[Flightgear-devel] Simgear and OSG out of sync?

2011-01-16 Thread fierst42
Hi All, I have been away for a couple of weeks, so perhaps I have missed something. When I tried to compile a fresh git version using download_and_compile.sh, I noticed there were some updates in OSG. It seems simgear is not in sync (yet?), though, because I am getting the following error:

Re: [Flightgear-devel] Performance change?

2010-11-27 Thread fierst42
Op 26-11-10 18:12, fiers...@zonnet.nl schreef: Hi All Op 26-11-10 17:03, thorsten.i.r...@jyu.fi schreef: Am I the only one? No, you are not the only one. I made a similar observation a short while ago and mailed that to this list. I also observed that the CPU loads seem to be

Re: [Flightgear-devel] Performance change?

2010-11-26 Thread fierst42
Hi All Op 26-11-10 17:03, thorsten.i.r...@jyu.fi schreef: Am I the only one? No, you are not the only one. I made a similar observation a short while ago and mailed that to this list. I also observed that the CPU loads seem to be different. See also my message of 20 November, with

[Flightgear-devel] Multithreading pattern and frame rate

2010-11-20 Thread fierst42
Hi All I rebuilt from GIT this morning. I am sitting on the runway at a quiet airport, doing absolutely nothing. No AI traffic, no other multiplayers around. Global weather. I have no other applications running, except fgrun. And I am waiting until terrasync has updated all it wants to update

Re: [Flightgear-devel] Performance and compiler options - or maybe

2010-11-15 Thread fierst42
Op 15-11-10 11:19, Martin Spott schreef: This effect of 'asynchronously', 'delayed' loading of 3D models sounds quite familiar to me and might reflect an intended feature in order to save the framerate in these moments when a densely modelled chunk of Scenery appears in the view. Do 3D

Re: [Flightgear-devel] Segmentation fault in fgrun

2010-11-13 Thread fierst42
Yes. Confirmed. Thanks Fred. Op 13-11-10 11:02, Frederic Bouvier schreef: It should be fixed now. Regards, -Fred -- Centralized Desktop Delivery: Dell and VMware Reference Architecture Simplifying enterprise

Re: [Flightgear-devel] Segmentation fault in fgrun

2010-11-10 Thread fierst42
Hi Fred, Op 09-11-10 22:25, Frederic Bouvier schreef: Hi m. could you be more specific on the sequence of actions that lead to this problem ? Ok. My settings file: ; FLTK preferences file format 1.0 ; vendor: flightgear.org ; application: settings.fgrun [.] browser: control:joystick

Re: [Flightgear-devel] Local weather: Clouds redrawn

2010-11-10 Thread fierst42
I limited the frame rate to 30, used a smaller window. No difference. However, I noticed that with fewer clouds the effect disappeared. There seems to be a relation with cloud density. Another thing I noticed: While I am changing the viewing angle, the log window show errors. First a lot of

Re: [Flightgear-devel] Local weather: Clouds redrawn

2010-11-10 Thread fierst42
Ah. The warnings and errors in the log window are related to local weather. They do not appear until I use local weather. Op 11-11-10 07:58, fiers...@zonnet.nl schreef: Another thing I noticed: While I am changing the viewing angle, the log window show errors. First a lot of Warning:

[Flightgear-devel] Segmentation fault in fgrun

2010-11-09 Thread fierst42
Hi In the fgrun of this moring, I can reproduce a segmentation fault. Has anyone else noticed? In my settings file, there is a parameter for the Input/Output section under Advanced to set up the communication with fgcom. In fgrun, I load the settings file, then go into Advanced and the

Re: [Flightgear-devel] FSWeekend2010

2010-11-08 Thread fierst42
Op 08-11-10 14:21, Martin Spott schreef: While we're at it, I'd like to remind that these impressive multi- screen setups, which we (the respective booth crews) have been proud to present on various FSweekend and LinuxTag shows over the past four (!) years - in continuously increasing size -

Re: [Flightgear-devel] FSWeekend2010

2010-11-07 Thread fierst42
That sounds absolutely great! What a pity I was unable to be there. It sounds like you all have done a great job in promoting flightgear and open source in general. Thanks. m -- The Next 800 Companies to Lead

[Flightgear-devel] Unexpected Frame rate drop

2010-11-07 Thread fierst42
Hi A couple of pilots all observed weird drops in frame rate after they had been flying around in the same area for a while. The event was triggered by the FS weekend. My frame rate dropped from over 30 to less than 10 without any adaptions in settings. The others reported 10 FPS too. There

Re: [Flightgear-devel] METAR stopped working

2010-11-06 Thread fierst42
Thanks. I think it is pretty inconsiderate of the NOAA to change this two days before our largest flightsim event worldwide :-D But as you pointed out, METAR will have stopped working for older releases too. Which is even worse. m Op 05-11-10 20:37, ThorstenB schreef: That was a problem

Re: [Flightgear-devel] METAR stopped working

2010-11-06 Thread fierst42
Hmmm Something is not quite right yet. I have recompiled simgear and fgfs. I had METAR info this morning, but now after a restart, it says NIL again. Intermittend... Is METAR info read on more than one place? m -- The

Re: [Flightgear-devel] METAR stopped working

2010-11-06 Thread fierst42
Funny, I disabled METAR for global weather in the GUI and later set it to Live Data again, and now it is collecting METAR info again... without restarting. m Op 06-11-10 12:09, fiers...@zonnet.nl schreef: Hmmm Something is not quite right yet. I have recompiled simgear and fgfs. I had

[Flightgear-devel] METAR stopped working

2010-11-05 Thread fierst42
Recompiled all very early this morning. I have just noticed that in global weather, there is no METAR data. METAR source is set to live data. In the METAR data box I read 'NIL'. Something broke the METAR updates? m

Re: [Flightgear-devel] Announcing: FSWeekend 2010

2010-11-01 Thread fierst42
There must be a 2.5kW power supply in that machine. No? Five grafics cards that can consume, lets say, 400W each, plus the rest of the machine m Op 31-10-10 20:24, Torsten Dreyer schreef: If I may ask, what is the rest of the hardware configuration for that setup?

[Flightgear-devel] Am I the only one experiencing dropping framerates?

2010-10-31 Thread fierst42
The GIT version of this morning feels like something seriously changed affecting the framerate... I am departing runway 32 KNUQ and turning west to 270. Shortly after takeoff, I am getting just 7 FPS. Local weather is disabled, global weather is on live data, most shaders are turned on. I

Re: [Flightgear-devel] Am I the only one experiencing dropping framerates?

2010-10-31 Thread fierst42
Wow! Switching off the urban shader made a huge difference. The framerate shot up to over 50 FPS! m -- Nokia and ATT present the 2010 Calling All Innovators-North America contest Create new apps games for the Nokia

Re: [Flightgear-devel] Am I the only one experiencing dropping framerates?

2010-10-31 Thread fierst42
I am assuming a faster graphics card would solve this for me. Right? m Op 31-10-10 17:14, Frederic Bouvier schreef: I'll make it switchable with the quality level then. But not before next week. -- Nokia and

Re: [Flightgear-devel] AI-manager crashes FGFS on exit in latest GIT version

2010-10-27 Thread fierst42
Hi James, Oke. I will report back. m Op 27-10-10 00:44, James Turner schreef: On 24 Oct 2010, at 11:09, fiers...@zonnet.nl wrote: OK. I am volunteering, obviously. Good luck. I've pushed a commit to FG, that might help with this - please let me know if you do, or don't, see

Re: [Flightgear-devel] AI-manager crashes FGFS on exit in latest GIT version

2010-10-24 Thread fierst42
Hi I updated this morning, two hours ago, and I am still getting crashes on exit. See the stacktrace below (AI is in lines 22 and 23). Could this be some kind of race condition? I should perhaps mention I have the mulithread property set in preferences.xml:

Re: [Flightgear-devel] AI-manager crashes FGFS on exit in latest GIT version

2010-10-24 Thread fierst42
Update: I have been able to reproduce this crash on exit with the same stack trace at EHAM. m Op 24-10-10 11:15, fiers...@zonnet.nl schreef: Hi I updated this morning, two hours ago, and I am still getting crashes on exit. See the stacktrace below (AI is in lines 22 and 23). Could this

Re: [Flightgear-devel] AI-manager crashes FGFS on exit in latest GIT version

2010-10-24 Thread fierst42
Hi Again, at EHAM. Five planes stalled in what seems to be a very dangerous looping: After a while these artefacts disappeared but it seemed like AI-traffic stopped altogether. When the picture was taken, there was other AI traffic behaving naturally... m

Re: [Flightgear-devel] AI-manager crashes FGFS on exit in latest GIT version

2010-10-24 Thread fierst42
Op 24-10-10 11:55, Durk Talsma schreef: Are you sure there is no AI traffic activity anymore whatsoever after a while? This could be happening when you fiddle with the time parameters (i.e. adjust your time settings while flightgear is running, but other than that, I have never seen that.

Re: [Flightgear-devel] AI-manager crashes FGFS on exit in latest GIT version

2010-10-24 Thread fierst42
Op 24-10-10 11:53, James Turner schreef: Thanks for the report (it confirms what I'm seeing here is consistent with 'the rest of the world'), I'll need help testing once I commit a proper solution. OK. I am volunteering, obviously. Good luck. m

[Flightgear-devel] Performance and Paris

2010-10-24 Thread fierst42
Hi Paris has been a heavy scenery for a long time, but in the latest GIT it seems as if it is becoming unusable. I am getting 9 or 10 FPS in multithreading mode. A FGFS version of a couple of months ago dropped my FPS over Paris on the same system to about 12-15. Performance seems to have

Re: [Flightgear-devel] AI-manager crashes FGFS on exit in latest GIT version

2010-10-23 Thread fierst42
Thanks for the response. I will update and keep you posted. Cheers! m Op 23-10-10 20:11, James Turner schreef: On 23 Oct 2010, at 13:28, James Turner wrote: This morning I recompiled the latest from GIT. I noticed FGFS crashes when I exit the program. It appears the AI-manager is

Re: [Flightgear-devel] Ridding Multiplayer of Abusers

2010-10-19 Thread fierst42
One account per IP address is not a good idea, because it is very well possible for several independent people to use the same public IP address. In IPv4 at least with NAT routers. I can think of examples in student homes with a shared broadband connection. Or the clubhouse of the flying club.

Re: [Flightgear-devel] 747-400 causing crash of fgfs

2010-10-17 Thread fierst42
Hi Gijs, This looks much better. A wonderful cockpit. FG no longer crashes immediately, so this is much better. However, on the outside view I noticed there are no wings attached. No doubt it will still fly :-) . I have assembled messages from the log window for you;

Re: [Flightgear-devel] 747-400 causing crash of fgfs

2010-10-17 Thread fierst42
That's funny. I started again and now I do have wings! Race condition? Or just a quirk from outer space? m Op 17-10-10 13:52, fiers...@zonnet.nl schreef: Hi Gijs, This looks much better. A wonderful cockpit. FG no longer crashes immediately, so this is much better. However, on the outside

Re: [Flightgear-devel] 747-400 causing crash of fgfs

2010-10-17 Thread fierst42
Get wings and learn to fly! Broken wings after takeoff. Also the 747 sign on the tail is mirrored. Op 17-10-10 13:55, fiers...@zonnet.nl schreef: That's funny. I started again and now I do have wings! Race condition? Or just a quirk from outer space?

Re: [Flightgear-devel] 747-400 causing crash of fgfs

2010-10-15 Thread fierst42
Hi Ron, I would love to, but it seems I have a different version (pulled from git). Can you send me a zipp of the new 747-400 files instead of a patchfile? I have noticed there is more that has changed... (and I do not know from which svn to pull). Sending all files in the new version would be

[Flightgear-devel] 747-400 causing crash of fgfs

2010-10-13 Thread fierst42
Hmmm, The GIT version of yesterday is generating core dumps. Reproducable when I use the 747-400 made by Gijs and Ivan. It crashes while loading the models. The console log shows: error binding to port 5505 Processing command line arguments NoaaMetarRwalWxController::update() received METAR

[Flightgear-devel] Interesting shadow

2010-10-12 Thread fierst42
Hi All, Have you ever seen some dense air? I had just made a nice landing at TNCM and I was looking at it again in the replay, when I noticed the shadow of my plane was still as if I was on the runway. Needless to say the shadow was flying with me. It is definetly not the shadow of my plane

Re: [Flightgear-devel] mpserver dns changes???

2010-10-12 Thread fierst42
hmmm... Well, something went wrong, it seems. mpmap02.flightgear.org now shows a This domain has just been registered for one of our customers! message. m -- Beautiful is writing same markup. Internet Explorer 9

Re: [Flightgear-devel] Questions about multiplayer

2010-10-09 Thread fierst42
It probably is, as long as each instance has its own portnumber for incoming connections in the mulitplayer command line option. m Op 09-10-10 15:39, Chris Wilkinson schreef: Hi there, Is it possible to get multiple instances of fg on a single PC, talking to each other in a multiplayer

[Flightgear-devel] Compiler error

2010-10-07 Thread fierst42
Hi all, I am compiling fgfs with download_and_compile.sh on Ubuntu 10.04. Latest GIT (one hour ago) is giving errors in hud.cxx: hud.cxx: In function 'void fgUpdateHUDVirtual(osg::State*)': hud.cxx:348: error: 'gluPerspective' was not declared in this scope hud.cxx:361: error: 'gluLookAt' was

Re: [Flightgear-devel] Compiler error

2010-10-07 Thread fierst42
I used OSG version 2.9.10. The error probably has something to do with a recent change, because yesterday's compilation was fine. I guess I could roll back to an older version of OSG, like you suggested, but I was rather hoping my message would ring a bell with someone that committed a change

Re: [Flightgear-devel] buying server bandwidth (was: mpserver02 close down)

2010-10-07 Thread fierst42
My two cents: Subscriptions need bookkeeping and decent administration of valid user accounts etc.. While there might be someone out there that is willing to do this task at this point in time, that will end some day. It will probably be hard to find volunteers for this task. I am in favor of

[Flightgear-devel] Strange (reflections?) effect

2010-10-02 Thread fierst42
hi all I was flying in my trusted Robin DR-400 (dr400 in fgfs) over Hawai (see FGFS newsletter september 2010). Looking left, I noticed a couple of strange optical effects. I had seen them before, but I disgarded them as reflections on the dome of the aeroplane. With the latest GIT version

[Flightgear-devel] Compile errors in latest GIT?

2010-10-01 Thread fierst42
I just tried to compile the latest version from GIT, but I am getting errors: *libMain.a(splash.o): In function `fgCreateSplashCamera': /home/mifi/Software/Sources/fgfs8/fgfs/flightgear/src/Main/splash.cxx:292: undefined reference to `osgText::TextBase::setFont(std::basic_stringchar,

Re: [Flightgear-devel] Compile errors in latest GIT?

2010-10-01 Thread fierst42
I checked and I am. Paths are set correctly, or so I think. I am using download_and_compile.sh. H. I am running a clean installation at the moment Let's see m Op 01-10-10 19:08, Csaba Halász schreef: On Fri, Oct 1, 2010 at 6:41 PM,fiers...@zonnet.nl wrote: I just tried to

Re: [Flightgear-devel] [SOLVED] Compile errors in latest GIT?

2010-10-01 Thread fierst42
Yep. Fixed. Thanks. For some reason the update process did not get everything sorted automatically, but I am up and running again. m Op 01-10-10 19:21, fiers...@zonnet.nl schreef: I checked and I am. Paths are set correctly, or so I think. I am using download_and_compile.sh. H. I am

[Flightgear-devel] A useles philosophical observation

2010-09-25 Thread fierst42
I was experimenting with the new water shader and local weather, and I could not help myself thinking how sad it is, that the more perfect the simulation gets, the more noticeable the remaining weak points become. Despite that, I am very very happy with the water shader and with local weather.

Re: [Flightgear-devel] A useles philosophical observation

2010-09-25 Thread fierst42
I was thinking about the handling of wind and the rendering of some cloud types in the local weather system. Both have already been discussed in the forum topic about the local weather system. As far as the water shader is concerned, it would be great if the results would depend more on the

Re: [Flightgear-devel] Optimal desktop processor/graphic card

2010-09-15 Thread fierst42
Hello, Make sure you have enough memory too. At least 4GB and a 64b OS seems nice. I am pretty sure the Core-i5 would do nicely. You can tell fgfs to use multiple CPU's in preferences.xml (look for 'multi' and read the comment in the file). I would be suspicious of the ATI cards because there

Re: [Flightgear-devel] Startup problem

2010-07-25 Thread fierst42
I second that. As the matter of fact I stick to nVidea for all machines over the years, because I feel that nVidea should be rewarded for their support of Linux and ATI should be punished for not taking Linux seriously. m Op 25-07-10 15:39, Curtis Olson schreef: This definitely looks like a

Re: [Flightgear-devel] Startup problem

2010-07-25 Thread fierst42
Op 25-07-10 19:19, Stefan Seifert schreef: On the other hand, I'm running a system with 100% free software thanks to AMD's releasing of documentation for driver writers for ATI cards. And my ATI card with its free drivers allowed me for the first time in many years not only to run FlightGear

Re: [Flightgear-devel] Startup problem

2010-07-25 Thread fierst42
Op 26-07-10 07:14, fiers...@zonnet.nl schreef: Op 25-07-10 19:19, Stefan Seifert schreef: On the other hand, I'm running a system with 100% free software thanks to AMD's releasing of documentation for driver writers for ATI cards. And my ATI card with its free drivers allowed me for the

Re: [Flightgear-devel] Heads up: new autopilot subsystem implementation

2010-07-24 Thread fierst42
Hi Syd, I just updated my fgdata and I noticed that the change you mentioned (in your message below) is not yet in de git repos. Should it not be in? Apart from that little remark, I can still not get the Aerostar700 AP to hold altitude. I have set the altitude on the dashbaord, armed it,

[Flightgear-devel] Urban effect rendering at LGLC = floating water?

2010-07-11 Thread fierst42
Hi All, I noticed with that when the Urban effect is switched on in the rendering options and you are at LGLC (London City airport), there are lightblue patches next to the runway. As if there is a layer of water floating a few feet above ground level. This happens with quality-vs-quality

Re: [Flightgear-devel] Urban effect rendering at EGLC = floating water?

2010-07-11 Thread fierst42
Sorry. I meant EGLC of course, not lglc. Op 11-07-10 15:50, fiers...@zonnet.nl schreef: Hi All, I noticed with that when the Urban effect is switched on in the rendering options and you are at EGLC (London City airport), there are lightblue patches next to the runway. As if there is a layer

Re: [Flightgear-devel] Multi core discussion

2010-07-07 Thread fierst42
For me it worked, but I am on Ubuntu 10.04 64bit. Perhaps this has only been tested on Linux systems before...? m Op 06-07-10 23:49, Mike schreef: as owner of an Intel Q6600 I followed this discussion with much interest and checked thhe below mentioned option right away on Vista x64 with

Re: [Flightgear-devel] Multi core discussion

2010-07-06 Thread fierst42
Op 06-07-10 14:01, James Turner schreef: Summary - yes, it should be possible, yes it has been discussed, the issue is about finding the time to try it, and see what breaks, and what the potential gains are. Great! I will not bother you ;-) m

Re: [Flightgear-devel] Multi core discussion

2010-07-06 Thread fierst42
Op 06-07-10 14:12, Csaba Halász schreef: I find it hard to believe that you have performance problems with a core i7, assuming you got a halfway decent graphics card to go with it. I am not having performance problems. All is well, but I noticed that only one core thread is used while my

Re: [Flightgear-devel] Multi core discussion

2010-07-06 Thread fierst42
Hi Anders, Thanks. Very interesting. I added multithreading-modeAutomaticSelection/multithreading-mode to my preferences.xml file under rendering. At LFPO I am getting 50 FPS (25-30 before). There are two core threads each 50-60% busy. The rest is up to the graphics card probably. m Op

Re: [Flightgear-devel] Multi core discussion

2010-07-06 Thread fierst42
Op 06-07-10 15:44, Csaba Halász schreef: debug - cycle on screen stats or somesuch, can't say right now. Did that, but it only shows framerate and not the other stuff that is in your picture. I probably need to set an option in preferences or something like that. m

Re: [Flightgear-devel] Multi core discussion

2010-07-06 Thread fierst42
A right. Hence the Cycle. I feel stupid now :-[ m Op 06-07-10 16:06, Csaba Halász schreef: On Tue, Jul 6, 2010 at 3:58 PM,fiers...@zonnet.nl wrote: Op 06-07-10 15:44, Csaba Halász schreef: debug -cycle on screen stats or somesuch, can't say right now. Did

Re: [Flightgear-devel] Heads up: new autopilot subsystem implementation

2010-07-05 Thread fierst42
Hi Torsten (and others), I noticed that the autopilot on the Aerostar700 keeps climbing, despite what I set the AP to. I was trying to level out at FL120, but the AP was happily climbing to almost FL200 when I disabled it. Is this in the new code or in the plane? m

Re: [Flightgear-devel] Heads up: new autopilot subsystem implementation

2010-07-05 Thread fierst42
I already had updated my data dir. Just did it again, but it is up to date, it says. m Op 05-07-10 12:55, Scott Hamilton schreef: This sounds very similar to the problem I encountered 3 days ago with a number of aircraft. If you are rebuilding from the (fairly) latest git code base for

Re: [Flightgear-devel] Heads up: new autopilot subsystem implementation

2010-07-05 Thread fierst42
In the Citation II, the AP seems to level off at around 24000ft, while it is set for 3ft. Pressure set is 2992. Also, initially I set the AP for an ALT of 35000. While climbing at around 22000 I changed the setting to 3ft. The plane went into a dive and decended to below 2ft. I

[Flightgear-devel] possible DeadLock detected?

2010-06-17 Thread fierst42
For whom it may concern: I updated and compiled my fgfs this morning from git. Eveything seems to run fine, but in the log window I am getting lots of messages like this: DatabasePager::updateSceneGraph() possibleDeadLock=1 HANDLE_NON_HTTP active for 1242.52ms HANDLE_ONLY_HTTP inactive

[Flightgear-devel] Interesting segfault?

2010-05-28 Thread fierst42
Hi all I started fgfs from fgrun on my Linux machine and I was sitting at KOAK. No AI-traffic enabled nor traffic-manager. The airplane was my usual Aerostar700. Terrasync is running and so is fgcom, but nothing special is going on. I was just sitting on some taxiway, engines running, for

[Flightgear-devel] FGRUN and the --prop arguments

2010-05-27 Thread fierst42
Friends, can I briefly talk about fgrun, please? Before we continue, let me make clear that I am running fgrun and fgfs on a Linux system. I tried to disable AI-traffic and traffic-manager by setting up two properties in the advanced options of fgrun: [CODE]

Re: [Flightgear-devel] FGRUN and the --prop arguments

2010-05-27 Thread fierst42
An ifdef WIN32 (like in other places) could be done, I guess. It would perhaps be a little nicer if the OS specific code could be limited to as few files as possible... The code (fgfsrc.cxx lines 378 and 379) would be replaced by: [CODE] if ( strlen( buf ) 0 ) #ifdef WIN32

[Flightgear-devel] introduction and question

2010-05-09 Thread fierst42
Hi All, Forgive me for being ignorant of the modus operandus for this list, but I have just subscribed. I have flown FG for quite a while so I am a somewhat experienced FG pilot. Lately I started testing the CVS version and I noticed that FG sometimes crashes. I guess I am asking for that to

Re: [Flightgear-devel] introduction and question

2010-05-09 Thread fierst42
Ok. It is in the bug list as 131. Good luck! Please let me know if there is anything I can do to help. m James Turner wrote: If it's something reproducible, file a bug in the track, with steps to reproduce, and the stack/back trace, and someone (likely me) will take a look.