Hi Holger and everyone,
At this point I thaught that it would be nicer to create a VATSIM
gateway but as some developers told me there are problems with NDAs and
the protocol (not open source :-( ).
We have two conflicting aims it seems -- integration with an existing
community (the
Martin,
I'd love to see a solution, either way. I use MSFS and X-Plane on
VATSIM on a regular basis and both are driving me mad. I suggest that
any external approach (via X-Plane or a black box) is independent of
FG licensing issues and there should be no problem with you
implementing
As I wrote in the original email, you don't need to. The only two
things missing in the (free) demo compared to what you get on DVD is
the scenery (which you don't need anyway) and joystick input after the
first 6 minutes have expired (which you don't need either).
Last time I tried
Robin,
http://i83.photobucket.com/albums/j282/Stoney3K/nd_full.png
Which is my interpretation of a Primus 1000 ND.
That looks very good -- is the source code available somewhere? What
libraries do you use, if any (apart from the OpenGL stuff)?
Andras
Just out of curiosity: if one wants to add an instrument to FG, where
in the sourcecode does one have to start? I'm talking about an
instrument that doesn't use textures etc., just plain old OpenGL.
Andras
Using Tomcat but need to do more? Need to support web services, security?
Get stuff
Just came across this video:
http://www.angelfire.com/il2/aphs/what_up_dog.wmv
Are we ready to model this kind of aerobatics in FG?
Andras
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Curt,
I can do this in many of my R/C planes. Just pull back the elevator to
Ah, how come I haven't until now realized that you're into model
aircraft...? What a great collection of models you have, too.
First I accelerate to full speed and pull the aircraft into a vertical
climb, then I
This would be hard to model using lookup tables, but it might be possible
using JSBSim functions and a table or tables, together. Could be fun. I need
to think about this one. The first idea that comes to mind is that if the
aircraft speed minus the yaw rate times some characteristic lateral
BUT! Had I known then what I know now and steered with the rudder
rather than the ailerons, it probably wouldn't have been nearly such a
close call.
There are a few very spectacular inadvertent stalls and spins and
suchlike in this video as well. It's actually quite funny to watch:
As to IVAO, it appears to be a much smaller community that VATSIM, so
it's not even worth talking about in this context.
Is a 61,400 member community not worth talking about? :)
I just wanted to check myself, but the website doesn't seem to be very
functional...
If you're based in
X600, there's no 3D support in Xorg, AFAIR.
..unless you have Alzheimer and still remember checking
while you wrote this, chk this moving target again. ;o)
No, I'm not quite old enough for Alzheimer's. You're right, the latest
version does seem to do 3D on my card (at least glxinfo
The main problem here is when aircraft from other simulators taxi around
airports. Unfortunately, this is one of the most interesting things to
look at. FG could perhaps come up with a heuristic for deciding when an
aircraft has WOW and force it to ground level. Again, that could begin
If any one needs help with the A380 Development, I would be glad to help. I
really want to help! I do have Flight Gear 9.10.
I think the most important action at this point would be to gather
reliable information on the glass cockpit... there is so much new
stuff in there that it's hard to
http://www.cs.yorku.ca/~cs233144/fgfs-screen-010.png
Looks like an A300...
Damn, beaten to it. My basic thinking was 'looks like a widebody
twin, but the main gear only has four wheels, not six'.
Three axles on the main landing gear would have been too easy I
think... for me the
Paul,
How about this idea ...
Since the X-Plane XSquawkBox module is cross platform why don't we just write
a proxy app for it that pretends to be X-Plane and interfaces directly to FG
in the background?
That sounds really good, although it's probably a lot more work than
just interfacing
http://www.cs.yorku.ca/~cs233144/fgfs-screen-010.png
Looks like an A300...
Damn, beaten to it. My basic thinking was 'looks like a widebody
twin, but the main gear only has four wheels, not six'.
Three axles on the main landing gear would have been too easy I
think... for me the
John,
FG-XP:
-- position
-- attitude
-- time derivatives of position and attitude
-- NAV frequencies
-- transponder settings
-- PTT (we might be able to use XPLMCommandButtonPress() and
XPLMCommandButtonRelease() )
Certain of the first four, will have to poke around in
I've just had an idea, maybe some of you find it interesting. I'm
currently in a big dilemma -- I fly on VATSIM more or less regularly,
As you might expect we had the opportunity at our booth at LinuxTag to
talk to several people about this dilemma. One of our guests expressed
that there
the view, if nothing else).
In fact if we had such a module running in MSFS we could pass that data to
our
own MP servers and see VATSIM aircraft flying around in FG. One could leave a
FG MP aircraft at the major airports and see VATSIM guys arriving and
departing.
Good idea -- fly in VATSIM
Hi all,
I've just had an idea, maybe some of you find it interesting. I'm
currently in a big dilemma -- I fly on VATSIM more or less regularly,
and I'm fed up with clicking radios etc. on the screen, so I'm
planning to build my own flight deck. Now FG is the best simulator as
far as
You can already scroll 2D panels (like the 737's) using the
shift+f5/f6/f7/f8 combinations. Took me months to discover this little
secret, which makes the 737 much nicer, since the autopilot engage and
disengage buttons are offscreen by default...
Excellent, thanks! I'll try the 737 again
There is already a new 737 model and 3D panel in the pipe
line.
Which one are you referring to? The current CVS model?
I think I could contribute to FlightGear by writing code for
instruments. Inspired by Benedikt Stratmann's x737 for X-Plane, it
would be nice to have a 737 or so which is a
Maybe I am out of the subject. Was somebody
intersted in taking the development of the voice ATC.
If no I will be very happy to help and to take it and
to start to dig/read/document/propose
solutions/develop about the voice ATC subject.
By voice ATC, do you mean computer-generated or
I'm not sure whether TCP is a good idea. After all TCP tries
retransmitting packets over and over even on a temporary line problem.
Voice packets are not that important. If transmissions are lost, it's
not a problem for voice and might even add to the realism. ;-)
True -- I was (wrongly)
It might be fun to include some of the old classic ATC
conversations:
http://www.avweb.com/cgi-bin/texis/scripts/avweb-search/search.html?query=shortpublication=avflashcategory=shortfinal
http://www.businessballs.com/airtrafficcontrollersfunnyquotes.htm
It would be good fun to have an AI
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