Re: [Flightgear-devel] Simgear ,mathlib.c line 1 65

2013-10-09 Thread Vivian Meazza
It's now getting on for a week since the build on Simgear was broken for Win 64/MSVC by this mistake. Any chance of a fix sometime soon? Vivian From: James Turner [mailto:zakal...@mac.com] Sent: 03 October 2013 22:53 To: FlightGear developers discussions Subject: Re: [Flightgear-devel]

Re: [Flightgear-devel] Release candidates

2013-08-31 Thread Vivian Meazza
Stuart Sent: 30 August 2013 23:30 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Release candidates On Fri, Aug 30, 2013 at 11:41 AM, Stuart Buchanan wrote: Great work James. I should have some time to test over the weekend. Did a quick test on a Windows 7

Re: [Flightgear-devel] With best regards...

2013-08-20 Thread Vivian Meazza
Thorsten Sent: 20 August 2013 12:31 To: FlightGear developers discussions Subject: [Flightgear-devel] With best regards... ... to Vivian, the converted wake shader appears to be working http://users.jyu.fi/~trenk/pics/als_new_8_13_02.jpg (not sure when I will be able to commit it, but

Re: [Flightgear-devel] Changelog 2.12

2013-07-14 Thread Vivian Meazza
Stuart Sent: 14 July 2013 23:09 To: FlightGear developers discussions Subject: [Flightgear-devel] Changelog 2.12 Hi All, I've just taken a trawl through the git logs to find the major enhancements from the last 6 months, the results of which are now in the Changelog:

Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-26 Thread Vivian Meazza
From: Anders Gidenstam [mailto:anders-...@gidenstam.org] Sent: 26 June 2013 07:41 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] reminder: entering feature freeze now On Tue, 25 Jun 2013, Stuart Buchanan wrote: Having thought about this a bit more I'm going to

Re: [Flightgear-devel] Grain texture for models - a demo

2013-06-25 Thread Vivian Meazza
Thorsten wrote Sent: 25 June 2013 10:14 To: FlightGear developers discussions Subject: [Flightgear-devel] Grain texture for models - a demo Since the idea hasn't really caught with modelers yet, I've tried to get a more practical demo of the virtue of a grain texture and tried to put a

Re: [Flightgear-devel] reminder: entering feature freeze now

2013-06-18 Thread Vivian Meazza
Thorsten Sent: 18 June 2013 07:40 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] reminder: entering feature freeze now What version number will we give to the new release? Are we ready for a 3.0 or is it 2.12? Looking through my list of goals for the last coding

Re: [Flightgear-devel] trees

2013-06-18 Thread Vivian Meazza
Syd, We fixed that bug a while back, I hope J. Could you rebuild with the latest FG/SG and try again with the latest FGDATA? I really hope that fixes it! Vivian From: syd adams [mailto:adams@gmail.com] Sent: 18 June 2013 19:16 To: FlightGear developers discussions Subject:

Re: [Flightgear-devel] TerraSync libSVN replacement testing

2013-06-17 Thread Vivian Meazza
Alan Sent: 17 June 2013 20:06 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] TerraSync libSVN replacement testing Does this affect the code freeze? -Original Message- From: Alan Teeder Sent: Tuesday, June 11, 2013 8:12 PM To: FlightGear developers

Re: [Flightgear-devel] Rembrandt performance

2013-06-13 Thread Vivian Meazza
Thorsten Sent: 13 June 2013 07:25 To: FlightGear developers discussions Subject: [Flightgear-devel] Rembrandt performance I've had a my first short go with Rembrandt on my new machine yesterday. The test case was a small airport in Sulawesi (Indonesia) (WAAJ) where I'm discovering a

Re: [Flightgear-devel] Bug 772 (Yasim on ground)

2013-06-11 Thread Vivian Meazza
James Sent: 11 June 2013 13:09 To: FlightGear developers discussions Subject: [Flightgear-devel] Bug 772 (Yasim on ground) Hi all, Hyde has submitted a work-around for issue 772, which you can see here: https://gitorious.org/fg/flightgear/merge_requests/1572 He'd like this

Re: [Flightgear-devel] Bug 772 (Yasim on ground)

2013-06-11 Thread Vivian Meazza
Gary I agree with all of this. I have just tested the 777-200 in a moderate crosswind. First time I ever used it. There is a tendency to fly up into wind once the main wheels are on the deck, but nothing which can't be handled with a bootfull of rudder. Perhaps a little more rudder

Re: [Flightgear-devel] Bug 772 (Yasim on ground)

2013-06-11 Thread Vivian Meazza
James, Done Vivian From: James Turner [mailto:zakal...@mac.com] Sent: 11 June 2013 22:43 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Bug 772 (Yasim on ground) On 11 Jun 2013, at 22:01, Hyde Yamakawa h...@hyde-tech.com wrote: Hi, I'm a guy who

Re: [Flightgear-devel] Hires runway effect

2013-06-08 Thread Vivian Meazza
Thorsten Sent: 07 June 2013 12:40 To: FlightGear developers discussions Subject: [Flightgear-devel] Hires runway effect After a fresh pull and recompile today (I've not had much time for FG the last weeks...) I've noticed that the hires runway effect of ALS appears to have been partially broken

Re: [Flightgear-devel] Restore GPS compatibility with 2.10 - MSVC10

2013-06-01 Thread Vivian Meazza
Alan Sent: 01 June 2013 14:51 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Restore GPS compatibility with 2.10 - MSVC10 Stop the celebrations. The laptop still has the fault after a clean build. AFAIK both computers have the same file layout and relevant

Re: [Flightgear-devel] Restore GPS compatibility with 2.10 - MSVC10

2013-06-01 Thread Vivian Meazza
James Sent: 01 June 2013 17:28 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Restore GPS compatibility with 2.10 - MSVC10 On 1 Jun 2013, at 16:20, Vivian Meazza vivian.mea...@lineone.net wrote: Yup, FG crashes here with the latest pull of SG/FG on Win 7 x64 A bit

Re: [Flightgear-devel] Tree issues

2013-05-20 Thread Vivian Meazza
Stuart Sent: 19 May 2013 21:42 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Tree issues On Thu, May 16, 2013 at 11:02 PM, Vivian Meazza wrote: I'm going to have one more attempt to fix the black hat in a square texture before looking into reducing the number

Re: [Flightgear-devel] Who is the maintainer for FGRUN?

2013-05-18 Thread Vivian Meazza
Pat Sent: 18 May 2013 17:20 To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] Who is the maintainer for FGRUN? Who is the maintainer for FGRUN? Also, who is interested in the cmake build issue with FGRUN and FGADMIN on Ubuntu 13.04 Fred Bouvier is your man.

Re: [Flightgear-devel] Tree issues

2013-05-16 Thread Vivian Meazza
Stuart Sent: 14 May 2013 09:34 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Tree issues Hi Vivian, On Sat, May 11, 2013 at 9:57 AM, Vivian Meazza wrote: That works - the hat artefact is gone. If I look very carefully I can see a vertical artefact emanating

Re: [Flightgear-devel] Tree issues

2013-05-16 Thread Vivian Meazza
: Stuart Sent: 16 May 2013 22:46 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Tree issues On Thu, May 16, 2013 at 10:28 AM, Renk Thorsten wrote: I'm slightly surprised that Thorsten's new system doesn't support this, as evidenced from his screenshots.

Re: [Flightgear-devel] Tree issues

2013-05-11 Thread Vivian Meazza
Stuart -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 10 May 2013 22:50 To: 'FlightGear developers discussions' Subject: Re: [Flightgear-devel] Tree issues Stuart Sent: 10 May 2013 20:10 To: FlightGear developers discussions Subject: Re

Re: [Flightgear-devel] Syncing sim time

2013-05-10 Thread Vivian Meazza
Stuart Sent: 09 May 2013 21:41 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Syncing sim time Hi Jack, On Thu, May 9, 2013 at 3:57 PM, Jack wrote: Thanks to Jan Comans I've been able to sync the 3D clouds across three instances of fgfs running on a multi-core

Re: [Flightgear-devel] Tree issues

2013-05-10 Thread Vivian Meazza
Stuart Sent: 10 May 2013 20:10 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Tree issues On Thu, May 2, 2013 at 8:48 AM, Vivian Meazza wrote: I can still see that hat on middle distance trees. The effect might be less though - hard to judge. It is certainly

Re: [Flightgear-devel] 2.10.1

2013-05-08 Thread Vivian Meazza
Stuart From: Buchanan [mailto:stuar...@gmail.com] Sent: 08 May 2013 10:56 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] 2.10.1 On Fri, May 3, 2013 at 6:15 PM, Vivian Meazza wrote: I re-installed the Jenkins nightly Win build from yesterday - seems OK, although I

Re: [Flightgear-devel] 2.10.1

2013-05-08 Thread Vivian Meazza
Brandano, It's possible that it comes from FGRun, but a Nasal warning from the 3d preview code seems a bit implausible. It is recent thing, though. Vivian From: TDO Brandano [mailto:tdo_brand...@hotmail.com] Sent: 08 May 2013 22:12 To: Flightgear Devel List Subject: Re:

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-07 Thread Vivian Meazza
Tom Sent: 07 May 2013 10:06 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] New features for 3.0 (?) presentation 2013/5/7 Vivian Meazza vivian.mea...@lineone.net: The tracking animation sounds useful - do you have any documentation available? In due course

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-06 Thread Vivian Meazza
Tom Sent: 06 May 2013 23:11 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] New features for 3.0 (?) presentation Am 2013-05-06 10:35, schrieb Renk Thorsten: If you know of anything else which makes good publicity and can be explained in a picture and a

Re: [Flightgear-devel] 2.10.1

2013-05-04 Thread Vivian Meazza
Tom -Original Message- From: Thomas Geymayer [mailto:tom...@gmail.com] Sent: 04 May 2013 08:27 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] 2.10.1 Am 2013-05-03 19:15, schrieb Vivian Meazza: Check your IOrules! (write to 'Z:/do-not-access

Re: [Flightgear-devel] 2.10.1

2013-05-04 Thread Vivian Meazza
Tom -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 04 May 2013 09:20 To: 'FlightGear developers discussions' Subject: Re: [Flightgear-devel] 2.10.1 Tom -Original Message- From: Thomas Geymayer [mailto:tom...@gmail.com] Sent: 04 May

Re: [Flightgear-devel] 2.10.1

2013-05-03 Thread Vivian Meazza
James, I re-installed the Jenkins nightly Win build from yesterday - seems OK, although I have NOT done any extensive testing. I'm seeing regular crashes here from ALS and Rembrandt, but that's nothing new. I'm getting a number of errors on start-up; they seem harmless: Failed to create

Re: [Flightgear-devel] Tree issues

2013-05-03 Thread Vivian Meazza
Stuart, Sent: 01 May 2013 22:09 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Tree issues On Thu, Apr 25, 2013 at 11:50 PM, Vivian Meazza wrote: I'm using a very recent pull of fgdata with no local mods. The hat effect shows up from low angles in all material

Re: [Flightgear-devel] Tree issues

2013-05-03 Thread Vivian Meazza
Alan Sent: 03 May 2013 20:50 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Tree issues -Original Message- From: Vivian Meazza I part-solved the screenshot issue. Here's a pic of the hats on the middle distance trees: https

Re: [Flightgear-devel] Tree issues

2013-05-03 Thread Vivian Meazza
Alan Sent: 03 May 2013 22:38 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Tree issues They look like stork nests to me. ;-) Now all is that is needed are some storks and their chicks. I suppose you will want regional variations to match the stork

Re: [Flightgear-devel] Tree issues

2013-05-02 Thread Vivian Meazza
Stuart -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 01 May 2013 23:39 To: 'FlightGear developers discussions' Subject: Re: [Flightgear-devel] Tree issues : Stuart Sent: 01 May 2013 22:09 To: FlightGear developers discussions Subject: Re

Re: [Flightgear-devel] Lightmap question

2013-05-01 Thread Vivian Meazza
Tom, -Original Message- From: Thomas Albrecht [mailto:ra...@web.de] Sent: 30 April 2013 23:48 To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] Lightmap question Dear shader experts, Can I have a single-channel lightmap, and still use a vec3d in my

Re: [Flightgear-devel] Lightmap question

2013-05-01 Thread Vivian Meazza
Tom -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 01 May 2013 08:47 To: 'FlightGear developers discussions' Subject: Re: [Flightgear-devel] Lightmap question Tom, -Original Message- From: Thomas Albrecht [mailto:ra...@web.de] Sent

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-05-01 Thread Vivian Meazza
Heiko Sent: 30 April 2013 18:46 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Atmospheric Light Scattering Now, sorry, FG snapshots With ALS and Without Rembrandt https://sites.google.com/site/grtuxhangarctd/other-download/ P-38_demo1.png Who said we don't

Re: [Flightgear-devel] Tree issues

2013-05-01 Thread Vivian Meazza
: Stuart Sent: 01 May 2013 22:09 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Tree issues On Thu, Apr 25, 2013 at 11:50 PM, Vivian Meazza wrote: I'm using a very recent pull of fgdata with no local mods. The hat effect shows up from low angles in all material

Re: [Flightgear-devel] BUG REPORT Failed Ground Vehicles following waypoints

2013-04-28 Thread Vivian Meazza
Michelle, Oh! I didn't know anyone used ground vehicles apart from me - I'm very encouraged J. It's my code, I'll check up on it. Vivian From: Chelley [mailto:chel...@mypostoffice.co.uk] Sent: 28 April 2013 03:45 To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel]

Re: [Flightgear-devel] BUG REPORT Failed Ground Vehicles following waypoints

2013-04-28 Thread Vivian Meazza
Michelle, Works here: http://youtu.be/8NW9XdOefCg Can you tell me some more? Vivian From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 28 April 2013 08:25 To: 'Chelley'; 'FlightGear developers discussions' Subject: Re: [Flightgear-devel] BUG REPORT Failed Ground

Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10

2013-04-28 Thread Vivian Meazza
Tom -Original Message- From: Thomas Geymayer [mailto:tom...@gmail.com] Sent: 28 April 2013 21:17 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10 Am 2013-04-27 14:44, schrieb Vivian Meazza: This morning's

Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10

2013-04-28 Thread Vivian Meazza
Tom -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 28 April 2013 22:21 To: 'FlightGear developers discussions' Subject: Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10 Tom -Original Message- From: Thomas

[Flightgear-devel] Heads Up - SimGear fails to build under MSVC10

2013-04-27 Thread Vivian Meazza
Hi This morning's pull of SG fails to build here under MSVC10 with the following error: error LNK1169: one or more multiply defined symbols found test_animations.exe Jenkins has also failed. The workaround is not to build test_animations.exe Vivian

Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10

2013-04-27 Thread Vivian Meazza
Tom, Sent: 27 April 2013 13:09 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10 Am 2013-04-27 13:21, schrieb Vivian Meazza: Hi This morning's pull of SG fails to build here under MSVC10 with the following

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-27 Thread Vivian Meazza
Thorsten Sent: 27 April 2013 08:11 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Atmospheric Light Scattering That said - I don't see why an Atmospheric Light Scattering scheme should have embedded in it some ac modelling stuff. That serves to diverge the

Re: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10

2013-04-27 Thread Vivian Meazza
Tom -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 27 April 2013 13:19 To: 'FlightGear developers discussions' Subject: RE: [Flightgear-devel] Heads Up - SimGear fails to build under MSVC10 Tom, Sent: 27 April 2013 13:09 To: flightgear-devel

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-27 Thread Vivian Meazza
Stefan On Saturday 27 April 2013 13:31:33 Vivian Meazza wrote: What is the real problem? I've got a little list: I don't want to download fgdata/fg/sg to find that I have to spend hours fixing up my work. I'd rather get on with my own stuff. I don't want to download fg/sg

Re: [Flightgear-devel] Tree issues

2013-04-26 Thread Vivian Meazza
if we need to also include the pregenerated mipmap levels. Curt. On Thu, Apr 25, 2013 at 5:50 PM, Vivian Meazza vivian.mea...@lineone.net wrote: Stuart On Tue, Apr 23, 2013 at 7:22 AM, Renk Thorsten wrote: Definitely looks like it. Could you provide some further details on this please

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Vivian Meazza
James, Terrasync now works entirely as expected here - but not quite as you describe. I can enter a path at the gui, and then stop and restart Terrasync from the gui and it will download to the new directory. Of course, the scenery directories remain as they were defined at startup. We can

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Vivian Meazza
Thorsten ALS is very impressive work, but things broken? Have you forgotten the flag shader (now fixed), wake effect and rainbow effect? I don't have a particular problem with these and hope that they will be fixed eventually, although I note that do you seem to have raced on to other

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-26 Thread Vivian Meazza
Gene Enough, too long already It would have been a LOT shorter had you trimmed his original message down instead of just tacking on to the bottom. :D What and spoil the point? :-) Vivian -- Try New Relic

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Vivian Meazza
Thorsten ..yes, but we also need some patience with non-native English writers who _should_ include their French etc original so we don't get people wound up on questionable translations of things that may warrant discussion For the record, there is a repeating pattern here on and off

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Vivian Meazza
specific comments. On Thu, Apr 25, 2013 at 2:33 PM, Vivian Meazza wrote: I think a more general concern would be that we seem to be developing 3 or 4 different Flightgears, in which different things work or not as the case might be: Rembrandt Basic weather/Advanced

Re: [Flightgear-devel] Atmospheric Light Scattering

2013-04-25 Thread Vivian Meazza
Stuart Sent: 25 April 2013 22:24 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Atmospheric Light Scattering On Thu, Apr 25, 2013 at 3:28 PM, Stuart Buchanan wrote: On Thu, Apr 25, 2013 at 2:33 PM, Vivian Meazza wrote: Right now FG seems like a mess with lots

Re: [Flightgear-devel] Tree issues

2013-04-25 Thread Vivian Meazza
Stuart On Tue, Apr 23, 2013 at 7:22 AM, Renk Thorsten wrote: Definitely looks like it. Could you provide some further details on this please: a) Where are you seeing this ? b) which materials file (dds ? regions? ) c) Have you deleted the Textures.high file to use lower resolution

Re: [Flightgear-devel] Aircraft modellers - is a grain texture useful?

2013-04-22 Thread Vivian Meazza
Thorsten Okay, I've pushed an experimental version of a grain overlay texture for the model ubershader to FGData. It affects Atmospheric Light Scattering only, i.e. will be absent in the default rendering, which should make for easy comparison. For lack of texture units, I had to take

Re: [Flightgear-devel] Terrain self-shading

2013-04-21 Thread Vivian Meazza
Stuart On Sun, Apr 14, 2013 at 10:41 PM, Stuart Buchanan wrote: As it happens, I'm part way through a change that would allow varying snow- and leaf- cover without having to load different textures, so trees above the snowline could be snow covered while those below are not. This will

Re: [Flightgear-devel] Improved Basic Weather integration with Atmospheric Light Scattering

2013-04-20 Thread Vivian Meazza
Stuart On Fri, Apr 19, 2013 at 9:18 AM, Vivian Meazza wrote: I still use basic weather with mp so that I get the same clouds in both clients - is this still the case? The clouds are unchanged by this, though I don't think that you will get the same clouds in MP on both clients

Re: [Flightgear-devel] Improved Basic Weather integration with Atmospheric Light Scattering

2013-04-19 Thread Vivian Meazza
Stuart, Having talked about it for months (years?) I've finally written some property rules that improve the integration of Basic Weather with the Atmospheric shader. In particular the skydome properties are now calculated using formulae very similar to those of Advanced Weather so

Re: [Flightgear-devel] Issue 894: Stuck at loading nav datas while launching FGFS 2.11.0 win32

2013-03-29 Thread Vivian Meazza
James On 29 Mar 2013, at 14:08, Heiko Schulz aeitsch...@yahoo.de wrote: Would it be possible to test sensible things BEFORE they went into GIT? I think in the past we tested cross-plattform sensible things before it went into GIT/ CVS. Yes, I'm aware that GIT is the developement place,

Re: [Flightgear-devel] Keyboard bindings

2013-03-04 Thread Vivian Meazza
AJ wrote: On Mon, 04 Mar 2013 15:38:45 + James Turner wrote: Aha, and instantly we get a usability discussion: Right, you need the keys because you're working around a simulator bug (frame-rate drops badly) using manual interaction. The correct fix isn't to make the workaround-UI

Re: [Flightgear-devel] Advanced Weather updates

2013-03-03 Thread Vivian Meazza
I wrote -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 02 March 2013 17:32 To: 'FlightGear developers discussions' Subject: Re: [Flightgear-devel] Advanced Weather updates James Turner wrote: On 1 Mar 2013, at 07:53, Renk Thorsten thorsten.i.r

Re: [Flightgear-devel] Advanced Weather updates

2013-03-03 Thread Vivian Meazza
James Turner On 3 Mar 2013, at 10:29, Vivian Meazza vivian.mea...@lineone.net wrote: Well gitorious is good for something! The patches still exist! I've put them here if anyone wants to do something with them: https://www.dropbox.com/home/Public/Patches/MoveModels Dropbox won't let

Re: [Flightgear-devel] Advanced Weather updates

2013-03-03 Thread Vivian Meazza
Thomas wrote Am 2013-03-03 12:56, schrieb Vivian Meazza: James Turner On 3 Mar 2013, at 10:29, Vivian Meazza vivian.mea...@lineone.net wrote: Well gitorious is good for something! The patches still exist! I've put them here if anyone wants to do something with them: https

Re: [Flightgear-devel] Advanced Weather updates

2013-03-02 Thread Vivian Meazza
James Turner wrote: On 1 Mar 2013, at 07:53, Renk Thorsten thorsten.i.r...@jyu.fi wrote: One problemhere is that rain textures are still orphaned (i.e. don't move in the wind with the clouds) - I'm running out of ideas here - my Nasal moving code creates frame spacing issues, Vivian's

Re: [Flightgear-devel] Low visibility issues

2013-03-02 Thread Vivian Meazza
Gary Carvell wrote: On Thu, Feb 21, 2013 at 10:54 AM, Stuart Buchanan stuar...@gmail.com wrote: On Thu, Feb 21, 2013 at 12:59 PM, James Turner wrote: Suggestion - if z/Z are pressed with advanced weather enabled, make the popup-message say 'disabled since visibility is being controlled by

Re: [Flightgear-devel] Low visibility issues

2013-03-02 Thread Vivian Meazza
James Turner On 2 Mar 2013, at 17:09, Gary Carvell gary.carv...@gmail.com wrote: I have no problem at all with disabling the keys when (say) advanced weather is selected, but for several classes of users and types of use, it really is an important capability and is used often. I

Re: [Flightgear-devel] Low visibility issues

2013-03-01 Thread Vivian Meazza
Torsten wrote Am 28.02.2013 16:38, schrieb Curtis Olson: We've always been able to set the individual weather parameters, either through the built in weather dialog box, or by setting raw property values. Setting raw property values allows nasal script control over the weather (as I'm

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-28 Thread Vivian Meazza
Thorsten aka Renk wrote: -Original Message- From: [mailto:thorsten.i.r...@jyu.fi] Sent: 28 February 2013 07:57 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] FG vs. FSX demo Renk, you should take a look at the default Cessna 172 in FG and it's mate in

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-27 Thread Vivian Meazza
Stefan Seifert wrote: On Wednesday 27 February 2013 07:42:19 Renk Thorsten wrote: * A big plus about the FSX terrain is that it doesn't have landclass seams. That makes it quite a bit nicer to look at from above. It's not so impressive from close-up, and all in all, I would conclude that

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-27 Thread Vivian Meazza
Renk Thorsten wrote: ... snip * Models of trees and of the aircraft carrier in the vicinity where largely on par. Probably FSX has more graphical artists and the quality of for instance tree textures seems to be a bit better, but the technique is otherwise pretty similar. I liked seeing a

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-27 Thread Vivian Meazza
I wrote: Renk Thorsten wrote: ... snip * Models of trees and of the aircraft carrier in the vicinity where largely on par. Probably FSX has more graphical artists and the quality of for instance tree textures seems to be a bit better, but the technique is otherwise pretty

Re: [Flightgear-devel] Low visibility issues

2013-02-27 Thread Vivian Meazza
Thorsten Renk wrote ... snip The design idea behind the current GUI was that the user should no longer be presented with two different weather options to choose from, but just see a single GUI which controls weather. If that is still the idea, it works remarkably well. If you have an idea

Re: [Flightgear-devel] Low visibility issues

2013-02-24 Thread Vivian Meazza
Emilian wrote On Saturday, February 23, 2013 07:08:41 Renk Thorsten wrote: A lot of stuff, mostly deflecting the discussion to other irelevant points * Thorsten While I should know better than to answer to this, as it will again get deflected to other areas, let's imagine ourselves

Re: [Flightgear-devel] Low visibility issues

2013-02-24 Thread Vivian Meazza
Stefan Seifert wrote On Sunday 24 February 2013 18:46:08 Vivian Meazza wrote: I'm probably a day late and a dollar short here - but try as I will so far I've failed to find a visibility slider under environment-weather. It's probably staring me in the face - but could someone point

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread Vivian Meazza
Thorsten wrote: -Original Message- From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi] Sent: 21 February 2013 06:54 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Low visibility issues Vivian: There seem to be significant issues with the loading of

Re: [Flightgear-devel] Low visibility issues

2013-02-21 Thread Vivian Meazza
Thorsten -Original Message- From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi] Sent: 21 February 2013 10:31 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Low visibility issues I was not referring to a frame rate issue, but FG running out of memory.

Re: [Flightgear-devel] Low visibility issues

2013-02-20 Thread Vivian Meazza
Thorsten wrote -Original Message- From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi] Sent: 20 February 2013 08:44 To: FlightGear developers discussions Subject: [Flightgear-devel] Low visibility issues Vivian wrote a while ago: I've only tested Atmospheric Light Scattering

Re: [Flightgear-devel] Autumn colors

2013-02-14 Thread Vivian Meazza
Thorsten Renk -Original Message- From: [mailto:thorsten.i.r...@jyu.fi] Sent: 14 February 2013 07:25 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Autumn colors ..maybe in the old days, nowadays, some grass is green, most of it, say 4/5 is a pale dull

Re: [Flightgear-devel] Autumn colors

2013-02-12 Thread Vivian Meazza
Thorsten Renk wrote I've just pushed the current state of the autumn color model where the amount of coloring is encoded in the texture alpha channel. I've tried to be very conservative and pushed alternative textures (marked with *- autumn.png) where this is done - I could not see any

Re: [Flightgear-devel] Autumn colors

2013-02-12 Thread Vivian Meazza
Thorsten Renk wrote I think I must have something wrong here: much of the textures which were green turn a horrid brown colour, it looks like nothing I have ever seen on the ground in the UK. Is that what is intended? That'd depend on the slider position and the landclass I guess - no

Re: [Flightgear-devel] FlightGear Jenkins Build win32 #926 and older quits

2013-02-10 Thread Vivian Meazza
Heiko -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 09 February 2013 20:40 To: 'FlightGear developers discussions' Subject: RE: [Flightgear-devel] FlightGear Jenkins Build win32 #926 and older quits Heiko Today I wanted to test all the new

Re: [Flightgear-devel] FlightGear Jenkins Build win32 #926 and older quits

2013-02-10 Thread Vivian Meazza
Heiko, -Original Message- From: Heiko Schulz [mailto:aeitsch...@yahoo.de] Sent: 10 February 2013 15:31 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] FlightGear Jenkins Build win32 #926 and older quits Vivian, I reset FG/SG to 23rd Jan - that compiled

Re: [Flightgear-devel] FlightGear Jenkins Build win32 #926 and older quits

2013-02-09 Thread Vivian Meazza
Heiko Today I wanted to test all the new things I missed in the last couple of weeks. So updated FGdata, and downloaded the last win32 build on the Jenkins build server. To my surprise, fgfs.exe quits when pressing the launch button in FGRun. The console only shows following strange

Re: [Flightgear-devel] Model shader for Atmospheric Light Scattering

2013-02-02 Thread Vivian Meazza
Stuart On Thu, Jan 31, 2013 at 12:25 PM, Renk Thorsten wrote: I've just pushed the first version of the model shader for Atmospheric Light Scattering. It should do random buildings with reflections and all aircraft using the model-combined.eff without normal mapping. The shader still

Re: [Flightgear-devel] Release candidates

2013-01-31 Thread Vivian Meazza
Thorsten wrote Are the Winter textures still needed? In a sense they were never really needed... for instance I have never used them. Just to summarize the options we have to generate snow: 1) Winter textures They are base texture sheets with snow painted on, which means they

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 80, Issue 8

2012-12-22 Thread Vivian Meazza
Double, most of the time J Vivian From: TDO Brandano [mailto:tdo_brand...@hotmail.com] Sent: 22 December 2012 20:51 To: Flightgear Devel List Subject: Re: [Flightgear-devel] Flightgear-devel Digest, Vol 80, Issue 8 You mean you speak Dutch? :) Date: Sat, 22 Dec 2012 11:47:19

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-12 Thread Vivian Meazza
Adrian wrote -Original Message- From: Musceac [mailto:kanto...@gmail.com] Sent: 12 December 2012 22:12 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Real-Time Radio Propagation On Wednesday, December 12, 2012 09:16:50 Renk Thorsten wrote: My suggestion

Re: [Flightgear-devel] YaSim Aircraft not functional

2012-12-03 Thread Vivian Meazza
Hyde Yamakawa wrote -Original Message- From: [mailto:h...@hyde-tech.com] Sent: 02 December 2012 19:45 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] YaSim Aircraft not functional Already reported.

[Flightgear-devel] Simgear Build 2012-11-28 - MSCV10 - Build failure

2012-11-28 Thread Vivian Meazza
Simgear fails to build under MSVC10 today, 2012-11-28, with this error: error C2724: 'SGThread::current' : 'static' should not be used on member functions defined at file scope file D:\Git_New\my_simgear\simgear\threads\SGThread.cxx Line 84 Simpits

Re: [Flightgear-devel] Implementing realistic radar inside the Flightgear engine

2012-11-27 Thread Vivian Meazza
Stuart, The Buccaneer in fgdata has had a terrain clearance radar for many years now, using just the technique you describe. It's written in C++. It has a horizontal mode - but I never got it to work satisfactorily at a frame rate I liked. Vivian From: Stuart Buchanan

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-19 Thread Vivian Meazza
, Vivian Meazza wrote: Been doing some more eye-candy myself: https://dl.dropbox.com/u/57645542/fgfs-screen-093.png using our new linear texture facility. It's not it FGdata yet, and I'm not even sure it's going to make the next release. That looks very nice. Presumably it would also work

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-18 Thread Vivian Meazza
Thorsten wrote Hmm . that's an underwhelming list, and I can't come up with anything that's really any better. Does that encapsulate the problem? Well well, it would seem our shader-based treatment of light and the environment is quite competitive against what FSX has to offer:

Re: [Flightgear-devel] Bug 479 has come back

2012-11-16 Thread Vivian Meazza
Alan wrote: -Original Message- From: ThorstenB Sent: Thursday, November 15, 2012 7:09 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Bug 479 has come back Apparently the path checker somehow mismatches the given file path and the fg-aircraft path.

Re: [Flightgear-devel] Bug 479 has come back

2012-11-16 Thread Vivian Meazza
Tom wrote: -Original Message- From: Thomas Geymayer [mailto:tom...@gmail.com] Sent: 16 November 2012 15:07 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Bug 479 has come back Am 2012-11-16 14:39, schrieb Vivian Meazza: It has also failed to build

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-08 Thread Vivian Meazza
Gijs wrote: http://wiki.flightgear.org/Unique_Features Hmm . that's an underwhelming list, and I can't come up with anything that's really any better. Does that encapsulate the problem? Our USP is that FG is FREE - yes FREE. We might not have as much eye-candy as other sims, some of

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Vivian Meazza
Durk, I don't know: FS-X can really impress: http://www.youtube.com/watch?v=XViCj0uqeco http://www.youtube.com/watch?v=XViCj0uqecofeature=related feature=related Lots of wow! While we can do some, or perhaps even most of this, we can't do it at an acceptable frame rate. (Er . can

[Flightgear-devel] FW: Simgear/ShivaVG compile fails on windows

2012-11-06 Thread Vivian Meazza
I wrote Thomas wrote: Am 2012-11-05 18:30, schrieb Vivian Meazza: I'm using the Nasal API - it used to all work before today's update. Can't really see what to change Are you using canvas.setColorBackground(r, g, b, a) I have this: m.canvas.addPlacement(placement

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Vivian Meazza
:Alan Teeder wrote Am 2012-11-05 12:14, schrieb Alan Teeder: Just a heads up. The error report is :- Thanks for the report. Should now be fixed. Tom Yes - it all compiles and runs again. And my canvas HUD (in development) still works! But mine doesn't :-(

Re: [Flightgear-devel] Simgear/ShivaVG compile fails on windows

2012-11-05 Thread Vivian Meazza
Thomas wrote fails on windows Am 2012-11-05 16:02, schrieb Vivian Meazza: But mine doesn't :-( https://dl.dropbox.com/u/57645542/fgfs-screen-068.png Any clues/hints? Have you also updated fgdata? Yes, using MSVC10, and after the same problems as Alan. The way how the background

  1   2   3   4   5   6   7   8   9   10   >