_ your X1400 may be
> > > R500 based:(
> > >
> > > If that's the case then it looks like you will have no choice but to wait
> > > for AMD/ATI to get their act together:(
> >
> > Maybe the situation will improve in a not so distant future :
> > http://www.phoronix.com/scan.php?page=article&item=828&num=1
> >
> > -Fred
> 
> Yeah, AMD/ATI hve been saying that they'll improve things for a little while 
> now - http://www.theinquirer.net/default.aspx?article=42198 (and a couple of 
> earlier announcments too) - but I'll wait until their reputation is 
> established before I'll risk buying another ATI card;)
> 
> I noticed that the phoronix article refers to X-server and not Xorg, but 
> hopefully they'll include Xorg support eventually as well.

We will see... after more than 10 years of problems with ATI drivers I
will I am far from believing it. We will see...

Thanks for this very interesting information!

Holger
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Re: [Flightgear-devel] [ANN] OSG - Improved Weather Radar

2007-09-10 Thread Holger Wirtz
On Fri, Sep 07, 2007 at 06:31:15PM +0200, Csaba Halász wrote:
> On 7/18/07, Csaba Halász <[EMAIL PROTECTED]> wrote:
> > On 7/10/07, Csaba Halász <[EMAIL PROTECTED]> wrote:
> > > On 7/1/07, Csaba Halász <[EMAIL PROTECTED]> wrote:
> > > > Hello!
> > > >
> > > > Here is a new version of my radar patch.
> > >
> > URL: http://w3.enternet.hu/jester/fgfs/atc-20070717.tgz [116kB]
> 
> As my old ISP deleted my pages, I uploaded this version to
> http://files-upload.com/files/485514/atc-20070717.tgz. Sorry for the
> inconvenience.
> If there are no objections I'd like to get this committed so that
> others can also work on it. As a reminder: ATC.diff is against data
> dir, panel-bg.rgb should be replacing the current one, and fg.diff
> applies to the source tree and contains all other patches.

Nice! I dropped my own testings to insert a COM1/COM2 forthe ATC :-)

Is it possible to organize a seperate screen for the 3D view and one for
the radar (and the rest of the instruments)?

Holger

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Re: [Flightgear-devel] fgfs, ATI Mobility Radeon X1400 and fglrx :-------------

2007-09-10 Thread Holger Wirtz
LeeE,

On Fri, Sep 07, 2007 at 04:00:50PM +0100, leee wrote:
[...]
> Since moving to Debian etch (stable) on all of my systems, for the first time 
> I seem to have a stable and working driver for my old 9200 based video card 
> in the form of the current Debian (stable) Xorg drivers.

For older cards the ATI drivers should working - but newer ones seem to
have several problems. But I cannot change my video card in the notebook
so I have to deal with worse drivers :-(

> I haven't tried FG with it yet as I haven't got around to building FG since I 
> installed etch but my 3D package now runs in OGL on it:)

Some test software works as well with the current ATI driver... but fgfs
(OSG?) seems so touch something inside the driver that causes to fail
starting up FG. It seems to be around the kernel driver fgrlx.ko and the
libmesa-dri.

> I thought I'd try the DAAMIT proprietary driver, to see if they gave any 
> improvement but couldn't get them to install - lol.  Heh - and then I had to 
> manually reset a couple of re-directions installed by the DAAMIT driver to 
> get the Xorg ones to install correctly after I used the DAAMIT uninstall 
> procedure to remove it.

Ok - I won't touch this driver... 

> However, I've been reading some reports recently that suggest that DAAMIT's 
> OGL support is set to improve soon, but I'll wait and see.

I cannot find anything official about DAAMIT or driver downloads. Do you
have a link?

> In the mean time, you could try the Xorg drivers.

Hmmm, they won't work... That's _really_ frusttrating... 

Regards, Holger

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[Flightgear-devel] fgfs, ATI Mobility Radeon X1400 and fglrx :-------------

2007-09-07 Thread Holger Wirtz
Hi experts,

I am just before putting my IBM Thinkpad R60 into the trash... since
about 3 month I cannot start fgfs anymore due to problems of the
combination of Linux (Debian lenny), fglrx and fgfs (dev).

I wrote some of the problems some time ago and I don't know exactly if
it is a problem of Flightgear. But I hope someone has a solution or
knows what to do to find the bug.

SOme times ago I got after starting fgfs at the time the 3D screen
should be shown a free()-pointer error of glibc and fgfs stops. Now -
after upgrading the kernel and installing the actual fglrx and ATI
drivers - I only get a SIGSEGV :-(

I tried to find information due to a gdb backtrace but I found nothing.
I know that fglrx maybe not something what is called a good driver...

Can someone on this list give some hints what to do?

Thanks, Holger

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Re: [Flightgear-devel] XML question for upgrading the ATC "aircraft"

2007-09-06 Thread Holger Wirtz
Ron,

On Thu, Sep 06, 2007 at 12:33:18PM +, Ron Jensen wrote:
[...]
> You can either have multiple nav sections:
>  
> false
> 
>  
> false
> 
> 
> Or set the nav to 1 directly:
> 
> false
> 

Ahhh, ok I see... I have tried much variations but not these ones...

> > - Is there a description around how to build 2d or 3d panels?
> 
> See $fgroot/Docs/README.xmlpanel.html for 2d panels.  3d panels are just
> animated models, so $fgroot/Docs/model-howto.html might help.

Ok, thanks, that will avoid more stupid questions on the list.

Thanks a lot!

Holger
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[Flightgear-devel] XML question for upgrading the ATC "aircraft"

2007-09-06 Thread Holger Wirtz
Hi,

I will expand the ATC "aircraft" with one (or two) COMs. because I had
never done this before I have some problems and questions for the
experts:

- I want to set the properties for /instrumentation/nav[1]/serviceable
  to false. If I write some XML code like the following in
  Aircraft/ATC/MP-ATC-panel.xml it wroks fine for
  /instrumentation/nav/serviceable but not for
  /instrumentation/nav[1]/serviceable because of the brackets in the XML
  code.

--- cut here ---

...

true



false



--- cut here ---

  What must be done to fix this?

- Is there a description around how to build 2d or 3d panels?

- How can I fix the 2D-Panel even when looking around with the mouse?

Thanks, Holger
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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-04 Thread Holger Wirtz
Hans,

On Tue, Sep 04, 2007 at 07:01:44AM -0600, Hans Fugal wrote:
> On 9/3/07, Holger Wirtz <[EMAIL PROTECTED]> wrote:
> > On Mon, Sep 03, 2007 at 09:07:09AM -0600, Hans Fugal wrote:
> > > libiaxclient may even work in Windows with PortAudio, though it might
> > > take some effort.
> >
> > Everyone on the list told me to produce something portable and it took
> > some time to find somethin which is portable. I think for the current
> > stae and development of the program I had done the right decissions. It
> > may not work out of the box on Windows or OSX but the base for porting
> > to non-linux is given.
> 
> Sounds like you've done your homework.

I hope so :-)

> > > I think the easiest approach, after some thought, would be to drive an
> > > Asterisk instance with the Asterisk manager API. This isn't very
> > > cross-platform, though. You *could* run Asterisk in Windows on a
> > > virtual machine, or various other workarounds, but nothing
> > > user-friendly comes to mind.
> >
> > I think that noone needs to run an Asterisk server if he is using a
> > client. For the first time I can run the server and if it will be used
> > to much we have to think about setting up one at another location. The
> > server is something specialized and not for the normal user.
> 
> Right, in your setup we just need one asterisk server. I was just
> brainstorming; one could use asterisk as the client via the manager
> API, but that would mean each user needs asterisk and perhaps some
> softphone. I think that might have been easier than coding up a client
> with libiaxclient, but much more hassle for the users.

Hmmm, Asterisk as a client... uh... might work but that is not a
really good solution :-/

Let's see if my birthday-edition will work (release date: 09-13-2007, my
birthday :-) ).

Regards, Holger

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Re: [Flightgear-devel] Google Earth FlightSimulator

2007-09-04 Thread Holger Wirtz
Hi all,

On Tue, Sep 04, 2007 at 11:07:02AM +0200, AnMaster wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA512
> 
> Someone should contact them and ask them for ways to integrate google earth
> into flightgear.

I spoke to Alex Perry from Google at LinuxTag2007 in Berlin. I asked him
how FlightGera can use GoogleMaps as scenery.

The problem behind is the licensing. They cannot give away the data
without restrictions or something like a deal. Here is the last email
from Alex:

--- cut here ---
   I enjoyed chatting to you at LinuxTag.  Let me know if you come up
with
a viable model whereby an open source project such as TerraGear could
reasonably collaborate with a for-profit corporation such as Google.
Bear
in mind that there are other similar open source projects out there, as
well
as other companies with licensed data.  Unlike TerraGear, some of the
other
open source projects are also legally not-for-profit entities and this
may
assist you in proposing collaboration opportunities.
--- cut here ---

But perhaps someone on the list has an idea how to work together with
Google?

Regards, Holger

> I tested the google earth flightsim yesterday, the scenery looks very nice in
> some places but is very bad in others (like around my local airport, ESOE).
> Also many runways are extremely uneven, much more than realistic. The aircraft
> doesn't handle very realistically either.
> 
> /AnMaster
> 
> Erik Hofman wrote:
> > Hi,
> > 
> > It looks like google provides a simple flight simulator with googlemaps:
> > http://marco-za.blogspot.com/2007/08/google-earth-flight-simulator.html
> > 
> > Looking at the screenshots it does remind me of an early version of
> > FlightGear (which might or might not be true), but most of the key
> > strokes match flightgear dead on:
> > 
> > http://earth.google.com/intl/en/userguide/v4/flightsim/index.html
> > 
> > This makes one wonder..
> > 
> > Erik
> > 
> -BEGIN PGP SIGNATURE-
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> 
> iD8DBQFG3SAyWmK6ng/aMNkRCruuAJwL1U1HZp9Pi37TBivv/hJNqJkf9gCeMlZW
> rxL5TjgrKO9pC09Wtv6Q6eg=
> =Hgqe
> -END PGP SIGNATURE-
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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Holger Wirtz
Jonathan,

On Mon, Sep 03, 2007 at 09:05:59AM -0500, Jonathan Wagner wrote:
[...]
> I probably haven't been following this conversation closely enough, but what 
> about borrowing from the KDE4 projects phonon and decibel.  I know phonon 
> will be cross-platform with a Jack, Alsa, GStreamer and DirectSound plugins.  
> 
> Decibel is a communications package which pulls in VoIP and instant messaging 
> all together in one interface.  I am pretty sure decibel will be 
> cross-platform as well, though perhaps not in time for the KDE 4.0 release.
> 
> Their websites are:
> phonon.kde.org
> decibel.kde.org
> 
> Just my 2 cents for what it's worth.
> Jonathan

Thanks for your hints! I wil take a look at both projects but I think
libiaxclient will fit for the first testings. The problem may be that SIP is
used as VoIP protocol. Most of the users will have NAT gateways and SIP
(and H.323) have problems with NAT. So IAX is the only VoIP protocol
which is specialized for traversing NAT gateways... but we will see how
it works in some days... :-)

Regards, Holger

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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Holger Wirtz
On Mon, Sep 03, 2007 at 09:07:09AM -0600, Hans Fugal wrote:
[VoIP with libiaxclient]
> If you're using libiaxclient you're more ambitious than I realized. I
> tried to write a client using that library and found it woefully
> underdocumented. It seemed like an unmaintained one-off hack, but
> perhaps it has improved since. You're right about IAX and NAT.

Yes, there is nearly _no_ documentation but a amiling list and some
example code. That's enough for writing a simple client - and this is
really not difficult. The "bigger" problem is to know how everything
should work and to set up Asterisk and conferences easyly which took
some time.

> libiaxclient may even work in Windows with PortAudio, though it might
> take some effort.

Everyone on the list told me to produce something portable and it took
some time to find somethin which is portable. I think for the current
stae and development of the program I had done the right decissions. It
may not work out of the box on Windows or OSX but the base for porting
to non-linux is given.

> I think the easiest approach, after some thought, would be to drive an
> Asterisk instance with the Asterisk manager API. This isn't very
> cross-platform, though. You *could* run Asterisk in Windows on a
> virtual machine, or various other workarounds, but nothing
> user-friendly comes to mind.

I think that noone needs to run an Asterisk server if he is using a
client. For the first time I can run the server and if it will be used
to much we have to think about setting up one at another location. The
server is something specialized and not for the normal user.

Currently I am not using the manager API. A XML-RPC-Daemon creates the
configs and then "sytem("asterisk -rx 'reload chan_iax'");" is called
:-)

> > > My only intent here is to throw out the thoughts that I have about
> > > what might trip someone up in doing this, so they can be considered
> > > and addressed from the beginning. I don't want to discourage anyone
> > > from this, which would be a very cool feature, nor from VOIP in
> > > general.
> >
> > I think that I have solved some of the problems you mentioned - not all.
> > But in my opinion (and my hope) the solution for VoIP conferences is closer
> > than your thoughts ;-)
> 
> Great news! If you need help configuring Asterisk for conferencing or
> have any specific ALSA questions drop me a line direct.

Yes, that sounds great! Asterisk is not a problem, but alsa seems to be
very strange. I will come back on this topic the next days...

Currently I write the manual and I hope to bring the release next
week...

Regards, Holger

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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Holger Wirtz
Vivian,

On Mon, Sep 03, 2007 at 09:22:39AM +0100, Vivian Meazza wrote:
[...]
> > channels. I'm 
> > > not aware of any client that can be driven in this way, and 
> > I'm almost 
> > > sure that there's nothing cross-platform to fit the bill. You could 
>   ^^
> This has concerned me for some time on this development.
> 
> > > rip the SIP code out of something like Twinkle, but I'd 
> > advise against 
> > > that for one simple reason: getting VOIP working 
> > (especially SIP) is 
> > > hard enough when you've got a full-featured softphone or ATA or IP 
> > > phone. Stick things behind a façade like a FlightGear radio and it 
> > > will be all the more difficult to troubleshoot and 60%-70% 
> > will simply 
> > > be unable to get it working. I know that sounds like exaggerated 
> > > pessimism, but in my experience there's always *something* 
> > that goes 
> > > wrong in configuring VOIP.
> > 
> > I don't think that all implementations of FGCOM will work out 
> > of the box. The real problem is that I cannot distribute a 
> > static binary - it won't work at this time (and I don't know 
> > why) - everyone has to compile the sources. But my hope is 
> > that it will work for 90% of the users who know gcc and how 
> > to install libraries.
> > 
> 
> That would be 90% of the 10% who aren't Windows users then? Don't forget
> that by far the majority of our users out there are on Windows, as opposed
> to the developers for whom the ratio is probably reversed. We are
> cross-platform, and anything you develop should ideally conform to this
> policy. I do appreciate that this might be impracticable at this time.

Ok, I thaught that there are not so much more Windows users than *nix.
But even more Windows users than I thaught are not the really problem,
because I think that everything I wrote _is_ portable. The problem is
that I cannot check this because I have no idea and time (and at least
interest) in compiling under Windows. But the fact is:
- (lib)iaxclient is portable
- libxml is also portable (and maybe replaced by an own implementation
  soon)
- and my C code is only glue between the libraries and some simple math.

There is nothing more than this! The main work (the VoIP client) is done
inside iaxclient (so I am the big blender: everyone thinks I am a guru
in writing VoIP applications but I only use (GPL) software and put some
code around :-) ).

What is definitely not portable is the VoIP-Server.

Even the code is actualy only working under Linux it may run under
Windows. Lets start with one OS and if it works lets try to port it.

Regards, Holger

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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-03 Thread Holger Wirtz
Hans,

as I wrote I am writing code for this feature since a year. The first
implementation was bad (only in Perl). Now I am using C - that's quite
more stable.

On Sun, Sep 02, 2007 at 05:57:34PM -0600, Hans Fugal wrote:
[...]
> First, if you're not intimate with VOIP let me tell you (without
> discouraging you, I hope) that it won't be as easy as you might think.
> There's too much going on; it's like herding cats. You have to deal
> with sound card input, NAT and firewalls, VOIP protocols, and somehow
> orchestrating it all. Then you have to have someone manage something
> like Asterisk on a server to provide the conference call capabililty.
> Certainly doable, but not a weekend project as I'm sure the others
> working on it are well aware.

In fact thats a real problem. But the solution for some of the problems
is libiaxclient (a portable softphone with the VoIP-Protocol IAX). I
don't think that this will solve all problems. I am working with VoIP a
long time (and with different protocols and manufacturers). But IAX
has an ALSA/JACK/PortAudio Interface - so the problems for the sound are
"only" the configuration of ALSA. Also IAX works fine over NAT due to
use only _one_ port for signalisation and media streaming.

> I'm not sure what the best approach would be, but I am inclined to
> think it would be somehow talking to an existing VOIP client via IPC
> and driving it to join/create the appropriate conference channels. I'm
> not aware of any client that can be driven in this way, and I'm almost
> sure that there's nothing cross-platform to fit the bill. You could
> rip the SIP code out of something like Twinkle, but I'd advise against
> that for one simple reason: getting VOIP working (especially SIP) is
> hard enough when you've got a full-featured softphone or ATA or IP
> phone. Stick things behind a façade like a FlightGear radio and it
> will be all the more difficult to troubleshoot and 60%-70% will simply
> be unable to get it working. I know that sounds like exaggerated
> pessimism, but in my experience there's always *something* that goes
> wrong in configuring VOIP.

I don't think that all implemenations of FGCOM will work out of the box.
The real problem is that I cannot distribute a static binary - it won't
work at this time (and I don't know why) - everyone has to compile the
sources. But my hope is that it will work for 90% of the users who know
gcc and how to install libraries.

> My only intent here is to throw out the thoughts that I have about
> what might trip someone up in doing this, so they can be considered
> and addressed from the beginning. I don't want to discourage anyone
> from this, which would be a very cool feature, nor from VOIP in
> general.

I think that I have solved some of the problems you mentioned - not all.
But in my opinion (and my hope) the solution for VoIP conferences is closer
than your thoughts ;-)

Regards, Holger (sorry for my bad english...)

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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Holger Wirtz
Hi Nick,

On Sun, Sep 02, 2007 at 11:25:39PM +0300, Nick Othieno wrote:
> Hi Sébastien,
> 
> Thanks. That is exactly what I want to do. Interesting thing is that he has
> the exact idea I have for how to do the implementation.

... and the same idea had Martin Spott some time before I wrote the
first time to the list :-)

Holger
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Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Holger Wirtz
Hi Nick,

I haven't read the whole thread until now. But let me tell you that I am
working on that since a year and I want release the software soon. Until
than take  alook at http://squonk.abacab.org/dokuwiki/fgcom. Currently
the software runs (for me) and I am writing the documentation and FAQ.

On Sun, Sep 02, 2007 at 10:23:35PM +0300, Nick Othieno wrote:
> Hi people,
> 
> I intend to add a module to flight gear that enables people on a
> multi-player game to talk to each other (live) when tuned to the same
> frequency on their comms.
> 
> The idea is to use voip to do the connection and maybe have one of the
> computer's running a voip server of sorts that can handle a conference call.
> Has anyone tried anything similar?

Yep - and it works :-)

> I would appreciate all the help I can get especially with the flightgear
> code. I'm exellent with C, good with C++ and elementary with xml. I have
> nearly no simulation knowledge but have working knowledge of dsp (digital
> signal processing).

I am searching for coders for development. If you like the decisions I
made (with much help from this list) it would be great if you want to
join the development.

Read the pages for fgcom and ask many questions. And please - don't look
at the sources - my C knowledge is not the best :-)

The current problems in development:
- The ATI driver (fglrx) of my Thinkpad R60 won't work for FG... Yes
  that's a real problem because I cannot try what I coded at home...
- The sound layer of Linux (mostly ALSA) is quite difficult to use.
  There are so many different options on the different systems... 
- Time for developing is rare... but I am doing my best :-)

Regards, Holger

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